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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on February 22, 2018, 10:18:27 AM

Title: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: 4S_Vega on February 22, 2018, 10:18:27 AM
Tupolev Tu-22 "Blinder" by GIO


air.ini
Quote
Tu-22R air.TU_22R 1 NOINFO  usa01 SUMMER
Tu-22U air.TU_22U 1 NOINFO  usa01 SUMMER
Tu-22K air.TU_22K 1 NOINFO  usa01 SUMMER
Tu-22P air.TU_22P 1  NOINFO  usa01 SUMMER

plane
Quote
Tu-22K            Tupolev Tu-22KD Blinder B, 1967
Tu-22R            Tupolev Tu-22R Blinder C, 1964
Tu-22P            Tupolev Tu-22PD Blinder E, 1968
Tu-22U            Tupolev Tu-22UD Blinder D, 1963


Quote
The Tu-22 has a low-middle mounted wing swept at an angle of 55°. The two large turbojet engines, originally 159 kN (35,273 lbf) Dobrynin VD-7M, later 162 kN (36,375 lbf) Kolesov RD-7M2, are mounted atop the rear fuselage on either side of the large vertical stabilizer, with a low mounted tailplane. Continuing a Tupolev OKB design feature, the main landing gear are mounted in pods at the trailing edge of each wing. The very swept wings gave little drag at transonic speeds, but resulted in very fast landing speeds and a long take-off run.

The Tu-22's cockpit placed the pilot forward, offset slightly to the left, with the weapons officer behind and the navigator below, within the fuselage, sitting on downwards-firing ejector seats. The cockpit design had poor visibility (doing nothing for the Tu-22's poor runway performance), uncomfortable seats, and poor locations for instruments and switches.

The Tu-22's defensive armament, operated by the weapons officer, consisted of a tail turret beneath the engine pods, containing a single 23mm R-23 gun. The turret was directed by a small PRS-3A 'Argon' gun-laying radar to compensate for the weapons officer's lack of rear visibility. The bomber's main weapon load was carried in a fuselage bomb bay between the wings, capable of carrying a variety of free-fall weapons: up to 24 FAB-500 general-purpose bombs, one FAB-9000 bomb (9,000 kg/20,000 lb), or various nuclear bombs. On the Tu-22K, the bay was reconfigured to carry one Raduga Kh-22 (AS-4 'Kitchen') missile semi-recessed beneath the fuselage. The enormous weapon was big enough to have a substantial effect on handling and performance, and was also a safety hazard.

The early Tu-22B had an optical bombing system (which was retained by the Tu-22R), with a Rubin-1A nav/attack radar.[9] The Tu-22K had the Leninets PN (NATO reporting name 'Down Beat') to guide the Kh-22 missile. The Tu-22R could carry a camera array or an APP-22 jammer pack in the bomb bay as an alternative to bombs. Some Tu-22Rs were fitted with the Kub ELINT system, and later with an under-fuselage pallet for M-202 Shompol side looking airborne radar, as well as cameras and an infrared line-scanner. A small number of Tu-22Ks were modified to Tu-22KP or Tu-22KPD configuration with Kurs-N SIGINT equipment to detect enemy radar systems and provide compatibility with the Kh-22P anti-radiation missile.


The Libyan Arab Republic Air Force (LARAF) used the Tu-22 in combat against Tanzania in 1979 as part of the Uganda–Tanzania War to help its Ugandan allies, with a single Tu-22 flying a completely unsuccessful bombing mission against the town of Mwanza on 29 March 1979.
(https://s10.postimg.cc/d3j9000pl/Tu-22_Lybia.jpg) (https://postimages.org/)

The Libyan aircraft were also used against Chad as part of the Chadian–Libyan conflict, with strikes into western Sudan and Chad. Libyan Tu-22s flew their first mission over Chad on 9 October 1980 against Hissène Habré's forces near the Chadian capital of N'Djamena. Occasional bombing raids by small numbers of Tu-22s against targets in Chad and Sudan, including a raid on Omdurman in September 1981, which killed three civilians and injured 20 others, continued to be performed until a ceasefire was arranged in November 1981.
(https://s10.postimg.cc/fnjh7rt21/Tu-22_Lybia2.jpg) (https://postimages.org/)
Fighting restarted in July 1983, with Libyan air power, including its Tu-22s, being used in attacks against forces loyal to Habré, before a further ceasefire stopped the fighting until Libyan-assisted forces began a fresh offensive in early 1986. On 17 February 1986, in retaliation for the French Operation Épervier (which had hit the runway of the Libyan Ouadi Doum Airbase one day earlier), a single LARAF Tu-22B attacked the airfield at N'Djamena. Staying under French radar coverage by flying low over the desert for more than 1,127 km (700 mi), it accelerated to over Mach 1, climbed to 5,030 m (16,503 ft) and dropped three heavy bombs. Despite the considerable speed and height, the attack was extremely precise: two bombs hit the runway, one demolished the taxiway, and the airfield remained closed for several hours as a consequence. The bomber ran into technical problems on its return journey. U.S. early warning reconnaissance planes based in Sudan monitored distress calls sent by the pilot of the Tu-22 that probably crashed before reaching its base at Aouzou (maybe hit by twin-tubes that fired in N'Djamena airport). On 19 February, another LARAF Tu-22 attempted to bomb N'Djamena once again. The Tu-22 was intercepted by a patrol of French Air Force Mirage F1Cs, and shot down 110 kilometers off Chad's capital city. One bomber was shot down by captured 2K12 Kub (SA-6) surface-to-air missiles during a bombing attack on an abandoned Libyan base at Aouzou on 8 August 1987. One eyewitness report suggests that the pilot ejected but his parachute was seen on fire.

Another Blinder was lost on the morning of 7 September 1987, when two Tu-22Bs conducted a strike against N'Djamena. A French battery of MIM-23 Hawk SAMs of the 402nd Air Defence Regiment shot down one of the bombers, killing the East German crew. This raid was the last involvement of the Tupolev Tu-22 with the Chadian–Libyan conflict.

The last flight of a Libyan Blinder was recorded on 7 September 1992. They are probably now unserviceable because of a lack of spare parts, although seven are visible at the Al Jufra Air Base at the following coordinates: 29°11?58.18?N 16°00?26.17?E. They were reportedly replaced by Su-24s.


Iraq used its Tu-22s in the Iran–Iraq War from 1980 to 1988. Offensive operations started on the first day of the war, when a Tu-22 based at H-3 Air Base struck an Iranian fuel depot at Mehrabad International Airport, Tehran, which in conjunction with other Iraqi attacks resulted in a shortage of aviation fuel for the Iranians in the early period of the war. Otherwise, these early attacks were relatively ineffective, with many raids being aborted owing to Iranian air defences and operations being disrupted by heavy Iranian air strikes against Iraqi airfields. Iran claimed three Tu-22s shot down during October 1980; one on 6 October over Tehran, and two on 29 October, one near Najafabad by an AIM-54 Phoenix missile launched by an F-14 interceptor and one over Qom.
(https://s10.postimg.cc/f1uibodfd/Tu-22_Iraq.jpg) (https://postimages.org/)
Iraq deployed its Tu-22s during the "War of the Cities", flying air-raids against Tehran, Isfahan and Shiraz, with these attacks supplemented by Iraqi Scud and Al Hussein missiles. Iran retaliated against Iraqi cities with its own Scuds. The Iraqi Air Force were particularly enthusiastic users of the gargantuan FAB-9000 (9,000 kg/20,000 lb) general-purpose bomb, which skilled Tu-22 pilots could deploy with impressive accuracy, utilizing supersonic toss bombing techniques at stand-off distances and allowing the aircraft to escape retaliatory anti-aircraft fire. Usage of the FAB-9000 was so heavy that the Iraqis ran low of imported Soviet stocks and resorted to manufacturing their own version, called the Nassir-9.

Iraqi Tu-22s were also deployed in the last stages of the "Tanker War". On 19 March 1988, four Tu-22s together with six Mirage F.1s carried out a raid against Iranian oil tankers near Kharg Island. The Tu-22s sank one supertanker and set another on fire, while Exocet missiles from the Mirages damaged another tanker. A second strike against Kharg Island later that day was less successful, encountering alerted Iranian defences, with two Tu-22s being shot down. These were the final operations carried out by Iraq's Tu-22s during the Iran–Iraq war. Iraq lost seven Tu-22s during the war, with several more badly damaged. The remaining Iraqi Tu-22s were destroyed by American air attacks during the 1991 Gulf War.

The only Soviet combat use of the Tu-22 occurred in 1988, during the Soviet withdrawal from the war in Afghanistan. Tu-22P Blinder-E electronic jammers were given the task of covering the withdrawal route back to the Soviet Union. Radar-jamming Tu-22PD aircraft covered Tu-22M3 Backfire-C bombers operating out of the Mary-2 airfield in the Turkmen SSR on missions in Afghanistan near the Pakistani border. They protected the strike aircraft against Pakistani F-16 air defence activity and suppressed radar systems which could aid Pakistani F-16 attacks on the Soviet bombers in the border region.Tu-22PD crews were also tasked with photo-reconnaissance missions, to assess bomb-damage, in addition to their primary electronic warfare missions.

The Tu-22 was gradually phased out of Soviet service in favor of the more-capable Tupolev Tu-22M. At the time of the dissolution of the Soviet Union there were 154 remaining in service, but none are now believed to be used.

A total of 311 Tu-22s of all variants were produced, the last in 1969. Production numbers were following: 15 of bomber version (B), about 127 of reconnaissance versions (R, RD, RK, RDK and RDM), 47 of ELINT versions (P and PD), 76 of missile carriers (K, KD, KP and KPD) and 46 of training versions (U and UD).


Tu-22R (Blinder-C)
Reconnaissance aircraft, retaining bombing capability.
(https://s10.postimg.cc/jgvh0s71l/Tu-22_R.jpg) (https://postimages.org/)

Tu-22K (Blinder-B)
Missile-carrier version built from 1965, equipped to launch the Raduga Kh-22 (AS-4 Kitchen) missile.
Tu-22KD: Version of Tu-22K with refueling equipment.
(https://s10.postimg.cc/xzpagbxjd/Tu-22_K.jpg) (https://postimages.org/)

Tu-22P (Blinder-E)
Electronic warfare/ELINT version.
Tu-22PD: Version of Tu-22P with refueling equipment.
(https://s10.postimg.cc/n0yv7382h/Tu-22_P.jpg) (https://postimages.org/)

Tu-22U (Blinder-D)
Trainer version.
Tu-22UD: Version of Tu-22U with refueling equipment.
(https://s10.postimg.cc/5mj8ck0bd/Tu-22_U.jpg) (https://postimages.org/)

credits
Quote
gio963tto:3d
mm: skins
Western: weapons
Vega: Java & FM


WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

WESTERN WEAPONS PACK GENERATION 2016
https://www.sas1946.com/main/index.php/topic,53426.0.html

SAS Engine MOD western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

Download link
https://www.mediafire.com/file/cymdnc9ow63157g/Tu-22_V1.1_20180226.rar
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: urmel on February 22, 2018, 10:32:17 AM
Many thanks 4S_Vega&CO.another fatastic work!!!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Ivan-le-Rouge on February 22, 2018, 11:01:39 AM
Nice mod for a nice plane. thanks to all involved!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: glibble on February 22, 2018, 11:12:11 AM
Thank you so much for this MOD!

(by the way is that a F-14 in the Tu-22R picture?  8)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Seb on February 22, 2018, 12:08:48 PM
Congratulations on the new plane. A great job.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: DU30 on February 22, 2018, 12:42:51 PM
Fantastic release, thank you very much
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Bison_M on February 22, 2018, 04:14:35 PM
Thank you Gio and Vega for the gift!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Hubberranz on February 22, 2018, 07:16:36 PM
Great release guys! Thank you very much!  ;D
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: KingTiger503 on February 22, 2018, 07:33:20 PM
Hell yeah, Its working on B.A.T, Hell yeah. hehehehehe
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: TeamFlyingAce162 on February 22, 2018, 09:44:38 PM
Wonderful plane. But I'm having 30%CTD when I try to fly it:

AI flies it just fine.

Quote
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
   at com.maddox.il2.game.Mission._load(Mission.java:653)
   at com.maddox.il2.game.Mission.access$600(Mission.java:123)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Also the nuke loadout is misplaced on the right wingroot:
(https://s18.postimg.cc/gaia2g80p/2018-02-23_at_04-43-37.png) (https://postimg.cc/image/5nogx0zv9/)

EDIT: Game version is CUP & 4.12.2.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: 4S_Vega on February 23, 2018, 02:03:47 AM
30% CTD happen because you need last engine mod by western, and CUP don't had it.

About bomb position i had to check.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Alfie Noakes on February 23, 2018, 03:48:10 AM
Many thanks for this stunning a/c  :-*
Flies beautifully in my BAT installation...
Nuke works.........however I'm getting a similar nuke in wingroot loadout as described above

Cheers

Alfie
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: VandelayOfficial on February 23, 2018, 07:56:43 AM
Holy shit dude. Seriously, you're modding up a storm here. ;D
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: TeamFlyingAce162 on February 23, 2018, 09:03:51 AM
Managed to fix the cockpit error by moving my SAS_Engine modfile up the load order. Nuke on the wingroot still remains.

Another minor model gripe is the rearmost bogie wheels don't rotate.

Still I'm really grateful for the time put in on all these Soviet Air Force jets! Keep up the great work.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: xxxautoxxx on February 23, 2018, 05:18:37 PM
Once again - fantastic effort, and thank you folks for bringing another new and exciting element to the Best Sim ever !

xxAxx
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: danperin on February 23, 2018, 10:05:25 PM
Amazing! Thank you, guys!  :)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: MADMICK71 on February 23, 2018, 11:06:03 PM
Great thank you!!!

This is pretty cool in flight refueling.


(https://s9.postimg.cc/hwdkk0k3z/tu22c130.jpg) (https://postimg.cc/image/4fgm159sb/)

Installed in IL2 4.12 SAS MODACT 5.3 JTW - removed franaken TU22.
Same issue as previous posts- that is position of Nuke in bomb bay.
All models seem to have a landing light position small issue see below.

(https://s9.postimg.cc/5hqsjsfrz/Tu22landinglight.jpg) (https://postimg.cc/image/lfzi9x9zv/)

Regards

Mick
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Hubberranz on February 24, 2018, 08:41:28 AM
412,2 SAS 5,3  ...right and left engines at low RPM, low trust, a visual exhaust/plume difference:(https://www.mediafire.com/convkey/e6fb/fqq14n08x4xf0ms7g.jpg) (https://www.mediafire.com/view/?fqq14n08x4xf0ms)
(https://www.mediafire.com/convkey/adef/kf5fb2tzz2wm56s7g.jpg) (https://www.mediafire.com/view/?kf5fb2tzz2wm56s)

Compatibility 1024 for skins : https://www.mediafire.com/file/dh504twdj4rv1ea/Tu-22_compatibilityTo1024.7z (https://www.mediafire.com/file/dh504twdj4rv1ea/Tu-22_compatibilityTo1024.7z)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.0 - 20180222
Post by: Mission_bug on February 25, 2018, 09:02:22 AM
Superb, thank you very much to all who worked on these, really appreciated. 8)


Managed to fix the cockpit error by moving my SAS_Engine modfile up the load order.


I had similar issues TeamFlyingAce162 and also moved that up the folder, nice one, thank you very much. ;)

As a bonus my Su-25 now also works again and the Bead, something obviously upsets some things in my install. :(



Wishing you all the very best, Pete. ;D
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: 4S_Vega on February 26, 2018, 08:12:10 AM
at first post V1.1 with some fixes
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Gerri57 on February 27, 2018, 07:01:54 AM
Thank you for thi beautiful plane, but i' have not cockpit:(
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: primo62 on February 27, 2018, 08:32:38 AM
I was missing a cockpit also.I installed the TU-95 to fix it.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: TeamFlyingAce162 on February 28, 2018, 12:59:12 AM
Nuke in new version seems slightly offset; but no longer clips outside the fuselage.

(https://s18.postimg.cc/80wt0qxnt/2018-02-28_at_07-46-59.png) (https://postimages.org/)

Landing light bug still present; but overall the aircraft is good to go. :)

Time to bomb things now.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: KingTiger503 on February 28, 2018, 05:01:48 AM
Nuke in new version seems slightly offset; but no longer clips outside the fuselage.

Yeah, Same here as well, Let Vega Fix this.

Best Regards KT503
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: kit75 on December 29, 2018, 06:57:39 PM
Maybe I'm doing something wrong, but in the bomb sight on the Tu-22 is not entered altitude and drop bombs exactly on target is not possible.Buttons for height adjustment are assigned.In other aircraft the sight works perfectly.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: enry711 on December 30, 2018, 01:56:50 AM
As i said in the BAT lounge i have the same problem as kit75. The bombsight altitude doesn't work but everything else works normally
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: SalvationIsNigh8492 on June 24, 2019, 08:04:38 PM
My textures are all glitched on the TU-22 and there are no other options of skins besides "Default". Can somebody please help?
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Hubberranz on July 07, 2019, 06:02:46 PM
My textures are all glitched on the TU-22 and there are no other options of skins besides "Default". Can somebody please help?
Try what's at end of post #17. Be also aware there is (was; = expired ) a Franken version with not the same mapping.

Skins for the non-franken mod: http://www.mi-psi.eu/cs/tu-22.html      ( these are 2048x2048 high dept; as is, they need HD mod; or convert them to 1024x1024 + lower the dept, with Irfan Viewer, free online ).
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: kondor999 on July 08, 2019, 06:14:54 AM
Does the Kh-22 missile actually work?  If so, how do I employ it? 

For some reason, I always loved this a/c and really want to "light up" an airbase (or maybe a ship lol) with that AS-4!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: SalvationIsNigh8492 on July 08, 2019, 08:03:53 AM
My textures are all glitched on the TU-22 and there are no other options of skins besides "Default". Can somebody please help?
Try what's at end of post #17. Be also aware there is (was; = expired ) a Franken version with not the same mapping.

Skins for the non-franken mod: http://www.mi-psi.eu/cs/tu-22.html      ( these are 2048x2048 high dept; as is, they need HD mod; or convert them to 1024x1024 + lower the dept, with Irfan Viewer, free online ).
I actually uninstalled this one and downloaded the frankenplane one about a week or two ago, and it worked well so I decided to stick with it. And I have tried replacing glitched skins with new skins for the B-47 and it didn't work, so I really just forgot I ever posted this.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 23, 2020, 01:23:57 AM
whenever I try to fly this aircraft it crashes at 30%, I have got the engine mod installed.

Code: [Select]
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.TU_22U.<init>(TU_22U.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.F4warning (java.lang.Exception: Invalid preset format)
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from Alternative File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from Alternative File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from Alternative File: 'tu22fm'
Flight Model File FlightModels/Tu-22.fmd:TU22FM contains no Mach Drag Parameters.
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from Alternative File: 'tu22fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:50)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@6e2026] Cannot load sample pool: motor.Tumanski.start.begin
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@d6ea] Cannot load sample pool: motor.Tumanski.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.Tumanski (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:50)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@1dca4c] Cannot load sample pool: motor.Tumanski.start.begin
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@4c678a] Cannot load sample pool: motor.Tumanski.start.end
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 23, 2020, 02:08:42 PM
According to your log, engine mod is not loaded. There's probably wrong loading order in your #SAS folder.

You need to move engine mod to load before TU-22. Look at my screenshot in this post https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307 (https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307)

As you see, "Blue" folders first, then planes. Rename "Tu-22" folder to "000_Tu22", or "_Tu-22" (not "-Tu-22") to load first and try again.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 23, 2020, 02:56:29 PM
According to your log, engine mod is not loaded. There's probably wrong loading order in your #SAS folder.

You need to move engine mod to load before TU-22. Look at my screenshot in this post https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307 (https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307)

As you see, "Blue" folders first, then planes. Rename "Tu-22" folder to "000_Tu22", or "_Tu-22" (not "-Tu-22") to load first and try again.

I just give to you wrong advice  :(

You need to rename engine mod folder as  I describe ("_engine mod", or 000_engine, or "!engine mod").

I'm sorry for that :(
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 23, 2020, 04:30:10 PM
According to your log, engine mod is not loaded. There's probably wrong loading order in your #SAS folder.

You need to move engine mod to load before TU-22. Look at my screenshot in this post https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307 (https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307)

As you see, "Blue" folders first, then planes. Rename "Tu-22" folder to "000_Tu22", or "_Tu-22" (not "-Tu-22") to load first and try again.

I just give to you wrong advice  :(

You need to rename engine mod folder as  I describe ("_engine mod", or 000_engine, or "!engine mod").

I'm sorry for that :(

Its fine, though the game is still crashing at the same spot, in case it helps here is a picture of my #SAS folder.
(https://i.postimg.cc/FHSvPKpM/Capture.png) (https://postimages.org/)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 23, 2020, 05:02:05 PM
Install this:
https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576 (https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576)

If You have same problem again, then we going to change default skin resolution, step by step.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 23, 2020, 10:49:30 PM
Install this:
https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576 (https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576)

I installed that but the game still crashes at 30%.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 24, 2020, 12:23:27 AM
OMG, I was so sleepy that I didn't realize it was for your problem with B-47 mode.  ]banghead[

HD Skins mod won't hurt, actually is one of the basic mods in the game.
I'll try to reproduce your problem today.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 24, 2020, 02:14:36 AM
OMG, I was so sleepy that I didn't realize it was for your problem with B-47 mode.  ]banghead[

LOL, ok, thanks!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 24, 2020, 11:24:44 AM
I doublechecked your log. There's a many dependencies with Tu-95 mod. Install it from this link:
https://www.sas1946.com/main/index.php/topic,43854.0.html
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 24, 2020, 06:09:20 PM
I doublechecked your log. There's a many dependencies with Tu-95 mod.

I did that, the TU-95 works but the TU-22 still doesn't work.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: PhantomII on March 24, 2020, 07:34:42 PM
Hey Jebediah26, try taking out these folders:

!SAS Engine Mod MergeEffects_2015
00000_SAS_AI_Engine_Hotkeys_Carriers
CTO_Modact5

and try again. I believe these are old mods. Also make sure your
engine mod is updated to the latest one. :)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 24, 2020, 08:48:38 PM
Hey Jebediah26, try taking out these folders:

Ok, thank you, however, I took out Engine_Hotkeys and CTO_Modact successfully but when I take out MergeEffects the game doesn't launch, with the first two taken out the game still crashes when trying to fly the TU-22, I also tried redownloading the engine mod and it didnt change the outcome.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: PhantomII on March 24, 2020, 09:02:34 PM
Hey Jebediah26, have you installed the HD mod yet as linux4all suggested?
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 24, 2020, 09:11:28 PM
Hey Jebediah26, have you installed the HD mod yet as linux4all suggested?

Yes, I have installed it.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: PhantomII on March 26, 2020, 08:53:24 PM
Hi Jebediah26,
Try moving the engine mod above the Hydrostatic fuze mod and also you
need to add the Tu-95 mod from here: https://www.mediafire.com/file/kw6897gpdcy27nr/Tu-95v2.1.7z/file
for the cockpit. I tested your setup and you should have folders in this order.
(https://i.postimg.cc/dVzyz0TP/Screenshot-35.png) (https://postimg.cc/Yvz0FM3b)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 27, 2020, 05:26:48 PM
Hi Jebediah26,

Ok, I tried that, it's still crashing at 30%.

#SAS folder: (if I try to delete Engine_Mod_Mergeeffects the game doesn't launch)
(https://i.postimg.cc/ZRLCkKKF/Capture.png) (https://postimages.org/)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: PhantomII on March 27, 2020, 06:46:43 PM
Hi Jebediah26, can you repost your log?
I just tried loading the mission with the same folders
that you have and I have no trouble.
(https://i.postimg.cc/nrGg76RV/Screenshot-36.png) (https://postimg.cc/9wzLHNHs)
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 27, 2020, 09:05:33 PM
Hi Jebediah26, can you repost your log?

Here
Quote
[3:03:07 AM]   Loading mission Records/Intro 04 Ed.trk...
[3:03:07 AM]   Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[3:03:07 AM]   Loading map.ini defined airfields:
[3:03:11 AM]   Load bridges
[3:03:11 AM]   Load static objects
[3:03:12 AM]   Mission error, ID_04: java.lang.RuntimeException: User cancel
[3:03:12 AM]   java.lang.RuntimeException: User cancel
[3:03:12 AM]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[3:03:12 AM]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1063)
[3:03:12 AM]      at com.maddox.il2.game.Mission._load(Mission.java:655)
[3:03:12 AM]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:03:12 AM]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:03:12 AM]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:03:12 AM]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:03:12 AM]      at com.maddox.il2.game.Main.exec(Main.java:422)
[3:03:12 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:03:12 AM]   Mission error, ID_05: java.lang.RuntimeException: User cancel
[3:03:13 AM]   User cancel
[3:03:13 AM]   java.lang.RuntimeException: User cancel
[3:03:13 AM]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[3:03:13 AM]      at com.maddox.il2.game.Mission._load(Mission.java:747)
[3:03:13 AM]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:03:13 AM]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:03:13 AM]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:03:13 AM]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:03:13 AM]      at com.maddox.il2.game.Main.exec(Main.java:422)
[3:03:13 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:03:28 AM]   Loading mission Quick/Slovakia_summer/Slovakia_summerBlueScramble01.mis...
[3:03:28 AM]   Y=1940 / M=8 / H= 12 , Temperature - 0m = 19.0 .
[3:03:28 AM]   Loading map.ini defined airfields:
[3:03:44 AM]   Load bridges
[3:03:45 AM]   Load static objects
[3:03:48 AM]   ##### House without collision (3do/Tree/Tree2.sim)
[3:03:49 AM]   ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[3:04:00 AM]   INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
[3:04:05 AM]   java.lang.NoSuchFieldError: printCompassHeading
[3:04:05 AM]      at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
[3:04:05 AM]      at java.lang.Class.newInst
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: PhantomII on March 28, 2020, 09:43:34 AM
Hi Jebediah26, try one more thing.
Install this: https://www.mediafire.com/file/ndbc225b1qqoq98/%21MiG-21_hotfix_20171206.rar
It is a hotfix for the Mig-21 causing the printcompassheading bug.

If this doesn't work then I'm all out of suggestions, sorry :(
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 28, 2020, 04:40:59 PM
Hi Jebediah26, try one more thing.

Still doesn't work :( But thank you for trying.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 30, 2020, 10:57:43 AM
Jebediah26,
I failed to reproduce your problem, but there's one thing what we doing wrong.  ]banghead[

We started from the assumption that the Tu -22 mode is complete and not corrupted.

So, I suggest to You to download  mod from this link, and install it. Delete previous Tu-22 "air.ini" entries and use new one from text file  in downloaded archive (copy-paste is the best way).
https://www.mediafire.com/file/yfaayk91kstzq89/004.12_Tu-22.7z/file (https://www.mediafire.com/file/yfaayk91kstzq89/004.12_Tu-22.7z/file)

If that doasn't help, I officially give up ...
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Jebediah26 on March 30, 2020, 06:07:07 PM
Jebediah26,
I failed to reproduce your problem, but there's one thing what we doing wrong.  ]banghead[
If that doasn't help, I officially give up ...

Its didn't work either  :( But thank you for trying.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: linux4all on March 31, 2020, 09:17:21 AM
 ]banghead[ Grgh!!!!
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: KingTiger503 on February 28, 2023, 03:24:56 AM
Does anyone else. Have a Tu-22 Bomber had FAB-9000. one saw combat in Iraq-iran Wars.

If anyone who can Make a FAB-9000. a powerful High-Explosive bomb like earthquake bomb.

Best Regards KT503
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: KarlFlys on March 16, 2025, 08:54:55 AM
Greetings and salutations.
I seem to have a problem.
When I make a quick mission, I spawn with a black horizon when in first person view, and when I switch to third person view, there's something wrong with the jet.
It's fuselage is painted with mismatched colours, for example, there's a decal of wheels on its side, there's no sound of the engines despite them visibly working, and none of the controls work. Yaw, axis, release bombs, nothing.
What's the problem?
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Yaro59 on March 16, 2025, 11:42:20 AM
Which version of the Tupolev:
Tu-22R                                   
Tu-22U                                   
Tu-22K                                   
Tu-22P
What version of B.A.T do you have? 4.3 seems about right.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Hubberranz on March 17, 2025, 05:56:02 AM
Greetings and salutations.
I seem to have a problem.
When I make a quick mission, I spawn with a black horizon when in first person view, and when I switch to third person view, there's something wrong with the jet.
It's fuselage is painted with mismatched colours, for example, there's a decal of wheels on its side, there's no sound of the engines despite them visibly working, and none of the controls work. Yaw, axis, release bombs, nothing.
What's the problem?
..black horizon.. : ..cant connect to or does not have a cockpit / = no controls. Look into, and do provide here an error log ( = is a mod ).
                          .. a possible excess files in the path (would crash air-classfile at 60% however). Standardize the mod, fix the pit path in such a case.
..wrong with the jet:  ???  After the pit is solved, if this persist then look into the log info again, find the culprit. Maybe you meant the wrong mapping: jump ahead.
..no sound.. :  ..  get/need a recent large sound pack mod. Dont forget the above required Jet Era pack mod (aka JTW file in bat).
..wrong skin mapping.. :  the skins were made for another version like 'beta' versus the final mod, just perhaps;
                                      or may be the skins were made for an earlier 'franken' model and that's very likely.
                                      Check dates of plane files versus dates of the skins.
                                      Compare your skins to the plane/summer file content: the default skin(s). Style must match.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: KarlFlys on March 17, 2025, 02:55:58 PM
Which version of the Tupolev:
Tu-22R                                   
Tu-22U                                   
Tu-22K                                   
Tu-22P
What version of B.A.T do you have? 4.3 seems about right.
I don't have BAT.
I have that problem with all Tu22 versions.
Is BAT needed?
Is there a way to install BAT without all the new maps and planes like with modact?
I have neither the disk space, nor enough internet to to install Full bat, red core, etc.
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Hubberranz on March 18, 2025, 09:49:26 AM
No ; BAT is not needed.        To say that your're in trouble does not provide the  log.   
                       
 Works fine in my  412.2  sas5.3.

..I"m transiting to a new computer, a new windows11 and then new intalls.. ..I'm afraid I must pas the flag. 
Someone might eventually help if you, if you reveal the techno stuff for all to see:  LOG required.
 
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: KarlFlys on March 19, 2025, 02:44:22 PM
No ; BAT is not needed.        To say that your're in trouble does not provide the  log.   
                       
 Works fine in my  412.2  sas5.3.

..I"m transiting to a new computer, a new windows11 and then new intalls.. ..I'm afraid I must pas the flag. 
Someone might eventually help if you, if you reveal the techno stuff for all to see:  LOG required.

How to access the log files?
Where are they?
What are they called?
Title: Re: Tupolev Tu-22 "Blinder" by Gio V1.1 - 20180226
Post by: Epervier on March 19, 2025, 03:06:40 PM
How to access the log files?
Where are they?
What are they called?
In the "conf.ini" file in the game root, you have :

[Console]
...
...
LOG=1
LOGTIME=1
LOGFILE=xxx_xxx.lst     <=== the name of your LOG file, can be read by a standard text editor.
LOGKEEP=0

*************************************************

- Indicate the version of your game!
 
- Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html) (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

Note: It is preferable to provide the LOG in its entirety!