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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: Vampire_pilot on January 02, 2019, 02:44:27 AM

Title: NA/Rockwell OV-10A
Post by: Vampire_pilot on January 02, 2019, 02:44:27 AM
This is the aviaskins OV-10A, posted on behalf of snd-73 (https://www.sas1946.com/main/index.php?action=profile;u=4590), who handed me the mod to be posted here at SAS. Credits go to Dimon and whoever else worked on this. The tracability is a bit vague with aviaskins mods.

The mod is delivered as-is.

Compatible with 4.12 games, is running in BAT, not tested in other versions. No particular dependencies I am aware of.
The stars and bars are hard coded and not part of the skin.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/ca4da4e4-9002-448b-8acf-cc97ecfadf7b/dcvzu4p-2524ff42-536e-43ff-81b6-c6fc82416420.png)

Quote
The North American Rockwell OV-10 Bronco is an American twin-turboprop light attack and observation aircraft. It was developed in the 1960s as a special aircraft for counter-insurgency (COIN) combat, and one of its primary missions was as a forward air control (FAC) aircraft. It could carry up to three tons of external munitions, internal loads such as paratroopers or stretchers, and could loiter for three or more hours.

The USAF acquired the Bronco primarily as an FAC aircraft. The first combat USAF OV-10As arrived in Vietnam on 31 July 1968 as part of "Operation Combat Bronco", an operational testing and evaluation of the aircraft. These test aircraft were attached to the 19th Tactical Air Support Squadron, 504th Tactical Air Support Group at Bien Hoa Air Base in South Vietnam.

After the end of Combat Bronco, the USAF began to deploy larger numbers to the 19th TASS (Bien Hoa), 20th TASS (Da Nang Air Base), and for out-of-country missions to the 23d TASS (Nakhom Phanom in Thailand). The 23d TASS conducted Operation Igloo White, Operation Prairie Fire/Daniel Boone, and other special operations missions. At least 157 OV-10As were delivered to the USAF before production ended in April 1969. The USAF lost 64 OV-10 Broncos during the war, to all causes.


(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/ca4da4e4-9002-448b-8acf-cc97ecfadf7b/dcvzu4v-08f1dad5-03b9-4402-aed9-a05dee763f8b.png)

https://www.mediafire.com/file/67nes4e7rjhb7n0/%21OV_10A.zip

Quote
air.ini:
OV-10A            air.OV_10A 1                          NOINFO  usa01 SUMMER

plane.properties:
OV-10A            North American - Rockwell OV-10A, 1969

Credits
---------
Import: Dimon - 3D import, classes, and flightmodel
various minor touchups: snd-73


Quote
vampire_pilot update 2019 01 05

here's a small extension/correction of the loadout options and Flightmodel

https://www.mediafire.com/file/buvz8jc9evv2vvz/%21OV_10A_update_190105.zip

- removed 20mm gun effect from loadouts that do not have it.
- added BLU27 Napalm containers
- added CBU cluster bombs
- added Mk82 bombs
- corrected the carburetor setting so the engines won't die out in negative g anymore

just dump the files into the !OV_10A folder and overwrite when prompted.
Title: Re: NA/Rockwell OV-10A
Post by: enry711 on January 02, 2019, 03:25:26 AM
Very nice!! :)
Title: Re: NA/Rockwell OV-10A
Post by: Mono27 on January 02, 2019, 04:00:45 AM
Awesome!! What a Christmas gift! The Bronco is one of my favorite planes.
Thank you!!
Title: Re: NA/Rockwell OV-10A
Post by: dsawan on January 02, 2019, 07:26:51 AM
thx for this; tried in a 4.13.4 modded install and it works.
Title: Re: NA/Rockwell OV-10A
Post by: dsawan on January 02, 2019, 07:29:18 AM
get this error message in a 4.12 modact 5.3 install though

Code: [Select]
[Jan 2, 2019 2:10:53 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@15a928] Cannot load sample pool: motor.PT6.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@14a694] Cannot load sample pool: motor.PT6.start.end
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass3'
warning: no files : music/inflight
java.lang.NoSuchFieldError: bSkipGroundAttack
at com.maddox.il2.ai.air.AirGroup.setTaskAndManeuver(AirGroup.java:968)
at com.maddox.il2.ai.air.AirGroup.setGroupTask(AirGroup.java:566)
at com.maddox.il2.ai.air.AirGroup.update(AirGroup.java:1612)
at com.maddox.il2.ai.War.upgradeGroups(War.java:126)
at com.maddox.il2.ai.War.interpolateTick(War.java:112)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:157)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Title: Re: NA/Rockwell OV-10A
Post by: barber on January 02, 2019, 11:23:24 AM
Hi

Nice plane, works ok. Thank you SAS~wampire for sharing.
How about the skin now when we have the plane??

Cheers
Barber
Title: Re: NA/Rockwell OV-10A
Post by: Flamer50 on January 02, 2019, 01:30:39 PM
Thanks very much for the new bronco 8). I just gave it a test run in my 409 modact install
and haven't run into any problems yet. All the loadouts show up and are functional.

 ]thumbsup[ ]thumbsup[
Title: Re: NA/Rockwell OV-10A
Post by: SAS~Storebror on January 02, 2019, 02:11:22 PM
Nice one, thanks a lot!

]cheers[
Mike
Title: Re: NA/Rockwell OV-10A
Post by: duffys tavern on January 03, 2019, 07:17:12 AM
Wow! Thanks for sharing with the rest of us.
Title: Re: NA/Rockwell OV-10A
Post by: Alfie Noakes on January 03, 2019, 08:50:38 AM
+1

Many thanks to Dimon and all at aviaskins for this very useful aircraft  :)

Cheers

Alfie
Title: Re: NA/Rockwell OV-10A
Post by: Vampire_pilot on January 05, 2019, 06:31:24 AM
here's a small extension/correction of the loadout options and Flightmodel

https://www.mediafire.com/file/buvz8jc9evv2vvz/%21OV_10A_update_190105.zip

- removed 20mm gun effect from loadouts that do not have it.
- added BLU27 Napalm containers
- added CBU cluster bombs
- added Mk82 bombs
- corrected the carburetor setting so the engines won't die out in negative g anymore

just dump the files into the !OV_10A folder and overwrite when prompted.
Tested in BAT.
Title: Re: NA/Rockwell OV-10A
Post by: Piotrek1 on January 05, 2019, 08:18:09 AM
Thank you very much to the Aviaskin modders team involved in this project as well as to you vampire_pilot.
Best regards,
Piotrek
Title: Re: NA/Rockwell OV-10A
Post by: linux4all on January 05, 2019, 06:18:50 PM
Works fine with 4.12.2m+SAS ModAct 5.30 (JET ERA), but with vampire_pilot update cannot load flight model and weapons.
Quote
I'm too stupid to send a log
Title: Re: NA/Rockwell OV-10A
Post by: KingTiger503 on January 06, 2019, 03:05:36 AM
get this error message in a 4.12 modact 5.3 install though

Code: [Select]
[Jan 2, 2019 2:10:53 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@15a928] Cannot load sample pool: motor.PT6.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@14a694] Cannot load sample pool: motor.PT6.start.end
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass3'
warning: no files : music/inflight
java.lang.NoSuchFieldError: bSkipGroundAttack
at com.maddox.il2.ai.air.AirGroup.setTaskAndManeuver(AirGroup.java:968)
at com.maddox.il2.ai.air.AirGroup.setGroupTask(AirGroup.java:566)
at com.maddox.il2.ai.air.AirGroup.update(AirGroup.java:1612)
at com.maddox.il2.ai.War.upgradeGroups(War.java:126)
at com.maddox.il2.ai.War.interpolateTick(War.java:112)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:157)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Sorry, it’s for BAT Only, and it cannot Support the Modact 5.3,

And Daswan, One more thing, That DirectX8 is Outdated and not Support it, Change your New Computer.

Best Regards KT503
Title: Re: NA/Rockwell OV-10A
Post by: taskf53 on January 06, 2019, 05:27:36 AM
Thank you very much. :) :) :)

Works flawessly in my 412.2 ma 5.3 even with  vampire_pilot update.
Title: Re: NA/Rockwell OV-10A
Post by: linux4all on January 06, 2019, 07:01:12 AM
Thank you very much. :) :) :)

Works flawessly in my 412.2 ma 5.3 even with  vampire_pilot update.

My game is heavy modded, so I will try it with clean 412 with ma 5.3. It's time for me to return to basics  ;) .
Title: Re: NA/Rockwell OV-10A
Post by: Vampire_pilot on January 06, 2019, 07:42:35 AM
most likely a dependency issue with loadouts not present or present in incompatible form. You might want to deploy latest Engine Mod and latest weapons pack? Never a bad thing in a heavy modded jet era install.
Title: Re: NA/Rockwell OV-10A
Post by: Gaston on January 06, 2019, 10:40:11 AM
Thanks for the patch ! In BAT, I can confirm : no problem at all !

But a question : wasn't this planes using other sorts or rockets (apart ZUNIs) ?
Title: Re: NA/Rockwell OV-10A
Post by: Vampire_pilot on January 06, 2019, 11:44:35 AM
Indeed but the existing LAU3 didn't work out with the hooks in this 3D
That would need a complete rework of the weapons hooks in the mesh.

Title: Re: NA/Rockwell OV-10A
Post by: ecf111 on January 21, 2019, 08:01:00 AM
If anyone would like to skin or fly this plane without the US star, drop this file into !OV_10A\3DO\plane. It's just a cleared .tga, I haven't tested simply deleting the starus.tga for fear of messing anything up.

Edit: Due to the mirrored nature of the skin, the default file is the only way to place the insignia correctly. If you want US markings I suggest leaving it in, if you're artistic you can make a new insignia for the .tga, or use my file for no markings/mirrored skin.

https://www.mediafire.com/file/xemr36kbx5bhgxh/starus.tga/file

(https://i.postimg.cc/tJTJ8g3s/2019-01-21-14-59-56.jpg) (https://postimg.cc/BLrJK4w3)
Title: Re: NA/Rockwell OV-10A
Post by: anitek on January 25, 2019, 11:34:44 AM
This is awesome. I used to watch these guys flying around Camp Pendleton Marine Corps Base! :)
Title: coming soon...
Post by: Asura on August 06, 2021, 01:40:41 AM

(https://i.postimg.cc/NFcBQv1F/2021-08-06-07-36-40.jpg) (https://postimg.cc/nj0615Sf)
Title: Re: NA/Rockwell OV-10A
Post by: KingTiger503 on August 06, 2021, 03:03:48 AM
WOW, Beautiful Cockpit Asura, Very Well done.


Best Regards KT503
Title: Re: NA/Rockwell OV-10A
Post by: Ace on August 06, 2021, 07:49:25 AM
looks amazing!
Title: Re: NA/Rockwell OV-10A
Post by: xxxautoxxx on April 15, 2022, 09:25:12 PM
FANTASTIC new Cockpit A !!!!
Title: Re: coming soon...
Post by: Glaciar on October 31, 2022, 07:28:21 AM

(https://i.postimg.cc/NFcBQv1F/2021-08-06-07-36-40.jpg) (https://postimg.cc/nj0615Sf)

Good morning!! Is this available?

thanks!! is very very beautiful!! Is the REAL cockpit!!
Title: Re: coming soon...
Post by: Asura on October 31, 2022, 09:01:57 AM

Good morning!! Is this available?


This cockpit has been added to BAT
Title: Re: NA/Rockwell OV-10A
Post by: Whiskey_Sierra_972 on December 25, 2022, 11:09:27 AM
Just a newbye question about this wonderful cockpit....in my BAT the mirror don't appear....I need to enable some setting?