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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Heavies => Topic started by: Ranwers on May 15, 2016, 10:27:27 AM
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(http://i1072.photobucket.com/albums/w368/Ranw5/hali_zpsgqltewhu.jpg) (http://s1072.photobucket.com/user/Ranw5/media/hali_zpsgqltewhu.jpg.html)
Long time ago I made franken Halifax. It was one way for export in to game new planes.
I must say that was one of best my franken plane :P
Now I made brand new model of Halifax with new loadouts.
Instal:
1) Remove any previous mod of Halifax
2) Instal mod in #SAS folder
=========== AIRPLANE =============
DOWNLOAD >New Halifax (https://www.mediafire.com/?gadu5q1q127h98p)
===============================
For base game versions 4.11.1m and earlier an additional weapons supplement pack is required since these game versions miss two bombs (1000lb GP and 4000lb HC).
The additional "rebels" weapons are available here:
https://www.mediafire.com/download/aaata8p2ss0a5dh/Halifax_BMkIII_Weapons_Supplement_2016-05-15.7z
By:
SAS~Storebror - master of classes, loadouts, fm
Ranwers - tinsmith ;)
Thanks to:
barnesy12 - pilots from Sunderland
PA_Jeronimo - gear
1C for code
Enjoy
(http://i1163.photobucket.com/albums/q553/az9157/az9157148/il2fb202016-05-162015-58-00-614.jpg~original)
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I cannot believe my eyes ! o_O AMAZING!!
A brand new model Halifax !! HURRAY !!!
This is a great gift Ranwers! Thank you so much !
BEAUTIFUL Aircraft and 3d-model
(http://i.imgur.com/G5JpiqC.jpg)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WARNING ...
For those people using this extra mod in their game...
Bomber Crew Mod update for UP 2.0 - by Slikk (which also works in the 4.12 game version)
---- https://www.sas1946.com/main/index.php/topic,3997.msg137876.html#msg137876
Erase (or disable the folder with a "-" minus sign) of the Halifax folder inside that pack.
--- It will effect all of Ranwers new pilots for this new bomber version of the Halifax.
This bomber uses high-resolution pilot models with "blinking eyes" ;D It is kind of scary watching the rear gunner looking at you. LOL
Keep Calm and Carry on.
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Dear Ranwers,
what happens if I install your Halifax on top of CUP20?
Congratulations and best regards.
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That's really a beautiful new model ! Nightfighting will become more and more immersive, and maybe I could get tempted by some RAF Bomber Command night missions :D Congratulations !
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Superb job!!!! Many thanks for sharing, 8)
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BIG THANK YOU! GREAT WORK! CONGRATULATIONS!
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Thank You Ranwers!
(https://s-media-cache-ak0.pinimg.com/736x/44/4e/9e/444e9e6b172520c5091cd9817162cc00.jpg)
Kopfdorfer
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Excellent. It was an A/C requiring an overhaul for a long time...
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Master wonderful work.
Thank you very much. ;D
Regards.
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Thank you verymuch.
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Ranwers, really cool job on this one, I have been reading a good bit about the Halifax and it has become a favorite of mine. This rework is really appreciated! Thanks for all you do. :)
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One of my favourite bombers made even better. Thank you very much for this Ranwers. ;D
Cheers,
Ont_R
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awesome!
big thanks, Ranwers - much appreciated, mate :D
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Wonderful! Thank you very much, Ranwers :)
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AMAZING!!!,thank you Ranwers&Co
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Very nice ! Thank you very much Mike & Ranwers !
But...
I do not have time to test ... but I am surprised to see a single icon (412)! ;)
Because I know:
+ Mike never does things by halves!
+ There are no glaring inconsistency in the code!
+ The external FM seems compatible with all versions!
= I am convinced that the Rebels 409 (and Privateers) can use this Mod! 8)
Only UV2 users will notice a slight phase shift in engine noise ... if they have a musical ear! :P
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Very good job, Ranwers ...! 8)
Now we need skinners ... :P
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This is a lovely new model of the highest quality. Many, many thanks. It seems to work all right in my CUP installation.
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Many thanks Ranwers,
I am a big Bomber Command fan, so very very pleased to seeing this. The old 'Halibag' was showing its age. Really appreciate your ongoing support for this game.
sparky
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Excellent work (as usual!). Thanks for these heavy beauty.
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Super! Thanks Ranwers! :)
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Seems to work in DBW 410 (I did not test all loadouts, though...) !
THANKS !
Also, works in CUP-WAW. The other Halifax (B MkI and B MkII) do not seem to be affected, and are still flying (with old 3d of course...).
So... Epervier was right !
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Good 3D.
Pleasant heavie, smooth & easy handling, high quality.
Thanks a lot.
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Dear Gaston,
could you kindly tell me how to install the new halifax in WAW. There is already a Halifax Mk III. What should I remove? The weapons are not the same, should I remove the old one. May I install the folder inside the WAW folder just like that? I wouldn't like to damage my IL2.
Thank you and best regards.
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how to install the new halifax in WAW. There is already a Halifax Mk III. What should I remove?
Nothing to remove, basically just adding the folder in #WAW should give you the new 3D. The 'old' Halifax mod is located in some SFS file, so you won't 'damage' it but you can't either remove it easily.
Anyway, I wouldn't do it, because there are 11 conflicting files between this new Halifax mod and WAW classfiles (maybe related to the previous Halifax mod, I did not check). It could result in loadout not working properly ; the best way would be to ask for this Halifax to be added in a future WAW update (there is already a thread dedicated to this kind of purpose (https://www.sas1946.com/main/index.php/topic,45237.msg559769.html#msg559769)) to replace the old one, probably resulting in a modified SFS file.
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:) Thanks Ranwers!
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Great work mate :P
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Great work mate :P
Where skrins ?
;)
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Thanks for this great Halifax rehaul Ranwers, a true piece of art.
Some remarks from my side:
The classes, FM etc. are made with compatibility in mind.
This mod is supposed to work on any base game version, be it 4.09m or 4.13.1m or anything inbetween.
Of course it's also supposed to work on CUP, VP Modpack, DBW, UP3, HSFX etc.
Classfile "conflicts" are not real conflicts, just as a matter of case in games like CUP where the Halifax and the regarding weapons are already present, naturally the classfiles will overlap.
Nevertheless it's safe to use the ones from this mod, they should cause no issues.
You need the SAS Common Utils to use this mod.
If you have CUP, Modact 5.x, Modact 6.x or UP3 plus Patch Pack, then you already have them by default.
For all other game versions including VP Modpack please add the SAS Common Utils to your game.
They have no issues or overlaps with anything else from any game version so it's risk-free to install them to any game you have.
At the end of the loadout options list you'll find the "old" entries from previous Halifax B.Mk.III versions for backward compatibility reasons.
They're tagged "nha" (not historically accurate), I think's it's self explaining.
Take care when using the 4lbs Incendiary loadout, especially the salvo version, when using large flights.
Each plane carrying 4lb Inc. has 1350 (!) bombs on board, so depending on your CPU/GPU combo you might exceed your PC's specs quite soon.
Some screenies:
I am the god of hellfire...
(http://s32.postimg.cc/j5v1ojoyd/2016_05_16_02_41_43.jpg) (http://postimg.cc/image/8vsmpaz2p/full/)
...and I bring you...
(http://s32.postimg.cc/boh8vla1h/2016_05_16_02_44_34.jpg) (http://postimg.cc/image/boh8vla1d/full/)
FIRE!
(http://s32.postimg.cc/jwnrubrbp/2016_05_16_02_48_15.jpg) (http://postimg.cc/image/mqqx7rtht/full/)
Best regards - Mike
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Oh my god!!!
When Ranwers is silent you know some big surprises are coming!!!!
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(http://i1163.photobucket.com/albums/q553/az9157/az9157148/il2fb202016-05-162015-57-44-941.jpg~original)
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That's ok !
Thanks Steven :)
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Tartenmuche... I did exactly what Gastrasz said before... just put the plane's folder in WAW, et voilà !
Of course, I did not take the time to test every loadouts, but I flew it for a while, and it was working fine.
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Well there I got a new reason for dusting off my IL 2 install, many thanks Ranwers , I am very grateful
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Hi, I put it in sas modact 5.30 4.12 and it does not show up. Just starts at ground level with no pit or movement and no model whatsoever. I have common utils in there. Is there another file we need?
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Wow! I'll create my own JSGME install into my CUP and wait for #WAW21 ?? Fantastic work Ranwers
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Dear all,
It works with CUP20. I couldn't find the bombsight.
Regards.
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Hi:
works OK under my 4.09 install. :)
Thank you Ranwers for this nice release !! :) :) :)
All the best.
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Outstanding update, thank you very much to all involved, greatly appreciated. 8)
Wishing you all the very best, Pete. ;D
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Wow. That's a massive improvement over the old Liber-Fax. Well done!
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It works with CUP20. I couldn't find the bombsight.
You'll have to inactivate the 11 classfiles from the old version in your #WAW/Classfiles-ObjectsAir folder and everything will be fine again.
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Or you do like me : rename the Halifax folder in a way that it is first in line...
I renamed it : !00_Halifax BMkIII_412 et voilà !
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Dear Gaston
must it be the very first because my WAW folder starts with:
!!Stabs4all
!_AerialTorpedo_class_upgraded
!0000_Aircraft_Options
Regards.
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It should be OK as I told you... have a try !
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It doesn't work in my SAS 4.12 installation. Doesn't show up in QMB and FMB and I thing I don't have another Halifax.
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Beautiful mod Ranwers! Thanks very much.
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It crashes if I want to switch from cockpit view to the bombardier position.
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
at com.maddox.il2.objects.air.CockpitHalifaxBMkIII_Bombardier.doFocusEnter(CockpitHalifaxBMkIII_Bombardier.java:47)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:331)
at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:3070)
at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:3024)
at com.maddox.il2.game.AircraftHotKeys.access$700(AircraftHotKeys.java:101)
at com.maddox.il2.game.AircraftHotKeys$48.begin(AircraftHotKeys.java:3142)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.game.AircraftHotKeys$46$1.doAction(AircraftHotKeys.java:3112)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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That's because your game is missing the SAS Common Utils (https://www.sas1946.com/main/index.php/topic,40490.0.html).
Best regards - Mike
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I renamed the folder do be the first in line, but still not working in my SAS 4.12
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The Halifax installed smoothly in my CUP WAW20, which has been working great. However, when I tried to run a test flight in FMB the plane is on my air.ini list, but won't show up on my maps. It's not being recognized for some reason.
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Little bug...
If only the rear gunner is dead, its turret continues to shoot.
If the rear and dorsal gunners are dead, everything looks good.
Strange!
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Hi'
Thank you for a beautiful "Hallibag". Is it possible to get some Containers for dropping weapons for the resistance fighters ? Thank you
Benno
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Is it possible to get some Containers for dropping weapons for the resistance fighters ?
Sorry Benno but I've got no clue what you mean.
Best regards - Mike
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He speaks of Supply Containers like these ones - they are a core part of the French Resistance ethos:
(http://s32.postimg.cc/gklqqqzt1/CONTAINER_CLE_Mk_III.jpg) (http://postimage.org/)
(http://s32.postimg.cc/ptnx0v8p1/Container_Type_C_H.jpg) (http://postimage.org/)
(http://s32.postimg.cc/cyfxe3tfp/Wicker_Panniers_and_Harness_Plans_1.jpg) (http://postimage.org/)
(http://s32.postimg.cc/wbpnmptj9/1942_Welbike_For_Sale_in_Container_resize.jpg) (http://postimage.org/)
(http://s32.postimg.cc/e3jmucblx/a4paraouv.jpg) (http://postimage.org/)
(http://s32.postimg.cc/enynx14ud/British_Container_D_400mm_L_1700mm_W_30kg.jpg) (http://postimage.org/)
(http://s32.postimg.cc/s2bqt2bid/CLE_mk3ep1.jpg) (http://postimage.org/)
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Little bug...
If only the rear gunner is dead, its turret continues to shoot.
If the rear and dorsal gunners are dead, everything looks good.
Fixed !
Better code is :
public void doKillPilot(int i) {
switch (i) {
case 1: // '\002'
FM.turret[0].bIsOperable = false;
break;
case 2: // '\003'
FM.turret[1].bIsOperable = false;
break;
case 3: // '\004'
FM.turret[2].bIsOperable = false;
break;
}
}
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Hello Ranwers,
thank you very much for the wonderful Halifax rework.
The MkIII bomber runs flawless in my (huge) 4.10 & DBW & UV3. 8)
Best regards, Gerhard :)
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still not working for me. Its listed but not in selection screen, there is no model. 4.12 5.3 modact.
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log.lst please
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Hi Ranwers, thanks a lot for this great update. It has the same 'feeling' as your DO-17, frail and sturdy at the same time, very realistic IMHO. Wonder if you could do the same magic on the Fokker G-1? That one is due for an update as well.
https://www.sas1946.com/main/index.php/topic,44153.msg495394.html#msg495394
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I had the same problem that dsawan have in my SAS 4.12. The log.lst showed this error : ERROR: Can't open file '3DO/Plane/HALIFAX-B-Mk3(Multi1)/Disc.mat. There was not a mat file Disc into the folder, only Disc1. So I made a copy of this file and renamed it as Disc. It worked, but we must have both files Disc and Disc1, I don't know how
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I mean, I don't know way. But still have this problem with the front gunner gunsight:
(http://s32.postimg.cc/ca2i5gugl/front_gunsight.jpg) (http://postimage.org/)
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I had the same problem that dsawan have in my SAS 4.12. The log.lst showed this error : ERROR: Can't open file '3DO/Plane/HALIFAX-B-Mk3(Multi1)/Disc.mat. There was not a mat file Disc into the folder, only Disc1.
Reload the archive and check!
I had the same case!
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Yes, I downloaded the new version and it works, because it has the mat file Disc that was missing in the previous version. But I still have the problem with the front gunner gunsight. Thank Epervier
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But I still have the problem with the front gunner gunsight.
I can not help you further. :-X
For this type of aircraft me first reaction is to make it AI only ! 8)
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Hi Ranwers, well this is strange, I had your fraken Halifax working fine, then found your new one and it has aircrew sticking out of the tail position, nose, and just below the cockpit. Also it crashes when changing positions within the aircraft and mores the pity HSFX 4.12 wont let you use any of the paint jobs provided in the link in post one
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hi, working in 4.12 5.30 after downloading the new version or redownloadign again.
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... and mores the pity HSFX 4.12 wont let you use any of the paint jobs provided in the link in post one
... this is because although in 1024x1024 they are 24 bits ...
You need to convert them in 8 bits (256 colours) ...
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Hi Ranwers, Thanks so much , this mod is MAGNIFICENT!!!!! I have been waiting for a proper Halifax For years! A beautiful job and a fantastic damage model too.
I don't know how you do it !
Cooooooooooooooooooooooooool!
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ALSO reccomended...
Erase and remove the old Halifax stationary aircraft lines and Technics lines from your ini. game files.
Those were for the old version.
o_O
This is the Halifax static in my 4.12 game Max, nothing has been changed. ;)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Halifax%20static_zpsbvhambae.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Halifax%20static_zpsbvhambae.jpg.html)
The 3d model has changed but the air line remains the same and as the static uses that entry there should be no problems.
Wishing you all the very best, Pete. ;D
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Thank you Mission_Bug Pete, I did not know that.
I thought you needed to create a new stationary.
OOOps... I erased mine :-[
Can you spare a static version link ?
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... here is what you need Max ... ;)
https://www.sas1946.com/main/index.php/topic,37950.0.html
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A radio compass would be great.
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All I can say is WOW!!!
Beautiful work m8 8)
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Hi'
A real beauty , thank you Ranwers :-*
Benno
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I had a somewhat odd experience installing the Halifax. I am 4.09, 2.01, and after the raving reviews I shouldn't have had any problems. I immediately got a 60% CTD, so reluctantly removed it again. Restarting the game gave a 60% again.
Trying to decipher the log I noticed a lot of complaints about the B-26B, so I removed that and got the game going again.
Reinstalled the Halifax with no problems (and it really is good looking).
Only I don't have a B-26 any more.
Strange
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Welcome to Modworld :-*
Benno
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Wow!...Just wow!
BTW:
https://www.warhistoryonline.com/war-articles/worlds-first-fully-restored-halifax-goes-display.html?utm_medium=social&utm_campaign=postplanner&utm_source=facebook.com&src=fba&type=wca&page=ilovewwiiplanes
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Is it just me or does setting the course on the compass not work?
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Here is an HSFX compatible version of the Fax with working compass setter and radio compass by ton414. You may want to adjust your weapons file in the std folder. It is only compatible with advanced navigation.
http://www.battle-fields.com/commscentre/showthread.php?24193-IL2-MODS-LIST-last-update-HSFX-V7-0-3&p=317362#post317362
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Nice plane,thanks. ;)
There is a template available for this plane ?
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Just wondering have there been any new skins for this particular Halifax Mod? I'm assuming older skins for the previous Haiifax modded a/c don't work on this beautiful version...
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Just wondering have there been any new skins for this particular Halifax Mod? I'm assuming older skins for the previous Haiifax modded a/c don't work on this beautiful version...
Yes, there have been skins already made available, for ths new mod airplane.
Check the skins section for UK airplanes. ;)
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Got a problem with FMB, When I add the Halifax then select the aircraft a want to fly I get see screen shot , I think it's something to do with the new load-out, work just fine in QMP, Vp modpack.
(http://i1163.photobucket.com/albums/q553/az9157/az9157176/il2fb%202016-11-20%2013-35-53-689.jpg~original)
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Had the same issue. I found out the following, which for me solved the nasty bug:
After selecting and placing the Halifax in the map, observe the preview window; it is blank right? In most cases you'd go straight on to select the "Plane 1" and all would be fine. With the Halifax however, the first thing You should do is, first open the preview window via the large "show" button (and absolutely without touching the "Plane 1" tab at this point). This will then open the preview window and show the Halifax in its default skin. Only after You see the Halifax in this way, You are free to click the "Plane 1" tab to proceed to determine altitude, speed etc. This seems to work for me, no FMB crashes anymore with Halifax. Avoid touching the "Plane 1" tab before you've first previewed the aircraft through the "show" option. I hope these lines made any sense, I'm not at my best today. :P
eMeL
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This is an old, old bug. It used to apply to all modded aircraft. I thought it had been eradicated but it rears its ugly head again. You are quite right: bring up a picture of the plane before you go to the 'plane' tabs and the problem goes away. Weird, but it works.
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Had the same issue. I found out the following, which for me solved the nasty bug:
Yes but as soon as you leave the mission and the FMB recharges ... the problem arises! :-X
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Thanks
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Yes but as soon as you leave the mission and the FMB recharges ... the problem arises! :-X
Very true and thus you'll need to do the preview thingy every time :( but at least this procedure keeps the FMB from crashing :)
This is an old, old bug.
I've also heard it's an old bug. I've had small problems occasionally with other planes such as He-219, but not any as persistent as with the Halifax.
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Yes but as soon as you leave the mission and the FMB recharges ... the problem arises!
Very true and thus you'll need to do the preview thingy every time :( but at least this procedure keeps the FMB from crashing
Alas, I do not have time. Because upon returning to the FMB there is the problem.
Note: Do ALT + F to open the "file" tab and then do ALT + Q to exit the FMB ...!
Yes very old bug... Tempest... Uhu... etc...
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Installed and running in 4.13.2 Modact 6.20
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I would expect to see some error log when that FMB issue occurs.
Anyone mind to show his log.lst?
Best regards - Mike
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:) To give thanks is little, how many times of happiness we poprcionan with his great work.
regards Romulo ;)
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Hi!
I got the 4.12.2m mega patch https://www.sas1946.com/main/index.php?topic=38443.0 and installed this wonderfull model and everything works exept for the gunners. my game just crashes when I try to change the seat :( anyone that has a clue if i'm missing something?
Thanks for any help :)
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my game just crashes
in such cases we always need the log!
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
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where is the log after I enable it? I used your first link and did as it said but where is the log located in the game files? :O
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where is the log after I enable it? I used your first link and did as it said but where is the log located in the game files?
Just read the second post of the first link! :-X
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I can't find any "logfile" or anything that has that kind of name in my root il2 file :/ I've looked around but I can't find it.
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The MegaPatch is just to upgrade the stock game to the 4.12.2m stock game, you can't add mods to that game.
You have to install a ModAct
https://www.sas1946.com/main/index.php/topic,37662.0.html
It's better to have the game outside Program files folder, you put inside a folder like c:\IL2 or whatever you prefer
Inside your conf.ini there is a like like this eventlog=eventlog.lst
your log file will be named eventlog.lst and you must find it inside your c:\IL2
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I can't find any "logfile" or anything that has that kind of name in my root il2 file :/ I've looked around but I can't find it.
In first blue link I posted above in reply #93 you will find this lines:
Open the conf.ini (find it in the root of your game),
then find the [Console] section and change there
this lines parameters :
LOG=0 --> change this to 1 (0: log disabled, 1: log enabled)
LOGTIME=0 --> timestamp at the start of the log lines (0: disabled; 1: enabled)
LOGFILE=logfile.log --> name of the logfile, will be saved in the games root
LOGKEEP=0 --> log gets cleared with every new games start: 0; keep the log: 1
I do not know what you have in your conf.ini,
so look for "LOGFILE=xxx" and the "xxx" is your logfiles name,
its stored in the root of your game.
Please read carefully the part starting with:
"When you have to post your log file in a reply please do this:"
and especially use the code option. Thank you.
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Hello
I saw some strange thing when I come closer to damaged Halifax or Lancaster in rear and upper turret was a ZOMBIE !!!! :) .... I mean gunners was dead but they still shoot at me with real good accuracy :) .... So I have a question Did somebody saw something like this and did somebody know how to fix it .... I saw that on 4.12.2 w/Modact5.3 and TFM412 .... CHEEERS !!! :)
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Hello
I saw some strange thing when I come closer to damaged Halifax or Lancaster in rear and upper turret was a ZOMBIE !!!! :) .... I mean gunners was dead but they still shoot at me with real good accuracy :) .... So I have a question Did somebody saw something like this and did somebody know how to fix it .... I saw that on 4.12.2 w/Modact5.3 and TFM412 .... CHEEERS !!! :)
Cool , we have zombie pilots 8)
I never noticed this anomaly. I must check it out.
Many aircraft still need little fixes, so do not be surprised if something might have been
forgotten while the airplane was in the factory. Modders are only human and some times
stuff does not get noticed right away. That is why you guys must test them too.
One strange thing I dont like about that rear gunner, is his blinking eyes staring at me. LOL
That guy looks freaky.
(https://survivingthedead.files.wordpress.com/2014/03/zombie-pilot.jpg)
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I saw some strange thing when I come closer to damaged Halifax or Lancaster in rear and upper turret was a ZOMBIE !!!!
I mean gunners was dead but they still shoot at me with real good accuracy....
Alas, it is not only this plane that has this kind of problem! :-X
And sometimes we have immortal pilots! :D
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:D MAX last time it look like this ;)
(https://s24.postimg.cc/a8tcfm80l/il_570x_N_487310465_4pps.jpg) (https://postimg.cc/image/bnux4c93l/)
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AAAAHAHAHAH :D Good old Iron Maiden. They still ROCK!
This gets me thinking,
about doing a new "dead" pilot skin for my game.
I might just do that.
At the moment I have all my humans on land turning into skeletons when they become "dead" ;D
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I saw them back in the 80's in Florida. The had ahuge Eddie in back of the drummer and during show the top of his head rose up and therewas a lighted brain inside. Great show. good times. :)
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80`s !!! Bombsaway You must be old ..... hehehehe .... just kiddin hehehehe :D .... I remember very good this times too so I`m not so fresh eighter ;) ..... 80`s best time for music ...
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4.13.3 it works perfectly. Thanks :)
Is there a way to get also a stationary plane?
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Simply awesome!
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Hallo guys
Thanks for this very nice plane. I tried this beauty in HSFX. It works good.
I noticed some interesting things. There is no fuel gauge in cockpit (or I cant find it maybe). In old franken Halifax it was right from throttles. It is needed gauge for long flying over La Chute map.
Landing light is iluminating under wing. Not sure if it is ok, but this does not helps when plane is landing in night.
Compass in bombardier position is not showing correctly (not big problem because course is allways showed in corner)
Aiming points in upper tower and in tail gunner are not centered (in comparation to old franken gunners positions).
I do not want be nitpicker. Just want inform you what was noticed when this nice plane was tested for night operations on La Chute map. Is it possible confirm and fix these things, please? From night operations point of view (not only) fuel gauge is most needed thing from all these noticed things.
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Wondeful Mod.......but if you change position/seat on the aircraft the game crashes,which is a pity,because the Mod is a real beauty,however,after reading some of the replies on here,it would seem,I am not the only one experiencing this bug.
As soon as I can I'll upload my log.
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Wondeful Mod.......but if you change position/seat on the aircraft the game crashes,which is a pity,because the Mod is a real beauty,however,after reading some of the replies on here,it would seem,I am not the only one experiencing this bug.
As soon as I can I'll upload my log.
I stopped counting the problems you have!
You should make an appointment with a disenchanter! :-X
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Wondeful Mod.......but if you change position/seat on the aircraft the game crashes,which is a pity,because the Mod is a real beauty,however,after reading some of the replies on here,it would seem,I am not the only one experiencing this bug.
As soon as I can I'll upload my log.
I stopped counting the problems you have!
You should make an appointment with a disenchanter! :-X
Well I'm not complaining,just informing the way it is......there is an issue with the operation of changing positions within the aircraft,period......surely this needs to be pointed out doesn't it ?
I am using a pretty standard version too,with 4.12.4 + Modact 5.3.......the Mod has been downloaded and set up as per the read me,but there is this bug that crashes the game......plus,I am not the only one who has had this problem with this Mod either,study some of the replies on this thread.
For your information,the problem I asked for your assistance with yesterday with the Yamato was where the text given within the Read Me for the use of the 'No Seaplane' version was incorrect,I solved it in the end,but this problem was in no way,because I had misread the Read Me or installed it incorrectly.........no,this was down to the information given to install it being incorrect.
No one wants to complain,but us new guys using these Mods are not totally stupid.....if the Mod has problems or the information given to install these Mods is incorrect,we will have problems installing them,and I don't feel the need to apologise for these problems as they have not come about from my input in any way.Had I misread the information or had installed it incorrectly I would be the first to stand up and admit my errors.
I have appreciated your help in solving some of my problems I have had,and would not want to inconvenience you in any way,but surely you can see some of these problems are not of my doing.
Sorry to use this thread to explain myself,but you are publicly stating on here,that I am becoming a problem,and I beg to differ......happy days ;D
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Sorry to use this thread to explain myself,but you are publicly stating on here,that I am becoming a problem,and I beg to differ...
I never said you were a problem!
I'm saying you must have an evil elf who haunts your game! 8)
For this Mod I won't help you because I don't use it!
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Sorry to use this thread to explain myself,but you are publicly stating on here,that I am becoming a problem,and I beg to differ...
I never said you were a problem!
I'm saying you must have an evil elf who haunts your game! 8)
For this Mod I won't help you because I don't use it!
Lol ;) No worries......maybe my game needs to be exorcised !....in fact within two weeks of reinstalling the game again,I have completely filled my game with a plethora of super Mods and have only experienced a handful of problems,but I'm almost finished with adding my mods now,so I won't be haunting you,or this forum for much longer Epervier ;D
BTW,I would like to take this opportunity to thank Ranwers for a truly superb Halifax......it's a real beauty mate,thank you very much indeed ;D
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SAME HERE~ Crash by pressing C button (change position) or when aircraft hits the ground game also crashes...
poor Halifax.......
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Still waiting for the poor log
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can the main download link be repaired please? Thanks
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https://www.mediafire.com/file/opdnmo4dnf55bk1/new_HalifaxBMkIII.7z/file (https://www.mediafire.com/file/opdnmo4dnf55bk1/new_HalifaxBMkIII.7z/file)
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Thanks Hubberanz, but that does not work for me i keep getting the message
"Generating new download key
We are generating a new download key for this file. Click the button below to continue.
CONTINUE Restarting download in: 24 seconds"
then it just keeps repeating.
regards
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Hi.
Thanks Hubberanz, but that does not work for me i keep getting the message
"Generating new download key
We are generating a new download key for this file. Click the button below to continue.
CONTINUE Restarting download in: 24 seconds"
then it just keeps repeating.
regards
same to me, same message about both 1st post link and Hubberranz's link.
looking like mediafire technical issue ?
Like too many download requests were sent to mediafire server and over system limit number ?
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You have to shorten the link address!
Try this "Hubberranz short link" :
https://www.mediafire.com/?opdnmo4dnf55bk1
Note : link in first post work fine...
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All working now thanks, must have been a glitch with mediafire yesterday.
cheers
sparky
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Wondeful Mod.......but if you change position/seat on the aircraft the game crashes,which is a pity,because the Mod is a real beauty,however,after reading some of the replies on here,it would seem,I am not the only one experiencing this bug.
As soon as I can I'll upload my log.
Mate, same happened to me. just install Common Utils :) problem solved