Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Vehicles + Artillery => Topic started by: western0221 on December 25, 2015, 11:13:15 AM
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=== USSR Modern Vehicles pack Beta version 17th/Dec./2017 ===
Public Beta release.
Some planned objects are not finished.
* Contents
- ZSU-57-2 SPAAG
- ZSU-23-4 SPAAG
- BRDM-2 and BRDM-2U
- 18x Ural-4320 variants (containing BM-21-1 rocket launcher, civilian, Fire Engine etc.)
- 8x new trailers towed by Ural-4320
* Requirement
- "USSR GAZ-66 trucks and ZU-23-2 2x 23mm AA Gun pack v2.2" or later.
https://www.sas1946.com/main/index.php/topic,38911.0.html
and
- "USSR APC BTR-152/BTR-40 , AAA ZPU-4/ZPU-2 V2.1" or later
https://www.sas1946.com/main/index.php/topic,40948.0.html
- USSR T-55A MBT by melissa v2.2
https://www.sas1946.com/main/index.php/topic,44671.0.html
* 4.12.2m + SAS Engine MOD + its latest western patch are recommended for full-functions.
But in other games , you can use those objects in a bit limited styles.
DOWNLOAD:
https://www.mediafire.com/file/w4398y1m7w2j7rg/SovietModernVehicles_20171217.7z
When you don't install latest western Engine MOD patch on 4.12.2m , you may face the error line.
Artillery: Value of [BM21_1rock]:<AttackMaxDistance> (20300.0) is out of range (6.0;12000.0)
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:129)
You can fix it to change the value in this line of technics.ini .
From;
[BM21_1rock]
....
// Weapon
Gun CannonRocketSimple9M22U
NumShells 240
AttackMaxDistance 20300.0
AttackMaxRadius 20300.0
.....
Into;
[BM21_1rock]
....
// Weapon
Gun CannonRocketSimple9M22U
NumShells 240
AttackMaxDistance 11900.0
AttackMaxRadius 11900.0
(https://www.mediafire.com/convkey/2420/xhrcxisp5v5iad76g.jpg)
(https://www.mediafire.com/convkey/8435/2qq72v2ox8462f66g.jpg)
(https://www.mediafire.com/convkey/e852/dsh159c5qi2qj6v6g.jpg)
(https://www.mediafire.com/convkey/0c40/s7isjy4ibgr8apq6g.jpg)
** Ural-4320 variants
- Standard chasis , Long chasis
- Standard nose (V6 engine) , Long nose (V8 engine)
- 6x6 , 4x4 (Ural-43206) , Tractor (Ural-44202)
- Standard Single Cab , Double Cab (-0551)
- Civilian colors
- Fuel bowser -- ATZ-6.5 and ATZ-11
- Airdrome Fuel bowser -- ATZ-10 and ATZ-22
- Aircraft Electric Starter, Towing Tag -- APA-5D
- Fire Engine -- AC-4.0 , 5.0 , 10.0
- BM-21-1 rocket launcher -- separated into Firing Artillery object and Movable vehicle object
** Trailers
- 5E97 : Diesel Electoric Generator trailer (for SAM/Radar sites, they are not provided mods yet but for future)
- K-21M : Electoric Distributer trailer (for SAM/Radar site)
-- In one S-75 (SA-2) SAM battery, 2x 5E97 and 1x K-21M are set.
- Communication Van trailer : small full trailer for radio communication
- Command Post trailer : semi trailer for command post, boxy style
- OdAZ828 : semi trailer for command post or SAM battery, rounded style
- ATZ-22's fuel tank trailer part
- UZST-9175-02B2 : 2x Axle board semi trailer, and carrying logs
- PPK35-31-12KB : 3x Axle board semi trailer, and carrying 1x 40 feet or 2x 20 feet ISO containers
Many 3D models are provided by BT~wasted, and their skins are made by Valkas.
** Updates of "version 17th/Dec./2017"
- add 2x board semi trailers.
- fix ZSU-23-4 scale bug.
- fix long trailers' visible and collision radius.
** Updates of "version 17th/Aug./2016"
- add UN white color BRDM-2.
- add UN Cargo / Water tanker columns using GAZ-66 and T-55A.
- change some columns with GAZ-66 medic KUNG Van of its V2.2 pack.
-----
static object of ISO containers are published here.
https://www.sas1946.com/main/index.php/topic,57528.0.html
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Amazing work Western - thanks very much for releasing these great vehicles. All the best with your ongoing work 8)
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Excellent and thank you!!!!!!! :P
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lovely, thanks western - a great christmas present! :D
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WOW!!!, Great looking Shika
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western, I have completed a set of desert skin tga's for these vehicles (those that don't have it), and later today I will finish a set of winter textures for them.
if you like, I can upload it for you when done, and if you are happy with it, you can include them in an update/patch.
just my small contribution towards these cool mods. ;)
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## NOT WORKING@@ :(
Looks GREAT Western...but have tried to add/install x3 (re-rechecking .ini and .prop files entries) and CTD at 70% :(
have the latest 2.1 update of the req Gaz-66, etc and worls with all theose vehicles as well as new t-55/t-72...
any suggestions ?
thanks, auto'
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any suggestions ?
first suggestion: post log info, so we can check where the error is.
i guarantee you it's an incorrect/faulty ini entry... ;)
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hi Malone,
ive entered/deleted/re-entered the .ini and ,prop text manually three times...still craps out at 70% loading game :(
cant think of what i missed/ didnt copy-paste correctly ??
how do i make/save 'log file' please?
thakns again,
Auto'
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log file info here: https://www.sas1946.com/main/index.php/topic,13457.0.html
and here: https://www.sas1946.com/main/index.php/topic,39780.msg444509.html#msg444509
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and thanks again !...
just activated/ re-ran broken version...will post LOG file asap.
a'
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[8:09:48 PM] Main begin: java.lang.RuntimeException: Failure
[8:09:48 PM] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[8:09:48 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[8:09:48 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[8:09:48 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:09:48 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[8:09:48 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:09:48 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:09:48 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[8:09:48 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:09:48 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:09:48 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:09:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 27, 2015 8:09:48 PM] -------------- END log session -------------
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just posted last part of LOG file (i hopemthats enough of it??)
thanks,
a'
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can you post a little more from just above that part?
it's the last part of the problem, but we need to see where exactly it started - should be just above what you posted already...
say, about 50 lines more, just to be safe....
i'm going offline for a bit now, if someone else hasn't helped when i'm back, i'll check it.
i do hope you made a backup of the ini files before you started editing them, otherwise this could get tricky, lol
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That shows entry error of cheif.ini or technics.ini .
But before 3 or 4 lines you deleted might show more detailed reason.
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here ya go...i understand this a bit more now..looks like it DID goto all aircraft - and crapped out at ZSU 32 vehicle...not sure why, howevere ? :(
[8:26:34 PM] FM called 'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:26:34 PM] FM called 'FlightModels/Me-262(ofNowotny).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:26:34 PM] FM called 'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:26:34 PM] PlMisChief: class 'com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66' not found.
[8:26:34 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66
[8:26:34 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[8:26:34 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[8:26:34 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[8:26:34 PM] at java.lang.Class.forName0(Native Method)
[8:26:34 PM] at java.lang.Class.forName(Unknown Source)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[8:26:34 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:26:34 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[8:26:34 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:26:34 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:26:34 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:26:34 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:26:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:26:34 PM] Failure
[8:26:34 PM] java.lang.RuntimeException: Failure
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[8:26:34 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:26:34 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[8:26:34 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:26:34 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:26:34 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:26:34 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:26:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:26:34 PM] Main begin: java.lang.RuntimeException: Failure
[8:26:34 PM] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[8:26:34 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[8:26:34 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:26:34 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[8:26:34 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:26:34 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[8:26:34 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:26:34 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:26:34 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:26:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 27, 2015 8:26:34 PM] -------------- END log session -------------
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here ya go...i understand this a bit more now..looks like it DID goto all aircraft - and crapped out at ZSU 32 vehicle...not sure why, howevere ? :(
[8:26:34 PM] PlMisChief: class 'com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66' not found.
[8:26:34 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66
[8:26:34 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
Ah.... sorry, that's my mistake in writing what MODs are required in my 1st post.
"USSR APC BTR-152/BTR-40 , AAA ZPU-4/ZPU-2 V2.1"
https://www.sas1946.com/main/index.php/topic,40948.0.html
is also needed to install.
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hi Western :)
ah - that prob be it..thanks for update..and GREAT work btw !
i will try again with that one added.
thanks,
auto
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A W E S O M E !!!
Works just fine with addition of the BTR -152 mod...a BIG thanks gentlemen for all the help !
auto'
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great :D
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Hi,
this is obviously a great add-on, alas - i cannot make it fly.
the logfile says quite clear: Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
but i have no clue where it is missing. i updated the technics.ini and various others, located in my_install .. \#JTW\STD\com\maddox\il2\objects, so where else do i have to look ?
i noticed however, that i do not have a folder called "ural4320" in my_install ... \#JTW\00000_SovietModernVehicles_20151225\3do\Cars\Russia1956.
any help is very much appreciated.
thanks
sinzov
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Hi,
this is obviously a great add-on, alas - i cannot make it fly.
the logfile says quite clear: Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
too short we can recognize the reason
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Hi western,
which information do you need ? more of the logfile ? anything else ?
cheers
sinzov
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Yes more log!
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Pack mostly works on my 4.12 CUP. But a few of the vehicles aren't appearing on the FMB menu (BM-21 Artillery object, Ural43206-0551 ZU23 trailer).
Log entries below:
INTERNAL ERROR: Can't open file '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga'
WARNING: object '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Cars/Russia1956/Ural43206_0551_ZU23trailer/Summer/Skin1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Skin1o.mat'
INTERNAL ERROR: Can't open file '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga'
WARNING: object '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Cars/Russia1956/Ural43206_0551_ZU23trailer/Summer/Skin1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Skin1o.mat'
It's only a couple of them that are giving me trouble; the rest of them all display fine. Can't wait to see the ZSU-57 and the Shilka in action! :)
EDIT: False alarm! Had the 2.0 versions of the required modpacks!
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Hi wes,
that's my log:
[Dec 28, 2015 10:30:03 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_JTW now...
Trying to AutoMount SFS_JTW\JTW01.SFS... mounted successfully!
Trying to AutoMount SFS_JTW\JTW02.SFS... mounted successfully!
Trying to AutoMount SFS_JTW\JTW03.SFS... mounted successfully!
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AutoMounting SFS files from folder SFS_JTW finished.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
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Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
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Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
AutoMounting SFS files from folder SFS_MAPS now...
Trying to AutoMount SFS_MAPS\Maps01.sfs... mounted successfully!
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Trying to AutoMount SFS_MAPS\Maps41.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps42.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps43.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps44.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps45.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps46.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps47.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps48.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps49.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS50.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS51.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS52.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS53.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps55.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps56.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps57.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL01.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL02.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL03.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL04.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL05.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL06.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL07.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL08.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL10.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL11.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL12.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\XUPDryDock.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
Tank: Parameter [ZPU_2_on_GAZ66]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:2158)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2194)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2368)
at com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank.<clinit>(WesZPU1Tank.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66
Artillery: Value of [BM21_1rock]:<AttackMaxDistance> (20300.0) is out of range (6.0;12000.0)
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:129)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:288)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:371)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryWtd.<clinit>(ArtilleryWtd.java:74)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWtd$BM21_1rock
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
*** Plane: class 'air.A4BSkyhawk' not found
*** Plane: class 'air.A4ESkyhawk' not found
*** Plane: class 'air.A4Skyhawk' not found
*** Plane: class 'air.A4SkyhawkI' not found
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconHannover'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconLAafb'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconYokota'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconKomatsu'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconUSA'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconTachikawa'
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/JB.fmd:J_B' is being loaded from File: 'j_b'
FM called 'FlightModels/JB.fmd:J_B' is being loaded from Alternative File: 'j_b'
FM called 'FlightModels/B47E.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B47E.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/B52D.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B52D.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/B52F.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B52F.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
........ loading tons of flight-models / deleted to keep up with length restrictions of post .............
FM called 'FlightModels/Mi-8.fmd:MI' is being loaded from Alternative File: 'mi'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from File: 'ailoach_fm'
FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from Alternative File: 'ailoach_fm'
FM called 'FlightModels/Huey_D_AI.fmd:Huey_D_AI_FM' is being loaded from File: 'huey_d_ai_fm'
Warning A, the 'huey_d_ai_fm' File Doesn't Exist! Check your Configuration.
FM called 'FlightModels/Bf-109F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/He-LercheIIIB2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/XFV.fmd:XFV_FM' is being loaded from File: 'xfv_fm'
FM called 'FlightModels/XFV.fmd:XFV_FM' is being loaded from Alternative File: 'xfv_fm'
FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from File: 'faf'
FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from File: 'saucer_fm'
FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from Alternative File: 'saucer_fm'
Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
java.lang.RuntimeException: PlMisChief: section 'Armor.1-URAL4320' not found
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:90)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 28, 2015 10:30:17 AM] -------------- END log session -------------
what do i miss / did i do wrong ?
thanks
sinzov
-
Some other problems are seen , your ini files seems a half broken, but besides them....
Hi wes,
that's my log:
Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
java.lang.RuntimeException: PlMisChief: section 'Armor.1-URAL4320' not found
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:90)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[Dec 28, 2015 10:30:17 AM] -------------- END log session -------------
what do i miss / did i do wrong ?
thanks
sinzov
The entry 'Armor.1-URAL4320' never exist in my installing "addini.txt".
You might miss the continued text '_ZU_23' or '6_ZU_23' in the lines of
[Armor.1-URAL4320_ZU_23]
com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23
[Armor.1-URAL43206_ZU_23]
com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL43206_ZU_23
-
Wow, thanks, santa! :D
-
Hi wes,
thanks for your patience - problem solved: i had a mistake in chiefs.ini.
those vehicles work & look very fine ;-)
cheers
sinzov
-
Works without a flaw! Thank you . I had to re-locate the Armor-1 ZSU-57 file , directly under the "KV-2 armor move type" in the Chiefs.ini file.
Thank you "A" team.
-
Update version is released in my 1st post.
I'm adding UN white color BRDM-2, idea from torontotawa's skin mod.
I change Cargo columns using GAZ-66 medic KUNG Van added to GAZ-66 pack, today.
I also provide UN cargo / water tanker columns using new UN color vehicles ---- BRDM-2 , T-55A and GAZ-66.
-
i have a problem
[21:04:01] FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[21:04:01] FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from File: 'faf'
[21:04:01] FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
[21:04:01] FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from File: 'saucer_fm'
[21:04:01] FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from Alternative File: 'saucer_fm'
[21:04:01] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[21:04:01] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[21:04:01] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[21:04:01] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[21:04:01] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[21:04:01] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[21:04:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[21:04:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[21:04:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:04:01] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[21:04:01] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[21:04:01] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[21:04:01] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[21:04:01] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[21:04:01] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[21:04:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[21:04:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[21:04:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2 sept. 16 21:04:01] -------------- END log session -------------
any idea?
-
When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....
(https://www.mediafire.com/convkey/998b/1v34p9w9dpx0bgi6g.jpg)
-
When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....
That looks SUPER! 8) GREAT Idea for a model Western.
I do not think we have trucks with tank trailers in this game yet.
We also do not have long trucks to carry supplies.
-
Once base 3D model coming in my hands, expanding it for those trailers and tractors becomes easier.
Ural-44202 (4320's tractor version) 's military use are already fully covered in published pack.
Its 5 ton capability is not so widely fit for Russian military trailer needs.
Airdrome Refueler ATZ-22, 2x Command post trailers ..... they are almost all.
Other trailer needs in Army or V-PVO are filled by other trucks.
Main Battle Tank transporter .... too less capacity, task of heavier MAZ-537
S-75 (SA-2) or other SAM transporter .... too powerful, task of light ZIL-157 or ZIL-131
So, I'll try more civilian trailers rest.
Triple Axle board trailer , ISO container transporter are in my list.
Or ..... motivation is not so high and not trailers but .... truck-bus ?
(https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/%D0%A3%D1%80%D0%B0%D0%BB_3255.jpg/240px-%D0%A3%D1%80%D0%B0%D0%BB_3255.jpg)
-
When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....
Excellent, the trailer vehicle is great, I really do like your vehicle projects. 8)
I do not think we have trucks with tank trailers in this game yet.
As far as I know only these so far. ;)
https://www.sas1946.com/main/index.php/topic,44038.msg514979.html#msg514979
Unfortunately the game does not seem to allow articulation of the tractor and trailer so it is all moves as one even
though there are two objects joined by a hier, maybe western0221 can work his java magic when he releases his
trailer version.
I would at some time like to attempt the Scammell tank transporter as in the old Airfix kit, would be perfect for the game.
Wishing you all the very best, Pete.
-
For cargo of 3x Axle board trailers, I'm making ISO containers.
Now 6x companies / 7x paints 40ft containers are finished.
(https://www.mediafire.com/convkey/5e9b/ky9697bcftbcfrb6g.jpg)
I aim pairs to Ural-44202 in Russia and neighbors.
Even famous container companies , less possibilities of seen in Russia are passed.
Next I'm trying same companies and colors' 7x 20ft containers.
And if I'll have a bit more time, 2 or 3 tank containers will be added before next update publishing of this pack.
-
Damn dude, load up some trucks man and rolling out, ;D ;D
Best Regards KT503
-
New pack is available in 1st post.
* Updates of "version 17th/Dec./2017"
- add 2x board semi trailers.
-- UZST-9175-02B2 : 2x Axle board semi trailer, and carrying logs
-- PPK35-31-12KB : 3x Axle board semi trailer, and carrying 1x 40 feet or 2x 20 feet ISO containers
- fix ZSU-23-4 scale bug. (old model was 5 % bigger than historical)
- fix long trailers' visible and collision radius.
Containers screenshot is in 1st post.
-
The problem with BM-21. How to solve it?
What problem ?
If the same message I noticed in 1st post is recorded in your error log,
solution is written in 1st post.
-
The problem with BM-21. How to solve it?
What problem ?
If the same message I noticed in 1st post is recorded in your error log,
solution is written in 1st post.
The problem is that the game does not see the BM-21 as artillery. as statics and transport, sees.
I cannot understand only 3x screenshots are shown without any words description.
And how about I wrote next ? You quoted these 2 lines but no answer....
If the same message I noticed in 1st post is recorded in your error log,
solution is written in 1st post.
-
Hell yeah, Wes, it’s working functionality for the time the container arrives, we can transport goods and Deadly goods for services, about that moving Crane, it can be use for attract the container moves to the next, the ship and transport trucks,
Best Regards KT503
-
My Logs Are Pick up something
[11:40:17 AM] Loading map.ini defined airfields:
[11:40:27 AM] Load bridges
[11:40:27 AM] Load static objects
[11:40:28 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:40:28 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:42:29 AM] No Name for Mission
[11:44:14 AM] java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.StationaryWtd$URAL44202_Tr9175civ
[11:44:14 AM] at com.maddox.il2.builder.PlMisStatic$4.notify(PlMisStatic.java:1125)
[11:44:14 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[11:44:14 AM] at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[11:44:14 AM] at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[11:44:14 AM] at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
[11:44:14 AM] at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[11:44:14 AM] at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[11:44:14 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[11:44:14 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[11:44:14 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:44:14 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:44:14 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[11:44:14 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[11:44:14 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:44:14 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:44:14 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:44:14 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:44:14 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:44:14 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:44:15 AM] java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.StationaryWtd$URAL44202_Tr9175civ
[11:44:15 AM] at com.maddox.il2.builder.PlMisStatic$4.notify(PlMisStatic.java:1125)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[11:44:15 AM] at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
[11:44:15 AM] at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[11:44:15 AM] at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[11:44:15 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[11:44:15 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[11:44:15 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:44:15 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:44:15 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[11:44:15 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[11:44:15 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:44:15 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:44:15 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:44:15 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:44:15 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:44:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:44:15 AM] java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.StationaryWtd$URAL44202_Tr9175civ
[11:44:15 AM] at com.maddox.il2.builder.PlMisStatic$4.notify(PlMisStatic.java:1125)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[11:44:15 AM] at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[11:44:15 AM] at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
[11:44:15 AM] at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[11:44:15 AM] at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[11:44:15 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[11:44:15 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[11:44:15 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:44:15 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:44:15 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[11:44:15 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[11:44:15 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:44:15 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:44:15 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:44:15 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:44:15 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:44:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 19, 2017 11:47:51 AM] -------------- END log session -------------
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My Logs Are Pick up something
Isn't the classfile 51928AACE6B6FE22 (StationaryWtd.class) conflicted ?
Like both old folder 00000_SovietModernVehicles_20160817 and new folder 00000_SovietModernVehicles_20171217 are existing in your MODS folder and classfiles and 3d are loaded from old 00000_SovietModernVehicles_20160817 .
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I just Remove the old 00000_SovietModernVehicles_20160817, and Replace the New once’s. Because I deleted the old folder.
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Does someone face the same error of KingTiger503 ?
I cannot see such error .
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I already told you, I just Deleted the old folder and place the new folder, if I Remove that class file 51928AACE6B6FE22 from that folder, it is comfirm or not
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If your MODS folder already has only one 51928AACE6B6FE22 file , not to delete the last one.
I cannot infer the reason of your error problem and show solution.
In looking into PlMisStatic.class - notify() method, Stationary Object URAL44202_Tr9175civ.class is wanted to treat as Static Plane object and impossible error comes.
Why ?
My game doesn't behave such.
If some other players also face the same error and what mods they have installed are told, some more hints to solve will be found .... ?
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Did you have a Hotfix Patch Wes, maybe a Stationary behavior. I guess,
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Did you have a Hotfix Patch Wes, maybe a Stationary behavior. I guess,
No. I never do so.
Or when the game contains too much mods --- too much number classfiles, the total game becomes unstable even no mods have any bugs inside.
I control my game folder not to install so much mods like B.A.T. separates eras WAW and JTW.
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The new additions are superb, thank you very much, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Hi, I have a very strange thing. When I add lines to Stationary.ini, FPS falls in the game when I put the front markers in a FMB. And the more markers, the lower the FPS. I really spent a lot of time to understand which mod is causing a FPS drop, and now I'm in a complete stupor, how can this mod cause this?
UPD. I have no idea how this affects the FPS, but the point is the number of lines in the Air. Ini or in specific lines. And with each launch of the game, there is a possibility that there will be no FPS fall.
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Скажи мне,а этот мод совместим с другими?пробовал например со сталкером?
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Hi,
To advise, are the trucks with the container trailers (HGV's) vehicles in the current BAT?
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Hi, probably similarly, no, there is only a stalker MAZ 537 similar to it, but it only serves as a trailer for the BTR70 . I have BAT.4.2.3 only JTF plays here
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Is it possible to request that these are added to the next BAT update? Who would I contact regarding this request?
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try to ask him about Vampire pilot, he releases updates
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Is there a way to 'tag' a user in a particular thread?
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I could not reply before, as it would have spoiled the surprise, but now I can announce that the container trucks, amongst many other vehicle additions, are now available in BAT 4.3.
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Hello, I'm seeing that the update is released and I'm already downloading it and I'm looking at the new JTF units here, nice job dude.. I'm going to add something for the next BAT, it concerns the heavy BM-30 Rocket Launcher, the turret with missiles in the case is still missing and to behave similarly to the BM-21, which is here in the iL-2 BAT.. my idea may eventually make an S-300 or a truck for BM-30 missiles
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hi i need advice on the link 9k58 smerch is painted but i can't move it or use it as an artillery unit and i still have to do a TGA skin texture in UV editing ,I need a teacher for Java class
https://www.sas1946.com/main/index.php/board,216.0.html
New scholar for blender and import export to Il-2 and troubleshooting Msh.him.sim + java class..
(https://i.postimg.cc/Gp7Ws2cr/Blender-25-01-2025-22-35-44.png) (https://postimg.cc/McBPCzMr)
(https://i.postimg.cc/RF22XD6D/Blender-25-01-2025-22-40-10.png) (https://postimg.cc/WF694S7G)
(https://i.postimg.cc/hvx6w1VP/Blender-25-01-2025-22-43-07.png) (https://postimg.cc/N2sd2TNW)
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Yom, I'm not sure exactly what you are asking. The containers on the ship and trucks are not separate, they are all part of the model.
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I'm rather sorry for the bad English, the penultimate answer was for RedBaron, who asked about contejners if they are listed in BAT 4.3 and they are .. And from me is the answer #59.60 for everyone
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Ok, Tom, I misunderstood.