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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: 101tfs on December 21, 2016, 04:04:27 AM

Title: Fokker D.XXIII
Post by: 101tfs on December 21, 2016, 04:04:27 AM
(http://i68.tinypic.com/suvg2f.jpg)

Credits:

Cockpit is based on stock D.XXI cockpit, modified for twin engine layout
Slot, Weapons, Flight Model, Cockpit Mod: SAS~Skylla & SAS~Storebror

Fokker-DXXIII     air.Fokker_DXXIII 1                   NOINFO  du01  SUMMER

Plane:
https://www.mediafire.com/file/n6tvhmtty8ri5b4/Fokker_D.XXIII_2016-12-16_v2.zip

HD Default Skin:
https://www.mediafire.com/file/l6zp8ps30y1z8bi/Fokker_D.XXIII_HD_Default_Skin_2016-12-16.zip

Screenshot Propeller:
https://www.mediafire.com/file/knq66owv4p9ds3o/Fokker_D.XXIII_Screenshot_Propeller_2016-12-16.zip

External FM for 4.09/UV2 & UV3:
https://www.mediafire.com/file/fy5ynp05cnn7uta/Fokker_D.XXIII_externalFM_UV2_UV3.7z
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 04:43:27 AM
Thank you very much for this wonderful plane 101tfs :)

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: Ivan-le-Rouge on December 21, 2016, 04:50:20 AM
Thanks for your great job. Another masterpiece to add to our game.
Title: Re: Fokker D.XXIII
Post by: max_thehitman on December 21, 2016, 05:01:31 AM
Beautiful little aircraft. Classic Cool design !
Thank you 101tfs,  Skylla and Storebror !

Merry Christmas to all !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OK, it is now flying in the VP-Modpack (game version 4.12)

I only have a small problem.
I cannot see through the target tube from the cockpit seat. All I see is a black circle of glass.
Any suggestions to fix it ?


Ok, I found the fix  :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Time for some action against the Luftwaffe ! Shooting down some "flying pencils"  8)
I have now added some new roundels to my aircraft.

DOWNLOAD 10-Skinpack
https://www.sas1946.com/main/index.php?topic=53414.msg580627#msg580627

(http://i.imgur.com/tiO34fK.jpg)

Title: Re: Fokker D.XXIII
Post by: Epervier on December 21, 2016, 06:05:28 AM
All work fine in my 409/UP2.01 !  :) :)
Thank you very much all involved !  :) :)

I only have a small problem.
I cannot see through the target tube from the cockpit seat. All I see is a black circle of glass.
Have you assigned a key on the keyboard to open / close the viewfinder lens hood ("black circle") ?
It's the same thing for many planes having this kind of viewfinder. (Key "O" in my game)
Work in my 409. ;)
Title: Re: Fokker D.XXIII
Post by: Mick on December 21, 2016, 06:21:40 AM
All work fine in my 409/UP2.01 !  :) :)
Thank you very much all involved !  :) :)

I only have a small problem.
I cannot see through the target tube from the cockpit seat. All I see is a black circle of glass.
Have you assigned a key on the keyboard to open / close the viewfinder lens hood ("black circle") ?
It's the same thing for many planes having this kind of viewfinder. (Key "O" in my game)
Work in my 409. ;)

CTRL + D in my game  (same as sun shade for German Revis for ex) ...  ;)

Many THX to all involved ...!  :P
Title: Re: Fokker D.XXIII
Post by: max_thehitman on December 21, 2016, 06:45:13 AM

Thank you good friends, I found that key selection.
I completely forgot about that thing  :-[

Many thanks !  :)

Title: Re: Fokker D.XXIII
Post by: OberstDanjeje on December 21, 2016, 07:26:14 AM
Great!!!!
Thank you guys
Title: Re: Fokker D.XXIII
Post by: LameHawk on December 21, 2016, 07:31:10 AM
I can't say that I have forgotten about the gunsight view.
As a matter of fact I never understood how to open it.
And I still don't.
What is the precise name of that function: "viewfinder lens hood ("black circle")"?
Title: Re: Fokker D.XXIII
Post by: urmel on December 21, 2016, 07:35:03 AM
Many Thanks Guys!!!
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 07:42:12 AM
What is the precise name of that function: "viewfinder lens hood ("black circle")"?
It's "Toggle Reticle Dimmer" in the "Miscellaneous Controls" section.

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: Epervier on December 21, 2016, 07:50:47 AM
What is the precise name of that function: "viewfinder lens hood ("black circle")"?

It's "Toggle Reticle Dimmer" in the "Miscellaneous Controls" section.
Sorry for this false name. In my game (FR) is "pare-soleil du viseur" !  :D
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 08:00:44 AM
Viseur?
Sounds like a german barber :P
Title: Re: Fokker D.XXIII
Post by: LameHawk on December 21, 2016, 08:12:40 AM
Thank you Mike and Epervier!

It has annoyed me regularly, but I've always forgotten to ask. (I blame the glue from my boyhood plastic modelling for this).
Actually the name was "Tinted reticle dimmer", but that was close enough. Thanks again
Title: Re: Fokker D.XXIII
Post by: Gaston on December 21, 2016, 08:34:46 AM
Thanks a lot for a superb plane !

And good news : SSP made for old beta model works too ! Tested in 4.10 DBW and 4.12 CUP/WAW.
Title: Re: Fokker D.XXIII
Post by: Vampire_pilot on December 21, 2016, 08:51:48 AM
in my DBW based game I get a CTD when starting a mission.
Something about the cockpit I guess

Code: [Select]
[15:48:24] java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
[15:48:24] at com.maddox.il2.objects.air.CockpitFokker_DXXIII.doFocusEnter(CockpitFokker_DXXIII.java:543)
[15:48:24] at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:327)
[15:48:24] at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1474)
[15:48:24] at com.maddox.il2.game.AircraftHotKeys$73.begin(AircraftHotKeys.java:4136)
[1
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 09:01:10 AM
Code: [Select]
[15:48:24] java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion

From the readme:
Quote
ATTENTION²: You need "SAS Common Utils" mod installed in your game.
            CUP and SAS Modact 5/6 ship with SAS Common Utils included by default,
            others need to make sure to have it installed, otherwise your game will crash when you fly this plane.
           
            Get the latest SAS Common Utils here, it works for any base game version and causes no conflicts
            with any other mod or mod pack, comes as a simple non-intrusive addon with no side effects:
            https://www.sas1946.com/main/index.php/topic,40490.0.html

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: Vampire_pilot on December 21, 2016, 09:31:27 AM
thanks that was missing in this particular install.

But now I can fly but get a CTD whenever I try to switch from "regular" view to "aiming" view.
The log does not contain anything regarding errors.

Code: [Select]
[16:26:33] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[16:26:33] at com.maddox.il2.game.Mission._load(Mission.java:444)
[16:26:33] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[16:26:33] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[16:26:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:26:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:26:33] at com.maddox.il2.game.Main.exec(Main.java:437)
[16:26:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:26:33] Load bridges
[16:26:33] Load static objects
[16:26:35] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[16:26:35] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[16:26:37] INTERNAL ERROR: Can't open file 'PaintSchemes/decals/Japanese/10.tga'
[16:26:37] WARNING: object 'PaintSchemes/decals/Japanese/10.tga' of class 'TTexture2D' not loaded
[16:26:37] INTERNAL ERROR: Texture required
[16:26:37] WARNING: object 'PaintSchemes/Cache/psFM04JAPCNUM0005.mat' of class 'TMaterial' not loaded
[16:26:37] INTERNAL ERROR: Can't open file 'PaintSchemes/decals/Japanese/10.tga'
[16:26:37] WARNING: object 'PaintSchemes/decals/Japanese/10.tga' of class 'TTexture2D' not loaded
[16:26:37] INTERNAL ERROR: Texture required
[16:26:37] WARNING: object 'PaintSchemes/Cache/psFM04JAPCNUM0005.mat' of class 'TMaterial' not loaded
[16:26:37] House: Section House$PR12rus not found
[16:26:37] House: Section House$PR12rus not found
[16:26:37] House: Section House$PR12rus not found
[16:26:37] House: Section House$46Furniture5 not found
[16:26:37] House: Section House$MapBoard_01 not found
[16:26:37] House: Section House$AirplaneTires01 not found
[16:26:37] House: Section House$AirplaneTires01_low not found
[16:26:37] House: Section House$BoxesDrink_Bier not found
[16:26:37] House: Section House$RedCrossBoxes not found
[16:26:38] House: Section House$RIDER_M not found
[16:26:38] House: Section House$RIDER_M1 not found
[16:26:38] House: Section House$RIDER_M not found
[16:26:38] House: Section House$RIDER_M1 not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$WoodCrosses_02 not found
[16:26:38] House: Section House$WoodCrosses_03prop not found
[16:26:38] House: Section House$MapBoard_01 not found
[16:26:38] House: Section House$AirplaneTires01 not found
[16:26:38] House: Section House$AirplaneTires01_low not found
[16:26:38] House: Section House$RedCrossBoxes not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$46Furniture5 not found
[16:26:38] House: Section House$MapBoard_01 not found
[16:26:38] House: Section House$AirplaneTires01 not found
[16:26:38] House: Section House$AirplaneTires01_low not found
[16:26:38] House: Section House$RedCrossBoxes not found
[16:26:38] House: Section House$PR11rus not found
[16:26:38] House: Section House$PR11rus not found
[16:26:38] House: Section House$PR11rus not found
[16:26:38] House: Section House$PR11rus not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$PR12rus not found
[16:26:38] House: Section House$RIDER_M1 not found
[16:26:38] House: Section House$RIDER_M not found
[16:26:38] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:38] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:38] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:38] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:38] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot03' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot03' not found
[16:26:38] Mission: class 'vehicles.stationary.StationaryGAB3$KitchenDE_H' not found
[16:26:39] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:39] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:39] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:39] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:39] Mission: class 'vehicles.artillery.ArtilleryCY6$Mortar_80mm' not found
[16:26:39] Mission: class 'vehicles.artillery.ArtilleryCY6$Mortar_80mm' not found
[16:26:39] Mission: class 'vehicles.artillery.ArtilleryCY6$DugInInfantry' not found
[16:26:39] Mission: class 'vehicles.artillery.ArtilleryCY6$DugInInfantry' not found
[16:26:39] Mission: class 'vehicles.artillery.ArtilleryCY6$DugInInfantry' not found
[16:26:39] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T38_75_ch2' not found
[16:26:40] Mission: class 'vehicles.stationary.StationaryGAB4b$HART_T91_105_ch2' not found
[16:26:40] Mission: class 'vehicles.artillery.ArtilleryCY6$Mortar_80mm' not found
[16:26:40] Mission: class 'vehicles.artillery.ArtilleryCY6$Mortar_80mm' not found
[16:26:40] Mission: class 'vehicles.artillery.ArtilleryCY6$Mortar_80mm' not found
[16:26:40] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:40] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:40] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:40] Mission: class 'vehicles.aeronautics.Aeronautics$ObservBalloon02_90m' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_Mk1m' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:41] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWWI$WWI_BeutepanzerIV' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:42] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:43] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:43] Mission: class 'vehicles.planes.PlaneFokker_EIII$Fokker_EIII' not found
[16:26:43] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:43] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:43] Mission: class 'vehicles.artillery.ArtilleryWW1$FordLenderAA' not found
[16:26:44] Mission: class 'vehicles.stationary.Station
Title: Re: Fokker D.XXIII
Post by: max_thehitman on December 21, 2016, 09:32:40 AM
Thanks a lot for a superb plane !

And good news : SSP made for old beta model works too ! Tested in 4.10 DBW and 4.12 CUP/WAW.

Yes indeed.
I am also seeing the Self-Stationary-Plane version (from Mission_Bug)  in the VP-Modpack (4.12 game version).
Very nice upgrade for a very cool little fighter.



Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 10:34:31 AM
The log does not contain anything regarding errors.
The log has more than enough errors in, albeit none related to the Fokker.
The log clearly teels that your game is FUBAR.

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: Vampire_pilot on December 21, 2016, 10:53:07 AM
No it just tells that the QMB Mission is on a WW1 map (somme) while not in a WW1 environment. The objects in the mis are not there. But that's no issue, missing objects in the mis are just ignored.

the thing with the CTD when trying to switch to aiming view happens no matter on what map.
(all other planes, even DXXI variants work well. Even on the Somme map)
Title: Re: Fokker D.XXIII
Post by: Mick on December 21, 2016, 11:01:02 AM
I have now added some Dutch roundels to my aircraft.

NO QUOTE PICS !!


Hello Max,

Since this plane currently has no markings at all, could you please share your Dutch ones with us ...?  :P


Title: Re: Fokker D.XXIII
Post by: propnut27 on December 21, 2016, 11:26:53 AM
Do I assume that this is a new DXXIII, distinct from the one that Zflyer released a few months back?

Gil
Title: Re: Fokker D.XXIII
Post by: Mick on December 21, 2016, 11:35:54 AM
Do I assume that this is a new DXXIII, distinct from the one that Zflyer released a few months back?

Gil

... yep, you are assuming correctly ...  ;)

Skins for the previous version are totally incompatible for ex ...  ;)
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 21, 2016, 11:47:37 AM
No it just tells that the QMB Mission is on a WW1 map (somme) while not in a WW1 environment. The objects in the mis are not there. But that's no issue, missing objects in the mis are just ignored.

the thing with the CTD when trying to switch to aiming view happens no matter on what map.
(all other planes, even DXXI variants work well. Even on the Somme map)

Fact is the aiming mode works, so whatever causes a crash in your game is an error on your side.
As much as I´d like to point you in the right direction, a log showing the relevant parts where the error happens is the least thing required.

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: tnewell on December 21, 2016, 11:54:36 AM
Installed in DBW 1.71, followed Mike's instructions and runs perfectly. No problems whatsoever. Thanks to all involved.
Title: Re: Fokker D.XXIII
Post by: max_thehitman on December 21, 2016, 12:04:10 PM


Hello Max,

Since this plane currently has no markings at all, could you please share your Dutch ones with us ...?  :P

Yes, I will post some skins for it tomorrow.
 Let me place a few more diferent roundels on it for variety  :)

At this moment I am not home.

Title: Re: Fokker D.XXIII
Post by: barber on December 21, 2016, 12:40:29 PM
Hi 101tfs and others

Nice plane and works fine in DBW at least.
Thank you all very much for this and happy holidays to you!

Cheers
Barber
Title: Re: Fokker D.XXIII
Post by: Zflyer48 on December 21, 2016, 02:15:14 PM
WOW! Diffently a lot better than the one I made.
Title: Re: Fokker D.XXIII
Post by: dietz on December 21, 2016, 02:20:59 PM
Pretty darn cool- who would have thunk it?
Title: Re: Fokker D.XXIII
Post by: Epervier on December 22, 2016, 09:55:11 AM
All work fine in my 409/UP2.01 !
Thank you very much all involved !
Sorry but no work in 409 !
Because hard CTD when I press the Shift+F1 keys (Toggle Gunsight) !
Several lines of code cockpit not compatible with code 409!

@Mike, Do you want me to give you the code or can I post here a version for the Rebels (+ external FM for 409/UV2 & UV3) ?

Code: [Select]
[16:42:08] java.lang.NoSuchMethodError
[16:42:08] at com.maddox.il2.objects.air.CockpitFokker_DXXIII.reflectWorldToInstruments(CockpitFokker_DXXIII.java:232)
[16:42:08] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:640)
[16:42:08] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:777)
[16:42:08] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:2096)
[16:42:08] at com.maddox.il2.engine.Renders.doPaint(Renders.java:355)
[16:42:08] at com.maddox.il2.engine.Renders.paint(Renders.java:276)
[16:42:08] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[16:42:08] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:42:08] at com.maddox.rts.Message._send(Message.java:1217)
[16:42:08] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:42:08] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:42:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:42:08] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:42:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[16:42:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:42:08] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:42:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Fokker D.XXIII
Post by: max_thehitman on December 22, 2016, 12:12:51 PM
Does anyone know who did the default skin ?
I see no name on the original skin. Who is the artist?

I would like to include his, or her, name on the new skins which I will be
posting tonight in a little while.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOWNLOAD 10-Skinpack
https://www.sas1946.com/main/index.php?topic=53414.msg580627#msg580627



Title: Re: Fokker D.XXIII
Post by: Mission_bug on December 23, 2016, 01:11:15 AM
Superbly done , thank you very much to all involved, really appreciated. 8)


Thanks a lot for a superb plane !

And good news : SSP made for old beta model works too ! Tested in 4.10 DBW and 4.12 CUP/WAW.

That is because the new model uses the same name for the class and its folder sits higher in the mod folder than the old one so it
picks up the new model and the SSP no matter where your original entry is. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Fokker D.XXIII
Post by: taskf53 on December 23, 2016, 01:35:43 AM
Very nice and great work, thanks to all. :)
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on December 23, 2016, 05:57:50 AM
Several lines of code cockpit not compatible with code 409!

@Mike, Do you want me to give you the code or can I post here a version for the Rebels (+ external FM for 409/UV2 & UV3) ?
Gabriel you know that my system was knocked out and is not fully functional again yet, plus old systems like 409 don't have highest priority at the moment.
Please try attached patched Java Classes and see if they fix it.
They should at least fix the reported issue, but you wrote that "several" lines are incompatible, so if there are more of them, please specify.

I'd really like to avoid this mod falling apart into different versions.
It started as "one for all" and should remain like that.

Best regards - Mike
Title: Re: Fokker D.XXIII
Post by: Vampire_pilot on December 23, 2016, 07:24:09 AM
Oh, look at that:

Quote from: SAS~Epervier
Because hard CTD when I press the Shift+F1 keys (Toggle Gunsight) !

exactly my problem as well.
That quick fix actually did it for me too (on DBW).

Just to double check what i now get is no crosshairs at all in "aiming view" toggle. Like, no cockpit, no cross hairs, just out in plain air.
But it is not producing CTDs anymore and in a fight I Use the closest normal view anyway. Just the button to toggle is usually an easy click out of habit. And that producing a CTD each time sucks.

So thanks for the fix eventually, Mike.
Title: Re: Fokker D.XXIII
Post by: Epervier on December 23, 2016, 11:24:00 AM
External FM for 409 with UV2 or UV3 : see first post for link !

Title: Re: Fokker D.XXIII
Post by: Piotrek1 on December 27, 2016, 09:33:39 AM
Hi 101tfs, another great addition from your hangar, Thank you to all involved.
Best regards,
Piotrek
Title: Re: Fokker D.XXIII
Post by: trent on December 28, 2016, 10:16:18 AM

I really like the unique look of the Fokker D.XXIII! Thank you 101tfs, Storebror & Skylla!  :)
Title: Re: Fokker D.XXIII
Post by: bomberkiller on January 01, 2017, 07:01:55 AM
Wonderful aircraft, first class FM!

Thanks to you all...

https://www.sas1946.com/main/index.php/topic,53505.msg581650.html#new (https://www.sas1946.com/main/index.php/topic,53505.msg581650.html#new)

Best regards, Gerhard  :)
Title: Re: Fokker D.XXIII
Post by: whistler on January 01, 2017, 10:41:32 AM
Very well made mod! Many thanks 101tfs, Skylla & Storebror!

When entering and leaving gunsight view I get a TEST!!! message... well, this one was a prototype after all I guess...  :P
Title: Re: Fokker D.XXIII
Post by: darky1958 on February 03, 2017, 12:17:35 PM
Hi Gentlemen !
I have the same problem as Epervier and Vampire Pilot !
The game CTD if I press Shift+F1.
Additionally I can not load the skins however I see the list.
I use DBW 1.71 with Diffmod and SAS Common Utils and Skins
Other planes are OK..

Regards

Darky
Title: Re: Fokker D.XXIII
Post by: darky1958 on February 03, 2017, 12:58:11 PM
Hello again !

The second problem with the skins -  I found the reason...
If I use HD Default Skin Mod , its impossible to load other skins...
Why ? I do not know...
Regards
Darky
Title: Re: Fokker D.XXIII
Post by: SAS~Storebror on February 03, 2017, 01:03:57 PM
The first issue has been solved already one page back.
Title: Re: Fokker D.XXIII
Post by: darky1958 on February 03, 2017, 01:31:23 PM
Oh , thank you Mike
Now all OK . Very good patch !

Regards
Darky
Title: Re: Fokker D.XXIII
Post by: ROMULO on February 22, 2017, 10:53:02 AM
Thank you :) 4.13.2 sas modatc 6.2 ;)
Title: Re: Fokker D.XXIII
Post by: FANATIC MODDER on March 14, 2017, 07:25:14 AM
I could never believe that it was that good, excellent agility and fighting capabilities in general.