Loading [MathJax]/extensions/Safe.js
Special Aircraft Service
Battlefield - Airborne - Tactical (BAT) => BAT Tech Help => Topic started by: Falcon52 on February 01, 2017, 11:22:12 AM
-
Hello,
I started with a clean 4.12.2m MegaPatch copy of the SIM. I used the logfile option to check the original 4.12.2m copy for errors and did not see any. I then used the BAT Setup exe that checks the BAT files during the install, it did not show any errors durning install. Then I used the logfile to check the 4.12.2m BAT copy for errors. The logfiles were generated by just opening and closing the sim in WAW. I found errors in the 4.12.2m BAT copy of the sim.
Because it generated a number of errors I'll start off with these:
I'm posting the code like this because I get an "ERROR" that reads "I can't post external links"
[9:44:26 PM] AutoMounting SFS files from folder BAT00 finished.
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:44:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[9:44:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[9:44:30 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[9:44:30 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[9:44:30 PM] INTERNAL ERROR: Texture required
[9:44:30 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Are these errors to be concerened about.
Thanks
-
Are these errors to be concerened about.
Not if everything else works fine.
Best regards - Mike
-
BATerific...couldn't resist. Thanks Mike, let the expansions begin.