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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on October 16, 2015, 08:21:27 AM
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Unified pack for F-80 Shooting stars and related developments - Version 1.1
Version 1.1 features
-Loadouts now are based on dreamk weapons pack
-new FM & some java code fix
-fixed TypeNoOpenCanopy bug
-fixed printCompassHeading bug
WIKI
The Shooting Star began to enter service in late 1944 with 12 pre-production YP-80As, one of which was destroyed in the accident in which Burcham was killed. A 13th YP-80A was modified to the sole F-14 photo reconnaissance model and lost in a December crash.
Four were sent to Europe for operational testing (demonstration, familiarization and possible interception roles), two to England and two to the 1st Fighter Group at Lesina Airfield, Italy, but when test pilot Major Frederic Borsodi was killed in a crash caused by an engine fire on 28 January 1945,[7] demonstrating YP-80A 44-83026 at RAF Burtonwood, the YP-80A was temporarily grounded.[8]
Between January and March 1945 however, two American pre-production Lockheed YP-80A Shooting Star fighter jets did see limited service in Italy with the USAAF, possibly tasked with intercepting German Arado Ar 234 reconnaissance jet aircraft.[9] Because of delays in delivery of production aircraft, the Shooting Star saw no actual combat during the conflict.[10]
The initial production order was for 344 P-80As after USAAF acceptance in February 1945. A total of 83 P-80s had been delivered by the end of July 1945 and 45 assigned to the 412th Fighter Group (later redesignated the 1st Fighter Group) at Muroc Army Air Field. After the war, production continued, although wartime plans for 5,000 were quickly reduced to 2,000 at a little under $100,000 a copy. A total of 1,714 single-seat F-80A, F-80B, F-80C and RF-80s were manufactured by the end of production in 1950, of which 927 were F-80Cs (including 129 operational F-80As upgraded to F-80C-11-LO standards). However, the two-seat TF-80C, first flown on 22 March 1948, became the basis for the T-33 trainer, of which 6,557 were produced.
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/e1a85c20-4f36-4834-8539-a4b98a447a08_zps67cz7nic.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/e1a85c20-4f36-4834-8539-a4b98a447a08_zps67cz7nic.png.html)
On 27 January 1946, Colonel William H. Councill flew a P-80 nonstop across the U.S. to make the first transcontinental jet flight.[11] He completed the 2,457 miles (3,954 km) run between Long Beach and New York in 4 hours, 13 minutes 26 seconds at an average speed of 584 mph (940 km/h) to set a Fédération Aéronautique Internationale record. The P-80B prototype, modified as a racer and designated P-80R,[12] was piloted by Colonel Albert Boyd to a world air speed record of 623.73 mph (1,004.2 km/h) on 19 June 1947.[13]
The P-80C began production in 1948; on 11 June, now part of the USAF, the P-80C was officially redesignated the F-80C.
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/1eab68ae-1207-44a0-b59e-f2103aec1c6f_zpsng7g6uwy.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/1eab68ae-1207-44a0-b59e-f2103aec1c6f_zpsng7g6uwy.png.html)
The USAF Strategic Air Command had F-80 Shooting Stars in service from 1946 through 1948 with the 1st and 56th Fighter Groups. The first P-80s to serve in Europe joined the 55th Fighter Group (later redesignated the 31st FG) at Giebelstadt, Germany, in 1946, remaining 18 months. When the Soviet Union blockaded Berlin, a squadron of the 56th FG led by Colonel David C. Schilling made the first west-to-east Atlantic crossing by single-engined jets in July, flying to Germany for 45 days in Operation Fox Able I.[citation needed][N 1] Replaced by the newly F-80-equipped 36th Fighter Group at Fürstenfeldbruck, the 56th FG conducted Fox Able II in May 1949. That same year F-80s first equipped the 51st Fighter Group, based in Japan.[citation needed]
The 4th (Langley Air Force Base, Virginia), 81st (Kirtland Air Force Base, New Mexico), and 57th (Elmendorf Air Force Base, Alaska) Fighter Groups all acquired F-80s in 1948, as did interceptor squadrons of the Air Defense Command.[citation needed] The first Air National Guard unit to fly the F-80C was the 196th FS of the California ANG in June 1947.[14]
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/74c49e45-4e32-4286-b54c-50dbd26ad643_zpsh5fp0wib.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/74c49e45-4e32-4286-b54c-50dbd26ad643_zpsh5fp0wib.png.html)
The two-place T-33 proved suitable as an advanced trainer, and it has been used for such tasks as drone director and target towing. The U.S. Air Force began phasing the T-33 out of front line pilot training duties in the Air Training Command in the early 1960s as the Cessna T-37 Tweet and Northrop T-38 Talon aircraft began replacing it under the Undergraduate Pilot Training (UPT) program. The T-33 was used to train cadets from the Air Force Academy at Peterson Field (now Peterson Air Force Base in Colorado Springs). The T-37 replaced the T-33 for Academy training in 1975. Similar replacement also occurred in the U.S. Navy with the TV-1 (also renamed T-33 in 1962) as more advanced aircraft such as the North American T-2 Buckeye and Douglas TA-4 Skyhawk II came on line. USAF and USN versions of the T-33 soldiered on into the 1970s and 1980s with USAF and USN as utility aircraft and proficiency trainers, with some of the former USN aircraft being expended as full scale aerial targets for air-to-air missile tests from naval aircraft and surface-to-air missile tests from naval vessels. Several T-33s were assigned to USAF McDonnell F-101 Voodoo, Convair F-102 Delta Dagger and Convair F-106 Delta Dart units, to include similarly equipped Air National Guard units, of the Aerospace Defense Command as proficiency trainers and practice "bogey" aircraft. Others later went to Tactical Air Command and TAC-gained Air National Guard F-106 and McDonnell-Douglas F-4 Phantom II units in a similar role until they were finally retired, with the last being an NT-33 variant retired in April 1997.
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/4c3e4f09-65cf-4838-9103-d2d7773b80c5_zpscygkzn5o.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/4c3e4f09-65cf-4838-9103-d2d7773b80c5_zpscygkzn5o.png.html)
Some T-33s retained two machine guns for gunnery training, and in some countries, the T-33 was even employed as a combat aircraft: the Cuban Air Force used them during the Bay of Pigs Invasion, scoring several kills. The RT-33A version, reconnaissance aircraft produced primarily for use by foreign countries, had a camera installed in the nose and additional equipment in the rear cockpit. T-33s continued to fly as currency trainers, drone towing, combat and tactical simulation training, "hack" aircraft, electronic countermeasures and warfare training and test platforms right into the 1980s.
The T-33 has served with over 30 nations, and continues to operate as a trainer in smaller air forces. Canadair built 656 T-33s on licence for service in the RCAF—Canadian Forces as the CT-133 Silver Star while Kawasaki manufactured 210 in Japan. Other operators included Brazil, Turkey and Thailand which used the T-33 extensively.
In the 1980s, an attempt was made to modify and modernize the T-33 as the Boeing Skyfox, but a lack of orders led to the cancellation of the project. About 70% of the T-33's airframe was retained in the Skyfox, but it was powered by two Garrett AiResearch TFE731-3A turbofan engines.
In the late 1990s, 18 T-33 Mk-III and T-33 SF-SC from the Bolivian Air Force went to Canada to be modernized at Kelowna Flightcraft. New avionics were installed, and detailed inspection and renewal of the fuselage and wings were performed. Most of the aircraft returned in early 2001 and remain operational.
The Lockheed F-94 Starfire was a first-generation jet aircraft of the United States Air Force.
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/c8c90a0b-b96f-4be4-a5a8-d6e08d04f4f8_zps6jacos6s.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/c8c90a0b-b96f-4be4-a5a8-d6e08d04f4f8_zps6jacos6s.png.html)
It was developed from the twin-seat Lockheed T-33 Shooting Star in the late 1940s as an all-weather, day/night interceptor. The aircraft reached operational service in May 1950 with Air Defense Command, replacing the propeller-driven North American F-82 Twin Mustang in the all-weather interceptor role.
The F-94 was the first operational USAF fighter equipped with an afterburner and was the first jet-powered all-weather fighter to enter combat during the Korean War in January 1953. It had a relatively brief operational life, being replaced in the mid-1950s by the Northrop F-89 Scorpion and North American F-86D Sabre interceptor aircraft. The last aircraft left active-duty service in 1958; Air National Guard service in 1959.
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-80/049d8a7e-e668-4d82-8e1a-6dd8df21b735_zpsrkxmoeju.png) (http://s265.photobucket.com/user/Fuzz77/media/F-80/049d8a7e-e668-4d82-8e1a-6dd8df21b735_zpsrkxmoeju.png.html)
NEW PACK FEATURES
1) The FM was modelled using FM Debug Tools provided by benitomuso (PAL). This new tool allowed me a more accurate and fast modeling of stall and turns characteristics;
2) New advanced lift code, it simulate lift degradation when speed increase near transonic speeds and in supersonic flight (only when dive);
3) New advanced Engine code, it simulate thrust modifications when change altitudes;
4) Upgraded FM;
5) Fixed fuel consumption parameters, range now is realistic;
6) New loadouts for F-94 and T-33;
7) also the fantasy variant have modified FM;
8 ) The F-94 Starfire have the text radar info;
TO INSTALL IT CORRECTLY, PLS DELETE ALL PREVIOUS VERSIONS OF THESE MODS, ALSO FROM AIR.INI!
& PLS INSTALL THESE STRINGS!
air.ini
F-80A air.F_80A 1 NOINFO usa01 SUMMER
F-80C air.F_80C 1 NOINFO usa01 SUMMER
T-33 air.T_33 1 usa01 SUMMER
RF-80A air.RF_80A 1 NOINFO usa01 SUMMER
F-94B air.F94B 1 NOINFO usa01 SUMMER
F-80N air.F_80N 1 NOINFO usa01 SUMMER
plane
F-80A F-80A Shooting Star, 1945
RF-80A RF-80A Shooting Star, 1947
F-80C F-80C Shooting Star, 1948
T-33 T-33A Shooting Star, 1949
F-94B F-94B Starfire, 1950
F-80N F80N Sea Star, 1946
Original credits for F-80A/C/N/RF-80A
-1c Maddox & Oleg for the game and building blocks of mods
For RF80A, F80A & C, taken also as base of F-80N: Flatiken (wings, Loadout & Java) & Charlie Chap ( wing LOD, Cockpit & reliable engine).
-Karaya for teaching me the trick to compile those annoying K14 equiped cockpits.
-Ranwers for his "patented" wingfold method which I used this time (Sani & F22-raptor for explaining it to me!)
-Flakiten for the F-84 pack and his RATO meshes and classfile 5E11C664D312D3BE which I included to avoid requirement of F-84 mod, and Team Daidalos for a nice & simple code trick I used to associate RATO to individual loadouts, both in F80N and F80C.
-NonWonderDog for the corrected reticle mask which prevents reticle from showing in taxi view.
-Birdman for LOD fixes and a few hooks adjustments
-Whoever coded the F-86 classfiles for the ejection code that removes ejection-bail out while the plane is on the ground (nice!!)
-Sani & Josse from whose work I learned the trick to open canopy when plane is spawning on the ground.
-I don't know who did the API and MIX classfiles for Browning 50, but thanks a lot to them!
-Anto for the differential brake taxiing code, front wheel now is independent from rudder and only moves by inertia, ie you turn by making differential brake to left or right and then the wheel will simply follow the movement as in a shopping cart (you need Anto's hotkeys mod included in DBW)
-Crazyflack for tweaking the F-80N hier.him and implementing the wing-fold & other goodies like opening canopy etc... Also for adding Gun_dump hooks to CF_D0 mesh (not perfectly oriented, but I'll improve that later) for Hispano cannons, and ejection seat hook. Added & oriented both the mirror and the landing light.
-Red_Fox90 who kindly donated new Keel meshes and new pilot body & mask along with hier.him lines (I didn't use your helmet which is a bit too modern , I prefered the early helmet from F-84 which fits better the time period) . He also was kind enough to create the Fletcher tanks and Misawa Tanks used here (and saved me lots of work by providing hier.him lines). Fletcher tanks are the most used in export countries and Misawa tanks were widely used in Korea, quickly replacing the standard "water drop" 165gal tanks.
-whoever did the ejection seat mesh, I think it was Freddy
-Anto for doing serious debugging with the classes that weren't working as intended, he also fitted the external & internal view with ejection seat mesh, and did the initial conversion to cod format. A very BIG bunch of credit to him, without whom the pack would not work! He is the one that could achieve the merging of the pack.
-for the general "know-how" knowledge, SAS and UP!
-2 default skin options in F-80N are from wgvette and Korean default is from Topolova
Original credits for T-33 and F-94B
Java and classfiles by CWatson, S A S~Anto and S A S~Storebror
FM and references by S A S~JackS
New skins by _Harpia_Mafra55_
New 3D by Red_Fox90 and small modifications by Texx
LOD values by Birdman
Java & slot by Red_Fox90
Original 3D by 1C
TO RUN THIS MOD YOU NEED:
JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html
COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0
WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html
SAS Engine MOD western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html
LAST WESTERN WEAPONS PACK
https://www.sas1946.com/main/index.php/topic,53426.0.html
AIR GROUND ORDNANCE PACK BY DREAMK
https://www.sas1946.com/main/index.php/topic,55355.0.html
US WWII ORDNANCE PACK BY DREAMK
https://www.sas1946.com/main/index.php/topic,51925.0.html
Who wants can install pits from TOM2 &PA_Jeronimo
Base was crazyflak's Shooting Star mod.
Credit:
PA_Jeronimo: 3D mesh smoothing!
Freddy: Original F-86 seat mesh and textures. :-* Love the red one.
Unknown: Canopy reflection I used to modify colours.
NonWonderDog-reticles IIRC.
mfisch2004, maybe some files used here.
Me-Mirror repositioning and resizing after Rl shot(s).
Canopy colours inside.
Grouping of some textures.
Anyone I forgot!
(http://s20.postimg.cc/6xh7wvhzh/2015_03_07_at_13_06_41.jpg) (http://postimage.org/)
Link
https://www.mediafire.com/download/ctg2mfc3484ly5m/!!_F-80pit!.rar
DOWNLOAD THE F-80 PACK V1.1
https://www.mediafire.com/file/mhddn1b5v74uu9d/F-80_pack_V1.1_20170801.rar
This pack is standard in B.A.T.
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Many Thanks Vega
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Just installed them. Great work thanks Vega!
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Thanks for assembling(*) all those single mods to meaningful packs lately Vega, much appreciated.
(*) Not to mention all the work that went into fine tuning FMs, fixing bugs and interoperability issues etc.
Best regards - Mike
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Vega, simply... you rock man :)
Thanks for assembling(*) all those single mods to meaningful packs lately Vega, much appreciated.
(*) Not to mention all the work that went into fine tuning FMs, fixing bugs and interoperability issues etc.
Best regards - Mike
JetEra 4.0, maybe? Now that would be great...
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Vega, simply... you rock man :)
Thanks for assembling(*) all those single mods to meaningful packs lately Vega, much appreciated.
(*) Not to mention all the work that went into fine tuning FMs, fixing bugs and interoperability issues etc.
Best regards - Mike
JetEra 4.0, maybe? Now that would be great...
a lot of planes left yet ;)
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Thank you. I posted much upgraded pits of the F-80 version in my cockpit thread long ago. Based on PA_Jeronimo's new meshes and my own additions and mirror work. ;)
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Just installed and got it working flawless!
Now our Korean Skies are among the most integrated!
Thanks for your stunning work mate!
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Thank you. I posted much upgraded pits of the F-80 version in my cockpit thread long ago. Based on PA_Jeronimo's new meshes and my own additions and mirror work. ;)
ah.....and why you don't tell me when i ask you about P-80s thread?
pls post link here, i will add ai first post
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I told you. ;)
From this thread.
https://www.sas1946.com/main/index.php/topic,46361.0.html
Cheerio
Thorsten
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Well Done Vega!! :)
Bringing all this diverse stuff together is most welcome!
Jack
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I like the F-80C FM's G limits.
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Hey guys, I installed the pack, and when it gets to 20 percent on loading, it crashes. I added the required files. Please advise
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I added the required files. Please advise
Log.lst please, thanks.
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Hey guys, I installed the pack, and when it gets to 20 percent on loading, it crashes.
I think I had a similar problem. I assume that you, like me, there is no class 3727C4BC97895F8A that is missing in this pack :-[ In this case, we get the CTD with the following error ...
[8:09:46] Spawn.get( com.maddox.il2.objects.air.F94B ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[8:09:46] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[8:09:46] at java.lang.ClassLoader.defineClass0(Native Method)
[8:09:46] at java.lang.ClassLoader.defineClass(Unknown Source)
[8:09:46] at java.lang.ClassLoader.defineClass(Unknown Source)
[8:09:46] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[8:09:46] at java.lang.ClassLoader.loadClass(Unknown Source)
[8:09:46] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[8:09:46] at java.lang.Class.forName0(Native Method)
[8:09:46] at java.lang.Class.forName(Unknown Source)
[8:09:46] at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:09:46] at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:09:46] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[8:09:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1528)
[8:09:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[8:09:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:09:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:09:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:09:46] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[8:09:46] at java.lang.ClassLoader.defineClass0(Native Method)
[8:09:46] at java.lang.ClassLoader.defineClass(Unknown Source)
[8:09:46] at java.lang.ClassLoader.defineClass(Unknown Source)
[8:09:46] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[8:09:46] at java.lang.ClassLoader.loadClass(Unknown Source)
[8:09:46] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[8:09:46] at java.lang.Class.forName0(Native Method)
[8:09:46] at java.lang.Class.forName(Unknown Source)
[8:09:46] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[8:09:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1528)
[8:09:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[8:09:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:09:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:09:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
If so, you can download the class here (https://yadi.sk/d/wKvyj-8bk3ReE).
edit Gerax: New dl link for this fix in the attachment!
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you need the SAS Engine mod for "TypeNoOpenCanopyFly
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you need the SAS Engine mod for "TypeNoOpenCanopyFly
I'm sorry, but I could not find the file or the "clean" version SAS Engine MOD 2.7 or last patch by western :-[ According to rumors, this file is in the F8 Crusader pack by Mario71 from Free Modding :-|
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...
If so, you can download the class here (https://yadi.sk/d/wKvyj-8bk3ReE).
I tried the fix and it worked like a charm, thanks!! :)
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I discovered another problem :-[ If the T-33 weapons set choose to default (denoted "#default"), the mission is not loaded. In this case, the log displays the following error message:
[18:57:11] Mission error, ID_04: java.lang.RuntimeException: Weapon set '' not registered in air.T_33
[18:57:11] java.lang.RuntimeException: Weapon set '' not registered in air.T_33
[18:57:11] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2904)
[18:57:11] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2545)
[18:57:11] at com.maddox.il2.game.Mission.loadAir(Mission.java:1583)
[18:57:11] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:57:11] at com.maddox.il2.game.Mission.loadWings(Mission.java:1302)
[18:57:11] at com.maddox.il2.game.Mission._load(Mission.java:701)
[18:57:11] at com.maddox.il2.game.Mission.access$6(Mission.java:670)
[18:57:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:323)
[18:57:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:57:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:57:11] at com.maddox.il2.game.Main.exec(Main.java:456)
[18:57:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:57:12] null
[18:57:12] java.lang.NullPointerException
[18:57:12] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:57:12] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:57:12] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:57:12] at com.maddox.il2.game.Mission._load(Mission.java:866)
[18:57:12] at com.maddox.il2.game.Mission.access$6(Mission.java:670)
[18:57:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:323)
[18:57:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:57:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:57:12] at com.maddox.il2.game.Main.exec(Main.java:456)
[18:57:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
With a different weapons set similar problems do not arise.
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I discovered another problem :-[ If the T-33 weapons set choose to default (denoted "#default"), the mission is not loaded. In this case, the log displays the following error message:
...
With a different weapons set similar problems do not arise.
I Know, use the "Default" option for stock configuration
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But what distinguishes the "default" from "none"? Or, for example, the difference between "2x0.50 Machine gun" from "50cal"? :-[
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Im getting the above 20% crash, and the "FIX" is un-available.
Running everything as required above.... including SAS Engine Mod 2.7.
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and the "FIX" is un-available.
reuploaded in reply #14.
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The links to the fix don't appear to work
I get 20% CTD
[10:01:39 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:01:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:01:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:01:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:01:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:01:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:01:43 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[10:01:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:01:44 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[10:01:44 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[10:01:44 PM] INTERNAL ERROR: Texture required
[10:01:44 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[10:01:44 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[10:01:52 PM] Spawn.get( com.maddox.il2.objects.air.F94B ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:01:52 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:01:52 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:01:52 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:01:52 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:01:52 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:01:52 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:01:52 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:01:52 PM] at java.lang.Class.forName0(Native Method)
[10:01:52 PM] at java.lang.Class.forName(Unknown Source)
[10:01:52 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[10:01:52 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[10:01:52 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[10:01:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[10:01:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[10:01:52 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:01:52 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:01:52 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:01:52 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:01:52 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:01:52 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:01:52 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:01:52 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:01:52 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:01:52 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:01:52 PM] at java.lang.Class.forName0(Native Method)
[10:01:52 PM] at java.lang.Class.forName(Unknown Source)
[10:01:52 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[10:01:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[10:01:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[10:01:52 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:01:52 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:01:52 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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got the fix! THANKS!
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The links to the fix don't appear to work
this:
(http://s7.postimg.cc/goskdd99n/att.jpg) (http://postimage.org/)
does not work for you?
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DOH! :-[ didn't see the attachment o_O
Yeah they all work fine now except the F-80A for some reason it does not show in QMB I can't fly it the aircraft selector just skips to the previously used aircraft
The error log refers to the P-80A FM being loaded from "Alternative File: 'gui/game/buttons' I don't know what that means though :(
[3:50:39 PM] Load static objects
[3:50:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[3:50:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[3:50:39 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:39 PM] *** Diff Brakes Set to Type: 3
[3:50:40 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] *** Diff Brakes Set to Type: 3
[3:50:40 PM] FM called 'FlightModels/A6M2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/A6M5a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:40 PM] FM called 'FlightModels/B-17G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:41 PM] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:50:41 PM] ERROR file: File users/pimborough1/Icons not found
[3:50:41 PM] Mission: Quick/Net8Islands/Net8IslandsRedNoneN00.mis is Playing
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Same issue as above with F-80a, but I just // marked it out. I'll use the C variant mainly.
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Hi
This advice given by Western in czk`s Shooting stars uppgrade helped me:"If loadout weapons begin blank,
try to install here.
https://www.sas1946.com/main/index.php/topic,24701.msg348565.html#msg348565"
cheers
Barber
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Yup that did the trick installed and now the F-80A is working.
As a note yes it was showing a blank loadout but now it has HVAR and Bombs etc.
Thanks for the help :)
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ATM reinstalling all my friggin jets, this pack gives me constant trouble, 1st 20% crash (fix in post 1) then game loads but no ingame loading of F-80A from list possible.
If I find a fix, I repost the entire pack.
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MA 5.3, Engine Mod 2.7 and hotfix, common utils, weapons pack, Mig-21 pack..
Something seems to miss on the model base
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:47:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:47:30] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:47:30] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[18:47:30] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[18:47:30] INTERNAL ERROR: Texture required
[18:47:30] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[18:47:31] Spawn.get( com.maddox.il2.objects.air.F94B ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] at java.lang.ClassLoader.defineClass0(Native Method)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[18:47:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:47:31] at java.lang.Class.forName0(Native Method)
[18:47:31] at java.lang.Class.forName(Unknown Source)
[18:47:31] at com.maddox.rts.Spawn.get(Spawn.java:39)
[18:47:31] at com.maddox.rts.Spawn.get(Spawn.java:28)
[18:47:31] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:47:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:47:31] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:47:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:47:31] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[18:47:31] at java.lang.ClassLoader.defineClass0(Native Method)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.defineClass(Unknown Source)
[18:47:31] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[18:47:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:47:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:47:31] at java.lang.Class.forName0(Native Method)
[18:47:31] at java.lang.Class.forName(Unknown Source)
[18:47:31] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:47:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:47:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:47:31] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:47:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Fix following below, entire pack. :P
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OK;
I will upload the entire package now with all files including the Browning fix so that nothing crashes at 20% and the F-80A shows.
I will also add the latest6 F-80A/C cockpit as link. ;)
The one in this thread is way! outdated.
All changes this eve..in the next post.
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1st:
https://www.mediafire.com/download/wzubr16z6y77q7m/F-80_pack_tested_in_MA_5.3_4.12.2.rar
Please check post one of this thread for lines to add in the STD folder and make sure to backup the STD folder in case you fumble up. :P
Original link replaced
As for the pit - purely optional so in next post. And only for legacy F-80s fitting. Not T-33As eg.
-
Link to cockpit can be found here:
https://www.sas1946.com/main/index.php/topic,46361.36.html
Have fun.
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Sorry to revive an old topic...but I'm getting 30% CTDs with the F-80A/Cs when used alongside Barometric/Hydrostatic Fuzes mod. Any way to get the two working together or is this pack incompatible with the new fuzes?
Log below:
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitF_80C.<init>(CockpitF_80C.java:122)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Link by Tom is at first post now
anyway i'm going to update this mod with Dreamk weapons
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at first post version 1.1 with New FM & new weapons
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TeamFlyingAce, i think your problem not related to this mod.
Made a fast test, if you have one of the following mods: Mig-21 pack, Fw-190 and 152 full pack, F-18 and Av-8B...
If you got 30% CTD, the problem itself the fuse pack. Be careful, the fuse pack also have 4.12 and 4.13 version. Othervise, fuse pack are works? Arming screen modified? Have new lines with arming altitude, etc.?
If the mentioned packs are OK, altitude fuse settings seems OK, try the new variant from the first post!
Designed to working together with new ordanence and fuse pack.
Mopat
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plane_ru:
F-80N F80N Sea Star, 1946
-
tnx seb
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Only F-80A did not work in QMB, crashing at 30%. Thank you
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at first post link for fast installation of last patch into BAT
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Hello everyone, I have a little problem about this pack:
I have a CUP installation (DOF, TGA, WAW and JTW) and after installing this pack i have a CDT 30% in QMB about F-80A, F-80C, T33, RF80A and F-80N.
Only F-94B works well.
I have put all strings in the right way, I have all required mods uptdated (weapons packs, Air ground, USWWII, SAS engine mod, etc...) and even if I delete the pack and put the old strings default by CUP I have the same issue :(
The Log file talks about java problem about cockpit.
I tried also to enable CUP option by JSGME reset cockpit F-80s but it didn't any effect and the issue remains.
Recently I updated various things (Mig-21, Vought pack, Mirage III, F-104, F-16, AV8, F-18, etc...) but I can not say if this has anything to do with it and when the problem started.
Could you kindly suggest me something?
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I recommend you are better to leave CUP and meet BAT.
BAT's latest Service Pack + Hotfix JTW3 contains almost of your favor Jets already with their need sub mods / materials inside.
Of course, F-80s are updated to "20170801" level in it.
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I recommend you are better to leave CUP and meet BAT.
BAT's latest Service Pack + Hotfix JTW3 contains almost of your favor Jets already with their need sub mods / materials inside.
Of course, F-80s are updated to "20170801" level in it.
Hello Western, US WWII ordnance pack by DreamK seems to be the bug for F-80.
I made a clean install of JTW module from CUP safety mode and I discovered that bug making a step by step installation.
As soon as possible I will pass to BAT (only to have Hunters...) ;D
Maybe some modders will give us a big Christmas present... ;)