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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on November 22, 2016, 04:42:02 PM

Title: F-84 pack + KB-29P V1.3 20180923
Post by: 4S_Vega on November 22, 2016, 04:42:02 PM
Republic F-84 pack + KB-29P tanker V1.3 20180923


1.3 version
Quote
- Fix some Java bug of 1.2
- Modified some weapons drag

1.2 version
Quote
- Fixed FM/Java for cruise speed, fuel consumption & overheating
- Modified cockpit Java for F-84F

1.1 version features

Quote
a) new F-84F Thunderstreak by Gio
b) updated FM & codes for all;
c) weapons from Dreamk pack;



1.0 version features

Quote
a) new E early and late variants, 3d modify by PA_Jeronimo;
b) new FM;
c) autopilot for G variant;
d) separate bomb selector;
e) Java upgrades, lift code, engine code;


WIKI
Quote
F-84 Thunderjet

The F-84B, which differed from YP-84A only in having faster-firing M3 machine guns, became operational with 14th Fighter Group at Dow Field, Bangor, Maine in December

1947. Flight restrictions followed immediately, limiting maximum speed to Mach 0.8 due to control reversal, and limiting maximum acceleration to 5.5 g (54 m/s²) due to wrinkling of the fuselage skin. To compound the problem, parts shortages and maintenance difficulties earned the aircraft the nickname, "Mechanic's Nightmare". On 24 May 1948, the entire F-84B fleet was grounded due to structural failures.
A 1948 review of the entire F-84 program discovered that none of the F-84B or F-84C aircraft could be considered operational or capable of executing any aspect of their intended mission. The program was saved from cancellation because the F-84D, whose production was well underway, had satisfactorily addressed the major faults. A fly-off against the F-80 revealed that while the Shooting Star had a shorter takeoff roll, better low altitude climb rate and superior maneuverability, the F-84 could carry a greater bomb load, was faster, had better high altitude performance and greater range. As a temporizing measure, the USAF in 1949 committed US$8 million to implement over 100 upgrades to all F-84Bs, most notably reinforcing the wings. Despite the resultant improvements, the F-84B was withdrawn from active duty by 1952.
The F-84C featured a somewhat more reliable J35-A-13 engine and had some engineering refinements. Being virtually identical to the F-84B, the C model suffered from all of the same defects and underwent a similar structural upgrade program in 1949. All F-84Cs were withdrawn from active service by 1952.
The structural improvements were factory-implemented in the F-84D, which entered service in 1949. Wings were covered with thicker aluminum skin, the fuel system was winterized and capable of using JP-4 fuel, and a more powerful J35-A-17D engine with 5,000 lbf (22.24 kN) was fitted. It was discovered that the untested wingtip fuel tanks contributed to wing structural failures by inducing excessive twisting during high-"g" maneuvers. To correct this, small triangular fins were added to the outside of the tanks. The F-84D was phased out of USAF service in 1952 and left Air National Guard (ANG) service in 1957.
(https://s1.postimg.cc/4czf7ldknz/F-84_E_Early.jpg) (https://postimg.cc/image/2700ltlwwr/)

The first effective and fully capable Thunderjet was the F-84E model which entered service in 1949. The aircraft featured the J35-A-17 engine, further wing reinforcement, a 12 in (305 mm) fuselage extension in front of the wings and 3 in (76 mm) extension aft of the wings to enlarge the cockpit and the avionics bay, an A-1C gunsight with APG-30 radar, and provision for an additional pair of 230 gal (870 L) fuel tanks to be carried on underwing pylons. The latter increased the combat radius from 850 to 1,000 miles (740 to 870 nmi; 1,370 to 1,610 km).
One improvement to the original F-84 design was rocket racks that folded flush with the wing after the 5-inch HVAR rockets were fired, which reduced drag over the older fixed mounting racks. This innovation was adopted by other U.S. jet fighter-bombers.
Despite the improvements, the in-service rates for the F-84E remained poor with less than half of the aircraft operational at any given time. This was primarily due to a severe shortage of spares for the Allison engines. The expectation was that F-84Es would fly 25 hours per month, accumulating 100 hours between engine overhauls. The actual flight hours for Korean War and NATO deployments rapidly outpaced the supply and Allison's ability to manufacture new engines. The F-84E was withdrawn from USAF service in 1956, lingering with ANG units until 1959.


(https://s1.postimg.cc/8lemhf4obj/F-84_E_Late.jpg) (https://postimages.org/)
The definitive straight-wing F-84 was the F-84G which entered service in 1951. The aircraft introduced a refueling boom receptacle in the left wing, autopilot, Instrument Landing System, J35-A-29 engine with 5,560 lbf (24.73 kN) of thrust, a distinctive framed canopy (also retrofitted to earlier types), and the ability to carry a single Mark 7 nuclear bomb. The F-84G was retired from USAF in the mid-1960s.
Starting in the early 1960s, the aircraft was deployed by the Força Aérea Portuguesa (FAP) during the Portuguese Colonial War in Africa. By 1972, all four operating F-84 aircraft were supplementing the FAP in Angola.


Typical of most early jets, the Thunderjet's takeoff performance left much to be desired. In hot Korean summers with a full combat load, the aircraft routinely required 10,000 ft (3,000 m) of runway for takeoff even with the help of RATO bottles (two or four of these were carried, each producing 1,000 lbf (4.4 kN) of thrust for 14 seconds). All but the lead aircraft had their visibility obscured by the thick smoke from the rockets. Early F-84s had to be pulled off the ground at 160 mph (140 kn, 260 km/h) with the control stick held all the way back. Landings were made at a similar speed, for comparison the North American P-51 Mustang landed at approximately 120 mph (100 kn, 190 km/h). Despite the "hot" landing speeds, the Thunderjet was easy to fly on instruments and crosswinds did not present much of a problem.


(https://s1.postimg.cc/1t95bj2pdb/F-84_G.jpg) (https://postimg.cc/image/9laab5vnxn/)
 
Thanks to the thick straight wing the Thunderjet rapidly reached its Mach 0.82 limitation at full throttle and low altitude. The aircraft had sufficient power to fly faster, but exceeding the Mach limit at low altitudes resulted in a violent pitch-up and structural failure causing the wings to break off. Above 15,000 ft (4,600 m), the F-84 could be flown faster but at the expense of severe buffeting. Fortunately, the airspeed was sufficiently easy to control to make safe dive bombing from 10,000 ft (3,000 m) possible. The top speed limitation proved troublesome against Soviet Mikoyan-Gurevich MiG-15s in Korea. Slower than the MiG, the F-84 was also unable to turn tightly with a maximum instantaneous-turn load of only 3 Gs followed by rapid loss of airspeed. One F-84E pilot credited with two MiG kills achieved his second victory by intentionally flying his aircraft into pitch-up. The MiGs chasing him were unable to follow the violent maneuver and one crashed into the ground. Luckily for the F-84E pilot, the aircraft did not disintegrate but the airframe did suffer heavy warping. The F-84 was a stable gun platform and the computing gunsight aided in accurate gunnery and bombing. Pilots praised the aircraft for Republic's legendary ruggedness.

The Thunderjet had a distinguished record during the Korean War. Although the F-84B and F-84C could not be deployed because their J35 engines had a service life of only 40 hours, the F-84D and F-84E entered combat with 27th Fighter Escort Group on 7 December 1950. The aircraft were initially tasked with escorting the B-29 Superfortress bombers. The first Thunderjet air-to-air victory was scored on 21 January 1951 at the cost of two F-84s. The F-84 was a generation behind the swept-wing Soviet Mikoyan-Gurevich MiG-15 and outmatched, especially when the MiGs were flown by more-experienced pilots, and the MiG counter-air mission was soon given to the F-86 Sabre. Like its famous predecessor, the P-47, the F-84 switched to the low-level interdiction role at which it excelled.

The F-84 flew a total of 86,408 missions, dropping 55,586 tons (50,427 metric tons) of bombs and 6,129 tons (5,560 metric tons) of napalm. The USAF claimed F-84s were responsible for 60% of all ground targets destroyed in the war. Notable F-84 operations included the 1952 attack on the Sui-ho Dam. During the war, the F-84 became the first USAF fighter to utilize aerial refueling. In aerial combat, F-84 pilots were credited with eight MiG-15 kills against a Soviet-claimed loss of 64 aircraft. The total losses were 335 F-84D, E and G models.

(https://s1.postimg.cc/1en54348lr/F-84_Refuel.jpg) (https://postimages.org/)

F-84F Thunderstreak
Project Run In completed operational tests in November 1954 and found the aircraft to be to USAF satisfaction and considerably better than the F-84G. However, ongoing engine failures resulted in the entire fleet being grounded in early 1955. Also, the J65 engine continued to suffer from flameouts when flying through heavy rain or snow.[1] As the result of the problems, the active duty phaseout began almost as soon as the F-84F entered service in 1954, and was completed by 1958. Increased tensions in Germany associated with construction of the Berlin Wall in 1961 resulted in reactivation of the F-84F fleet. In 1962, the fleet was grounded due to the corrosion of control rods. A total of 1,800 man hours were expended to bring each aircraft to full operational capacity. Stress corrosion eventually forced the retirement of ANG F-84Fs in 1971.
On 9 March 1955, Lt. Col. Robert R. Scott, in a F-84F Thunderstreak, set a three-hour, 44-minute and 53-second record for the 2,446 mile flight from Los Angeles to New York.
With the appearance of the Republic F-105 Thunderchief, which also used wing-root mounted air intakes, the Thunderstreak became known as the Thud's Mother. The earlier F-84A had been nicknamed the "Hog" and the F-84F "Super Hog," the F-105 becoming the "Ultra Hog".
In what is probably one of the very few air-to-air engagements involving the F-84F, two Turkish Air Force F-84F Thunderstreaks shot down two Iraqi Il-28 Beagle bombers that crossed the Turkish border by mistake during a bombing operation against Iraqi Kurdish insurgents. This engagement took place on 16 August 1962.
The F-84F was retired from active service in 1964, and replaced by the North American F-100 Super Sabre. The RF-84F was replaced by the RF-101 Voodoo in USAF units, and relegated to duty in the Air National Guard. The last F-84F Thunderflash retired from the ANG in 1971. Three Hellenic Air Force RF-84Fs that were retired in 1991 were the last operational F-84s.

(https://s1.postimg.cc/2oq2aenpxb/F-84_F_Ita.jpg) (https://postimages.org/)




CREDITS

Quote
3d of F-84F by Gio963tto
F-84F skins by mm
Class editing, 3D Model, FMD & EMD files by Flakiten.
2bits
highlander_262
GAEv Squadron (www.gaev.com.ar)
GJE_52
Mathaus
PeterD
stu
US_GRANT
Reticle Mask addition by Ranwers
E Variant 3d by PA_Jeronimo
Pack, FM and Java upgrades by Vega

air.ini
Quote
F84E_Early_ThunderJet  air.F84E_Early 1                           NOINFO  usa01 SUMMER
F84E_Late_ThunderJet  air.F84E_Late 1                           NOINFO  usa01 SUMMER
F84G_ThunderJet  air.F84G 1                           NOINFO  usa01 SUMMER
F84F1_ThunderStreak  air.F84F1 1                           NOINFO  usa01 SUMMER
KB_29P           air.KB_29P 1   NOINFO  usa01 SUMMER

plane
Quote
F84E_Early_ThunderJet  Republic F-84E (early) Thunderjet, 1949
F84E_Late_ThunderJet   Republic F-84E (late) Thunderjet, 1950
F84G_ThunderJet       Republic F-84G Thunderjet, 1951
F84F1_Thunderstreak    Republic F-84F Thunderstreak, 1953
KB_29P                 KB-29P Superfortress, 1948

WARNING!! TO RUN THIS MOD YOU NEED:


TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

LAST WESTERN WEAPONS PACK
https://www.sas1946.com/main/index.php/topic,53426.0.html

AIR GROUND ORDNANCE PACK BY DREAMK
https://www.sas1946.com/main/index.php/topic,55355.0.html

US WWII ORDNANCE PACK BY DREAMK
https://www.sas1946.com/main/index.php/topic,51925.0.html



Download link
https://www.mediafire.com/file/qtqodo9iy9ofnl8/F-84_pack_V1.3_20180923.rar/file
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: SAS~Ghost129er on November 22, 2016, 04:46:31 PM
Many thanks 4S_Vega! 8) The ThunderJet has been a childhood favorite of mine, can't wait to fly her in IL-2 now and scheme her as the model I had owned!
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: SAS~Monty27 on November 22, 2016, 09:48:36 PM
Lovely work mate.  Many thanks for your continuing efforts.
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: urmel on November 23, 2016, 02:19:01 AM
Many thanks Vega!
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: max_thehitman on November 23, 2016, 07:35:39 AM
SUPER NICE!! I love these classic jets !
Thank you very much 4S_Vega!

Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: 4S_Vega on November 23, 2016, 08:28:44 AM
 8)

(http://cultura.biografieonline.it/wp-content/uploads/2013/07/brindare-con-boccali-di-birra.jpg)
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: dsawan on November 23, 2016, 10:34:00 AM
Yesssssssssssssssssssssss!
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: SAS~Tom2 on November 24, 2016, 01:28:47 PM
Many thanks Vega, I love classic jets and this is one of the best in modded IL-2 for its complete 3D e.g. Will try soon.  :)
Greets

Tom

Also thanks Jero! :) ;)
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: Mopat on November 28, 2016, 11:23:01 AM
Thanks Vega, also!
Heading straight to the Yalu river ;D
A little question. This pack comtatible with this:
https://www.sas1946.com/main/index.php/topic,46435.0.html
Your former F-84G+F upgrade. Or, with the new pack in hand, the older one dont needed?
Also, we have an old F-84G(nuke bomber)+KB-29 pack. So, your new pack are the upgrade and expansion of this?
Mopat
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: 4S_Vega on November 28, 2016, 12:06:18 PM
Thanks Vega, also!
Heading straight to the Yalu river ;D
A little question. This pack comtatible with this:
https://www.sas1946.com/main/index.php/topic,46435.0.html
Your former F-84G+F upgrade. Or, with the new pack in hand, the older one dont needed?
Also, we have an old F-84G(nuke bomber)+KB-29 pack. So, your new pack are the upgrade and expansion of this?
Mopat

you don't need old upgrade, this pack replace all
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: Mopat on December 01, 2016, 09:42:11 AM
THX, Vega! :)
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: BOYAN on December 12, 2016, 11:33:59 AM
Thank you Vega and Jeronimo, amazing pack!

Would it be possible to adapt a B-29 3d fix for KB-29? https://www.sas1946.com/main/index.php/topic,41721.0.html

It works, but with some gun bases attached...

(http://i1296.photobucket.com/albums/ag19/milemiletich/2016-12-09%20at%2015-50-38_zpsefyg4olo.jpg) (http://s1296.photobucket.com/user/milemiletich/media/2016-12-09%20at%2015-50-38_zpsefyg4olo.jpg.html)
(http://i1296.photobucket.com/albums/ag19/milemiletich/2016-12-09%20at%2015-50-44_zps6jn6rqbi.jpg) (http://s1296.photobucket.com/user/milemiletich/media/2016-12-09%20at%2015-50-44_zps6jn6rqbi.jpg.html)

If I may also point to the lighting glitch present in F-84s, seen from some angles. What exactly causes that anyway. I`ve seen a lot of those kind of glitches on early jets...

(http://i1296.photobucket.com/albums/ag19/milemiletich/2016-11-25%20at%2015-26-10_zpsbpuewzpx.jpg) (http://s1296.photobucket.com/user/milemiletich/media/2016-11-25%20at%2015-26-10_zpsbpuewzpx.jpg.html)
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: Mopat on January 17, 2017, 11:03:01 AM
Guys, i have a little problem:
Game loads, but when i choose F-84 as target in QMB, mission started to loading, but i got "il-2 modded game crash TIR/Dod6".
Logfile are here:
'FlightModels/F84G.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
FM called 'FlightModels/AllisonF84:F84_FM.emd' is being loaded from File: 'f84_fm'
FM called 'FlightModels/AllisonF84:F84_FM.emd' is being loaded from Alternative File: 'f84_fm'
Flight Model File FlightModels/F84G.fmd:F84_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84G.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
java.lang.NoSuchFieldError: bHasBombSelect
   at com.maddox.il2.objects.air.F84.onAircraftLoaded(F84.java:80)
   at com.maddox.il2.objects.air.F84G.onAircraftLoaded(F84G.java:116)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
   at com.maddox.il2.game.Mission._load(Mission.java:762)
   at com.maddox.il2.game.Mission.access$600(Mission.java:120)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No such field error line are interesting. I have every necessary pack, old F-84 and KB-29 files are removed...
THX
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: max_thehitman on January 17, 2017, 12:14:52 PM


Mopat, did you read the instructions ?

It says .....

WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack 02/Oct/2016
https://www.sas1946.com/main/index.php/topic,52489.0.html

Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: Mopat on January 17, 2017, 11:20:11 PM
Thanks for fast reply, Max.
I need to remove old PAL Chocks mod (due to non-compatibility :))
Also, doublechecking all...
My game is a former TFM412, so very heavy modded even originally. I need carefull movements every single times. ;D
Have a nice day!
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: wenkman on January 24, 2017, 09:45:56 AM
Best aircraft ever  8)

Is it possible to start flying without (visible) auxiliary take-off rockets at the back?
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: Mad026 on February 15, 2017, 09:09:12 AM
hi

Is this mod working with CUP JTW?
Title: F-84 & Time Overflow issue
Post by: SkyFan on February 26, 2017, 11:05:19 AM
First of all thank you for long-expected MOD with F-84E's which both are necessary for missions ans campaigns about Korean War as it's active participants. However unfortunately i have been faced with unclear issue in missions using F-84E early, F-84E late ang F-84G. All mentioned aircrafts work successfully in QMB. But even easy mission on 3BG_KTO winter map with any F-84 complicates by slide-show since starting. Not any other jet (MiGs, Sabres, F-80s etc.) has such problem. Situation is the same in 4.12.2m + SAS ModAct 5.30 & two other MODed versions basing on 4.13.2 & 4.13.3. But in the same time the same mission using F-84G1 or F-84G2 downloaded here: https://www.sas1946.com/main/index.php/topic,1145.0.html (instead F-84E early or F-84E late or F-84G) works perfectly.
Concrete example of mission usind 12 MiG-15 vs 8 F-86 & 8 F-84E early (issue) and 12 MiG-15 vs 8 F-86 & 8 F-84G1 (OK) with corresponding logs and my settings have beem uploader here: https://www.mediafire.com/?5uecgwr5c31u7ss The size of archive is just 248KB
 So, if anybody knows why this issue appears and how it could be solved, please let me know about.
Thank you in advance for any advice. 
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: bigans on August 15, 2017, 10:49:44 AM
I don't find F84F Thunderstreak. May I have to install this
https://www.sas1946.com/main/index.php/topic,46435.0.html
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: 4S_Vega on October 02, 2017, 11:06:21 AM
edit
Title: Re: F-84 pack + KB-29P 23 November 2016
Post by: 4S_Vega on October 02, 2017, 11:28:16 AM
At first post update with new F-84F by Gio  8)
Title: Re: F-84 pack + KB-29P 20171002
Post by: bigans on October 02, 2017, 03:02:05 PM
Great as usual!
Title: Re: F-84 pack + KB-29P 20171002
Post by: taskf53 on October 03, 2017, 04:08:00 AM
Hello.

412.2 MA 5.3
I get 60% CTD with this pack.

But if i delete the line F84F1_ThunderStreak in the air ini all works fine.

Thank you very much.

Code: [Select]
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:186)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15
com/maddox/il2/objects/   air/F84F1
java.lang.ClassNotFoundException: com/maddox/il2/objects/   air/F84F1
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
*Warning: the "huey_d_ai_fm" File Doesnt Exist! Check your Configuration.
**Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
Main begin: PlMisAir(GUIQuick): class '   air.F84F1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class '   air.F84F1' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3 oct. 17 09:24:24] -------------- END log session -------------
Title: Re: F-84 pack + KB-29P 20171002
Post by: 4S_Vega on October 03, 2017, 04:14:49 AM
mmhhh, strange

Do you have the old franken installed?
Title: Re: F-84 pack + KB-29P 20171002
Post by: taskf53 on October 03, 2017, 06:32:08 AM
No  old franken installed.

Thank you.
Title: Re: F-84 pack + KB-29P 20171002
Post by: gio963tto on October 03, 2017, 08:11:38 AM
In the first post are missing the F84F air.ini and plane.ru lines .

but maybe you have in the readme.

Gio.
Title: Re: F-84 pack + KB-29P 20171002
Post by: 4S_Vega on October 03, 2017, 08:39:39 AM
Updated 1st post, tnx Gio  :)
Title: Re: F-84 pack + KB-29P 20171002
Post by: tarakanz on October 03, 2017, 02:02:22 PM
412.2 MA 5.3 I get 60% CTD with this pack.

I have the same problem  :(
Title: Re: F-84 pack + KB-29P 20171002
Post by: mm on October 03, 2017, 02:14:23 PM
Here is the problem:
Quote
PlMisAir(GUIQuick): class '   air.F84F1' not found
your air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.

mm
Title: Re: F-84 pack + KB-29P 20171002
Post by: tarakanz on October 03, 2017, 02:30:38 PM
Here is the problem:
Quote
PlMisAir(GUIQuick): class '   air.F84F1' not found
your air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.

mm
Thank you very much, works now! ;)
Title: Re: F-84 pack + KB-29P 20171002
Post by: taskf53 on October 03, 2017, 03:29:58 PM
Works for me also.

Thanks  :) :) :)
Title: Re: F-84 pack + KB-29P 20171002
Post by: bigans on October 15, 2017, 11:48:39 AM
I don't find weapons, only 2*droptanks. Did I wrong something?
Title: Re: F-84 pack + KB-29P 20171002
Post by: 4S_Vega on October 15, 2017, 11:59:33 AM
You need weapons pack from Dreamk
Title: Re: F-84 pack + KB-29P 20171002
Post by: bigans on October 15, 2017, 12:06:55 PM
I don't find weapons, only 2*droptanks. Did I wrong something?

Yes I miss to instal weapons...now it works. Thank you
Title: Re: F-84 pack + KB-29P 20171002
Post by: 4S_Vega on October 18, 2017, 06:53:10 AM
at first post link for fast installation of last update into B.A.T.
Title: Re: F-84 pack + KB-29P 20171002
Post by: Hubberranz on October 18, 2017, 12:11:21 PM
Here is the problem:
Quote
PlMisAir(GUIQuick): class '   air.F84F1' not found
your air.ini string contains unrecognized spaces/tabulators before the class name, so you are calling unknown plane. Try to delete all spaces or tabulators in f-84f air.ini entry and put them back manually.

mm
Yep. Just happen too me too. Readme line should not be use as is.... works now.
Title: Re: F-84 pack + KB-29P 20171002
Post by: WWII44 on January 16, 2018, 08:44:37 AM
When I open the load outs menu I'm only getting default load out and nothing else.
Title: Re: F-84 pack + KB-29P 20171002
Post by: 4S_Vega on January 16, 2018, 09:20:21 AM
When I open the load outs menu I'm only getting default load out and nothing else.

you need weapons pack as requested at first post
Title: Re: F-84 pack + KB-29P 20171002
Post by: WWII44 on January 16, 2018, 11:18:16 AM
I found that I forgot one of the weapons packs so I put that in and it fixed that however when I try to start a mission it crashes at 30%.

Edit: Never Mind I just had an outdated version of SAS Engine Mod.
Title: Re: F-84 pack + KB-29P 20171002
Post by: Hubberranz on January 24, 2018, 04:25:37 AM
Solving G.91 "only two loadouts bug" automatically resolves the following:
F-84F with NOT all of the loadouts  ( it should end by empty or none ) ; HVAR  rockets missing :

Various static planes are the cause. Please follow threads with similar issues for G.91:
 

https://www.sas1946.com/main/index.php/topic,57793.msg638482.html#msg638482


(https://www.mediafire.com/convkey/e3fd/r62qexjurbnbjuh7g.jpg) (https://www.mediafire.com/view/?r62qexjurbnbjuh)
The solution differs per person and which static planes have been chosen to be installed.
Title: Re: F-84 pack + KB-29P V1.2 20180918
Post by: 4S_Vega on September 18, 2018, 06:45:17 AM
At first post version 1.2
Title: Re: F-84 pack + KB-29P V1.2 20180918
Post by: DU30 on September 18, 2018, 02:20:58 PM
cool, thank you
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: 4S_Vega on September 23, 2018, 07:14:22 AM
at first post version 1.3

it fix some bug of 1.2 and have other features
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: taskf53 on September 23, 2018, 09:33:28 AM

Hello 4S_Vega.

412.2 MA 5.3

I have all the mods required with the latest engine mod and Jet Era V1.5.

A little problem with this pack, when I play a scramble mission in the QMBPro, if I shoot at the machine guns I can shoot only one bullet and I lose all other weapons.
For a RedAirBase or other I no longer have this problem.

Am I the only one to have this trouble?

Thank you very much. :)








Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: taskf53 on October 02, 2018, 08:53:05 AM
Hello.

Problem solved by putting the Engine Mod MergeEffects at the very first line in the #SAS.

Conflict in my heavy game.

Thank you for all your work.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: zsoltquack on January 26, 2019, 03:08:14 AM
No weapons!

Code: [Select]
[2019.01.26. 10:05:48] ------------ BEGIN log session -------------
[10:05:48]  OpenGL provider: Opengl32.dll
[10:05:49]  OpenGL library:
[10:05:49]    Vendor: ATI Technologies Inc.
[10:05:49]    Render: Radeon RX 570 Series
[10:05:49]    Version: 4.6.13543 Compatibility Profile Context 25.20.15002.58
[10:05:49]    Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output [10:05:59] java.lang.RuntimeException: Can't set property
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:05:59] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[10:05:59] at java.lang.Class.forName0(Native Method)
[10:05:59] at java.lang.Class.forName(Unknown Source)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:05:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:05:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:05:59] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:05:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:05:59] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShiokaze21DD
[10:05:59] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[10:05:59] java.lang.RuntimeException: Can't set property
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:05:59] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:05:59] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[10:05:59] at java.lang.Class.forName0(Native Method)
[10:05:59] at java.lang.Class.forName(Unknown Source)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:05:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:05:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:05:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[10:06:00] Ship: Value of [IJNMinazuki27DD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:45)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki27DD
[10:06:00] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:50)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[10:06:00] Ship: Value of [IJNMutsuki43DD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:55)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki43DD
[10:06:00] Ship: Value of [IJNCDD]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:60)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD
[10:06:00] Ship: Value of [IJNCDD8]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:65)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD8
[10:06:00] Ship: Value of [IJNCDD82]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:70)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD82
[10:06:00] Ship: Value of [IJNCDD106]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:75)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD106
[10:06:00] Ship: Value of [IJNUkuruEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:80)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUkuruEscort
[10:06:00] Ship: Value of [IJNShinnanEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:85)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShinnanEscort
[10:06:00] Ship: Value of [IJNShigaEscort]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:90)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShigaEscort
[10:06:00] Ship: Value of [HMSFlower1Corvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:95)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower1Corvette
[10:06:00] Ship: Value of [HMSFlower2Corvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:100)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette
[10:06:00] Ship: Value of [ItalGabbianoCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:105)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[10:06:00] Ship: Value of [ItalCicognaCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:110)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[10:06:00] Ship: Value of [ItalProcellariaCorvette]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:115)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[10:06:00] Ship: Value of [ItalTuffetoCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:120)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[10:06:00] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:125)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[10:06:00] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:130)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[10:06:00] Ship: Value of [USSSimsDD1943]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:140)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1943
[10:06:00] Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[10:06:00] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[10:06:00] java.lang.RuntimeException: Can't set property
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[10:06:00] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[10:06:00] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[10:06:00] at java.lang.Class.forName0(Native Method)
[10:06:00] at java.lang.Class.forName(Unknown Source)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:06:00] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:06:00] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[10:06:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:00] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:00] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8A'
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8E'
[10:06:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RF8A'
[10:06:02] com/maddox/il2/objects/   air/F84F1
[10:06:02] java.lang.ClassNotFoundException: com/maddox/il2/objects/   air/F84F1
[10:06:02] at java.lang.Class.forName0(Native Method)
[10:06:02] at java.lang.Class.forName(Unknown Source)
[10:06:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:532)
[10:06:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:514)
[10:06:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[10:06:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:06:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:02] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:06:02] Main begin: PlMisAir(GUIQuick): class '   air.F84F1' not found
[10:06:02] java.lang.RuntimeException: PlMisAir(GUIQuick): class '   air.F84F1' not found
[10:06:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[10:06:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:06:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[10:06:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:06:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:06:02] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:06:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019.01.26. 10:06:02] -------------- END log session -------------
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: PhantomII on January 26, 2019, 06:37:00 PM
Hi zsoltquack, check this out: https://www.sas1946.com/main/index.php/topic,57793.msg638482.html#msg638482
comment out the F-104s shown and the Mirages in the technics ini and see if that helps.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: zsoltquack on January 27, 2019, 12:10:57 AM
My technics ini file does not include these:

Code: [Select]
//[CF_104]                                                    <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description    CF_104
//Icon           Plane
//Class          air.CF_104
//PanzerBodyFront      0.008

//[CF_104L]                                                   <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description    CF_104L
//Icon           Plane
//Class          air.CF_104L
//PanzerBodyFront      0.008

[F_104A]
Description    F_104A
Icon           Plane
Class          air.F_104A
PanzerBodyFront      0.008

[F_104A319]
Description    F_104A319
Icon           Plane
Class          air.F_104A319
PanzerBodyFront      0.008

//[F_104C]                                                    <---- remove for 000_1956_Core_v14 ---> F-86F40 full dropdown.
//Description    F_104C
//Icon           Plane
//Class          air.F_104C
//PanzerBodyFront      0.008

//[F_104G]                                                    <----  remove for G.91 full dropdowns.                                                   
//Description    F_104G
//Icon           Plane
//Class          air.F_104G
//PanzerBodyFront      0.008

//[F_104S]                                                   <----   remove for G.91 full dropdowns.
//Description    F_104S
//Icon           Plane
//Class          air.F_104S
//PanzerBodyFront      0.008

[F_104ASA]
Description    F_104ASA
Icon           Plane
Class          air.F_104ASA
PanzerBodyFront      0.008

//[IAI_Kfir_C2]
//Description    IAI_Kfir_C2
//Icon           Plane
//Class          air.IAI_Kfir_C2
//PanzerBodyFront      0.008


//[MIRAGEIIIC]
//Description    MIRAGEIIIC
//Icon           Plane
//Class          air.MIRAGEIIIC
//PanzerBodyFront      0.008

//[MIRAGEIIICJ]
//Description    MIRAGEIIICJ
//Icon           Plane
//Class          air.MIRAGEIIICJ
//PanzerBodyFront      0.008
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SAS~Gerax on January 27, 2019, 09:39:24 AM
where does this come from?

Code: [Select]
com/maddox/il2/objects/   air/F84F1
So it brings this error:
Code: [Select]
PlMisAir(GUIQuick): class '   air.F84F1' not found

Check your ini's entries.

Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: zsoltquack on January 27, 2019, 09:20:37 PM
Sorry?

This entrie include the F-84 pacgage!
Check the first post
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SAS~Gerax on January 28, 2019, 03:02:01 AM
Sorry?

see Reply #28 in this thread.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: zsoltquack on January 29, 2019, 12:10:55 AM
Sorry?

see Reply #28 in this thread.

Ok, Now not available F-84F

and?

I had no CTD!
There's no armament

check the #45
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: PhantomII on January 29, 2019, 08:41:29 PM
Hi zsoltquack, try using the air ini from the first post and also try
adding the WWII weapons pack by Dreamk listed in the first post also.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: zsoltquack on January 30, 2019, 12:30:33 AM
Hello,

I use this pack

Zsolt
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: sosezi on March 15, 2019, 05:37:59 AM
I want KB-29P in OWN slot...... lol  ;D Dreams dreams....
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SalvationIsNigh8492 on July 27, 2019, 03:13:21 PM
Where can I get some skins for the Thunderjet?   o_O
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Hubberranz on July 27, 2019, 07:32:35 PM
Where can I get some skins for the Thunderjet?   o_O
Thunderjet
http://www.mission4today.com/index.php?name=Downloads3&c=20
( warning: F-84F skins are likely obsolete there. )

Thunderstreak ( new mapping )
http://www.mi-psi.eu/cs/f-84.html

Couple of skins at SAS in USA skins., and the two above links are in posts.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 22, 2019, 07:27:40 AM
Hi folks, I have several skins added, however none can be used as it always remains the default. I searched for solution in several places but unfortunately I did not find it. I appreciate the help in advance.

Cheers

Carlos
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Epervier on October 22, 2019, 07:52:20 AM
Do you use the correct names for skins folders?
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 22, 2019, 08:00:06 AM
Yes, I always base my skins folders on the initial terms of Air.INI. . Thanks!
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 22, 2019, 08:30:12 AM
Check the skin size.... 1024 ? ;)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 22, 2019, 09:28:12 AM
Not working in 1024 and in 2048 and thanks for the tip Gunny!


Cheers
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Epervier on October 22, 2019, 09:29:45 AM
Check the skin size.... 1024 ?
... and 1Mb ?
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 22, 2019, 09:43:23 AM
Sadly still don't work! :(


thanks
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 22, 2019, 09:46:04 AM
Do you have any skins that work for this bird?

Only thing I can think of is the folder name... Recheck that...Just sayin...
Good Luck  ;)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 22, 2019, 03:39:37 PM
Yes Gunny, everything is correct with the folder name in the paint schemes. The other F-84 types have usually shown their skins in the options menu, only the F-84F has this problem. I am using the fully updated BAT.

Grateful for the attention

Carlos
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 23, 2019, 11:33:53 AM
Ok I down loaded this plane and skins from M4T.

This is the name that worked for the F84E-------->  F84E_Early_ThunderJet
I tried the F84E nothing then I tried F84E_Early Nothing...
Last try was the name above and then they show..
So it is the NAME of the skin folder... Good Luck... ;)

(https://i.postimg.cc/YqvQKQ6K/2019-10-23-17-29-09.jpg) (https://postimg.cc/mtGP7zp8)

Folder name for the F84-F---------F84F1_ThunderStreak

(https://i.postimg.cc/7LSW1fXd/2019-10-23-17-59-27.jpg) (https://postimg.cc/f3TCDWGf)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 24, 2019, 05:49:42 AM
Gunny, as I had previously reported, I use as an information base not to make mistakes the first part of Air.Ini where I copy and paste in the "new" paint schemes folder, if any, when deploying a new airplane. let's say. Therefore, there is no chance of error by the rules. And the name of the folder is correct, so I can't understand what happens. Thanks for your kind help and interest.

Greetings


Carlos

Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 24, 2019, 07:21:50 AM
Dear friends, on the subject F-84F, I noticed that in the first post for download the name on Air.Ini is with the letter 's' in upper case: F84F1_ThunderStreak air.F84F1 1 NOINFO uses01 SUMMER, as can be seen here, however, it appears that in future updates this has changed to: F84F1_Thunderstreak air.F84F1 1 NOINFO uses01 SUMMER, with the letter 's' being in tiny mode, which is the current format in Air.Ini. In both cases applied to the paint schemes folder the first mode really should not work and does not work and in the second mode - the correct one - neither. Thanks!


Cheers

Carlos
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SAS~Gerax on October 24, 2019, 09:12:07 AM
I don't think it has something to do with the skin folders name, that should be OK.

I tried in BAT and had the same result, when selected no skin showed up.
A look into the log showed this:

Code: [Select]
[2019-10-24 14:21:30.056] dT:    0 INTERNAL ERROR: '3DO/Plane/F84F/summer/skin1o.tgb' Invalid image type (need in 32bit RGBA).
[2019-10-24 14:21:30.056] dT:    0 INTERNAL ERROR: TGA '3DO/Plane/F84F/summer/skin1o.tgb' has unsupported format
[2019-10-24 14:21:32.493] dT:    0 INTERNAL ERROR: '3DO/Plane/F84F/summer/skin1o.tgb' Invalid image type (need in 32bit RGBA).
[2019-10-24 14:21:32.493] dT:    0 INTERNAL ERROR: TGA '3DO/Plane/F84F/summer/skin1o.tgb' has unsupported format

btw: a log ALWAYS is helpful.  ;)

When I looked into this F84 pack it turned out that the defSkin TGB file of the F84F has a size of 16MB
with a size of 2048x2048 and/or too many colors (?). Sadly I forgot (wasn't into this kind of stuff
for years now) how to handle this and make it a working 4MB TGB file.

So I tried another "quick" fix for my BAT Install with just making a folder FG84F-Fix with subfolders
3do, plane, F84F, summer and put there just the files from another F84G summer folder
including the 4MB TGB file, but sadly that that didn't work as those F84G defSkins aren't compatible
with this (new) F84F swept wings Paint scheme (the old F84Fs were afair)..

So when I tried this dirty fix a skin inside the F84F paintschemes skin folder was shown then
when i selected it but as explained above: its unuseable.

Seems what we need is someone who knows how to make that F84F 16MB TGB file a working one
and post it here, then we can try again to solve this.

Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Spider16 on October 24, 2019, 05:55:12 PM
Many thanks Gerax for the simple and straightforward explanation of the problem and we hope to have some solution soon. Qualified people exist and several here in our forum.

Greetings

Carlos
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Vampire_pilot on October 25, 2019, 06:59:19 AM
Yes Gunny, everything is correct with the folder name in the paint schemes. The other F-84 types have usually shown their skins in the options menu, only the F-84F has this problem. I am using the fully updated BAT.

Grateful for the attention

Carlos

Is this about the F-84F in BAT or about the stand alone Mod?

Because in BAT, the F-84F most definitely works with skins:
Folder is "F84F1_Thunderstreak"  and it accepts 10242 true color skins and HD skins as well.  I just made one myself for my recently released Suez Crisis campaign pack.

Can't say anything for the stand alone though.
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 25, 2019, 07:23:36 AM
I have the stand alone install and they work... With the right Folder name. ;)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SAS~Gerax on October 25, 2019, 09:28:09 AM
What about my BAT Log above?
Skins in my skinfolder "F84F1_Thunderstreak" work only when I replace the TGB with a fix.
And they do work with other F84s, so they are OK I think..

Strange. I have to do more investigations on this:
trying other skins, HD DLLs etc ..   ;)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Vampire_pilot on October 25, 2019, 09:53:10 AM
Yeah what about that log. I have no idea. Some other modifications or HD not set up right?

try mm's skins or the French one from my Suez Campaign pack. They all work in my BAT.



Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 25, 2019, 04:05:29 PM
Little up-date on this bird....F84F1_Thunderstreak
I went to M4T and downloaded some skins... Placed them in the skins folder ...Oh boy I 'm ready now..
Not a damn one of them would show.. NOT ONE.

So I have been playing with this now for over an hours.. What it turns out to be is ...This plane only see's 2048 x 2048 skins.
I down loaded them and they ALL Show...

Here is where I found them.  http://www.mi-psi.eu/cs/f-84.html
Reply #56
Someone posted them in this post... Thank You who ever..



(https://i.postimg.cc/k5k9ZS85/2019-10-25-21-58-50.jpg) (https://postimg.cc/d7mzZL5M)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: SAS~Gerax on October 25, 2019, 07:21:08 PM
You are right Gunny, this 12MB skins works for me too, also the Skin from Andys Suez Campaign.
And: no log error messages anymore... !?
I'm confused. Seems I forgot everything about this game.  :-[

To my excuse: since nearly 2 years I play other games like AC Odyssee,
FC Primal, FC 5, etc and now Wildlands ..  with 60yrs now I must be more careful...
staying out of something for a longer time and its gone!  o_O

 :D
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: <Gunny> on October 25, 2019, 09:08:34 PM
Hey Gerax don't feel bad as I'm older than you and this sucker had me going in circles
trying to figure it OUT...
Now we know ... LOL   ;)
Title: Re: F-84 pack + KB-29P V1.3 20180923
Post by: Vampire_pilot on October 26, 2019, 01:23:02 AM
The below is ONLY valid for the stand alone mod! NOT for BAT.

I went to M4T and downloaded some skins... Placed them in the skins folder ...Oh boy I 'm ready now..
Not a damn one of them would show.. NOT ONE.

So I have been playing with this now for over an hours.. What it turns out to be is ...This plane only see's 2048 x 2048 skins.

Well, yes, just as I said....

1. A HD only mod (meaning: the default skin in the mod is 20482) ONLY accepts other HD skins, no 10242
2. This mod now has a remodelled 3d. All old skins on M4T are not even for this particular mod but for the old franken one. They would not work no matter what.

In BAT, the mods are all remodelled to also accept 10242 skins, so there is a DIFFERENCE between stand alone and BAT.

I hope things are clearer now.