- Fix some Java bug of 1.2
- Modified some weapons drag
- Fixed FM/Java for cruise speed, fuel consumption & overheating
- Modified cockpit Java for F-84F
a) new F-84F Thunderstreak by Gio
b) updated FM & codes for all;
c) weapons from Dreamk pack;
a) new E early and late variants, 3d modify by PA_Jeronimo;
b) new FM;
c) autopilot for G variant;
d) separate bomb selector;
e) Java upgrades, lift code, engine code;
F-84 Thunderjet
The F-84B, which differed from YP-84A only in having faster-firing M3 machine guns, became operational with 14th Fighter Group at Dow Field, Bangor, Maine in December
1947. Flight restrictions followed immediately, limiting maximum speed to Mach 0.8 due to control reversal, and limiting maximum acceleration to 5.5 g (54 m/s²) due to wrinkling of the fuselage skin. To compound the problem, parts shortages and maintenance difficulties earned the aircraft the nickname, "Mechanic's Nightmare". On 24 May 1948, the entire F-84B fleet was grounded due to structural failures.
A 1948 review of the entire F-84 program discovered that none of the F-84B or F-84C aircraft could be considered operational or capable of executing any aspect of their intended mission. The program was saved from cancellation because the F-84D, whose production was well underway, had satisfactorily addressed the major faults. A fly-off against the F-80 revealed that while the Shooting Star had a shorter takeoff roll, better low altitude climb rate and superior maneuverability, the F-84 could carry a greater bomb load, was faster, had better high altitude performance and greater range. As a temporizing measure, the USAF in 1949 committed US$8 million to implement over 100 upgrades to all F-84Bs, most notably reinforcing the wings. Despite the resultant improvements, the F-84B was withdrawn from active duty by 1952.
The F-84C featured a somewhat more reliable J35-A-13 engine and had some engineering refinements. Being virtually identical to the F-84B, the C model suffered from all of the same defects and underwent a similar structural upgrade program in 1949. All F-84Cs were withdrawn from active service by 1952.
The structural improvements were factory-implemented in the F-84D, which entered service in 1949. Wings were covered with thicker aluminum skin, the fuel system was winterized and capable of using JP-4 fuel, and a more powerful J35-A-17D engine with 5,000 lbf (22.24 kN) was fitted. It was discovered that the untested wingtip fuel tanks contributed to wing structural failures by inducing excessive twisting during high-"g" maneuvers. To correct this, small triangular fins were added to the outside of the tanks. The F-84D was phased out of USAF service in 1952 and left Air National Guard (ANG) service in 1957.
(https://s1.postimg.cc/4czf7ldknz/F-84_E_Early.jpg) (https://postimg.cc/image/2700ltlwwr/)
The first effective and fully capable Thunderjet was the F-84E model which entered service in 1949. The aircraft featured the J35-A-17 engine, further wing reinforcement, a 12 in (305 mm) fuselage extension in front of the wings and 3 in (76 mm) extension aft of the wings to enlarge the cockpit and the avionics bay, an A-1C gunsight with APG-30 radar, and provision for an additional pair of 230 gal (870 L) fuel tanks to be carried on underwing pylons. The latter increased the combat radius from 850 to 1,000 miles (740 to 870 nmi; 1,370 to 1,610 km).
One improvement to the original F-84 design was rocket racks that folded flush with the wing after the 5-inch HVAR rockets were fired, which reduced drag over the older fixed mounting racks. This innovation was adopted by other U.S. jet fighter-bombers.
Despite the improvements, the in-service rates for the F-84E remained poor with less than half of the aircraft operational at any given time. This was primarily due to a severe shortage of spares for the Allison engines. The expectation was that F-84Es would fly 25 hours per month, accumulating 100 hours between engine overhauls. The actual flight hours for Korean War and NATO deployments rapidly outpaced the supply and Allison's ability to manufacture new engines. The F-84E was withdrawn from USAF service in 1956, lingering with ANG units until 1959.
(https://s1.postimg.cc/8lemhf4obj/F-84_E_Late.jpg) (https://postimages.org/)
The definitive straight-wing F-84 was the F-84G which entered service in 1951. The aircraft introduced a refueling boom receptacle in the left wing, autopilot, Instrument Landing System, J35-A-29 engine with 5,560 lbf (24.73 kN) of thrust, a distinctive framed canopy (also retrofitted to earlier types), and the ability to carry a single Mark 7 nuclear bomb. The F-84G was retired from USAF in the mid-1960s.
Starting in the early 1960s, the aircraft was deployed by the Força Aérea Portuguesa (FAP) during the Portuguese Colonial War in Africa. By 1972, all four operating F-84 aircraft were supplementing the FAP in Angola.
Typical of most early jets, the Thunderjet's takeoff performance left much to be desired. In hot Korean summers with a full combat load, the aircraft routinely required 10,000 ft (3,000 m) of runway for takeoff even with the help of RATO bottles (two or four of these were carried, each producing 1,000 lbf (4.4 kN) of thrust for 14 seconds). All but the lead aircraft had their visibility obscured by the thick smoke from the rockets. Early F-84s had to be pulled off the ground at 160 mph (140 kn, 260 km/h) with the control stick held all the way back. Landings were made at a similar speed, for comparison the North American P-51 Mustang landed at approximately 120 mph (100 kn, 190 km/h). Despite the "hot" landing speeds, the Thunderjet was easy to fly on instruments and crosswinds did not present much of a problem.
(https://s1.postimg.cc/1t95bj2pdb/F-84_G.jpg) (https://postimg.cc/image/9laab5vnxn/)
Thanks to the thick straight wing the Thunderjet rapidly reached its Mach 0.82 limitation at full throttle and low altitude. The aircraft had sufficient power to fly faster, but exceeding the Mach limit at low altitudes resulted in a violent pitch-up and structural failure causing the wings to break off. Above 15,000 ft (4,600 m), the F-84 could be flown faster but at the expense of severe buffeting. Fortunately, the airspeed was sufficiently easy to control to make safe dive bombing from 10,000 ft (3,000 m) possible. The top speed limitation proved troublesome against Soviet Mikoyan-Gurevich MiG-15s in Korea. Slower than the MiG, the F-84 was also unable to turn tightly with a maximum instantaneous-turn load of only 3 Gs followed by rapid loss of airspeed. One F-84E pilot credited with two MiG kills achieved his second victory by intentionally flying his aircraft into pitch-up. The MiGs chasing him were unable to follow the violent maneuver and one crashed into the ground. Luckily for the F-84E pilot, the aircraft did not disintegrate but the airframe did suffer heavy warping. The F-84 was a stable gun platform and the computing gunsight aided in accurate gunnery and bombing. Pilots praised the aircraft for Republic's legendary ruggedness.
The Thunderjet had a distinguished record during the Korean War. Although the F-84B and F-84C could not be deployed because their J35 engines had a service life of only 40 hours, the F-84D and F-84E entered combat with 27th Fighter Escort Group on 7 December 1950. The aircraft were initially tasked with escorting the B-29 Superfortress bombers. The first Thunderjet air-to-air victory was scored on 21 January 1951 at the cost of two F-84s. The F-84 was a generation behind the swept-wing Soviet Mikoyan-Gurevich MiG-15 and outmatched, especially when the MiGs were flown by more-experienced pilots, and the MiG counter-air mission was soon given to the F-86 Sabre. Like its famous predecessor, the P-47, the F-84 switched to the low-level interdiction role at which it excelled.
The F-84 flew a total of 86,408 missions, dropping 55,586 tons (50,427 metric tons) of bombs and 6,129 tons (5,560 metric tons) of napalm. The USAF claimed F-84s were responsible for 60% of all ground targets destroyed in the war. Notable F-84 operations included the 1952 attack on the Sui-ho Dam. During the war, the F-84 became the first USAF fighter to utilize aerial refueling. In aerial combat, F-84 pilots were credited with eight MiG-15 kills against a Soviet-claimed loss of 64 aircraft. The total losses were 335 F-84D, E and G models.
(https://s1.postimg.cc/1en54348lr/F-84_Refuel.jpg) (https://postimages.org/)
F-84F Thunderstreak
Project Run In completed operational tests in November 1954 and found the aircraft to be to USAF satisfaction and considerably better than the F-84G. However, ongoing engine failures resulted in the entire fleet being grounded in early 1955. Also, the J65 engine continued to suffer from flameouts when flying through heavy rain or snow.[1] As the result of the problems, the active duty phaseout began almost as soon as the F-84F entered service in 1954, and was completed by 1958. Increased tensions in Germany associated with construction of the Berlin Wall in 1961 resulted in reactivation of the F-84F fleet. In 1962, the fleet was grounded due to the corrosion of control rods. A total of 1,800 man hours were expended to bring each aircraft to full operational capacity. Stress corrosion eventually forced the retirement of ANG F-84Fs in 1971.
On 9 March 1955, Lt. Col. Robert R. Scott, in a F-84F Thunderstreak, set a three-hour, 44-minute and 53-second record for the 2,446 mile flight from Los Angeles to New York.
With the appearance of the Republic F-105 Thunderchief, which also used wing-root mounted air intakes, the Thunderstreak became known as the Thud's Mother. The earlier F-84A had been nicknamed the "Hog" and the F-84F "Super Hog," the F-105 becoming the "Ultra Hog".
In what is probably one of the very few air-to-air engagements involving the F-84F, two Turkish Air Force F-84F Thunderstreaks shot down two Iraqi Il-28 Beagle bombers that crossed the Turkish border by mistake during a bombing operation against Iraqi Kurdish insurgents. This engagement took place on 16 August 1962.
The F-84F was retired from active service in 1964, and replaced by the North American F-100 Super Sabre. The RF-84F was replaced by the RF-101 Voodoo in USAF units, and relegated to duty in the Air National Guard. The last F-84F Thunderflash retired from the ANG in 1971. Three Hellenic Air Force RF-84Fs that were retired in 1991 were the last operational F-84s.
(https://s1.postimg.cc/2oq2aenpxb/F-84_F_Ita.jpg) (https://postimages.org/)
3d of F-84F by Gio963tto
F-84F skins by mm
Class editing, 3D Model, FMD & EMD files by Flakiten.
2bits
highlander_262
GAEv Squadron (www.gaev.com.ar)
GJE_52
Mathaus
PeterD
stu
US_GRANT
Reticle Mask addition by Ranwers
E Variant 3d by PA_Jeronimo
Pack, FM and Java upgrades by Vega
F84E_Early_ThunderJet air.F84E_Early 1 NOINFO usa01 SUMMER
F84E_Late_ThunderJet air.F84E_Late 1 NOINFO usa01 SUMMER
F84G_ThunderJet air.F84G 1 NOINFO usa01 SUMMER
F84F1_ThunderStreak air.F84F1 1 NOINFO usa01 SUMMER
KB_29P air.KB_29P 1 NOINFO usa01 SUMMER
F84E_Early_ThunderJet Republic F-84E (early) Thunderjet, 1949
F84E_Late_ThunderJet Republic F-84E (late) Thunderjet, 1950
F84G_ThunderJet Republic F-84G Thunderjet, 1951
F84F1_Thunderstreak Republic F-84F Thunderstreak, 1953
KB_29P KB-29P Superfortress, 1948
Thanks Vega, also!
Heading straight to the Yalu river ;D
A little question. This pack comtatible with this:
https://www.sas1946.com/main/index.php/topic,46435.0.html
Your former F-84G+F upgrade. Or, with the new pack in hand, the older one dont needed?
Also, we have an old F-84G(nuke bomber)+KB-29 pack. So, your new pack are the upgrade and expansion of this?
Mopat
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:186)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15
com/maddox/il2/objects/ air/F84F1
java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F84F1
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
*Warning: the "huey_d_ai_fm" File Doesnt Exist! Check your Configuration.
**Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
Main begin: PlMisAir(GUIQuick): class ' air.F84F1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class ' air.F84F1' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3 oct. 17 09:24:24] -------------- END log session -------------
412.2 MA 5.3 I get 60% CTD with this pack.
PlMisAir(GUIQuick): class ' air.F84F1' not foundyour air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.
Here is the problem:Thank you very much, works now! ;)QuotePlMisAir(GUIQuick): class ' air.F84F1' not foundyour air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.
mm
I don't find weapons, only 2*droptanks. Did I wrong something?
Here is the problem:Yep. Just happen too me too. Readme line should not be use as is.... works now.QuotePlMisAir(GUIQuick): class ' air.F84F1' not foundyour air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.
mm
When I open the load outs menu I'm only getting default load out and nothing else.
[2019.01.26. 10:05:48] ------------ BEGIN log session -------------
[10:05:48] OpenGL provider: Opengl32.dll
[10:05:49] OpenGL library:
[10:05:49] Vendor: ATI Technologies Inc.
[10:05:49] Render: Radeon RX 570 Series
[10:05:49] Version: 4.6.13543 Compatibility Profile Context 25.20.15002.58
[10:05:49] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output [10:05:59] java.lang.RuntimeException: Can't set property
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:05:59] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[10:05:59] at java.lang.Class.forName0(Native Method)
[10:05:59] at java.lang.Class.forName(Unknown Source)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:05:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:05:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:05:59] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:05:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:05:59] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShiokaze21DD
[10:05:59] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[10:05:59] java.lang.RuntimeException: Can't set property
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:05:59] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[10:05:59] at java.lang.Class.forName0(Native Method)
[10:05:59] at java.lang.Class.forName(Unknown Source)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:05:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[10:06:00] Ship: Value of [IJNMinazuki27DD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:45)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki27DD
[10:06:00] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[10:06:00] Ship: Value of [IJNMutsuki43DD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:55)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki43DD
[10:06:00] Ship: Value of [IJNCDD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:60)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD
[10:06:00] Ship: Value of [IJNCDD8]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:65)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD8
[10:06:00] Ship: Value of [IJNCDD82]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:70)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD82
[10:06:00] Ship: Value of [IJNCDD106]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:75)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD106
[10:06:00] Ship: Value of [IJNUkuruEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:80)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUkuruEscort
[10:06:00] Ship: Value of [IJNShinnanEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:85)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShinnanEscort
[10:06:00] Ship: Value of [IJNShigaEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:90)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShigaEscort
[10:06:00] Ship: Value of [HMSFlower1Corvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:95)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower1Corvette
[10:06:00] Ship: Value of [HMSFlower2Corvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:100)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette
[10:06:00] Ship: Value of [ItalGabbianoCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:105)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[10:06:00] Ship: Value of [ItalCicognaCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:110)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[10:06:00] Ship: Value of [ItalProcellariaCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:115)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[10:06:00] Ship: Value of [ItalTuffetoCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:120)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[10:06:00] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:125)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[10:06:00] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:130)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[10:06:00] Ship: Value of [USSSimsDD1943]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:140)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1943
[10:06:00] Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[10:06:00] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8A'
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8E'
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RF8A'
[10:06:02] com/maddox/il2/objects/ air/F84F1
[10:06:02] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F84F1
[10:06:02] at java.lang.Class.forName0(Native Method)
[10:06:02] at java.lang.Class.forName(Unknown Source)
[10:06:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:532)
[10:06:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:514)
[10:06:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[10:06:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:06:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:02] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:02] Main begin: PlMisAir(GUIQuick): class ' air.F84F1' not found
[10:06:02] java.lang.RuntimeException: PlMisAir(GUIQuick): class ' air.F84F1' not found
[10:06:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[10:06:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:06:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:02] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019.01.26. 10:06:02] -------------- END log session -------------
//[CF_104] <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description CF_104
//Icon Plane
//Class air.CF_104
//PanzerBodyFront 0.008
//[CF_104L] <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description CF_104L
//Icon Plane
//Class air.CF_104L
//PanzerBodyFront 0.008
[F_104A]
Description F_104A
Icon Plane
Class air.F_104A
PanzerBodyFront 0.008
[F_104A319]
Description F_104A319
Icon Plane
Class air.F_104A319
PanzerBodyFront 0.008
//[F_104C] <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description F_104C
//Icon Plane
//Class air.F_104C
//PanzerBodyFront 0.008
//[F_104G] <---- remove for G.91 full dropdowns.
//Description F_104G
//Icon Plane
//Class air.F_104G
//PanzerBodyFront 0.008
//[F_104S] <---- remove for G.91 full dropdowns.
//Description F_104S
//Icon Plane
//Class air.F_104S
//PanzerBodyFront 0.008
[F_104ASA]
Description F_104ASA
Icon Plane
Class air.F_104ASA
PanzerBodyFront 0.008
//[IAI_Kfir_C2]
//Description IAI_Kfir_C2
//Icon Plane
//Class air.IAI_Kfir_C2
//PanzerBodyFront 0.008
//[MIRAGEIIIC]
//Description MIRAGEIIIC
//Icon Plane
//Class air.MIRAGEIIIC
//PanzerBodyFront 0.008
//[MIRAGEIIICJ]
//Description MIRAGEIIICJ
//Icon Plane
//Class air.MIRAGEIIICJ
//PanzerBodyFront 0.008
com/maddox/il2/objects/ air/F84F1
PlMisAir(GUIQuick): class ' air.F84F1' not found
Sorry?
Sorry?
see Reply #28 in this thread.
Where can I get some skins for the Thunderjet? o_OThunderjet
Check the skin size.... 1024 ?... and 1Mb ?
[2019-10-24 14:21:30.056] dT: 0 INTERNAL ERROR: '3DO/Plane/F84F/summer/skin1o.tgb' Invalid image type (need in 32bit RGBA).
[2019-10-24 14:21:30.056] dT: 0 INTERNAL ERROR: TGA '3DO/Plane/F84F/summer/skin1o.tgb' has unsupported format
[2019-10-24 14:21:32.493] dT: 0 INTERNAL ERROR: '3DO/Plane/F84F/summer/skin1o.tgb' Invalid image type (need in 32bit RGBA).
[2019-10-24 14:21:32.493] dT: 0 INTERNAL ERROR: TGA '3DO/Plane/F84F/summer/skin1o.tgb' has unsupported format
Yes Gunny, everything is correct with the folder name in the paint schemes. The other F-84 types have usually shown their skins in the options menu, only the F-84F has this problem. I am using the fully updated BAT.
Grateful for the attention
Carlos
I went to M4T and downloaded some skins... Placed them in the skins folder ...Oh boy I 'm ready now..
Not a damn one of them would show.. NOT ONE.
So I have been playing with this now for over an hours.. What it turns out to be is ...This plane only see's 2048 x 2048 skins.