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Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => C.U.P. Downloads => Community Universal Patch (C.U.P.) => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => Optional Extras => Topic started by: SAS~Monty27 on January 21, 2016, 04:29:36 AM

Title: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 21, 2016, 04:29:36 AM
(http://i.imgur.com/f4fbCtl.jpg)

JSGME RESTORE POINT-CUP

FOR C.U.P. ALL C.U.P. MODULES AT ANY LEVEL

INSTALL:
DISABLE ALL JSGME OPTIONS

ENTER Il2/JSGMEMODS FOLDER AND DELETE ALL FOLDERS PREFIXED '#CUP'

UNZIP/UNRAR JSGME RESTORE POINT-CUP STRAIGHT TO IL2 MAIN DIRECTORY

RE-ENABLE JSGME OPTIONS TO TASTE.


This is a full up-to-date set of JSGME Options for C.U.P.  This does not include other JSGME Options made outside of the immediate Dev Team environment.  Use your noggin as always and apply what works best for you.

This set is designed to remove repeats and tidy up all of the options available through the usual C.U.P. Module downloads.  A full explanation of all is included below:

REMEMBER OPTIONS PREFIXED '#CUP' EFFECT ALL MODULES

This is the list in order of appearance in the left window:

*******************************

ESSENTIAL OPTIONS:
#CUP_Forgotten Countries
Essential utility.  The forgotten countries mod is critical for most situations.

#CUP_00-FOV Mod
This mod enhances the available FOV to a field of 5 degrees to 175 degrees. Use "Increase FOV" and "Decrease FOV" keys to use enhanced FOV values.

Set in conf.ini for HUD Log output:
[MODS]
FOVLog=1

#CUP_00-PALsCockpitSounds-v4121
...crew members screaming when they are hit, noise of wind through holes in cockpit, servo-motor whine of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc. This is the most "Beta" of these MODs, because I have introduced many changes recently and haven't achieved full success. - by SAS~Benitomuso

#CUP_00-PALsHUDConfig-v4121
Expanded Bombsight and HUD capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsMiniMapV2.5-v4121
Expanded MiniMap capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsLimitedOrdnance-v4121
This is the little MOD created by Storebror which allows for unlimited machine gun and cannon ammo while bombs and rockets have only one set. - by SAS~Benitomuso

#CUP_00-PALsMissionProCombo-v4122
Essential utility.  Enables FMB Maplist and many other functions - by SAS~Benitomuso

#CUP_00-PALsVisualMOD9-v4122
Essential utility.  Enables Detailed Bombsights and many other functions - by SAS~Benitomuso

#CUP_00-Stabs4All
Adds the Level Stabiliser AP Function to all aircraft.  Less realistic with Dawn of Flight and The Golden Age but does help with time compression and a few other things like long flights and formation flying.

*******************************

GRAPHICAL OPTIONS
These effect the overall graphic appearance of various aspects of all C.U.P. Modules.  Use with caution and be prepared to note the desired effect and turn them off if they interfere with more specialised options.

#CUP_01-Big Clouds by Manysh
This mod gives you nicer and bigger clouds. Set "LandGeom=2" in conf.ini when using this mod. Minimum recommended cloud altitude is 1600m. - by Manysh

#CUP_01-Gore by Wolfighter
This Mod adds gore to dead pilots and gunners, blood splats, bullet holes in the windscreen and in some planes blood splats on pilot goggles.
Please make sure that your conf.ini is set to enable high gore mode:
[game]
HighGore=1

Version Info: v1.4
Author: Wolfighter

#CUP_01-FX_Small Collection
This is a very small but effective collection of effects put together by SAS~CirX.
~turns ejected shell casings into smoke, for a more realistic effect by Maven & Cirx
~curly smoketrails for some guns by stuka40
~removes the unrealistic chunks that fall off planes when you shoot them
~a small smoke effect adjustment by fly!
~a torpedo wake to the trail
~a better water splash effect
~a Nice texture for spinning propellers by stuka40
~a Nicer parachute texture

This little pack is completely FPS friendly.

#CUP_02-KRONSTADT
Fixes the wierd KRONSTADT PLATE on the old CanonUK Channel Map. - by KiwiBiggles

#CUP_02-TB SKIES
tbauchot Sky Textures added as JSGME Option for all modules
New sky textures - https://www.sas1946.com/main/index.php/topic,44745.msg501505.html#msg501505

This is a largely out-dated feature since Whistler's Sky Randomiser adds a larger variety of TB Skies to the CUP Maps.  However, for those that don't use Random Skies, or are not seeing the TB texture enhancements, this will apply a variety of tbauchot Sky Textures across the board.

JSGME RESTORE POINT-CUP
https://www.mediafire.com/?c0ht6g20f3cayeq

SAS~Monty27
Title: Re: JSGME RESTORE POINT-CUP
Post by: Peter Lynn on January 21, 2016, 07:47:55 AM
Thank you Monty! This is very useful....

Peter Lynn
Title: Re: JSGME RESTORE POINT-CUP
Post by: dpeters95 on January 21, 2016, 09:11:45 AM
Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 21, 2016, 02:07:52 PM
Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?

Hello Dennis

#CUP_00-PALsVisualMOD9-v4122 takes care of everything and includes the Minimap.  If you don't use #CUP_00-PALsVisualMOD9-v4122 then I guess it would be OK - In which case we could easily include it. - Do you have a link mate?
Title: Re: JSGME RESTORE POINT-CUP
Post by: dpeters95 on January 21, 2016, 03:21:06 PM
Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?

Hello Dennis

#CUP_00-PALsVisualMOD9-v4122 takes care of everything and includes the Minimap.  If you don't use #CUP_00-PALsVisualMOD9-v4122 then I guess it would be OK - In which case we could easily include it. - Do you have a link mate?

I haven't been using Visual Mod 9 because when I tried it months ago, I had some problems with it (that I can't remember right now).  I guess I could try it again...

Anyway, here is the link to the Pal Mini Map v2.5:
https://www.sas1946.com/main/index.php/topic,36726.msg403894.html#msg403894

Let me give the Visual Mod 9 a try again and I will get back to you...

Dennis
Title: Re: JSGME RESTORE POINT-CUP
Post by: yokogumo on January 21, 2016, 03:34:21 PM
unfortunately, when I enable #CUP_00-PALsVisualMOD9-v4122  I loose the ecranwide.  have I forgotten something?  thanks for your help
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 21, 2016, 03:42:44 PM
unfortunately, when I enable #CUP_00-PALsVisualMOD9-v4122  I loose the ecranwide.  have I forgotten something?  thanks for your help

Widescreen support is built into C.U.P. 412 - specify screenres in the conf.ini thus:

[window]
width=1440
height=900
Title: Re: JSGME RESTORE POINT-CUP
Post by: yokogumo on January 21, 2016, 04:01:30 PM
currently the conf is : (it is working fine with the original ecranwide but not with MOD9)

[window]
width=1920
height=1080



I tried changing it but to no avail, when using 1440/900 I have a ctd.  I could do without MOD9 but it seems to be a quite nice mod so...   
thanks

Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 21, 2016, 04:29:50 PM

...here is the link to the Pal Mini Map v2.5:
https://www.sas1946.com/main/index.php/topic,36726.msg403894.html#msg403894

Good suggestions thanks Dennis:

I have made these into JSGME Options for CUP using the same naming convention and order.

All included in new upload link:

#CUP_00-PALsCockpitSounds-v4121
...crew members screaming when they are hit, noise of wind through holes in cockpit, sermomotors of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc. This is the most "Beta" of these MODs, because I have introduced many changes recently and haven't achieved full success. - by SAS~Benitomuso

#CUP_00-PALsHUDConfig-v4121
Expanded Bombsight and HUD capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsMiniMapV2.5-v4121
Expanded MiniMap capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsLimitedOrdnance-v4121
This is the little MOD created by Storebror which allows to shoot the triggers of your machine guns and cannons without limit (in unlimited ammo is selected) but the bombs and rocket have only one set. - by SAS~Benitomuso

JSGME RESTORE POINT-CUP2
https://www.mediafire.com/?5m7pk0x5poqg972


Title: Re: JSGME RESTORE POINT-CUP
Post by: dpeters95 on January 21, 2016, 06:53:06 PM
Thank you Simon, much appreciated!
Title: Re: JSGME RESTORE POINT-CUP
Post by: btasm on January 22, 2016, 05:27:40 AM
Two questions:

1. Should we now be installing the the JSGME restore point download available in Monty's post (#8 above) rather than from the introductory post?

2. When I installed the CUP JSGME restore point from the download in the introductory post, when unzipped, the mods were directed to the main IL-2 folder, not the jsgmemods folder. Hence, the mods couldn't be activated through the jsgme.exe. (The WAW Part 18 JSGME restore point mods went, I think correctly, to the jsgmemods folder.) I then moved the mods to the jsgmemods folder and everything worked correctly. Was this correct?

Thanks for all the good work.
Title: Re: JSGME RESTORE POINT-CUP
Post by: bergkamp on January 22, 2016, 05:44:33 AM
Monty,

Regarding the new restore point content. Prior to the restore point, there was a JSGME option to "DISABLE CUP SOUNDS". This option had to be enabled to run some piston engine aircraft such as the late P51, F51 series. CUP soundset #2 negates the use of this option in #WAW but unfortunately, has to be enabled  to run the P51's in #JTW, otherwise the mission load screen (FMB, QMB) stalls at 30-38%.

Code: [Select]
1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
cannot open file for reading
Cannot open audio file samples/wind_rear_02m.wav

FM called 'FlightModels/F51D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MotorF51.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 2
Motor resolveFromFile starter = 2
Flight Model File FlightModels/F51D.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/F51D.fmd' is being loaded from Alternative File: 'gui/game/buttons'


As a quick fix, until #JTW is fully functional, could you include "DISABLE CUP SOUNDS" back into JSGME?

Best Regards,

Bergkamp
Title: Re: JSGME RESTORE POINT-CUP
Post by: VonWaffen on January 22, 2016, 05:52:57 AM
Thank you Monty , I get even more then I ask for ;)
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 22, 2016, 06:22:48 AM
...Prior to the restore point, there was a JSGME option to "DISABLE CUP SOUNDS". This option had to be enabled to run some piston engine aircraft such as the late P51, F51 series.

Here's what you need bergkamp...

CUP Module 04 #JTW SOUNDSET-01
https://www.sas1946.com/main/index.php/topic,50088.0.html
Title: Re: JSGME RESTORE POINT-CUP
Post by: spartan18a on January 22, 2016, 06:23:58 AM
Thanks a lot!

I've just found a weird little problem ... but I don't know if I'm the only one.

#CUP_00-PALsVisualMOD9-v4122 by SAS~Benitomuso

I get the bottom left-hand-side windows with the speed, alt and heading but I do NOT get the bottom right-hand-side window and the text appears as in the traditional way:in the middle on the right side.  o_O

Isn´t that strange?
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 07:25:59 AM
Hi!

Can I ask if the missing:

Blender waves type A and C
True Colors HD by Carsmaster
Water=4 by carsmaster

Will be added in firther JSGME CUP sections or are a miss?

Thanks in advance for your reply!
Title: Re: JSGME RESTORE POINT-CUP
Post by: KevinHoggard on January 22, 2016, 07:39:29 AM
Those are listed in my CUP install under #SAS in JSGME
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 07:42:52 AM
SAS not CUP mate....

;)
Title: Re: JSGME RESTORE POINT-CUP
Post by: KevinHoggard on January 22, 2016, 07:46:32 AM
They seem to work if I activate them??
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 07:52:53 AM
Even if all the files go in Auto sfs loading folder , and the resulting action 'll be the same , I was pointing that the #SAS prefix and #CUP prefix are different , so an user can miss them if look only at the 5 JSGME CUP's specific entries....
Title: Re: JSGME RESTORE POINT-CUP
Post by: spartan18a on January 22, 2016, 08:01:25 AM
Thanks a lot!

I've just found a weird little problem ... but I don't know if I'm the only one.

#CUP_00-PALsVisualMOD9-v4122 by SAS~Benitomuso

I get the bottom left-hand-side windows with the speed, alt and heading but I do NOT get the bottom right-hand-side window and the text appears as in the traditional way:in the middle on the right side.  o_O

Isn´t that strange?

I have tried an experiment: I have deactivated the new #CUP_00-PALsVisualMOD9-v4122 and restored the previous (that was already in my recycle bin) #CUP_VisualMOD9-v4122 and amazingly .... everything is back to normal with the two bottom windows (boxes).  :-|

Then, I have checked the size of both folders and the #CUP_VisualMOD9-v4122 is slightly bigger 18,2 MB (19.108.537 bytes; 793 Files, 45 Folders) than the new #CUP_00-PALsVisualMOD9-v4122 (Size 17,6 MB (18.558.518 bytes; 705 Files, 45 Folders)
Title: Re: JSGME RESTORE POINT-CUP
Post by: dpeters95 on January 22, 2016, 08:24:20 AM
Two questions:

1. Should we now be installing the the JSGME restore point download available in Monty's post (#8 above) rather than from the introductory post?

2. When I installed the CUP JSGME restore point from the download in the introductory post, when unzipped, the mods were directed to the main IL-2 folder, not the jsgmemods folder. Hence, the mods couldn't be activated through the jsgme.exe. (The WAW Part 18 JSGME restore point mods went, I think correctly, to the jsgmemods folder.) I then moved the mods to the jsgmemods folder and everything worked correctly. Was this correct?

Thanks for all the good work.

1. YES, but I believe the original link has been updated to this file now...
2. YES

 ;D
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 08:47:26 AM
Thanks a lot!

I've just found a weird little problem ... but I don't know if I'm the only one.

#CUP_00-PALsVisualMOD9-v4122 by SAS~Benitomuso

I get the bottom left-hand-side windows with the speed, alt and heading but I do NOT get the bottom right-hand-side window and the text appears as in the traditional way:in the middle on the right side.  o_O

Isn´t that strange?

I have tried an experiment: I have deactivated the new #CUP_00-PALsVisualMOD9-v4122 and restored the previous (that was already in my recycle bin) #CUP_VisualMOD9-v4122 and amazingly .... everything is back to normal with the two bottom windows (boxes).  :-|

Then, I have checked the size of both folders and the #CUP_VisualMOD9-v4122 is slightly bigger 18,2 MB (19.108.537 bytes; 793 Files, 45 Folders) than the new #CUP_00-PALsVisualMOD9-v4122 (Size 17,6 MB (18.558.518 bytes; 705 Files, 45 Folders)

Well:

In old JSGME the classfiles are of 20150124 while in the new introduced are the 'older' 20140911 of the default Pablo version....

....maybe we need to keep the last one as CUP optimized?
Title: Re: JSGME RESTORE POINT-CUP
Post by: markino on January 22, 2016, 10:53:42 AM
Hi Simon, congratulations and many thanks for this amazing work!!

As said by Wisky_Sierra-972 what about

They will be added in next jsgme restore point update?

Ciao!

Marco
Title: Re: JSGME RESTORE POINT-CUP
Post by: EHood on January 22, 2016, 12:34:19 PM
Two questions:

1. Should we now be installing the the JSGME restore point download available in Monty's post (#8 above) rather than from the introductory post?

2. When I installed the CUP JSGME restore point from the download in the introductory post, when unzipped, the mods were directed to the main IL-2 folder, not the jsgmemods folder. Hence, the mods couldn't be activated through the jsgme.exe. (The WAW Part 18 JSGME restore point mods went, I think correctly, to the jsgmemods folder.) I then moved the mods to the jsgmemods folder and everything worked correctly. Was this correct?

Thanks for all the good work.

1. YES, but I believe the original link has been updated to this file now...
2. YES

 ;D


Downloaded Restore Point-CUP about two hours ago, and I had exactly the same problem as btasm:

(http://i1301.photobucket.com/albums/ag102/ehood2/RestorePointCUP_zpsv4z7zdqh.jpg) (http://s1301.photobucket.com/user/ehood2/media/RestorePointCUP_zpsv4z7zdqh.jpg.html)


I solved the problem the same way btasm did, by extracting to the jsgme folder instead of the main directory. In a word, unless the readme or download has been corrected within the past couple of hours, the new #CUP items are still loose in the zip file. So to speak.

 ;)
Title: Re: JSGME RESTORE POINT-CUP
Post by: Griffon_301 on January 22, 2016, 01:35:17 PM
:D hehe please dont get me wrong, but your findings and resulting actions are the best proof that reading and thinking (and knowing how some things work in moding) still yields way better results than just screaming for help like some other guys :D :D :D
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 02:04:26 PM
@ Markino....

X CUP sound see reply 13....
Title: Re: JSGME RESTORE POINT-CUP
Post by: EHood on January 22, 2016, 02:41:00 PM
:D hehe please dont get me wrong, but your findings and resulting actions are the best proof that reading and thinking (and knowing how some things work in moding) still yields way better results than just screaming for help like some other guys :D :D :D

Thank you, Griffon. Just so. A few months ago I would have been in the newcomers area, wailing: WTF?  After six months in CUP and SAS (and nearly 11 years in Il-2), I still have no idea of exactly how these things work. Over time, though, one does gain some idea of where and how certain things ought to be, and it's always good to see that not only has another SAS member had exactly the same problem, they dealt with it in the same way, even if the solution only resulted from a bit of educated guesswork. Of course it's even better to learn, from more experienced heads, that the guess was accurate.

Oh, and once again, many thanks, Monty. CUP just gets better and better....  ;D ;D ;D ;D
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 22, 2016, 02:47:28 PM
Hi Simon, congratulations and many thanks for this amazing work!!

As said by Wisky_Sierra-972 what about
  • Blender waves type A and C
  • Water=4 by carsmaster
  • True Colors HD by Carsmaster
  • CUP-disablecupsounds

They will be added in next jsgme restore point update?

Ciao!

Marco

Blender waves type A and C - Jury is out on this one - not needed - add if you want it
Water=4 by carsmaster - Jury is out on this one - not needed - add if you want it
True Colors HD by Carsmaster - Already included as standard in all modules - not needed
CUP-disablecupsounds - Not needed use new soundsets - #WAW Soundset-02 and #JTW Soundset-01

Soon every module will have a soundset to activate and other choices, except for Dawn of Flight, that's perfect!

Two questions:

...I solved the problem the same way btasm did, by extracting to the jsgme folder instead of the main directory. In a word, unless the readme or download has been corrected within the past couple of hours, the new #CUP items are still loose in the zip file. So to speak....

Oh bollocks - because I changed the set and re-uploaded it - FOLDER DEPTH!

Never mind, the new link has it all right and it was good practice to throw you guys a curve ball now and again!  8)

Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 05:12:57 PM
Thanks for your reply Monty!
Title: Re: JSGME RESTORE POINT-CUP
Post by: ol' Navy on January 22, 2016, 07:22:06 PM
I had the same issue as btasm did, unzipping and the mods didn't go into jsgme folder as I had hoped.  I then copied them into jsgme from the zipped file and all seems to be working (I hope).  Really the only worry I had was whether having them in two different places would matter (jsgme and main game folder), but I have since deleted them from my IL2 folder and now they are only in one place.  Just thought I'd add my experiences.
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on January 22, 2016, 07:51:37 PM
Sorry Monty , any thought about post 20 and 22?
Title: Re: JSGME RESTORE POINT-CUP
Post by: EHood on January 22, 2016, 09:59:38 PM


Never mind, the new link has it all right and it was good practice to throw you guys a curve ball now and again!  8)

 :) As incredibly busy as you and your collaborators are, it's a wonder that such things don't happen more often. Come to think of it, mirabile dictu, out of all of the dozens of MME, DOF, TGA, WAW, and JTW folders I've installed so far, that's the one and only time I've encountered such a flaw. 

I owe you.  :)
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 22, 2016, 10:49:00 PM
Thanks a lot!

I've just found a weird little problem ... but I don't know if I'm the only one.

#CUP_00-PALsVisualMOD9-v4122 by SAS~Benitomuso

I get the bottom left-hand-side windows with the speed, alt and heading but I do NOT get the bottom right-hand-side window and the text appears as in the traditional way:in the middle on the right side.  o_O

Isn´t that strange?

There are many versions of VisualMOD9 knocking about.  The one I provided is the most stable across hundreds of hours of testing.  The right hand window is awful in other versions.  In the version I have the text for 'gear down', 'flaps up' etc, disappears in a few seconds.  The right side is generally clear.

The previous version you mention shipped with TGA Part-04.  However, the right hand window frame remains even when there is no text.  It can't be toggled off like the other windows.  It stays there, marring the view, all the time, spoiling screenshots, getting in the way, I hate it.

VisualMOD9 is essential for the features it adds to the moving map and the bombsight - Pablo's bomb-sight Mod is way better than TD's IMHO.  But you also need to be able to toggle all windows off when they are not in use.  The version included here does just that.


Title: Re: JSGME RESTORE POINT-CUP
Post by: spartan18a on January 23, 2016, 02:55:07 AM
Thanks Monty. I see your point now and that it was intentional to have it so. In that case what about having that info moving to the bottom instead of having that in the middle? Is is that possible to do?  :)
Title: Re: JSGME RESTORE POINT-CUP
Post by: bergkamp on January 23, 2016, 06:13:49 AM
...Prior to the restore point, there was a JSGME option to "DISABLE CUP SOUNDS". This option had to be enabled to run some piston engine aircraft such as the late P51, F51 series.

Here's what you need bergkamp...

CUP Module 04 #JTW SOUNDSET-01
https://www.sas1946.com/main/index.php/topic,50088.0.html

Thanks, Monty.

All good now.
Title: Re: JSGME RESTORE POINT-CUP
Post by: bergkamp on January 23, 2016, 06:21:34 AM
Nobody else has reported this but if I have #CUP_00-PALsHUDConfig-v4121 activated in JSGME, I cannot quit out of the main back to desktop after running a mission in QMB or FMB.

Code: [Select]
found
FM called 'FlightModels/Do217K-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
1>mp_dotrange FRIENDLY DOT 15.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 8.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 15.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.01 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/CUP-Berlin/CUP-Berlinrednonea00.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/photo.bmp'
warning: no files : music/inflight
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Renders.SaveStereoSettings(Unknown Source)
at com.maddox.il2.engine.Config.save(Unknown Source)
at com.maddox.il2.game.MainWin3D.endApp(MainWin3D.java:168)
at com.maddox.il2.game.Main.exec(Main.java:468)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

With this unselected, everything else is fine.

Best Regards,

Bergkamp
Title: Re: JSGME RESTORE POINT-CUP
Post by: markino on January 23, 2016, 06:58:36 AM
Hi Simon, many thanks for your reply! All works fine in WAW now, but in the other modules, DOF, TGA and TJA I have several problems.
I post the report in CUP lounge section due to other modules involved.

Ciao!

Marco
Title: Re: JSGME RESTORE POINT-CUP
Post by: VonWaffen on January 23, 2016, 04:53:16 PM

ReplyQuote from berkgamp
Nobody else has reported this but if I have #CUP_00-PALsHUDConfig-v4121 activated in JSGME, I cannot quit out of the main back to desktop after running a mission in QMB or FMB.

Same here...  cannot close the game easily with HudConfig

Also cannot use mission pro combo  without sound set 02 activated game freez to 30% when loading a quick
Title: Re: JSGME RESTORE POINT-CUP
Post by: Marsouin on January 24, 2016, 05:20:29 AM
Hello,

I had the same problem : if I have #CUP_00-PALsHUDConfig-v4121 activated in JSGME, I cannot quit out of the main back to desktop. I have disabled it and it looks ok.

Bye.


Marsouin
Title: Re: JSGME RESTORE POINT-CUP
Post by: Draken on January 24, 2016, 12:15:07 PM
I installed only #JTW module , doing restore points , but I did not delete the #CUP folders in jsgmemods . Is it a problem ?
Title: Re: JSGME RESTORE POINT-CUP
Post by: KevinHoggard on January 24, 2016, 01:54:43 PM
I installed only #JTW module , doing restore points , but I did not delete the #CUP folders in jsgmemods . Is it a problem ?

From the 1st page:
INSTALL:
DISABLE ALL JSGME OPTIONS

ENTER Il2/JSGMEMODS FOLDER AND DELETE ALL FOLDERS PREFIXED '#CUP'

UNZIP/UNRAR JSGME RESTORE POINT-CUP STRAIGHT TO IL2 MAIN DIRECTORY

RE-ENABLE JSGME OPTIONS TO TASTE.

So who knows if you didn't follow the install instructions????
Title: Re: JSGME RESTORE POINT-CUP
Post by: Marsouin on January 24, 2016, 02:57:05 PM
Hello,

I did that twice and twice the same problem.


Marsouin
Title: Re: JSGME RESTORE POINT-CUP
Post by: bergkamp on January 25, 2016, 04:24:48 AM
Nobody else has reported this but if I have #CUP_00-PALsHUDConfig-v4121 activated in JSGME, I cannot quit out of the main back to desktop after running a mission in QMB or FMB.

Ok, hands up. How stupid am I? Don't have the VisualMod9 and HUDConfig enabled together. Sometimes I forget to read properly what is in front of me|| :-[ :-[
Title: Re: JSGME RESTORE POINT-CUP
Post by: Marsouin on January 25, 2016, 11:58:46 AM
Hello,

It's ok now, i have actived only HUDConfig. By the way, thanks a lot for your work and happy new year to all SAS members.


Marsouin
Title: Re: JSGME RESTORE POINT-CUP
Post by: Draken on January 26, 2016, 12:57:17 PM
I installed only #JTW module , doing restore points , but I did not delete the #CUP folders in jsgmemods . Is it a problem ?

From the 1st page:
INSTALL:
DISABLE ALL JSGME OPTIONS

ENTER Il2/JSGMEMODS FOLDER AND DELETE ALL FOLDERS PREFIXED '#CUP'

UNZIP/UNRAR JSGME RESTORE POINT-CUP STRAIGHT TO IL2 MAIN DIRECTORY

RE-ENABLE JSGME OPTIONS TO TASTE.

So who knows if you didn't follow the install instructions????

I followed the instructions given before january 21st because I installed the game before this day .

This instruction appeared only on january 21st :
" ENTER Il2/JSGMEMODS FOLDER AND DELETE ALL FOLDERS PREFIXED '#CUP' "

Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on January 26, 2016, 07:19:27 PM
Nevermind, we all make mistakes, me included.  The beauty of C.U.P. is its flexibility.  These JSGME Options are a way of tuning the sim in a simple way.  Some of the Options have been improved quite a lot since we started a year ago so I think its best to totally get rid of the old ones.

The new layout in JSGME is very tidy now.  All of the options are grouped together and easier to understand.

It used to be a real pain to have to go through these each time but now I see them as easy to choose options.
Title: Re: JSGME RESTORE POINT-CUP
Post by: Panter on February 01, 2016, 08:02:15 AM
Thanks a lot!

I've just found a weird little problem ... but I don't know if I'm the only one.

#CUP_00-PALsVisualMOD9-v4122 by SAS~Benitomuso

I get the bottom left-hand-side windows with the speed, alt and heading but I do NOT get the bottom right-hand-side window and the text appears as in the traditional way:in the middle on the right side.  o_O

Isn´t that strange?

There are many versions of VisualMOD9 knocking about.  The one I provided is the most stable across hundreds of hours of testing.  The right hand window is awful in other versions.  In the version I have the text for 'gear down', 'flaps up' etc, disappears in a few seconds.  The right side is generally clear.

The previous version you mention shipped with TGA Part-04.  However, the right hand window frame remains even when there is no text.  It can't be toggled off like the other windows.  It stays there, marring the view, all the time, spoiling screenshots, getting in the way, I hate it.

VisualMOD9 is essential for the features it adds to the moving map and the bombsight - Pablo's bomb-sight Mod is way better than TD's IMHO.  But you also need to be able to toggle all windows off when they are not in use.  The version included here does just that.
I am having similliar problem wiht  VisualMOD9.   Problem is:  I am missing both side window,  left hand - side window and  also right - hand side window. Bombsight  does not wokr ( I mean infor about angel and so on) .  Maybe I made something wrong.    I can  not see speed and alt. Only if I will change  in menu HUD  to  " gauge.     This issue has started with update  WAW 12,   After this update I hade  only   rigth  side window ( example, gear down, flaps), no speed and alt  but now   I have clear  screen :).  Maybe I am doing something wrong.    I am installing CUP again  step by step, according manual  , after installing WAW 12 , I  have same issue.   Thx  for your help, I know I am newbie :)
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on February 01, 2016, 02:47:49 PM

I am having similliar problem wiht  VisualMOD9.   Problem is:  I am missing both side window,  left hand - side window and  also right - hand side window. Bombsight  does not wokr ( I mean infor about angel and so on) .  Maybe I made something wrong.    I can  not see speed and alt. Only if I will change  in menu HUD  to  " gauge.     This issue has started with update  WAW 12,   After this update I hade  only   rigth  side window ( example, gear down, flaps), no speed and alt  but now   I have clear  screen :).  Maybe I am doing something wrong.    I am installing CUP again  step by step, according manual  , after installing WAW 12 , I  have same issue.   Thx  for your help, I know I am newbie :)

Firstly, go all the way to Part-19 to have everything. 

This issue has started with update  WAW 12  is certainly difficult to understand because VisualMOD is a JSGME Option added from outside of the #WAW environment.  It loads high and overwrites all below it.  In short, we cannot introduce anything which would change it.  As I said, keep going to 19 because Part-12, or any other part, is not likely to be the issue.

I recommend the version supplied, there are others to try, all should be JSGME REVERSIBLE Options. 

Title: Re: JSGME RESTORE POINT-CUP
Post by: Panter on February 06, 2016, 11:18:52 PM
Thank you Monty,    I have re-installed  CUP.  NOw it works.   I had made mistake in previous install.  There was problem between chair nad keyboard :)
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Monty27 on February 10, 2016, 03:30:52 PM
Thank you Monty,    I have re-installed  CUP.  NOw it works.   I had made mistake in previous install.  There was problem between chair nad keyboard :)

Well, I'm sorry to send you around for another approach, but it so often works!  ;D
Title: Re: JSGME RESTORE POINT-CUP
Post by: gb027 on February 12, 2016, 11:24:11 PM
Just letting someone know.  :)
I recently worked out why I didn't  had any torpedo wake or trail after torpedo entered the water. ( I play fragile torps off)
Trial and error, I found that by removing via JSGME the CUP_01-FX_Small Collection, I had the trail back.
This is interesting as this small mod is supposed to add to the torpedo trail with a wake!
I play CUP WaW 20.latest. ( works great, I was very careful with the initial installation and add the updates to the letter as they are released.)
When I find something not right, I like to advise someone!  ;)
( still always the chance of the nut behind the wheel! :D)
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Malone on February 22, 2016, 02:15:05 AM
Hi Simon
finally i'm doing my long-overdue CUP install, and just want to confirm something on this JSGME restore point.
so far i've installed and tested MME and DOF. i have also installed but not yet tested, WAW.
i've already done one JSGME restore during the install process up to this point. nnow just wanting to confirm - if i remove all #CUP mods from JSGME, and replace with the ones from this one, it appears as if all those mods have been updated/replaced with newer versions, but i notice that the '#CUP_True Color HD Skins by Carsmaster' mod is not. in other words, if i follow the instructions for this JSGME restore, i will lose that mod.
is this correct, or have i misunderstood something?
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on February 22, 2016, 02:29:15 AM
....
True Colors HD by Carsmaster - Already included as standard in all modules - not needed
....
Title: Re: JSGME RESTORE POINT-CUP
Post by: SAS~Malone on February 22, 2016, 03:04:26 AM
thanks again, walter!
please pardon me asking stuff about this, as i want to make absolutely sure there is no doubt whatsoever about what steps to take.
Title: Re: JSGME RESTORE POINT-CUP
Post by: Whiskey_Sierra_972 on February 22, 2016, 03:43:12 AM
You're welcome dear friend!
Title: Re: JSGME RESTORE POINT-CUP
Post by: Hilts on April 17, 2016, 12:03:13 PM
Hello

I've just installed the CUP Mod to a vanilla copy of Il2 4.12.2m and have loaded all 20 parts of the WAW module.  Seems to work well for me with no CTD or other loading issues - yet, though I have not tested it extensively on my system. Should I download and install JSGME RESTORE POINT-CUP2 mentioned in this thread?  I have read through the CUP Manaul v7.0 several times but could not see a definitive answer - of course I may still have missed the obvious....

Thanks to all involved for the hard work in producing this great Mod!
Title: Re: JSGME RESTORE POINT-CUP
Post by: Gatrasz on April 17, 2016, 12:17:31 PM
Hi ! JSGME RESTORE POINT-CUP2 will give you a few more JSGME activated options, as said on first page  ;)
Title: Re: JSGME RESTORE POINT-CUP
Post by: Hilts on April 17, 2016, 03:17:10 PM
Thanks Gatraz.

I think I'll follow the instructions and delete all of the '#CUP' folders in the jsgme folder and use those in that download!

Hilts
Title: Re: JSGME RESTORE POINT-CUP
Post by: harpia on June 11, 2016, 05:57:03 PM
Tanks Monty, very goo 8) 8) 8) 8) 8)d job!!!!!!!!!!!
Title: Re: JSGME RESTORE POINT-CUP
Post by: Kaio-Rocha on December 17, 2016, 04:30:13 AM
Hello everyone, I wonder if these new download links still need to do the restore points. Thank you.