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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => UK_Singles => Topic started by: Ranwers on March 19, 2018, 10:10:43 AM
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(http://i1072.photobucket.com/albums/w368/Ranw5/battle_zpspb1eki1s.jpg) (http://s1072.photobucket.com/user/Ranw5/media/battle_zpspb1eki1s.jpg.html)
New 3d model of Fairey Battle.
=========== AIRPLANE =============
DOWNLOAD =>Battle v2.2 (https://www.mediafire.com/?ae30yicqmr0ee47)
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Class for compatibility 409/410 : https://www.sas1946.com/main/index.php/topic,58255.msg646015.html#msg646015
=========== SKINS ===============
DOWNLOAD =>skins (https://www.mediafire.com/?s4ao73b7k5z9pmx)
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You need: New Mod Wheels
https://www.sas1946.com/main/index.php/topic,34533.msg373041.html#msg373041
Install:
1) Remove old frankenmod.
2) Remove folder "FaireyBattle(Multi1)" in "#_Nuevo Mod de Ruedas" (New Mod Wheels)
3) Add new mod.
Enjoy
By:
4S_Vega- classes, loadouts, fm
Ranwers - 3d
Thanks to:
PA_Jeronimo - gear
Barnesy - some parts & skins
1C for code
(https://s9.postimg.cc/a1oupdplb/image.jpg)
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Thank You Ranwers.
An unexpected and very welcome surprise !
Kopfdorfer
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Beautiful (as usual)! Thanks.
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Super!!! Thank you very much!
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Thanks Ranwers&Co!!!
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Wow! Gorgeous! Thanks for sharing...!
Cheers,
Herb
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This is beautiful! Thanks Ranwers!
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Great improvement! Many thanks Ranwers and all involved, 8)
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Great! Many thanks for this! :)
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Great Work! Thanks!
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Congratulation !!
Please tell us clearly what mods required for this beauty.
- New Mod Wheels by PA_Jeronimo ..... I've installed it (Disc.mat error coming without it)
- where I can find 3DO/Plane/Textures/RAF_1ING.tga and 3DO/Plane/Textures/RAF_1I.tga ?
I don't have them called from Pilot1_D0.msh via Pilot2k.mat , Pilot1k.mat
and loading error occurring .... like
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/RAF_1ING.tga'
WARNING: object '3DO/Plane/Textures/RAF_1ING.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FaireyBattle(Multi1)/Pilot2k.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot2k.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2k.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot2k.mat'
at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2352)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.FaireyBattle.<init>(FaireyBattle.java:27)
at com.maddox.il2.objects.air.BattleMkII.<init>(BattleMkII.java:24)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Please tell us clearly what mods required for this beauty.
- New Mod Wheels by PA_Jeronimo ..... I've installed it (Disc.mat error coming without it)
- where I can find 3DO/Plane/Textures/RAF_1ING.tga and 3DO/Plane/Textures/RAF_1I.tga ?
I don't have them called from Pilot1_D0.msh via Pilot2k.mat , Pilot1k.mat
and loading error occurring .... like
Thanks
Fixed pilots - v2.1
What mods required - on first post
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Yess!
What a beauty - thanks a bomb Ranwers & Vega!
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Fixed pilots - v2.1
What mods required - on first post
Thanks, Ranwers.
I'm testing v2.1 and new texture missing error comes, sigh ....
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/EQUIPMENT-RAF.tga'
WARNING: object '3DO/Plane/Textures/EQUIPMENT-RAF.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FaireyBattle(Multi1)/Equipment.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Equipment.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Equipment.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Equipment.mat'
at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
Texture missing errors are not listed all even not one errors left.
The error log records only the 1st one error reason and behind other errors are not.
After the error will be fixed, only next one error will be recorded .... even if not last.
I'm OK such try and error , reporting results here. But how about you ? I'm not so hurry and no need your hurry ....
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Sadly, I must report a similar situation to Western's in my vp_modpack setup. I have installed the new mod wheels as suggested and also removed in !_Wheel_Mod_V8 folder "FaireyBattle(Multi1)" plus the old franken mod
Here's the log,
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/EQUIPMENT-RAF.tga'
WARNING: object '3DO/Plane/Textures/EQUIPMENT-RAF.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FaireyBattle(Multi1)/Equipment.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Equipment.mat'
INTERNAL ERROR: Material: Can't load 'Equipment.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Equipment.mat'
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Wygl?da wspaniale - Dzi?kuj?
Pozdrawiam. Piotrek
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Equipment fix on first post.
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thank you sir
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Excellent work Ranwers, thank you very much, really appreciated. 8)
That saved me a job. :D
I have the SAM guide by Ian Huntley and was going to set up the scanner to see what would be useful for the 3d program. ;)
I see my old skins work but will need a little adjustment in places. :o
(https://s18.postimg.cc/8vuiiqk6x/2018.03.19_20-35-43.jpg) (https://postimg.cc/image/jvfpucalx/)
Wishing you all the very best, Pete. ;D
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Hi Ranwers,
I have just downloaded your Battle as this is an aircraft I have wanted for some time. I am running v 4.12.2m with SAS Modact v 5.3 and AI Flyables v 5.3 and installed the file correctly as far as I know, putting the plane folder in my SAS game folder and the respective air.ini, properties, and weapons files into their places. I had not installed the earlier Frankenplane so I had no deleting to do ahead of time and have no yet installed the wheels or equipment fixes as I wasn't sure I needed them at this point. I booted up the game and all went well with no CTD. I got to the selection screen and went into both FMB and QM and found the plane in the library list in both places, where I could select it. However I noticed when I clicked the black viewing button nothing happened. When I clicked Fly I got to the loading screen which proceeded normally, but when I got to 100% the screen displayed only blue sky instead of the cockpit. I tried hitting f2 to get an external view but nothing happened. Am I missing something? Any ideas what's happening? Thanks to you for all the hard work you do in making these planes for us.
NavyAce
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Thanks for making this.
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Sweet!!!
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Very nice ! Thanks !
And seems have no problem in BAT...
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Dear Ranwers, thank you very much for your efforts. However unfortunately even after recent fixes my log requires such file as ...3DO/Plane/Textures/JACKET-RAF2.tga
So, may be you have any other MOD containing 3DO/Plane/Textures/ folder with textures for RAF crew?
If yes, please share with our community. I hope it will help.
Thank you beforehand.
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Hi.
Latest Eqp&Jacket_FIX.rar 's Equipment.mat is reverted into bugged one.
I paste one generation older Equipment_FIX.rar 's Equipment.mat onto it, Battle begins to work in my game.
Is its Bombardier seat working OK ?
My game brings these errors and no Bombardier seat.
In pushing one more C key, I can sit on rear gunner seat and the mission continues.
INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
at com.maddox.il2.engine.HierMesh.Material(Native Method)
at com.maddox.il2.engine.HierMesh.material(HierMesh.java:460)
at com.maddox.il2.objects.air.CockpitFB5N2_Bombardier.reflectPlaneMats(CockpitFB5N2_Bombardier.java:346)
at com.maddox.il2.objects.air.CockpitFB5N2_Bombardier.reflectWorldToInstruments(CockpitFB5N2_Bombardier.java:235)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
The error message looks Java side trouble.
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Dear Ranwers, thank you for the fix. Currently I have the same situalion as western0221.
At least your Battle flying now, but navigators/bombardiers position is non-available.
Log sas: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
I hope it is possible to solve.
Thank you beforehand.
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Ranwers plastics surgery works wonders, good work of
mod botox shows I can get rid of the old. Rip old model,
nasty to skin. I owe you my coffee today, fine curves she has.
Greetings
Tobias
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Hello again,
I tried the new fix, to no avail (SAS vp_modpack); then, I followed Western's advise (thank you Western!) and replaced the "equipment.mat" file with an older one from another mod. Now, the plane appears and flies, when changing from pilot to gunner, I have to press "C" twice (as Western). It's a gracious looking plane, as I said, a great improvement over the old franken mod. Thank you once again,
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+1
Many thanks Ranwers & Vega for the excellent new Battle
Found myself laughing out loud whilst pottering round the airfield on a test flight......
I'd quite forgotten how much of a LORRY this a/c was :D
Must have been very unpleasant to be surrounded by 109's in this o_O
Cheers
Alfie
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Version 2.2 release - please test
I think now fixed all.
And few skins.
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Dear Ranwers and Vega,
Thank You so much for new excellent mod. ]thumleft[ ]thumleft[ ]thumleft[
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Dear Ranwers and Vega,
could you tell me how I could install your Battle in my BAT WAW3.
What should I do?
Congratulations and best regards.
Tart
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Tartenmuche... just drop it in, making in sort that it load before usual Folders. No lines to add.
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This is NICE!
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"Now fixed all" , indeed, master! Many thanks again, 8)
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It works very well in BAT\TGA3 (and WAW3) ! Thank you !
By the way, I did not manage to use the rear gun but it seems to shoot when AI controlled.
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Dear Gaston,
it works but
if I go in the position of the bomber, it freezes. Is there a bombsight? The WAW base version has one.
Should I change the weapons?
Regards.
Tart
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Dear authors, thank you very much! Everything works perfectly now - both in 4.12.2m + SAS ModAct 5.30 and also in 4.13.4m + Asura's DGenPACK 2.1.
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I've deleted my initial DL and downloaded and installed v 2.2 and plane is now available and flies well. However, I can't drop bombs even when using the assigned button on my stick.
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I can't drop bombs even when using the assigned button on my stick.
First open the bomb doors ;)
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Sorry Ranwers. My bad. I was so engrossed in watching the plane load up and fly that I forgot that simple step. Works fine now. Nice job on the Battle.
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Beautifull version of that plane Ranwers..... thanks !!!
could you add a template with the skin.... this could give some ideas
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Installed in BAT/WOW 2.2. Works perfectly, at first sight. No problem with the 3 positions.
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Thank you Ranwers. The plane looks great. I am having an issue with the landing gear though. The wheels are huge and the struts are incomplete.
(https://s19.postimg.cc/v1n7kiroj/2018-03-21_at_16-54-12.jpg) (https://postimg.cc/image/wgos98srj/)
(https://s19.postimg.cc/ahidm1jn7/2018-03-21_at_16-54-28.jpg) (https://postimg.cc/image/n8wjsjtf3/)
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Flying beautifully in BAT and being slaughtered as Flies in BOF, as expected . A great new job, as always from our modders .
Thanks guys
Cheers :) :) :) :) :) :) :)
Carlos
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The wheels are huge and the struts are incomplete.
Read install procedure on first post.
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Thanks Ranwers! You are really a world class modder! :D :D :D
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Beautiful plane and great job as usual. Thank you Ranwers <S>
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Outstanding work! ;D I thought the old Franken version looked pretty good, but this one is tops.
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Lovely work. Thank you.
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This is excellent, thank you!!!
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Great work Ranwers. The Battle is one of my favourite aircraft of all time!
If ever you get the chance, is it possible to check the height of the canopy and the windscreen which tapers to a Vee?
(http://www.tangmere-museum.org.uk/wp-content/uploads/2012/08/AircraftOTM_September-1_web.jpg)
(https://defenceoftherealm.files.wordpress.com/2014/07/bessmyslennyi_02.jpg)
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This is one heck of a beauty!
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I tested this beautiful plane in my good old DBW install, and everything else seems to work OK except attempting to use bombsight causes CTD. To fix that I had to disable bombardier and plane classes due to different bombardier class names than in DBW, but I could still get cockpit and rear gunner working OK with new classes. Now I have radiator animation and likely something else missing due to old plane classes, so I can fly and enjoy this new version in DBW but not perfectly. Could someone make DBW (and maybe v4.09m) compatible version simply by changing bombardier cockpit to use classfiles of old version instead? This seems to be all that's needed to let us enjoy this update in older game versions.
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Could someone make DBW (and maybe v4.09m) compatible version simply by changing bombardier cockpit to use classfiles of old version instead?
Try this files for 409. ;)
See attachments...
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Seems to work fine in my DBW now, so Thank You!
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Try this files for 409. ;)
Hi Epervier: thank you very much for the 4.09 files ! ;)
Thank you Ranwers for the release ! :)
All the best !
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BEAUTY!!! :) :) :) :) :) playing with that Battle and enjoying every moment of flight take off and landing
LOVE YOU!!
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This is one heck of a beauty!
Agree! and that engine startup :) :) :) Brilliant!! installation also wasn't big problem
just drag and drop lol ;)
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This is a real beauty !! ;D and I too just wanted to say thank you very much to all those who help create this masterpiece,superb !
Love the skins,but would love to see this skin created,PH F Serial Number P2332 part of 12 Squadron,which took part in the famous Bridge busting mission in Vroenhoven,Belgium in 1940.They took out the bridge,but only one Battle out of the whole squadron survived,and that had to be scrapped on it's return,if my memory serves me well.
PH F was shot down by flak and was not the sole Battle to return,see the German soldiers swarming all over the downed aircraft in the B/W pic.
Note the Squadron codes were painted in Sea Grey,not white as depicted on the Airfix painting.
(https://img.lght.pics/DKwn.jpg)
(https://img.lght.pics/DKw8.jpg)
(https://img.lght.pics/DKwJ.jpg)
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As a Fairey Battle fan I APPROVE!! lol
more skins please!!! also me want Target tug!! :) :) :)
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Superb model.
Does a stationary plane exist for this model ?
le forban :P :P
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Superb model.
Does a stationary plane exist for this model ?
le forban :P :P
If you had a static with the old version it will still work as the air entry is the same. ;)
I added it to this a long time ago:
https://www.sas1946.com/main/index.php/topic,37950.0.html
Wishing you all the very best, Pete. ;D
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Thanks for the tip :D :D :D
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Still 60% CTD crash.
Still?
Where's your initial report and even more, where's the log?
]cheers[
Mike
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Thats your initlog! not the one we need here PC
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Hallo
If I want to start the flight with this Bird , I see the picture as below... What happens... I use DBW 1.71 In log nothing special.
Darky
(https://i.postimg.cc/R0L88sZw/Start.jpg) (https://postimg.cc/p9yq5B8d)
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I use DBW 1.71 In log nothing special.
I doubt it!
Have you activated the Instant Log Mod?
instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
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Hi darky1958, try installing this mod https://www.sas1946.com/main/index.php/topic,35376.msg385070.html#msg385070
I think it needs the B5N cockpit.
Hope this helps.
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I think it needs the B5N cockpit.
Yes , you´re right !
Does work !
Thank you !
Darky
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Does the latest BAT have this new 3d model?
It seems like the old model to me.
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FM update:
http://forum.aviaskins.com/showpost.php?p=218240&postcount=9086
:)
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Installed and working on my end with just one very very minor problem...
The main landing wheels stick up out through the top of the wings!!!
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Because there is a conflict with another Mod you have installed!
To remove the doubt, rename this Mod so that it is placed at the beginning of your "MODS" folder!
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Hmmm I'm still trying to work this one out. It's not a huge bug really..
I run IL2 at very high resolution...Could this be making the wheels become out of scale somehow? I know it gets the wheels it uses from the "new wheels mod".
Solution:
I had been adding/removing other mods. Answer was to ensure that the Battle loaded before the new wheels mod. I don't understand why the order here makes a difference?
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I don't understand why the order here makes a difference?
So this is very serious! :P
Order of reading and activation :
- the "MODS" folder is read first, then the "Files" folder and finally the SFS files
- the files read first are active. If you then have other files with the same name, they will be ignored!
- for the activation of the contents of the SFS files it is the opposite : the file read last is active, the first ones are rejected !!!
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Interesting! I didn't know this.
This mod was interesting to get working.
It will not work without the "New Wheels" mod. But the "new Wheels" mod has to load last, otherwise the wheels are wrong...
In any case, now it works!
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Hello,Ranwers!
Belated congratulations!
I started working on a campaign in France, 1940. Is there any chance that there is a void skin or a template for this model?
Thank you very much!
All the best!
wolf44
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Hello,Ranwers!
I managed to make a template. Thanks anyway!
And thank you for this new model.Great job! Congratulations!
All the best!
wolf44
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There is a wire in this plane.
There is no Wire.msh separately, it is attached to Keel1_D0.
However, it is not visible from the external view.
Why is that ??
(https://i.postimg.cc/rmzTb1pG/3752.png) (https://postimg.cc/KkXC3gB4)
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It's there, only very faint.
Looks as though it hasn't been given a texture or just too thin.
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Which New Wheels mod download do I use?
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This plane has a wire missing.
The plane below has a nice wire.
- https://www.sas1946.com/main/index.php/topic,71957.0.html
Dandolo513 is probably willing to lend it.
- Wire.msh, Black.mat, Black.tga
Put these three items in Fairy Battle's plane/FaireyBattle(Multi1) folder.
The position values of hier.him are as follows.
[Wire1_D0]
Mesh Wire1_D0 --------> rename it(Wire.msh) like this. Of course, you can name it as you like.
Parent Keel1_D0
Attaching 0.999994 -0.003491 0 0.002805 0.803433 0.050126 -0.000217 -0.062268 0.998059 0 -5.24 -1.21
The plane will look more stable... :)
(https://i.postimg.cc/jjKvTD39/2025-02-15-at-00-15-17.jpg) (https://postimg.cc/K1qtr82r)
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Done!
Nice to see the thin antenna now!
Thanks for the addition!
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Thanks gunny0134 for this addition !
It was needed ... :)
Greetings,
Gilles