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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on November 23, 2017, 10:16:55 AM
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A-7 Corsair II by Ranwers
F-8 Crusader by Gio963tto
V1.2 Log
- fixed FM/Java for cruise speed & fuel consumption
- Trainer pit for A-7K
- Fixed laser features in A-7D
air
A-7A air.A_7A 1 NOINFO usa01 SUMMER
A-7B air.A_7B 1 NOINFO usa01 SUMMER
A-7D air.A_7D 1 NOINFO usa01 SUMMER
A-7E air.A_7E 1 NOINFO usa01 SUMMER
A-7K air.A_7K 1 NOINFO usa01 SUMMER
F-8A air.F_8A 1 NOINFO usa01 SUMMER
F-8C air.F_8C 1 NOINFO usa01 SUMMER
F-8D air.F_8D 1 NOINFO usa01 SUMMER
F-8E air.F_8E 1 NOINFO usa01 SUMMER
F-8FN air.F_8FN 1 NOINFO usa01 SUMMER
F-8H air.F_8H 1 NOINFO usa01 SUMMER
F-8J air.F_8J 1 NOINFO usa01 SUMMER
F-8K air.F_8K 1 NOINFO usa01 SUMMER
RF-8A air.RF_8A 1 NOINFO usa01 SUMMER
RF-8G air.RF_8G 1 NOINFO usa01 SUMMER
plane
A-7A LT-Vought A-7A Corsair II, 1966
A-7B LT-Vought A-7B Corsair II, 1968
A-7D LT-Vought A-7D Corsair II, 1969
A-7E LT-Vought A-7E Corsair II, 1969
A-7K LT-Vought A-7K Corsair II, 1978
F-8A LT-Vought F-8A Crusader, 1957
F-8C LT-Vought F-8C Crusader, 1958
F-8D LT-Vought F-8D Crusader, 1960
F-8E LT-Vought F-8E Crusader, 1961
F-8FN LT-Vought F-8E(FN) Crusader, 1964
F-8H LT-Vought F-8H Crusader, 1965
F-8J LT-Vought F-8J Crusader, 1965
F-8K LT-Vought F-8K Crusader, 1965
RF-8A LT-Vought RF-8A Crusader, 1960
RF-8G LT-Vought RF-8G Crusader, 1966
F-8 CRUSADER
In September 1952, the United States Navy announced a requirement for a new fighter. It was to have a top speed of Mach 1.2 at 30,000 ft (9,144.0 m) with a climb rate of 25,000 ft/min (127.0 m/s), and a landing speed of no more than 100 mph (160 km/h). Korean War experience had demonstrated that 0.50 inch (12.7 mm) machine guns were no longer sufficient and as the result the new fighter was to carry a 20 mm (0.79 in) cannon. In response, the Vought team led by John Russell Clark, created the V-383. Unusual for a fighter, the aircraft had a high-mounted wing which necessitated the use of a fuselage-mounted short and light landing gear.
The Crusader was powered by a Pratt and Whitney J57 turbojet engine. The engine was equipped with an afterburner that, unlike on later engines, was either fully lit, or off (i.e. it did not have "zones"). The engine produced 18,000 lb of thrust at full power, enough to allow the F-8 to climb straight up in clean configuration. The Crusader was the first jet fighter in US service to reach 1,000 mph; U.S. Navy pilot R.W. Windsor reached 1,015 mph on a flight in 1956.
The most innovative aspect of the design was the variable-incidence wing which pivoted by 7° out of the fuselage on takeoff and landing (not to be confused with variable-sweep wing). This allowed a greater angle of attack, increasing lift without compromising forward visibility. This innovation helped the F-8's development team win the Collier Trophy in 1956. Simultaneously, the lift was augmented by leading-edge slats drooping by 25° and inboard flaps extending to 30°. The rest of the aircraft took advantage of contemporary aerodynamic innovations with area-ruled fuselage, all-moving stabilators, dog-tooth notching at the wing folds for improved yaw stability, and liberal use of titanium in the airframe. The armament, as specified by the Navy, consisted primarily of four 20 mm (.79 in) autocannon; the Crusader happened to be the last U.S. fighter designed with guns as its primary weapon. They were supplemented with a retractable tray with 32 unguided Mk 4/Mk 40 Folding-Fin Aerial Rocket (Mighty Mouse FFARs), and cheek pylons for two guided AIM-9 Sidewinder air-to-air missiles. Vought also presented a tactical reconnaissance version of the aircraft called the V-392.
Major competition came from the Grumman F-11 Tiger, the upgraded twin-engine McDonnell F3H Demon (which would eventually become the McDonnell Douglas F-4 Phantom II), and lastly, the North American F-100 Super Sabre hastily adapted to carrier use and dubbed the "Super Fury".
In May 1953, the Vought design was declared a winner and in June, Vought received an order for three XF8U-1 prototypes (after adoption of the unified designation system in September 1962, the F8U became the F-8). The first prototype flew on 25 March 1955 with John Konrad at the controls. The aircraft exceeded the speed of sound during its maiden flight. The development was so trouble-free that the second prototype, along with the first production F8U-1, flew on the same day, 30 September 1955. On 4 April 1956, the F8U-1 performed its first catapult launch from Forrestal.
F8U-1 (F-8A)
First production version, J57-P-12 engine replaced with more powerful J57-P-4A starting with 31st production aircraft, 318 built.
(https://s7.postimg.cc/fhg4v2yt7/F-8_A.jpg) (https://postimg.cc/image/vfoul7t13/)
F8U-2 (F-8C)
J57-P-16 engine with 16,900 lbf (75 kN) of afterburning thrust, ventral fins added under the rear fuselage in an attempt to rectify yaw instability, Y-shaped cheek pylons allowing two Sidewinder missiles on each side of the fuselage, AN/APQ-83 radar retrofitted during later upgrades. First flight: 20 August 1957, 187 built. This variant was sometimes referred to as Crusader II.
(https://s7.postimg.cc/nbgqfx90r/F-8_C.jpg) (https://postimages.org/)
F8U-2N (F-8D)
All-weather version, unguided rocket pack replaced with an additional fuel tank, J57-P-20 engine with 18,000 lbf (80 kN) of afterburning thrust, landing system which automatically maintained present airspeed during approach, incorporation of AN/APQ-83 radar. First flight: 16 February 1960, 152 built.
(https://s7.postimg.cc/950zkpdl7/F-8_D.jpg) (https://postimg.cc/image/5lf1uwavb/)
F8U-2NE (F-8E)
J57-P-20A engine, AN/APQ-94 radar in a larger nose cone, dorsal hump between the wings containing electronics for the AGM-12 Bullpup missile, payload increased to 5,000 lb (2,270 kg), Martin-Baker ejection seat, AN/APQ-94 radar replaced AN/APQ-83 radar in earlier F-8D. IRST sensor blister (round ball) was added in front of the canopy. First flight: 30 June 1961, 286 built.
(https://s7.postimg.cc/egfw5ery3/F-8_E.jpg) (https://postimages.org/)
F-8E(FN)
air superiority fighter version for the French Navy, significantly increased wing lift due to greater slat and flap deflection and the addition of a boundary layer control system, enlarged stabilators, incorporated AN/APQ-104 radar, an upgraded version of AN/APQ-94. A total of 42 built.
(https://s7.postimg.cc/xrgb51i1n/F-8_FN.jpg) (https://postimages.org/)
F-8H
upgraded F-8D with strengthened airframe and landing gear, with AN/APQ-84 radar. A total of 89 rebuilt.
(https://s7.postimg.cc/g88v0avvf/F-8_H.jpg) (https://postimages.org/)
F-8J
upgraded F-8E, similar to F-8D but with wing modifications and BLC like on F-8E(FN), "wet" pylons for external fuel tanks, J57-P-20A engine, with AN/APQ-124 radar. A total of 136 rebuilt.
(https://s7.postimg.cc/vp21ljdcb/F-8_J.jpg) (https://postimg.cc/image/yvwl55xs7/)
F-8K
upgraded F-8C with Bullpup capability and J57-P-20A engines, with AN/APQ-125 radar. A total of 87 rebuilt.
(https://s7.postimg.cc/a1mqm8ygb/F-8_K.jpg) (https://postimages.org/)
F8U-1P (RF-8A)
unarmed photo-reconnaissance version of F8U-1E, 144 built.
(https://s7.postimg.cc/rfxbjdpij/RF-8_A.jpg) (https://postimg.cc/image/eoj5cvfqf/)
RF-8G
modernized RF-8As.
(https://s7.postimg.cc/n4mhzmx1n/RF-8_G.jpg) (https://postimages.org/)
A-7 CORSAIR II
In 1962, the United States Navy (USN) began preliminary work on the VAX (Heavier-than-air, Attack, Experimental), a replacement for the A-4 Skyhawk with greater range and payload. Particular emphasis was placed on accurate delivery of weapons to reduce the cost per target. The requirements were finalized in 1963, announcing the VAL (Heavier-than-air, Attack, Light) competition.
To minimize costs, all proposals had to be based on existing designs. Vought, Douglas Aircraft, Grumman and North American Aviation responded. The Vought proposal was based on the successful Vought F-8 Crusader fighter, having a similar configuration, but shorter and more stubby, with a rounded nose. It was selected as the winner on 11 February 1964, and on 19 March the company received a contract for the initial batch of aircraft, designated A-7.
In 1965, the aircraft received the popular name Corsair II, after Vought's highly successful F4U Corsair of World War II. (There was also a Vought O2U Corsair biplane scout and observation aircraft in the 1920s.)
Compared to the F-8 fighter, the A-7 had a shorter, broader fuselage. The wing had a longer span, and the unique, variable incidence feature of the F-8 wing was omitted. To achieve the required range, the A-7 was powered by a Pratt & Whitney TF30-P-6 turbofan producing 11,345 lbf (50.5 kN) of thrust, the same innovative combat turbofan produced for the General Dynamics F-111 Aardvark and early Grumman F-14 Tomcats, but without the afterburner needed for supersonic speeds.
The aircraft was fitted with an AN/APQ-116 radar, later followed by the AN/APQ-126, which was integrated into the ILAAS digital navigation system. The radar also fed a digital weapons computer which made possible accurate delivery of bombs from a greater stand-off distance, greatly improving survivability compared with faster platforms such as the McDonnell Douglas F-4 Phantom II. It was the first U.S. aircraft to have a modern head-up display, (made by Marconi-Elliott), now a standard instrument which displayed information such as dive angle, airspeed, altitude, drift and aiming reticle. The integrated navigation system allowed for another innovation – the projected map display system (PMDS) which accurately showed aircraft position on two different map scales.
The A-7 had a fast and smooth development. The YA-7A made its first flight on 27 September 1965, and began to enter Navy squadron service late in 1966. The first Navy A-7 squadrons reached operational status on 1 February 1967, and began combat operations over Vietnam in December of that year.
(https://s7.postimg.cc/asc7cc3bf/A-7_A-_Refuel.jpg) (https://postimages.org/)
The A-7 offered a plethora of cutting-edge avionics compared to contemporary aircraft. This included data link capabilities that, among other features, provided fully "hands-off" carrier landing capability when used in conjunction with its approach power compensator (APC) or auto throttle. Other notable and highly advanced equipment was a projected map display located just below the radar scope. The map display was slaved to the inertial navigation system and provided a high-resolution map image of the aircraft's position superimposed over TPC/JNC charts. Moreover, when slaved to the all-axis auto pilot, the inertial navigation system could fly the aircraft "hands off" to up to nine individual waypoints. Typical inertial drift was minimal for newly manufactured models and the inertial measurement system accepted fly over, radar, and TACAN updates.
Initial operational basing/homeporting for USN A-7 squadrons was at NAS Cecil Field, Florida for Atlantic Fleet units and NAS Lemoore, California for Pacific Fleet units. This was in keeping with the role of these bases in already hosting the A-4 Skyhawk attack squadrons that would eventually transition to the A-7.
From 1967 to 1971, a total of 27 US Navy squadrons took delivery of four different A-7A/B/C/E models. The Vought plant in Dallas, Texas employed up to 35,000 workers who turned out one aircraft a day for several years to support the navy's carrier-based needs for Vietnam and SE Asia and commitments to NATO in Europe. In 1974, when USS Midway became the first Forward Deployed Naval Force (FDNF) aircraft carrier to be homeported in Yokosuka, Japan, two A-7A squadrons assigned to Carrier Air Wing Five (CVW-5) were concurrently homeported at NAF Atsugi, Japan. In 1976, these squadrons (VA-93 and VA-56) finally transitioned to the much more advanced A-7E model.[citation needed] Six Naval Reserve attack squadrons would also eventually transition to the A-7, operating from NAS Cecil Field, Florida; NAS Atlanta/Dobbins ARB, Georgia; NAS New Orleans, Louisiana; NAS Alameda, California and NAS Point Mugu, California. An additional active duty squadron stood up in the 1980s, Tactical Electronic Warfare Squadron 34 (VAQ-34) at NAS Point Mugu, operating twin-seat TA-7C and EA-7L aircraft with both a pilot and a naval flight officer in an adversary electronic warfare role.
Pilots of the early A-7s lauded the aircraft for general ease of flying (with the exceptions of poor stability on crosswind landings and miserable stopping performance on wet runways with an inoperative anti-skid braking system) and excellent forward visibility but noted a lack of engine thrust. This was addressed with A-7B and more thoroughly with A-7D/E. The turbofan engine provided a dramatic increase in fuel efficiency compared with earlier turbojets – the A-7D was said to have specific fuel consumption one sixth that of an F-100 Super Sabre at equivalent thrust. An A-7D carrying 12 x 500 lb (227 kg) bombs at 480 mph (775 km/h) at 33,000 ft (10,000 m) used only 3,350 lb (1,500 kg) of fuel per hour. Typical fuel consumption at mission retrograde during aircraft carrier recovery was approximately 30 pounds per minute compared to 100+ pounds per minute for the Phantom F-4J/N series. The A-7 Corsair II was tagged with the nickname "SLUF" ("Short Little Ugly Fucker") by pilots.
A-7A
First production version. Early USN Corsair IIs had two 20 mm Colt Mk 12 cannons with 250 rounds per gun. Maximum ordnance, carried primarily on the wing pylons, was theoretically 15,000 lb (6,804 kg), but was limited by maximum takeoff weight, so the full weapon load could only be carried with greatly reduced internal fuel; Equipped with AN/APN-153 navigational radar, AN/APQ-115 terrain following radar, and a separate AN/APQ-99 attack radar; 199 built.
(https://s7.postimg.cc/xh1ebwczf/A-7_A.jpg) (https://postimages.org/)
A-7B
Uprated TF30-P-8 engine with 12,190 lbf (54.2 kN) of thrust. In 1971, surviving A-7Bs were further upgraded to TF30-P-408 with 13,390 lbf (59.6 kN) of thrust; AN/APQ-115 terrain following radar in earlier A-7A is replaced by AN/APQ-116 terrain following radar; 196 built.
(https://s7.postimg.cc/s5mhr7thn/A-7_B.jpg) (https://postimages.org/)
A-7D
Version built for the USAF, with one Allison TF41-A-1 turbofan, and a single M61 Vulcan 20 mm rotary cannon; AN/APN-153 navigational radar in earlier models is replaced by AN/APN-185 navigational radar, AN/APQ-116 terrain following radar in earlier A-7B/C is replaced by AN/APQ-126 terrain following radar; 459 built.
(https://s7.postimg.cc/f1gxeieaj/A-7_D.jpg) (https://postimages.org/)
A-7E
Naval carrier-capable equivalent of the A-7D; AN/APN-185 navigational radar in earlier A-7D is replaced by AN/APN-190 navigational radar, AN/APQ-126 terrain following radar in earlier A-7D is replaced by AN/APQ-128 terrain following radar; 529 built.
(https://s7.postimg.cc/l2embmb7f/A-7_E.jpg) (https://postimg.cc/image/n6yzcpctz/)
A-7K
Two-seat trainer version for Air National Guard, 30 built.
TA-7H
Two-seat trainer version for Greece.
(https://s7.postimg.cc/6vyvgdsmj/A-7_K.jpg) (https://postimages.org/)
CREDITS
Ranwers: A-7 3d works & skins
Gio963tto: F-8 3d works
mm: F-8 skins
Western0221: weapons
Benitomuso (PAL) FM Debug tools
Vega: Slot, Java FM codes, FM, Loadouts
TO RUN THIS MOD YOU NEED:
JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html
COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0
WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html
SAS Engine MOD 2.7.1 western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html
WESTERN WEAPONS PACK+Jet Pit Common Material
https://www.sas1946.com/main/index.php/topic,53426.0.html
Download link
https://www.mediafire.com/file/qv8yubj4pqj05k5/Vought+Pack_full_V1.2_20180928.rar
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reserved
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Very nice,very impressive,thank you very much :D :D :D
part#2 for Crusader ? 8) 8) 8) :D
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Thank you ranwers and vega :P excellent default skins
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Many thanks gentlemen, another great addition!!!! 8)
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Fantastic, its like a brand new mod. Great work. I'm going to make a Favorite aircraft folder. Thank you!
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Nice work.
However.
Check the FM. You have put CyCritL_1 too low. It is now below the linear part. And from how violently it behaves, I would guess it is too low by a fair bit.
The minimum value would be: lineCyCoeff * AOACritL_1 + Cy0_1 (analogically for CyCritH - there it has to be below the linear part - and for both _1 and _0)
To fix this, change either the AOA, Cy0_1 or, well, the CyCritL_1 so that it fits.
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Lookin' forward to this one in BAT. Thanks a bunch!
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thank you so much.
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Sweet!
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Well, you swung for the fences with this one and you hit a homer. Beautiful job. Thanks for sharing.
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AMAZING mod!!!!!Thanks alot .can i ask something... i know its not the proper post... but when i saw the LGB on A-7 i deside to learn after all this time how to use them... the thing is i followed the intructions of marines manual for use of LGB and i manage only to hit target with the F-18 ... then i tried a bridge-busting mission with a corsair with LGB-10 and nothing...the same with F-16 ,F-4E ... its another procedure that i have to follow or its something else???again sorry for asking this here. thanks in advance!!! I use the latest BAT mod.
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Very nice and Remastered the all A-7 Aircraft.
Best Regards KT503
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Wow, this pack is awesome, thank you very much to all those involved in putting it together, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Well, installed this and it broke my working install of the a-6 pak recently released. keep getting 30% crash to desktop. i installed all of the latest requirments above. anyone else?
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try changing the air.ini like replacing tab spaces with space key
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I can try but now its affected the f-105, the f-18 and harrier pack and the mig-21 2.0 pack which all were working hrs ago. the morages and f-4 phantom are ok. the f-16 pak is affected too. Either 30% crash or mission null loading error.
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Well now getting 60% crash and install is unusable. here my log. Hope you can help:
com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir(GUIQuick): class '1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class '1' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3167)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Nov 25, 2017 10:25:11 AM]
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[Nov 25, 2017 10:24:45 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Spawn.get( com.maddox.il2.objects.1 ): com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.1 ): com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.1 ): com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.1 ): com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.1 ): com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.1
java.lang.ClassNotFoundException: com.maddox.il2.objects.1
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir(GUIQuick): class '1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class '1' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3167)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Nov 25, 2017 10:25:11 AM] -------------- END log session -------------
-
simply air.ini is broken.
As others said, binary charactors mixed in sample air.ini entry text might cause it.
In opening broken air.ini by notepad or basic text editor applications, they cannot tell you those troublesome binary charactors are mixed. They show them as same as normal white space.
-
you mean du 30's comment above? can you give an example.
-
throw out your air.ini and revert back to your last working backup. (you have done backups right?)
Then do NOT use the readme files from the download but copy the air.ini entries from the first post.
-
Hi, that fixed the 60 percent crash to desktop but the a-7 and the other jets mentioned are still crashing at 30% or mission null void.
-
heres the log at the 30% crashes with a-7 and f-105 and f-5 and f-16 etc/
[Nov 25, 2017 11:56:24 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature - 0m = 24.0 .
Temperature - 1000m = 17.51001 .
Temperature - 2000m = 11.019989 .
Temperature - 3000m = 4.529999 .
Temperature - 4000m = -1.9599915 .
Temperature - 5000m = -8.450012 .
Temperature - 6000m = -14.940002 .
Temperature - 7000m = -21.429993 .
Temperature - 8000m = -27.919998 .
Temperature - 9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
at com.maddox.il2.objects.weapons.MissileAIM9D.<init>(MissileAIM9D.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2424)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
dsawan, next time when posting logs etc please use the code option!
So you must not split them.
Read how to do this here (https://www.sas1946.com/main/index.php?topic=39780.0).
For now I repaired this in your posts above..
-
Some bugs are found.
1. Airbrake operation.
A-7's big under Airbrake is locked not to open when main gears are deployed to avoid conflicting with ground.
(https://www.mediafire.com/convkey/319a/dbz019ud3syrgye6g.jpg)
AI has to be programmed also not to use Airbrake in approaching.
2. after player aircraft is killed, or from the first only AIs flight missions (only observation by external views), long exception error lines are written out to the log and fps dropping down, AI A-7 often jumps forward / backward.
[11:48:09 AM] java.lang.NullPointerException
[11:48:09 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:09 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:09 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:09 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:09 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:09 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:09 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:09 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:09 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:09 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:09 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:09 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:09 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:09 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:09 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:09 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:09 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:09 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:09 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:09 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC03_D0'
[11:48:31 AM] java.lang.NullPointerException
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:31 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:31 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:31 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:31 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:31 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:31 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:31 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:31 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:31 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:31 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:31 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:31 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:31 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:31 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:31 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:31 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:31 AM] java.lang.NullPointerException
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:31 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:31 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:31 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:31 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:31 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:31 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:31 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:31 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:31 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:31 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:31 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:31 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:31 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:31 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:31 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:31 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
3. A-7K is not K, but TA-7C in its looking
Historical A-7K was Air Force trainer, not Navy's.
It had refuel receptacle on the back (a bit different style to A-7D), no probe.
4. A-7D's refuel device and refuel codes.
A-7D's refuel device animation has to be only open/close its small front shutter.
Not to swing main refuel hump.
It's docking pair is not TankerDrogue, but TankerBoom.
If A-7K will be remake as true K, A-7K will be also about refueling. (Perhaps K's refuel device animation will be denting equal to F-16.)
5. perhaps any A-7 didn't operate old long Mk79 navy napalm.
Mk79 might retire in A-4 time. Navy A-7 used only Mk77.
And Mk77 loadouts .... Navy took big care about Flammability and Volatility on carriers after USS Forrestal accident.
As I did on Intruders, Mk77 were carried not to fill MER / TER hook points. Only 2 or 3 under a MER, others 3 - 4 hook points were made blank. TER arrange is not found by my research.
6. minds text characters Capital or Small.
If weapon.properties is available, we can edit those text as we like not to edit classfiles.
7. never used classfiles are mixed.
please clean-up before releasing to avoid accidental conflicting.
8. leading edge flaps
Inner leading edge flaps look to hard down.
How much degree .... need flightmanual check , I haven't yet.
Often leading edge flaps / slats are made up / down not to synchronize rear main flaps.
And its rotating axis looks bad tilted.
ah .... if 3D is not made .... hard but .... historical , outer leading edge droops, too.
9. AGM-65 hooked positions incorrect
To carry AGM-65 family, its tail connector has to be just fit to launcher's electronic connector like A-4 or A-6.
Top slide claws have to catch launcher's rails.
(https://www.mediafire.com/convkey/e8d7/y97z86o8yhz648d6g.jpg)
(https://www.mediafire.com/convkey/420e/wj3j8c8668bppq66g.jpg)
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How to get this pack to work in BAT , only seemed to get the 3D upgrade only not the new weapons.
(https://farm5.staticflickr.com/4579/38645700032_5e40388c90_k.jpg)
(https://farm5.staticflickr.com/4537/24805527908_29aae7efa3_k.jpg)
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thank you very much for these wonderfull planes!
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3. A-7K is not K, but TA-7C in its looking
Historical A-7K was Air Force trainer, not Navy's.
It had refuel receptacle on the back (a bit different style to A-7D), no probe.
Air refueling photo.
https://upload.wikimedia.org/wikipedia/commons/0/01/152d_Tactical_Fighter_Squadron_A-7K_Corsair_II_73-1008_Refueling.jpg
A plastic model.
https://i.pinimg.com/originals/da/00/bb/da00bb38a4e3f9a0e296a899920d7223.jpg
paint sample for 3 dimentions.
http://www.1999.co.jp/itbig07/10074717t2.jpg
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Fantastic work guys, another franken graduates to a fully implemented aircraft type, bloody brilliant! 8)
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Western, as you see default skin for TA-7 is a Greek, and plane have movable fuel probe.
I made it as TA-7H, but Vega add name A-7K. In plane_ini you can add name: TA-7H.
We can't make all produktions series, it is not nessesary - I think.
The TA-7 is a bonus ;)
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Absolutely wonderful.Thank you.
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Western, as you see default skin for TA-7 is a Greek, and plane have movable fuel probe.
I made it as TA-7H, but Vega add name A-7K. In plane_ini you can add name: TA-7H.
We can't make all produktions series, it is not nessesary - I think.
The TA-7 is a bonus ;)
Oh! I see.
I think as TA-7H, your model is perfect.
I love A-7 and if Vega will finish java works, bug free, I want to make K's parts kit 3D by myself to add real A-7K with renaming existing two seater model as TA-7H.
A-7K was 30 built, I feel enough worth I'll use my time.
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I have this pack installed in my current jet build 4.12.2 and im getting none of the above mentioned crashes. I flew an A-6, an F-16 and an F-5 just yesterday.
Thanks for a great pack!
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WoW! These are good looking planes now ! Thank you very much for the 3D upgrade. 8)
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BAT 3.2, SP1
As Stephen said, very nice but no external weapons. However, I'm sure these bugs will get worked out in time. Thanx for all involved.
BTW: AI canopy open on TO. Anyone else noticed this.
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can a different air line work with the pack
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You could go through the class files in your BAT folder and manually delete/disable the conflicting ones.
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I, was without internet for a week. So i tried the F-4 phantoms and they fly in default but when adding weapons loadouts they crash at 30%. Mujst be the weapons packs?
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full pack at first post 8)
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More testing; so the f-8 works in default with no weps but crshes with weps. the a-7 on default loadout crashes at 30%
tried an older engine mod 2.77 and no go. frustratign as affecting other jets.
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posting log should help....
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Superb! thank you very much
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BAT 3.2, SP-1
F-8s crash at 60%. A-7s still work ok but as before, will work with "sidewinder" only, but crashes with any other load out. Will dig through the log file. Vega, thank you very much for the A-7. Really lookin' forward to getting the F-8 to work. They were the fighter of choice on the Oriskany. Thanks for your hard work and thanks for sharing.
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I repeat, no log no help
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Thanks a lot for this beautiful update !
I installed it in my BAT/JTW3 install, correcting the lines in air.ini and plane.properties.
On my side, I thought I had a bug with the "32 rockets" loadout of the F-8A. But in fact, first I have to open bomb bay to use them... once I realized it, I saw it works.
On F-8E(FN), I have a problem if I use the R-530 missile : does not appear.
Here is my log :
[4 déc. 17 21:23:52] ------------ BEGIN log session -------------
[21:23:52] OpenGL provider: Opengl32.dll
[21:23:52] OpenGL library:
[21:23:52] Vendor: NVIDIA Corporation
[21:23:52] Render: GeForce GTX 650/PCIe/SSE2
[21:23:52] Version: 4.5.0 NVIDIA 368.22
[21:23:52] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[21:23:52] Size: 1920x1080
[21:23:52] ColorBits: 32
[21:23:52] DepthBits: 24
[21:23:52] StencilBits: 8
[21:23:52] isDoubleBuffered: true
[21:23:52]
[21:23:52] *** Looking for Advanced CPU Instructions...
[21:23:52] [x] PentiumPro
[21:23:52] [x] Multimedia (MMX)
[21:23:52] [x] 3D (SSE)
[21:23:52] [x] 3D (SSE2)
[21:23:52] [-] 3D (3DNow)
[21:23:52] ColourBits 32, ABits 0, ZBits 24
[21:23:52]
[21:23:52] *** Looking for Render API Extensions ...
[21:23:52] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:23:52] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:23:52] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:23:52] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:23:52] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:23:52] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:23:52] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:23:52] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:23:52] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:23:52] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:23:52] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:23:52] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:23:52] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:23:52]
[21:23:52] Maximum texture size : 16384
[21:23:52] Maximum simultaneous textures :4
[21:23:52] MaxAnisotropic (1.0 = none) : 16.000000
[21:23:52] 15 Splashscreens available.
[21:23:52] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH · SP3
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[21:23:53] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[21:23:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[21:23:56] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[21:23:56] WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[21:23:56] INTERNAL ERROR: Texture required
[21:23:56] WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[21:23:56] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[21:23:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[21:23:56] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[21:23:56] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[21:23:56] INTERNAL ERROR: Texture required
[21:23:56] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[21:23:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[21:23:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
[21:23:58] F-86J loading DiffFM Flight Model
[21:24:04] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[21:24:04] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[21:24:04] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[21:24:04] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
[21:24:16] Initializing DirectSound playback device...
[21:24:16] Primary buffer created.
[21:24:16] Playback format is set : sampling rate = 44100, num channels = 2.
[21:24:16] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:24:16] Default speaker config is : 1310724.
[21:24:16] Direct sound audio device initialized successfully :
[21:24:16] DX Version : 7
[21:24:16] Hardware - disabled [buffers : 0]
[21:24:16] Extensions - disabled :
[21:24:16] EAX ver. 1 [ ] - disabled
[21:24:16] EAX ver. 2 [ ] - disabled
[21:24:16] EAX ver. 3 [ ] - disabled
[21:24:16] I3D ver. 2 [ ] - disabled
[21:24:16] ZoomFX [ ] - disabled
[21:24:16] MacroFX [ ] - disabled
[21:24:16] SIMD render [X]
[21:24:16] num channels 0
[21:24:16] Cannot open audio file samples/infinite 1
[21:24:16]
[21:24:52] Loading mission QuickQMBPro/ag_Lapland_jet/ag_Lapland_jetRedScramble00.mis...
[21:24:52] Month = 6 , Hour = 12
[21:24:52] Temperature - 0m = 26.0 .
[21:24:52] Temperature - 1000m = 19.51001 .
[21:24:52] Temperature - 2000m = 13.019989 .
[21:24:52] Temperature - 3000m = 6.529999 .
[21:24:52] Temperature - 4000m = 0.040008545 .
[21:24:52] Temperature - 5000m = -6.450012 .
[21:24:52] Temperature - 6000m = -12.940002 .
[21:24:52] Temperature - 7000m = -19.429993 .
[21:24:52] Temperature - 8000m = -25.919998 .
[21:24:52] Temperature - 9000m = -32.410004 .
[21:24:52] Temperature - 10000m = -38.899994 .
[21:24:52] Temperature - 11000m = -45.39 .
[21:24:52] Temperature - 12000m = -51.880005 .
[21:24:52] Loading map.ini defined airfields:
[21:24:52] Map file: line <158552.31 233717.67 160048.34 232130.28 2.45> is valid!
[21:24:52] Map file: line <161899.05 218751.56 163225.28 217550.7 2.45> is valid!
[21:24:52] Map file: line <93004.64 206134.55 94574.96 204951.88 2.45> is valid!
[21:24:52] Map file: line <168701.02 157876.17 170210.66 156388.33 2.45> is valid!
[21:24:52] Map file: line <85314.43 106608.32 86627.48 105591.6 2.45> is valid!
[21:24:52] Map file: line <197012.34 113502.05 198531.95 111931.94 2.45> is valid!
[21:24:52] Map file: line <222739.52 82385.28 224470.05 80998.08 2.45> is valid!
[21:24:52] Map file: line <109767.04 55514.47 111470.33 54271.34 2.45> is valid!
[21:24:52] Map file: line <33842.38 27496.3 35390.41 26108.99 2.45> is valid!
[21:24:52] Detected Vertex Shaders 3.0.
[21:24:52] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[21:24:52] Vertex texture units: 32
[21:24:52]
[21:24:56] PBuffer: suitable formats: 6
[21:24:56]
[21:24:56] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[21:24:56] Depth = 24, stencil = 8
[21:24:56] PBuffer: suitable formats: 6
[21:24:56]
[21:24:56] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[21:24:56] Depth = 24, stencil = 8
[21:25:00] Loading vertex/fragment programs: *141172760*
[21:25:00] *** Loading: [vpFogFar2Tex2D]
[21:25:00] *** Loading: [vpFog2Tex2DBlend]
[21:25:00] *** Loading: [vpFogFar4Tex2D]
[21:25:00] *** Loading: [vpFogFar8Tex2D]
[21:25:00] *** Loading: [vpFogNoTex]
[21:25:00] *** Loading: [vpFog4Tex2D]
[21:25:00] *** Loading: [vpFog4Tex2D_UV2]
[21:25:00] *** Loading: [vp4Tex2D]
[21:25:00] *** Loading: [vp6Tex2D]
[21:25:00] *** Loading: [vpTexUVTex2D]
[21:25:00] *** Loading: [vpWaterGrid_NV]
[21:25:00] *** Loading: [vpWaterSunLight_NV]
[21:25:00] *** Loading: [vpWaterSunLight_ATI]
[21:25:00] *** Loading: [vpWaterSunLight_FP]
[21:25:00] *** Loading: [vpTreeSprite]
[21:25:00] *** Loading: [vpTreeTrunk]
[21:25:00] *** Loading: [vpVAObjectsN]
[21:25:00] *** Loading: [vpVAObjectsL0]
[21:25:00] *** Loading: [vpSprites]
[21:25:00] *** Loading: [vpSimpleGL]
[21:25:00] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[21:25:00] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[21:25:00] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCoastBump] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[21:25:00] *** Loading: [fpCaustic] -> NV3X Optimized!
[21:25:00] *** Loading: [fpSprites] -> NV3X Optimized!
[21:25:00] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[21:25:00] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[21:25:00] *** Loading: [fpSimpleGL]
[21:25:00] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[21:25:00] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[21:25:00] *** Loading: [fpRiverCoastAA]
[21:25:00] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[21:25:00] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[21:25:00] *** Loading: [vpWaterDM_CPU]
[21:25:00] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[21:25:00] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[21:25:00] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[21:25:00] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[21:25:00] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[21:25:00] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[21:25:00] *** Loading: [fpWaterLFogDM]
[21:25:00] *** Loading: [fpIceWater] -> NV3X Optimized!
[21:25:00] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[21:25:00] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[21:25:00] *** Loading: [fpNearBlend] -> NV3X Optimized!
[21:25:00] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[21:25:00] *** Loading: [fpFarBlend] -> NV3X Optimized!
[21:25:00] *** Loading: [fpForestPlane] -> NV3X Optimized!
[21:25:00] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[21:25:00] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[21:25:00] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[21:25:02] Load bridges
[21:25:02] Load static objects
[21:25:03] ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[21:25:03] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[21:25:08] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[21:25:10] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[21:25:10] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[21:25:12] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[21:25:14] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[21:25:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[21:25:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[21:25:17] ERROR [com.maddox.sound.Sample@71c7d0] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@7531e4] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@1e7c47] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@713513] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@537843] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@7c920e] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@591436] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@3e1456] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@291e95] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@170551] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@5e1fb5] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@73dcf0] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@2e2dc6] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@3f2b7d] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@4026b2] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@2c8dbc] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@d6e40] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@41609b] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@2d71f0] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@13674c] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@62ef3e] cannot load sample: null
[21:25:17] ERROR [com.maddox.sound.Sample@48e5f4] cannot load sample: null
[21:25:17] Hook '_ExternalRock05' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock06' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock07' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock08' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[21:25:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[21:25:20] ERROR file: File users/doe/Icons not found
[21:25:20] Mission: QuickQMBPro/ag_Lapland_jet/ag_Lapland_jetRedScramble00.mis is Playing
[21:25:20] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[21:25:20] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[21:25:20] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[21:25:27] INTERNAL ERROR: HierMesh: Can't find chunk 'Backbone_D0'
[21:25:27] INTERNAL ERROR: HierMesh: Can't find chunk 'Back_D0'
[21:25:54] SectFile save failed: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[21:25:54] java.io.FileNotFoundException: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[21:25:54] at java.io.FileOutputStream.open(Native Method)
[21:25:54] at java.io.FileOutputStream.<init>(Unknown Source)
[21:25:54] at java.io.FileOutputStream.<init>(Unknown Source)
[21:25:54] at java.io.FileWriter.<init>(Unknown Source)
[21:25:54] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[21:25:54] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[21:25:54] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:2586)
[21:25:54] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:168)
[21:25:54] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[21:25:54] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[21:25:54] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[21:25:54] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[21:25:54] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[21:25:54] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[21:25:54] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[21:25:54] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[21:25:54] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[21:25:54] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[21:25:54] at com.maddox.rts.Message._send(Message.java:1217)
[21:25:54] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[21:25:54] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[21:25:54] at com.maddox.rts.Message.sendTo(Message.java:1128)
[21:25:54] at com.maddox.rts.Message.trySend(Message.java:1115)
[21:25:54] at com.maddox.rts.Time.loopMessages(Time.java:180)
[21:25:54] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[21:25:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[21:25:54] at com.maddox.il2.game.Main.exec(Main.java:449)
[21:25:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4 déc. 17 21:25:56] -------------- END log session -------------
Seems some hooks are missing :
[21:25:17] Hook '_ExternalRock05' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock06' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock07' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
[21:25:17] Hook '_ExternalRock08' NOT found in mesh of class com.maddox.il2.objects.air.F_8FN
-
Gaston, you mentioned you made corrections in the air.ini and plane.properties. would you mind posting those changes, maybe that's what is wrong with mine. Any help appreciated.
-
412.2 MA 5.3
All works fine for me.Like Gaston only the R-530 does not appear.
@ duffys tavern .I have to write manually the air.ini.
(https://s7.postimg.cc/8bhy8zc6j/2017-12-04_at_20-49-11.jpg) (https://postimg.cc/image/ws043gcx3/)
Thank you very much. :) :) :)
-
tnx for good report guys
R530 hotfix is at first post ;)
-
Hello Vega, a big thank for these updates really needed...
Only one question:
How can I manage the flaps (combat, take-off and landing).
In the previous versions of crusaders they did work such as other jets but in these new versions the F-8 seems to work only in landing positions.
Maybe I do something in the wrong way or I forgot some particular way for make them work?
Thanks in advance.
-
Real F-8 might have only 2x flaps positions --- Down (Landing) or Up (Clean).
No middle steps in its selector lever.
By the way, this F-8 looks not modeled leading edge droop flaps (inner and outer).
They are flaps, not slats.
They droop following flaps down.
And also working as combat flaps separately operated main flaps. It's called as "cruise droop".
Ah... FN and later J variants had double leading edge droop flaps and main wing lift degree is
decreased.
P.S.
In reading flight manual of F-8D, leading edge flaps control is full manual.
No automatic droop / up like referring AoA.
-
Gaston, you mentioned you made corrections in the air.ini and plane.properties. would you mind posting those changes, maybe that's what is wrong with mine. Any help appreciated.
I did not express myself well, I think (sorry : English is not my language...). I mean I just copied and paste the lines of the readme in air.ini and plane.properties, desactivating the old ones with a //. But did not modify the lines coming with the mod (15 in total).
EDIT : hotfix has solved the R-530 problem ! Thanks !
-
Superb, thank you very much to all who worked on this, really appreciated. 8)
Initially I encountered a CTD but this was cured by using the lines in the first post, previously I used those in the download. o_O
Another issue I had was that if I remove/deactivate the old Crusader pack I get a CTD at 20%, could it be something else in my game
uses the old cockpits?
Log for above:
folder SFS_AUTO finished.
[10:46:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:46:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:46:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:46:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:46:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:46:37 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:46:37 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[10:46:37 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[10:46:37 PM] INTERNAL ERROR: Texture required
[10:46:37 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[10:46:38 PM] Spawn.get( com.maddox.il2.objects.air.L159F ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:46:38 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:46:38 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:46:38 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:46:38 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:46:38 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:46:38 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:46:38 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:46:38 PM] at java.lang.Class.forName0(Native Method)
[10:46:38 PM] at java.lang.Class.forName(Unknown Source)
[10:46:38 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[10:46:38 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[10:46:38 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[10:46:38 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:46:38 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:46:38 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:46:38 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:46:38 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:46:38 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[10:46:38 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[10:46:38 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:46:38 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[10:46:38 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[10:46:38 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[10:46:38 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[10:46:38 PM] at java.lang.Class.forName0(Native Method)
[10:46:38 PM] at java.lang.Class.forName(Unknown Source)
[10:46:38 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[10:46:38 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:46:38 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[10:46:38 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:46:38 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[10:46:39 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
4.12.2 with SAS ModAct 5.30. ;)
Wishing you all the very best, Pete. ;D
-
You had to replace all old strings with new
-
Thank you!!!
-
As I have described not few times, loadout index texts are weapon.properties format is recommended.
In example, here is F-8E's index texts errors.
(https://www.mediafire.com/convkey/4ede/s2tkczhpkidlvp56g.jpg)
Players cannot know "8xMk82+4xAim9" loadout gives what type AIM-9. Is it AIM-9C? or AIM-9D? or some other subtypes ? not clear, and have to memorize their subtypes once fly and watch. They are frustrated labor.
Written in No weapon.properties format like today's , fixing these errors needs classfile rebuild and re-publish.
I'm waiting next update but .... if weapon.properties format is provided from the 1st publish version, we can teach each other how to fix those small error in weapon.properties entries and no need to hurry modders updating such small things.
-
Thank you Ranwers, Gio963tto, 4S_Vega, on the F-8 could the engine smoke effect be toned down a bit, looks like it's on fire dark black smoke.
-
At first post 1.1 version with fixed loadouts name, fixed R530 missiles bug and working leading edge flaps
-
While this is totally awesome, I feel like you need to take a break before you get burned out, dude! :)
-
You had to replace all old strings with new
As I said, I already did that and your pack worked as it should. ;)
The issue was when I removed the OLD PACK, I got a CTD, and yes I had removed all the previous entries.
Anyway, I went through each part of that pack and deactivated each folder and then each class file until I found the problem.
This class has to be in my game '3727C4BC97895F8A' if it is removed or deactivated the CTD occurs.
The decompiled class is 'TypeNoOpenCanopyFly', so does your pack require this?
Could you please at least give me a clue as to what I need to be looking at, your mod or something else in my install?
Wishing you all the very best, Pete. ;D
-
Real F-8 might have only 2x flaps positions --- Down (Landing) or Up (Clean).
No middle steps in its selector lever.
By the way, this F-8 looks not modeled leading edge droop flaps (inner and outer).
They are flaps, not slats.
They droop following flaps down.
And also working as combat flaps separately operated main flaps. It's called as "cruise droop".
Ah... FN and later J variants had double leading edge droop flaps and main wing lift degree is
decreased.
P.S.
In reading flight manual of F-8D, leading edge flaps control is full manual.
No automatic droop / up like referring AoA.
Ok Western, I installed few minutes ago the recent 1.1 version with working leading edge flaps but I see no difference, I try to explain myself better:
If I press the autopilot option at the start of my QMB (aboard on carrier or on a landing terrain strip) I can see the wing put in a position similar to the takeoff/combat position and not in the whole landing configuration. As if there were intermediate positions.
AI seems don't use edge flaps position or I did not understand how edge flaps can operate on this plane.
However thank for your reply and your interesting info about F8 crusader.
Also I know how different was this plane from the others in the early sixties and it was a really wonderful creature for his age!
Bye, Poiana.
-
You had to replace all old strings with new
As I said, I already did that and your pack worked as it should. ;)
The issue was when I removed the OLD PACK, I got a CTD, and yes I had removed all the previous entries.
Anyway, I went through each part of that pack and deactivated each folder and then each class file until I found the problem.
This class has to be in my game '3727C4BC97895F8A' if it is removed or deactivated the CTD occurs.
The decompiled class is 'TypeNoOpenCanopyFly', so does your pack require this?
Could you please at least give me a clue as to what I need to be looking at, your mod or something else in my install?
Wishing you all the very best, Pete. ;D
No, my pack don't need it.
But seem strange that you found TypeNoOpenCanopyFly into my pack, maybe i forgot it from a previous folder.
-
But seem strange that you found TypeNoOpenCanopyFly into my pack, maybe i forgot it from a previous folder.
Hello Vega, the class was not in your new pack but my old one, maybe from FreeModding originally I do not remember, however, when I removed my old version there was the CTD so I wondered if the two were connected, obviously not. ;)
Thank you very much for confirming it has nothing to do with the new pack, there must be something else in my game that needs it, what I do not know but I will have to keep it in for now.
Wishing you all the very best, Pete. ;D
-
Installed fullpack v1,1 in 412,2 SAS 5,3: had no issues. :D :D :D ( ..previous pack and older F8 mod both neutralised successfully on first try.. ) .
Skins Compatibility 1024 patch: https://www.mediafire.com/file/emavqhzo355vs8v/%21Vought_Pack_full_V1.1_1024.7z (https://www.mediafire.com/file/emavqhzo355vs8v/%21Vought_Pack_full_V1.1_1024.7z)
(https://www.mediafire.com/convkey/51bf/3h13gvuk3pbo03x7g.jpg) (https://www.mediafire.com/view/?3h13gvuk3pbo03x)
- Bomb Bay Openned ( rockets )- Refuel Prob Out - Wings Folded - Flaps Landing - oops, I forgot the hook - turning with front wheel -
Excellent work. Just sank 8 ships all sizes... I have to admit, first time I tried I forgot airbrake was open and stalled myself into the sea.
By the way, these are the most precise targeting rockets I have ever seen. Like it. That will increase my stats. :-*
-
Thanks for the 1024 patch, Huberranz ! seems you are, like me, hating HiRez !
-
Thank you but something is wrong with the v1.1
(https://s7.postimg.cc/ss2nvw6sr/F8_10_decollage.jpg) (https://postimages.org/)
With v1
(https://s7.postimg.cc/n3wd50xbf/2017-12-06_at_09-28-55.jpg) (https://postimages.org/)
With v1.1
(https://s7.postimg.cc/qaqwonph7/2017-12-06_at_09-40-27.jpg) (https://postimages.org/)
Best regards.
-
there are leading edge flaps in V1.1
-
Anyway yes, the rear part is wrong
at first post you can find an hotfix that solve it ;)
-
Vega I just Remove the Vought Pack Due To Problems for Startup, It just Pass 60% goes to 100%, Because My Log Fails.
-
Anyway yes, the rear part is wrong
at first post you can find an hotfix that solve it ;)
Main wing parts look OK again, but still leading edges are not.
(https://www.mediafire.com/convkey/5f54/m81kmjnh591s6bi6g.jpg)
-
Pls Reply 68#, can Someone fix the Startup, My logs are not working to look.
-
With other topics' error reports, some required materials maybe missing in your game, or total broken.
Not Vought pack problem.
Besides small mistakes of animation or modeling / loadouts, game startup and mission startup are no problems about A-7 or F-8.
-
I think the A-7 works, but the F-8 Problems,
Part 1 for A-7 is Working, but Full for Both A-7 and F-8 is the Problem, My Logs are having Problems while I was check, once it Pass 60% is ok, and the intro goes to CTD 20% and crash to Desktop,
I think it’s the Vought Pack(full) might cause the Crash,
Just Fix anything,
I just Remove the Vought Pack(full),
-
When you haven't installed all of listed require mods or materials, those CTD may come.
That's true.
-
hi gang.
Another sijmply AWESOMER update to all you whoo worked on this !
*** FIX*** (?)
i too had the 30% CTD - but simply used the air.ini from the OP screen instead of the one inj REadMe - and it works !)
A-7A air.A_7A 1 NOINFO usa01 SUMMER
A-7B air.A_7B 1 NOINFO usa01 SUMMER
A-7D air.A_7D 1 NOINFO usa01 SUMMER
A-7E air.A_7E 1 NOINFO usa01 SUMMER
A-7K air.A_7K 1 NOINFO usa01 SUMMER
F-8A air.F_8A 1 NOINFO usa01 SUMMER
F-8C air.F_8C 1 NOINFO usa01 SUMMER
F-8D air.F_8D 1 NOINFO usa01 SUMMER
F-8E air.F_8E 1 NOINFO usa01 SUMMER
F-8FN air.F_8FN 1 NOINFO usa01 SUMMER
F-8H air.F_8H 1 NOINFO usa01 SUMMER
F-8J air.F_8J 1 NOINFO usa01 SUMMER
F-8K air.F_8K 1 NOINFO usa01 SUMMER
RF-8A air.RF_8A 1 NOINFO usa01 SUMMER
RF-8G air.RF_8G 1 NOINFO usa01 SUMMER
-
Tante grazie a tutti.il vostro lavo e incredibile!
Downloaded the full pack and installed with the info in the zip the air.ini and plane it crashed.i then dweleted te air.ini and plane and inserted the air.ini and plane provided in the first page of the article.it works perfectly in IL1956.last Jets version 1.4
thanks to all the people that contribute to the love of aircrafts and flying.
-
Hello guys!
Wait a minute!
KT-503, Mission Bug, have you any of the following planes:
F-94B, L-159 Petrel, Kestrel,(Not Vega's albatros pack!) etc. My log also mentioned noOpenCanopy, and the F-94B after 20% crash. Mission Bug, your log have L-159G or someting,
I think, that some of these jets requires the TypeNoOpenCanopy. All of them Fremodding, i think, so i think that they are related to the original F-8 Crusader. Even modders forgot this. Many of them are downloadable in pack, such as my TFM-412...Maybe some other planes also! So, what if the mentioned classfile 3727C4BC97895F8A simply added to the new pack?
Just an idea.
-
So, what if the mentioned classfile 3727C4BC97895F8A simply added to the new pack?
NO!
It's 4.10.1m time relic.
No real working, No meaning in 4.12.2m time.
Not to increase confusing.
Those mod jets are made for 4.10.1m and not for 4.12.2m .
-
OK!
So, not become to standard to the new pack, because for example my crash not really related to the new pack. Just some old installed mods. So no everybody need this...
-
Not the Vought pack, of course!(No offense, creators!)
Only my classfile idea just confusing.
-
Thanks very much xxxautoxxx, for picking up the 2 different air.ini entries - fixed my CTD in modded BAT install. Also thanks to Vega, Ranwers, Gio & all other involved in this great update 8)
-
vega, I posted the log several posts ago:
[Nov 25, 2017 11:56:24 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature - 0m = 24.0 .
Temperature - 1000m = 17.51001 .
Temperature - 2000m = 11.019989 .
Temperature - 3000m = 4.529999 .
Temperature - 4000m = -1.9599915 .
Temperature - 5000m = -8.450012 .
Temperature - 6000m = -14.940002 .
Temperature - 7000m = -21.429993 .
Temperature - 8000m = -27.919998 .
Temperature - 9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
at com.maddox.il2.objects.weapons.MissileAIM9D.<init>(MissileAIM9D.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2424)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
I just dont know what this code means:
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
at com.maddox.il2.objects.weapons.MissileAIM9D.<init>(MissileAIM9D.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2424)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
I just dont know what this code means:
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
Engine.class ( 35AE75DA10682FAA ) is not updated to latest , or conflicting --- old version is loaded by MODS folder sort order.
-
hmm, i did two things. took the classfile from the 2.8 release and putin and even deleted that classfile and ran it with gios vampire recent release and armed with rockets and 30% crash. default no loadout works fine. Same issue with other jets like a-10;f-5 etc.
-
Engine.class is the root or the base of all the objects.
If conflicted old Engine.class is still existing and loaded superior than latest 2.8.1w one, all the rockets and bombs / torpedos make crashing .... not only about Jets, but also stock props like Ju 87 / Ju 88 / Tempest / F4U / IL-2.
Search and delete all old Engine.class file ( 35AE75DA10682FAA ) from your game folder.
-
Hi, is this only in !Sas Engine Mod folder?Could it be in another mod folder? I checked Sas mod folder and deleted old ones and ones renamed.
-
The result you've checked !SAS_Engine_Mod folder but still the problem continues ..... it shows another old classfile hides in some other folders (in some cases not only one).
"Search" by Windows Explorer function.
-
Hi, found it in Countermeasures mod. So now F-8's work but the A-7's loads to 100percent with mission loading null error.
-
let me post a log for that
-
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'GAttack: 4xMk82+2xDt' not registered in air.A7A
java.lang.RuntimeException: Weapon set 'GAttack: 4xMk82+2xDt' not registered in air.A7A
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2395)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 7, 2017 4:55:18 AM] -------------- END log session -------------
[code]
[/code]
-
I got a Video for the Vought Pack when it crash, Not the Log.
I just Upload
https://www.mediafire.com/file/vv501jdvmwh3h4m/20171207_122828.mp4
If you See What I mean it
-
not clear kingtiger
-
Dsawan, the countermeasures mod are an old pack. Delete the whole pack! The first side of western engine mod 2.8 discussion are mentioned that countermeasures mod are conflicting! Even in the engine mod 2.7 conflicting with countermeasure mod! All its functions are now inside the engine mod-so no needed at all!
:)
-
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'GAttack: 4xMk82+2xDt' not registered in air.A7A
java.lang.RuntimeException: Weapon set 'GAttack: 4xMk82+2xDt' not registered in air.A7A
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2395)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
"air.A7A" is NOT the contents of Vega and gio's Vought pack.
But old fm staff 's Corsair II.
Once clean-up those old Corsair II entries from all ini or properties files, and add new Vought pack lines.
-
not clear kingtiger
It is Clear you Dopes.
-
Hello guys!
Wait a minute!
KT-503, Mission Bug, have you any of the following planes:
F-94B, L-159 Petrel, Kestrel,(Not Vega's albatros pack!) etc. My log also mentioned noOpenCanopy, and the F-94B after 20% crash. Mission Bug, your log have L-159G or someting,
I think, that some of these jets requires the TypeNoOpenCanopy. All of them Fremodding, i think, so i think that they are related to the original F-8 Crusader. Even modders forgot this. Many of them are downloadable in pack, such as my TFM-412...Maybe some other planes also! So, what if the mentioned classfile 3727C4BC97895F8A simply added to the new pack?
Just an idea.
Hello Mopat, not sure of the origin of the old F-8 pack I had could be from here at SAS or from FM, I do not know either whether it was a 4.12 or 4.10 but I do have some other mods that obviously need that class file so for the moment I cleaned everything out of the old pack and just kept that one file in it and put a note on the folder to remind myself what it is there for, at least it stops the game crashing.
If the L-159s or any of that type are removed I also get a CTD, maybe some things use their cockpit, not sure.
At least for the time being I have a solution of sorts and know the new F-8 pack is not the problem. ;)
I also have a SU-25 that crashes the game as it loads from QMB, guess my game is really fucked up. o_O
Thank you very much for the help Mopat, really appreciated. 8)
Wishing you all the very best, Pete. ;D
-
In looking at A-7 photos, almost all fuelktanks A-7 carried 300 gal. had "T" style 3x tailfins. That model has not been made for Il-2 1946.
And Air Force's A-7D and A-7K's ones are painted in Green and Gray "South East Asia" camo.
Now I add those tank and paint in my Weapon pack Generation 2016-iii.
(https://www.mediafire.com/convkey/7cd3/ah0kza919ogavci6g.jpg)
New tank classname is FuelTankGun_TankSkyhawkT3_gn16.class , and to make it (and other 300 gal. skyhawk variants) painted in SEA camo, call "matSEAcamo()" method as same as "matHighvis()" method.
French AAMs R.530 and R.550 are provided in Gen2016 standard, too.
The design sketch of R.530 we can see on wikipedia or other places might be only a 1st plan and a bit far from mass-product models.
I scratch a new R.530 model and textures based on mass-production model photos.
Also made 2x different classes Semi-Active Radar Homing or IR Homing.
RocketGunR530sar_gn16.class or RocketGunR530ir_gn16.class .
Mirage family carried both SARH and IRH (1+1 or 2+2 mixed loadouts are popular), but Navy F-8 used only SARH variant, I heard.
R.550 is only hook position adjustment about 3D, but providing 2x different "Magic" and "Magic2" variants.
Classnames are RocketGunR550magic1_gn16.class or RocketGunR550magic2_gn16.class .
"Magic (1)" is limited homing aspect, only chasing tails.
"Magic2" is all homing aspect like AIM-9L.
"Magic2" mass production began in 1985, so F-8E(FN) might carry both variants before or after 1985.
-
All these things will be implemented, Just need time
-
All these things will be implemented, Just need time
In my side, no need to so hurry, Vega.
How about A-7D's refuel receptacle fix ? and separate A-7K from TA-7H ?
Top blade antenna and anti-collision light (look like one group of CF msh?) are obstacles to cover A-7K's new hump back, though ....
This week end is busy, but next week I'll have some free time to model A-7D receptacle and A-7K hump back.
When your side classfiles will become stable, please share sources.
-
All these things will be implemented, Just need time
In my side, no need to so hurry, Vega.
How about A-7D's refuel receptacle fix ? and separate A-7K from TA-7H ?
Top blade antenna and anti-collision light (look like one group of CF msh?) are obstacles to cover A-7K's new hump back, though ....
This week end is busy, but next week I'll have some free time to model A-7D receptacle and A-7K hump back.
When your side classfiles will become stable, please share sources.
On my side last version fix only AI mission bug, i don't think to touch anymore A_7 main class
I want to implement new weapons on variants, and I had to fix F-8 flaps position+R530
Anyway yes, I had to share a lot of new sources!
-
About F-8.
Nose (Center) wheel and Left wheel look their rotating direction inverted in taxing very low speed.
Only Nose wheel, hier.him edit rotating 180 degree maybe OK, perhaps.
Left wheel has to be exported again after pivot axis 180 degree rotated in modeler apps.
And for newly exported wheel msh, hier.him attaching axis is made 180 degree rotated (wheel parts direction becomes kept as today, but rotating direction becomes corrected.).
-
Hi.
I want more detailed information about A-7's Gunpod loadouts for CAS role.
Some Japanese books refer Gunpod loadouts , but I'm not sure they are really deployed instead of paper plans.
Please show me historical data.
Here are stories I read.
About Navy:
Navy's early A-7A and B's Mk12 MG didn't satisfy ground attack power, so Navy prepared HIPEG to support.
After Navy getting A-7E, its M61 Vulcan had enough power and Gunpods are no more needed.
About Air Force:
AF's A-7D had M61 Vulcan from the first, but AF thought more gun power is needed.
AF used SUU-23 Gunpod (M61 inside).
How do you think about them ?
~~~~
Another ..... Navy A-7's buddy tanker.
A-7 can carry D-704 for buddy tanker role as same as A-4 or A-6.
If I'll add that variant, which navy subtype is good for its base ? A, B or E ?
If no idea will be given , I'll do it on A-7E.
-
I keep getting this at 30% and the mission null loading error. The A-7K was fine though
com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature - 0m = 24.0 .
Temperature - 1000m = 17.51001 .
Temperature - 2000m = 11.019989 .
Temperature - 3000m = 4.529999 .
Temperature - 4000m = -1.9599915 .
Temperature - 5000m = -8.450012 .
Temperature - 6000m = -14.940002 .
Temperature - 7000m = -21.429993 .
Temperature - 8000m = -27.919998 .
Temperature - 9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Hook '_ExternalRock02' NOT found in mesh of class com.maddox.il2.objects.air.A7E
Hook '_ExternalRock04' NOT found in mesh of class com.maddox.il2.objects.air.A7E
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitA7E_Bombardier.<init>(CockpitA7E_Bombardier.java:195)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
More testing. Seems they work. Culprit is the old a7A or franken models. I have to keep them in a separate folder.
-
Some is Wrong about the Weapons Pack,
-
Greetings. Reply #74, about the air.ini is correct. Use the read me file copy, you get 60% crash. As he posted ,works without previous A-7 and Crusader packs. I did however have a graphic glitch, when opening the bomb bay doors to fire the air to ground rockets. The doors visually are still closed, but the game indicates the doors are open. The rockets will still fire with no problem. The F-102 Delta Dagger Bombay doors function properly. Other than that works AOK!
-
I forgot to mention the bomb bay door problem is with the F-8, in the above post.
-
Early F-8's rocket loadouts of Mk4 FFAR are the purpose of Air-to-Air weapon as same as F-86D.
And its rocket pack place and shape are also similar to F-86D.
Looking carefully around the Airbrake and push BombBay door key ...... pack vertical sliding down animation is implemented.
(https://www.mediafire.com/convkey/51b3/gp550k9j4x9rxhs6g.jpg)
But internal rocket pack is not modelized yet.
-
Thank you for your reply, and team work.
-
Any News for the Vought Pack Hotfix Patch,
My Logs from Reply 103#
[6:03:03 AM]
[6:04:34 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[6:04:34 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:04:34 AM] With width and height equals power of 2
[6:04:34 AM] Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[6:04:38 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[6:04:38 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:04:38 AM] With width and height equals power of 2
[6:04:38 AM] Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[6:04:38 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[6:04:38 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:04:38 AM] With width and height equals power of 2
[6:04:38 AM] Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[6:05:45 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[6:05:45 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:05:45 AM] With width and height equals power of 2
[6:05:45 AM] Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[6:05:46 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[6:05:46 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:05:46 AM] With width and height equals power of 2
[6:05:46 AM] Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[6:05:46 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[6:05:46 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:05:46 AM] With width and height equals power of 2
[6:05:46 AM] Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[6:05:49 AM] Hook: _ExternalRock02 not found
[6:05:49 AM] com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
[6:05:49 AM] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[6:05:49 AM] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
[6:05:49 AM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1181)
[6:05:49 AM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[6:05:49 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[6:05:49 AM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[6:05:49 AM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[6:05:49 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[6:05:49 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[6:05:49 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[6:05:49 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[6:05:49 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[6:05:49 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:05:49 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:05:49 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:05:49 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:05:49 AM] at com.maddox.rts.Message._send(Message.java:1217)
[6:05:49 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:05:49 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:05:49 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:05:49 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:05:49 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:05:49 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:05:49 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:05:49 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:05:49 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:05:54 AM] Hook: _ExternalRock02 not found
[6:05:54 AM] com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
[6:05:54 AM] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[6:05:54 AM] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
[6:05:54 AM] at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
[6:05:54 AM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
[6:05:54 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:05:54 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[6:05:54 AM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[6:05:54 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[6:05:54 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:05:54 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:05:54 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:05:54 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:05:54 AM] at com.maddox.rts.Message._send(Message.java:1217)
[6:05:54 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:05:54 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:05:54 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:05:54 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:05:54 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:05:54 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:05:54 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:05:54 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:05:54 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:05 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-8A/empty_skin.bmp height=1024 width=1024 bpp=8
[6:06:05 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[6:06:05 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:05 AM] With width and height equals power of 2
[6:06:05 AM] Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[6:06:05 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[6:06:05 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:05 AM] With width and height equals power of 2
[6:06:05 AM] Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[6:06:05 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[6:06:05 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:05 AM] With width and height equals power of 2
[6:06:05 AM] Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[6:06:21 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[6:06:21 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:21 AM] With width and height equals power of 2
[6:06:21 AM] Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[6:06:21 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[6:06:21 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:21 AM] With width and height equals power of 2
[6:06:21 AM] Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[6:06:21 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[6:06:21 AM] Valid BMP format is only uncompressed 8bit (palette) image
[6:06:21 AM] With width and height equals power of 2
[6:06:21 AM] Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[6:06:27 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-8E/empty_skin.bmp height=1024 width=1024 bpp=8
[6:06:44 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/RF-8A/RF8A-Crusader_Test3.bmp height=1024 width=1024 bpp=8
[6:06:44 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/RF-8A/RF8_empty_skin.bmp height=1024 width=1024 bpp=8
[6:07:06 AM] Hook: _Dev01 not found
[6:07:06 AM] com.maddox.il2.engine.ActorException: Hook: _Dev01 not found
[6:07:06 AM] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
[6:07:06 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:07:06 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[6:07:06 AM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[6:07:06 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[6:07:06 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:07:06 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:07:06 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:07:06 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:07:06 AM] at com.maddox.rts.Message._send(Message.java:1217)
[6:07:06 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:07:06 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:07:06 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:07:06 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:07:06 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:07:06 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:07:06 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:07:06 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:07:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:07:06 AM] Hook: _Dev02 not found
[6:07:06 AM] com.maddox.il2.engine.ActorException: Hook: _Dev02 not found
[6:07:06 AM] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
[6:07:06 AM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
[6:07:06 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:07:06 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[6:07:06 AM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[6:07:06 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[6:07:06 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:07:06 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:07:06 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:07:06 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:07:06 AM] at com.maddox.rts.Message._send(Message.java:1217)
[6:07:06 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:07:06 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:07:06 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:07:06 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:07:06 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:07:06 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:07:06 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:07:06 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:07:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 10, 2017 6:07:11 AM] -------------- END log session -------------
Oh I also Forgot, this Plane needs to Low Resolution to Avoid Crash.
-
Anyone seen any skins for this new A-7? Saw the nice skins for the F-8 but not for the Corsair II. The old skins don't seem to work. Any help appreciated.
-
Beautiful a/c, thanks to all involved. BTW, has anyone found a way to keep the AI conopy closed on the A-7 on TO? Thanks again for this swell bird.
-
Not looking into 3d structures though ....
and not checked the problem is whole of main gear structures or only hooks ....
GearL and GearR look swapped each other.
At least Left Chock msh wants to attach to right tire and Right Chock msh wants to attach to left tire in Pablo's Chock mod function.
-
Not looking into 3d structures though ....
and not checked the problem is whole of main gear structures or only hooks ....
GearL and GearR look swapped each other.
At least Left Chock msh wants to attach to right tire and Right Chock msh wants to attach to left tire in Pablo's Chock mod function.
If left and right gear 3d structures and gear hooks are both correctly set, how about rotation of each gear hooks ?
Chock 3d msh-es may refer each gear hook rotation.
When gear hooks are rotated to stock planes, Chocks maybe shown in incorrect rotated.
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Hey Vega, I having trouble for Vought planes for Takeoff speed, it gets heavy for Takeoff, when Takeoff speed is only 300 Kmh or Higher speed, it can lifting off on the Runway, but the Vought aircrafts are too heavy for Takeoff speed, while I’m playing the B.A.T JTW3#, Can you Investigate the the Takeoff Speed on the Runway, Thanks,
Best Regards KT503
-
Request-
Flare /Chaff for A7E and A7K if possible in any future update.Having problems with FLIR/Laser working similiar to the A6 before it was fixed by Western. Using IL2- 4.12 JTW, Modact 5.3 engine mod 2.8.2, USMC pack v4 WIP.
Regards
Mick.
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Hi guys.
I have a problem with the A-7, the plane tilts sideways during landing and it is difficult to land it, rather it crashes.
The landing flaps are pulled out in the landing position.
Regards
Seb
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1) use rudder at high aoa instead of ailerons
2) bad polars
-
I am getting a 60% crash when this mod-pack is installed.
I´m using Modact 5 with all the things needed to make this aircraft work, but it keeps crashing.
Also using... SAS_EngineMod2.8.3w GuidedMissiles
SAS_EngineMod 2.8.3 wNoadditionaleffects (the most recent version 2.8.4 does not work for me)
Error-Log file is giving me a strange error message...
Error-log
........//.........
[11:52:56 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
[11:52:56 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:52:56 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:52:56 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:52:56 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:52:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:56 PM] com/maddox/il2/objects/
[11:52:56 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[11:52:56 PM] at java.lang.Class.forName0(Native Method)
[11:52:56 PM] at java.lang.Class.forName(Unknown Source)
[11:52:56 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:527)
[11:52:56 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:52:56 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:52:56 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:52:56 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:52:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:56 PM] *Warning: the "jetera" File Doesnt Exist! Check your Configuration.
[11:52:56 PM] **Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
[11:52:56 PM] Error loading FM called 'flightmodels/do217m-1.fmd'!
[11:52:56 PM] It Cannot be Loaded from 'gui/game/buttons' File
[11:52:56 PM] *** This was the Reason of your 60% or 70% CTD ***
[11:52:56 PM] Main begin: null
[11:52:56 PM] java.lang.NullPointerException
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2809)
[11:52:56 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:52:56 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:52:56 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:52:56 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:52:56 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:52:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[May 7, 2018 11:52:56 PM] -------------- END log session -------------
I have checked all my Buttons files, Diff-FM, and all the other stuff needed and they are OK up-to-date,
unless I realy missed something I am not aware of.
It also keeps saying it cannot find
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:509)
When I test the old versions, they fly ok, and so do all the other prop-airplanes and jets..... but with this big-pack nothing is happening.
I tried using the latest
SAS_EngineMod2.8.4 wNoadditionaleffects_25-04-2018
but that is not working either.
The error-log-file also says ... Error loading FM called 'flightmodels/do217m-1.fmd
But I do not have any do217m-1 is my game, and doing a file+folder search in my gmae, it does not show up !
AAAAHAHAHAH.... I am going CRAZY :P again modding my game!
-
Hi Max, Don't use the air ini from the readme. It doesn't work. Just use the one from the first post.
Hope this helps.
-
Thanks for the Tip Phantiom II
I will try it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ok, I got good news! I got them in the game.
It seems the problem was when I first tested them, nothing was happing - a crash.
I tested the old versions and they worked... so why NOT the new versions?
I looked up why the game was crashing at 60%, with strange Log-errors..
.. it usually has to do with the "buttons" file , or so it says for a 60% crash or something with the air ini entries.
So I checked for the new buttons and there is a new buttons... a buttons 10.3 version and
my last buttons version was from 2016-04-05.
So I installed the newer version. --- Game crashed again.
So now I added again back my old 2016 buttons and my game is back and running!
WHAT A WEIRD NIGHT ! :P :D
(http://www.reactiongifs.com/wp-content/uploads/2013/07/putersmash.gif)
and
The air.ini lines are these ...
A-7A air.A_7A 1 NOINFO usa01 SUMMER
A-7B air.A_7B 1 NOINFO usa01 SUMMER
A-7D air.A_7D 1 NOINFO usa01 SUMMER
A-7E air.A_7E 1 NOINFO usa01 SUMMER
A-7K air.A_7K 1 NOINFO usa01 SUMMER
F-8A air.F_8A 1 NOINFO usa01 SUMMER
F-8C air.F_8C 1 NOINFO usa01 SUMMER
F-8D air.F_8D 1 NOINFO usa01 SUMMER
F-8E air.F_8E 1 NOINFO usa01 SUMMER
F-8FN air.F_8FN 1 NOINFO usa01 SUMMER
F-8H air.F_8H 1 NOINFO usa01 SUMMER
F-8J air.F_8J 1 NOINFO usa01 SUMMER
F-8K air.F_8K 1 NOINFO usa01 SUMMER
RF-8A air.RF_8A 1 NOINFO usa01 SUMMER
RF-8G air.RF_8G 1 NOINFO usa01 SUMMER
-
Glad you got it working Max. Thats what I feel like doing to my computer sometimes. ;D
-
Thanks PhantomII
(https://media.giphy.com/media/3ohs7MNCq8mhWzWdyM/giphy.gif)
Now I need to test them some more , do a few more files tweaks
and start on some new skin-templates.
The older skin versions need an upgrade.
-
Hi Max,
I have an A-7 1024 template started in GIMP .xcf format, don't know if you can use it to save any time or improve on it:
https://www.sas1946.com/main/index.php/topic,57810.0.html
Looking forward to your skinning magic!
-
Hi Max,
I have an A-7 1024 template started in GIMP .xcf format, don't know if you can use it to save any time or improve on it:
https://www.sas1946.com/main/index.php/topic,57810.0.html
Looking forward to your skinning magic!
Many Thanks ECF111. I have downloaded your skins and they are super nice. 8) Great job on them! Congrats!
I only work with Photoshop.
Sorry I cannot use your Gimp Skin-template. :(
-
Hi guys, it seems that I don't have the last button (60% crash) but I don't understand cause I download the last... maybe not. Can you give the link for the last button? :)
-
Log file pls, without it we won’t tell you.
-
It appears it is not a button issue (I have the latest one 10.5). I may not have download all the latest versions of SAS engine etc. :) Thanks for the answer
-
It appears it is not a button issue (I have the latest one 10.5). I may not have download all the latest versions of SAS engine etc. :) Thanks for the answer
It's not a button issue, as these planes do not use buttons.
Check that you have used the air.ini entries from the first post in this thread. Sometimes the air.ini entries in the "readme" are outdated and this will cause a 60% crash.
-
Version 1.2 at first post
-
Version 1.2 at first post
Thank you very much for this version.
Now the F-8 is great.
Thank you and best regards.
Seb
-
Hey, has anyone had a problem with the cockpit not appearing, and then when they go to 3rd person, they have no control of the plane? And yes I did install everything needed for the mod. I just can't figure out what I'm missing. I will cut the log file down and upload it if you guys need it. Just cant understand why I had the same problem with the F-100 and MiG-19, but the fix for those two was to simply reinstall Jet Era!
-
By the way, this only happens with the A7s. I tried the F8s and they are completely fine.
-
Hi
Love this pack!!
Future update please consider adding Flare and Chaff for Corsairs.
Thank you.
-
BAT 3.5
Love the A7s but the canopy still remains open for the AI on takeoff and landing on CV. Anyone experienced this? Any help appreciated.
-
Yep i have this "feature" too ;D
-
I keep getting a 60% CTD with this log.lst message, anybody else having the same problem? I thought I installed all the required mods, but I could have missed something. Could anybody help me?
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Spawn.get( com.maddox.il2.objects.air.A_7A ): com/maddox/il2/objects/air/TypeLaserDesignator
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
TO RUN THIS MOD YOU NEED:
JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html
COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0
WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html
SAS Engine MOD 2.7.1 western Full-pack ====> read carefully the class conflicts on first post.
https://www.sas1946.com/main/index.php/topic,52489.0.html
WESTERN WEAPONS PACK+Jet Pit Common Material
https://www.sas1946.com/main/index.php/topic,53426.0.html
-
Hi, crash at 60%...
[12:34:51 PM] Spawn.get( com.maddox.il2.objects. air.A_7A ): com/maddox/il2/objects/ air/A_7A
[12:34:51 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[12:34:51 PM] at java.lang.Class.forName0(Native Method)
[12:34:51 PM] at java.lang.Class.forName(Unknown Source)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:34:51 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:34:51 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:34:51 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:34:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:34:51 PM] Spawn.get( com.maddox.il2.objects. air.A_7B ): com/maddox/il2/objects/ air/A_7B
[12:34:51 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[12:34:51 PM] at java.lang.Class.forName0(Native Method)
[12:34:51 PM] at java.lang.Class.forName(Unknown Source)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:34:51 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:34:51 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:34:51 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:34:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:34:51 PM] Spawn.get( com.maddox.il2.objects. air.A_7D ): com/maddox/il2/objects/ air/A_7D
[12:34:51 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[12:34:51 PM] at java.lang.Class.forName0(Native Method)
[12:34:51 PM] at java.lang.Class.forName(Unknown Source)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:34:51 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:34:51 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:34:51 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:34:51 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:34:51 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:34:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:34:51 PM] Spawn.get( com.maddox.il2.objects. air.A_7E ): com/maddox/il2/objects/ air/A_7E
[12:34:51 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
It´s the same thing with A-7K, F-8A, F-8C...etc
-
guirre13 - hi mate, i see its your first post, so welcome to the forums :D
please provide us with more info on your particular game version before we can help.
it seems you haven't added the air files correctly, but first provide some info of your install.
if you are struggling with some basics on getting your game/mods installed, i can also recommend posting and asking in the new members section - https://www.sas1946.com/main/index.php/board,204.0.html
cheers, and have fun! 8)
-
Thanks Malone for the welcome, I've been following this website for a long time and certainly it's my first post.
I have 4.12.2m + UP 3.0+ Mod Activator 5.30 and all MODS of the first post installed...
(https://i.postimg.cc/YSc24qgn/SAS.png)
I care so much about this Mods because the A-7A is one of my favorite planes...
-
air.ini and plane.properties files have to be written in this topic's 1st post texts,
instead of readme file in the publishing archive.
Your error log message looks like irregular control characters are inserted in air.ini , (even publisher's side mistakes at first).
By the way,
I have 4.12.2m + UP 3.0+ Mod Activator 5.30 and all MODS of the first post installed...
Can UP3.0 coexist with 4.12.2m+ModAct5.30 ?
-
You're right, with so many MODS, I was wrong. 4.12.2m+MA 5.30 only.
My air.ini
(https://i.postimg.cc/sDkMLHbw/Airini.png)
-
CTD@60% :(
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7A ): com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7B ): com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7D ): com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7E ): com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7K ): com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8A ): com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8C ): com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8D ): com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8E ): com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8FN ): com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8H ): com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8J ): com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8K ): com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8A ): com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8G ): com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] Main begin: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] java.lang.RuntimeException: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 2:16:29 PM] -------------- END log session -------------
-
CTD@60% :(
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7A ): com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7B ): com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7D ): com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7E ): com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7K ): com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8A ): com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8C ): com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8D ): com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8E ): com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8FN ): com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8H ): com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8J ): com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8K ): com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8A ): com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8G ): com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] Main begin: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] java.lang.RuntimeException: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 2:16:29 PM] -------------- END log session -------------
solved :-[
-
CTD@60% :(
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7A ): com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7B ): com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7D ): com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7E ): com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.A_7K ): com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8A ): com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8C ): com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8D ): com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8E ): com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8FN ): com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8H ): com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8J ): com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.F_8K ): com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8A ): com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:31 PM] Spawn.get( com.maddox.il2.objects. air.RF_8G ): com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:15:31 PM] at java.lang.Class.forName0(Native Method)
[2:15:31 PM] at java.lang.Class.forName(Unknown Source)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:15:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:15:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[2:15:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:15:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:15:31 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:15:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7B
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/A_7K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8C
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8D
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8E
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8FN
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8H
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8J
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/F_8K
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8A
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ air/RF_8G
[2:16:29 PM] at java.lang.Class.forName0(Native Method)
[2:16:29 PM] at java.lang.Class.forName(Unknown Source)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[2:16:29 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:16:29 PM] Main begin: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] java.lang.RuntimeException: PlMisAir: class ' air.A_7A' not found
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[2:16:29 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[2:16:29 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2:16:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2:16:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:16:29 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[2:16:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 2:16:29 PM] -------------- END log session -------------
solved :-[
how?