Tu-22R air.TU_22R 1 NOINFO usa01 SUMMER
Tu-22U air.TU_22U 1 NOINFO usa01 SUMMER
Tu-22K air.TU_22K 1 NOINFO usa01 SUMMER
Tu-22P air.TU_22P 1 NOINFO usa01 SUMMER
Tu-22K Tupolev Tu-22KD Blinder B, 1967
Tu-22R Tupolev Tu-22R Blinder C, 1964
Tu-22P Tupolev Tu-22PD Blinder E, 1968
Tu-22U Tupolev Tu-22UD Blinder D, 1963
The Tu-22 has a low-middle mounted wing swept at an angle of 55°. The two large turbojet engines, originally 159 kN (35,273 lbf) Dobrynin VD-7M, later 162 kN (36,375 lbf) Kolesov RD-7M2, are mounted atop the rear fuselage on either side of the large vertical stabilizer, with a low mounted tailplane. Continuing a Tupolev OKB design feature, the main landing gear are mounted in pods at the trailing edge of each wing. The very swept wings gave little drag at transonic speeds, but resulted in very fast landing speeds and a long take-off run.
The Tu-22's cockpit placed the pilot forward, offset slightly to the left, with the weapons officer behind and the navigator below, within the fuselage, sitting on downwards-firing ejector seats. The cockpit design had poor visibility (doing nothing for the Tu-22's poor runway performance), uncomfortable seats, and poor locations for instruments and switches.
The Tu-22's defensive armament, operated by the weapons officer, consisted of a tail turret beneath the engine pods, containing a single 23mm R-23 gun. The turret was directed by a small PRS-3A 'Argon' gun-laying radar to compensate for the weapons officer's lack of rear visibility. The bomber's main weapon load was carried in a fuselage bomb bay between the wings, capable of carrying a variety of free-fall weapons: up to 24 FAB-500 general-purpose bombs, one FAB-9000 bomb (9,000 kg/20,000 lb), or various nuclear bombs. On the Tu-22K, the bay was reconfigured to carry one Raduga Kh-22 (AS-4 'Kitchen') missile semi-recessed beneath the fuselage. The enormous weapon was big enough to have a substantial effect on handling and performance, and was also a safety hazard.
The early Tu-22B had an optical bombing system (which was retained by the Tu-22R), with a Rubin-1A nav/attack radar.[9] The Tu-22K had the Leninets PN (NATO reporting name 'Down Beat') to guide the Kh-22 missile. The Tu-22R could carry a camera array or an APP-22 jammer pack in the bomb bay as an alternative to bombs. Some Tu-22Rs were fitted with the Kub ELINT system, and later with an under-fuselage pallet for M-202 Shompol side looking airborne radar, as well as cameras and an infrared line-scanner. A small number of Tu-22Ks were modified to Tu-22KP or Tu-22KPD configuration with Kurs-N SIGINT equipment to detect enemy radar systems and provide compatibility with the Kh-22P anti-radiation missile.
The Libyan Arab Republic Air Force (LARAF) used the Tu-22 in combat against Tanzania in 1979 as part of the Uganda–Tanzania War to help its Ugandan allies, with a single Tu-22 flying a completely unsuccessful bombing mission against the town of Mwanza on 29 March 1979.
(https://s10.postimg.cc/d3j9000pl/Tu-22_Lybia.jpg) (https://postimages.org/)
The Libyan aircraft were also used against Chad as part of the Chadian–Libyan conflict, with strikes into western Sudan and Chad. Libyan Tu-22s flew their first mission over Chad on 9 October 1980 against Hissène Habré's forces near the Chadian capital of N'Djamena. Occasional bombing raids by small numbers of Tu-22s against targets in Chad and Sudan, including a raid on Omdurman in September 1981, which killed three civilians and injured 20 others, continued to be performed until a ceasefire was arranged in November 1981.
(https://s10.postimg.cc/fnjh7rt21/Tu-22_Lybia2.jpg) (https://postimages.org/)
Fighting restarted in July 1983, with Libyan air power, including its Tu-22s, being used in attacks against forces loyal to Habré, before a further ceasefire stopped the fighting until Libyan-assisted forces began a fresh offensive in early 1986. On 17 February 1986, in retaliation for the French Operation Épervier (which had hit the runway of the Libyan Ouadi Doum Airbase one day earlier), a single LARAF Tu-22B attacked the airfield at N'Djamena. Staying under French radar coverage by flying low over the desert for more than 1,127 km (700 mi), it accelerated to over Mach 1, climbed to 5,030 m (16,503 ft) and dropped three heavy bombs. Despite the considerable speed and height, the attack was extremely precise: two bombs hit the runway, one demolished the taxiway, and the airfield remained closed for several hours as a consequence. The bomber ran into technical problems on its return journey. U.S. early warning reconnaissance planes based in Sudan monitored distress calls sent by the pilot of the Tu-22 that probably crashed before reaching its base at Aouzou (maybe hit by twin-tubes that fired in N'Djamena airport). On 19 February, another LARAF Tu-22 attempted to bomb N'Djamena once again. The Tu-22 was intercepted by a patrol of French Air Force Mirage F1Cs, and shot down 110 kilometers off Chad's capital city. One bomber was shot down by captured 2K12 Kub (SA-6) surface-to-air missiles during a bombing attack on an abandoned Libyan base at Aouzou on 8 August 1987. One eyewitness report suggests that the pilot ejected but his parachute was seen on fire.
Another Blinder was lost on the morning of 7 September 1987, when two Tu-22Bs conducted a strike against N'Djamena. A French battery of MIM-23 Hawk SAMs of the 402nd Air Defence Regiment shot down one of the bombers, killing the East German crew. This raid was the last involvement of the Tupolev Tu-22 with the Chadian–Libyan conflict.
The last flight of a Libyan Blinder was recorded on 7 September 1992. They are probably now unserviceable because of a lack of spare parts, although seven are visible at the Al Jufra Air Base at the following coordinates: 29°11?58.18?N 16°00?26.17?E. They were reportedly replaced by Su-24s.
Iraq used its Tu-22s in the Iran–Iraq War from 1980 to 1988. Offensive operations started on the first day of the war, when a Tu-22 based at H-3 Air Base struck an Iranian fuel depot at Mehrabad International Airport, Tehran, which in conjunction with other Iraqi attacks resulted in a shortage of aviation fuel for the Iranians in the early period of the war. Otherwise, these early attacks were relatively ineffective, with many raids being aborted owing to Iranian air defences and operations being disrupted by heavy Iranian air strikes against Iraqi airfields. Iran claimed three Tu-22s shot down during October 1980; one on 6 October over Tehran, and two on 29 October, one near Najafabad by an AIM-54 Phoenix missile launched by an F-14 interceptor and one over Qom.
(https://s10.postimg.cc/f1uibodfd/Tu-22_Iraq.jpg) (https://postimages.org/)
Iraq deployed its Tu-22s during the "War of the Cities", flying air-raids against Tehran, Isfahan and Shiraz, with these attacks supplemented by Iraqi Scud and Al Hussein missiles. Iran retaliated against Iraqi cities with its own Scuds. The Iraqi Air Force were particularly enthusiastic users of the gargantuan FAB-9000 (9,000 kg/20,000 lb) general-purpose bomb, which skilled Tu-22 pilots could deploy with impressive accuracy, utilizing supersonic toss bombing techniques at stand-off distances and allowing the aircraft to escape retaliatory anti-aircraft fire. Usage of the FAB-9000 was so heavy that the Iraqis ran low of imported Soviet stocks and resorted to manufacturing their own version, called the Nassir-9.
Iraqi Tu-22s were also deployed in the last stages of the "Tanker War". On 19 March 1988, four Tu-22s together with six Mirage F.1s carried out a raid against Iranian oil tankers near Kharg Island. The Tu-22s sank one supertanker and set another on fire, while Exocet missiles from the Mirages damaged another tanker. A second strike against Kharg Island later that day was less successful, encountering alerted Iranian defences, with two Tu-22s being shot down. These were the final operations carried out by Iraq's Tu-22s during the Iran–Iraq war. Iraq lost seven Tu-22s during the war, with several more badly damaged. The remaining Iraqi Tu-22s were destroyed by American air attacks during the 1991 Gulf War.
The only Soviet combat use of the Tu-22 occurred in 1988, during the Soviet withdrawal from the war in Afghanistan. Tu-22P Blinder-E electronic jammers were given the task of covering the withdrawal route back to the Soviet Union. Radar-jamming Tu-22PD aircraft covered Tu-22M3 Backfire-C bombers operating out of the Mary-2 airfield in the Turkmen SSR on missions in Afghanistan near the Pakistani border. They protected the strike aircraft against Pakistani F-16 air defence activity and suppressed radar systems which could aid Pakistani F-16 attacks on the Soviet bombers in the border region.Tu-22PD crews were also tasked with photo-reconnaissance missions, to assess bomb-damage, in addition to their primary electronic warfare missions.
The Tu-22 was gradually phased out of Soviet service in favor of the more-capable Tupolev Tu-22M. At the time of the dissolution of the Soviet Union there were 154 remaining in service, but none are now believed to be used.
A total of 311 Tu-22s of all variants were produced, the last in 1969. Production numbers were following: 15 of bomber version (B), about 127 of reconnaissance versions (R, RD, RK, RDK and RDM), 47 of ELINT versions (P and PD), 76 of missile carriers (K, KD, KP and KPD) and 46 of training versions (U and UD).
Tu-22R (Blinder-C)
Reconnaissance aircraft, retaining bombing capability.
(https://s10.postimg.cc/jgvh0s71l/Tu-22_R.jpg) (https://postimages.org/)
Tu-22K (Blinder-B)
Missile-carrier version built from 1965, equipped to launch the Raduga Kh-22 (AS-4 Kitchen) missile.
Tu-22KD: Version of Tu-22K with refueling equipment.
(https://s10.postimg.cc/xzpagbxjd/Tu-22_K.jpg) (https://postimages.org/)
Tu-22P (Blinder-E)
Electronic warfare/ELINT version.
Tu-22PD: Version of Tu-22P with refueling equipment.
(https://s10.postimg.cc/n0yv7382h/Tu-22_P.jpg) (https://postimages.org/)
Tu-22U (Blinder-D)
Trainer version.
Tu-22UD: Version of Tu-22U with refueling equipment.
(https://s10.postimg.cc/5mj8ck0bd/Tu-22_U.jpg) (https://postimages.org/)
gio963tto:3d
mm: skins
Western: weapons
Vega: Java & FM
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Managed to fix the cockpit error by moving my SAS_Engine modfile up the load order.
Nuke in new version seems slightly offset; but no longer clips outside the fuselage.
My textures are all glitched on the TU-22 and there are no other options of skins besides "Default". Can somebody please help?Try what's at end of post #17. Be also aware there is (was; = expired ) a Franken version with not the same mapping.
I actually uninstalled this one and downloaded the frankenplane one about a week or two ago, and it worked well so I decided to stick with it. And I have tried replacing glitched skins with new skins for the B-47 and it didn't work, so I really just forgot I ever posted this.My textures are all glitched on the TU-22 and there are no other options of skins besides "Default". Can somebody please help?Try what's at end of post #17. Be also aware there is (was; = expired ) a Franken version with not the same mapping.
Skins for the non-franken mod: http://www.mi-psi.eu/cs/tu-22.html ( these are 2048x2048 high dept; as is, they need HD mod; or convert them to 1024x1024 + lower the dept, with Irfan Viewer, free online ).
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Month = 7 , Hour = 12
Temperature - 0m = 24.0 .
Temperature - 1000m = 17.51001 .
Temperature - 2000m = 11.019989 .
Temperature - 3000m = 4.529999 .
Temperature - 4000m = -1.9599915 .
Temperature - 5000m = -8.450012 .
Temperature - 6000m = -14.940002 .
Temperature - 7000m = -21.429993 .
Temperature - 8000m = -27.919998 .
Temperature - 9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.TU_22U.<init>(TU_22U.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.F4warning (java.lang.Exception: Invalid preset format)
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from Alternative File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from Alternative File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Dobrynin:TU22FM.emd' is being loaded from Alternative File: 'tu22fm'
Flight Model File FlightModels/Tu-22.fmd:TU22FM contains no Mach Drag Parameters.
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from File: 'tu22fm'
FM called 'FlightModels/Tu-22.fmd:TU22FM' is being loaded from Alternative File: 'tu22fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:50)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@6e2026] Cannot load sample pool: motor.Tumanski.start.begin
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@d6ea] Cannot load sample pool: motor.Tumanski.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.Tumanski (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:50)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@1dca4c] Cannot load sample pool: motor.Tumanski.start.begin
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@4c678a] Cannot load sample pool: motor.Tumanski.start.end
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
According to your log, engine mod is not loaded. There's probably wrong loading order in your #SAS folder.
You need to move engine mod to load before TU-22. Look at my screenshot in this post https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307 (https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307)
As you see, "Blue" folders first, then planes. Rename "Tu-22" folder to "000_Tu22", or "_Tu-22" (not "-Tu-22") to load first and try again.
According to your log, engine mod is not loaded. There's probably wrong loading order in your #SAS folder.
You need to move engine mod to load before TU-22. Look at my screenshot in this post https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307 (https://www.sas1946.com/main/index.php/topic,60249.msg700307.html#msg700307)
As you see, "Blue" folders first, then planes. Rename "Tu-22" folder to "000_Tu22", or "_Tu-22" (not "-Tu-22") to load first and try again.
I just give to you wrong advice :(
You need to rename engine mod folder as I describe ("_engine mod", or 000_engine, or "!engine mod").
I'm sorry for that :(
Install this:
https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576 (https://www.sas1946.com/main/index.php/topic,42744.msg480576.html#msg480576)
OMG, I was so sleepy that I didn't realize it was for your problem with B-47 mode. ]banghead[
I doublechecked your log. There's a many dependencies with Tu-95 mod.
Hey Jebediah26, try taking out these folders:
Hey Jebediah26, have you installed the HD mod yet as linux4all suggested?
Hi Jebediah26,
Hi Jebediah26, can you repost your log?
[3:03:07 AM] Loading mission Records/Intro 04 Ed.trk...
[3:03:07 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[3:03:07 AM] Loading map.ini defined airfields:
[3:03:11 AM] Load bridges
[3:03:11 AM] Load static objects
[3:03:12 AM] Mission error, ID_04: java.lang.RuntimeException: User cancel
[3:03:12 AM] java.lang.RuntimeException: User cancel
[3:03:12 AM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[3:03:12 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1063)
[3:03:12 AM] at com.maddox.il2.game.Mission._load(Mission.java:655)
[3:03:12 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:03:12 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:03:12 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:03:12 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:03:12 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:03:12 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:03:12 AM] Mission error, ID_05: java.lang.RuntimeException: User cancel
[3:03:13 AM] User cancel
[3:03:13 AM] java.lang.RuntimeException: User cancel
[3:03:13 AM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[3:03:13 AM] at com.maddox.il2.game.Mission._load(Mission.java:747)
[3:03:13 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:03:13 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:03:13 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:03:13 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:03:13 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:03:13 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:03:28 AM] Loading mission Quick/Slovakia_summer/Slovakia_summerBlueScramble01.mis...
[3:03:28 AM] Y=1940 / M=8 / H= 12 , Temperature - 0m = 19.0 .
[3:03:28 AM] Loading map.ini defined airfields:
[3:03:44 AM] Load bridges
[3:03:45 AM] Load static objects
[3:03:48 AM] ##### House without collision (3do/Tree/Tree2.sim)
[3:03:49 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[3:04:00 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
[3:04:05 AM] java.lang.NoSuchFieldError: printCompassHeading
[3:04:05 AM] at com.maddox.il2.objects.air.CockpitTU_22.<init>(CockpitTU_22.java:109)
[3:04:05 AM] at java.lang.Class.newInst
Hi Jebediah26, try one more thing.
Jebediah26,
I failed to reproduce your problem, but there's one thing what we doing wrong. ]banghead[
If that doasn't help, I officially give up ...
Greetings and salutations...black horizon.. : ..cant connect to or does not have a cockpit / = no controls. Look into, and do provide here an error log ( = is a mod ).
I seem to have a problem.
When I make a quick mission, I spawn with a black horizon when in first person view, and when I switch to third person view, there's something wrong with the jet.
It's fuselage is painted with mismatched colours, for example, there's a decal of wheels on its side, there's no sound of the engines despite them visibly working, and none of the controls work. Yaw, axis, release bombs, nothing.
What's the problem?
Which version of the Tupolev:I don't have BAT.
Tu-22R
Tu-22U
Tu-22K
Tu-22P
What version of B.A.T do you have? 4.3 seems about right.
No ; BAT is not needed. To say that your're in trouble does not provide the log.
Works fine in my 412.2 sas5.3.
..I"m transiting to a new computer, a new windows11 and then new intalls.. ..I'm afraid I must pas the flag.
Someone might eventually help if you, if you reveal the techno stuff for all to see: LOG required.
How to access the log files?In the "conf.ini" file in the game root, you have :
Where are they?
What are they called?