Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: Mission_bug on February 01, 2016, 02:38:41 PM

Title: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 01, 2016, 02:38:41 PM
Hello guys, RealDarko has sent me many object files kindly donated by Geezer, the author, for conversion and
inclusion into IL-2 Sturmovik for our WWI maps. 8)


These are the objects currently available to me, the ones with a tick are what I actually have. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Figures%20ticked_zpsvplkuvoz.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Figures%20ticked_zpsvplkuvoz.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20ticked_zpsstzoedek.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20ticked_zpsstzoedek.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Airfield%20objects%20ticked_zpsjw5e4ala.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Airfield%20objects%20ticked_zpsjw5e4ala.jpg.html)


Two of the objects have now been adapted for our use, this a pilot and his dog:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20objects%201_zpsvly3vf3b.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20objects%201_zpsvly3vf3b.jpg.html)


Here the front and rear of a barn:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20objects%202_zpsjkljzdhr.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20objects%202_zpsjkljzdhr.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20objects%203_zps2olivpyt.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20objects%203_zps2olivpyt.jpg.html)


So far I have opened them up in gmax and re-applied the textures, exported them and also added a shadow to each.


Not sure how long this will take but at least you can now see that work has started.

This is only possible because of the generosity of the author and his willingness to convert them to a format I could use
and also to RealDarko who made the initial approach to him, I thank them both very much it is greatly appreciated.


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 01, 2016, 08:45:48 PM
awesome, Pete - soon the WW1 aerodromes will really come alive! :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 02, 2016, 01:12:38 AM
Aaaah! These are REALLY great new objects. And useful outside the WW1 era as well  ;) Well done!  :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on February 02, 2016, 03:18:06 AM
Thanks a lot, amazing news!! :)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 02, 2016, 06:09:59 AM
 :D     :D      :D      ;D       ;D      ;D
Wonderful news !! The lone idea that someone is able, or rather is disponible to deal with the transformation of this beautiful objects and especially the inestimable characters of  Geezer, filled me with joy ... I imagine that this work will be long and difficult but I'll wait with trepidation and patience. . thank you dear Mission-bugs to get started !!    ;)

PS  For people who want to take a look at this site here is the URL : http://combatace.com/files/category/362-first-eagles-wwi-and-early-years-object-mods/

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 02, 2016, 07:05:41 AM


What a delight to see !  8) they look fantastic.
Each model can be used for WW1 and WW2 and some modern scenes.

You are doing a very important job ! All maps and air bases will come to life !

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 02, 2016, 09:50:02 AM
remember to also keep an eye out for curvy babe models, lol :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 02, 2016, 11:58:44 AM
remember to also keep an eye out for curvy babe models, lol :D


Sorry guys, no curvy babes found yet. ::(


Glad you all like what you see so far, if I just go for the model and a shadow the progress should be reasonably quick, the difficulty comes from having to create damage versions from the existing 3D.

There is also the question of which to do first, figures, utilities or the buildings.

I could do one set of each releasing each as I complete the items in each section.

Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 02, 2016, 01:01:04 PM
IMHO: the figures!  :)

Regarding the damaged version: couldn't you just,  say, substitute it for the block spot that comes when some of the standard IL-2 airfield props gets knocked out? I don't see it as necessary to try and give us corpses lying down or some such. At least not in this phase of this very promising project!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 02, 2016, 04:41:06 PM
Hello Pete,
For the damaged or "dead people" I suggest to use the litle Skeleton figure I
came up with using one of the ground flag-objects. It is a very simple and easy to
use in the game.
I have changed many of my game humans to die this way for their "dead body".
Everytime the game calls for the dead model (or damaged) it shows that skeleton.  ;D
There is no need to spend more time creating a 3d-model of a dead person.

I placed the skeleton figure inside this package ---> https://www.sas1946.com/main/index.php/topic,36131.0.html

It also looks great when your flying over the area where you shot someone and you see the
skeleton on the ground.  :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 02, 2016, 05:14:04 PM
IMHO: the figures!  :)

Regarding the damaged version: couldn't you just,  say, substitute it for the block spot that comes when some of the standard IL-2 airfield props gets knocked out? I don't see it as necessary to try and give us corpses lying down or some such. At least not in this phase of this very promising project!

Ok Peter, you get the casting vote, figures first it is, for now just the figure and shadow but I may develop them further at a later date. ;)


Hello Pete,
For the damaged or "dead people" I suggest to use the litle Skeleton figure I
came up with using one of the ground flag-objects.

Never noticed that figure before Max, thank you very much for the link, greatly appreciated. 8)

Due to the volume of objects I will just go with object and shadow for the moment that way we can at least have them in the game a little sooner. :)


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 02, 2016, 07:34:04 PM

Take your time Pete. Do not work too much.
If they are ready by April, its all good.

If you rush the work too fast, they will not look nice.
Best of luck and good times!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 02, 2016, 11:49:56 PM
a question, concerning 3d objects -
which of the following formats are best suited for IL-2..
DM, 3DS, AC, BLEND, C4D, DAE, DDS, FBX, LWO, MA, MAX, MB, MESH, MTL, OBJ, or TGA ?

i'm asking, as i wonder if it's worth registering at some free 3d model sites, such as this: http://tf3dm.com/3d-models/aircraft
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 03, 2016, 03:08:27 AM
a question, concerning 3d objects -
which of the following formats are best suited for IL-2..
DM, 3DS, AC, BLEND, C4D, DAE, DDS, FBX, LWO, MA, MAX, MB, MESH, MTL, OBJ, or TGA ?

i'm asking, as i wonder if it's worth registering at some free 3d model sites, such as this: http://tf3dm.com/3d-models/aircraft


Hello Eugene, I am no 3D expert so can only go with what I use.

I have gmax and to open up someones 3D file in that I need it converting to OBJ format, there are probably others though.

It depends on the scripts you have available for your 3D programme so you would need to investigate, Blender I think can
also open OBJ as it seems to be a standard format for most and I see that quite a lot of the models in your link are available
in that.

For me to open a IL-2 mesh in gmax I open it first in meshconverter and then save it as 3DS and that is ok, however, if I download a
3DS file from somewhere on line and try to open it I cannot, get your head around that if you can. o_O

Hope that helps, although it will probably leave you as confused as I am. :D

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 03, 2016, 04:56:46 AM
well, as i don't use any 3d software at all, it's all just over my head, really, lol.
just looking at what's available, and what 'might' be easiest to adopt into IL-2, but of course, i don't have enough of a decent working knowledge of 3d software, so really just all a big guess from my side.. :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 03, 2016, 05:11:45 AM


In the past I have searched all over the internet for OBJ format free objects that could be converted
to this IL2-1946+Mods game. I still have the packages if anyone is interested. I had placed the links to them
in a post many years ago. It still might be around here in this forum.

They are all simple objects with not so many polygons,great for this game, but they look really amazing
and with a proper painted skin they will make the model look even better and more realistic.
If Anyone is interested, send me  a PM and I will send them over to you for conversion to this game.

Unfortunately for me, with the scarse time I have available to work on things for this game, I can only
concentrate 100% on painting skins, doing research for the proper colors and details, and texturing things for
all these models to look their best and more realistic for us to enjoy the game better.
I really dont have that much time to learn how to use a 3Dmax program  :(. Just using Photoshop and its many functions
is already alot of work. But I am doing my best.

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 03, 2016, 08:39:33 AM
that site i linked above has some pretty looking ladies in OBJ format, Max - even an actual Lara Croft, lol :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 03, 2016, 12:18:03 PM

In the past I have searched all over the internet for OBJ format free objects that could be converted
to this IL2-1946+Mods game. I still have the packages if anyone is interested. I had placed the links to them
in a post many years ago. It still might be around here in this forum.

I would be interested in the links Max, not sure if I would take on any of the projects at the moment but I could
keep any downloads on the hard drive until I was able to take a look and see if the objects were compatible. ;)




that site i linked above has some pretty looking ladies in OBJ format, Max - even an actual Lara Croft, lol :D


Lara for IL-2, now that sounds like a plan. 8)


Here is a third item, pilots with map:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%201_zpsplsunasa.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%201_zpsplsunasa.jpg.html)


I only realised today that the model uses three textures not two as I already thought so I had to seperate the parts
into three sections and apply each skin before putting it back together again. :P

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%209_zps8p5tleuk.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%209_zps8p5tleuk.jpg.html)


The damage model was experimented with even though I was not originally going down that route, just a copy of
the 3D with a dark texture for now:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%202_zpslldra0lq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%202_zpslldra0lq.jpg.html)


Testing to confirm it worked in game:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%203_zpsba78qke6.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%203_zpsba78qke6.jpg.html)


The height of this damage model building has been corrected since I took the shot:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%204_zpsncpcz11p.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%204_zpsncpcz11p.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%205_zpsthgs8qtb.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%205_zpsthgs8qtb.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%206_zpsrqiwiigy.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%206_zpsrqiwiigy.jpg.html)


Now where did Eugene say I could find Lara. :D


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 03, 2016, 01:15:00 PM
 ;D      ;D   
For me the damage objects blacks might be okay, but what I said, great!
 Strength and courage, we are all in trepidation for your work!

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 03, 2016, 03:14:11 PM
Wonderful! But take your time! No rush. We can wait!  ;)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 03, 2016, 07:15:17 PM


That looks fabulous!  8)
Well done Pete !
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 03, 2016, 10:55:08 PM
awesome, Pete!
i registered at the 3d site i mentioned earlier, and am d/l'ing some 'obj' format ladies for your perusal.
i see a little space left there on the edge of your pretty full plate, lol :D

Lara OBJ - https://www.mediafire.com/download/lz8e88nf5ex8n8z/Lara+Croft+02.7z   :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 04, 2016, 06:09:21 AM
Hello guys, the damage model you see will probably not be in the initial release that will be just the figures and shadows
as I said, it was there specifically to set it up in the folders to confirm it worked. ;)

The actual damage models will most likely use the figures themselves with some of their parts altered and being laid down
as was the case with the cavalry, the objects such as ladders etc. will most likely be just placed on their side as though they
were pushed over, something suggested to me by by Stalker.

The buildings I feel could be best represented by damage textures, although I could also provide some damage to the 3D as
well, that has yet to be investigated.


And on to the lovely Lara, thank you very much Eugene for the OBJ file, greatly appreciated, although getting her dressed I
feel might be a touch awkward. :D


The model opens up fine in gmax, however, it looks like I will have to seperate her figure into multiple parts to get the many
textures on. :o

This gives you a idea of the work, all the various parts you see surrounding the box with the texture are Lara unwrapped, the
parts selected in red are for that texture. o_O

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Lara%201_zpsacsogmlt.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Lara%201_zpsacsogmlt.jpg.html)


Here we see the texture for the face applied, there are other bits using the same texture though and I will have to identify
them somehow. :P

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Lara%202_zpsr30mniii.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Lara%202_zpsr30mniii.jpg.html)


I can see all these projects taking some time, I better finish the Junkers F13 before I get too involved.


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Ghost129er on February 04, 2016, 07:56:40 AM
...

The model opens up fine in gmax, however, it looks like I will have to seperate her figure into multiple parts to get the many
textures on. :o

This gives you a idea of the work, all the various parts you see surrounding the box with the texture are Lara unwrapped, the
parts selected in red are for that texture. o_O

Here we see the texture for the face applied, there are other bits using the same texture though and I will have to identify
them somehow. :P

...

If I was using multiple textures like that; I would make a 1024/1024 image and just slap all the textures there, IF it could fit, otherwise, just export multiple parts, edit the mission file in NotePad++ Put all the parts together, and just, place her wherever we'd need her. 8) That's what I've done with my HD Grandstand model >>
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 04, 2016, 08:24:46 AM

Would something like this human figure be possible to use and to convert to the IL2 game?
It is a free 3d-model. It seems to be of low-poly format and has some nice details. Of course
the skin it uses also gives the 3d-model that extra detail and realism.

man model - http://archive3d.net/?a=download&id=3ae08e35

woman model - http://archive3d.net/?a=download&id=03ba7769

This website has many free models and which could be used. By painting new skins and
duplicate the 3d-model,
they could be used for many different human types. Civilians, factory workers, airfield crews, etc. etc.
This game is in need of many human figures to bring the landscape to life.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 04, 2016, 02:05:54 PM
If I was using multiple textures like that; I would make a 1024/1024 image and just slap all the textures there, IF it could fit, otherwise, just export multiple parts, edit the mission file in NotePad++ Put all the parts together, and just, place her wherever we'd need her. 8) That's what I've done with my HD Grandstand model >>

Thank you very much for the hint Ghost129er, I will keep that in mind when I get around to doing Lara properly, just at the
moment she is not top of the need to do list. ;)


Max, thank you very much for the links they are greatly appreciated, unfortunately experiments today show they have issues
for IL-2, they are way to high in the poly count. :(

I made a attempt to open them in gmax, thankfully that was successfull and I was able to apply textures:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2019_zpsrig86idd.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2019_zpsrig86idd.jpg.html)

As you can see though the woman is very high on the poly count, take a look at the vertices:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2020_zps5lojmz3l.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2020_zps5lojmz3l.jpg.html)


This is what I got when I got her in game:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2012_zpsgiqcdpye.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2012_zpsgiqcdpye.jpg.html)

Fuck she was huge. o_O


I loaded the man up and again was able to apply the textures, even managed to get part of him into a mesh, however, to
extract him as a single object was impossible due to the poly count:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2017_zpsbtkwyegq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2017_zpsbtkwyegq.jpg.html)


I believe the polys can be reduced by welding the vertices, however, that would I feel be too great a task.


I gave re-sizing a go, here is a comparison of the male and female:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2014_zpsddmjuw84.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2014_zpsddmjuw84.jpg.html)

And progress:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2015_zpsvwsjenv5.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2015_zpsvwsjenv5.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2016_zpsu5sgstqx.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2016_zpsu5sgstqx.jpg.html)


I did manage eventually to reduce the size of the female figure and get her in game, however, if you try to view her
in the object window she crashes the sim. ::(

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2018_zpsolpojc2s.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2018_zpsolpojc2s.jpg.html)


Anyway, thank you for the links guys but I need to leave them aside and get back on track, pains in neck, arms and hands
prevents me spending much time on modding these days so I need to focus on the main projects on the go at the moment
and avoid any distractions.


So back on track with the main theme of the thread. ;)

Stalker has been exercising his considerable artistic talents to explore a few possibilities for our objects and sent me these today. 8)

New texture for the barn gives it a different colour and wooden doors:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2010_zpsjlhh3oza.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2010_zpsjlhh3oza.jpg.html)


And the little dog gets a new coat:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/WIP%2011_zpssmgsiq1h.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/WIP%2011_zpssmgsiq1h.jpg.html)


I am sure you will agree that he is definately up there with the best artists this community has.


From tomorrow I will be making a attempt to finish the Junkers F13s so I can release the update that is currently in the school, from
then on I will be using what little time I have available to concentrate on the WWI objects.

Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 04, 2016, 06:33:41 PM

 :( Sad to hear that the models are not suitable for the IL2.
Many many thanks on my behalf Pete, for at least trying your best and test them.
These 3d-models would have been a pleasent addition to the landscape.
 I will search the web again for other suitable models.

Anyway,
those airfield crew that you have right now, are just SUPER nice !



Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 05, 2016, 01:24:31 AM
And YOU take care as well, Pete! Don't over-stretch yourself. You are much to valuable to the community!

But Geezers new objects are really GREAT! Love the way that small extra objects are placed connected to the buildings. And the figures are SO much better than the stock IL-2 ones :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 05, 2016, 10:52:56 AM
 :D     :D      ;D
Hey guys ... if I understood correctly, Geezer is preparing an extension of "First Eagle" with vehicles, soldiers in various positions and beautifully realized planes for a  WWII Libyan campaign scenery for Italian-British armys ... and more is preparing buildings and  desert terrain texture with great realistic impact ... a real monumental work in collaboration with Stephen if I understood .. It would be a crazy cool being able to convince them to pass us the structure files for IL2 !!!

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stalker on February 06, 2016, 05:27:12 AM
(http://forum.aviaskins.com/attachment.php?attachmentid=37837&d=1454761349)
(http://forum.aviaskins.com/attachment.php?attachmentid=37840&d=1454761349)
(http://forum.aviaskins.com/attachment.php?attachmentid=37843&d=1454761404)
(http://forum.aviaskins.com/attachment.php?attachmentid=37844&d=1454761404)
http://forum.aviaskins.com/showpost.php?p=149235&postcount=352
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Alfie Noakes on February 06, 2016, 06:13:59 AM
What a fascinating subject...many thanks to all who are working on this  ;D
Looked online and found these beauties !

http://i1353.photobucket.com/albums/q668/alfienoakes2013/easter-best-for-edwardian-s_zpskhtduhzw.jpg

http://i1353.photobucket.com/albums/q668/alfienoakes2013/edwardian-boarding-suit-large_zpstlcnlklp.jpg

I suspect they're far too detailed for our old game  :D.......but what about these ?

http://i1353.photobucket.com/albums/q668/alfienoakes2013/images_zpsneivfrwj.jpg

Cheers

Alfie
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 06, 2016, 06:19:21 AM
Stalker,

Great job!!!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 06, 2016, 06:29:15 AM
Outstanding work as always Stalker, thank you very much, greatly appreciated. 8)

Here they are on my test map. ;)

Before:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%20barn%202_zpsbgkflw5t.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%20barn%202_zpsbgkflw5t.jpg.html)

After:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%20barn%203_zpsfafurlpp.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%20barn%203_zpsfafurlpp.jpg.html)


The dead model can be used seperately so will be ideal for populating maps to show scenes of destruction.

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%20barn%201_zpstfircwrw.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%20barn%201_zpstfircwrw.jpg.html)


I should now be able to concentrate exclusively on these objects as my other project is done.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 06, 2016, 12:33:49 PM


Excellent job Pete !  8)
 It is looking really nice, all polygons in place!
I am looking forward to seeing those new human models. We need many new humans
to populate the landscape.

Thank you also to Stalker for the skins. They all look realistic.

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stalker on February 06, 2016, 05:40:49 PM
(http://forum.aviaskins.com/attachment.php?attachmentid=37850&d=1454805443)
(http://forum.aviaskins.com/attachment.php?attachmentid=37849&d=1454805443)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 07, 2016, 06:43:22 AM
 :-[       :(      ;)
Very .. very true, my dear Max, in fact until now were produced hundreds and hundreds of objects .. some fantastic, many very approximate .. hundreds of many excellent buildings but many unnecessary duplication .. but one thing has always been dramatically poor  since the beginning , the scarcity of human characters in natural postures .. kneeling, sitting, leaning, inclined, with arms raised or recumbent, and so on ...
The sample of stock, I honestly I almost always refused to use it,. He took away too much realism to the airport scenes or in the completion of the scenes with vehicles. For this I belive very much on the transformation of human figures from the work of "Geezer" it seem appropriate and realistic, and could eventually replace the basic generic , do not you think ?

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Plowshare on February 08, 2016, 05:01:05 AM
:-[       :(      ;)
the scarcity of human characters in natural postures .. kneeling, sitting, leaning, inclined, with arms raised or recumbent, and so on ...

And, for a basically military game, why doesn't anyone salute?

Bob
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 08, 2016, 05:32:14 AM

And, for a basically military game, why doesn't anyone salute?

Bob

Yes, very true Bob  ;D
And we could also use better models of humans with hands raised .... For "surrender" poses and
for "cheering" the pilots on their way to the missions or when coming back !  :D

I have always wondered if in 3Dmax, or whatever programs, is there a possibility to change the
already made game 3d-model humans available, and just change their hand positions ?
 The rest of the 3d-model is already created - Just the arms could be moved to another position
for a new 3d-model pose?


Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 08, 2016, 08:12:38 AM

I have always wondered if in 3Dmax, or whatever programs, is there a possibility to change the
already made game 3d-model humans available, and just change their hand positions ?
 The rest of the 3d-model is already created - Just the arms could be moved to another position
for a new 3d-model pose?



If you have the cavalry set I uploaded Max you will know the answer to your question, they did not have a dead model, I
had to create them from the existing figures. ;)

With some models changing things is more difficult than others and you have to be careful not to try to do too much or you
can warp and disfigure the 3D.

Some models are made with bones that means you can animate the model, something like the old cartoons that would produce
many illustrations with very slight movements and when viewed quickly one after the other it gave the impression of the character
moving, animated. 


Here is the latest figure of a mechanic on a stand:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Mech%202_zpshje8gblw.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Mech%202_zpshje8gblw.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Mech%201_zpsjzfvxice.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Mech%201_zpsjzfvxice.jpg.html)


And with the stand in dead model, just a dark texture until I am able to alter the 3D:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Mech%203_zpsbjqaevmh.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Mech%203_zpsbjqaevmh.jpg.html)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 08, 2016, 12:06:40 PM
 :)     ;)
Well, very well ... they are years that I hope the intervention of some 3D whiz  in order to submit more believable characters in my war scenes !! Already I was thrilled for those offered by Wingflyr I think, but lacked the ground staff and now I see that the waters are moving ... I'm very happy! Forgive the insistence, but I am a former creator of war dioramas  with military vehicles of solid plastic .. and have been my passion for years and years before landing on the web .. I guarantee that a scenery without believable characters is like a birthday cake without candles ...

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 08, 2016, 01:25:04 PM
Yes, indeed. This looks very, VERY promising. An add-on I have been hoping for during years even! Big thanks to all involved!  ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 08, 2016, 02:11:08 PM
:)     ;)

Well, very well ... they are years that I hope the intervention of some 3D whiz  in order to submit more believable characters in my war scenes !! Already I was thrilled for those offered by Wingflyr I think, but lacked the ground staff and now I see that the waters are moving ... I'm very happy! Forgive the insistence, but I am a former creator of war dioramas  with military vehicles of solid plastic .. and have been my passion for years and years before landing on the web .. I guarantee that a scenery without believable characters is like a birthday cake without candles ...


I also used to create Dioramas with all of my plastic airplanes and panzer models  ;D
This game brings me back to the good times when I was a child.

The new model looks superb Mission_Bug  !   HURRAY for Pete !  (http://www.freesmileys.org/smileys/smiley-happy066.gif) (http://www.freesmileys.org/smileys.php)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 09, 2016, 04:23:14 AM
 :(    ::(   
I'm touched dear Max, me all this reminds me of when I was a child, I spent hours and hours in my bedroom to paint tanks and planes, to modify soldiers Airfix and Tamiya for my dioramas made of clay and moss, and the joy of present them in the competitions of fans ... that nostalgia for the good old days!
Now everything has lost its materiality .. everything vanishes after having touched fleetingly ...


Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 09, 2016, 05:10:14 AM
Hello guys, I have to add myself to the diorama fan club, my youth was also spent indulging in such pastimes, sadly I make very few
actual models these days as I seem to spend what available time I have in modding this game of ours. ;)


Here is a image of the figures so far, some are individuals and others such as the mechanics waiting are in groups as a cluster of
objects all together:

 (http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Figures%20so%20far_zpsi3ei69vw.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Figures%20so%20far_zpsi3ei69vw.jpg.html)

There is still a officer figure and two dogs to add and those in groups such as the pilots reading the map and the mechs waiting
I should be able to make as a separate objects.

Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 09, 2016, 05:49:41 AM
Now everything has lost its materiality .. everything vanishes after having touched fleetingly ...

Sad. And true!

But then again what you can do in the FMB is a variant of diorama building, building a world, alebit not static, but moving! So there advantages :-)

Pete!

That group looks just GREAT! They look SO much better than the stiff dolls of the stock game, that I must have used a 1000 times... Thanks for your superb effort here. And also thanks to Geezer, of course!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 09, 2016, 12:31:30 PM
this is falling nicely in line with the current issue i'm having with trying to create a believable looking crew for the IL-2 U-boats, this thread refers:
https://www.sas1946.com/main/index.php/topic,50363.msg549862.html#msg549862

it's the same issue i'm facing, with no figures which quite fit the position for the standing gunners.
most of the current figures have arms at their sides, and others are all reaching up above them, but there are no figures with the arms in a nice position for manning a gun.
anyway, i am feeling positive that this little issue might soon be resolved.. that mechanic in Pete's previous post looks just about right for the job!  :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 10, 2016, 11:01:25 AM
Hello guys, I have made a initial release of the objects shown here in this thread. ;)


https://www.sas1946.com/main/index.php/topic,50392.0.html



These are the latest additions:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%203_zpsfx1tkpva.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%203_zpsfx1tkpva.jpg.html)


The initial release pack under test:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%201_zpsqgkdgkp5.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%201_zpsqgkdgkp5.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%202_zps8sqzy22k.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%202_zps8sqzy22k.jpg.html)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 10, 2016, 01:42:44 PM

 I will search the web again for other suitable models.


Hi, I'm Geezer.  You guys have done a nice job converting my old stuff.  On the subject of figures, you do NOT want high poly figures - the woman figure was way too complex.  High poly figures are more difficult to texture and also impact game performance, so you want to look for figures that appear just a little klunky when viewed up close - they usually look OK at a distance (which is how they are viewed ingame).

(http://)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 10, 2016, 01:55:47 PM
I looked through this site's HELP files but could not find any instructions about how to post images.  Am I looking in the wrong place?  How do you post JPEG art and how large can the images be?
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Fresco23 on February 10, 2016, 08:34:53 PM
Beautiful work!!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 11, 2016, 02:56:56 AM
Hello Geezer, nice to have you here at SAS, glad you are happy with the work so far. 8)

Thank you very much for allowing us to use your work, it is greatly appreciated, I will try as much as is possible to keep the 3D as you made it although when I develop the dead model there will need to be some alterations. ;)

As for posting images, I use Photobucket and just copy the images link and post it straight into the thread, there is also the Add image to post option that you can see just above the window where you compose your message.

Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 11, 2016, 03:23:16 AM
Geezer, we also have a anti-spam measure in place, meaning you have to have made 5 posts before you post images/links,etc... ;)
just 3 more quick posts and you'll be good to go
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 11, 2016, 04:57:23 AM
Yes, good to see you here at SAS Geezer, with all your obvious talent!  :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 11, 2016, 05:29:11 AM


Hey Mister Geezer is here !  Nice to meet you finally! (http://www.freesmileys.org/smileys/smiley-signs060.gif) (http://www.freesmileys.org/smileys.php)
I just admire your cool 3d-models. Wonderful characters and very well done. CONGRATULATIONS!

I will also be painting a few skins for them and using them alot in my airfield scenes.
We have been needing a few really nice human poses models for along time.
To bring the landscape scenes to life.
Thank You so much for letting us use your creations!! (http://www.freesmileys.org/smileys/smiley-eatdrink004.gif) (http://www.freesmileys.org/smileys.php)


Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 11, 2016, 05:59:55 AM
I am now working on 1930s stuff - airfield objects and figures - some of them may be usable for WW1.  I am busy, but will try and find the time to post some shots of stuff you guys might be able to use. 
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 11, 2016, 09:14:10 AM
I just sent MISSION BUG an update - the figures shown are quite old and feature primitive heads.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 11, 2016, 12:30:36 PM
Thank you very much for the updates Geezer greatly appreciated. 8)

Here is a quick test in gmax, I need to extract them yet.

The new figure of the mech walking with a new head already part of the model:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%201_zpsfcgxtcg6.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%201_zpsfcgxtcg6.jpg.html)


Here we have a different colour overall:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%202_zpstsljodv5.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%202_zpstsljodv5.jpg.html)


The updated figure has a separate hat which is excellent as it means the figure can be used for other roles:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%203_zpsh2qp8ek5.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%203_zpsh2qp8ek5.jpg.html)


I will have to add the new head to existing figures but this new object can be used as is.

Take care guys.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 12, 2016, 06:31:54 AM
Hello guys, Geezer has very kindly sent me even more objects to convert, ten or so objects in total. 8)

AA MG Pit, Fuel Pump, Hanfar-4, Hangar04, Hangar05, Hangar-5b, Mechs Resting, Repair Shop, Supply Building
and Tall Maint Stand:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/More%20stuff_zps1yrpcxfg.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/More%20stuff_zps1yrpcxfg.jpg.html)


Here are the figures now in game complete with their new heads:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20heads_zpsgza35hz9.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20heads_zpsgza35hz9.jpg.html)


I now need to see if I can apply the new heads to each of the maintenance figures you have so far, this will take some time
as they need to be mapped separately then attached to the body and the entries for the extra texture needs to be entered in
the mesh, should keep me out of mischief for some time I think. :D


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 12, 2016, 07:09:33 AM
OH That is SUPERB   :o .... this is like the Cherry on top of the CAKE ! FANTASTIC!
Thank You once again Mister Geezer and Mission_Bug!

That is an excellent idea and very well created models too.
The models do look much better with the new head improvements and that particular change of using
them without the hats, is even better! --- We can finally have more civilian type human models!! Hurray!
AND I can also paint new skins on them to look like women factory workers and aviation mechanics!
 ;D

(http://ak2.polyvoreimg.com/cgi/img-set/cid/136816698/id/Eten_jpO5BGgt2nHh-Oa4g/size/y.jpg)

One of my biggest wishes for this game for along time, is to add in some villages and cities people walking, to
make them look as if there is Life in it. The human models do not have to be "moving", they can be
a static-model, but with the looks and poses as if they are walking, or doing something.

That is why I keep asking and requesting to have at least 2 woman 3d-models, no pants but with a skirt.
So I could make them into civilian types to add to villages, towns and cities. We could also include them in airfields
and factories, because a very big part of the work done in WW1 and WW2 was done by women.
Just in WW2 they built most of the airplanes and were also aviation mechanics.

We all know that the main thing in this game is FLYING, but it would be wonderful for us also to look down at
the ground when we are flying over a road or a village street, and notice there are people walking, or a few cars
placed on the street. ---> That there is LIFE in the landscape.
Because many maps we are using, when you fly over the villages and cities, all we see is houses and roads... NO people  :(
The whole land looks dead.
No Life.

All of these new human models will bring life to our game - so it is a BIG Change in the way we also enjoy flying in IL2-1946+Mods !

So, I THANK YOU Mister Geezer and Mission_Bug Pete once again!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 12, 2016, 01:32:34 PM
Hello guys, the hats are giving me some problems at the moment but I think I am getting there. ;)

The new figures Geezer sent to me with the updated head map to the original mech texture so the hat picks
up the belt and trousers, looks like I should have mapped it to the new texture for the face. :-[

The trouble with using the new texture is the hat is a different colour to the overalls, I prefer it though:

 (http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Hats_zpszdssecgr.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Hats_zpszdssecgr.jpg.html)

The downside is that each texture will have to be adapted if folks want the hat and overalls the same colour. ;)

Take care.

Wishing you all the very best, Pete.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 12, 2016, 03:37:23 PM
This is looking better and better and better!  :P
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 12, 2016, 04:02:19 PM
This is looking better and better and better!  :P


Once you get a few figures together you can create a multitude but it gets tedious. :D

I need to paint some hats. :P

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Hats%202_zpsvj99uats.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Hats%202_zpsvj99uats.jpg.html)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Fresco23 on February 12, 2016, 05:31:37 PM
beautiful stuff!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 12, 2016, 08:28:01 PM


Super Cool !  8)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 13, 2016, 02:13:20 PM
I have now separated some of the objects into single pieces that were originally part of a group. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Separated%20figures_zpsv6lulux2.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Separated%20figures_zpsv6lulux2.jpg.html)

These and a few new items along with those figures with new heads will be in the next upload, possibly tomorrow or Monday.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 13, 2016, 09:07:35 PM

Another cool update!
I did not know it was possible to seperate the characters. This is great!

I like your style and your way of thinking "out of the box".
For civilization to evolve and progress, we need artists with vision and to look
at things that are on the other side of the horizon!

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 15, 2016, 03:16:25 PM

Another cool update!
I did not know it was possible to seperate the characters. This is great!

I like your style and your way of thinking "out of the box".
For civilization to evolve and progress, we need artists with vision and to look
at things that are on the other side of the horizon!




Glad you like some of this stuff Max. 8)


Once you have the object in gmax and the textures are correctly applied it is just a matter of deleting the parts you
do not need to make a solitary object. ;)

Here is another called 'Mechanics resting':

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Update%201_zpsvbxqdvny.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Update%201_zpsvbxqdvny.jpg.html)


And then altered so that we end up with two separate figures that can then be used individually or together:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Update%202_zpsf6zkrnin.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Update%202_zpsf6zkrnin.jpg.html)


I tried to add the new heads to the original object but ended up in quite a mess so I started again and put it together
as Geezer intended before separating the figures, now that is done I might be able to add the new head onto each of
them.

Here is a object called 'New Mechanic waiting' that uses the new head from the outset with a berry on the figures head,
intended for SCW scenes I believe.  Again this could be developed to use the usual hat or simply no headgear at all:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Update%203_zpsn6tstrzd.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Update%203_zpsn6tstrzd.jpg.html)

This also introduces new crates that are covered that could also be adapted as a single object without the other bits.


Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 16, 2016, 01:05:47 AM
Wonderful stuff! Keep it up!  :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 16, 2016, 06:24:15 AM
 :)      ;) 
Bravo, keep it up!
This is the way !!!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Fresco23 on February 16, 2016, 11:18:33 AM
Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 16, 2016, 02:02:56 PM
Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?

Impossible. A mobile "walking" figure requires an IK skeleton which these figures lack - they were never intended to be anything but static figures.  All new figures, with IK skeletons, would have to be made from scratch for walking figures.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 16, 2016, 04:04:57 PM
Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?


In Il-2 we do not have walking figures in the strict sense of the word where we see the legs move such as in R.o.F and B.o.S but we can set a object to move by allocating it a car slot in the java just like I did with the cavalry figures, sorry I am not going that route with these though. ;)

For the moment the figures I have shown are all I am going to add as I want to make a start on the dead models rather than add any further variations with new heads etc.,that way I can complete a stage of the project and start to look at the other items Geezer very kindly allowed us to use.

Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Fresco23 on February 16, 2016, 06:07:27 PM
i only meant how hard to make them move, not actually walk with articulated limbs.... sorry for my confusing choice of words.  ;D

there are already some in one or more Mod packs that are in as vehicles and move along waypoints like a car or tank.

these just look nice, and i was thinking it would be cool to have them milling about near runways and such.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 16, 2016, 08:16:20 PM


Good choice and idea Pete.

I really like them just as they are.

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 16, 2016, 09:25:51 PM
yes, indeed - to get anything to move in IL-2 requires an exponential amount of work compared to static only, and these should stay as they were intended - static figures just for populating scenarios.
those who are desperate for movement can simply add some of those moving soldiers we already have (tbh, those could really use a better figure than the current faceless badly shaped stock figures..)
these are just great as they are!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 17, 2016, 12:56:32 PM
Hello guys, I have now started to add the actual dead figures for all the objects you have seen so far. ;)


This is the British officer, he gets the honour of being first as I will just work down the list:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%201_zpse9dwntmt.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%201_zpse9dwntmt.jpg.html)


Nothing gruesome as you see, there is no intention of trying anything such as dismemberment, this is a game played by
all ages and even though the real world is a rather brutal place I see no need to bring it here.

The officer uses the normal texture, the usual way dead figures are done here is to make a texture that is slightly soiled
shall we say to give a impression of death and suffering trauma without getting too graphic, that I will leave to our resident
artists though.

The figure above is the static dead object that allows the user to populate his scene as though the conflict has already happened, below
though is the object in game play:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%202_zpsnxj1ud9j.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%202_zpsnxj1ud9j.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%203_zpswn31gv9a.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%203_zpswn31gv9a.jpg.html)


It would be nice if I could somehow reduce the flame effect as there is a little too much for such a small object.


The intention now is to work steadily through what I already have before adding anything else then I will post another update.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 17, 2016, 01:43:44 PM


 :D Hurray! The General is the first to get shot!
Good choice Pete !
Finally we can have a decent game where the commanders finally get what they
deserve. I have always hated those bastards. They get all the glory and the simple soldiers just
gets to die nameless.
These generals were responsible for sending all those soldiers over the trenches to die hopelessly.

That is a pretty good looking dead guy model  8)
He could also pass off as a sleeping pilot on his break. AAAHAHAHA
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 17, 2016, 04:14:15 PM
Max you crack me up, you have a very wicked streak in you. :D


This one has taken most of the night, this is the third attempt, DeadMechsResting:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%204_zpssolpx7xg.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%204_zpssolpx7xg.jpg.html)


With the larger pieces you are dealing with essentially three different models and you need to separate them into
distinct objects then do the changes before putting them back together as one unit, not easy to change the existing
pose of each figure but it is the best I could get.

The two poor hounds are also separate objects.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Plowshare on February 17, 2016, 05:34:37 PM
Mission_Bug:

Quote
It would be nice if I could somehow reduce the flame effect as there is a little too much for such a small object.

In the static.ini file look for the line:

Body            FuelSmall

and change it to:

Body            WoodSmall

This stops any smoke and fire. At least in my 4.12.2 heavily modded ModAct5.3

Bob
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 18, 2016, 03:22:56 AM

With the larger pieces you are dealing with essentially three different models and you need to separate them into
distinct objects then do the changes before putting them back together as one unit, not easy to change the existing
pose of each figure but it is the best I could get.



Very good work!   ;)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 18, 2016, 06:24:02 AM
 ;D     ;D
Hei..Mission bug're reaching impressive levels of realism !!
Of course I believe they are just as useful subjects without headgear, they are definitely better customizable in terms of nationalities !!
I take this opportunity to ask to Geezer, given that reads these posts, if it were so generous with us also post the files of the soldiers and vehicles prepared for the African theater in completion for "First Eagle" ... it would be a great addition to our other war scenarios !!

PS. I beg you to excuse my greed ... I know, it's so gross .. but you know, appetite comes with eating !!   :-|

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 18, 2016, 07:14:35 AM
Max you crack me up, you have a very wicked streak in you. :D


This one has taken most of the night, this is the third attempt, DeadMechsResting:

-http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%204_zpssolpx7xg.jpg

With the larger pieces you are dealing with essentially three different models and you need to separate them into
distinct objects then do the changes before putting them back together as one unit, not easy to change the existing
pose of each figure but it is the best I could get.

The two poor hounds are also separate objects.

Take care.

Wishing you all the very best, Pete. ;D

WOW man... you are on a roll, as they often say!.  8) Those are superb looking dead models.
I really like the model positions you did.
That long work has really paid off ! My enthusiastic applause to Pete and congratulations on a job well done!
Most people just dont understand what it takes to create these things for the game, let alone the long hours we
sometimes spend in doing them.
But I do and I admire all of your works of art. Speaking for myself, I usually do not mind doing my stuff for many
hours on end , because in the process I am always learning new things and also enjoying the good times spent
on doing them.
We all have that artists ambition, which must be fullfilled and we cannot sleep until its all created and finished!

Big Cheers to you Pete ! (http://www.freesmileys.org/smileys/smiley-eatdrink004.gif) (http://www.freesmileys.org/smileys.php)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on February 18, 2016, 08:02:26 AM
;D     ;D
Hei..Mission bug're reaching impressive levels of realism !!
I take this opportunity to ask to Geezer, given that reads these posts, if it were so generous with us also post the files of the soldiers and vehicles prepared for the African theater in completion for "First Eagle" ... it would be a great addition to our other war scenarios !!


Not at this time because:
- They ain't done
- It's a LOT of extra work to convert my files so you guys can use them.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on February 18, 2016, 08:30:32 AM
 :)        ;) 
Of course, of course dear Geezer, I take this opportunity to thank the wonderful works you have produced and for the opportunity that you have offered to our 3D masters can use them to our passion ...  Thank !

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 18, 2016, 01:09:32 PM

Very good work!   ;)



Glad you are happy with the end result Geezer, it is always very difficult using the work of others because you are not sure
just what their feelings will be once they see the work they spent many hours on in a slightly different form. 8)



In the static.ini file look for the line:

Body            FuelSmall

and change it to:

Body            WoodSmall

This stops any smoke and fire. At least in my 4.12.2 heavily modded ModAct5.3

Bob

Thank you very much for the information Plowshare, that did the job, greatly appreciated. 8)

All the figures now have that entry, however, I left the barn as it was as there are usually combustables in most buildings. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 19, 2016, 12:23:32 PM
Hello guys, been a little sidetracked the last few days with real life issues and trying to sort a problem out but here is a little update. ;)

This is 'Mech on Stand' as a dead object:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%205_zpsyt6neqsa.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%205_zpsyt6neqsa.jpg.html)


And 'Mechs Waiting' also in their dead form:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%206_zps9ju1y3jp.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%206_zps9ju1y3jp.jpg.html)


The major pieces with multiple figures and objects are now done apart from the pilots with a map, some of the above
figures can actually be utilised as a dead model where we have them as individual objects so that saves a little time
and effort doing the same figure again. ;)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 20, 2016, 12:39:36 PM


I love those dead guys  8)  All the models look excellent and very well positioned.
Very useful for many scenes if they can be done as stand-alone static-objects.

For example, paint new skins on them to look like wounded soldiers near a
camp field hospital.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 21, 2016, 03:16:44 AM
Hello Max, glad you like them. 8)


Because I am using a ready made piece of 3D it is not always possible to rearrange the limbs as I might like without completely
distorting the figure so it is very much a compromise and the object will probably not look completely authentic in the pose but
it is as good as I can get.

All the dead models would definately benefit from a skin that helps in the immersion factor as long as it does not get too extreme
with the blood and gore.

I could maybe post the current work to you, Stalker and vpmedia so you could each have a look and see if it stirs each of
your artistic talents.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 21, 2016, 11:17:41 AM
I managed to use some of the dead models from the multiple objects integrated into some of the individual ones. ;)

Here we see the live and dead versions of those individual objects:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%207_zpsk4x9szcf.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%207_zpsk4x9szcf.jpg.html)

One problem I was having was that when placed in a scene all the objects would remain in their alive state even
if they were near a object that was destroyed and it sort of looked odd.


My thoughts were that if I enlarged the hit box, '[CoCommon]' is the name of the technical entry in the mesh, of my
objects and put them up close to other objects then it might be possible for them to be destroyed at the same time, here
we see the set up for the experiment:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2011_zpsnrowv69b.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2011_zpsnrowv69b.jpg.html)


Unfortunately it did not remedy the problem as I thought, obviously the hit box of another model does not actually effect
another even if they cross but at least more of the figures were hit at a similar time from the incoming fire around them:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%209_zpszv6vlos0.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%209_zpszv6vlos0.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2010_zpsxjuqjusd.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2010_zpsxjuqjusd.jpg.html)

The ideal would be if all the objects could be hit together but it seems that is not possible, sadly the static objects
cannot be assigned Red or Blue as a side so only pick up damage if they just happen to be caught in the crossfire.

Even so I will leave them with that larger hit box as at least more of them do fall prey to bullets and explosions in
the area so it looks a little more realistic.


Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 23, 2016, 02:39:26 AM
Hello again guys, work is progressing fairly well apart from the odd hicup, I lost one of my figures so had to start again
with it to be able to make the dead model. ;)


Here we go, these are the two sets of walking figures with the new heads and their departed selves:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2012_zpsqnigwvmc.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2012_zpsqnigwvmc.jpg.html)


(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2013_zpsfhlgtsq4.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2013_zpsfhlgtsq4.jpg.html)


This leaves five objects I think still to do so hopefully it will be possible to provide a new upload within a week
then I will be able to move on to the other objects in the collection.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on February 23, 2016, 03:11:55 AM
I could maybe post the current work to you, Stalker and vpmedia so you could each have a look and see if it stirs each of
your artistic talents.

Of course, pm me the files and I can take a look at those damage textures :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 23, 2016, 03:50:25 AM
Pete, i just wanted to check in with you regarding a post i made in another thread, which i suspect you haven't seen, and that is to ask about a sitting figure. one that can be used to fill the back of trucks with 'troops', vehicle 'drivers' and for any other scenario where a sitting figure could be used.
if we can get this useful figure, i can then add suitably textured ones to many of the vehicles we currently have, which have no drivers and so on.
i hope it's not a big ask, if it is then please ignore this, and carry on with what you have.
thanks mate :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 23, 2016, 05:36:15 AM

Of course, pm me the files and I can take a look at those damage textures :)

Hello Istvan, I will zip up what I have ready and send it to you to have a look at, not all the dead objects are done yet but the textures are in
there, I did not want to just post these to each of you earlier because I know you all have projects of your own and I did not want to distract
any of you from those.

Pete, i just wanted to check in with you regarding a post i made in another thread, which i suspect you haven't seen, and that is to ask about a sitting figure. one that can be used to fill the back of trucks with 'troops', vehicle 'drivers' and for any other scenario where a sitting figure could be used.
if we can get this useful figure, i can then add suitably textured ones to many of the vehicles we currently have, which have no drivers and so on.
i hope it's not a big ask, if it is then please ignore this, and carry on with what you have.
thanks mate :D

Hello Eugene, I do not actually create these figures I only alter them so they can be used in our game and there are limits to how much I
can alter them without deforming them, however, you could have a look at these:

https://www.sas1946.com/main/index.php/topic,49631.0.html


The Quad driver looks rather nice and might be just what you require for a driver figure in various vehicles.  ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Vehicle%20figure%201_zpsyvnsizkx.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Vehicle%20figure%201_zpsyvnsizkx.jpg.html)

There is resting mechanic in this pack which I have separated from the original object he was part of, that might work in the back of a truck
as the sitting figure you want. :D

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Vehicle%20figure%202_zpsmqxgkocq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Vehicle%20figure%202_zpsmqxgkocq.jpg.html)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on February 23, 2016, 06:09:14 AM
Pete, those are exactly what i need!
silly me, i should've thought of looking through those vehicle packs, as some of them do indeed have a driver.
the sitting mechanic will also do the job nicely. consider my request fulfilled - thanks mate  :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 23, 2016, 01:05:55 PM
Pete, those are exactly what i need!
silly me, i should've thought of looking through those vehicle packs, as some of them do indeed have a driver.
the sitting mechanic will also do the job nicely. consider my request fulfilled - thanks mate  :D

Glad that sorts out your problem Eugene. 8)

Eventually the sitting mechanic will ship in various forms because I can add the new head and maybe besides the existing hat the
alternate version with a berry could be a option also as well as no hat at all, that though will not be in the next upload as right now
I just want to get the existing figures finished in their current guise and released. ;)


Here are another two now with the dead version of themselves, the NCO and new mech Waiting:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2014_zpsc1inyfqh.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2014_zpsc1inyfqh.jpg.html)


Just a few left now and then I can leave these aside for the moment and do the buildings and airfield utilities.


take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 24, 2016, 02:44:42 AM
Hello guys, well I finally got to the end of the dead objects for the current figures you have seen so far. :o


Here we see the two pilots as the original object where they are a pair and their dead equivalent:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2015_zpsqwajiuex.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2015_zpsqwajiuex.jpg.html)


Here they are as individual objects:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2016_zps3yye09ei.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2016_zps3yye09ei.jpg.html)

And finally our man and his best friend:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2017_zps8rlc7cdk.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2017_zps8rlc7cdk.jpg.html)


In game test to confirm they work as they should:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Dead%2018_zpsunbnuthq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Dead%2018_zpsunbnuthq.jpg.html)


Istvan has agreed to have a look at the dead textures for these but I will most likely upload them as they are now
as he can always add a separate download link for them when he is able. ;)


Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Alfie Noakes on February 24, 2016, 04:39:13 AM
Pete, many many thanks for your work on Geezer's geezer's  ;D
Can't wait to place them in my games.........

Cheers

Alfie

P.S   BTW that last shot looks like 2AM on my local high street after the annual CIDER Festival  :D :D :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 24, 2016, 07:01:12 AM
Pete, many many thanks for your work on Geezer's geezer's  ;D
Can't wait to place them in my games.........

Cheers

Alfie

P.S   BTW that last shot looks like 2AM on my local high street after the annual CIDER Festival  :D :D :D


That is why I never drink Cider anymore Alfie, mind and body cannot handle it. :D


I have now updated the link in the release thread. ;)

https://www.sas1946.com/main/index.php/topic,50392.0.html

take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 24, 2016, 11:04:15 AM
Hello guys, I am now going to move away from the figures for the time being but before I do here is a little experiment
I want to share with you. ;)

The pilot models in the pack are dressed in winter clothing and unfortunately the scarf is part of the head and not a
separate piece so I am looking at ways to add a few more variations, here is a trial using the officers head:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%201_zpsguc5bhex.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%201_zpsguc5bhex.jpg.html)

There is quite a difference in size between the two figures but it does not look too bad, although maybe a better
alternative would be the hat from the new head applied to the walking figures as it can represent possibly RAF
and American pilots with maybe no hat for others.  Again the goggles are part of the original pilots head so we
would have to do without them also but it does give much more use to existing objects.

Anyway, I digress again, back to the cunning plan and next up I think I will go with the buildings.  ;)

This is base ops:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20Base%20ops%201_zpsveceldoq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20Base%20ops%201_zpsveceldoq.jpg.html)

Complete with deck chairs:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/New%20Base%20ops%202_zpssj9djikc.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/New%20Base%20ops%202_zpssj9djikc.jpg.html)

Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 26, 2016, 11:51:04 AM
Hello guys just a little update for you on the continuing progress of these objects. ;)


The pilot with the officer's head that I experimented with now has a dead model and I thought I might
as well include them although I think the head with the cap from the mechanics will look better:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%201_zpsveymfppc.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%201_zpsveymfppc.jpg.html)

I decided that the excellent dead barn textures from Stalker and vpmedia needed a little physical damage to the 3D
to really make them look the part:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%203_zpsawvmbhjl.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%203_zpsawvmbhjl.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%204_zpszurbhpvg.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%204_zpszurbhpvg.jpg.html)


The ops building has had the same treatment but really needs a dedicated texture like the barn, here is a placeholder:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%206_zpsrvk7pvk3.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%206_zpsrvk7pvk3.jpg.html)


Here is a new object LineShack:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%202_zpsbfp0sq3e.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%202_zpsbfp0sq3e.jpg.html)


And another MaintShed:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%207_zpspdgducvv.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%207_zpspdgducvv.jpg.html)


I still have to do the destroyed versions of those two but at least they are now included.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on February 26, 2016, 01:31:02 PM
Excellent job! Looks GREAT!!!  :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on February 28, 2016, 04:37:55 AM
Excellent job! Looks GREAT!!!  :)

Yes, Geezer did a fantastic job with these objects, they certainly look the part, hopefully my tinkering adds a little more to the overall immersion factor. 8)


Here are a few more objects that still need the dedicated dead object. ;)

Hangar01 needed a slight name alteration as it loaded a existing hangar object already in the game:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%208_zpskyvfyogo.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%208_zpskyvfyogo.jpg.html)

This gives you a idea of size:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%209_zps0f7daihf.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%209_zps0f7daihf.jpg.html)

This is Barrack01 in the geezer objects, although again I altered its folder name just in case there was something else that
was already using that name:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2011_zps6mmjelik.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2011_zps6mmjelik.jpg.html)

And finally Hangar02 which also has a name change to its folder:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2012_zpsrnrvia0e.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2012_zpsrnrvia0e.jpg.html)


I need to run a mission to see if this can have vehicles travel through it.

Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on February 28, 2016, 10:35:08 AM
I can help with these damage textures. :)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on February 28, 2016, 07:18:51 PM


All I can really say is.... BEAUTIFUL !!   :) They are ALL beautiful !!
Great new buildings and new human models,
The new versions are just spectacular in every way!
Congratulations on a fine job Pete!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 01, 2016, 01:38:01 AM
I can help with these damage textures. :)

Hello Istvan, you and Stalker have now both expressed a interest in doing texture work for the buildings which puts me in a difficult position as I do not want to create any kind of issues in that respect, however, I have said previously that you, he and Max were all welcome to have copies of my WIP.

If all of you are happy for that to happen I can pack up what I have and send you all a link.

Stalker already has some of the buildings shown as I sent them on so he could at least try them out in his map project to see if they were suitable, as for texturing, while he did want to do things in that respect he like me these days is limited to how much time we can spend on our various projects.
It might be a good idea now that this particular project is progressing to have you guys work together on the texturing, each maybe doing specific parts of it, your thoughts on that would be greatly appreciated. ;)




All I can really say is.... BEAUTIFUL !!   :) They are ALL beautiful !!
Great new buildings and new human models,
The new versions are just spectacular in every way!
Congratulations on a fine job Pete!



Thank you very much for the kind words Max, greatly appreciated. 8)


I conducted a test to see if vehicles would pass through the big hangar and they would not.

A similar problem was mentioned by Eugene once in regard to a object on the Vietnam 68 map, I thought then that the problem was a solid object, possibly using a alpha channel, to create what looked like a drive through building that was in fact solid stopping things moving through it.

I now realise the Co Common, hit box to you and me, is the actual cause as these are a very simple box type shape that covers the entire object so that damage can be recorded by the game and the object destroyed, it also stops vehicles travelling through the object in most instances.

So, the solution in my case was to create two hit boxes each with their own Co Common entry.

Here we see this visually in gmax:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2013_zpsylciv7kq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2013_zpsylciv7kq.jpg.html)

And in use in the game:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2014_zpshrjmk3ps.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2014_zpshrjmk3ps.jpg.html)


Vehicles will hit either side and usually move off but as you see here the vehicle can follow a path through the building.

I have used this method also for the big canvas hangar so even though that is not open at the back your vehicles will go through it.  I tried a third hit box at the back to stop the vehicle exiting but it would not work and experiments will continue when time permits, however, for the moment they will be left with just the one either side.


More objects have also been added, here is another hangar version:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2015_zpsvg024ozd.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2015_zpsvg024ozd.jpg.html)


And another of the canvas type:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2016_zpszqt08kcw.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2016_zpszqt08kcw.jpg.html)

Unfortunately I do not have the texture for this one so it just uses the map created in the Stainless programme for now.  I did try mapping it to another object texture, however, it was not quite right, not too bad though, so I am undecided as to which way to go with it.  The choices are create a new texture, ask Geezer for the correct one, or map it to the texture for the next object.

This is the tent in question:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2017_zpsnqxwz5tr.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2017_zpsnqxwz5tr.jpg.html)


These are now all the buildings I was originally sent that are now in game:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Airfield%20objects%20ticked_zpsjw5e4ala.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Airfield%20objects%20ticked_zpsjw5e4ala.jpg.html)

There are still a few more extra ones I was sent as well as the maintenance objects that still need to be added and unless the dead model is shown then some are still using the place holder dark texture for the dead model.  The next task is to complete each of those destroyed versions before moving on to the other objects I have.



Like the figures I will release a update once I actually have the dead model done.

Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on March 01, 2016, 02:52:29 AM
Pete, thanks so much for further investigating the issue with the vehicles not going through open hangars.
i really appreciate it, mate.
obviously, i don't expect you to go and fix every hangar now, lol - the main thing to me is that we now understand better why this happens, and can use this info going forward.
much appreciated, mate :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 01, 2016, 03:36:58 AM
Pete, thanks so much for further investigating the issue with the vehicles not going through open hangars.
i really appreciate it, mate.
obviously, i don't expect you to go and fix every hangar now, lol - the main thing to me is that we now understand better why this happens, and can use this info going forward.
much appreciated, mate :D


Hello Eugene, the above works with those objects of mine, obviously I cannot guarantee it will work with the particular hangar you originally enquired about and I do not have the time to take a look but here is the entry for the hangar shown:

Code: [Select]
[CoCommon]
NBlocks 1

[CoCommon_b0]
NParts 2

[CoCommon_b0p0]
Type Mesh
NFrames 1
Name Live0

[CoVer0_b0p0]
8.03044 -11.6316 -0.5 0.0 -2.14638e-007 -1.0
7.65795 12.3918 -0.500005 0.0 -2.18337e-007 -1.0
10.0764 12.3918 -0.500005 0.0 -2.14638e-007 -1.0
10.7747 -11.6316 -0.5 0.0 -2.10938e-007 -1.0
8.03044 -11.6316 4.16 0.0 2.18337e-007 1.0
10.7747 -11.6316 4.16 0.0 2.18337e-007 1.0
10.0764 12.3918 4.16 0.0 2.18337e-007 1.0
7.65795 12.3918 4.16 0.0 2.18337e-007 1.0
//8 verts

[CoNeiCnt_b0p0]
4
5
5
4
5
4
4
5

[CoNei_b0p0]
1
5
4
2
0
5
3
7
2
3
6
0
4
1
1
7
2
6
5
7
6
0
2
4
7
0
1
7
4
3
2
4
5
6
1
3

[CoFac_b0p0]
0 1 2
2 3 0
4 5 6
6 7 4
0 3 5
5 4 0
3 2 6
6 5 3
2 1 7
7 6 2
1 0 4
4 7 1
//12 faces

[CoCommon]
NBlocks 1

[CoCommon_b0]
NParts 2

[CoCommon_b0p1]
Type Mesh
NFrames 1
Name Live0

[CoVer0_b0p1]
-10.175 -12.2387 -0.5 0.0 -2.13742e-007 -1.0
-11.1859 11.7847 -0.500005 0.0 -2.18337e-007 -1.0
-7.92035 11.7847 -0.500005 0.0 -2.13742e-007 -1.0
-7.7402 -12.2387 -0.5 0.0 -2.09147e-007 -1.0
-10.175 -12.2387 4.16 0.0 2.18337e-007 1.0
-7.7402 -12.2387 4.16 0.0 2.18337e-007 1.0
-7.92035 11.7847 4.16 0.0 2.18337e-007 1.0
-11.1859 11.7847 4.16 0.0 2.18337e-007 1.0
//8 verts

[CoNeiCnt_b0p1]
4
5
5
4
5
4
4
5

[CoNei_b0p1]
1
5
4
2
0
5
3
7
2
3
6
0
4
1
1
7
2
6
5
7
6
0
2
4
7
0
1
7
4
3
2
4
5
6
1
3

[CoFac_b0p1]
0 1 2
2 3 0
4 5 6
6 7 4
0 3 5
5 4 0
3 2 6
6 5 3
2 1 7
7 6 2
1 0 4
4 7 1
//12 faces

If the hangar is a similar size then it should be okay but I think the hit box will actually need to touch the object to work, if you have that object you asked about as a separate item or can extract it then please do the test and report back. ;)

The text will need to replace the existing one in your objects mesh and once done you can just open it with mesh converter to see the placement in relation to the object.

I did actually add a little more info to your other thread on damage and shadows to the skyscrapers, not sure if you read it but please take a look.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 01, 2016, 05:33:38 AM
Mission_bug:

Send me a new PM at the Combat Ace website, and I'll find the missing hangar artwork for you.  Also, do you guys know how to attribute an AA gun so it works?  If so, I'll see if I can find my old collection of WW1 guns with crew.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 01, 2016, 05:53:26 AM
If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.  :-X
Thus will be easier to add a model of Windsock Moving Mod !   ;)
Tks !
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 01, 2016, 07:33:56 AM
Mission_bug:

Send me a new PM at the Combat Ace website, and I'll find the missing hangar artwork for you.  Also, do you guys know how to attribute an AA gun so it works?  If so, I'll see if I can find my old collection of WW1 guns with crew.

I will do that Geezer, thank you very much. 8)

As for the AA gun I have not actually done one, however, I have done a few armoured cars and various vehicles that use guns. ;)

The process would be the same I think in that besides the body of the vehicle it is necessary to detach the turret and gun to make three separate components then set it up in the correct IL-2 way with various entries for the java and technics files, there are certainly AA guns in this game so it can be done.


If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.  :-X
Thus will be easier to add a model of Windsock Moving Mod !   ;)
Tks !


Yes, I can do that request for you Gabriel no problem. ;)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on March 01, 2016, 07:58:52 AM
I'd say let Stalker do the damage textures. :)

These airfield objects look really amazing. Some airfield upgrades on the Somme maps will have to be made.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 01, 2016, 08:01:41 AM
If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.
Thus will be easier to add a model of Windsock Moving Mod !
Yes, I can do that request for you Gabriel no problem.
(http://gvla.perso.neuf.fr/Img_forum/hommage_P.gif)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 01, 2016, 08:53:35 AM
(http://gvla.perso.neuf.fr/Img_forum/hommage_P.gif)

Just for you. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2018_zps2e2gfgrh.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2018_zps2e2gfgrh.jpg.html)

For the moment this will be the only alteration, eventually I intend to do the Maintenance Shed without the tables and
other objects so that users can add what they want into their scenes, first though the dead models and other objects.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 01, 2016, 09:00:28 AM
Just for you.
:D
Beautiful gift!  ;)
Thanks !
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 01, 2016, 09:29:33 AM
(http://gvla.perso.neuf.fr/Img_forum/hommage_P.gif)

Just for you. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2018_zps2e2gfgrh.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2018_zps2e2gfgrh.jpg.html)

For the moment this will be the only alteration, eventually I intend to do the Maintenance Shed without the tables and
other objects so that users can add what they want into their scenes, first though the dead models and other objects.

Take care.

Wishing you all the very best, Pete. ;D

The platform on the roof is intended for an observer or an AA machine gun.

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 01, 2016, 10:20:54 AM
The platform on the roof is intended for an observer or an AA machine gun.
:D
Yes !  :D
This is also why it interests me!  ;)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 01, 2016, 11:51:49 AM
Hello guys, these objects are obviously inspiring some creative thoughts here as to their eventual use in the game. 8)

There are certainly many and varied ways of presenting the whole object and even utilising various parts in their own right. ;)


The Maintenance Shed is possibly the hardest of all the current objects to make a dead object of but it is done:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2019_zpshddyuurf.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%2019_zpshddyuurf.jpg.html)

It was necessary to detach the individual elements in the scene to create new objects which could then be turned over
and moved before being attached again to the main object.

Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 02, 2016, 02:45:20 AM
Hello guys, just a brief update. ;)

Geezer managed to find the missing texture for me to use on the Tent Hangar:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Update%202_zpsylw00ezr.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Update%202_zpsylw00ezr.jpg.html)

Here is Hangar 2 with a little damage:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Update%203_zpsqi129koq.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Update%203_zpsqi129koq.jpg.html)


Geezer sent me some images yesterday of the 3D models he mentioned of AA guns:


(http://s22.postimg.cc/hkwcrn7ox/msg_39531_0_26759600_1456848317.jpg) (http://postimage.org/)



(http://s7.postimg.cc/ozkrn6xbv/msg_39531_0_64040100_1456848329.jpg) (http://postimage.org/)


They would certainly be a most welcome addition to our game. 8)


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Alfie Noakes on March 02, 2016, 04:53:12 AM
Wow
The prospect of detailed, working WW I anti aircraft guns....
A dream come true  ;D
Many thanks for your combined work !

Cheers

Alfie
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 03, 2016, 02:53:43 AM
Wow
The prospect of detailed, working WW I anti aircraft guns....
A dream come true  ;D
Many thanks for your combined work !

Cheers

Alfie


Yes, I certainly agree Alfie, hopefully that might now happen if Geezer is willing. ;)


He asked me the other night about modding tools for IL-2 so maybe what he has seen here has stimulated his interest and he might come join in some time. 8)

It was unusual to have the question put to me by someone who like us has not been around the Il-2 game for years and it was surprisingly difficult to answer him other than give him a link to various threads and suggest he set up a IL-2 install, after all he would first have to take that rather laborious path of a new install and patching up, very tiresome for a newcomer who unlike us will not have numerous versions on our hard drives already patched up after years of playing the game. :(

Before even thinking about modding the sim it would certainly be necessary for him to gain a understanding of how mods are installed and used before he could set off along the path of IL-2 modding madness. :D

Anyway, I hope he does at least stay with us and develops a interest, that would be awesome to have someone with his obvious ability around here.


Well, the dead objects are now finished for this particular batch of buildings, here are some images:

Barracks:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%202_zps4u9xi5ms.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%202_zps4u9xi5ms.jpg.html)

Hanger one I think:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%201_zpsdblgznip.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%201_zpsdblgznip.jpg.html)

Hangar three:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%203_zpsrv8oepml.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%203_zpsrv8oepml.jpg.html)

And the whole family including the tent hangar and tent:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%204_zpsc1ro2kyp.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%204_zpsc1ro2kyp.jpg.html)


The models are far from perfect, there is only so many elements that you can remove and move so they are not as
convincing as something made from the start purposely to represent a destroyed building, however, if you do not
look to close they will hopefully be okay.


I will try and upload today or tomorrow hopefully all being well. :)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on March 03, 2016, 05:21:54 AM
Hello guys, these objects are obviously inspiring some creative thoughts here as to their eventual use in the game. 8)

There are certainly many and varied ways of presenting the whole object and even utilising various parts in their own right. ;)
The Maintenance Shed is possibly the hardest of all the current objects to make a dead object of but it is done:

-http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2019_zpshddyuurf.jpg

It was necessary to detach the individual elements in the scene to create new objects which could then be turned over
and moved before being attached again to the main object.

Take care.

Wishing you all the very best, Pete. ;D

I really like seeing this Maintenance Shed with all of the needed equipment under the roof. It is lovely.
It will be very useful also for many WW2 airfields, in Europe as well as in the Pacific.

You have done some really excellent destroyed versions of them. (http://www.freesmileys.org/smileys/smiley-eatdrink004.gif) (http://www.freesmileys.org/smileys.php)  I also like those very much.
With the right textures, they will also look beautiful just as they are, on their own in some corner of an airfield
as if some bombers had done some damage to the airbase recently.

You are a superb artist with the 3D-modeling Pete. (http://www.freesmileys.org/smileys/smiley-gen053.gif) (http://www.freesmileys.org/smileys.php)  My enthusiastic applause to you.

I would also like to give out a big THANK YOU (http://www.freesmileys.org/smileys/smiley-gen053.gif) (http://www.freesmileys.org/smileys.php) to Geezer and his wonderful looking new models with those men on the AA-guns.
They would also come in very handy in WW1 and WW2 scenes to replace the very old and outdated 3d-model versions we have.
I really hate to see the old "all square-looking" models from the old game in these New versions of the IL2+Mods game versions.

Everything is looking so much nicer now and looking more realistic than before.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 03, 2016, 08:49:13 AM
I have good news and bad news.

About 5-6 years ago, I looked into modding IL-2 but chose Third Wire instead because it was more accessible and more flexible.  I took a quick look at all the screwing around necessary to get IL-2 to run, and decided nothing has changed.

The good news is I have found most of the WW1 AA guns stuff, and will put a package together for Mission_bug soonish.

(http://s1368.photobucket.com/user/robertpattison/media/Austrian%20AA%20MG_zpsix6ys9zu.jpg.html)

(http://s1368.photobucket.com/user/robertpattison/media/British%20AA%20MG_zps2pigs7f4.jpg.html)

(http://i1368.photobucket.com/albums/ag189/robertpattison/French%20AA%20MG_zpsj14tb2rg.jpg)

(http://i1368.photobucket.com/albums/ag189/robertpattison/Italian%20AA%20MG_zpsxrxc1imo.jpg)

(http://i1368.photobucket.com/albums/ag189/robertpattison/German%20AA%20MG_zpsqr7z4brh.jpg)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on March 03, 2016, 09:11:53 AM
Hi Geezer
if you do ever decide you want to get into IL-2 modding at some point, just let me know - i'll open a spot in the superschool for you, no problem.
i realise, compared to some more mod-friendly sims, that IL-2 modding can be a rather complicated business.
this is just the nature of this particular beast, as it was never intended to be modded, so most of the tools we have, had to be obtained in a 'by hook or by crook' manner, lolz.
that said, we have managed to either get or create many tools we need to make things a little easier - but it's still a tricky path.
anyway, the door is open for you, should you decide to get more involved.
i'll also take this opportunity to thank you for the great additions you've shared with us so far, they are hugely appreciated! :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 03, 2016, 09:55:23 AM
Thanks for your consideration - I've learned to never say never so I might get interested in IL-2 modding someday.  Below are two shots of aircraft - Falco and Gladiator - that I made, flying in First Eagles.

(http://i1368.photobucket.com/albums/ag189/robertpattison/img00091_zpsnxxzz0cg.jpg)

(http://i1368.photobucket.com/albums/ag189/robertpattison/img00252_zpsqql5y6ry.jpg)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 03, 2016, 10:46:05 AM
I have good news and bad news.

About 5-6 years ago, I looked into modding IL-2 but chose Third Wire instead because it was more accessible and more flexible.  I took a quick look at all the screwing around necessary to get IL-2 to run, and decided nothing has changed.

The good news is I have found most of the WW1 AA guns stuff, and will put a package together for Mission_bug soonish.



Sorry to know you decided against adopting IL-2 as your second game Geezer, you are right it is a difficult thing to mod but fun though. :(

I look forward to seeing the AA guns, those will be a new challenge for me as I am not sure they will follow the rules for other stuff I have added. 8)


Boy does that Gladiator look sexy, I do hope you will change your mind one day about modding IL-2, I have had a look at that and your other aircraft projects, they are awesome work. ;)


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 03, 2016, 12:55:02 PM

Boy does that Gladiator look sexy, I do hope you will change your mind one day about modding IL-2, I have had a look at that and your other aircraft projects, they are awesome work. ;)


The "problem" is old age. :(

My tag says it all - I'm 70 yo and don't learn as quickly as I used to.  That makes taking on IL-2's bewildering collection of workarounds very time consuming.  If someone could provide a step-by-step procedure without the usual ambiguities I might give it a try, as I do have a copy of IL-2 1946 laying around someplace.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 03, 2016, 01:25:51 PM

The "problem" is old age. :(

My tag says it all - I'm 70 yo and don't learn as quickly as I used to.  That makes taking on IL-2's bewildering collection of workarounds very time consuming.  If someone could provide a step-by-step procedure without the usual ambiguities I might give it a try, as I do have a copy of IL-2 1946 laying around someplace.


Old age is no bar Geezer, 70 is just the time to start enjoying yourself especially as I would think you are certainly now retired from what the day
job was and able to utilise your free time for the best things in life. 8)


The game itself does not actually need to be complex from a modding point of view, it depends on what you feel you want to add. ;)

Once you have a game that is up to date and equipped so you can actually add things to it you can have your input as simple or hard as you feel ready for.

The aircraft and their complicated lods and dead models are top of the scale both in 3D terms and if you wish to do java work, however, there can be a huge difference in complexity between the WWI types and the jets.

The objects of yours are at the easier end as far as actually getting them into the game once you have done the 3D, no issues there for you.

Obviously if you want to do moving vehicles and have them shoot at things it gets a little more involved, but if you just wanted to add your objects in the way I have then I can certainly take you through that, you would just need the relevant tools applicable to your 3D programme, primarily here those that can afford it use 3dsmax and others like me make do with gmax. 

As far as getting your game to the modded state from the IL-2 1946 disk all that is usually available at M4T and here, only issue is download time because there are a few years worth. :D

You will find the mod activators here and all the help you might need to add them.

Best bet I think would be to get yourself a working version first and see if it floats your boat and if so move on to using the mods first, that way you can just enjoy every body elses hard work and let them do all the stress.

Anyway, I have now added the buildings to the download thread so we here can all enjoy your hard work. ;)

Take care of yourself.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on March 03, 2016, 02:24:26 PM
Hi Geezer ... i'll also take this opportunity to thank you for the great additions you've shared with us so far, they are hugely appreciated! :D

+10! Yes, indeed. You have given very generously, and for this we are all VERY thankful. Amazing job. You are a true 3d artist!  ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Geezer on March 04, 2016, 05:41:14 AM

Once you have a game that is up to date and equipped so you can actually add things to it you can have your input as simple or hard as you feel ready for.


FYI, I am a retired aerospace engineer with three decades' worth of experience in using complex software.  That is why I chose not to mod in IL-2.  As you yourself pointed out, the game system was not designed to be mod-friendly and I won't waste my time coping with unnecessary software problems. 

How you spend your spare time is your business, and I wish you every success with IL-2.  Using the very same yardstick, how I spend my time is my business and your transparent fanboy attempts to get me to mod IL-2 are mildly annoying.  Consequently, I will no longer communicate with you or visit this website.  Goodbye and good luck.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 04, 2016, 06:12:17 AM
Hello Geezer, there was no intent in any way to insult or persuade you in any way, I appolgise if that is how it is perceived it was not intended to be so.

You said many weeks ago that you had no intention of getting involved and I accepted that, you did though also ask me about how to go about it the other day so I tried to point you in the right direction without knowing what if any experience you have of this game or your past life experiences, sorry if you felt in any way upset or offended by anything I have done or said.

Anyway that aside, thank you very much for all you have done for us here, it is greatly appreciated.

Good luck in all your future endeavours.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on March 04, 2016, 06:52:26 AM
I dont see the problem. I modded many games and usually it was the same as in il-2 1946: place a folder at a specific location and sometimes edit one or more textfiles.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on March 04, 2016, 08:34:27 AM
 :-X        :-X         o_O       
Hei Geezer ....... have you ate a toad   ?
I honestly do not understand all this touchy ...
Anyway thank you for your wonderful work and the time you have dedicated to us !!
Good luck .. (sometimes the Google translator creates some misunderstanding .. it may be a problem of translation ..)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 04, 2016, 11:19:04 AM
I dont see the problem. I modded many games and usually it was the same as in il-2 1946: place a folder at a specific location and sometimes edit one or more textfiles.

That is true if you are just going to install a mod from a available link Istvan, download, install the folder, add the necessary text entries, that is the experience of guys who just want to play with the mods that have already been created for them. ;)


In creating that mod itself things can actually get rather complex and very frustrating which is why most mods here are made by groups of individuals rather than individually.

Let us look at jet war for instance, at the upper end of the complexity ladder are the guys like Mike and Western who actually have to do the java coding to make everything function correctly in the simulation, I am sure you would agree that is a world away from just dropping in a folder and adding a text line.

To make those jets work requires countless hours of coding, 3D work, texturing and testing but Joe Bloggs like me can just unzip all that hard work, dump the package into the SAS folder and add what the team reccommends in the form of text entries and any relevant mods needed to make it work.

So to the figures that Geezer allowed me to use, at the upper end is the complexity of creating the 3D model and mapping and texturing, not to mention the conversion of those meshes into a format I can use. 

I am at the intermediate or lower end of the scale shall we say and I use that work that has most likely taken a long time to complete and within a few hours depending on whether it is a single item or not I can then convert it and extract to a mesh before putting it together in a folder with all the necessary parts to make it function. 

Following testing we then get to your scenario, it is uploaded and Joe Bloggs adds it to his install, hopefully correctly and it works, happy days.

Now Geezer as we now know is a software engineer so he will be able to do all that himself from start to finish as do the likes of Western and Dreamk but the cost in time and effort is incalculable.

So you can see why I say the simulator can and is in some ways very complicated yet in others not so.

Hence you then need to make that decision as to whether you just want to play or mod, if you want to mod then some things are simpler than others irrespective of the ability you might have and you need to decide where you want to fit within the big picture and how much time you can give.

Anyway, my throat is dry from all that talking and I am going to retire to the fridge and liberate a cold beer. :D

Bye the way, was that grain Silo okay, did it work for you?

Take care.

Wishing you all the very best, Pete. ;D



Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 05, 2016, 06:02:43 AM
Hello guys, I am now going to move on to this set of objects. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20ticked_zpsstzoedek.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20ticked_zpsstzoedek.jpg.html)

Here is the main item of that particular collection, Maintenance Cart:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%206_zpscyxtehvl.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Object%206_zpscyxtehvl.jpg.html)


All the other items you already have with previous uploads so I will not be posting images of them as I go only once
they are all done.

These individual items will give you the opportunity to place them where you wish in your scenes and will each also
have their own destroyed versions.


Take care.

Wishing you all the very best, Pete. ;D
 

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on March 05, 2016, 10:41:42 PM
Thanks for your answer Pete. The important thing is that we can put our hands on these wonderful objects in IL-2. :)
Today I released DBW1916 v4 but I already see the material for the next patch :)

Btw the Stalingrad Grain Elevator works great, thanks for the help with that one too!
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 09, 2016, 03:32:47 AM
Hello guys, the individual items and their destroyed objects are now done. ;)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update_zps6zitwm0g.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update_zps6zitwm0g.jpg.html)

Thirteen separate items I think there are that can now be applied as you wish.


I also added a version of hangar03 and the maintenance shed without objects so you can create your own scenes as well
as use the originals as they were intended:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%202_zpszbzngdn2.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%202_zpszbzngdn2.jpg.html)


I will try and pack these up and update the link later before I then continue to add a folder of extra stuff I was sent that if memory
serves me is about eight more objects.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Poltava on March 09, 2016, 04:35:19 AM
Great stuff! Thanks for your (and Geezers) invaluable efforts here!  ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on March 09, 2016, 08:01:11 AM

WOW!Such nice models (http://www.freesmileys.org/smileys/smiley-happy096.gif) (http://www.freesmileys.org/smileys.php)

I really like that wooden engine crane.
We already have a nice metal one, but no wood style crane. Very good idea and very useful.
THANK YOU !
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 10, 2016, 06:56:54 AM

WOW!Such nice models (http://www.freesmileys.org/smileys/smiley-happy096.gif) (http://www.freesmileys.org/smileys.php)

I really like that wooden engine crane.
We already have a nice metal one, but no wood style crane. Very good idea and very useful.
THANK YOU !


Maybe I should also make that crane a separate object Max, right now it is part of the maintenance shed. ;)


Anyway, work continues to add some objects you might not have seen yet.


AA and MG pit along with a fuel pump:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%203_zps9vpoodwv.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%203_zps9vpoodwv.jpg.html)

Not sure if the fuel pump should be part of another object or have other objects attached to it such as flexible pipes but that is
all I actually have so it might be necessary to make some object hoses to go with it.

This is what will be Hangar Four when you get it:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%204_zps5gmhs1um.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%204_zps5gmhs1um.jpg.html)

It is certainly a very impressive looking building.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on March 10, 2016, 08:42:31 AM
Thanks for the update, very nice. Putting these into maps and missions will keep me busy for months. :)
Not to mention that they can be turned into several new objects by using different textures.
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on March 10, 2016, 10:32:41 AM


AAAH! A fuel Pump ! That is great !
We have not had a good fuel pump in years.

I have tried making some in the past using a 2d-file but it looks too flat, its not in 3d-style.
This will be very useful. My aircraft are always out of gas  ;D

Thank you once again
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: propnut27 on March 10, 2016, 03:00:13 PM
I did a little test mission on DBW16, and I was very impressed with this group of objects. A thousand thanks to you, and to geezer for his talent and generousity.

Gil
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 11, 2016, 02:17:46 AM
Hello guys, here is a update showing the last of the objects Geezer sent to me. ;)


Hangar 5:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%205_zpskyepvobn.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%205_zpskyepvobn.jpg.html)

Repair shop:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%206_zpsjcskjvuo.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%206_zpsjcskjvuo.jpg.html)


Supply building:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%207_zpsmcewr3ij.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%207_zpsmcewr3ij.jpg.html)


And finally, Tall Maintenance stand along with the Maintenance Shed hoist now as a separate item:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Objects%20update%208_zpsqmyjgacy.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Objects%20update%208_zpsqmyjgacy.jpg.html)


All that is left to do now is make the destroyed version for each of these and upload them for your enjoyment.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Plowshare on March 11, 2016, 09:02:08 AM
Mission_bug:

All this stuff is absolutely great. I've downloaded and installed everything you've given us so far.

The best thing about all these things is that, while you're saying it's WWI, I'm using it all just fine in WW2. Buildings don't have a specific time frame and even your objects that might be termed "temporary" would probably be rebuilt in WW2 as the materials would still be available and the technology wouldn't have changed that much - particularly for those far-off places that didn't have access to up-to-date materials and technology.

The only things I don't use (I'm in the South Pacific with the USMC) are the obviously WWI pilots and the RAF officer. I've repainted a few of the figures into USMC Class "C" uniforms and many more into their green dungarees. I've run into a problem when you changed the meshes and gave us the new heads - I now need to go into the new SCWHead.tga files and redo the caps. Of course, because of the wrong head gear for general work, I'll be using the bare-headed fellas more than anything else.

Keep up the great work.

Bob
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: max_thehitman on March 11, 2016, 10:43:26 AM


FANTASTIC ! (http://www.freesmileys.org/smileys/smiley-fc/party.gif) (http://www.freesmileys.org/smileys.php)

I will be looking forward to using those lovely new buildings and hangars.
The extra stand and the Maintenance Shed hoist is also a real treat. Great models for creating many new airfield scenes (dioramas).


Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: SAS~Malone on March 11, 2016, 10:51:40 AM
we really are being spoilt rotten with all these super useful new objects :D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 11, 2016, 04:07:44 PM
Mission_bug:

All this stuff is absolutely great. I've downloaded and installed everything you've given us so far.

The best thing about all these things is that, while you're saying it's WWI, I'm using it all just fine in WW2. Buildings don't have a specific time frame and even your objects that might be termed "temporary" would probably be rebuilt in WW2 as the materials would still be available and the technology wouldn't have changed that much - particularly for those far-off places that didn't have access to up-to-date materials and technology.

The only things I don't use (I'm in the South Pacific with the USMC) are the obviously WWI pilots and the RAF officer. I've repainted a few of the figures into USMC Class "C" uniforms and many more into their green dungarees. I've run into a problem when you changed the meshes and gave us the new heads - I now need to go into the new SCWHead.tga files and redo the caps. Of course, because of the wrong head gear for general work, I'll be using the bare-headed fellas more than anything else.

Keep up the great work.

Bob


Yes they are very much applicable to most theatres within the game Bob irrespective of how they were first intended, glad you are putting them to good use and I look forward to seeing that skin art of yours. 8)



FANTASTIC ! (http://www.freesmileys.org/smileys/smiley-fc/party.gif) (http://www.freesmileys.org/smileys.php)

I will be looking forward to using those lovely new buildings and hangars.
The extra stand and the Maintenance Shed hoist is also a real treat. Great models for creating many new airfield scenes (dioramas).



Glad you are happy with them Max, there are endless possibilities for their use and I am sure you will put your artistic talents to
good use in creating many of those. ;)


we really are being spoilt rotten with all these super useful new objects :D

You guys are worth making the effort for Eugene, put them to good use and enjoy. :)


The last objects Geezer sent to me have now been uploaded in the release thread so go get em. ;)


Take care of yourselves.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: stanislao on March 12, 2016, 06:02:59 AM
 ;D     ;D      ;D       ;D       ;D      ;D      ;D       ;D       ;D
Thank you so much for your great work of translation and for the brilliant changes that you've added. This is the lifeblood of this timeless flight simulator and is the daily bread for all of us fans ... Thanks again !!

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 12, 2016, 02:14:33 PM
Thanks Pete for these pack !  :) :)

(http://img4.hostingpics.net/pics/370791RAFBarrack.jpg)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: cgagan on March 12, 2016, 02:36:36 PM
You're doing a great job Pete!!!! 8)
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 12, 2016, 03:37:18 PM
;D     ;D      ;D       ;D       ;D      ;D      ;D       ;D       ;D
Thank you so much for your great work of translation and for the brilliant changes that you've added. This is the lifeblood of this timeless flight simulator and is the daily bread for all of us fans ... Thanks again !!



You are welcome stanislao, glad you like them and I hope you will put them to good use. ;)


Thanks Pete for these pack !  :) :)


Gabriel that just looks so awesome, please upload it for all of us. 8)

You're doing a great job Pete!!!! 8)

Job done now Costas, hope you will put them to good use. ;)


Take care guys.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: vpmedia on March 13, 2016, 05:02:22 AM
I added the latest objects, all seem to work fine. As others said they're really good for both ww1 and ww2.
Thanks for all these great mods you've released. :)

Cheers
Istvan

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 13, 2016, 04:47:12 PM
The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!  :-[

(http://gvla.perso.neuf.fr/Screens_Tempo/RAF_Barrack2.jpg)

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 15, 2016, 05:56:11 AM
I added the latest objects, all seem to work fine. As others said they're really good for both ww1 and ww2.
Thanks for all these great mods you've released. :)

Cheers
Istvan



Glad all is good for you Istvan. 8) 

With the exception of the pilot figures all the other objects as you say are usable for various periods so are very usefull for all kinds of scenes.

The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!  :-[



The idea is certainly worth merit Gabriel even if it does not quite appear as you hoped it would, possibly a machine gun and figure would be an
idea as the images posted by Geezer showed. ;)

Take care.

Wishing you all the very best, Pete. ;D

Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Epervier on March 15, 2016, 07:28:34 AM
The idea of the AAA on a house is interesting... but ...
I have found that the Flak30-20mm willing to pull in the same conditions as the ground!  :-X
But the effect does not satisfy me!
The idea is certainly worth merit Gabriel even if it does not quite appear as you hoped it would, possibly a machine gun and figure would be an idea as the images posted by Geezer showed.
I tested with the AAA guns "Maxim" (1 or 4).
The behavior is random:
- Do not react... or ...
- React too late ...

Even removing the "collision-box" of the house the reactions are not "healthy".  :-[
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: Mission_bug on March 16, 2016, 05:36:57 AM
I tested with the AAA guns "Maxim" (1 or 4).
The behavior is random:
- Do not react... or ...
- React too late ...

Even removing the "collision-box" of the house the reactions are not "healthy".  :-[

Sorry to know that your testing is not working as you intended, maybe the chimneys are some kind of obstruction to how the guns
find and track a target and that is the cause of the behaviour you mention. :(

Looks like the platform will just have to be used for observation rather than defence. ;)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
Post by: CzechTexan on September 24, 2016, 08:56:24 PM
Where is the link to these new objects?
I know they are in the vp Modpack but users who do not have the vp Modpack need a link  ;)

Edit:  found them here:  https://www.sas1946.com/main/index.php/topic,50392.0.html