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Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => WIP Maps => Topic started by: Tokyo Rose on March 22, 2019, 12:33:10 AM

Title: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 22, 2019, 12:33:10 AM
update January 09 2020

DOWNLOAD

https://www.mediafire.com/file/7sxffbl6z10jj2j/%252B%252BGreen_Hell_1943%252B%252B%25282%2529.rar/file

Hello everybody ! ...and Thanks God it's friday ;D ;D

This is a re-post of a batch of screenshots previously and wrongly posted in the "New memers safety area" where it didn't quite belong, sorry, believe it should be more apropriate to drop this in here, so here it is   :)

Below is a our map - named Green Hell - ranging from Port-Moresby to Rabaul or Madang to Milne Bay, even further to Woodlark or Samarai Island (for Catalina lovers), for those of you who likes long flights, it takes around 3 hours + to fly between two opposite corners of the map  ;D

(https://i.postimg.cc/sXJhQQyk/map-ed.jpg) (https://postimg.cc/gXnJ10xs)

Now a few screenshots :

Escaping Milne Bay back to New Britain
(https://i.postimg.cc/wTkmTbgw/escaping-Milne-Bay.jpg) (https://postimg.cc/pppTsC9j)

A few A5M4 were shortly based in Gasmata, New Britain
(https://i.postimg.cc/wT91PcLL/Claude-over-Gasmata.jpg) (https://postimg.cc/rzYyR4hw)

Cape Gloucester, New Britain
(https://i.postimg.cc/SKZ0S4vm/Cape-Gloucester.jpg) (https://postimg.cc/5HFKghJr)

(https://i.postimg.cc/6pfJPnV2/Cape-Gloucester-2.jpg) (https://postimg.cc/tsJMZ1Mp)

(https://i.postimg.cc/ZR0G0QGp/Ki-61-over-Cape-Gloucester.jpg) (https://postimg.cc/Q9G4yfxd)

Flirting with clouds in the vicinity of Port-Moresby
(https://i.postimg.cc/FKkbRgP1/Hudson-over-POM.jpg) (https://postimg.cc/nsZ9S7ft)

B-17F bombing Buna, old and new airfields.
(https://i.postimg.cc/d3gwqFDh/B-17-F-over-Buna.jpg) (https://postimg.cc/q6c9L9sr)

Wrecking havoc over Lae
(https://i.postimg.cc/SQch9BXf/A-20-G-over-Lae.jpg) (https://postimg.cc/G93VwSx4)

(https://i.postimg.cc/pXZMGKJ9/Havoc-over-Lae.jpg) (https://postimg.cc/ZCCQ0BgZ)



Bons baisers de Salamaua
(https://i.postimg.cc/BnVykpLv/il2fb-2019-03-21-20-04-33.jpg) (https://postimg.cc/tsF2Vhz0)

(https://i.postimg.cc/yxjpPyCs/Salamaua-2.jpg) (https://postimg.cc/tn1zRPgM)

Across New Guinea, showing the Gulf of Papua in the background
(https://i.postimg.cc/GpvQKxvV/il2fb-2019-03-21-20-18-08-copie.jpg) (https://postimg.cc/TyYgYm7J)


Oscar over Lae area
(https://i.postimg.cc/TYZgsW26/il2fb-2019-03-21-20-08-32-copie.jpg) (https://postimg.cc/mtyPzkFX)

Airacobra flying along moutain passes and closing lake Wanum down in the Markham valley
(https://i.postimg.cc/FRZwW40M/8-f-vr-19-23-21-24.jpg) (https://postimg.cc/XGr2qtHL)

(https://i.postimg.cc/X7Xt8tqP/Lake-Wanum.jpg) (https://postimg.cc/F75PFWjb)

Hope you like it, don't hesitate to tell us anything that comes to mind as to improve our work, more pics to come soon showing Rabaul, Milne Bay as well as Port-Mordesby airfields complex.

Thanks  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: PO_MAK_249RIP on March 22, 2019, 01:56:29 AM
Looks amazing - any release date yet??
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vegetarian on March 22, 2019, 02:00:15 AM
this looks fantastic - what a great resource for campaign builders.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 22, 2019, 04:23:21 AM
thanks all, the map should be released in april, still in the process of improving textures and airfields.
Bellow is a bit of the Milne Bay area :

The airfield complex, on the foreground, Turnbull, just behind on the left is Gurney, then far away Waigani can hardly be guessed
(https://i.postimg.cc/jqN0cKmF/Milne-Bay-complexe.jpg) (https://postimg.cc/Yjpsqcp6)

Turnbull airfield
(https://i.postimg.cc/8zX0Dnxv/turnbull.jpg) (https://postimg.cc/BjDgBNSZ)

(https://i.postimg.cc/D03NHJHY/turnbull-beaufort.jpg) (https://postimg.cc/Q9SSWtXp)

Gurney airfield
(https://i.postimg.cc/mDsNGYZM/Gurney.jpg) (https://postimg.cc/gwg6V6Zk)

(https://i.postimg.cc/Hsszx9w9/gurney-1.jpg) (https://postimg.cc/grQ8tRBx)

Waigani
also called airstrip 2, never completed by the allies and soon left abandonned. This strip ended up solely used for emergency landings, and there were many..!
(https://i.postimg.cc/ZKwSBH1b/piper-b17-2.jpg) (https://postimg.cc/bsSM4xyW)

The entire bay of Milne Bay can be seen at far.
(https://i.postimg.cc/qBX004wC/piper-site-strip2.jpg) (https://postimg.cc/3WRzFMPK)

This Piper L5 is circling the strip on a search and rescue party, just after a mission damaged B-17E that couldn't make either Gurney or Turnbull, had been reported safely bellylanded there.
(https://i.postimg.cc/3Rx6TQx2/NEW-PIPER-1.jpg) (https://postimg.cc/CZ9JGtDK)
That Fortress crew is soon to enjoy some warm beer in the mess at Gurney  :P

Thanks for watching, new screens should come up soon again  :)

Yann & Kevin


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on March 22, 2019, 07:32:44 AM
Very, very nice looking map.  I like the the boundaries of the map which include Port Moresby, Milne Bay, Madang, and Rabaul.  These places, to me, are most essential for a New Guinea map.  I just might have to transfer my B-26 campaign from the stock NBNG map to this map!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: cgagan on March 22, 2019, 10:27:45 AM
Great looking and very interesting map! keep up the good work,  8)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 22, 2019, 12:57:01 PM
Hello Tokyo Rose.
I'm curious to know how you got the idea to think about making this map and its bases? Really curious.

Hi Cricri, no worries, it's not the first map on New Guinea as a few talented mappers have led the way with inspiring releases !
I guess we must be kinda fascinated by this theater of operation, were daydreaming of a map allowing missions within the triangle Port Moresby / Rabaul / Milne Bay and... that got us into that mess  ;D
 
The bases, if you mean the airfields, are those that were used from 1942 through mid 1943, we wanted to show them all with the most accurate possible look and atmosphere.

Counting about twenty of them so far and we'll post a few screenshots as we are finetuning the details.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 22, 2019, 01:15:51 PM
Hello again, below a few pics of two small but historicaly major airstrips of New Guinea :

- Wau, elevation 3450Ft and surrounded by moutains, not an easy approach to land as many C-47s drivers found out the hard way ! Due to mountains, this was a "one-way" strip and basicaly once you were lined up and close enough, you were comitted to land with no provision for a missed approach.

- Kokoda, focal strip along the famous Kokoda trail, alternatively taken by the Japs and the allies.

Wau
(https://i.postimg.cc/90VJBfmj/WAUDAK1.jpg) (https://postimg.cc/5Y7B4bQP)

(https://i.postimg.cc/SsGWkfhw/WAUDAK2.jpg) (https://postimg.cc/Fd7fxc1Z)

(https://i.postimg.cc/sxD5XGf1/WAUDAK3.jpg) (https://postimg.cc/wyZ14vmd)

(https://i.postimg.cc/JzycZXNk/WAUDAK5.jpg) (https://postimg.cc/MnSQ8vr6)



Kokoda
(https://i.postimg.cc/Z5rnGKZQ/KOKODA-AIRSTRIP.jpg) (https://postimg.cc/Wd1srVdm)

(https://i.postimg.cc/YqBhbWBF/KOKODAK1.jpg) (https://postimg.cc/bdLyvdJY)

(https://i.postimg.cc/xTGq7194/KOKODAK2.jpg) (https://postimg.cc/Vd6Y01rq)

(https://i.postimg.cc/bJKsXGGK/KOKODAK3.jpg) (https://postimg.cc/k6vnKgvc)

(https://i.postimg.cc/2591w9Cj/KOKODAK4.jpg) (https://postimg.cc/Tym229yB)

(https://i.postimg.cc/QtBHngMQ/KOKODAK5.jpg) (https://postimg.cc/HcgYryXn)

(https://i.postimg.cc/Fz31h931/KOKODAK7.jpg) (https://postimg.cc/ct1dmGDN)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on March 22, 2019, 01:25:33 PM
This map looks great thus far … well done !!!  :)

What version of the sim will this map be compatible with? HSFX, 4.12.2 w/SAS Modact 5.30, BAT or all?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vegetarian on March 24, 2019, 05:46:20 AM
This is getting better and better - keep up the good work TR :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on March 24, 2019, 08:35:15 AM

What version of the sim will this map be compatible with? HSFX, 4.12.2 w/SAS Modact 5.30, BAT or all?

Good question.  :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on March 24, 2019, 09:56:06 AM


Now that is what I call a REALISTIC Island map!
Great choice in textures and map-design !   8)  Very cool , Congratulations!

I defenitely want to fly on this great map. Its just beautiful !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 25, 2019, 09:26:05 AM
Thank you so much for your kind comments !

At this stage, most textures are almost modified everyday, as we never get 100% happy with them.

Well i'm a bit of noob when it comes to IL-2 versions sorry, but this map is being made on a 4.12 vpMedia and works on TFM38 too. Hope it will be compatible with more versions !?!

A few new screenshots of Vivigani airfield, on Goodenough island. This airfield will allow, from late 1942 on, to fly many RAAF birds to challenge japanese forces stationned in New Britain.
Moutains textures there, airfield itself and static still WIP.. endless story  :D

Then a couple more of Buna and Cape Gloucester at dusk.

Cheers ; )

Vivigani
(https://i.postimg.cc/MpGkNnsd/25-mars-19-14-00-30.jpg) (https://postimg.cc/6yF1Gpxv)

(https://i.postimg.cc/VsFVwY0T/25-mars-19-14-00-51.jpg) (https://postimg.cc/4nm5bR5b)

(https://i.postimg.cc/wjMPFSvr/25-mars-19-14-02-02.jpg) (https://postimg.cc/9D3JQgyP)

(https://i.postimg.cc/RVsp3XRL/25-mars-19-14-04-24.jpg) (https://postimg.cc/vcntk7C4)

(https://i.postimg.cc/PxWFPH3C/25-mars-19-14-17-12.jpg) (https://postimg.cc/ZBqLMGhm)

(https://i.postimg.cc/vHHSHpWm/25-mars-19-14-26-06.jpg) (https://postimg.cc/0rFCVXXg)

Buna
(https://i.postimg.cc/DZnPpX6z/25-mars-19-13-38-36.jpg) (https://postimg.cc/DWpG8mtV)

(https://i.postimg.cc/PJFbqFjL/25-mars-19-13-39-16.jpg) (https://postimg.cc/p5z5GCyx)

Cape Gloucester
(https://i.postimg.cc/qqgnWX3p/23-mars-19-23-52-11.jpg) (https://postimg.cc/K3SRMTfW)

(https://i.postimg.cc/pXhzZCvZ/24-mars-19-00-12-51.jpg) (https://postimg.cc/mt4PZQtz)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on March 25, 2019, 02:05:32 PM
Well i'm a bit of noob when it comes to IL-2 versions sorry, but this map is being made on a 4.12 vpMedia and works on TFM38 too. Hope it will be compatible with more versions !?!
Hello Tokyo Rose,

I believe that the version of the sim will be based on the objects that you used to populate the map with. With what you've stated thus far it looks like it will be compatible with the following:

4.12.2m with SAS Modact 5.30
Possibly BAT(?)
I don't think it will work in HSFX, however I could be wrong.

I know that there are some object finder tools used for folks interested in converting maps for their version of the sim. I'm not sure how there used or where to find them as I don't use them myself.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on March 25, 2019, 04:06:43 PM
Hi Tokyo R
I like the textures on this map and the detail on the airfields so far. As one who loves big maps I applaud your work.
What is the scale of the map by the way?

regards
Squash
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on March 25, 2019, 04:07:19 PM
Thank you so much for your kind comments !

At this stage, most textures are almost modified everyday, as we never get 100% happy with them.
Well i'm a bit of noob when it comes to IL-2 versions sorry, but this map is being made on a 4.12 vpMedia and works on TFM38 too. Hope it will be compatible with more versions !?!


No artist is ever satisfied with their art, but I would have to admit, these look perfect for the map.
Don´t change them too much. Overall nice details and landscape textures!

I am also using the VP-modpack (which is cool for me too), which is actually the basic 4.12 game with just a few more mods and
excellent new skins+map textures included into it. So this should work for alot of people using this map in the future.

Good luck and have fun with it.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on March 25, 2019, 07:48:45 PM
Those mountain slopes are spectacular!  Very nice SRTM rendering  :) 
So I guess there are no 3-D forest trees?  I only see palm tree static objects.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 26, 2019, 10:54:40 AM
Hi Tokyo R
I like the textures on this map and the detail on the airfields so far. As one who loves big maps I applaud your work.
What is the scale of the map by the way?

regards
Squash

Hi Squashman, the scale is 1/1, say you take off from Port Moresby on a bomb mission to Rabaul, without accelarating the time that's roughly 4 hours + to get there and back, that is if you come back of course  :D

Cheers !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Flamer50 on March 26, 2019, 03:20:57 PM
A beautiful looking map, looking forward to flying on it! 8)

Quote
Hi Squashman, the scale is 1/1, say you take off from Port Moresby on a bomb mission to Rabaul, without accelarating the time that's roughly 4 hours + to get there and back, that is if you come back of course  :D

Cheers !

A real Bomber Jock's dream ain't it! :D
 ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 26, 2019, 04:50:10 PM
Cheers Bwf !
Cztx, 3D trees seldomely used indeed, might even get rid of them all. Btw your Burma Lower map (along with Cyberolas RRR jewel) kept us awake for hours and i like the excerpt you introduced your work with "...and as they descended into Burma for the first time they were struck by the colour of the Burmese foliage - the red and orange tints of the flowering trees which, in due course, we learnt to identify as the flame trees of the forest and the golden mohurs."
- a Beaufighter pilot
...remember ?  :P
I've actually enjoyed reading David J. Innes memoirs it's coming from.
(https://i.postimg.cc/8c6htCnN/IMG-20190326-231341.jpg) (https://postimg.cc/T5TLPT64)

A few screenshots around the Salamaua luxury resort area, starting with a trio of menacing Hayabusas overhead the coastline where one can see the isthmus in the far
(https://i.postimg.cc/nzC5RBm6/26-mars-19-16-04-28.jpg) (https://postimg.cc/bDf3dG3T)

Mountains overlooking Salamaua airstrip, by the Francisco river and, the Huon gulf.
(https://i.postimg.cc/7YVVzbG7/26-mars-19-16-38-19.jpg) (https://postimg.cc/6y8nJWh5)

We really want to get those grassy moutains sides right, hopefully getting there..!
(https://i.postimg.cc/zBbtS5ZN/26-mars-19-16-36-50.jpg) (https://postimg.cc/0Mv0PTyX)

(https://i.postimg.cc/JnfTpgMk/26-mars-19-16-37-31.jpg) (https://postimg.cc/JDQcnpyr)

...and now to call it a day ; )
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on March 26, 2019, 05:08:21 PM
Simply wonderful work … beautiful map !!!  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gubi on March 26, 2019, 05:56:45 PM
Indeed. This work makes me salivate.  Cheers and wonderful screenshots.

Then comes to mind...agraciers great "Batavia" map...left unpopulated and abandoned.

Early Pacific.  Right down my alley.  Cheers Gentlemen, excellent work...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on March 26, 2019, 06:17:02 PM
Hi Tokyo R
I like the textures on this map and the detail on the airfields so far. As one who loves big maps I applaud your work.
What is the scale of the map by the way?

regards
Squash

Hi Squashman, the scale is 1/1, say you take off from Port Moresby on a bomb mission to Rabaul, without accelarating the time that's roughly 4 hours + to get there and back, that is if you come back of course  :D

Cheers !

Hi Tokyo R

Marvellous!!! I also always make my maps 1:1 - it's nice to have a base to start from and return to - and it makes you realise what a vast battlefield the Pacific theatre was. A tribute to the brave pilots on all sides who flew those epic missions largely over open ocean.

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gubi on March 26, 2019, 06:35:11 PM
Love your maps Squash, indeed et. al.  Imagine that?  All of these Pacific freaks gathering in one corner.  Cheer, prost and out Gentlemen.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on March 26, 2019, 07:36:10 PM
Btw your Burma Lower map (along with Cyberolas RRR jewel) kept us awake for hours and i like the excerpt you introduced your work with "...and as they descended into Burma for the first time they were struck by the colour of the Burmese foliage - the red and orange tints of the flowering trees which, in due course, we learnt to identify as the flame trees of the forest and the golden mohurs."
- a Beaufighter pilot
...remember ?  :P
I've actually enjoyed reading David J. Innes memoirs it's coming from.
ah, yes, of course I remember.  That was such a beautiful description so I just had to include it. Thanks for the appreciation!  ;D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on March 27, 2019, 06:01:36 AM
Indeed. This work makes me salivate.  Cheers and wonderful screenshots.

Then comes to mind...agraciers great "Batavia" map...left unpopulated and abandoned.

Early Pacific.  Right down my alley.  Cheers Gentlemen, excellent work...

Hi Gubi
Standby for Western Java/ Southern Sumatra - just doing some preliminary textures - release soon!

Looks like Tokyo R's map will be a better option than the current DT NGNB maps  8)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on March 28, 2019, 03:00:33 PM
Hello everybody,
Flying boats, seaplane bases and more specificaly a Black Cats tribute, lets raise our glasses to those bad ass crews  ]cheers[
(https://i.postimg.cc/DZckcfqH/4590da55b815c8402f6427aa621c888e.jpg) (https://postimages.org/)

So, there will be two main allied hydrobases on this map :

- Port Moresby 


- Samarai island

PORT MORESBY HYDROBASE.
(https://i.postimg.cc/3wjBckd8/28-mars-19-18-29-11.jpg) (https://postimg.cc/DWZLWyrH)

(https://i.postimg.cc/prSYF81Z/28-mars-19-18-35-05.jpg) (https://postimg.cc/1VpqxgSn)

This hydrobase is located just by the town.
(https://i.postimg.cc/zDd1QBgF/28-mars-19-18-08-11.jpg) (https://postimg.cc/0rJ3M9Zz)

The town of Port Moresby and its small harbor.
(https://i.postimg.cc/YSwcFL5M/28-mars-19-18-31-09.jpg) (https://postimg.cc/9D1N50Xn)

(https://i.postimg.cc/1t9LChRd/28-mars-19-18-39-28.jpg) (https://postimg.cc/06BWj4wG)

ain't nothin but buzzing a quiet papuan native village ]headbang[
(https://i.postimg.cc/wTcK8Q3J/28-mars-19-18-25-24.jpg) (https://postimg.cc/3dRf2pXJ)

(https://i.postimg.cc/Hkpqp87N/28-mars-19-18-28-14.jpg) (https://postimg.cc/xc4x5C5G)




SAMARAI !

located at the far eastern tip of New Guinea, south east of Milne Bay.
(https://i.postimg.cc/MZ5X6Vck/28-mars-19-19-41-06.jpg) (https://postimg.cc/dD7Jn7mn)

(https://i.postimg.cc/0NbsPq1J/28-mars-19-16-44-50.jpg) (https://postimg.cc/p9b7J4T2)

(https://i.postimg.cc/NMXv27Ms/28-mars-19-16-45-05.jpg) (https://postimg.cc/wy9GSNLZ)

(https://i.postimg.cc/7hy83GGg/28-mars-19-16-45-45.jpg) (https://postimg.cc/dknxv091)


Black Cats squadrons were stationed there and their PBYs would fly long night missions throughout the Solomon and Bismark seas, harassing whatever japanese ships and subs they would encounter or detect when eventualy radar fitted. During daytime, they would go again, but this time on rescue missions over enemy crowded waters.


The hydrobase at dusk, a couple of Black Cats PBYs are preparing to launch. Those missions were flown in the dark at low level, slightly above a hundred knots and often during more than 10 hours !
(https://i.postimg.cc/DzB8YhdJ/28-mars-19-17-01-40.jpg) (https://postimg.cc/2qLkVPtr)

(https://i.postimg.cc/130gww8K/28-mars-19-17-11-03.jpg) (https://postimg.cc/dh1tK7m7)

While some lucky off duty crew are enjoying a good "braai and boose" (for the afrikaners that might be amongst us :P) right on the beach.
They may think that this little island remote from the front line must not be the toughest place of the Pacific war zone to be posted at...

(https://i.postimg.cc/sfqd9LSV/28-mars-19-17-16-57.jpg) (https://postimg.cc/3WXc3nn6)

(https://i.postimg.cc/Y2nCFktj/28-mars-19-20-18-58.jpg) (https://postimg.cc/c63WqpgN)

But tonight they're being observed by a rather univited guest...
(https://i.postimg.cc/PxJBsg9F/sub.jpg) (https://postimg.cc/CByvbQFj)


Enough stories for this evening.
Within the upcoming days (weeks ?) when we're completely done with them, we'll present the two big airfield areas that are Port Moresby and Rabaul ; )

Cheers !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on March 28, 2019, 04:03:08 PM

Amazing screenshots Tokyo Rose!  8)  Superb scenary!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: RealDarko on April 05, 2019, 01:57:35 AM
What a beautiful and detailed map!!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on April 08, 2019, 05:29:55 PM
Max, thanks for your support  ]cheers[
and thank you too RealDarko !!
Not much has been achieved lately, Yann is concentrating on textures and i'm battling with Salamaua airfield, third of fourth time i've rethought it.

Rabaul airfields, for those that were there as of 1942 early -43, are getting closed to completion. A few screenshots from Vunakanau and Rapopo should come up in a day or two. Lakunai is still under progress, don't want to screw on this one if possible.

Meanwhile, for a refreshing change of scenery if i may say, we've worked on a few aircraft skins, Ki-43-I, RAAF P-40E and Hudson, Army Air Force Marauders.. Needless to say, all of them are "early New Guinean campaign", and when complete should be released together with the map.

Below a few screeshots showing the B-26 en route from northern Australia (allegedly, since our map doesn't go that south) to Port Moresby for a fuel stop, then off again for a low level bombing mission on Salamaua, seen in its latest (but not definitive) version.
Btw great B-26 templates reworked by Maty12 on the no less awesome Ranwers B-26 mod.
We know this is not the proper model of B-26 for early PTO operations, but we are not aware of any existing mod representing the early B-26s, with shorter wingspan and smaller vertical stabilizer/rudder, please correct us if we're wrong.

(https://i.postimg.cc/c1XL5yfT/8-avr-19-21-20-19.jpg) (https://postimg.cc/w3Rz7rfs)

(https://i.postimg.cc/KzQxVB34/8-avr-19-21-20-24.jpg) (https://postimg.cc/JDyfHyqW)

(https://i.postimg.cc/j25tr2yc/8-avr-19-21-20-29.jpg) (https://postimg.cc/WFQQG2Wq)

(https://i.postimg.cc/SRvqQ4rh/8-avr-19-21-20-34.jpg) (https://postimg.cc/gL814fQS)

(https://i.postimg.cc/Gh6rZctP/8-avr-19-21-20-45.jpg) (https://postimg.cc/4mvrcRzn)

(https://i.postimg.cc/nrpg8hQz/8-avr-19-22-53-34.jpg) (https://postimg.cc/mzp8CRjf)

(https://i.postimg.cc/G37bxP15/8-avr-19-21-28-36.jpg) (https://postimg.cc/7bzvx2h3)

(https://i.postimg.cc/7Lk4Zmgf/8-avr-19-21-38-30.jpg) (https://postimg.cc/SnD3ZL1h)

(https://i.postimg.cc/KYD2kBNQ/8-avr-19-21-46-42.jpg) (https://postimg.cc/06j3h6hJ)

(https://i.postimg.cc/tTRHhJvb/8-avr-19-21-49-45.jpg) (https://postimg.cc/bG5MPyjV)

(https://i.postimg.cc/050hYDLJ/8-avr-19-22-57-56.jpg) (https://postimg.cc/yWWfBg6V)

(https://i.postimg.cc/hGtBmh5B/8-avr-19-21-52-06.jpg) (https://postimg.cc/NKSSqGtJ)

(https://i.postimg.cc/kXMzfDmY/8-avr-19-23-02-39.jpg) (https://postimg.cc/0r3VNkr7)

(https://i.postimg.cc/L6y77R49/8-avr-19-23-03-33.jpg) (https://postimg.cc/8j6tJ2r9)

Thanks for following along !
Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on April 08, 2019, 05:42:14 PM
Looks awesome thus far !!! :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: karo on April 10, 2019, 02:38:21 AM
WOW! It is amazing :) By the way, is the scale of the map 1:1?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on April 18, 2019, 02:43:57 AM
Hi guys,

thanks Karo and DHumphrey, and yes this is a 1:1 map ; )
been working on Lae, very important japanese airfield in 1942, home of both army and navy fighters.
Lae was complete... at least we thought ! It had to be entirely worked on again, since Yann has improved his textures or created others that are seen beneath.
Interesting to compare screenshots dating back from january this year, then march, to screenshots of the latest version of Lae that i completed yesterday. A few roads to extend further though, some color and static touch-ups and i'll be done with it.

So, Lae then and now...

January 2019  ]puke[
Notice my very unfortunate attempt to replicate craters filled with muddy waters, a rich idea..  ]thumbsup[  ...that was soon dropped !
(https://i.postimg.cc/Ghb7zt6c/1.jpg) (https://postimg.cc/Wtfw1N2K)

(https://i.postimg.cc/BQZpHy1b/10.jpg) (https://postimg.cc/K4Vty0fh)

(https://i.postimg.cc/Dw8cYX6K/11.jpg) (https://postimg.cc/FYXcY1wP)

(https://i.postimg.cc/J0xQS3SR/3.jpg) (https://postimg.cc/N2yTHXgn)

(https://i.postimg.cc/wTWVVVhV/7.jpg) (https://postimg.cc/kBbKMWY6)

(https://i.postimg.cc/qBxQt0qW/8.jpg) (https://postimg.cc/qgg2YP8G)

(https://i.postimg.cc/XYmgMY1B/9.jpg) (https://postimg.cc/fV7dmDNM)



/////Lae as of March /////
(https://i.postimg.cc/Jz0W6PS4/A-20-G-over-Lae.jpg) (https://postimg.cc/XpRhXcVT)

(https://i.postimg.cc/x8Q26YVW/Havoc-over-Lae.jpg) (https://postimg.cc/34tVwsRB)



//////////Lae as of yesterday//////////
Gretting somewhere, or trying hard !
(https://i.postimg.cc/Zqfvk757/17-avr-19-15-25-03.jpg) (https://postimg.cc/5HC2LmvL)

(https://i.postimg.cc/9MZ2P0Kd/il2fb-2019-04-17-17-23-53.jpg) (https://postimg.cc/mzLKBLbk)

(https://i.postimg.cc/Sx1mkwcM/17-avr-19-15-52-05.jpg) (https://postimg.cc/yDRMTpQ1)

(https://i.postimg.cc/d07w149S/17-avr-19-15-52-30.jpg) (https://postimg.cc/TyXZNjFr)

(https://i.postimg.cc/fbkTdwMC/18-avr-19-06-38-43.jpg) (https://postimg.cc/yJ4H4Cg3)

(https://i.postimg.cc/GmXm9Bn9/18-avr-19-07-03-34.jpg) (https://postimg.cc/QFW3ydtr)

(https://i.postimg.cc/SQcQC1bB/18-avr-19-07-05-36.jpg) (https://postimg.cc/mh2GGwDj)

(https://i.postimg.cc/gjyYpjKz/18-avr-19-07-06-14.jpg) (https://postimg.cc/D4ZVd2DH)

(https://i.postimg.cc/J4WnFVQ7/18-avr-19-07-04-03.jpg) (https://postimg.cc/jCZtW19B)

(https://i.postimg.cc/3JCR5SLX/18-avr-19-06-57-50.jpg) (https://postimg.cc/GHtrvQnt)

cheers


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on April 18, 2019, 03:00:42 AM


January 2019  ]puke[
Notice my very unfortunate attempt to replicate craters filled with muddy waters, a rich idea..  ]thumbsup[  ...that was soon dropped !


In my viewpoint as an artist, I would honestly say you got the detail of a muddy-watered filled crater quite well.
I would use that texture in a map.

Did you ever looked at aerial recon photos of WW1 trenches and their millions of craters?
Look at them close up.
Get real close to a high detailed photo and check out the little details.
You will see some craters fiolled with mud and water from the previous rainy days. It is not a pretty sight.

Better yet, go to your backyard (if you have one) and dig a small hole, as if it was created by a fallen bomb.
Check out its details. Then pour some water on it as if its raining. Wait a while and look at it again.
Take photos if you wish.

Great screenshots once again on this fine creation of a map!
Well done!

Cheers
MAX

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: heaven17 on April 18, 2019, 03:19:59 AM
I was always interested in European Theatre of operations, but this map makes me want to fly Pacific campaign.

Just beautiful!! :) :) :)

Heaven17 :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: baggo on April 18, 2019, 04:37:01 AM
max is right water filled craters spot on i would use them,kev.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vegetarian on April 18, 2019, 04:49:00 AM
Wow, this map just keeps getting better and better. You guys are doing a fantastic job. There is just so much potential for game play in this area, it will become a worthy companion to the Solomons map.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on April 18, 2019, 05:26:39 AM
Well done Toyko Rose, you and your team have done a wonderful job with this map … looking forward to its release.  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on April 18, 2019, 10:47:36 AM
Getting better, that's possible?   :D  :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on April 18, 2019, 11:29:58 AM
thanks for your kind comments and advice guys ! -will try to incorporate again a few ot those craters around Lae strip, althought another reason for their removal from the scene was that we intend to reprensent airfields freshly taken by the japanese forces throughout 1942 and therefore are not totaly devastated by bombs of all sorts, as this was to be the case about a year later.

I have a question regarding movies for those of you that are used to edit some, what software/freeware program do you use to edit movies using replays ? got a few ideas here   :D

Below are a few screens of the work slowly but surely getting done on the map-T by Yann ; )

Wau valley, on the right Salamaua isthmus
(https://i.postimg.cc/HL2PBRXj/15-avr-19-14-41-14.jpg) (https://postimg.cc/VSJRN77c)

Goodenough island, the brownish spot is with Vivigani airfield
(https://i.postimg.cc/g2bSdmKn/il2fb-2019-04-15-16-45-09.png) (https://postimg.cc/PPKzQG9j)

Port Moresby and eastern coast
(https://i.postimg.cc/cCVDvSyk/il2fb-2019-04-15-16-49-21.png) (https://postimg.cc/q6xcFW72)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on April 20, 2019, 01:55:09 PM
I await this one with an anticipation eclipsing that for any other map since year dot.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: sakai on April 21, 2019, 03:21:50 PM
Extremely promising... beautifull map for one of my favourite theater of operations... (I hope you can build it without adding a lot of objects becuase it is often a nightmare to find the missing ones) eager to fly above it....
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on April 21, 2019, 04:38:26 PM
A question.

Is modern imagery being used to assign landscape textures? If so, note that modern deforestation is much more extensive than for our time period of concern. My approach would be to "re-forest" to at least some extent areas which appear to have resulted in clearing at the hand of Man.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on April 22, 2019, 05:09:08 AM
Hi all, thanks WxTech and sakai,

that's a pertinent question WxTech and we truly apreciate all kind of suggestions ! 
Nowadays, totaly out of control rain forrest devastation has reached an alarming scale in Papua New Guinea :(

Modern imagery has obvioulsy been used in the process of creating textures and assigning them thereafter. But not only, and from a far. Many historical datas, along with black and white pre- (Aussie administration) and actual ww2 era pictures, have been collected to help us aprehend what PNG must have looked like back then.

That said, we’ve tried to pay as much attention as possible to what had actualy changed, by instance, when Yann first extracted topographic datas to create the map, we ended up with many lakes : we quickly found out that many of them were modern days artificial pump storage hydroelectricity lakes. Those bad boys were seeked and removed.

That below WW2 allied intelligence chart, among many others we gathered thoughout the web, proved highly valuable. It clearly shows PNG wasn't just about thick rainy forests.
(https://i.postimg.cc/gj296SdL/new-guinea-vegitation.jpg) (https://postimg.cc/Kkwp651m)

Now, let's see how can a decent batch of pictures of the era come handy. Goodenough, an island Yann has thoroughly researched and worked on :
Vivigani airfield
(https://i.postimg.cc/QCh7g7nT/79-Sqn-RAAF-Spitfire-AWM-P02874-033.jpg) (https://postimages.org/)

(https://i.postimg.cc/QCmTfMRn/Goodenough-Island-150951.jpg) (https://postimages.org/)

(https://i.postimg.cc/tRNWqrYt/RAAF-aircraft-Goodenough-Island-AWM-image-P02875-154.jpg) (https://postimages.org/)
Those pictures leave no doubt, mountains and hills are covered by open grasslands, from their base to a height of a few hundreds of meters, when not up until their top.

Simply trying to stick to those photos, below is the scenery result we came up with :
(https://i.postimg.cc/Ls46VTHR/25-mars-19-14-00-30.jpg) (https://postimg.cc/FYq4r0dn)

(https://i.postimg.cc/BvhZ7K6F/25-mars-19-14-02-02.jpg) (https://postimages.org/)

Let's go mainland and take a look at the Wau valley (note the Markham valley looks quite similar)
(https://i.postimg.cc/mDDkTSqV/WAU-133721.jpg) (https://postimages.org/)

(https://i.postimg.cc/3RcRNvQh/WAU-3869723.jpg) (https://postimages.org/)

(https://i.postimg.cc/cCtJnLdn/WAU-4001327.jpg) (https://postimages.org/)

(https://i.postimg.cc/mhxgNWr6/WAU-6176829.jpg) (https://postimages.org/)

(https://i.postimg.cc/g27LrQVQ/33434473-New-Guinea-Campaign-1943-6.jpg) (https://postimg.cc/3kgxcLbF)
Once again, quite telling : grasslands as far as the eyes can see are observed and forests are down to poor tiny patches surrounded by large clearings and perhaps cultivated areas. This part of our map is still WIP, but the above scenics are definitly what we'll try to aim at.

Moving south to Port-Moresby coastal region, the PNG vegetation chart posted above states it's mainly "savannah". Pictures below tend to confirm that :
Kila-Kila, known as 3 miles drome
(https://i.postimg.cc/C1TZs864/Kila-Kila-Airfield-New-Guinea.jpg) (https://postimg.cc/cKh4svWK)

The town of Port Moresby
(https://i.postimg.cc/kMyVWBNx/Port-Moresby-1942.jpg) (https://postimg.cc/23V8DjK6)
Here as well, seems not to be a matter of tropical forest all around, but rather isolated woods, bushes more or less dense, row of trees on hilltops, but basicaly we’re left with a dry savannah covering a good part of the coast to the shores, with very few sand beaches, if any.
And below is how we tried our best to interprete it :
(https://i.postimg.cc/rmh5CJ7t/28-mars-19-18-08-11.jpg) (https://postimg.cc/tZx19hqX)

(https://i.postimg.cc/Wzhg9ZPY/28-mars-19-18-31-09.jpg) (https://postimg.cc/YLBv0h0Q)

Now, that being said, our map must be covered a good 85% with thick forest, after all that’s why we named her "Green Hell" ;)

Happy Easter !!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on April 22, 2019, 10:00:54 AM
Very well done research work and with some unexpected founds, like the Port Moresby's Savannah and a lot of grassland.

Congratulations.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on April 22, 2019, 12:26:06 PM
Excellent research and attention to detail! Gives me very high confidence of a realistic product.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on April 24, 2019, 09:14:13 AM
I just saw a documentary film on the History channel about a downed allied pilot working with the local tribes in
Papau Guinea during WW2.  Fascinating stuff.
They were fighting off the Japanese and even tho the tribes had been converted to Christianism
and were a little more "civilized", when they saw their friends being killed, they decided to return back to
their old traditions of being "head hunters"  :o   They killed Japanese soldiers with blow-darts , chopped their heads off
and shrunk them!  o_O
The whole film story was fascinating, because a few years later while helping these tribes, the pilot was also turning himself
into a head-hunter . Shocking true story!
Needless to say, the Japanese were very afraid to hunt down these tribes in the mountains where they lived.

https://www.youtube.com/watch?v=RKzo0_Y3-4o


------------------------------

here is another fascinating story I just discovered...

https://www.youtube.com/watch?v=zGE_60VVFcc

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on April 28, 2019, 04:13:21 AM
Great Max, just took the time to watch them entirely, those are two very interesting insights of what happened below the thick multi canopy of those pacific islands back then.. :o

Always thought that, as far as the extremely harsh PNG terrain is concerned, had i been given the choice, i'd have had rather been up in the sky - not minimizing aerial warfare risky business at all - than fighting and struggle to survive down under that dense jungle foliage, swamplands, most of the time prevented from seeing the enemy before it's too late and therefore from traditional military manoeuvering...
As you said, shocking true stories ! Any related vids more than welcome  8)

On a side note, presently working on small satellite airfields like Garaina, Bulolo, Bulldog, Aiyura...

Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: SAS~Poltava on April 28, 2019, 04:38:31 AM
This is a truly epic project, covering an historically important area in a new and ambitious scale. Really jaw-dropping! Keep it up! Superb!!!! ⭐️⭐️⭐️⭐️⭐️
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on April 28, 2019, 07:18:42 AM
https://twitter.com/James1940/status/1122409093837180929

Not sure this specifically helps, as it is Guadalcanal. But surprising how open much of the land is and an amazing photo over the battlefield!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on May 14, 2019, 05:48:19 AM
Thanks guys,

Yes Mandrill, that’s actualy the idea we also have of New Guinea and also the Solomons, maybe, maybe (?) at a lesser extent in the Solomons than in PNG, just an impression.
Worth noticing for those who have watched it, the movie "The Thin Red Line" that has been shot there on site, at Guadalcanal. It shows how large those (Kunai ?) grass areas can be.

Now straight to the point, we have a good news, and a bad news. The good news is that there is only one bad news : we wanted to apologize, due to professional circumstances on my side, i’ve been away from home and a properly equiped computer for 2 weeks and will be until june comes, which causes delay in the process of releasing the map, as Yann and i work together. Sorry for those who’ve been following and waiting.

Still, we were ‘that’ close ! So it’s reasonable to have good hopes for a beta version of Green Hell to be released towards the end of june.

Thanks for your patience  ]notworthy[  ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: max_thehitman on May 14, 2019, 01:29:35 PM


In my opinion, there is no problem with a later date release. You guys take your time and
enjoy life (or work)  ]cheers[

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Flying H on May 14, 2019, 04:35:42 PM
Now don´t bee too sorry, remember many of us have been around since the "Oleg days" when "2 weeks" was a very veriable statement! Usually the patches and updates turned up some day sooner or later. So when you declare a delay we will know that you´re doing your best to deliver as soon as you can and we aren´t an impatient crowd. Take your time, we will still be here!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on May 31, 2019, 05:00:32 AM
Hello everybody,

While i was away, Yann was able to carry on with a few experimentations using the graphic extender mod, and below, a couple of pics he just sent me.
I have not yet seen or played the map since he experimented that graphic extender mod, but i am more than favorably impressed to say the least 😵
Hope you’ll like it to.

(https://i.postimg.cc/TwPYJ0Cx/1-E8-B2-B22-D964-45-AC-A51-C-813012-DF01-A6.jpg) (https://postimg.cc/v1psQWJ2)

(https://i.postimg.cc/W3fpWZHk/D952-F028-0-CA3-4-DC1-8-F99-4-DA60-DB62621.jpg) (https://postimg.cc/R6KzqW9S)

We’ll be able to resume work on the map from next week on, fingers crossed for a beta release before july 🤙🏽
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on May 31, 2019, 11:46:57 AM
Take your time Tokyo, we can wait another "2 weeks", don't worry.   :D  :D

Cool pics. Made with slibenli's IL2GE, wright?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on May 31, 2019, 01:29:31 PM
Those photos are DAMNED impressive!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 04, 2019, 03:33:55 AM
Hello all,

Back in the game ;D we've finaly resumed work on the map, Port Moresby airfields complex on the go  ]cheers[

affirmative Cafs, those screenshots are made with slibenli's IL2GE ! Can't get enough of them so :

Bismark Sea, inbound Cap Gloucester, just behind is Humboi island and in the very background one can see Huon peninsula :
(https://i.postimg.cc/1XzkN5DD/28-mai-19-15-28-31.jpg) (https://postimg.cc/phgGwvGd)

Over the Huon peninsula mountains :
(https://i.postimg.cc/VsHTVwjH/28-mai-19-15-33-38.jpg) (https://postimg.cc/z3K0y92n)

Salamaua in the background, Wau valley :
(https://i.postimg.cc/9FRS3kbX/28-mai-19-15-36-59.jpg) (https://postimg.cc/PPHKY200)

Cap Nelson :
(https://i.postimg.cc/vZnpnKx2/28-mai-19-15-43-21.jpg) (https://postimg.cc/871KQtHL)

Goodenough and Fergusson islands :
(https://i.postimg.cc/Fzn2b5x8/28-mai-19-15-46-14.jpg) (https://postimg.cc/BPHYszkB)

Milne Bay :
(https://i.postimg.cc/KYFsM824/28-mai-19-15-49-15.jpg) (https://postimg.cc/TK798GhX)

Jacquinot bay, Mont Ulawun far away and other New Britain volcanoes
(https://i.postimg.cc/0y7BjJhL/29-mai-19-17-28-26b.jpg) (https://postimg.cc/218wX3kw)

Same point of view from Google earth
(https://i.postimg.cc/k5JzHv57/Capture.jpg) (https://postimg.cc/TKstLmms)

Salut  !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on June 04, 2019, 03:52:35 AM
I have to say Tokyo … your map is EXCELLENT !!!  I know you guys are working hard on it and should be commended. I'm "SO" looking forward to its release.  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 04, 2019, 11:46:06 AM
WOW!!!!!

Wonderful work on this project, superb, indeed.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 18, 2019, 07:17:29 PM
Hi guys,

the map has entered its final stage. Port Moresby airfield complex will be finalized tomorrow. As of now, Kila Kila, Berry, Schwimmer, Durand and Rogers are there. The big ones, Jackson and Wards are to follow.

Rabaul is complete as of 1942 early 1943, i.e with Lakunai, Vunakanau and Rapopo airfields.
For the town of Rabaul itself, we borrowed and adapted Bee "Welcome to Hell - Rabaul 1944" actors.static to our need. He did an outstanding job there and a special thanks goes to him here.

All other airfields are done.
Textures, all of them created by Yann from scratch, have reached their final appearance and will be released as such, although Yann always has ideas to try and improve them ;D

We'll use the following week to work on the static, many hundreds of objects to position... not a walk in the park as the map is... vast ^-^



RABAUL

Lakunai, its two grass strips, plus the concrete small fighter strip built by the japanese after the took over the place from the Aussies (The earth color of the taxiways will be subject to a slight change, probably more greenish)
(https://i.postimg.cc/WpXq1jY5/18-juin-19-22-49-10.jpg) (https://postimg.cc/4nHx8Cgc)

(https://i.postimg.cc/rFHd5jkW/18-juin-19-22-50-00.jpg) (https://postimg.cc/7fgYkgbY)

Simpson Harbour :
(https://i.postimg.cc/c1g60YYL/18-juin-19-23-04-24.jpg) (https://postimg.cc/0rv9CzcT)


Vunakanau and some impressions of a low bombing run :
(https://i.postimg.cc/LXjkb7mr/18-juin-19-22-29-04.jpg) (https://postimg.cc/xJTbk6JR)

(https://i.postimg.cc/nzfBBkqT/18-juin-19-22-29-35.jpg) (https://postimg.cc/Y48vwQnm)

(https://i.postimg.cc/XqV5DYHC/18-juin-19-22-34-29.jpg) (https://postimg.cc/wyG31gdq)

(https://i.postimg.cc/7617V2V4/18-juin-19-22-38-16.jpg) (https://postimg.cc/k64BMDzY)

(https://i.postimg.cc/v8N9vb7c/18-juin-19-22-39-30.jpg) (https://postimg.cc/CdbzhyQg)


Rapopo :
(https://i.postimg.cc/43fTyCS1/18-juin-19-23-07-24.jpg) (https://postimg.cc/fVrPqPZ3)

(https://i.postimg.cc/W45cJWRc/18-juin-19-23-09-36.jpg) (https://postimg.cc/3y0csZJt)



PORT MORESBY

Berry and Schwimmer : (right behind, Jackson & Wards still WIP)
(https://i.postimg.cc/N0FBbqkj/18-juin-19-23-31-58.jpg) (https://postimg.cc/VJxxLhhx)

Berry, Schwimmer and overthere Durand can be seen, many options to get back down in Port Moresby ; )
(https://i.postimg.cc/J0V81yVs/18-juin-19-23-37-17.jpg) (https://postimg.cc/XG8mLYvW)

Kila Kila
(https://i.postimg.cc/MpP8n3J2/18-juin-19-23-41-03.jpg) (https://postimg.cc/MnQL4DGd)



MILNE BAY

Turnbull and Gurney, their respective appearances were modified once again, PSP plates redone etc.. :
(https://i.postimg.cc/GhgMYWtQ/18-juin-19-23-24-24.jpg) (https://postimg.cc/XpFc6DwG)



NORTH COAST

Buna, Lae, same punishment :
(https://i.postimg.cc/T3mrwFDh/18-juin-19-23-13-43.jpg) (https://postimg.cc/zyzL2dp1)

(https://i.postimg.cc/rsK4LPTV/18-juin-19-23-14-19.jpg) (https://postimg.cc/bSfrxLdW)

(https://i.postimg.cc/Jn7JphdB/18-juin-19-23-50-02.jpg) (https://postimg.cc/VSTd6zwY)

(https://i.postimg.cc/R0LK1tGB/18-juin-19-23-50-57.jpg) (https://postimg.cc/8Fs7NjqK)



ADMIRALTY ISLANDS

We decided to add Manus island as it was held by the Japanese since april 1942. It is the only occasion were we "cheated" regarding actual geographical position and the 1/1 scale rule.
The Admiralty islands archipelago should normaly be a hundred miles farther north, out of the map perimater, but we thought it wouldn't really be noticeable, while it is interesting to include them mission wise.
Momote airstrip :
(https://i.postimg.cc/MTRXwM3L/19-juin-19-00-02-05.jpg) (https://postimg.cc/9RmctMhP)

(https://i.postimg.cc/90YMR3ht/19-juin-19-00-04-53.jpg) (https://postimg.cc/4HnZqSnm)

Hopefully beta version to be realeased start of july, latest ! 
Thanks for following ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on June 18, 2019, 07:33:34 PM
I'm most excited! I presume this will be useable in 4.09? Are any objects not present in Boomer's pack required to obtain?

Thanks for all your herculean and heroic efforts on this awesome looking map.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on June 18, 2019, 10:09:35 PM
Awesome Rose and Yann … excellent work on this map !!! Can't wait to try it out after my upcoming move back to the mainland.  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on June 19, 2019, 04:42:13 PM
The airfields blend so well with the textures!  Adding palm trees around the airfields looks nice as well.
I hope it won't be too hard to transfer and edit my New Guinea campaigns to this map  8)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 23, 2019, 02:17:40 PM
//RELEASE TOMORROW// ]cheers[

Thanks for following and for your encouraging comments !

Our map will be available for download tomorrow evening european time. Please consider it as a beta version. Yann and myself would have needed at least a few more weeks to complete it as per our expectations.
Unfortunatly, due to professional constraints i won't be able to work on it until september now. So basically, it's either now... or in two more months  :P

Still, the map is playable and hopefully, campaigns developpers will use the opportunity to create missions around the map, until we soon release a more definitive version.

Any comments and suggestions more than welcome and will be taken into consideration as Yann should work on corrections and updates throughout this summer.

Cheers !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on June 23, 2019, 07:30:40 PM
Awesome Tokyo and Yann !!! I know many of us here have been waiting patiently for your map. :) I know that I'm one of them.  :)  Getting your map before I have to move is awesome.

If I may, please include a step-by-step install process for your map, my PC skills are not what you'd call the best. I need a way to be shown to the light … hehe  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 24, 2019, 11:35:46 AM
Hi everyone,

sorry i wasn't able to open a new topic on "PTO Map". Here is probably not the best place, so any moderator passing by, please feel free to move this post where it belongs.

So, below is the link to download our map Green Hell. As explained above, consider it as a beta, and moreover, our first attempt at creating/releasing a map  :P
Once again all suggestions are welcome, don't hesitate to report any bug, all will be taken care of, as soon as practicable.

Within the next hours, we will write a more explanatory post and give credits to whoever it's due.

- Green Hell was created and tested on an IL-2 1946 4.12 VP Modpack by VPMedia -

DOWNLOAD
https://www.mediafire.com/file/4w7h75sk57va4dx/Green_Hell_-_1942-43.rar/file

see first post for new link

ALL.INI  ENTRY
Green_Hell         Green_Hell/load.ini

Geezer WWI objects are needed !!!
https://www.sas1946.com/main/index.php/topic,50392.0.html


That's it for now,
Cheers !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 24, 2019, 11:39:39 AM
No problem Tokyo, the map work seems very good till now, it will be a really good Beta one.

Cheers.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 24, 2019, 11:41:41 AM
That's fast. D/L now.  o_O :D :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 24, 2019, 12:05:15 PM
Ooooooooooh... thanks ! Question : what installation of the game did you use to create this superb map ? BAT ? HSFX ? other ?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 24, 2019, 12:32:17 PM
Ooooooooooh... thanks ! Question : what installation of the game did you use to create this superb map ? BAT ? HSFX ? other ?

VP Media ; )

can't wait to know if it properly installs and works for you guys.

Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vonofterdingen on June 24, 2019, 01:33:47 PM
I am getting a failure to load error. Here is the log entry:

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Genericjungle_CLAIR.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Er'
WARNING: TLandscape::LoadMap('Green_Hell/load.ini') - errors in loading
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on June 24, 2019, 01:45:26 PM
Hi Tokyo Rose, map opens in BAT 3.6.2 the Blitz but can't save a mission so I seems to be missing some objects:

buildings.House$WoodenWall1
buildings.House$ponton_bois
buildings.House$Jap_House05
buildings.House$DT_DMG_2
buildings.House$Jap_House02
buildings.House$Jap_House03
buildings.House$Spitfire_DMG_2
buildings.House$JerryCan_water24_dead
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 24, 2019, 02:08:23 PM
In BAT, map loads fine, but can not save missions. My list of missing objects :

buildings.House$AirdromeRadar1B
buildings.House$ponton_bois
buildings.House$WoodenWall1
buildings.House$Jap_House05
buildings.House$DT_DMG_2
buildings.House$Jap_House02
buildings.House$Jap_House03
buildings.House$Spitfire_DMG_2
buildings.Plate$Runway_Generic_Short
buildings.House$JerryCan_water24_dead

Seems you have some mods I do not have, henkypenky... LOL

Will try it in VP Media pack !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on June 24, 2019, 02:14:39 PM
I do have the addition for the West front maps and the Netherlands map in my game, perhaps one of these..
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 24, 2019, 02:25:06 PM
Reporting results for BAT 3.6.2
Map loads fine and looks great in viewer. The detail is outstanding.
Cannot, however, save missions. I think there are objects in VP Modpack that are not in BAT.
I will investigate.
Great map all the same  ;D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 02:30:09 PM
Hello every body,
I've read vonofterdingen and henkypenky posts and just download the map from mediafire to check it.
As the co-author of this map no need to say it works in my VPmedia install !
I feel sorry its not the case for you and apologize for this due to hurry in packaging yesterday  :-[

First investigation in readme file makes me discover one part missing in static.ini addon.

So please add the following lines at the end of // Title Airfields Green Hell //

[buildings.House$ponton_bois]
Title           ponton_bois
MeshLive        3do/Buildings/GH/ponton_bois/mono.sim
MeshDead        3do/Buildings/GH/ponton_bois/mono_dead.sim
AlignToLand     0
AddHeightLive    -1.0
AddHeightDead    -1.0
Body            WoodMiddle
Panzer          1.9


I'm gonna check quickly other objects issues and will assure "after sale service"
Thank you for your very usefull reports.

Yann
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 24, 2019, 02:38:54 PM
Hi Tokyo Rose, map opens in BAT 3.6.2 the Blitz but can't save a mission so I seems to be missing some objects:

buildings.House$WoodenWall1
buildings.House$ponton_bois
buildings.House$Jap_House05
buildings.House$DT_DMG_2
buildings.House$Jap_House02
buildings.House$Jap_House03
buildings.House$Spitfire_DMG_2
buildings.House$JerryCan_water24_dead


Same here, with CUP WAW 4.12.2, and one more:

buildings.House$Cargo_DMG-1

p.s. =  open fine with outstanding look.    :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 02:51:58 PM
I see... let me have a quick meal  ;) and find solutions 

Yann
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 24, 2019, 02:52:11 PM
Tested in VP Modpack too.

Have same errors as mentioned above by vonofterdingen, apparently. This is what log.lst says :

Code: [Select]
[20:49:10] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[20:49:10] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Genericjungle_CLAIR.tga')
[20:49:10] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Er'
[20:49:10] WARNING: TLandscape::LoadMap('Green_Hell/load.ini') - errors in loading
[20:49:10] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Green_Hell/load.ini' loading error
[24 juin 19 20:49:20] -------------- END log session -------------

Et... bon appétit, Yann !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: SAS~Poltava on June 24, 2019, 02:56:12 PM
Great thing that the snags are fixed for BAT, because this is a most wanted map!  ;D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 03:26:56 PM
Merci Gaston :)

Back on the deck!
I'm checking missing objects but I don't understand what is vonofterdingen and Gaston' s issue for the time being :(...

[20:49:10]   INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[20:49:10]   INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Genericjungle_CLAIR.tga')
[20:49:10]   WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Er'
[20:49:10]   WARNING: TLandscape::LoadMap('Green_Hell/load.ini') - errors in loading
[20:49:10]   World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Green_Hell/load.ini' loading error
[24 juin 19 20:49:20] -------------- END log session -------------
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 24, 2019, 03:28:49 PM
Meal came first, of course.   :D   :D

Another tip. On the middle of the Bulldog airstrip are some trees popping out.

(https://i.postimg.cc/Y9PGzp56/2019-06-24-21-16-17.jpg)

Cheers.

 
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 03:36:34 PM
You are right Cafs! I wish we had only this issue...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on June 24, 2019, 04:05:55 PM
I am missing this .tga and cannot open the map: - Mixx_Pac/Spdr_Mixx_fields.tga,4
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 24, 2019, 04:13:35 PM
Can confirm missing objects entries in BAT 3.6.2 static.ini

Code: [Select]
buildings.House$WoodenWall1
buildings.House$Jap_House05
buildings.House$DT_DMG_2
buildings.House$Jap_House02
buildings.House$Jap_House03
buildings.House$Spitfire_DMG_2
buildings.House$JerryCan_water24_dead

I guess these will be found somewhere in VP Modpack static.ini

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 04:16:48 PM
No problem for this missing ( and forgotten) texture, its coming soon
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 04:17:16 PM
https://www.mediafire.com/file/7m1sfiflimvawvo/Spdr_Mixx_fields.rar/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 04:36:16 PM
My response was a bit too rushed, in case you don't have mixxpack textures just drop "Mixx_Pac/Spdr_Mixx_fields" in Tex_GH file and change last line of load.ini for:

TEX_GH/Mixx_Pac/Spdr_Mixx_fields.tga,4

I'm going to suppress all the erratic objects from the actors.static as they are not essential, except Jap_houses that I will upload the pack as soon I find where it comes from...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 24, 2019, 05:18:26 PM
Found the entries in VP Modpack static.ini

Code: [Select]
//===============================================================================
[***]
Title New_Objects_wrecks
//================================================================================

[buildings.House$Spitfire_DMG_2]
Title           SpitfireDMG2
MeshLive        3do/Buildings/Spitfire_DMG_2/spitfire_dmg2.sim
MeshDead       3do/Buildings/Spitfire_DMG_2/spitfire_dmg2.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.50

buildings.House$DT_DMG_2]
Title           DiamondTDamaged2
MeshLive        3do/Buildings/DT_DMG_2/dt_dmg2.sim
MeshDead       3do/Buildings/DT_DMG_2/dt_dmg2.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.50

//======================================================================================
[***]
Title Fuel cans
//======================================================================================

[buildings.House$JerryCan_water24_dead]
Title           JerryCan_water24_dead
MeshLive        3do/Buildings/46/JerryCan_water/desert/dead24.sim
MeshDead        3do/Buildings/46/JerryCan_water/desert/dead24.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.0006

//===========================================================================================
[***]
Title Pacific Houses
//=========================================================================================

[buildings.House$Jap_House02]
Title           Jap_House02
MeshLive        3do/Buildings/Pacific/Jap_House02/live.sim
MeshDead        3do/Buildings/Pacific/Jap_House02/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.2  //0.01

[buildings.House$Jap_House03]
Title           Jap_House03
MeshLive        3do/Buildings/Pacific/Jap_House03/live.sim
MeshDead        3do/Buildings/Pacific/Jap_House03/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.2  //0.01

[buildings.House$Jap_House05]
Title           Jap_House05
MeshLive        3do/Buildings/Pacific/Jap_House05/live.sim
MeshDead        3do/Buildings/Pacific/Jap_House05/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.2  //0.01

//=================================================================================
[***]
Title Walls
//==================================================================================

[buildings.House$WoodenWall1]
Title           WoodenWall1
MeshLive        3do/Buildings/46/WoodenWall1/live.sim
MeshDead        3do/Buildings/46/WoodenWall1/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          9.0
   



Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 05:27:27 PM
Hi Squashman,
I have already suppressed all those objects and I am about to upload a new actors.static and load.ini with the missing texture. I hope everybody will be able to save mission and fly on this map very soon!
Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 24, 2019, 05:29:44 PM
That's a lot easier  ;D

Thanks Mosquito
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on June 24, 2019, 06:51:40 PM
https://www.mediafire.com/file/7m1sfiflimvawvo/Spdr_Mixx_fields.rar/file

Appreciate the aftercare and I hate to do this, but I am now missing this texture: - Trees\whc_Jungle.tga
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 06:54:23 PM
////////// TEMPORARY PATCH FOR GREEN HELL //////////

https://www.mediafire.com/folder/9vl7867fbkbyb/Temporary_patch_for_Green_Hell_map

Here is a patch for missing objects and textures I hope will allow everybody to fly this map...

Please read back Reply #75  :-X

Waiting for your comments tomorrow!

Yann
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 06:57:58 PM
You are wellcome mandrill,
I check and upload... before going to sleep!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 24, 2019, 07:01:32 PM
Here you are;

https://www.mediafire.com/file/fln33t7kdkq68uz/whc_Jungle.rar/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on June 25, 2019, 02:11:49 AM
Goodmorning Mousquito, thanks for the fabulous 'after sale' service and don't worry everybody is allowed to make faults. Not making them is more worrying   ;) Only can you please make a real downloadlink for the patch; now I'm in your folder and have to go to file level before I can download anything. Or is that my dumb?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 02:59:10 AM
Mmmmh... may I suggest... with all these different downloads, patches, etc, it would be good to have all grouped in one and only post, for simplification and no double use, and to avoid mistakes !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: SAS~Poltava on June 25, 2019, 04:16:08 AM
Mmmmh... may I suggest... with all these different downloads, patches, etc, it would be good to have all grouped in one and only post, for simplification and no double use, and to avoid mistakes !

+1  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 05:11:19 AM
Work in progress on a new upload, I just have to check everything is OK now.
It should be ready very soon...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 06:38:56 AM
////////// GREEN HELL-new pack //////////

This is a new Total pack with corrections which should allow all of you to play on this map.
Some objects have been deleted in actors.static others have been imported in "STATIC_GROUND_Green_Hell" folder, popup trees should not appear on runways and all textures needed are now in Tex folder.

https://www.mediafire.com/file/4w7h75sk57va4dx/Green_Hell_-_1942-43.rar/file



SEE FIRST POST FOR NEW LINK

I really hope major issues are fixed this time.
Thank you to all contributors who have reported problems since yesterday, I will stay in touch!

Cheers, Yann

(first download link in Reply #65 as also been changed)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on June 25, 2019, 07:26:01 AM
Hi Yann, keeping the perfect service up! Yo are nearly there; one more missing object: buildings.House$WoodenWall1
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on June 25, 2019, 08:01:46 AM
You are wellcome mandrill,
I check and upload... before going to sleep!

Aaarrrgh! I also need the jungle trunk .tga!!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 08:20:42 AM
Hi mandrill and HenkyPenky,

WoodenWall1 is included in new 3do folder and readme addon for static.ini...

But I forgot trunks you will be able to find here:

https://www.mediafire.com/file/xaj9po1yuop3yvx/whc_JungleTrunkTL.rar/file

By the way, if it works for you I will re upload modified pack
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vonofterdingen on June 25, 2019, 09:05:10 AM
I am now loading and saving. I was still getting an error loading 2-3 textures and I replaced them in the load.ini with textures from other maps. I am running the Graphics Extender mod with my VP Modpack so that may be the cause of the incompatibility. Later today I will disable the Graphics Extender and try the original load.ini file again.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 09:18:24 AM
Very good news at least ! :)
 Could you tell me which textures you had to change?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vonofterdingen on June 25, 2019, 11:01:49 AM
I changed:

HighCloudsNoise  = CloudsNoise003.tga to             HighCloudsNoise  = CloudsNoise.tga
Lowland0 = TEX_GH/Genericjungle_CLAIR.tga  to   Lowland0 = Pacific/Burma/Spain_1024_Ind_Green_17.tga
AirField2= TEX_GH/POM2048d222.tga  to              AirField2= Pacific/Burma/Palel_airfield_a.tga
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 11:19:56 AM
OK, I guess you don't use High Resolution Texture mod as the main textures you had to change are 2048...

Please try with those 1024 textures instead, using original load.ini

https://www.mediafire.com/file/563to4y2qvcaa1x/textures_1024_GH.rar/file

https://www.mediafire.com/file/lpwxzc0k9v5xzc6/CloudsNoise003.rar/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 11:25:47 AM
You are not dumb, Henkypenky... a zip file would be good, because Mediafire asks us to become Premium (probably paying...) members to download the patch...


EDIT : ooooooooops... has been made when I was typing...

So... now, if I understand correctly, I must download :

-the pack in post 99,
-the trunks in post 102,
-the textures in post 106,

and that's all. Right ???
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 11:35:30 AM
I'm afraid you are right, Gaston !
For the time being lets do that until I post a complete pack...
Sorry for inconvenience!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 11:36:23 AM
No problem, l'ami !

I will download these files and see if works or not when I have a moment !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on June 25, 2019, 11:49:59 AM
Thanks, guys! I can now load the map in the FMB.

Next step is to install the static objects and see what else I need to load and fly missions!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 25, 2019, 12:46:40 PM
Hi Yann, keeping the perfect service up! Yo are nearly there; one more missing object: buildings.House$WoodenWall1

For me too, just this entry missing

p.s. =  I found it on the Center Europe Map, think I need to d/l it.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 01:09:33 PM
Oh, forgot to ask...

Where to put (in which folders) :

-the trunks in post 102,
-the textures in post 106

???
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 01:14:12 PM
Put them in Trees folders inside main  _Tex folder !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 01:18:12 PM
buildings.House$WoodenWall1 and its entry in static.ini are included in pack avalaible in Reply #99
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 01:30:29 PM
And the CloudsNoise003.tga ? where ?

By the way... I still have missing objects in VP ModPack :

buildings.House$MaintShed
buildings.House$Supplies
buildings.House$FuelDrum
buildings.House$MaintShedHoist
buildings.House$WorkTable
buildings.House$WheelChock
buildings.House$ToolBox
buildings.House$StepLadder
buildings.House$MaintStand
buildings.House$RepairShop1
buildings.House$TallMaintStand
buildings.House$MaintCart
buildings.House$Tent_1
buildings.House$HangarThreeNoObjects

Also, found a mistake in one of the objects.

You wrote :

buildings.House$WoodenWall1] which is wrong.

It should be :

[buildings.House$WoodenWall1]

And this time... map loads fine in VP Modpack, but can't save due to missing above mentioned objects.

But in BAT/WAW, map does not load for me.

I have this error :

Code: [Select]
[2019-06-25 19:50:24.616] dT: -135 Y=0 / M=0 / H= 12 , Temperature - 0m = 28.0 .
[2019-06-25 19:50:24.617] dT:    0 Loading map.ini defined airfields:
[2019-06-25 19:50:24.620] dT:    0 Detected Vertex Shaders 3.0.
[2019-06-25 19:50:24.620] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2019-06-25 19:50:24.620] dT:    0 Vertex texture units: 32
[2019-06-25 19:50:24.620] dT:    0
[2019-06-25 19:50:25.104] dT:    0 INTERNAL ERROR: Can't open file 'MAPS/_Tex/TEX_GH/Genericjungle_CLAIR.tga'
[2019-06-25 19:50:25.104] dT:    0 INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Genericjungle_CLAIR.tga')
[2019-06-25 19:50:25.104] dT:    0 WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Er'
[2019-06-25 19:50:25.104] dT:    0 WARNING: TLandscape::LoadMap('Green_Hell/load.ini') - errors in loading
[2019-06-25 19:50:25.105] dT:    0 World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Green_Hell/load.ini' loading error

[25 juin 19 19:50:39] -------------- END log session -------------
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 25, 2019, 01:54:41 PM
Thank you Gaston, you found the only error on my map.   :D

Mercy.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 01:57:21 PM
Found other problems. Watch my previous (edited) post !

Sorry to disturb.

Are you French ? maybe should be easier to talk French...


EDIT : found my mistake in BAT ! These were the Genericjungle_CLAIR.tga and bump I placed in the wrong folder !

Now they are at the right place, and map loads and saves !

So problem remains only for the missing objects in VP ModPack.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 25, 2019, 02:13:17 PM
Brésilien.   :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Cafs on June 25, 2019, 02:15:44 PM
Some pics from Green Hell:


(https://i.postimg.cc/cJRcd8w6/2019-06-25-20-04-17.jpg)

(https://i.postimg.cc/3rmvyDwZ/2019-06-25-20-10-56.jpg)

Cheers.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 25, 2019, 03:17:53 PM
Thank you, Gaston. My mistake as I didn't notice the missing [ in read me. :-[

Oui, Kevin et moi sommes français mais mon anglais est plus rouillé que le sien; si ça peut aider pour clarifier certains points, pas de problème, au contraire!

We should have written that Geezer's objects for airfield is needed !
You may download here


https://www.sas1946.com/main/index.php/topic,50392.0.html

Happy to see with everybody s help, this map is becoming flyable :)

Tomorrow evening I will upload a third version of the pack after having read all posts...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 03:43:07 PM
En français peut être plus simple pour moi aussi vu que je suis Helvète...

Donc, si je te comprends bien, les objets manquants mentionnés plus tôt dans mon post 115 font partie des 2 packs à Geezer... je les downloade, mais les installerai demain ou ce weekend : il est déjà bien tard ici !

Bonne nuit !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 25, 2019, 04:18:05 PM
Yes at last! Works marvellously in BAT 3.6.2. Finally can save missions - that wooden wall brackets typo threw me for a while (one square-bracket missing was enough to prevent mission save), but yes fantastic beautiful map.
I highly recommend this map with ReShade using the "technicolour" pre-set, and weather on Hazy, with water=4 in conf.ini - time of Day 4pm on 15th June - stunning lighting and shadows. Wish I could show some screenshots but the postimage ap isn't working for me at the moment.

Only had a few test flights around Salamoa and Lae, but love the little details on the airfields.
Also, how great to have Port Moresby and Rabaul on the same map at 1:1 scale.

Well done Tokyo Rose Team and thanks very much
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 25, 2019, 11:12:41 PM
Pack de Geezer installé dans VP Modpack : maintenant, les missions peuvent être enregistrées !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on June 26, 2019, 04:18:39 AM
Good morning, found the typo Gaston menioned, such a small typo with great effect, however in my install the map works and missions can be saved. Map is looking really good, can see clearly why Dutch pilots called it 'flying over the kale' when flying over PNG. Thanks for this great addition, hope to see it in the next BAT update.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vegetarian on June 26, 2019, 06:22:33 AM
This is a fantastic and well crafted map - congratulations to all involved.

Installed in VPmodpack, just flew a P40 mission out of Milne Bay to look around the Trobriand Islands - beautiful!  I echo henkypenky in that it warrants inclusion in next BAT update.

I can foresee lots of time spent in this theatre. Now I just have to move my flight sim setup outside into the heat, mud and rain (and mossies) to get the right ambience  :D

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 26, 2019, 02:24:50 PM
Hi all,

thanks for your helpfull and constructive reports so far, as said they’re taken care of one after the other by Yann, who spared no effort to keep up with after care since release 💪🏽😜

It seems the map is now playable for most of you, enjoy it and don’t hesitate to post a few screenshots, always interesting to see it "thru your eyes".

Kevin
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 27, 2019, 05:02:12 AM
Hi all,

The new corrected Pack is now available on first post !

Thanks for all comments,
Cheers,
Yann
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on June 27, 2019, 06:36:25 AM
BTW is the scale of the map 1:1?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 27, 2019, 07:15:23 AM
Distance and true track from Jackson to Lakunai

on map:             792 km / 041°
on google earth:  796 km / 43,7 °

...so yes it's 1/1 scale !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: leforban on June 27, 2019, 09:34:05 AM
Looking fantastic...
Does someone can tell me where to find the following objects ?

buildings.House$Workbench
buildings.House$Wright
buildings.House$Ladder1
buildings.House$AustinAmb

It would be very nice as like everybody I'm eager to fly on this so pretty map...

le forban  :P :P :P
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 27, 2019, 11:41:38 AM
Bonjour le Forban

Les larmoriens parlent aux bonovistes



Ces objets sont inclus dans le vpmodpack à la rubrique "Airfield objects by tomoose" sans doute téléchargeable quelque part mais où ?

These objects are included in the vpmodpack under "Airfield objects by tomoose" probably downloadable somewhere but where?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 27, 2019, 02:05:15 PM
These objects are included in the vpmodpack under "Airfield objects by tomoose" probably downloadable somewhere but where?

In VPmodpack, #SAS/STATIC_BUILDINGS_AIRFIELD_OBJ/3do/Buildings/Airfield/
are all of Tomoose's airfield objects along with static.ini entries - easy 8)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Gaston on June 27, 2019, 02:14:24 PM
Downloaded new beta, installed in both BAT and VP Modpack (good : I did not have to modify static.ini and all.ini : all lines were already present...).

Works like a charm in both installs ! Thanks !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on June 27, 2019, 06:45:10 PM
Installation into my vpmodpack was quick and easy with the latest download file.  I did notice a misspelling for Rapopo airfield spelled with a K.  If that's the biggest error on this map then I'd be proud as the mapmaker  ;D
Below is a mission sequence for an attack on Salamaua.
Takeoff from 7-mile
(https://live.staticflickr.com/65535/48140632781_aee0f8ecf7_b.jpg)

Unloading over the green hell
(https://live.staticflickr.com/65535/48140726487_9703026a7e_b.jpg)

Hits on Salamaua airfield
(https://live.staticflickr.com/65535/48140661358_9797133e6b_b.jpg)

Shittengitten drops its load and gits gone!
(https://live.staticflickr.com/65535/48140661313_a71fea6570_b.jpg)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 03:24:56 AM
Thanks for your screenshots CzechTexan.
It's reassuring to know that installation is smooth now !!!

You are absolutely right about the misspelling we ever noticed but forgot to correct...
 So Here is a link for a new texts' folder:

https://www.mediafire.com/file/h2oeojxh874hjl0/MAPS.rar/file

We hope you will soon adapt your campaign!
Kevin made some 22nd Bomb Group B-26 skins I 'll try to upload tomorrow.

By the way I still have some areas (mainly east Markham valley sector) to texture before no more considering this map as a beta one...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 28, 2019, 03:41:09 AM
Hey CzechTexan ! thanks for those awesome screens 🤙🏽

Question tho, is your B-26 (nice skin btw !) a mod of the earlier version, i.e the one that served early in the PTO (featuring shorter wingspan and vertical stabilizer, high wing load etc..) or is it the most common later one ? (It seems so, although not easy to tell)

I’m asking because Yann and i have been looking for an early version mod but could never find one.

Also, we made a small skin pack for early PTO B-26s intended for Green Hell or any PTO related map.
It just needs some final historical livery check, then we’ll upload it, you might find it of interest 😜
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on June 28, 2019, 03:43:38 AM
Ooops, les grands esprits de la Papouasienne d’Urbanisation Travaux Equipement se rencontrent on dirait 😵😅
Same idea same time  ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 04:33:05 AM
Question tho, is your B-26 (nice skin btw !) a mod of the earlier version, i.e the one that served early in the PTO (featuring shorter wingspan and vertical stabilizer, high wing load etc..) or is it the most common later one ? (It seems so, although not easy to tell)

Tu rêves Kevin ! :D


(https://i.postimg.cc/wjC9zbJJ/28-juin-19-10-23-24.jpg) (https://postimg.cc/5XShqgsN)


We should post a request for the early B-26 model ...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 05:09:07 AM

(https://i.postimg.cc/T1NxpT77/il2fb-2019-06-28-12-54-112.jpg) (https://postimg.cc/Cn8X2pVk)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 05:25:53 AM
Landing at Kila Kila
(https://i.postimg.cc/mkVF61dd/il2fb-2019-06-22-20-23-582.jpg) (https://postimg.cc/zHbByvYW)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on June 28, 2019, 08:05:38 AM
The B-26 mod is the later version with longer wingspan.  There is no early version, as far as I know.  Anyhow, It's good enough for me.  Shorter wingspan (and its adjusted FM) is not really a big deal for me.  I'm just glad to have a B-26.  You all know we waited many years just to have it! ;)

As for correcting the text, it's much easier for users to open the Text file in the Map's folder - and then find the name and correct it - then save the file.  IMO much easier than downloading a new file.

Are you sure the B-26s over New Guinea had the early roundels with red circle in the star?  When I made these skins, I think I read that the red was painted out, but I'll have to find that source.  It's been a few years!  I made that campaign about three years ago but never released it!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Geschirr on June 28, 2019, 08:29:16 AM
There were B-26s flying out of Australia with stops in New Guinea as early as April 1942 conducting raids against Rabaul. The center red Dot was starting to be phased out in early May '42. The book "Samurai"about Saburo Sakai mentions the raids by B-26s in the spring of '42 as well. Far more B-26s flew with the white star field of blue circle in the Pacific. I'd say both are correct.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 09:01:49 AM
Yes, sure!
Many photos and profiles in Michael Claringbould an Peter Ingman books "South Pacific Air War" volumes 1 and 2 as well as in "Eagles of the southern sky".
Those three books became our bible!
(https://i.postimg.cc/Fs3NQ4pg/IMG-20190628-170345380.jpg) (https://postimages.org/)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: leforban on June 28, 2019, 01:13:30 PM
Mousquito thank you for the link but could not find the object I'm looking for. Could someone be nice to look in his STD/3do/buildings files and send me the corresponding objects files (Workbench, Wright, Ladder1 and AustinAmb as I've managed to find their static.ini entries.
merci le forban
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 28, 2019, 02:06:03 PM
Does someone can tell me where to find the following objects ?
buildings.House$Workbench
buildings.House$Wright
buildings.House$Ladder1
buildings.House$AustinAmb

Everything you need and much more is here !

https://www.mediafire.com/file/mlpu18g93scribp/01_Groundcrew.rar/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on June 28, 2019, 08:30:36 PM
I need to correct myself.  I found pics of the wreckage of B-26 "Dixie" on PacificWrecks https://www.pacificwrecks.com/aircraft/b-26/40-1496.html
This a/c belly landed on August 7, 1942.  The pic shows that it still has the red dot in the star.  Apparently, some, or at least one a/c, still wore the red dot as late as August '42!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on June 29, 2019, 04:31:21 AM
I've just (finally!) Updated from 4.08 to 4.09, and have just finished copying over the plethora of mods I've both accumulated and made myself.

I gather that this map requires some objects beyond those included with 4.09 and Boomer's Object Pack (as available at m4t). 'Twould be nice to have a comprehensive, single list of the non-Boomer objects, as well as the location(s) from which to get 'em.

The downside of the never ending creation of objects is something of an ongoing headache. Perhaps a collection of everything available following Boomer's assay could be packed into an SFS archive (or two, if needed)? Just an idea... ;)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 29, 2019, 04:46:33 AM
Hi WxTech,
As a 4.09 user may you tell me all the objects you miss and send your static.in for comparison?
I would maybe able to definitely solve any problem...
By the way I don't know how to create an sfs file, I m only able to extract but it's a good idea.....
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on June 29, 2019, 05:11:06 AM
As a 4.09 user may you tell me all the objects you miss and send your static.in for comparison?
I would maybe able to definitely solve any problem...
By the way I don't know how to create an sfs file, I m only able to extract but it's a good idea.....
Hi Mosquito
Packing SFS files is the easiest thing imaginable with Benitomuso's TotalMOder
https://www.sas1946.com/main/index.php/topic,42295.msg475889.html#msg475889, even I can do it  ;D

The map of course now works fine in BAT, but I can't get it to save missions in my standby installs of SAS Modact 5.3 or CUP (updated to Part 22, which I believe is the latest)
Can I add the missing objects to the list? After all it would be great for all users to be able to fly missions over this fantastic map.


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on June 29, 2019, 07:47:42 AM
Mosquito,
I wasn't in any way suggesting that *you* do the object collation into an SFS file. You've already done enough on this front. ;) I was merely mooting a notion for the community at large.

I have no idea as to how complete Boomer's Pack is with respect to different game versions and their stock object inclusions with each. It obviously contains lots of objects not supplied with official game updates.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: leforban on June 29, 2019, 11:57:06 AM
 :) :) :) Thank you very much...It works...Had a beautiful flight and landing in Salamaua... The immersion is outstanding... You really feel the jungle atmosphere... Had to land nicely over the trees with a Ki-45 Nick....
merci, merci beaucoup !!!
 
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on June 29, 2019, 06:27:52 PM
What a stunning map, brilliant effort overall.
Map loads & saves in BAT Blitz for me.

One thing though & this could be at my end?

In FMB I can set Home Bases & assign their army successfully to all airstrips.
However when I open the mission, the Kokoda Home Base is missing (I can see all the other Home Bases)!?

Thanks for your map art.

S'
Sik
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on July 01, 2019, 04:12:39 PM
Just a follow up on my previous post.

Has anyone else used Full Mission Builder to set up a Home Base at Kakoda, saved it, and subsequently found when opening up the game to spawn at Kakoda that the Home Base can't be seen?  All other airstrips on the map work fine.

Thanks in advance

Cheers
Sikshoota
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: leforban on July 02, 2019, 10:28:02 AM
"Juste pour tes beaux yeux"....
Feels like holidays... :) :) :)
(https://i.postimg.cc/rwmt1kPN/il2fb-2019-07-02-18-15-32-83.png) (https://postimg.cc/TpzwxZGK)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on July 03, 2019, 07:19:31 PM
I would like to ask the map authors and anyone who has downloaded this magnificent map for a small favour.

Please would someone mind simply opening the map in FMB, place a Home Base at the Kakoda airstrip, save the mission as whatever, then open the mission to see if the Home Base is actually showing and can be spawned at or otherwise.

This will answer whether there is either a problem within the map build or if the problem exists only in my download.

If you don't mind, please advise your findings to help solve this mystery.

Thanks again.

Sikshoota

Some pics below to highlight the process I've taken...



First, Kakoda airstrip with Home Base assigned to Red successfully in FMB.
Second, Kakoda airstrip in mission with Home Base now missing?...note the two other Red bases to the North of Kakoda showing in the mission pic as per normal.




(https://i.postimg.cc/4xWHLFyq/il2fb-2019-07-04-10-36-20-08.png) (https://postimg.cc/hX7Ghs91)

(https://i.postimg.cc/XJCZvjL6/il2fb-2019-07-04-10-45-31-02.png) (https://postimg.cc/dkJQHKg5)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on July 04, 2019, 01:32:32 AM
Hi Sikshoota,

I Have no problem on my install to save Kokoda as a base...

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on July 04, 2019, 03:43:58 AM
Hello Mousquito,

Thanks for the rapid reply, much appreciated.
Well I'll re-download/install etc to find if I can fix whatever it may be.
I'll advise if successful in case anyone else may get the same issue.

Cheers
Sikshoota
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 08, 2019, 07:14:54 PM
Just installed this map, and checked out much of it in the FMB. Fabulous!!

I've been toiling off and on with my own update to the *stock* New Guinea map, and the areas shared by both maps has become pretty familiar territory. The textures used here really capture the variety of vegetation and ground cover. Render's my effort thus far as largely superfluous.

A bit of a missing element in this excellent map is rivers. Those present tend to be the flat, sea level variety, often terminating not so far inland (where the terrain begins rising to any significant degree.) I've found that painting thin rivers on map_c even up into mountainous terrain is fine. Although my implementation was planned to have the 'layer cake' forest textures covering much of such rivers, to partially hide them (which is typical for narrow rivers in reality) and thus make less evident the vast distance under them to the sea level water texture far below. ;)

I knew I'd be missing objects in my 4.09m game, even after installing Geezer's objects and Tomoose's groundcrew. (And I have Boomer's object pack, in 4 SFS archives...)

The missing objects:

Code: [Select]
buildings.House$Hut_type01
buildings.House$Hut_type10
buildings.House$Hut_type06
buildings.House$Hut_type02
buildings.House$Hut_type09
buildings.House$Hut_type08
buildings.House$Hut_type07
buildings.House$TrackStopWooden2
buildings.House$mining_tower
buildings.House$Hut_type03
buildings.House$HangarPBYdamaged
buildings.House$MapBoard_01
buildings.House$StarterCart
buildings.House$46Furniture3
buildings.House$wartrees1Ag1
buildings.House$warpalmsAg1
buildings.House$wartrees1Ag2
buildings.House$AirfieldBarrelforSigns
buildings.House$Tent_Shed_summer
buildings.House$Ladder1
buildings.House$Sign_Airfield06_HoldforFollowMe
buildings.House$46Furnitureburned
buildings.House$Hut_type05
buildings.Plate$Blank
buildings.House$FilmScreen01
buildings.House$Boxes_Chickens
buildings.House$Hut_type04
buildings.House$Semafor
buildings.House$warpalmsAs2
buildings.House$warpalmsAg2
buildings.House$warpalmsAs1

The couple of "46" entries are puzzling, as I thought all those were already long since stock with 4.07...

And the blank plate entry seems odd, too...

So. Where to get this stuff so I can start flying?

Thanks again for the marvellous map; it'll be a highly ranked favourite of mine for some time to come!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 12, 2019, 08:01:20 PM
A helpful hint..

All the runway (and Kokoda River) textures included in
3do/Airfield/PlateS/

have alpha channels. But their .mat tiles do not take advantage!!

Therefore, do this. For all of the base.mat files, change:

AlphaTestVal 0.5    to    0.0

tfBlend 0    to    1

This will rid you of the awfully sharp, artificial, hard-edged cutoffs, and smoothly blend the textures into the underlying landscape textures. Much more natural looking!

Another hint. All base.mat files are identical. Edit just one, then copy/paste it into all the other folders, replacing the originals.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 14, 2019, 01:52:29 PM
Well, with no help coming thus far on my list of missing objects a couple posts ago, I did the following in order to be able to fly on this fantabulous map. ;)

For the blank plate object, I faked it by using the existing blank runway plate.

For all the others, I made them the same as the Russia Sortir (the outhouse, or outdoor crapper). You see, years ago I made this object very simple, with a single low-detail model having no collision box, no shadow, and a visibility distance of practically zero. Mainly because the Murmansk map was lousy with the damned things. So now when I have some intractable missing object problem as now... Ta da! No more missing stuff, and I don't have to bother with trying to divine some reasonably similar substitute. Just put up with the missing stuff by making it invisible.

I really should cook up a dedicated 'invisible' object for just this purpose. But this was an expedient solution for now.

In other helpful hints...

The pop-up trees (whc_Jungle) were too light in tone, standing out rather garishly as bright yellowish things in a darker landscape. I made a version for this map (GH_Jungle) that was made darker and of a slightly cooler hue (by adding more cyan to offset the yellow). Now they blend into the general green of the landscape textures much better, which has the salutory benefit of hardly calling attention to themselves when popping into and out of visibility.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 14, 2019, 03:02:31 PM
Well, with no help coming thus far on my list of missing objects a couple posts ago, I did the following in order to be able to fly on this fantabulous map. ;)

I've personally never played 4.09, but my 4.12 installs (BAT & Modact 5.3) have benefited from adding the extra 3do sfs files (fb_3do27, fb_3do28) from the 4.13 game version.
Perhaps 4.12 has an expanded 3do file complement over and above that in 4.09?

Vanilla 4.12 goes to fb_3do26 and vanilla 4.13 goes to fb_3do28 (don't know extent of fb_3do files in 4.09)

I'll gladly put these in a Mediafire link if you think you might need them.

EDIT - By the way, thanks for the tip about altering the base files. It gives a pleasing improvement to the airfields.


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 15, 2019, 12:48:36 AM
Squash,
Never played 4.09, eh? Should we be checking behind your ears for dampness? ;)

Thanks for the offer of posting those later SFS files. Unless someone beats me to it, I'll let you know the latest for 4.09 when next I fire up my 'puter.

About that business of the texture transparency. It surprised me when I found numerous instances in the *stock* files where such failure to properly implement it was encountered. For instance, in the Japanese compass, such as found in the Zero and Ki-43. There, the .tga applied a gradient to represent diffuse shadowing upon the ball carrying the azimuth tape. But the .mat file's neglecting to command transparency resulted in a hard-edged cutoff in the shadow, instead of a proper blending. Makes one wonder if the original artists fully understood the various parameters controlling the way the graphical elements interacted.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 15, 2019, 04:41:40 AM
Hi Tech
You are fully correct in your suspicions about the moisture levels immediately behind my ears and, sadly, I fear it will be some time before these areas are completely dry. Hearing advice from yourself and a few other notables has, however, accelerated the evaporation process considerably, though the odd drip does still occasionally splash silently onto my keyboard.

With this in mind could you explain in more detail how you "faked" the missing objects and how you changed the colour of the trees

regards Squash  ;D 
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 15, 2019, 04:59:17 PM
Squash,
Second time doing this, as the computer locked up when almost finished...

Faking static.ini entries, in...

MODS\STD\com\maddox\il2\objects\static.ini

1) Create a new section just before the end of static.ini, naming it as you like.
2) Copy the names of the missing objects, as reported by the static ini checker utility, enclosing them in square brackets.
3) Copy/paste the contents of the object that is already in static.ini and which you wish to use as a substitute.

Here is the start of my new section, with the first few entries. The blank plate uses the existing runway blank plate data much earlier in the file. All the remaining objects have been given the same data as for the Russia Sortir (sh!t shack) I long ago made effectively invisible.


//===========================================================================
[***]
Temp substitutions for Green Hell map missing objects
//===========================================================================

[buildings.Plate$Blank]
Title           Runway
Mesh            3do/airfield/Blank/Runway/mono.sim

[buildings.House$Hut_type01]
Title           RussiaWC
MeshLive        3do/Buildings/Russia/Sortir/live.sim
MeshDead        3do/Buildings/Russia/Sortir/dead.sim
Body            WoodSmall
Panzer          9.999

[buildings.House$Hut_type02]
Title           RussiaWC
MeshLive        3do/Buildings/Russia/Sortir/live.sim
MeshDead        3do/Buildings/Russia/Sortir/dead.sim
Body            WoodSmall
Panzer          9.999

[buildings.House$Hut_type03]
Title           RussiaWC
MeshLive        3do/Buildings/Russia/Sortir/live.sim
MeshDead        3do/Buildings/Russia/Sortir/dead.sim
Body            WoodSmall
Panzer          9.999

.
.
.
.
.
//===========================================================================
// eof
//===========================================================================



As for re-coloring the trees, this was done in photoshop. Because two of these three tree image files have alpha layers for transparency, the graphics software must be capable of saving files utilizing alpha layers. The freeware GIMP works fine.

I merely darkened the image brightness, added some cyan emphasized toward the shadows, and slightly boosted the saturation.

I'll post the result to mediafire for all to download, here in this thread...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 15, 2019, 05:21:17 PM
Here is my darkened tree texture set (3 files), which blend in better with the general greenery and hence do not so 'loudly' call attention to themselves when popping into and out of visibility...

Note that this does not deal with the palm trees, only the so-called pop-up trees.

https://www.mediafire.com/file/07ez1rkmic0oazg/Darkened_trees_for_Green_Hell_map.7z/file (https://www.mediafire.com/file/07ez1rkmic0oazg/Darkened_trees_for_Green_Hell_map.7z/file)

Enjoy!

If the map makers wish to link to this download in the first post in this thread (or wherever), that's OK by me. Or if they want to incorporate these files into the general map release, that's fine too. All my work is offered for anyone to do with it as they wish, without restrictions of any kind.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 16, 2019, 01:51:01 PM
Tech
Thanks for the above!

Your "Faking" technique is nothing short of marvellous, in that such a simple solution potentially means an end to the irritating missing object problem with maps.

The tree colours are also a great deal more realistic.
Great work
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 19, 2019, 07:24:52 PM
In my post #159 I pointed out how to make the runway textures better blend with the underlying land textures. Now, I don't know if the following was present to any degree *before* I made this alteration to the .mat files (probably not), but it sure catches the eye after application of a zero threshold for transparency cutoff!

I discovered that for a few airfields there was present a partially transparent, dead straight line or two a short distance from the field, like a 'border'. Particularly obvious where located on/over water (as for Lakunai and Gasmata). Another similar effect was found at Schwimmer, where the border floats above the river just to the south.

Upon looking at the relevant textures, in the alpha layers for these there was a noisy fringe of partial transparency along one or more edges. Painting over this narrow fringe with black (for no transparency) cured that issue.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 20, 2019, 04:52:40 PM
I discovered that for a few airfields there was present a partially transparent, dead straight line or two a short distance from the field, like a 'border'. Particularly obvious where located on/over water (as for Lakunai and Gasmata). Another similar effect was found at Schwimmer, where the border floats above the river just to the south.

Upon looking at the relevant textures, in the alpha layers for these there was a noisy fringe of partial transparency along one or more edges. Painting over this narrow fringe with black (for no transparency) cured that issue.

Yes, I see what you mean, the dark line is quite visible over water. There seems to be one also on the landward side of Gasmata but is barely detectable against the land textures.
Any chance you could put up a link to your modified files?

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 20, 2019, 07:15:26 PM
Squash,
As per your request:

https://www.mediafire.com/file/84b0sg8kbz9lcwj/Green_Hell_fixed_runway_textures.7z/file (https://www.mediafire.com/file/84b0sg8kbz9lcwj/Green_Hell_fixed_runway_textures.7z/file)

The readme file contents:

NOTE: If you like the original 'hard-edged' appearange of the runway textures, then you may not need this mod at all. To at least check if you need the affected textures replaced, do this. Open up Green_Hell in the FMB. Go to Schwimmer (14-mile) strip and carefully look around the river immediately to the south. If you see the ghostly presence of a straight line hovering in the air (at the same elevation as the runway) over the river, you might want to replace the textures for:
- Lakunai
- Salamaua
- Schwimmer

Go to the obviously-named folder here, then copy/paste the SkinHi.tga file to the same-named folder where you first installed it.



Otherwise.....

This replaces *ALL* runway textures (NOT terrain textures!) and accompanying files for the Green Hell map. To do this, simply drop the plateS folder into the same
..\3do\Airfield\
folder where the current plateS folder resides. That is, you are overwriting the current plateS folder, which in turn contains some two dozen sub-folders, each for an individual runway texture.

What have I changed?

1) For every individual texture I altered its .mat file so as to enable transparency. This makes the edges of the represented runways, taxiways, revetments and roads blend smoothly into the underlying base terrain textures. Hence the inclusion of ALL related folders.

2) A few of these now transparency-enabled texture plates revealed narrow 'border' strips along part or much of one or more edges of the 1024px square texture, being particularly visible on/over adjacent water. The three strips suffering most from this are:
- Lakunai
- Salamaua
- Schwimmer
A handful of others have had similar edge strips fixed, even though being over land makes them difficult to see.

This fix involved simply painting over these partially transparent edge zones with black in the alpha channel, so as to make them completely transparent.



No other changes of note have been effected.


WxTech
Jul 21, 2019

OK to freely distribute, modify, or whatever, without restriction.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on July 22, 2019, 05:06:22 AM
Hi all,

that's been a while we havn't been able to follow this tread, coming back at it, whoooow ! many things to say, many thanks to give !

Well, with no help coming thus far on my list of missing objects a couple posts ago, I did the following in order to be able to fly on this fantabulous map. ;)
Sorry some of you seem to have waited for aftercare and had to troubleshoot themselves, we both have many other things to do aside, families, jobs etc..  :P as far as im concerned, far from home with no access to a photoshop/il-2 equiped computer :(


Makes one wonder if the original artists fully understood the various parameters controlling the way the graphical elements interacted.

Well, no wonder anymore : i have close to 0 understanding how this works and relates all together  ;) i basicaly discovered the basics of photoshop and the intricacies of IL-2 1946 while creating a few skins and drawing the airfields for this map  :)

That said, many thanks for your outstanding work and improvement of our work WxTech  ]cheers[

- Your jungle trees suit our textures much better now !
- Your modification of the base file and your work on the alpha layer just wonderfuly changed the look of the airfields, althought we must admit it's a bit of "magic" to us as we're still trying to understand what the "alpha layer" really is.

We are just back working on the map, as you suggested, the rivers are being vaslty reworked and extended, many new pre-war strips are in the process of being added, and the static is being improved thanks to a pack of Australian very detailed maps Yann just dug out from the web.

Now, if we may ask for your expertise here WxTech, our runway objects have an awkward look when viewed under specific conditions as dusk, dawn or bad weather, they kinda shine, with a flashy greyish or icy look... we would like to modify this so those runways look more mat and or dark and keep their detail, but have no clue how to do this. A couple of screenshots below to illustrate :

Below, under fair weather conditions, everything looks as it should be (one again congrats on your modification WxTech, that greatly improves the runway objects edges and blend them marvelously with the underlaying textures !  :o )
(https://i.postimg.cc/wTv1c2Px/22-juil-19-10-45-50.jpg) (https://postimg.cc/Dm9f7rnR)

Below, at noon, stormy weather problem :
(https://i.postimg.cc/L4zst7NM/22-juil-19-10-43-40.jpg) (https://postimg.cc/c6LZZFpD)

Is there maybe something to change in the light parameters of the base mat file ?

Anyway cheers for the follow up and help, we'll post a few other screeshots later on today to show how cool the airfields look with WxTech modifications ; )

Kevin
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 22, 2019, 07:03:18 AM
To better match earthen object textures to the landscape, try adjust
ting the two most important parameters, diffuse and ambient. This might also require to tweak the texture's overall brightness as well, once some combination of .mat file values is found to give the best overall gradation of appearance under all lighting conditions.

You might start with setting both ambient and diffuse to, say, 0.7.

Or vary only one, in steps, over a large range, while leaving the other at 1.0. Do this for both parameters in turn, to see what aspect does what.

It might take some time to do all this!

Make sure specular and shine are set to zero.

Be aware also that the LandLight parameter the game is using plays a role. You can set your own LandLight value for a specific map by giving it a unique name. I recall Carsmaster did some work in this area, and a search should turn up more useful info (I'm getting ready for work at the moment, hence the brevity.)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 22, 2019, 09:33:45 AM
Dear friends,

Where to get the missing objects for this beautiful map?
Code: [Select]
buildings.House$MaintShed
buildings.House$Supplies
buildings.House$FuelDrum
buildings.House$MaintShedHoist
buildings.House$WorkTable
buildings.House$WheelChock
buildings.House$ToolBox
buildings.House$StepLadder
buildings.House$MaintStand
buildings.House$RepairShop1
buildings.House$TallMaintStand
buildings.House$MaintCart
buildings.House$Tent_1
buildings.House$HangarThreeNoObjects
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 22, 2019, 10:14:27 AM
Very strange. I found all missing objects in Geezer objects mod, did everything as specified, checked the missing objects by means of static checker. All objects are available now, not a single missing, but the missions cannot be saved anyway
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 22, 2019, 08:13:32 PM
Tokyo Rose,
I looked at the runways under all kinds of lighting and weather conditions, but see nothing quite like your screenshot, where you get a somewhat bright surface against the much darker surrounds.

My LandLight.mat (default location in Maps/_Tex), and which controls map-wide lighting, has:

[ClassInfo]
  ClassName TMaterial
[LightParams]
Ambient 1.0
diffuse 1.0

If you have no such file, create LandLight.mat, and copy the contents above into it. The values of 1.0 are almost certainly the default. If you wish to go darker, Ambient and Diffuse could be, say, 0.6 and 1.3, respectively. Or for a brighter map (potentially useful for winter), Ambient and Diffuse could be 1.0 and 1.4, respectively.

Now, I'm running 4.09, and the graphics dll's could be different from yours. All the default values of 1.0 in both LandLight.mat and the Base.mat files for your runways are working satisfactorily for me...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on July 23, 2019, 12:38:14 PM
Just curious. I checked my maps\ tex_ folder and found the LandLight.mat file with the contents set out above.

But I also found another file SLandLight.mat.

Can you tell me what this file does?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 23, 2019, 01:01:00 PM
To see what might use SLandLight.mat, check various map load.ini's.My first guess--not high confidence!--might be the Slovakia map. But who knows...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on July 23, 2019, 04:19:48 PM
To see what might use SLandLight.mat, check various map load.ini's.My first guess--not high confidence!--might be the Slovakia map. But who knows...

Hmmm... Never thought of that. It could - as you say - just be a .mat file for a specific map.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 23, 2019, 05:07:57 PM
Very strange. I found all missing objects in Geezer objects mod, did everything as specified, checked the missing objects by means of static checker. All objects are available now, not a single missing, but the missions cannot be saved anyway

Hi Marat
What version of IL2 are you running?

I have GreenHell working perfectly in my BAT 3.6.2 install and in my VP Modpack install but, in Modact 5.3 and CUP (to part 12), despite having no missing objects, I cannot get missions to save - The map loads fine and I can open it in Map Editor, but no missions - Go figure?

This is a problem with so many different versions of IL2.
I now only use BAT as my benchmark.

It may be a texture issue? I will keep investigating.


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 23, 2019, 11:07:46 PM
It occurs to me that another factor is likely contributing to--if not fully responsible for--the anomalous brightness of runway plate textures. And that is that cloud shadows do not affect *objects*. These runways are just like houses, etc., in that they are illuminated at a fixed level, whether a cloud is casting a shadow upon it or not.

But the underlying terrain texture *will* darken due to a cloud shadow.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 12:30:18 AM
Code: [Select]
Hi Marat
What version of IL2 are you running?

I have GreenHell working perfectly in my BAT 3.6.2 install and in my VP Modpack install but, in Modact 5.3 and CUP (to part 12), despite having no missing objects, I cannot get missions to save - The map loads fine and I can open it in Map Editor, but no missions - Go figure?

This is a problem with so many different versions of IL2.
I now only use BAT as my benchmark.

It may be a texture issue? I will keep investigating.

Hi Squashman,

I use 4.13.4 version. And this is the issue? It won't work with this version at all?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: David Prosser on July 24, 2019, 01:00:40 AM
It's a fine looking map. I guess the various ports have docks and cranes where applicable?


cheers

David
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 24, 2019, 06:14:15 AM
Code: [Select]
Hi Marat
What version of IL2 are you running?

I have GreenHell working perfectly in my BAT 3.6.2 install and in my VP Modpack install but, in Modact 5.3 and CUP (to part 12), despite having no missing objects, I cannot get missions to save - The map loads fine and I can open it in Map Editor, but no missions - Go figure?

This is a problem with so many different versions of IL2.
I now only use BAT as my benchmark.

It may be a texture issue? I will keep investigating.

Hi Squashman,

I use 4.13.4 version. And this is the issue? It won't work with this version at all?

I presume you have 4.13.4 with Modact 6.4.
Unfortunately I do not use this version; have you posted your logfile?

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 12:08:18 PM
Code: [Select]
I presume you have 4.13.4 with Modact 6.4.
Unfortunately I do not use this version; have you posted your logfile?

Yes, I use 4.13.4 with Modact 6.4.
I will try the map and attached the log
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 12:57:46 PM
Unfortunatelly the log file became too big to insert it here after trying to same a mission in FMB.
It can be found here:
https://www.mediafire.com/file/hldcgcso0k6dj4i/Sturmo.7z/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 12:59:06 PM
I sam many missing objects, if I am not mistaken, but then why the static ini checker shows all objects are found. Very strange
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 24, 2019, 02:30:19 PM
I sam many missing objects, if I am not mistaken, but then why the static ini checker shows all objects are found. Very strange

Sorry Marat, I'm not experienced enough to cast much light on your problem from your logfile.

It looks like there is at least one missing object which is logged many times - for example;

[18:49:43]   INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim
[18:49:43]   Mesh 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim not created

In your 3do folder there should be airfield_KDP (which I think for 4.13.4 is /#SAS/Mapmods/3do/airfield_KDP/)
then there should be a folder "Path1"
Inside this folder there should be a folder "CountryLong_(0)"
Then inside this folder are two files
Body.msh
mono.sim
You logfile indicates a problem with these two files

There may be other problems but try checking to see if you have these two files first.



Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 03:17:30 PM
I've just checked by searching in my SAS folder and found no such folder or such files. So, where it is possible to get them from?  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 24, 2019, 03:48:55 PM
Map objects are not necessarily placed in the mapmods folder. Most are normally inside one of the SFS files in the game's root directory. (Unless one has a rather exhaustive list of modded/repainted objects in the mods folder.)

The best place to verify the presence or lack of an object (besides using the static Ini checker tool) is to look inside the static.ini file itself, normally located here:

MODS/STD/com/Maddox/il2/objects/static.ini

(The parent folder for /STD/ might be named differently, depending on the form of your game's mod activation.)

If an object does not appear here--even if you have all its related files in your mods folder--it's nonexistent to the game.

I just searched my static.ini using "KDP" as the search word, and found listings for road plates, concrete plates and paths.

I think these objects are included in Boomer's Object Pack (in 4 SFS files). At least, I greatly expanded my own 4.09 object count thereby.

Later game versions *might* have most or all of this stuff in Boomer's pack. But as a 4.09 Rebel I can't say with any certainty. ;)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 24, 2019, 04:16:49 PM
Map objects are not necessarily placed in the mapmods folder. Most are normally inside one of the SFS files in the game's root directory. (Unless one has a rather exhaustive list of modded/repainted objects in the mods folder.)

Later game versions *might* have most or all of this stuff in Boomer's pack. But as a 4.09 Rebel I can't say with any certainty. ;)

Thanks Tech
I think Marat was saying that the static.ini checker tool found no missing files for the GreenHell map, but the map will still not save missions.
I tried a test of the GreenHell map in a Modact 5.3 install. Same thing - could not save missions even though the static checking tool found no missing objects???
Can you think of anything else that could prevent missions from saving?


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 24, 2019, 04:25:55 PM
And I've just found this 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim in my static ini as well.  A mistery  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 24, 2019, 04:30:50 PM
And I've just found this 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim in my static ini as well.  A mistery  :)

Stand by Marat - from WXTech's post above, those files probably have nothing to do with the GreenHell map - the static.ini checker is obviously a better guide!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 24, 2019, 05:46:49 PM
Perhaps consideration of every variable is in order. One thing which I've always had problems with is the presence of objects in the [House] section of a .mis file. These objects are short alpha-numeric codes of something like four or a half dozen characters, the meaning of which I am clueless. ;) If I can't fly a mission and find these things present, deleting them solves the issue.

Now, for my own self-made missions nothing (thus far) ever ends up being written to the [House] section. These things have only ever been present in missions I've downloaded in campaigns.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 25, 2019, 01:23:10 AM
My God!

This is very complecated for a simple user. Better to abandon the idea to use this beautiful map  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on July 25, 2019, 07:11:58 PM
My God!

This is very complecated for a simple user. Better to abandon the idea to use this beautiful map  :)
Well, this is just the WIP version. 
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 26, 2019, 04:55:41 AM
Perhaps consideration of every variable is in order. One thing which I've always had problems with is the presence of objects in the [House] section of a .mis file. These objects are short alpha-numeric codes of something like four or a half dozen characters, the meaning of which I am clueless. ;) If I can't fly a mission and find these things present, deleting them solves the issue.

Now, for my own self-made missions nothing (thus far) ever ends up being written to the [House] section. These things have only ever been present in missions I've downloaded in campaigns.

However, the big problem here is that no mission is created; nothing happens when the save mission button is pressed - so there is no .mis file to analyse.

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 26, 2019, 09:51:43 AM
The *only* thing I'm aware of which results in no mission save in spite of a map successfully loading in the FMB is one or more missing objects.

I wonder if the static.ini has an entry (or entries) there all right, but no corresponding  object(s) present in an SFS file or somewhere in /MODS/.

 Does (or can) log.lst, or the console (SHF TAB while the map is open) give any hints to this?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 26, 2019, 02:19:31 PM
This is for the first time I experience the problem when after successful checking the object with static ini checker the map does not allow to save a mission. No such problems occurred with other maps for me before. The maps with missing objects could be loaded in FMB (that's true), but in case any missing object of course the mission could not be saved. Then checker showed what object(s) was/were missing. After installation of all missing objects and checking again with checker, the missions could be saved. The situation with this beuatiful map is very strange for me. Of course I am not a professional and am very far from understanding of how the maps work, but I have no idea how to solve the issue :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Uzin on July 27, 2019, 07:47:37 AM

@Marat:
Static.ini checker compares only static.ini file with actors.static file. There is still the possibility that not all files writen in actors.static file are really present in 3do folders. This must be checked manually, and files present in static.ini must be added into 3do folders. Otherwise the missions will not save.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 27, 2019, 01:02:05 PM
Hey! Nice to meet you!  :)

And at last this is the cause! I do not have thiis Mesh 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim. No airfield_KDP, no Path1 and no CountryLong_{0}/mono.sim. And do not know where to get them
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 27, 2019, 02:13:25 PM

And at last this is the cause! I do not have thiis Mesh 3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim. No airfield_KDP, no Path1 and no CountryLong_{0}/mono.sim. And do not know where to get them

As a quick test you could try this -

I assume you have a 3do file inside your Mapmods folder? If not just make one (ie New Folder and rename to 3do)

Then inside 3do make new folder and name it airfield_KDP; then inside this make new folder and name it Path1 etc.

So you have the folders going down Mapmods/3do/airfield_KDP/path1/CountryLong_(0)/

then copy a .sim file from somewhere and rename it "mono", then put it inside Country_Long(0) folder
next copy a mesh file from somewhere and rename it "Body", then put it inside Country_Long(0) folder
Maybe copy these from Geezer Objects/SmallCrate

This should perhaps make a fake object so the map can save.
If memory serves me correctly I think the object is a small piece of pathway that can be joined to make a longer path, but not sure.

This may not be the only problem
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on July 27, 2019, 04:38:36 PM
Hi all,
Thanks for keeping this tread alive during holidays!
I did not have so much time this week but I feel so sorry about Marat's issues I searched for KDP paths.
They don't appear anywhere in sfs files or SAS folder (absolute mystery for me) but I found them in an old up_objects01.sfs in my computer...

So here you are:

https://www.mediafire.com/file/agfrpgbos1h214m/3do.rar/file


add to static.ini

//===========================================================================
[***]
Title Path_KDP
//===========================================================================


[buildings.Plate$Path1CountryLong]
Title           CountryLong_{0}
Mesh            3do/airfield_KDP/Path1/CountryLong_{0}/mono.sim

[buildings.Plate$Path1Country]
Title           Country_{-1}
Mesh            3do/airfield_KDP/Path1/Country_{-1}/mono.sim

[buildings.Plate$Path1CountryShort]
Title           CountryShort_{-2}
Mesh            3do/airfield_KDP/Path1/CountryShort_{-2}/mono.sim

[buildings.Plate$Path1CountryCorner]
Title           CountryCorner_{-3}
Mesh            3do/airfield_KDP/Path1/CountryCorner_{-3}/mono.sim

[buildings.Plate$Path1CountryTurn15]
Title           CountryTurn15_{-4}
Mesh            3do/airfield_KDP/Path1/CountryTurn15_{-4}/mono.sim

[buildings.Plate$Path1CountryTurn30]
Title           CountryTurn30_{-6}
Mesh            3do/airfield_KDP/Path1/CountryTurn30_{-6}/mono.sim

[buildings.Plate$Path2CountryTurn45]
Title           CountryTurn45_{-5}
Mesh            3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim

[buildings.Plate$Path1CountryEnd]
Title           CountryEnd_{-7}
Mesh            3do/airfield_KDP/Path1/CountryEnd_{-7}/mono.sim



Hope you will at least enjoy flying over New Guinea, Marat ;)

Special thanks and congratulations to WxTech for your incredible improvements on airfields edges !!!
My next goal is to draw rivers deep in mountainous areas, it's coming fine but the process is very slow.

See you in a few days for some news,
Cheers, Yann
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on July 28, 2019, 03:38:01 AM
Watut river, Marilinan area

(https://i.postimg.cc/90mkvSRB/23-juil-19-13-37-31.jpg) (https://postimg.cc/34q9GtZy)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 28, 2019, 11:33:59 AM
Now the log shows the following file missing

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim  :-X

Eh, and where to find this one again? Sorry for my disturbing  :-X
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Uzin on July 28, 2019, 12:30:51 PM
Now the log shows the following file missing

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim  :-X

Eh, and where to find this one again? Sorry for my disturbing  :-X
Do you really install this map into Il-2 VPmedia version?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 28, 2019, 01:12:00 PM
No, VPMedia is for 4.12.2. Mine is 4.12.3, but I took almost everything from VPMedia pack. Every map and objects are OK, only this map wants other objects  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 28, 2019, 02:46:50 PM
Now the log shows the following file missing

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim  :-X

Eh, and where to find this one again? Sorry for my disturbing  :-X

Marat
To speed things up, because there may be more objects missing after this one, try this way -

Mosquito's download link has only Path1 objects, - so

Make a folder named Path2 inside airfield_KDP folder,
then copy the CountryTurn45_(-5) from the Path1 folder and put it in Path2 folder - these country pathways will look very similar in the map.

After this, if another object is missing in logfile - do the same again - making sure folder name and object-name are exact.

If necessary, rename a copied object to match the missing object name.

In this way you can tell quickly how many objects are missing and find them at your leisure - meanwhile you can save missions.



Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on July 28, 2019, 03:48:34 PM
Maybe more simple, change your static.ini entry for this:

[buildings.Plate$Path1CountryTurn45]
Title           CountryTurn45_{-5}
Mesh            3do/airfield_KDP/Path1/CountryTurn45_{-5}/mono.sim

I extracted sfs file without checking path1 or 2 was involved...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 28, 2019, 03:50:11 PM
I had the same idea to copy files from Path1 and create folder Path2 myself. But the CountryTurn45_(-5) does not exist in Path1 folder, unfortunatelly
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on July 28, 2019, 03:57:50 PM
It seems it does
(https://i.postimg.cc/vHY6Hy57/path1.jpg) (https://postimages.org/)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 28, 2019, 04:47:31 PM
I have these files in the proposed & dowloaded rar
(https://i.postimg.cc/3J87MVVL/2.png) (https://postimg.cc/nMPNBRH7)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 28, 2019, 08:21:12 PM
Marat,
If you were required to obtain up_objects01.SFS (or however it's named exactly), then it might do well to get the rest of its brethren, which make up the whole of Boomer's objects. I got mine at mission4today...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Flamer50 on July 28, 2019, 09:41:52 PM
Could anyone tell me where I might find these objects?
Code: [Select]
Missing objects in your static.ini:

buildings.House$Hut_type01
buildings.House$Hut_type10
buildings.House$Hut_type06
buildings.House$Hut_type02
buildings.House$Hut_type09
buildings.House$Hut_type08
buildings.House$Hut_type07
buildings.House$TrackStopWooden2
buildings.House$mining_tower
buildings.House$Hut_type03
buildings.House$HangarPBYdamaged
buildings.House$Scaffold
buildings.House$Workbench
buildings.House$Wright
buildings.House$MapBoard_01
buildings.House$StarterCart
buildings.House$46Furniture3
buildings.House$wartrees1Ag1
buildings.House$warpalmsAg1
buildings.House$wartrees1Ag2
buildings.House$AirfieldBarrelforSigns
buildings.House$Tent_Shed_summer
buildings.House$DamagedHangar02
buildings.House$Ladder1
buildings.House$Sign_Airfield06_HoldforFollowMe
buildings.House$46Furnitureburned
buildings.House$Hut_type05
buildings.Plate$Blank
buildings.House$FuelTankEarlyType01_S
buildings.House$FilmScreen01
buildings.House$Boxes_Chickens
buildings.House$Hut_type04
buildings.House$Semafor
buildings.House$Hangar01
buildings.House$warpalmsAs2
buildings.House$warpalmsAg2
buildings.House$warpalmsAs1
I have everything else required except these objects.
Any help would be appreciated.

Cheers, Bwf.

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on July 29, 2019, 05:03:23 AM
Code: [Select]
Marat,
If you were required to obtain up_objects01.SFS (or however it's named exactly), then it might do well to get the rest of its brethren, which make up the whole of Boomer's objects. I got mine at mission4today...

I found those packs at mission4today. They are of more than 1 GB volume. I will download them. Hope they are compatible with 4.13.4 as well, if no, then better to leave one map instead of having mess with the whole Il-2 :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 29, 2019, 11:57:10 AM
Bwf,
Your list of missing objects looks suspiciously like my list! If you go back a couple pages or so, you'll find my temporary solution, which in a nutshell involves creating a 'fake' object for each and every one of your missing objects in your static.ini. In my case I used an essentially invisible object by modifying one of the objects I don't miss seeing--the Russian outhouse! ;)

I really should make up a simple, invisible object for just this purpose, which anyone can then use when in such pickles as missing some small number of objects that no one seems able to supply a link for, and which keep us from flying a map. I might call it "Temp_Placeholder", or some such.

When that happy day does come, where those pernicious, missing objects should come to light, one could then simply alter the temporary placeholder entries in Static.ini accordingly.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 29, 2019, 01:37:32 PM
I had the same idea to copy files from Path1 and create folder Path2 myself. But the CountryTurn45_(-5) does not exist in Path1 folder, unfortunatelly

Simply copy one of the other folders eg CountryTurn30_(-6) into Path2 folder and rename it to CountryTurn45_(-5)
Make a list of all the fake objects; you can change them for correct ones later
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Flamer50 on July 29, 2019, 11:25:35 PM
@ Wxtech

A member at another site posted that a lot of the objects I'm missing
are from object packs by Tomoose. I'm now in the process of hunting
them down.

I did make a .txt copy of your "temporary solution" that you posted on
page 14 of this thread and will use it as required. Thank you for posting
that.
 ]cheers[, Bw
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 30, 2019, 03:24:33 AM
@ Wxtech

A member at another site posted that a lot of the objects I'm missing
are from object packs by Tomoose. I'm now in the process of hunting
them down.

In the searchbox at the top of this page, just enter the word Tomoose and you will be surprised what you find.

Also - click the Members button at the top of this page and you will find a "search for members" facility - search for Tomoose then select his posts and scroll until you find the right Mod.
 8)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: henkypenky on July 30, 2019, 01:41:35 PM
Hi all, I have said it before and saying it now this game is designed to make you crazy! Had a working copy June 26th and wanted to try if I could see the differences between the 'default' edges and the ones Wxtech offered in answer #169. Guess what: couldn't safe a mission  o_O
Ok, so I tried a complete new install of the map, this time with Green Hell Beta and Geezers objects, I even swapped the alternate textures. A quick check with static.ini checker; all objects are found in your static.ini. But, you can feel it coming, still impossible to save a mission. And as there's no object missing, I really don't know what to do next to find what's wrong.  ::(

Logfile entries:

Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat'

plus 10 times INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512 although with different values.But I understood that these could be ignored. 

Any advice is welcome.

PS complete log is still on my computer, if needed for any research

Addition: these files:
Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat'  has got nothing to do with this map. I made a log of just opening this map and Crimea Summer - where I can save a mission - and all of these lines where in both logs. Quick search; can have something to do with conflicting mods.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on July 31, 2019, 03:47:15 PM
Here's my temporary substitute object to stand in for missing ones that cannot be located for download. The default is invisible, but you can choose a visible magenta 'pointer' triangle (in order to see where and how many) by simply altering the static.ini path entry--for any or all objects of interest--from "Invisible" to "Visible".

Extensive readme included, as well as a template file whose contents are for pasting into your static.ini (BACKUP first, as always!) The template happens to be for my own list of 31 missing objects for Green_Hell, but is easily edited to suit for your own situation.

https://www.mediafire.com/file/ymcp8q9nfeimbn3/Stand-in_for_missing_objects.7z/file

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: DHumphrey on July 31, 2019, 06:15:49 PM
Tokyo,

I know that you guys are still in the "beta" testing stage of this excellent map, do you have a proposed time frame in which we can expect a final release?

I'm hoping to get the final map before I have to move.  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on September 01, 2019, 11:00:47 AM
Hello there,

I've not been posting anything during holidays but I'm back on Green Hell business...
The map as changed a lot (I hope improved) since I found Australian ww2 maps and was able to plot many small airfields referred as Emergency Landing Ground or "ELG".

Some new textures have been developed and rivers flow very deep in the inland. All we need is to complete map_T  and static.ini.
By the way the final goal before release will be to identify every problematic objects and supply them as a separate pack for those in need.
So...I don't think this will be done before October... Sorry DHumphrey!

For the time being let me just show you some screenshots

Plantations west of Rabaul
(https://i.postimg.cc/fLWLpn8F/plantations-Rabaul.jpg) (https://postimg.cc/hJwcQwWb)

Rapopo
(https://i.postimg.cc/RCk3C8h3/Rapopo4.jpg) (https://postimg.cc/4n14BWzZ)

Long final at Roamer ELG
(https://i.postimg.cc/RCKfjfLx/Roamer1.jpg) (https://postimg.cc/3WrdGkqt)

Wau in progress
(https://i.postimg.cc/PJyqdtqY/Wau-P-40.jpg) (https://postimg.cc/JHy8qCZz)

Duchatel and Sunshine ELG
(https://i.postimg.cc/sxHRn1X6/Sunshine-et-Duchatel.jpg) (https://postimg.cc/GTDNtLvG)

same point of view in google earth, both airstrips do not exist anymore
(https://i.postimg.cc/wTWKHt90/sunshine.jpg) (https://postimg.cc/dLTNjVky)

sunset over Sunshine ELG
(https://i.postimg.cc/j2pMdrkq/Sunshine-sunset.jpg) (https://postimg.cc/K35PJC2C)

Bulwa ELG
(https://i.postimg.cc/pT8ZGSLg/Bulwa.jpg) (https://postimg.cc/vgYfD39z)

Sonia or Sonja (?) ELG , good luck if you have to perform an emergency landing there...
(https://i.postimg.cc/90DWHyv5/Sonja.jpg) (https://postimg.cc/9wj3GwmJ)

Wampit ELG
(https://i.postimg.cc/2SG8vjdt/Wampit.jpg) (https://postimg.cc/LJqpFpbk)

Garaina and Ono river
(https://i.postimg.cc/qB6sGS5w/Garaina.jpg) (https://postimg.cc/pyx5WGx5)

and a preview of Bulolo aera ELG
(https://i.postimg.cc/zfpj9hCk/1-sept-19-13-58-24.jpg) (https://postimg.cc/qthyKzZt)

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on September 01, 2019, 02:38:39 PM
Nice!

I trust you are maintaining the proper river elevations, and not pushing them down to sea level? ;)

I wonder if adding the multi-layer forest textures over areas of boringly uniform forest might be worth doing. This would help with those rivers that run far inland and normally are hard to see due to the tree canopy. Or at least add these textures along much of the upper extents of the rivers to partially hide them. I raise this because it's odd to see what are in reality a cascading series of rapids on a quite narrow river turned into a calm, navigable waterway of considerable width.

Which leads me to suggest making stretches of rivers narrow and shallow so that they take on the shallow water texturing. This suggests those rapids so common in steeper river courses. Combined with forest cover in places, the effect will be far better than the usual river treatment.

The stock New Guinea map includes a field at Wedau (if memory serves). I see on Google Earth the faint remnants of it, although in a somewhat different place than the game has it. Will it be included?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on September 01, 2019, 04:41:36 PM
I notice in the final screenshot of the last series that a number of short streams and tributaries are represented on the ed_map. Does this mean they are present on the terrain? I hope not, for that harks back to the old stock maps, which gives the awful appearance of a world dominated by great rivers all over the place. In reality, the lesser streams are so minor that they can safely be omitted, for one must be practically wading in them to know they're even there. ;) And even the major rivers are sometimes hard to see from any kind of distance due to tree blockage. Particular in their upper courses on higher, rough and forested terrain.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: waiduooklis on September 03, 2019, 12:04:31 PM
Hello there, i have tried to install this beautiful map, but got some issue. I found that all airfields have runways, except one its name Pongani, so i cant to save missions. Maybe somebody else faced this problem.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on September 04, 2019, 05:24:04 AM
I notice in the final screenshot of the last series that a number of short streams and tributaries are represented on the ed_map. Does this mean they are present on the terrain? I hope not, for that harks back to the old stock maps, which gives the awful appearance of a world dominated by great rivers all over the place.

I do agree wide and bright blue rivers are not realistic but Il2 remains what it is and has never been developed to display a good landscape ... I remember what kind of stock maps we all enjoyed overflying 15 years ago! We have to skew geography in order to get an acceptable result so do not trust ed_map rivers width. This has been done only for identifying and navigation purpose when creating missions. They appear on game as small as I could draw them on map_c  (but still not enough...).
(https://i.postimg.cc/90tV9pFs/21-51-43.jpg) (https://postimg.cc/sGXtd5WJ)

I trust you are maintaining the proper river elevations, and not pushing them down to sea level? ;)

I wonder if adding the multi-layer forest textures over areas of boringly uniform forest might be worth doing. This would help with those rivers that run far inland and normally are hard to see due to the tree canopy. Or at least add these textures along much of the upper extents of the rivers to partially hide them. I raise this because it's odd to see what are in reality a cascading series of rapids on a quite narrow river turned into a calm, navigable waterway of considerable width.

Which leads me to suggest making stretches of rivers narrow and shallow so that they take on the shallow water texturing. This suggests those rapids so common in steeper river courses.

Of course I spent many, many hours to get those rivers stuck on relief !
Your  suggestion about stream on rivers is an interesting and pleasant idea failing to be a simple one. Anyway, I'm gonna try to achieve it despite hundreds of kilometers of mountainous rivers... :-X

The stock New Guinea map includes a field at Wedau (if memory serves). I see on Google Earth the faint remnants of it, although in a somewhat different place than the game has it. Will it be included?

Wedau airfield remained unnoticed to me  :-[ and will be implemented soon.
In fact it seems there were two strips according to this 1945 Australian map. What about 1942 ?

(https://i.postimg.cc/y8BddDnD/Wedau-airfield.jpg) (https://postimg.cc/3dS7fJsh)

Hello there, i have tried to install this beautiful map, but got some issue. I found that all airfields have runways, except one its name Pongani, so i cant to save missions. Maybe somebody else faced this problem.

The fact there was no airfield object at Pongani ( there is one now) isn't the reason why you fail to save mission. Check the missing objects in your Game (which version?) and please report them .
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on September 04, 2019, 05:46:22 AM
cool weather on Upper Watut river...
(https://i.postimg.cc/htm7fXkx/il2fb-2019-09-03-01-20-11-copie.jpg) (https://postimg.cc/qNk7FvMM)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: waiduooklis on September 04, 2019, 12:48:11 PM
The fact there was no airfield object at Pongani ( there is one now) isn't the reason why you fail to save mission. Check the missing objects in your Game (which version?) and please report them .

I have IL-2 412.2+4HSFX 7.03. Also added couple maps like Burma and Singapore (by cyberolas), Rabaul1944 (by Bee), Marshall Islands (by DaveOD06), Eastern Java, Borneo (by Squashman). Also installed sfs files from 413 version (fb_3do27, fb_maps21 & up_objects for Eastern Java map). All these maps work well.

For Green Hell map i installed Geezer objects and added entrys to the static.ini but it hadn't hellped. So that exectly objects i missing i dont know (maybe there is way how to check it)

P.S. if you say 'that there was no airfield object at Pongani', why this airfield dont have strip and all others have it? Maybe it some kind of bug?

Thanks for reply :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on September 05, 2019, 02:21:27 AM
The fact there was no airfield object at Pongani ( there is one now) isn't the reason why you fail to save mission. Check the missing objects in your Game (which version?) and please report them .

For Green Hell map i installed Geezer objects and added entrys to the static.ini but it hadn't hellped. So that exectly objects i missing i dont know (maybe there is way how to check it)


Thanks for reply :)

If you can't save missions it is usually a missing object problem. Have you tried the static.ini checking tool.
https://www.sas1946.com/main/index.php/topic,762.msg8285.html#msg8285

Also read this thread if the static.ini checking tool finds no problems
https://www.sas1946.com/main/index.php/topic,44350.msg497558.html#msg497558

As the second thread says, the checking tool only compares the content of the static.ini file with that of the actors.static list in the map folder, so it is possible to have objects listed in your static.ini, but not have those objects in your 3do game files (or the objects may have the wrong path reference). In this case the logfile can sometimes give you a clue as to which objects are missing.

Try saving a mission once then exit the game immediately; open your logfile and look at the bottom (twenty? or so) lines and the missing object or objects may appear as a failed to load error.



Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: waiduooklis on September 05, 2019, 10:23:18 AM
If you can't save missions it is usually a missing object problem. Have you tried the static.ini checking tool.
https://www.sas1946.com/main/index.php/topic,762.msg8285.html#msg8285

Thanks for advice, it's really useful tool.
So i checked my static.ini and find a little bigger list of missing objects than i expected:
Quote
buildings.House$Hut_type01
buildings.House$Hut_type10
buildings.House$Hut_type06
buildings.House$Hut_type02
buildings.House$Hut_type09
buildings.House$Hut_type08
buildings.House$Hut_type07
buildings.House$Hut_type03
buildings.House$HangarPBYdamaged
buildings.House$Scaffold
buildings.House$Workbench
buildings.House$Wright
buildings.House$Engine_Hoist
buildings.House$MapBoard_01
buildings.House$StarterCart
buildings.House$46Furniture3
buildings.House$wartrees1Ag1
buildings.House$warpalmsAg1
buildings.House$Bulldozer_dead
buildings.House$wartrees1Ag2
buildings.House$AirfieldBarrelforSigns
buildings.House$46SteeLadder2
buildings.House$46MCycle2
buildings.House$46TRBoxes2
buildings.House$46GRBoxes2
buildings.House$JEEP_summer_dead
buildings.House$M3_75mm_SPG_dead
buildings.House$Chevrolet_Radio_dead
buildings.House$Japanese_Bunker_Type_A_dead
buildings.House$Tent_Shed_summer
buildings.House$DamagedHangar02
buildings.House$Ladder1
buildings.House$Trolley1
buildings.House$Tug
buildings.House$Sign_Airfield06_HoldforFollowMe
buildings.House$Follow-Me_Jeep_USA-yb
buildings.House$46Furnitureburned
buildings.House$Hut_type05
buildings.House$FuelTankEarlyType01_S
buildings.House$FilmScreen01
buildings.House$AustinAmb
buildings.House$RussiaCountryBarn2
buildings.House$Boxes_Chickens
buildings.House$Hut_type04
buildings.House$Hangar01
buildings.House$Type_91_105mm_FG_summer_dead
buildings.House$warpalmsAs2
buildings.House$warpalmsAg2
buildings.House$warpalmsAs1

I think sisyphus labor is waiting me going to find this objects, wish me luck :D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on September 05, 2019, 11:31:01 AM
Waiduooklis,
Look at post #219 on page 19. There I provide a link to a file that allows you to create 'fake', invisible versions of your missing objects. The file template can be easily expanded upon for as many objects as you are missing. A detailed readme is included.

At least with this expedient solution you can fly on the map. Chances are these objects are not used to terribly large number, and hence should not be badly missed.

If you're curious to see how many and where these missing things are, you can elect to use a simple, colorful spiked triangle object that will make it obvious just what you're missing. You could use this object for just one, or a few, or all your missing entries, depending on whether you want to locate specific missing objects or the whole lot.

For actual flying, make these objects all invisible.

You can use this technique for any and all maps, so you might want to keep it in your toolkit for those future, problematic maps. ;)

As you eventually locate formerly missing objects, delete their 'fake', stand-in entries and enter the correct info into static.ini.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on September 06, 2019, 04:48:36 PM
Wedau, the "forgotten" airfield
(https://i.postimg.cc/GpKHmkRc/il2fb-2019-09-06-17-31-29-copie.jpg) (https://postimg.cc/t11Xrn7f)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on September 06, 2019, 05:19:51 PM
I'd just like to give a pat on the back for the work on all the rivers - and NG has a lot of them! 
I know how hard it is and time consuming to get rivers done well, especially in rough mountainous terrain, because the elevations of the rivers change as they flow from the mountains to the sea.  So, great job on that!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: waiduooklis on September 09, 2019, 11:56:34 AM
Waiduooklis,
Look at post #219 on page 19. There I provide a link to a file that allows you to create 'fake', invisible versions of your missing objects. The file template can be easily expanded upon for as many objects as you are missing. A detailed readme is included.

At least with this expedient solution you can fly on the map. Chances are these objects are not used to terribly large number, and hence should not be badly missed.

If you're curious to see how many and where these missing things are, you can elect to use a simple, colorful spiked triangle object that will make it obvious just what you're missing. You could use this object for just one, or a few, or all your missing entries, depending on whether you want to locate specific missing objects or the whole lot.

For actual flying, make these objects all invisible.

You can use this technique for any and all maps, so you might want to keep it in your toolkit for those future, problematic maps. ;)

As you eventually locate formerly missing objects, delete their 'fake', stand-in entries and enter the correct info into static.ini.

Thanks for advice it helped me, now i can fly ]headbang[. Already i had found half of missing objects.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on November 29, 2019, 10:28:50 PM
It'll soon be 3 months since the last update.

In the meantime I've been tweaking away:

- Added a number of new rivers, and extended a few already present. I'm striving to keep them as narrow as possible.

- Replaced the major river terminating immediately south of Lae with a multi-channeled one more like the real thing. I have yet to try underlying it with a texture at at least somewhat resembling bare gravel. It'll be hard to get an appearance like reality because of the way very different textures that are adjacent stand out with their lozenge shapes. I'll probably have to choose something less realistic, with more green or yellow than I'd like, so that the geometrical discontinuities are not so obvious.

- For the textures that are all or mostly all forest cover, I've replaced them with the layered forest scheme. I found the relatively small number of small-ish, isolated layered forest bits to be a strange thing where vast tracts of heavy timber are present. My philosophy: Either leave them out entirely, or make heavier use of them as appropriate.


I want to also add the coral reefs that are so prevalent on Google Earth. (I've done just this for agracier's New Georgia map, which makes a huge difference.)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on December 01, 2019, 03:18:20 PM
I made up a texture to underly rivers having well exposed gravel/sand beds, like the Markham river (which terminates immediately south of Lae). Several other rivers can use this as well. It looks passably suggestive, even though I had to incorporate some patchy, irregular greenery so the the texture blends better with the surrounding vegetation textures; otherwise the straight-sided lozenge shape is far too obvious and unnatural.

This texture can occupy a freshly available slot in load.ini because I've freed up a few by reassigning the former ones suggesting all or principally forest to the layered forest texture.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on December 09, 2019, 04:42:19 AM
Hi WxTech,  and everybody..!

Green Hell was never an abandoned project, and although we truly appreciate your interest in our map, we always intended to complete it ourselves ; )

We just couldn't be working full steam on it, you know how life quickly draws one away from non-essential matters.

When we have released the definitive version, you'll be more than welcome to start another thread to modify or improve our map as much as you like (we know only too much your magic) just hold on a little longer, we've done our homework and Green Hell will be available for download next week !!  :D ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on December 09, 2019, 11:39:59 AM
Excellent!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vegetarian on December 09, 2019, 04:28:47 PM
This is great news, thanks TR  ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 09, 2020, 10:37:31 AM
Happy new year everybody!
After a very long time we are pleased to announce the release of our map Green Hell 1943. This map has been extended to include New Ireland and Admiralty islands (Manus) on 1/1 scale.
Long researches have permitted to add many emergency airstrips and some new main airfields like Tsili Tsili, Kavieng, Madang, Gavuvu, Lorengau, Kiriwina and Dobodura complex...

Dobodura was the most complicated place to apprehend as those airfields were in constant progress after the battle of Buna. We decided to represent an arbitrary stage sometime up to summer 1943.

---Thus, we are also about to release very soon a 1942  "expurgated" version of the map deleting Dobodura, Ward, Kiriwina and other airfields not constructed at the beginning of New Guinea campaign.---

New textures have appeared and load.ini has been changed. So if you already use our previous map, please delete everything (map + texture files + all.ini entry) before installing.

Please report any problem in saving missions due to missing objects as this might be the main issue using this map on BAT.
 Once this fixed we will no more regard this map as a WIP one !

That means every one can at present create missions and campaigns as the general arrangement of the map will not change anymore. Even if we decide in future to update actors.static or map_T to improve it a little we will not change anything.

We wish you to enjoy flying on Green Hell !

DOWNLOAD

https://www.mediafire.com/file/7sxffbl6z10jj2j/%252B%252BGreen_Hell_1943%252B%252B%25282%2529.rar/file


(https://i.postimg.cc/mr1p0s0v/22-d-c-19-16-56-36.jpg) (https://postimg.cc/QBsqTRNm)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 09, 2020, 11:12:27 AM
A few screenshots

Cape Gloucester

(https://i.postimg.cc/vmYsWDkQ/gloucester-2-copie.jpg) (https://postimg.cc/8709GkT3)

(https://i.postimg.cc/MHWPLj0T/gloucester-1-copie.jpg) (https://postimg.cc/1njrnXjh)

Madang airfield and town

(https://i.postimg.cc/8c6BkRRw/madang-2-copie.jpg) (https://postimg.cc/FkhJDJnJ)

(https://i.postimg.cc/FHdmr18z/madang-3-copie.jpg) (https://postimg.cc/cvSPT1sG)

(https://i.postimg.cc/sfNNVKrP/madang-1-copie.jpg) (https://postimg.cc/Bt2gpTtt)

Dobodura Embi airfield

(https://i.postimg.cc/Qd2Bs24L/embi-by-night-copie.jpg) (https://postimg.cc/RWTCLDxG)

Dobodura Horanda airfield

(https://i.postimg.cc/htcDrK5t/horanda-by-night-copie.jpg) (https://postimg.cc/tYvGRGbK)

Kavieng

(https://i.postimg.cc/6ppsqqPn/kavieng-1-copie.jpg) (https://postimg.cc/6ygb1Wtp)

(https://i.postimg.cc/6pjkvwsS/kavieng-2-copie.jpg) (https://postimg.cc/cv39ppLM)

Port Moresby

(https://i.postimg.cc/5tWwpQMF/pom-copie.jpg) (https://postimg.cc/dhnkV13q)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 09, 2020, 03:00:32 PM
Dobodura (Horanda and Girua airfields)
(https://i.postimg.cc/Kv2kvxpr/HORANDA.jpg) (https://postimg.cc/rzfFfXkK)

Dobodura Embi and Borio compared to 1943 color slide revealing large asphalt patches
(https://i.postimg.cc/LsY63b08/EMBI-AND-BORIO.jpg) (https://postimages.org/)

Tsili Tsili
(https://i.postimg.cc/gk2pK7xb/tsili-tsili.jpg) (https://postimg.cc/mhJKL83m)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on January 10, 2020, 03:05:56 PM
Dear friends,
Can anybody help me with this problem:
INTERNAL ERROR: Can't open file '3do/airfield_KDP/Path2/plate512.mat'
[21:39:32]   WARNING: object '3do/airfield_KDP/Path2/plate512.mat' of class 'TMaterial' not loaded
[21:39:32]   INTERNAL ERROR: Material: Can't load '..\plate512.mat'
[21:39:32]   Mesh 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim not created
[21:39:32]   com.maddox.il2.engine.GObjException: Mesh 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim not created

I have this problem both for Green Hell and Green Hell 1943 map. I do not know where to find the missing objects
Maps are loaded, but I cannot save missions  :-[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 10, 2020, 04:41:23 PM
Hi Marat,
Thanks for your report, I'm gonna try to find it out and send a link for this...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 10, 2020, 05:50:41 PM
In case path_KDP objects are missing, here they are:

https://www.mediafire.com/file/cpcbp6zantnwxos/-path_KDP.rar/file

(extracted from vp modpack STATIC_1up_objects01.sfs)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mechanic on January 10, 2020, 10:38:48 PM
Mosquito et al,

The Map loads but missions will not save in my  BAT 3.7.2 install. The missing objects indicated by the static.ini checker are listed as:

buildings.House$CrimeaFarmB
buildings.House$WoodenWall1
buildings.House$FinlandCountryBigHouseB

It would be most appreciated if someone could direct me to the whereabouts of these objects. Thanks for this most detailed and beautiful map.

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 11, 2020, 07:32:37 AM
Those are buildings only available via vpmodpack:

download: https://ulozto.net/file/hV0HCUJmAuGZ/greenhell-xtra-buildings-bat-7z

Quote
[buildings.House$CrimeaFarmB]
Title           CrimeaVillage_FarmB
MeshLive        3do/Buildings/Crimea/FarmB/live.sim
MeshDead        3do/Buildings/Crimea/FarmB/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$WoodenWall1]
Title           WoodenWall1
MeshLive        3do/Buildings/46/WoodenWall1/live.sim
MeshDead        3do/Buildings/46/WoodenWall1/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          9.0

[buildings.House$FinlandCountryBigHouseB]
Title           FinlandCountry_BigHouseB
MeshLive        3do/Buildings/Finland/CountryBigHouseB/live.sim
MeshDead        3do/Buildings/Finland/CountryBigHouseB/dead.sim
Body            WoodMiddle
Panzer          0.15

I haven't had time to test the map yet, but looking forward to it. Nice work! :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Marat on January 11, 2020, 08:32:00 AM
Code: [Select]
In case path_KDP objects are missing, here they are:

https://www.mediafire.com/file/cpcbp6zantnwxos/-path_KDP.rar/file

(extracted from vp modpack STATIC_1up_objects01.sfs)
Dear Mosquito!
Thank you very much!!! Now the missions are saved! The map is very beatuful!!!  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 11, 2020, 09:47:57 AM
Dear Mosquito!
Thank you very much!!! Now the missions are saved! The map is very beatuful!!!  :)

Happy to know it works and you like this map! :)

Thanks to vpmedia for coming to my rescue !!!  ;)... we owe you so much...

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: SAS~Poltava on January 11, 2020, 11:34:26 AM
Wonderful job! Really superb!!!  :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mechanic on January 11, 2020, 06:23:20 PM
Thanks vpmedia for carving out and serving up the missing objects and static.ini lines from the vpmodpack. Missions built in Greenhell 1942 FMB now save in my BAT 3.7.2.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on January 11, 2020, 10:04:42 PM
Thankyou very much for this Map, much appreciated.

As per others before me the map loads but I'm also unable to save missions (BAT 3.7.2.)
Universal Static ini check shows the following missing objects...

buildings.Plate$River_4
buildings.Plate$River_5
buildings.Plate$River_1
buildings.Plate$River_3
buildings.Plate$River_2
buildings.Plate$Runway_Stripdestroyed
buildings.Plate$Runway_Lorengau
buildings.Plate$Runway_Strip
buildings.Plate$Runway_Kavieng
buildings.Plate$Runway_Dobodura_Girua
buildings.Plate$Runway_Dobodura_Embi
buildings.Plate$Runway_Dobodura_Borio
buildings.Plate$Runway_Dobodura_Fighter_Strip
buildings.Plate$Runway_Strip2
buildings.Plate$Runway_Kiriwina_South
buildings.Plate$Runway_Kiriwina_North
buildings.Plate$Piscine
buildings.Plate$Runway_Tsili-Tsili
buildings.Plate$Runway_Madang
buildings.Plate$Runway_Gavuvu


Thanks again, Cheers
S'
Sikshoota
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on January 11, 2020, 10:29:31 PM
Sik,
Those objects you report missing are included in this folder:

++Green Hell 1943++\mods\STATIC_GROUND_Green_Hell

You must copy this stuff over. If you've copied this folder to your MODS folder (or whatever it's named), and you've copied the required new entries from the included "add to static.ini" file to your static.ini file, then the last thing to do is to restart the game if you added the mod while the game was running.

Note that this mod completely replaces the older version. If you had installed the original, you will already have in your static.ini most of the required objects (mostly runway plates). It's OK to have duplicate entries of objects in static.ini; extras are essentially ignored. (But I myself strive to have no duplicates, searching for any possible same-named objects and deleting the dupes.)

Incidentally, in the aforementioned mods folder are two other mods I created. One for simpler, fps-friendly palm trees, and the other being a darker texture for the '3-D' trees. You need not install these; they're completely optional.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on January 11, 2020, 11:31:57 PM
Thanks for helping out WxTech, the map now saves in fmb.

The error was all mine, I thought I'd placed those files in my mod folder but in fact I hadn't.
The folder 'STATIC_GROUND_Green_Hell' was in my mods folder sure enough...but that was the first static ground Green Hell folder which of course, didn't have those objects!

My bad!  :-[

Once again, Thanks a lot
S'
Sik
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on January 12, 2020, 05:47:28 AM
Happy new year everybody!
After a very long time we are pleased to announce the release of our map Green Hell 1943. This map has been extended to include New Ireland and Admiralty islands (Manus) on 1/1 scale.
Long researches have permitted to add many emergency airstrips and some new main airfields like Tsili Tsili, Kavieng, Madang, Gavuvu, Lorengau, Kiriwina and Dobodura complex...


Many thanks for your continued efforts - a truly superb map!

best regards to you and the team

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on January 12, 2020, 06:32:03 PM
Hi All
Since I corrected my 'missing objects' install oversight during the Green Hell 1943 installation, I am now enjoying overlooking all terrain & airfields and the scenery is pretty outstanding!  However, there appears to be something wrong with the following...

Please note that these observations only appear North from (the entire upper map section, but excluding the Saidor airstrip parallel (approx 57-58 Easting & AA-ZZ Northing on the map).  Saidor and all below looks excellent (except Wau airstrip which seems offset).  Of course, there is always the possibility of these anomalies being either my own eyesight or due to some error of mine (unlikely this time I hope!).

Observations:

ocean unlevel, noticeably around Hoskins (Gavuvu) airstrip, which itself is in the ocean.
scattered trees in the ocean (spaced apart as opposed to an intended 'Swamp like' appearance)
airfields seemingly offset from their originaly intended* locations (*compared to the first Green Hell map, assuming that's where the mapmaker intended?).

Another strange finding...

I can set the 3 airbases in FMB, L-R Bena Bena, Kaiapit & Wantoat, circled yellow below, however when I use the test mission in (multiplayer mode...probably irrelevant), those three bases do not appear when all others I set do?


I hope someone is able to find that there are no anomalies and that my findings wrong for the sake of the map makers great efforts to date.

Cheers
S'
Sikshoota


some pics...

Hoskins (Gavuvu) airstrip in the ocean

(https://i.postimg.cc/fLvd4V3y/Hoskins-Gavuvu-New-Britain.jpg) (https://postimg.cc/1nfXw5r1)


Hoskins looking SW

(https://i.postimg.cc/gjkZGGRD/Hoskins-looking-SW.jpg) (https://postimg.cc/sQqXcdTQ)


Wau

(https://i.postimg.cc/x1r1R0C4/Wau.jpg) (https://postimg.cc/CzN0MpbG)



North of Saidor anomalies area, incl 3 non functional Home Bases.

(https://i.postimg.cc/mDr9sb7S/North-of-Saidor-anomalies-area-incl-3-non-functional-Home-Bases.jpg) (https://postimg.cc/1gLX01Cg)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on January 12, 2020, 08:45:00 PM
Sik,
The runway positional anomalies result from your using older plates. Some have changed, with the position within the square texture border offset notably sometimes. Wau is one such, which also has a network of roads added around the buildings to the NW of the strip.

Even though many plates are unchanged, better to replace all older plates.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on January 12, 2020, 08:52:50 PM
I can't find your "Hoskins, looking SW" location; nothing nearby looks like the hill profile in your pic. In any event, I've not seen any odd sea level bumps anywhere yet.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Sikshoota on January 12, 2020, 09:14:05 PM
Thanks WxTech, I'll dig deeper, maybe even uninstall the older Green Hell 1942 as well as Green Hell 1943 and all associated objects.  I'll then try a fresh clean install & see how that goes.
Your help is much appreciated.
S'
Sik
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Mission_bug on January 14, 2020, 12:25:55 PM
This looks a awesome map from what I can see in the editor, unfortunately it will not save for me and yet I have added each of the objects others were having issues with and the universal static checker is not declaring any problems. :o


Take care.


Wishing you all the very best, Pete. ;D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 15, 2020, 02:34:38 AM
If the USIC doesnt work, I'd try to load the map in unlocked fmb and then check the log.
Btw, which modpack are you using?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Hybrid2002 on January 19, 2020, 12:11:24 PM
Hello everyone Im trying to install this map on B.A.T 3.7.2 and this comes up on the FMB. As it loads its just grey screen with the words     section [MAP2D] not found in 'maps/Green_Hell_1943/load.ini
at the bottom left corner.



Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on January 19, 2020, 08:21:27 PM
Hello everyone Im trying to install this map on B.A.T 3.7.2 and this comes up on the FMB. As it loads its just grey screen with the words     section [MAP2D] not found in 'maps/Green_Hell_1943/load.ini
at the bottom left corner.

Have you installed the folder correctly?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Hybrid2002 on January 21, 2020, 04:42:26 PM
Hello everyone Im trying to install this map on B.A.T 3.7.2 and this comes up on the FMB. As it loads its just grey screen with the words     section [MAP2D] not found in 'maps/Green_Hell_1943/load.ini
at the bottom left corner.

Have you installed the folder correctly?

Im sure I installed in #waw3 and added the all and static as well the files into the correct areas. Plus the airfields are also in the objects.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 22, 2020, 01:07:36 AM
I have not installed this map yet but just by looking at it I can tell that this folder structure in the rar never gonna work, you have to rearrange the whole thing.

You dont need a "++Green Hell 1943++" folder and the "Green_Hell_1943" folder should be inside a Maps folder (#WAW3/MAPMODS/Maps/Green_Hell_1943), same goes for the "_Tex" folder.

The "mods" folder is also not required, its contents should be placed directly into #WAW3 (#WAW3/Static_Ground_Green_Hell, #WAW3/fps_friendly_palm_trees).
The folder structure of the Darkened_trees_for_Green_hell_map is also wrong, it has two extra level of folders.

You will also need the missing objects from reply #246 of this topic in order to be able to save missions on this map.

I also noticed that the load.ini has 'desert' setting for camouflage, it should be 'pacific'.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 25, 2020, 09:22:20 AM
I reworked this map a little bit:
https://ulozto.net/file/vwvgs4gWqMuM/mapmods-green-hell-7z

- corrected folder structure
- all textures bump mapped
- dark textures made lighter
- removed fps killing palmtree concentrations around Milne bay and Rabaul (the fps-friendly-palm trees mod does not do anything)
- navmap improvements
- fixed the white dots around the edges of all airfield textures
- fixed missing cloudsnoise texture
- resized the few 2048 textures to 1024 which prevented the map from working without extra mod

Extract to your game folder and add the included ini entries.
For BAT you will also need the missing objects from reply #246 of this topic.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 25, 2020, 03:25:35 PM
new version with more trees: https://ulozto.net/file/24JnZZYO9liE/mapmods-green-hell-7z
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on January 25, 2020, 06:06:03 PM
What kind of trees? The layered forest cover? If so, I like that notion. Indeed, a little while back I essentially 'converted' the heavily forested areas to the layered forest textures.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on January 26, 2020, 01:01:29 AM
No, to me adding layered forest would take days and it would change the look of the map.
I added .tree files to the Jungle_0*.tga's, so with forest=3 in the conf.ini you will get autogenerated trees on those textures. People with forest=2 in their conf.ini will not see a change. I just wanted some vegatation on some of the empty textures. I did not add more to other textures because I did not want any trees in the water, which is a common problem.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mechanic on February 02, 2020, 06:33:27 PM
I tried using this map in BAT 3.8 with all the add-ons and ini's to date. The static ini checker is clean, no objects missing. It ran fine in 3.7 but in 3.8 it will load the map and it will even load a 3.7 version FMB mission, but for some reason it now automatically removes the ticked check in the player box in the properties tab. It will fly this 3.7 mission and will recognize player input, but when I quit the mission and edit in a new object it won't save the revised mission and then won't reload the previously loaded 3.7 version FMB mission. Nor will it save a new mission. When I quit the FMB, the screen displays a blue on blue blank screen and freezes.  I stripped out all the Green Hell ini's, folders and files and will try a new install and generate a loglst if it fails once again, but I thought I would just ask if anyone else has tried this map in BAT 3.8 with success?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: haxordie on February 11, 2020, 04:33:41 PM
I wish there was a good campaign for this one, looks great.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mechanic on February 11, 2020, 11:18:26 PM
Must have been something I ate. A clean install of the map using VPMedia's version with more trees, various static entries, xtra_buildings and path_KDP now works fine in my BAT 3.8.

Mechanic
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on February 19, 2020, 03:49:26 AM
An odd thing... My cirrus cloud texture is doubled up, with two images slightly offset from each other. Like suffering double vision. This seems to occur everywhere on the map. And it occurs whether I use a 1024 or a 2048 pixel TGA (more obviously seen with the higher resolution graphic because it's less blurred). I don't see this happen for any other map I have. Could it have to do with the large map size? Or could it result from some odd map dimension, it not being a neat multiple of some base number?

Anyone else seeing this? If you use a sky texture having little fine detail, it might not be so apparent.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on February 19, 2020, 01:48:02 PM
which modpack?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on February 19, 2020, 05:00:35 PM
Istvan,
4.12.2 Modact 5.3, with flyable AI planes. And a bunch of manually added mods.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on February 20, 2020, 04:58:04 AM
my cirrus clouds layer setup in vpmodpack is different, imho you should get stock clouds with my map update in SAS modact
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on February 20, 2020, 06:48:00 PM
G'day Tokyo Rose and MOUSQUITO

Firstly thanks for all the hard work, this is a very important map for us Aussies.
In reply #239 you mentioned that there will be a 1942 version of this map, this is the version I wish to build my campaigns with.  May I request that the aircraft revetments at Lae be removed as this was basically a dirt strip and little else.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 06, 2020, 02:33:33 PM
Hi all, Im hoping some of you here may be able to help me out, Ive exhausted the search function and banging my head on the monitor doesnt appear to be working either. In short, the map loads in FMB, but I cannot save

This is the first map I have attempted to install manually and Ive obviously gone wrong somewhere, Im just not sure where. Ill try and list the install process I followed, which will hopefully help with diagnosing my mistake.

-I am attempting to install the map into the VPmod which is otherwise running fine
-Downloaded vpmedia's updated Green Hell version with more trees  (new version with more trees: https://ulozto.net/file/24JnZZYO9liE/mapmods-green-hell-7z)
-Unpacked to desktop
-Copied Green_Hell_1943 to: #SAS>MAPMODS>MAPS
-Copied TEX_GH to: #SAS>MAPMODS>MAPS>_Tex
-Copied 3do to: #SAS>MAPMODS
-Updated all.ini (file found in #SAS>MAPMODS>MAPS)
-Updated static.ini (file found in #SAS>STD>com>maddox>il2>objects)

The Green Hell map is found in the maps menu of FMB, in the appropriate place, loads fine, appears to have everything in its right place, but cannot save.

Because I am installing this into the vpmod, not bat, I shouldnt have any of the missing objects, but just in case, I did try installing vpmedia's greenhell_xtra_buildings_BAT.7z although this didnt help.

Any advice anyone can give would be much appreciated, if Ive done something obviously stupid, my apologies, this is my first attempt.

Cheers
R33GZ
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on March 06, 2020, 02:48:27 PM
The 7z has a !MAPMODS_Green_Hell folder inside, that goes into your #SAS folder and you have to add the included ini entries to static.ini and all.ini.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 06, 2020, 03:22:11 PM
Thanks for the quick reply vpmedia. I have removed all previous files copied over and just placed !MAPMODS_Green_Hell folder into #SAS and rechecked all.ini and static.ini, both have the required entries, but I am still unable to save in FMB.

Due to my inexperience, I have had to take an educated guess as to exactly where the static.ini file resides. I have used the one found in #SAS>STD>com>maddox>il2>objects. Is this the right location?

Appreciate your help.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 06, 2020, 07:29:08 PM
OK, so I downloaded static.ini checker - Looks like a great little tool - and it is telling me:

Missing objects in your static.ini:

buildings.House$MaintShed
buildings.House$WoodenWall1
buildings.House$FuelDrum
buildings.House$RepairShop1
buildings.House$WorkTable
buildings.House$Supplies
buildings.House$Tent_1
buildings.House$HangarThreeNoObjects


Just to confirm, Im running vpmod with no extra mods. I guess I just add these as entries to the static.ini file?

[EDIT] Have fixed WoodenWall1, it was missing a left bracket. The remaining missing objects were found in Geezers WW1 Objects. According to static.ini there are no missing objects anymore, but the map still wont save.

Im at a loss, Ive learnt a lot in the last 4 hours, but it seems to have been for naught  :(
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on March 06, 2020, 10:26:59 PM
If you load the map, then tab out of or exit the game, then chack your log.lst file in the game's root folder, you may find out what's causing the problem. It helps to have the instant log output mod installed, as this forces a more immediate writing to the log of any errors that occur.

Also, it can help if you travel over a good part of the landscape in the FMB, passing over at least some number of airfields/towns. After conducting this 'tour' of sorts, you would be more likely to invoke the load failure that is causing you grief, and thus catch it in log.lst.

Actually, whille cruising about in the FMB, you can simply periodically hit SHIFT-TAB to display the console output on screen. This info goes to the log.lst file as well, sometimes formatted a bit differently. But at least it will show with some immediacy if things are misbehaving, whereupon you can inspect log.lst for more completeness.

After hitting SHIFT-TAB (which freezes the game) and perusing the text output, hit that same key combo again to go back to interacting with the game.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 06, 2020, 11:40:39 PM
Thanks wxtech, will give that a go, although, just to be clear, I can't fly on the map, because nothing on this map can be saved through FMB
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on March 07, 2020, 01:00:23 AM
Indeed; if you could fly--meanjng you could save a mission--all this would be moot. ;)

At least being able to load the map in the FMB provides us with a kind of 'frozen' flight, with the special property of not requiring to load a plane. In this way we can explore what errors await to address.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 07, 2020, 01:50:44 AM
Ahh I see what you mean. Such a modding noob  :(

Definitely some problems with the Geezers WW1 objects I added, all are throwing up the following error

Code: [Select]
INTERNAL ERROR: Can't open file '3do/Buildings/FuelDrum/live.sim'
[8:32:06 AM] WARNING: object '3do/Buildings/FuelDrum/live.sim' of class 'SIM' not loaded
[8:32:06 AM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/FuelDrum/live.sim
[8:32:06 AM] Mesh 3do/Buildings/FuelDrum/live.sim not created
[8:32:06 AM] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/FuelDrum/live.sim not created
[8:32:06 AM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[8:32:06 AM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[8:32:06 AM] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[8:32:06 AM] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[8:32:06 AM] at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[8:32:06 AM] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[8:32:06 AM] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[8:32:06 AM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[8:32:06 AM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2213)

Too late now, my brain hurts... some progress made I guess
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on March 07, 2020, 02:34:52 AM
The map was built using vpmodpack, so no missing object is possible.

In my game the fuel drum is in

#SAS\STATIC_BUILDINGS_G\3do\Buildings\Airdrome\ww1\FuelDrum


ini entry

[buildings.House$FuelDrum]
Title           FuelDrum
MeshLive        3do/Buildings/Airdrome/ww1/FuelDrum/live.sim
MeshDead        3do/Buildings/Airdrome/ww1/FuelDrum/dead.sim     
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            FuelSmall
Panzer          0.05

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 07, 2020, 01:29:09 PM
Interesting... I don't have that folder in my install. Explains why there are missing objects then.... Just exactly why they are missing is now a bit concerning. Strange that this is the first time a problem has occurred though.

I can feel a re-Install coming on  ::(
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: R33GZ on March 07, 2020, 04:27:25 PM
I feel like a genius! even though I realise I have only fixed a problem of my own doing... kind of

Because I had taken only the relevant pieces from Geezers WW1 objects and for some reason put them in the 3do folder for the Green Hell map, the MeshLive/Dead file locations were different to the static.ini entry. Once i removed them and just took the whole Geezers WW1 objects folder and placed under #SAS, everything worked fine.

Why these were missing from my original vpmod install in the first place, I dont know.

Thanks to vpmedia and wxtech for the help, without the log advice and seeing the ini entry I probably wouldnt have clicked.

Cheers lads!  ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 16, 2020, 04:07:07 AM
Hallo,
i have tried every solution i have red.
I have all objects ( verified with checker) but on log file i find :

INTERNAL ERROR: Can't open file '3do/airfield/PlateS/Blank/mono.sim'
WARNING: object '3do/airfield/PlateS/Blank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/PlateS/Blank/mono.sim
Mesh 3do/airfield/PlateS/Blank/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/PlateS/Blank/mono.sim not created.

I have found posts about this error, posts  concernig the good position in 3do fold,  but no one have helped me

I have tried to put the blank file from this post

https://www.sas1946.com/main/index.php/topic,43134.msg535072.html#msg535072   

with no good end.

My il2 version 4.12.2 with SAS ModActivator 5.30 and SAS flyable AI Aircraft

Do Someone can help me?

Best regards

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mandrill on April 16, 2020, 05:36:53 AM
missing file in your blank plates folder?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 16, 2020, 06:19:09 AM
Thanks for replay.
I don't think  that.
I have downloaded other file blank  but the risults  are the some.
I cannot save any mission build on this fantastic  map.

What a pity.

Could i have a good blank  folder ?
Grazie
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on April 16, 2020, 11:22:45 AM
That missing blank plate is a mod object, which seems to be part of the Battle of Moscow map.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 17, 2020, 03:07:53 AM
Thanks.
You mean it is inside one of these folders?

https://www.sas1946.com/main/index.php/topic,34490.msg575274.html#msg575274


Grazie
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on April 17, 2020, 10:06:14 AM
the BoM map is available here:
https://www.sas1946.com/main/index.php/topic,34490.msg372296.html#msg372296
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 18, 2020, 04:38:59 AM
Hallo .
Thanks a lot.
Solved about Blank  folder.
Now borned new obstacle...
Sistem doesn't find some buildings.
The checker says i have all objects
It means they are in the wrong 3do?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 18, 2020, 09:49:09 AM
It seems a fight against a rubber' s wall...
Everytime a solve a trouble. another born...
Ohhhh my godness  ;D ;D ;D ;D ;D ;D

I have also tried to install on vpmodpack..anothe hole in the water.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: ansons on April 18, 2020, 09:52:24 AM
Hello, I have BAT 3.8.3 installed and got the same issue, unable to save mission. The map loads fine in the Scenario Editor but when trying to save the mission, it's a no go. BAT3.8.3 being the ultimate version  of teh game, can you check what is missing in the Map installation pack ?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on April 18, 2020, 11:13:58 AM
I have also tried to install on vpmodpack..anothe hole in the water.

try this:
https://www.sas1946.com/main/index.php/topic,60937.msg695620.html#msg695620
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 19, 2020, 01:17:31 AM
Good Sunday.
Thanks to You Gentleman for assistance.
Yesterday evening, at least, i have won. Eureka
The path to success has been to have found on my records all the file requested by system
I am very happy.
This map is very large and amazing.
The PTO is my favourite 2WW area and the Japan air forces my reference subject . Every new japanese plane is a joy for me, in spite i am italian. I still waiting for the C6N Saiun and i strongly hope a Modder will realized it. It could be possible import from CFS2 or FSX ...


However, thanks again.
Grazie mille

Best regards

Dandolo513
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: bumpyflies on April 21, 2020, 01:39:58 AM
This is a truly beautiful map.  Once I got it to work in B.A.T.  ( I use 3.8.3)
THANKS to those that made it!  That means YOU Tokyo Rose :)

For those (like me) who wrestled with it but couldn't save missions...with B.A.T.

STEP ONE:  download vpmedia's version (reply #265 in this thread).
Follow the instructions.  When he says "extract to your game folder", what he means is that it should wind up in your #WAW3 folder.  In my case, it looks like:
c:\il-2 BAT 1946\#WAW3\!MAPMODS_Green_Hell
and there should be two folders within that: "3do" and "maps".  Don't touch a thing. 

STEP TWO: download vpmedia's extra objects (reply #246 in this thread).  Pay attention to the code in that thread.  You'll need to copy and paste THAT code to your "static.ini" file in ADDITION to the code provided in reply #265.  So again, in my case, the file structure is:
c:\il-2 BAT 1946\#WAW3\STD\COM\MADDOX\IL2\OBJECTS\static.ini

This looks like a really nice map.  Let's see how I fare as a P-400 pilot out of Port Morseby...probably not well!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on April 21, 2020, 03:01:45 AM
Follow the instructions.  When he says "extract to your game folder", what he means is that it should wind up in your #WAW3 folder.  In my case, it looks like:
c:\il-2 BAT 1946\#WAW3\!MAPMODS_Green_Hell

extract to your 'game folder' is incorrect

it should say 'mods folder'
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 21, 2020, 12:03:22 PM
Hallo ,
i have not understood where i have to copy the files of folder  :greenhell_xtra_buildings_BAT \TEXTURES_Buildings\3do\Buildings\
46;
Crimea;
Finland

Thanks
Dandolo513.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: bumpyflies on April 21, 2020, 02:42:17 PM
i have not understood where i have to copy the files of folder  :greenhell_xtra_buildings_BAT \TEXTURES_Buildings\3do\Buildings\
46;
Crimea;
Finland
What worked for me was to install them in the "3do" folder.  Again, in my system, the file path is:
c:\il-2 1946 BAT\#WAW3\!MAPMODS_Green_Hell\3do\buildings
If you refer to post #246, you'll see that the "static.ini" references these 3 sub-folders.  You have to add his code manually.  Again, in my system, this is located at:
c:\il-2 1946 BAT\#WAW3\STD\com\maddox\il2\objects
It was really frustrating, but in the end very satisfying, to finally get this map to work.  Thank you to the builders and to vpmedia for doing all the heavy lifting!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: ansons on April 21, 2020, 02:49:27 PM
Thanks to Bumpyflkies and vpmedia, I redid the install following your instructions and now I can save the mission.
Just a wish: I woiuld be fine to have a single archive file to extract combining files from post#265 and #246
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on April 22, 2020, 08:07:24 AM
Hallo.
I have followed instructions and verified my mistakes  pasting text files.
All turns like a swiss made watch.
Very kind .
Grazie.
Dandolo513
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on April 22, 2020, 11:22:52 AM
A note for users of this map.

I made up an improved palm tree mod, available in the Visual Mods section. It fleshes out the palm fronds with just an additional 8 polygons per tree. It looks fantastic on this map, if I might be not so humble to brag. ;)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 02, 2020, 08:41:28 AM
Hello every body,
After a very long period of absence I am happy to see the improvements you have made to our map.
Kevin and I have not been able to consult with each other so much in the past few months. For my part, I didn't have any possibility of upload (internet failure and lockout in France)... However, I was able to develop new features and aerodromes on Green Hell.

First, I admire the work done by vpmedia on the tone of the textures and especially the great idea to spread pop-up trees on the textures of jungles! The effect at low altitude is striking ... His layout of the pack is also very clever.
I don't forget the improvements made by WxTech, his second version of fps friendly coconut palms are  for all pacific (and MTO) maps a major enhancement.
With them I consider no need to suppress palm trees around any airfield.

So I continued to work on original static.ini and added some new 1943 features:

Alexishafen airfield Danip and Number 2 airfield
Alexishafen village and its incredible Cathedral
The "German" road from Madang to Alexishafen

Nadzab airfield which already existed before 1943 airborne operation (just a small non-operational airstrip at this time) and Narakapor pre-war

Three "forgotten" operational airfields in New Britain:
Gavuvu (Cap Hoskins)
Tobera
Keravat

Two others non ops:

Drina airstrip west of jacquinot bay, reported as abandoned or Japanese emergency strip according to different sources...

Rakada airfield, located on Duke of York island (east of Rabaul) in construction by 1943

Two operational airdromes in New Ireland:
Namatanai and Borbops airfields

And finally, Narewa airfield in Woodlark island.

A lot of work could still be done to improve some places but I do not have skill for that, I hope Kevin will have time again to complete the static and improve airfields I made on my own. Anyway we should meet next week and decide to say this map is no more a WIP. As we do not have enough authorization we hope someone  will be kind enough to move it to PTO maps when ready...

Screenshots will follow...
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 02, 2020, 08:53:15 AM
Pop-up trees effect

(https://i.postimg.cc/c12wTSsF/2-juin-20-14-25-28.jpg) (https://postimg.cc/CdCRL9n8)

(https://i.postimg.cc/4xMDxnZz/2-juin-20-14-06-10.jpg) (https://postimg.cc/753sBH56)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on June 02, 2020, 09:04:28 AM
Some views of Alexishafen and its huge German church
(https://i.postimg.cc/gcZfk324/21-janv-20-14-21-35.jpg) (https://postimg.cc/CdwvcBDf)

(https://i.postimg.cc/5tXsKMHp/20-janv-20-00-02-26.jpg) (https://postimg.cc/DWKQmHPb)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on June 02, 2020, 10:01:42 AM
First, I admire the work done by vpmedia on the tone of the textures and especially the great idea to spread pop-up trees on the textures of jungles! The effect at low altitude is striking ... His layout of the pack is also very clever.
I don't forget the improvements made by WxTech, his second version of fps friendly coconut palms are  for all pacific (and MTO) maps a major enhancement.
With them I consider no need to suppress palm trees around any airfield.

Thanks mate, I'm glad you like some of my changes. In the beginning I tried the fps friendly palm trees mod, but it did not help. I mean no improvement at all. Later I added back aprox. 50% of the removed palm trees but I did not upload that version because it had some other changes and also did not want to make it confusing with that many versions.  Anyway, I really like this map and thanks for it again!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Clint Watters on June 03, 2020, 11:36:38 AM
Easily one of the best pacific map I've ever seen, It's gonna be my new favorite I think   :o
Can't wait for it's inclusion in BAT !
Thank you for the hard work fellas !
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on June 03, 2020, 06:12:47 PM
G'day Everyone

I have been in contact with MOUSQUITO the last couple of days, one of the things I discussed with him was a few issues with Gurney airfield.
If anyone else has discovered any abnormalities with other airfields or problems with the map can you bring it to their attention so they can look into them while it is still a work in progress.
Once the map is moved to PTO maps I'm sure the boys would want to move on with their lives.

P.S.  As everyone has mentioned this is an awesome map! Thank you, Tokyo Rose and MOUSQUITO.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mikojan3 on June 10, 2020, 01:22:12 PM
hola gentlemens  i have just a error anyone can help me this is the error in log file

SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette]
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
Mission: class 'ships.Shipblazing$PTElco80' not found
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: single/un/Raid No. 24 The Great Day/Raid No. 24 The Great Day.mis is Playing
[10.06.2020 19:19:16] -------------- END log session -------------
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on June 10, 2020, 05:24:33 PM
Not related to this mod. This involves a ships mod, seemingly a PT boat of type Elco 80.

The author would seem to be Gio, and the mod folder is likely 'ShipGio', or something like that. Make sure the relevant *.ini files (Ship.ini, at least) is correct. The mod should include instructions and text blocks to put in the .ini files.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mikojan3 on June 10, 2020, 06:39:15 PM
many many thanxs wxtech for the fast reply the version of sim is vpmodpack .how i can find this ship.ini ?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on June 11, 2020, 06:57:40 AM
You need to install two ships:

Shipgio$HMSFlower2Corvette https://www.sas1946.com/main/index.php/topic,18113.0.html
Shipblazing$PTElco80 https://www.sas1946.com/main/index.php/topic,29158.msg311618.html#msg311618

The ini files location: #SAS\STD\com\maddox\il2\objects
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mikojan3 on June 11, 2020, 07:23:25 AM
You need to install two ships:

Shipgio$HMSFlower2Corvette https://www.sas1946.com/main/index.php/topic,18113.0.html
Shipblazing$PTElco80 https://www.sas1946.com/main/index.php/topic,29158.msg311618.html#msg311618

The ini files location: #SAS\STD\com\maddox\il2\objects
thank you very much vpmod for the reply the confusion was because sind many file ini inside the object sincerelly i was in confusion ok i make  test with this 2 file i say you later
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: mikojan3 on June 11, 2020, 07:47:56 AM
ok i have another error
hudsonMKIII can t create a stationary plane the mission load but the plane explode in sea  :-[ :-[ :-[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on June 11, 2020, 06:10:18 PM
Hi mikojan3

Sorry to hear my mission is causing you so much grief.
The readme file that accompanied the mission listed the additional mods I used, please see the list directly taken from the readme.
If you don't want to install some just open .mis file and change the aircraft to one you have.
For example change D3A2 to D3A1 or P38G-5-LO to P38J.
Hope this helps.

(https://i.postimg.cc/Zn6hcRLF/Clipboard-1.jpg) (https://postimages.org/)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: cbradbury on June 29, 2020, 01:59:29 AM
I love this map, but cannot get it working in BAT 3.84. I have got it to both load and save by following the instructions in Post 299.

However I cannot get a mission to run. If I place an aircraft and click 'play', nothing happens. Does anyone have any advice, please?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on June 29, 2020, 04:06:03 AM
the map was built with vpmodpack so you need to add a few buildings to BAT otherwise you can not save missions:
https://www.sas1946.com/main/index.php/topic,60937.msg694428.html#msg694428

if this doesnt work try this
https://www.sas1946.com/main/index.php/topic,60937.msg695620.html#msg695620

a logfile is always welcomed with error reports
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: cbradbury on June 29, 2020, 04:53:10 AM
Solved it! Thanks for reminding me to check my own logfile (doh!), vpmedia. I had put the three extra buildings into 3do/GH, instead of directly into 3do, so the wrong path.

All is good now. This map is a triumph, vpmedia, thanks to you and everyone else involved for your work.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 17, 2020, 05:40:34 PM
Sorry VP, I hope you can help, but I keep getting the: "Landscape "Green_Hell_1943/load.ini error" in !  I using Ultra Pack VP_mod pack 5.30. I've installed correctly I'm sure. My log says:

INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Jungle_01.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'W'
WARNING: TLandscape::LoadMap('Green_Hell_1943/load.ini') - errors in loading
Landscape 'Green_Hell_1943/load.ini' loading error
java.lang.RuntimeException: Landscape 'Green_Hell_1943/load.ini' loading error

Map fails for me in the FMB.

Steve
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 17, 2020, 10:06:35 PM
what is Ultra Pack VP_mod pack 5.30.? :)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 18, 2020, 01:25:27 PM
I guess it's just VP mod pack 5.30, QMB Pro v4.12.2m, selector 3.1.1. Is that not the Ultra Pack? I D/L it here.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 18, 2020, 02:10:58 PM
Ultra pack is a totally different modpack, very old.
You should try my version of the map from here: https://www.sas1946.com/main/index.php/topic,60937.msg695620.html#msg695620
Add it to you game so that you have a #SAS/MAPMODS_Green_Hell folder, inside this folder there are two txt files (add to all.txt and add to static.txt) these include the all.ini entry and the static.ini entries you need.

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 18, 2020, 02:18:34 PM
forget the one from reply #266, I uploaded my latest version of the map for you:
https://ulozto.net/file/OlYPCr0PgvLy/mapmods-green-hell-7z
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 18, 2020, 03:10:20 PM
Well a BIG thank you VP! Got the map showing fine now! All's well.

I've spent to days reading every thing in the thread to solve my problem (so complicated), but to no avail, till now. Thanks so very much. As a 73 year old veteran I feel lucky when I turn this magic box on and the toilet doesn't explode. :D

Steve
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 20, 2020, 03:52:58 PM
Well gee, map works and look great in mission (Morning Glory), but still will not save my missions in FMB. Log seems to have a problem with the river plates skin/texture. PlateS is installed in 3do/river. log:

WARNING: object '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_1/base.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_1/SkinHi.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
Mesh 3do/river/Plates/River_1/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/river/Plates/River_1/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded

goes on like this. Any ideas?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 21, 2020, 04:17:59 PM
I thought that installing the BoM map would help. but no luck. What would the '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' problem be? They are there in the Static ini. and 3do/river. Could you advise me VP?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 23, 2020, 03:25:05 PM
Ok, I give up. Nothing I do will let me save a mission with this beautiful, beautiful map. I've tried every thing others have tried here and sadly they have no effect. I've checked and have no missing objects, so I don't know what to do.

Are there any missions or campaigns others have done that I might use?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 23, 2020, 03:49:35 PM
I thought that installing the BoM map would help. but no luck. What would the '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' problem be? They are there in the Static ini. and 3do/river. Could you advise me VP?

Maybe for some reason the mono.sim files do not load - Try making "fake objects" just to get missions to save - See WxTech's method. Then try to solve the problem with the .sim files later!

https://www.sas1946.com/main/index.php/topic,60937.msg682741.html#msg682741

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 23, 2020, 03:53:39 PM
Thanks Squashman, I'll give it a go.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 23, 2020, 07:19:05 PM
Just install the files from Reply #326 and it will be fine.

You still have 2048 textures but no hd mod ->

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!

translation: 4Mb texture buffer limit is too small to fit a 16Mb texture

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 24, 2020, 02:17:40 PM
Well nuts, that didn't work VP. I don't get it, why won't this work for me? All my other maps work in the FMB just fine. I'll try to post the pertinent sections of the log here: https://pastebin.com/jBpED0qL  would you take a look at it please and see what if anything is the problem.

As always thank for taking the time for me on this.

Steve
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 24, 2020, 03:03:05 PM
It's still the same message:

Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!

All the textures I uploaded are 4Mb (1024*1024, 32bit), since I dont use the HD true color textures mod by carsmaster which is required for 16Mb/2048 textures.

My best guess would be that you probably have two folders for the same map and you forgot to delete the old one.
In the load order of the mods the old one is higher hence the wrong sizes textures get loaded.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on July 24, 2020, 03:18:26 PM
Just install the files from Reply #326 and it will be fine.

You still have 2048 textures but no hd mod ->

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!

translation: 4Mb texture buffer limit is too small to fit a 16Mb texture

VP seems to be saying you need an HD Mod??
Forgive me VP if I am paraphrasing you incorrectly
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 24, 2020, 04:04:46 PM
What would be the correct HD mod for my Mod Pack 5.30, v4.12.2m? I'm willing to try, but seems real complicated.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: vpmedia on July 24, 2020, 11:22:15 PM
no I'm saying that you must have more than one greenhell map folders since I havent posted any 16Mb textures


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on July 25, 2020, 04:07:26 PM
Sorry to be such a bother guys, but I'm still getting the:

 INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/river/Plates/River_3/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_3/base.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/river/Plates/River_3/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_3/SkinHi.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
Mesh 3do/river/Plates/River_3/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/river/Plates/River_3/mono.sim not created

I have used the files from Reply #326  VP but still no joy.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stoney69 on August 06, 2020, 01:16:26 PM
Well, I solved my problem by installing "High Resolution/True Color Texture v1.1" mod. Much easier than thought. Now saving my missions in this map. Thanks for the help and advise guys.

Steve







I thought
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on September 11, 2020, 09:40:17 AM
Hello guys,

hope you're all doing well, just a quick update :

we've been working on our map, considerably extended westward, thus creating a bunch of new airfields, new textures and places of interest.

- Along the coast, it will now be possible to bomb, strafe, recon or dogfight over Saidor, the Madang/Alexischafen area, Hansa Bay, Wewak, Dagua... (Ki-61 Lovers, wait for it : plenty of them prowling upthere)
- Also, the Highlands  landscapes, down the Markham Valley were retextured and worked around. Places like Bena-Bena and Goroka airfields, intensively used by Australian and American cargo airplanes have been added among a plethora of "Emergency Landing Grounds", all of them accurately (at least as much as we could) pin pointed to their exact location... And you might find them useful when your engine quits returning back to base from a mission ; )
Even included is a tiny Navy PBY Blackcats outpost camp on the Sepik River, as reported and photographed in 1943/44 :)

Basically from corner to corner Green Hell now spans up to about 1500 kilometers  ]hello2[ [932 miles - 810 nautical miles] meaning it would roughly take 5 hours for an aircraft at an average cruising speed of 150kt to fly along the diagonal of the map.

Not that we're trying to break a record here, but it will really allow for developing the Papua New-Guinean campaign well into 1944, as allied kept pushing the Japanese Army and Imperial Navy west along the north coast.

To get to that next release, the Nadzab large airstrips complex has still to be developed, with a few other secondary airfields, until then we'll try to post a few screenshots of our new playground during the weekend.

Cheers and stay safe  ]salut[

Yann & Kevin



(https://i.postimg.cc/YScq8CpF/new-green-hell-1943.jpg) (https://postimg.cc/pmZHLx5V)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on September 11, 2020, 11:21:16 AM
Great!

A very impressive and record map!

Looking forward to see some amazing screens!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on September 11, 2020, 06:00:39 PM
I've found that with large maps such as these (and the 1st version already qualified in this respect),  if I use 2048 pixel high cloud textures the image is doubled, as two slightly offset images. Like suffering a slight double vision. I have to go back to 1024 pixel textures to eliminate (or at least greatly minimize) this annoying artifact. I'm running 4.22.2 modact 5.3.

==========

After installing the first Green Hell, which was designed for 1942, the follow-on 1943 version supplied new versions of some airfields, some expanded in extent, others slightly different, and some also positioned differently. But these revised airfields kept the same name, thus effectively overwriting the earlier versions. This results in some notable discrepancies, buggering up the '42 map. Because I'm more interested in the early period, I reverted back the the '42 airfields, which now compromises the follow-on '43 map.

It would have been wise to name the newer A/F textures differently, so as to keep the earlier '42 version completely intact and separate.

And I suspect the same might apply here again, unless all existing fields have remain unchanged from '43.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on September 12, 2020, 05:02:46 AM
Hi guys and thanks for your comments and inputs,

WxTech, well noted and sorry for this inconvenience, we'll make it up so you can eventualy have 2 if not 3 Green Hell maps at different stages of the war, i.e 1942; 1943; 1944.

More on it a bit later and for now a few screenshots of the current WIP.

Wewak airfield and Wewak point
(https://i.postimg.cc/hjbVBTHn/12-sept-20-08-49-45.jpg) (https://postimg.cc/njrXKjFS)

(https://i.postimg.cc/x86HkYfF/12-sept-20-08-51-05.jpg) (https://postimg.cc/p5ny7wnD)

(https://i.postimg.cc/xj5LpGvy/12-sept-20-08-54-17.jpg) (https://postimg.cc/23qqVZXV)

Wewak Point, heavily defended, pounded by the USAAF on an almost everyday basis at some point
(https://i.postimg.cc/GtLGh9Cy/12-sept-20-08-55-30.jpg) (https://postimg.cc/phSpsWyW)

Rufes moored on Wirui beach, Wewak
(https://i.postimg.cc/9MjyKJg1/12-sept-20-08-48-13.jpg) (https://postimg.cc/v1316Ls6)

Boram airfield, next to Wewak
(https://i.postimg.cc/xdVk1qG1/12-sept-20-10-08-14.jpg) (https://postimg.cc/K1Qc9Gs6)

(https://i.postimg.cc/fb7VtZ5j/12-sept-20-10-08-43.jpg) (https://postimg.cc/PLxX9ggP)

(https://i.postimg.cc/cHsrfjbq/12-sept-20-10-11-07.jpg) (https://postimg.cc/jWFxb8Tv)

Goroka, in the Highlands, notice that Yann has largely improved the textures for the Highlands.
(https://i.postimg.cc/Wb4gBDSR/12-sept-20-08-58-37.jpg) (https://postimg.cc/CdWRDxWJ)

(https://i.postimg.cc/RZ6f0jjX/12-sept-20-09-00-32.jpg) (https://postimg.cc/5XJj7k9C)

Bena-Bena, a few miles from Goroka
(https://i.postimg.cc/X7Dd4VDr/12-sept-20-09-05-18.jpg) (https://postimg.cc/56L6mMJJ)

Some Emergency Landing Grounds, there are dozens of them and most are hair-raising to land on, like KeglSugl and Bundy up in the mountains... you never know, they might be your only option apart from a free fall down the jungle :P
(https://i.postimg.cc/nhym93xZ/12-sept-20-09-19-40.jpg) (https://postimg.cc/tszJLt7m)

(https://i.postimg.cc/3R7DnWWc/12-sept-20-09-24-52.jpg) (https://postimg.cc/f32Lbzcc)

(https://i.postimg.cc/rp5r15y4/12-sept-20-09-26-12.jpg) (https://postimg.cc/R3Vh96HC)

(https://i.postimg.cc/QtbKPsTx/12-sept-20-09-28-21.jpg) (https://postimg.cc/ygDNgMjw)

(https://i.postimg.cc/6qp4xSrV/12-sept-20-09-29-10.jpg) (https://postimg.cc/dkgV85SD)

(https://i.postimg.cc/0jXMkfnT/12-sept-20-09-30-22.jpg) (https://postimg.cc/4HtNwprP)

Saidor in the making
(https://i.postimg.cc/ryftNVTf/12-sept-20-09-33-08.jpg) (https://postimg.cc/LhZXHMnP)

Alexishafen, north of Madang
(https://i.postimg.cc/wT3RWCTg/12-sept-20-09-33-54.jpg) (https://postimg.cc/tYQgJmxM)

The old airstrip of Nubia, disused, but here. New Nubia and Awar, the two main airfields of Hansa Bay are being worked on at this time.
(https://i.postimg.cc/vHjgC0c9/12-sept-20-09-51-48.jpg) (https://postimg.cc/ppfLFYQX)
Nubia and Awar, Manam island in the background.
(https://i.postimg.cc/4x4QPLHg/il2fb-2020-09-12-12-57-29-copie.jpg) (https://postimg.cc/sv8WDJJ6)

Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on September 12, 2020, 05:31:01 AM
Absolutely terrific guys - looking forward to the update  ]salut[  ]salut[  ]salut[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stanislao on September 12, 2020, 08:14:10 AM

 :)   Given that you are doing an excellent and very useful job and I am very grateful to you for that, there is one thing that would be nice to achieve for better realism during take-offs and landings .. the airport runways seen from above are really nice and well structured, unfortunately during taxiing the definition of runways on the ground is very blurry with an unpleasant "muddy pond" effect would it be possible to increase, at least in the central part of the runways, the pixel density of the texture and bring it at least to the density of the surrounding ground? I realize that the blur makes the merger between track and ground less clear but who knows, maybe there is a way ... ;)

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: lowfighter on September 12, 2020, 06:51:34 PM
Level of detail is really great for certain areas on the map!
Along this line I wonder if the map makers may put some generic (easier to do) native villages on the map, of course not the real number, that would be huge. In fact quite a few generic villages are there on  the stock New Guinea map.

 I think this will make map more realistic and thus add to immersion.
Density of native villages can be appreciated from WW2 maps in the link below.
Villages don't need to have many objects and addition may not take too much time. What do you think?


http://legacy.lib.utexas.edu/maps/ams/new_guinea_500k/index.html (http://legacy.lib.utexas.edu/maps/ams/new_guinea_500k/index.html)


(https://upload.wikimedia.org/wikipedia/commons/5/54/Jally_Society_cultural_House_-_panoramio.jpg)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on September 21, 2020, 08:42:31 PM
Hi Mousquito and Tokyo Rose

I have a couple of issues for you to look at.
The second aircraft that lands at the Old Strip Buna goes on a cross country adventure, eventually crashing at New Strip.
Aircraft also crashing into the building or possibly the crater on the left side of the runway, can you please check the taxi points.
The map I was given in June no longer has takeoff/landing points on the smaller Gurney runway.


(https://i.postimg.cc/3JnHpv94/2020-09-20-at-14-06-33.jpg) (https://postimg.cc/0bM31rTP)



(https://i.postimg.cc/kgGPyghj/2020-09-19-at-20-37-25.jpg) (https://postimg.cc/mtvnLB4M)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on September 23, 2020, 11:35:43 AM

Hello Gents,
i am tryng on install this map on bat pegasus 3.8.5 . On my job i receive this error message:

INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TEX_GH/Jungle_01.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'W'
WARNING: TLandscape::LoadMap('Green_Hell_1943/load.ini') - errors in loading
Landscape 'Green_Hell_1943/load.ini' loading error
java.lang.RuntimeException: Landscape 'Green_Hell_1943/load.ini' loading error

I have red all reply after 322 but no lucky.

Any help?

Dandolo513
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Dandolo513 on September 24, 2020, 06:42:36 AM
Hallo Gents,
thnks to Willyp for his explanation about the correct path to install mod on BAT on his post https://www.sas1946.com/main/index.php/topic,57423.msg706623.html#msg706623

He has been clear .

Thanks a lot

Best regards
Dandolo513
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on September 29, 2020, 01:22:57 AM
A while back I commenced some of my own tweaking on the earlier version (1942, does not extend as far north).

On map_T.tga I converted the pixels for the more fully covered forest textures to the value for the layered forest scheme. I find this gives a more varied look to the terrain.

The freed up texture slots permitted to create two new textures to represent the gravel/sand beds for those rivers which have them. The most notable is the Markham River, where a very wide bed is present over a great length from the mouth to well inland. Another lesser such case applies to another river not far to the north of Lae (name forgotten.) These rivers have sinuous, multi-branched channels, which I also treated as such.

I'm currently cleaning up some remaining artifacts from the pixel conversion process.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on October 03, 2020, 06:50:56 PM
I was unable to save on this map BUT now I can! 

Thanks to the earlier discussions on pages 23-24 and others.

I'm using vpmodpack but the discussions got me to look at Geezer's WWI objects.  I downloaded those objects and noticed that my vpmodpack was missing about half of them (live and dead).
However, installing the whole package still didn't fix my saving problem.

I then noticed WoodenWall1 object was a problem. 
I read this discussion: https://www.sas1946.com/main/index.php/topic,60937.msg699119.html#msg699119

...The line for WoodenWall1 is missing the bracket " [ " at the start of the line and this caused the failure to save.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: kukulo on October 24, 2020, 03:29:23 AM
Hallo guys

First thank you for this great map! We are planning online event based on Sakais book Samurai! I am Slovak but we can read without problems in czech language and in czech translation name of the book is changed to Zeroes over Pacific - just let you know  :)

We started testing map over Lae. We fly HSFX, so map needed some aditions with WXTechs invisible objects and strangeloves log-static-null program to port missing objects lines to static.ini Now we can loda and save map in FMB. It looks very very nice.

I want ask about taxiway and ranway textures on Lae airfield. When I taxi to north runway look ok. But when I am near taxiway and runway end, textures deasapier. One second are there and another are not. When I change point of view in external view or in cockpit viev texures are back and than again desapier. Not sure if it is my graphics setings problem or it is texture problem on Lae map.

(http://imgway.cz/v/16uE.jpg) (http://imgway.cz/s/16uE)
(http://imgway.cz/v/16uG.jpg) (http://imgway.cz/s/16uG)
(http://imgway.cz/v/16uF.jpg) (http://imgway.cz/s/16uF)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on October 24, 2020, 03:54:07 AM
This business of runway textures disappearing is a result of the way graphical elements are drawn. When a texture on screen has the middle of that texture go beyond some point past the screen edge, the game engine treats it as being sufficiently far outside the field of view to ignore and hence not draw.

The problem with large elements (such as a full runway) that are close to the observer's viewpoint, a good part of said texture can still be on screen even when the center of the texture is far outside the screen area.

That's the danger of using very large, contiguous textures. The usual runways of old are made up of a great many smaller sections. And so for those there can essentially never occur an instance where such a small part has its center far enough outside the screen area so as to result in it's being not drawn while still having a portion within the field of view.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stanislao on October 24, 2020, 04:30:24 AM
  :(  Yes, the airport runways are the Achilles heel of this, moreover, magnificent map! I never pretended that Tokyo Rose devoted part of his life to modeling textures to achieve the sublime perfection that we all admired in Bee's masterpiece with his "Wellcome to Hell-Rabaul 1944, certainly the layout of the airport runways should be fixed in somehow .. I realize that it is a gigantic and extremely boring job ... but it would be a real shame to leave this beautiful map crippled!   

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo Rose on October 26, 2020, 07:05:23 AM
Hi guys,

as usual thanks for your feedback.

We investigated those airfield desapearances issues, and must say WxTech did put us on the right track ]salut[
We've been working on that and can now gladly say that we are able to solve the problem   ]cheers[
Lots of work ahead, as there are plenty of airfield to take care of, but at least expect no more runway and/or taxiway desapearance in the next release !

Cheers
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on November 25, 2020, 04:13:18 PM
G'day Guys

While you are working on the maps airfields would you be able to correct the airfields at No. 1 Strip Gurney Airfield?
My map and photos show the strips around the other way.
That is the first one built which is the shorter/narrower one that has Marsten matting should be the southern strip.

Any info that differs from this can you please bring to my attention.


(https://i.postimg.cc/KYV1qqkC/map-gurney.jpg) (https://postimages.org/)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: CzechTexan on November 26, 2020, 08:38:10 AM
At 7-mile and Lakunai I did notice during landings and taxiing that airplanes disappear.  This is due to parking waypoints in a bad position - maybe too close to static objects.  I hope to see that those are fixed.
Anyhow, superb job with the look of the airfields!  They look amazing!  Below is Lae.
(https://live.staticflickr.com/65535/50648766237_decb582a99_h.jpg)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: kukulo on November 26, 2020, 01:47:20 PM
Hey guys

I want thanks you guys for this map again. We flew online event Dance over Port Moresby with 26 pilots. It was great experience! Only 1 (from 6) bomber survived mission and landed after almost 6 hours of flying back in Rabaul. Escort mission took cca 3hours. Looking forward to next map release!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on August 12, 2021, 07:24:41 PM
Hi Guys

June last year DHumphrey and I were given a special preview of the final version of the Green Hell 43 map by Yann (MOUSQUITO) which was to be released shortly after.
A year on I thought I would make it available as this final version ? was never released.
Whether they are still working on the map and fixing the runways I do not know.

https://www.mediafire.com/file/trgwe0i0fjoerhp/!MAPMODS_Green_Hell.rar/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Squashman on August 14, 2021, 04:19:54 AM

Cheers chaps. Thanks for sharing

Keen to have a look at the changes  ;D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 01, 2022, 09:43:14 AM
Hello everyone
After more than a year of absence, I am offering you a new extended map of New Guinea.
This was long overdue at the bottom of my hard drive and although not completed, I think it deserves to be shared.
This map offers the possibility of flying to the north coast where we find But, Dagua, Wewak and Boram but also Nubia and Awar airfields bordering Hansa Bay. It is also possible to carry out missions from Emirau Island.
The highlands' area is also covered from Mount Hagen to Goroka and Bena Bena. Some quite mountainous places where Japanese bombers (and fighters!) also visited.
Some airfields have been improved, and many small airstrips have also been added in accordance with ww2 Australian maps, most of which are available on the Australian National University website:
https://openresearch-repository.anu.edu.au/handle/1885/112364



The only main airfield missing at the moment is Nadzab... that's why I am talking about an unfinished map. I hope my old friend Kevin will find time his year to achieve it for a complete  "Green Hell 1944".

The main issue encountered  while extending the original map to the west was the game limitation... Just like in La Chute map, AI planes are unable to fly east of the "DW" meridian, so places like Borbop, Green Island and Woodlark can't be planed in missions, but you can fly there manually.
This is not a big problem in my opinion, as it much more interesting to fly on the western part.

I really hope you will enjoy this new version of Green Hell and wish you the best for this new year !

Download link: https://www.mediafire.com/file/b3fuew3hsa9evz8/%2521%2521MAPMODS_Green_Hell.rar/file

(https://i.postimg.cc/GtR6mXb0/1-janv-22-14-41-27.jpg) (https://postimg.cc/34LtLCy9)

(https://i.postimg.cc/q7dFLmCN/1-janv-22-14-40-58.jpg) (https://postimg.cc/dh4nQj6F)

(https://i.postimg.cc/V6g25jvd/1-janv-22-14-42-58.jpg) (https://postimg.cc/WFD5HqMv)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: stanislao on January 01, 2022, 09:50:29 AM

 :(    Link not active ....!    ::(


Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: MOUSQUITO on January 01, 2022, 09:54:24 AM
New link should work
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo_Express_420 on June 07, 2023, 10:10:52 AM
Hi guys,

Just looking for a little help.

I've tried to install the map posted on page one.

Static ini checker says:

No missing objects found
No doubled entries
No irregular entries

I've done this methodically about ten times to make sure there are no anomalies.

However when I try to load the map I am confronted with a blank blue screen and the text:

World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Green_Hell_1943/load.ini' loading error

I am completely stumped about this. What should I do?

Hope you can help

- Tokyo Express
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on June 07, 2023, 10:30:52 AM
I recommend installing either reply #360 or #362 which are the last updates.
In regards to your problem, I would say it's a texture problem.
Open the console to get an idea and let us know what it says.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on June 07, 2023, 01:00:36 PM
AS already suggested I also think that you are missing some textures/files mentioned in the load.ini
try to check the texture paths.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo_Express_420 on June 08, 2023, 12:28:59 PM
Ok so I've installed every texture, runway, object etc and added them to the static.ini.

The map posted in reply #360 loads but I cannot save or play missions on it.

I'm so frustrated.

- Tokyo Express
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on June 08, 2023, 03:00:55 PM
Won't save, missing object/objects.
This map was built with VP Modpack.
Missing objects have been addressed in previous posts.
What you need to do is find the ones you are missing.
Using the console or generating a log file will tell you which object/objects you are missing, grab them either by using the links from previous posts or list which ones you require and myself or someone else will make them available to you.

Don't give up this map is definitely worth having.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: ansons on June 09, 2023, 03:14:52 AM
Hi, I see in your logfile that several IJN ships made by Gio are missing, thus try to download them from the ships section here on SAS. Install them and retry to load the map.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Tokyo_Express_420 on June 09, 2023, 03:23:37 AM
Previous message deleted - Resolved!

After messing around with some files in the 3do section and copying them to the mod folder, the map works!


(https://i.postimg.cc/sgmjktjb/il2fb-2023-06-09-10-20-25.png) (https://postimg.cc/jDWYN3Jh)

Thanks so much guys, not just for the map, but for your support!

Later i'll try getting the 1943 map to work.

- Tokyo Express
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: JIMMY99 on November 19, 2023, 12:31:39 AM
Hi there,

I have the BAT 4.2....
There is a 3d0 file included with the GREEN HELL_1944 Map. Where am I suppose to put it ? In #WAW3 or in #WAW3/MAPMODs or in #WAW3/MAPMODs/Maps....Or somewhere else....?

Thx for this "musthave" map by the way !!!

++
JIM
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on January 28, 2024, 02:17:58 AM
Hi Guys

I think I've come up with a fix for the airfield display problems during early morning.
Can I have a couple of testers to take a look and provide feedback.
Please note there's still an excessive amount of fog, but you can see with the two screenshots (7 o'clock shown) there is some improvement.

Place the Runway_Turnbull folder in #WAW3\STD\3do\airfield\plateS
https://www.mediafire.com/file/bwdj27slwckvs5q/Runway_Turnbull.7z/file
'
BEFORE
(https://i.postimg.cc/Ss8735sG/2024-01-28-19-30-14.jpg) (https://postimg.cc/hzDd72VJ)

AFTER
(https://i.postimg.cc/J0Ynq7LY/2024-01-28-19-27-39.jpg) (https://postimg.cc/V0Mms85X)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 28, 2024, 03:38:02 AM
Tested but not have noticed any difference....I have used Salamaua at 7:00 am....

Can you post the mission you used for these screenshoots?

Or at least specify the airfield you've used?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on January 28, 2024, 03:44:16 AM
G'day mate

You have to view Turnbull airstrip which is found at Milne Bay.
Set morning time for around 7 o'clock and hit enter to zoom in on runway, just like my screenshots.

More airfields will follow providing there is positive feedback.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 28, 2024, 04:10:00 AM
G'day mate

You have to view Turnbull airstrip which is found at Milne Bay.
Set morning time for around 7 o'clock and hit enter to zoom in on runway, just like my screenshots.

More airfields will follow providing there is positive feedback.

Yes....is a simplething I don't think about...the correct airfiled!

I'll try immediately!

BTW

I was also installing green Hell extended and I noticed a bug in the static objects add to file:

This object (the last of the list) miss the initial [ before the name:

buildings.House$WoodenWall1]
Title           WoodenWall1
MeshLive        3do/Buildings/GH/WoodenWall1/live.sim
MeshDead        3do/Buildings/GH/WoodenWall1/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          9.0
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 28, 2024, 04:37:44 AM
Hi!

Tested on the right airfield and I can confirm that your new textures give better visuals against early morning minst....great work!

BTW early fog is one of the few things that I don't like because I feel it too thick....but now seem more soft....
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on January 28, 2024, 05:09:03 AM
There are two entries in the conf.ini (not frequently used) that you can modify to reduce the fog intensity close to the ground. I tend to use the two below, but you can try to experiment and see what suits you better:
FogLow=2
FogHaze=5

Naturally these settings will modify fog intensity across all maps
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 28, 2024, 07:09:20 AM
Hi Frankiek , I have tested your suggestion in my conf.ini but I haven't see any differences between values....

After a search I discover that those values can't be set on conf.ini but only by a mod called 'change conf real time' developed years ago by Carmaster....

https://www.sas1946.com/main/index.php/topic,18906.0.html

......have you this mod enabled and each time you edit conf.ini in real time?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 28, 2024, 07:43:23 AM
Tested the mod and now got FogHaze parameter working...(FogLow give me no difference) but while value 0 give a thick fog value 4 give me no difference compared to my previous start game ambient visual....seem that I anyway have a FogHaze of 4 by default....maybe something was tweaked this (for me good) way in BAT422HF4....
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on January 28, 2024, 08:07:53 AM
those values are coming from IL-2 old days well before carmaster mod  (any mod in fact) and are among conf.ini hidden parameters. I am not sure  if they still work as I didn't touch them in years only today after I saw this topic they came back to my mind
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 29, 2024, 06:39:55 AM
As reported in point 9 of the original tread the fog values can be changed only dynamically and not by editing the conf.ini....

At times adjustment Config.ini in game under concrete iron and needs  strongly gets, it is necessary to change options in Config.ini to restart game, to look result. And so yet you will not receive comprehensible result under the schedule or on a sound.
Therefore I bring to your attention console fashions allowing to change options in already started both working game and viewing, listening AT ONCE results of changes.

Mod works in any version of game.

Installation:
1. A folder with mod to put in folder MODS.
2. In file RC to add a line

@load com.maddox.rts.cmd.CmdCfg NAME cfg \
HELP cfg FULL

Work:
1. In game we cause console Shift+Tab
2. We enter into the console STRICTLY observing the register cfg and we press ENTER
3. We receive in the console the list accessible parameter for kind editing

  ForceShaders1x
  HardwareShaders
  FogLow
  FogHaze
  Forest
  Effects
  Water
  Sky
  LandGeom
  LandDetails
  LandShading
  TexLandLarge
  TexLandQual
  VisibilityDistance
  DrawCollisions
  MeshDetail
  DynamicalLights
  DiffuseLight
  SpecularLight
  Specular
  TexFlags
  TexMipFilter
  TexCompress
  TexLarge
  TexQual
  ShadowsFlags
  Shadows
  MicLevel
  ActLevel
  NumChannels
  SamplingRate
  Speakers
  SoundMode
  SoundEngine
  MusFlags
  MusState
  VoiceVolume
  ObjectVolume
  MusicVolume
  MasterVolume
  RadioFlags
  SoundFlags

4. We choose parameter which we will change. Have for example chosen parameter Water
5. We enter into the console cfg Water 2 and we press ENTER, game having thought second will reboot a picture with options Water 2.
6. We leave the console and we look changes.
7. In the similar way the others are entered and change  parameters. The main thing that input digits corresponded to admissible values for the chosen parameter.  for example for Water it is possible to specify from 1 to 4!!!
8. At a pass in Conf.ini to remain LAST values entered by you!!!!!!!
9. There are two  which aren't accessible in a text variant Conf.ini it

FogLow - fog heights, can be 1 or 2

FogHaze - intensity of a fog, can be from 0 to 4. And 0 it is the MOST DENSE fog

9. The sound as copes introduction and appointment of the necessary parameters.

In detail work given a mod wasn't tested!!! As it was used ONLY for the needs. Study.

Download mod :

https://www.mediafire.com/?gnbf8qv6h6fxgr0

All people read this topic https://www.sas1946.com/main/index.php/topic,9756.0.html

Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on January 29, 2024, 04:12:14 PM
I added a second LOD (model and texture) last night.
Although there is an improvement from a distance shown in screenshots, sitting on the runway it is still rather pathetic with the runway and taxiways primarily white.

I'm discontinuing this version as the result is not good enough for my liking.
On to version 2 tonight, I have one more idea to try.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on January 30, 2024, 01:24:24 AM
Finally something I'm happy with.

I'll whip up second LODs for all the airfields tomorrow after work and she's done.
Unfortunately the annoyance of the airfield disappearing when looking out the side of the canopy is not fixed.

Next 4k repaint?

ORIGINAL
(https://i.postimg.cc/nhg2JWTG/2024-01-30-17-27-34.jpg) (https://postimg.cc/5X5L5nhX)

FIRST ATTEMPTED FIX
(https://i.postimg.cc/xTxGYZgF/2024-01-30-17-22-14.jpg) (https://postimg.cc/56zQSnhw)

SECOND ATTEMPT
(https://i.postimg.cc/G9wCsKj0/2024-01-30-17-24-53.jpg) (https://postimg.cc/QKbP2pPS)

FINAL VERSION
(https://i.postimg.cc/qBQDhjj2/2024-01-30-18-01-47.jpg) (https://postimg.cc/3W4FzCMw)
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on January 30, 2024, 11:19:24 AM
Seem very good now!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: genXgamer on January 31, 2024, 01:54:34 PM
A fix for the early morning display problem with airfields, as described in previous posts.

For B.A.T. users add plateS folder to #WAW3\STD\3do\airfield

https://www.mediafire.com/file/zynp8fiw5htpf1c/GH_Fix.7z/file
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Toobone on April 06, 2024, 10:38:46 PM
Hi, mates, required your help with map using in Pappy campaign.
"Rabaul beta map" named now Green hell or Rabaul 1944?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: WxTech on April 07, 2024, 01:19:09 AM
Rabaul_1944
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Toobone on April 07, 2024, 01:25:08 PM
Rabaul_1944
Thank you, WxTech ]cheers[
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on June 27, 2024, 08:21:27 AM
Sorry to disturb you,but I have no idea about how to find out the missing object.

I'm using HSFX 7.03, and I can't save the mission. But I didn't find the  logs in the root folder.
 (It might be some where, but I don't know.  I know too little about it, but I don't have enough time and I fell hard to learn it )

Could you give me some tips about it? I would appreciate it if you'd like to help me!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on June 27, 2024, 09:01:51 AM
The static.ini checker should help you

https://www.sas1946.com/main/index.php/topic,762.msg204608.html#msg204608
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on June 27, 2024, 08:48:57 PM
The static.ini checker should help you

https://www.sas1946.com/main/index.php/topic,762.msg204608.html#msg204608

Many thanks!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on June 27, 2024, 09:44:57 PM
I found most of missing object from static in VP modpack v1.2, and I found the rest of them in Ypack's static.
After that, I add them to the top of the static.ini ,but the mission still can't save(both 1943 and 1944).
Do I need to install any other mods?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on June 27, 2024, 10:56:08 PM
Beside the entries in the static.ini did you make sure that all the 3do files are properly installed ?
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on June 28, 2024, 06:01:02 AM
Beside the entries in the static.ini did you make sure that all the 3do files are properly installed ?

I Extract the mod and put the 3do files into MODS/MAPMODS/3do.  I have install other maps successfully by using this method.(Maybe I'm wrong.Sometimes I'v followed "read me" but failed)

I'm not sure if this map need some extra 3do in HSFX ( Like the map "coral sea-solomon sea including Rabaul", it prepare some extra 3do files for HSFX. That map can work well on HSFX after I move the NG-NB map into HSFX),maybe I should to have a look to the previous pages discussion.
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Whiskey_Sierra_972 on June 29, 2024, 11:55:37 AM
Sorry to disturb you,but I have no idea about how to find out the missing object.

I'm using HSFX 7.03, and I can't save the mission. But I didn't find the  logs in the root folder.
 (It might be some where, but I don't know.  I know too little about it, but I don't have enough time and I fell hard to learn it
)

Could you give me some tips about it? I would appreciate it if you'd like to help me!

Suggestion:

OPTION 1

In game Main root:seach for conf.ini

In conf.ini search for [Console] and change log values into:

LOG=1
LOGTIME=0
LOGFILE=log_game.rtf
LOGKEEP=0

Run the game and when the map doesn't save quit the game and in the main root search for:

log_game.rtf

Create a shortcut for it to desktop so you can open it everytime easily....

Post it here using the code option....so we can know which objects miss or installing error you have....


OPTION 2 (if you continue to don't activate and use logs):

Search by google engine for 'RIDDLER near my home telephon number'

Call it at need....maybe he have enought time to vaste....if you have enoght money....

:D
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on June 29, 2024, 04:51:12 PM
HSFX7 is missing a lot of objects needed n this map. So after install you can open the map but you won't be able to save mission. Going looking for individual objects is really time consuming  so the best option for you would be to install Boomer object pack https://www.sas1946.com/main/index.php/topic,30853.0.html
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on July 02, 2024, 01:19:15 AM
Sorry to disturb you,but I have no idea about how to find out the missing object.

I'm using HSFX 7.03, and I can't save the mission. But I didn't find the  logs in the root folder.
 (It might be some where, but I don't know.  I know too little about it, but I don't have enough time and I fell hard to learn it
)

Could you give me some tips about it? I would appreciate it if you'd like to help me!

Suggestion:

OPTION 1

In game Main root:seach for conf.ini

In conf.ini search for [Console] and change log values into:

LOG=1
LOGTIME=0
LOGFILE=log_game.rtf
LOGKEEP=0

Run the game and when the map doesn't save quit the game and in the main root search for:

log_game.rtf

Create a shortcut for it to desktop so you can open it everytime easily....

Post it here using the code option....so we can know which objects miss or installing error you have....


OPTION 2 (if you continue to don't activate and use logs):

Search by google engine for 'RIDDLER near my home telephon number'

Call it at need....maybe he have enought time to vaste....if you have enoght money....

:D

Thank you
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: KSRD Jim on July 02, 2024, 01:19:51 AM
HSFX7 is missing a lot of objects needed n this map. So after install you can open the map but you won't be able to save mission. Going looking for individual objects is really time consuming  so the best option for you would be to install Boomer object pack https://www.sas1946.com/main/index.php/topic,30853.0.html

Thank you!
Title: Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
Post by: Frankiek on July 02, 2024, 02:49:32 AM
As this map was made using VP pack Boomer pack won't provide all the objects the easier place to find them is vp pack or BAT