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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: tvister on April 15, 2019, 02:52:35 PM
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Good day. I want to try myself in the construction of aircraft carriers. In my opinion, the game really lacks early-carrier aircraft carriers. I will try to create the first specialized aircraft carrier USA Ranger. Since I have few good drawings, I do not think to create a high-precision model. I will try to build a model of the Ranger in the second half of 1941.
General information.https://en.wikipedia.org/wiki/USS_Ranger_(CV-4) (https://en.wikipedia.org/wiki/USS_Ranger_(CV-4))
Google Translate.
Download link for completed model is in post #55 https://www.sas1946.com/main/index.php/topic,61134.msg684681.html#msg684681
(https://i.postimg.cc/W1F11g5g/image.jpg) (https://postimg.cc/0zvstMRy)
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Nice! I always liked early US carriers :)
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Great news tvister. I always enjoy using your ships, they add so much to the game. The Ranger adds an important ship both for the Mediterranean theatre and the Pacific. The Wasp is another good subject but I am sure your hands are busy enough!
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Great news! Thank you very much, lookin' forward to it.
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This would be a monumentous choice Tvister.
I wish you the very best of luck with this project !
WOw.
Kopfdorfer
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You will find a pdf booklet of general plans of Ranger on this page https://www.hnsa.org/manuals-documents/booklets-of-general-plans-online/
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Thank you very much, this is very important information!
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Great news about the USS Ranger
Thanks for your excellent work ;D
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Created blanks hangar, flight deck and the island. Ready procurement of anti-aircraft gallery.
(https://i.postimg.cc/Ssh0c7SK/image.jpg) (https://postimg.cc/XZQDb5yM)
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It looks very good!!!
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This was one of the survivors was't it?
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Sold for scrap January 31, 1947.
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WOW! It's cool :) This ship is very needed in the game.
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Ambient occlusion...
(https://i.postimg.cc/0jfqfC5z/image.jpg) (https://postimg.cc/QKHPN1TD)
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Looking very good!! :)
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Developing nicely.
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Personal opinion, the Ranger is the best-looking aircraft carrier. Good work and best of luck on your efforts
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Oh yes, she's comin' along fine. Really lookin' forward to this. Thanks.
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Thank you all for the good feedback. Tell me in what position to leave the chimneys? Marching position, the pipes stand vertically. Takeoff-landing position, the pipes are located horizontally. The best option is to add pipe rotation animation, but I don't have such high knowledge ...
Google translation
(https://i.postimg.cc/TYpfR5fn/1.jpg) (https://postimg.cc/Mv2h5TcG)
(https://i.postimg.cc/MG8SbsRY/2.jpg) (https://postimg.cc/K1QwmD0K)
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I would leave the stacks down, as that is the form the pilots would normally see it in.
It would be nice to have some java coding to make parts animate, perhaps when friendly aircraft come within a certain range.
But it would need a coding guru to take an interest for that to happen I guess.
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I can add deck lighting and navigation lights, but the animation is beyond my reach.
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I would say stacks down as that would be the setting during flight conditions.
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Getting started on the skin.
(https://i.postimg.cc/mZMvsfTG/image.jpg) (https://postimg.cc/nMFR4Wsd)
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looks great!
one is never to old to learn: i had´nt heard about those rotating stacks yet!
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Looking good so far. One comment though. The forecastle deck will need to be more rounded at the bow to accommodate the quad 40mm AA gun which you will be wanting to add later.
On the main deck below that level it becomes sharper. See reference images
(https://i.postimg.cc/7Z9d5znK/Capture.jpg) (https://postimg.cc/CRZmtzt8)
(https://i.postimg.cc/vmmjfmPb/Capture2.jpg) (https://postimg.cc/k2kfd73p)
(https://i.postimg.cc/cJm3yxZg/Capture3.jpg) (https://postimages.org/)
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Comin’ Along just swell.
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Thanks for the comment, be sure to consider it in the work. I think the composition of weapons will correspond to the second half of 1941 and include: eight 127 mm. Mark 10 guns, six 28mm. four barrel guns Mark 1 and 24 12.7mm M2 Browning machine gun.
Google translation
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The other visual feature evident in the photo is the shading change on the side of the hull at the level of the main deck.
If you have a line of vertices following the main deck then you will be able to sort the smoothing groups to replicate this feature.
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Yes, I noticed a kind of “cheekbone” like on the “Atlanta” or British cruisers.
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Quite not a simple model, constantly find either bugs or missing parts.
Google translation
(https://i.postimg.cc/dtsx1LqY/image.jpg) (https://postimg.cc/gr7DtcXS)
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Looking good Tvister ;D
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Yes. Coming together nicely.
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More and more excited. Keep up the good work, you're doing great.
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(https://i.postimg.cc/Jzm4SR4c/USS-CV-4-Ranger.jpg) (https://postimg.cc/kB1mb3SB)
(https://i.postimg.cc/59C40XXS/57.jpg) (https://postimg.cc/kD73YXF2)
(https://i.postimg.cc/vZqFXy1m/QejfmMj.jpg) (https://postimg.cc/w1mGTSQK)
(https://i.postimg.cc/02kB431K/004A.jpg) (https://postimg.cc/hhYsz2jK)
(https://i.postimg.cc/nhCnQ22g/55c45a5dd85ee.jpg) (https://postimg.cc/dhPbb8zj)
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I love those tipes of camo! Your model is already beautiful tvister 8)
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Already floated, but there is still a lot of work ahead.
google translation
(https://i.postimg.cc/3xZhCRby/2019-06-29-16-30-21.jpg) (https://postimg.cc/213gCzYm)
(https://i.postimg.cc/vBCwH6DK/2019-06-29-16-31-25.jpg) (https://postimg.cc/G8P5XtFP)
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Progressing nicely.
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Yes, it was Sold for Scrap for the Time, it. Brings back old memories.
Best Regards KT503
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Progress in work. Thanks asheshouse added the shadow and solved the problem of placing the aircraft on the takeoff deck.
Google translation
(https://i.postimg.cc/m2Tr1KTb/2019-07-11-11-47-36.jpg) (https://postimg.cc/ThHxZ7yS)
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Very much looking forward to this vessel Tvister and Co. !
Kopfdorfer
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Yes really looking forward to this one. You’re doing a swell job.
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It's beautiful tvister! You and your team are doing a brilliant job
Very looking forward too for this ship! :)
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Nice model, looking forward for this beauty. :D :D
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Very nice Tvister - looking forward to this one
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That looks absolutely amazing!!!
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Finished and put all the MSA (though only zero Lody). Posted by shipsi. Of the 3d remained spotlights and minor bugs. I will probably make a break from 3d and get into lighting classes.
Google translation
(https://i.postimg.cc/XYk9cwdR/2019-07-22-19-52-25.jpg) (https://postimg.cc/gxrwGLMs)
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Nice model aircraft carrier, well done Twister! (Классная модель, молодец Твистер! По поводу прожекторов может yt2 знает )
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Superb work Tvister!
Thank you very much ;D
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Added and customized lighting for Ranger. I do not have accurate lighting and signaling schemes for the early American aircraft carriers, so the lighting system was presented in the form of two luminous parallels, and the island’s lighting was added. Lighting classes based on Hiryu from Damawo. It seems everything is ready, but in order to adjust the lighting it took three evenings and still the stern running light did not burn. The problem of turning off the lights is still not solved, when attacking the enemy, the question of searchlights is also open. I also liked the "fireworks", from Browning 0.5.
(https://i.postimg.cc/zvkv0kNz/2019-07-25-20-37-16.jpg) (https://postimg.cc/sGv3271q)
(https://i.postimg.cc/ryGDVqrB/2019-07-25-20-39-02.jpg) (https://postimg.cc/w3vqF8F2)
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Colleagues, does anyone have a flight deck lighting scheme, American aircraft carriers? In particular, the Ranger.
Google translation
(https://i.postimg.cc/rs547Vz8/2019-07-26-12-02-11.jpg) (https://postimg.cc/2L83Zf4J)
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Colleagues, does anyone have a flight deck lighting scheme, American aircraft carriers? In particular, the Ranger.
Google translation
Just spent an hour searching on Google and Wiki; Found nothing :(
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Not Ranger exactly but helpful maybe:
http://www.researcheratlarge.com/Ships/CV/1945MayCVNightDeckLights.html
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I already have this information, but thanks anyway.
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Here to say Thanks for another Carrier, looking really good.
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Thank you, I try, 3d model except damage, ready. But there are problems with java, with searchlights of air defense and lighting.
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Good day.
Introducing the beta version of the American Ranger aircraft carrier.
Ship Information:https://ru.wikipedia.org/wiki/USS_Ranger_(CV-4) (https://ru.wikipedia.org/wiki/USS_Ranger_(CV-4))
The model reflects the state of the aircraft carrier after modernization in September 1941.
Stably works in version 4.12.2m SAS Mod 5.30.
The model is test, there are problems with both the normal model and the damage model, lighting. The work with skins is not finished, unfortunately I was not able to set up the work of searchlights. In addition, I could not find the exact location of the anti-aircraft machine guns.
Used sources:
SA Balakin AV Dashyan ME Morozov "WWII aircraft carriers."
original drawingshttps://www.hnsa.org/manuals-documents/booklets-of-general-plans-online/ (https://www.hnsa.org/manuals-documents/booklets-of-general-plans-online/)
Acknowledgments:
1C - IL-2 attack aircraft.
Coldman Cold - creating an exporter blender.
carsmaster - advice on modeling and working with java
Vasya - help with java
Dimon - advice on working with materials, Browning 0.5 model
asheshouse - original drawings, modeling consultations
Motorhead - ideological mastermind, photos, flight deck light signaling diagram
western0221 - theory of ship modeling for IL-2
Grejf11 - placement of navigation lights
The following ideas were used in the project:
damawo - base class from Hiryu, deck lighting
wcat - locomotive spotlight effect
Gumpy - aircraft carrier crew mod
ildar - a beacon
Who I forgot, please do not be offended, thank you all for your help and support.
I respectfully listen to all comments.
The installation is normal, the contents of the archive are placed in the SAS folder. Register lines in ini files.
Link:https://www.mediafire.com/file/9gahkyakv9w3s2a/Ranger.rar/file (https://www.mediafire.com/file/9gahkyakv9w3s2a/Ranger.rar/file)
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Just amazing Tvister, thanks for your hard work; really appreciated ;D
(https://i.postimg.cc/fTpY1rs2/2019-08-25-at-21-59-06.jpg) (https://postimg.cc/4mvK9wmV)
(https://i.postimg.cc/mrGCg1t7/2019-08-25-at-22-01-24.jpg) (https://postimg.cc/ZWVCfRPq)
(https://i.postimg.cc/vZn5ytHQ/2019-08-25-at-22-04-07.jpg) (https://postimg.cc/mPbPNMHq)
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Great addition! Many thanks to all involved!!!
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It's absolutely beautiful!
I like your screenshots Squashman :)
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Very nice! Love the smoke!
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Has anyone tried this in BAT 3.7? Just curious if this will work.
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For me it works in BAT 3.7.
Regards, Urmel
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"Well push my buttons and call me Jukebox", it does work for me too. Havin' a swell time with this. Thank you tvister and all involved, you've done a marvelous job.
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As always a great job. 8)
Un saludo.
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Absolutely stunning work! The shadows on the deck, the lights, the open hanger deck! I love it. Thank you.
Click for bigger pic.
(https://i.postimg.cc/3wFVRRhL/2019-08-26-at-21-44-24.jpg) (https://postimg.cc/GB9qgbHY)
(https://i.postimg.cc/85k3rSPT/2019-08-26-at-21-44-47.jpg) (https://postimg.cc/v1jXpCVK)
(https://i.postimg.cc/1tWdGjfw/2019-08-26-at-21-47-14.jpg) (https://postimg.cc/TLDQGQj3)
(https://i.postimg.cc/8zWx240g/2019-08-26-at-21-48-25.jpg) (https://postimg.cc/FYrPcyvT)
(https://i.postimg.cc/pVcNzpF4/2019-08-26-at-21-48-32.jpg) (https://postimg.cc/xqmFSjg3)
(https://i.postimg.cc/15bL72MK/2019-08-26-at-21-48-43.jpg) (https://postimg.cc/GHJ7HMWB)
(https://i.postimg.cc/9fhsC96R/2019-08-26-at-21-49-01.jpg) (https://postimg.cc/DSxxcSyn)
Works great in BAT.
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Beautiful work! Thank you!
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Thank you for sharing !
Even if you modify the Java code, this ship doesn't work in my 409/UP2.01 ! :-X
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It’s a pity, usually my models work with all versions of il. I think the problem is in the lighting classes.
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Thank you so much, now can practice night landings. Really appreciate your sharing your beautiful work with the rest of us.
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It’s a pity, usually my models work with all versions of il. I think the problem is in the lighting classes.
No! Your Classes are compliant.
And as I said, I removed all your lines of code to make it a standard PA from the IL-2 database!
There's something else... I may have an idea of the cause of the problem... I'll see as soon as I have 10 minutes!
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Solved !
The "[gun_Browning50tdual]" tab was missing in my ships.ini file! ;)
Work fine (with lights) in my 4.09/UP2.01 ! 8)
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Good news, thanks!
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Hi tvister,
Thanks for your hard work on providing this much needed ship to Il-2. I have downloaded the file and am going to install it but I have a question. I know from having installed other ships by other authors that sometimes they are very specific in the readme about where to place the various ini files, which I have been given to believe means tat if placed somewhere else the ship will not work or the game will even crash, so I have always followed the specific install instructions. This is especially true with respect to the ships.ini file. I notice that in your readme while you provide all the relevant data you have not mentioned if they have to be placed in a specific location within the respective ini files. I think I can get the chiefs, stationary, and technics files inserted okay, just putting them with the other carriers, but I'm not sure about the ships.ini info. When I open the ships.ini file do I place the Ranger information at the very end, or somewhere else? I'm sorry to ask but I'm not super computer literate and I'm always afraid if I don't get very precise install instructions I might cause myself problems. Thanks again for all of your hard work in providing such superior work.
NavyAce
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Just in case Please make a copy of your ship.ini file. Copy the lines of ship.ini from the contents of Read me, and drag them down the list of your ship.ini.
Google translation
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The "ships.ini" file has no particular function other than to provide data.
For convenience you can paste the information at the end of the file. ;)
And if you need to find this information just use the "search" function of your text file editor (Notepad)!
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Hello All,
Tvister … I attempted to install the USS Ranger into my 4.12.2 VPMod Pack this morning. I followed all your instructions. The game would crash at the 70% loading screen. I'm glad I backed up the STD file … reloaded the backup file and the game now loads correctly.
Is there something in the ships.ini files that needs to be addressed so that the ship works in the 4.12.2 VPMod pack?
I used the following install procedure:
Any help is greatly appreciated !!! :)
Edited by SAS~Epervier
I deleted your data!
Don't tell me you've never seen a warning for using "code" tags!
You're not a novice with your 400 messages!
... what to post and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0
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Ι installed it in my vp_modpack, no problems. You must have missed a line coping your .ini files
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If you have a problem it is the LOG that you should post... correctly!
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Why is it that the folks here make it so difficult for people to ask for help … I'm done with you people. This is the second time that you "Epervier" seem to have a problem with me. Well no worries, I'm done with you and this web site.
To the SAS team … delete all my campaigns from your web site, I'm no longer allowing this web site to host my campaigns, period.
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Good day. A game crash of 70% indicates missing entries in the ini-files.
The readme contains copies of all the ini from my game, version 4.12.2m SAS Mod 5.30. related to the ranger model.
Respectfully.
Google Translation
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Why is it that the folks here make it so difficult for people to ask for help … I'm done with you people. This is the second time that you "Epervier" seem to have a problem with me. Well no worries, I'm done with you and this web site.
2 years, 457 messages!
And you may be enjoying continuing to behave in such a casual, immature way that you do not respect the most elementary rules of the forum!
It is however with pleasure that I bring my help... to those who respect the simplest rules of this site.
You choose exile.... perfect, that's fine with me! Goodbye! Goodbye!
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I dont normally repond to these conflicts but this time i have to say how childish and immature D humphrey! You screw up an install then expect Epervier to rectify it without any logfile (youve been on here 2 years you know rules by now ffs). Shame on you and goodbye!!!
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I dont normally repond to these conflicts but this time i have to say how childish and immature D humphrey!
You screw up an install then expect Epervier to rectify it without any logfile (youve been on here 2 years you know rules by now ffs).
Shame on you and goodbye!!!
8)
Shakin' my head! Bye D. H.
]cheers[
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I get CTD at 30% with ranger , this is a new install of vp modpack I have all the lines plus just installed the Transport type "Liberty" to see if there was a problem with this to and yes CTD, there must be another mod folder needed from a different ship ,
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 8.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 128]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 12
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 12
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1301425760*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
No Name for Mission
No Short for Mission
No Description for Mission
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
FM called 'FlightModels/He51C.fmd:He51C_FM' is being loaded from File: 'he51c_fm'
FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/Ju-88C-6mod.fmd:JU88C6' is being loaded from File: 'ju88c6'
FM called 'FlightModels/Ju-88C-6mod.fmd:JU88C6' is being loaded from File: 'ju88c6'
FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Typhoon1B.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
FM called 'FlightModels/Typhoon1BLate.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
FM called 'FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
FM called 'FlightModels/TempestMkII.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
FM called 'FlightModels/Typhoon1B-early.fmd:Tiffy_FM' is being loaded from File: 'tiffy_fm'
FM called 'FlightModels/Typhoon1B-early.fmd:Tiffy_FM' is being loaded from File: 'tiffy_fm'
FM called 'FlightModels/Typhoon1B-Late.fmd:Tiffy_FM' is being loaded from File: 'tiffy_fm'
FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
FM called 'FlightModels/Walrus.fmd:Walrus_FM' is being loaded from File: 'walrus_fm'
FM called 'FlightModels/YAK4B.fmd:YAK4B_FM' is being loaded from File: 'yak4b_fm'
FM called 'FlightModels/Yak-3.fmd:YAK3_FM' is being loaded from File: 'yak3_fm'
FM called 'FlightModels/Yak-3.fmd:YAK3_FM' is being loaded from File: 'yak3_fm'
FM called 'FlightModels/A-26B.fmd:A26B_FM' is being loaded from File: 'a26b_fm'
FM called 'FlightModels/A-26K.fmd:A26K_FM' is being loaded from File: 'a26k_fm'
FM called 'FlightModels/A36Apache.fmd:A36Apache_FM' is being loaded from File: 'a36apache_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/P-38H.fmd:P38H_FM' is being loaded from File: 'p38h_fm'
FM called 'FlightModels/P-38M.fmd:P38M_FM' is being loaded from File: 'p38m_fm'
FM called 'FlightModels/P-47N15.fmd:P47N_FM' is being loaded from File: 'p47n_fm'
FM called 'FlightModels/F82F.fmd:F82F_FM' is being loaded from File: 'f82f_fm'
FM called 'FlightModels/F82F.fmd:F82F_FM' is being loaded from File: 'f82f_fm'
FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
FM called 'FlightModels/Tigercat.fmd:Tigercat_FM' is being loaded from File: 'tigercat_fm'
FM called 'FlightModels/SB2C3.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
FM called 'FlightModels/SB2C5.fmd:SB2C5_FM' is being loaded from File: 'sb2c5_fm'
FM called 'FlightModels/SB2C3.fmd:SB2C3_FM' is being loaded from File: 'sb2c3_fm'
FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/KI102.fmd:KI102_FM' is being loaded from File: 'ki102_fm'
FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
BmpUtils squareSizeBMP8Pal Exception
java.lang.Exception: Not a BMP file
at com.maddox.il2.engine.BMPLoader.getFileHeader(BMPLoader.java:58)
at com.maddox.il2.engine.BMPLoader.read(BMPLoader.java:255)
at com.maddox.il2.engine.BMPLoader.squareSizeBMP8Pal(BMPLoader.java:392)
at com.maddox.il2.engine.BmpUtils.squareSizeBMP8Pal(BmpUtils.java:18)
at com.maddox.il2.gui.GUIBriefingGeneric.fillComboSkin(GUIBriefingGeneric.java:2820)
at com.maddox.il2.gui.GUIBriefingGeneric.doUpdatePlane(GUIBriefingGeneric.java:2034)
at com.maddox.il2.gui.GUIBriefingGeneric.doUpdateFlight(GUIBriefingGeneric.java:1980)
at com.maddox.il2.gui.GUIBriefingGeneric.fillSelectFlight(GUIBriefingGeneric.java:2342)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1413)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:155)
at com.maddox.il2.gui.GUIBriefingGeneric.enterPush(GUIBriefingGeneric.java:912)
at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.builder.PlMission.playMission(PlMission.java:2693)
at com.maddox.il2.builder.PlMission.access$5300(PlMission.java:53)
at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2548)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-4.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-5.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-7.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/2VB 6 AI-8.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24B_USAAF_SBD.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24_8BS_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24_8BS_stars_early_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24_8BS_stars_early_nm_1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24_8BS_stars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A-24_8BS_stars_nm_1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A24 B17 Svenska.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_A.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_B.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_C.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_D.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_E.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_F.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_G.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_H.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_I.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_J.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/A_Wirraway_RAAF-21.PERUT_K.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Capt Guisti VMSB 331 Majuro 1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/civiln4488n.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/civilxbquc.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 HeavyWeather v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 NoWeather v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 num05 v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 num14 v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 num35 v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/FM-2 num56 v1.0.0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Generic 1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_MK1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_MK2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_MK2B.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_MK3Full.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Itali-103_MK3RSI1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Maj C T Mattison VMSB 233 Kolombangara 1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Maj Elmer Glidden VMSB 231 Marshall Islands 1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Navy_SBD5_wg.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Navy_SNJ_wg.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/new_Wirraway_RAAF-4-Sqd.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/new_Wirraway_RAAF-4-Sqd_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_A-24B_312BG_MakinIsland1943.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_A-24B_312BG_MakinIsland1943_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-12_Saratoga1943.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-12_Saratoga1943_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-16_Lexington1943.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-16_Lexington1943_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-5_Yorktown1943.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-5_Yorktown1943_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-9_Essex1943.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VB-9_Essex1943_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VC-40_Bougainville1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VC-40_Bougainville1944_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VMSB-231_Marshalls1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VMSB-231_Marshalls1944_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VS-37_Atlantic1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/PK_SBD-5_VS-37_Atlantic1944_nonum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Rusty SBD.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3-5 White 39.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3_Dauntless v1.0.3.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3_stars_early2_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3_stars_early_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3_stars_late_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-3_T-6_Harvard_Hack_LW.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Black 109 VS51 stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Black 109 VS51.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Guisti Marshalls stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Guisti Marshalls.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Johnson Bougainville stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Johnson Bougainville.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Lexington stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Lexington.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Marianas stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Marianas.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 O'Neill RNZAF roundels.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 O'Neill RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 Racer.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5047.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5048.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5049.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5051.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5056.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5057.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5060.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 RNZAF_5064.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 White 19 Essex stars.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5 White 19 Essex.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5VNAF_LF39701.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5VNAF_NoNum.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_2_VB-5_R0NNC0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone2_rstars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone2_stars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone3_rstars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone3_stars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone4_rstars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_3tone4_stars_nm.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_45_VB-16_R0NNC0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_A-24_ArmyTrainer.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_A-24_ArmyTrainer_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_A-24_ATC.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_A-24_ATC_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_A-24_ATC_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_As_of_Spades_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_As_of_Spades_NoNumber.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_As_of_Spades_Squadron.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_Black_S1_VMS3_May_1944.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_Black_S1_VMS3_May_1944_bl1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_Black_S1_VMS3_May_1944_bl2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_FreeFrance.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_FreeFrance_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_FreeFrance_noCodes.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_Generic.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No47.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No48.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No51.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No56.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No60.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_No64.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_RNZAF_25-Sqd_noCodes.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_USNBlank_R0NNC0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-16_Lexington.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-16_Lexington_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-16_Lexington_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-16_NoNum_R0NNC0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-5_NoNum_R0NNC0.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-5_Yorktown.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-5_Yorktown_1942.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-5_Yorktown_1942_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VB-5_Yorktown_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40_Johnson.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40_Johnson_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40_Johnson_noCodes.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VC-40_noCodes.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VS-37.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VS-37_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD-5_VS-37_noCodes.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD4_NZ5034_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/sbd5-NM.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/sbd5.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5054_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5057_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5058_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5059_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5061_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_NZ5064_25Sqn_RNZAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SchwedenSom-Pilot.bmp height=256 width=256 bpp=8
Skin PaintSchemes/Skins/SBD-5/SchwedenSom-Pilot.bmp NOT loaded
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SchwedSomTarn-Pilot.bmp height=256 width=256 bpp=8
Skin PaintSchemes/Skins/SBD-5/SchwedSomTarn-Pilot.bmp NOT loaded
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Spanish.463-14V.1.1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Special.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Special2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/su2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Swamp Thing SBD.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Texan_BT-9_380-School-Sqd.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Texan_BT-9_380-School-Sqd_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/unbenannt.bmp height=720 width=600 bpp=24
Skin PaintSchemes/Skins/SBD-5/unbenannt.bmp NOT loaded
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/US Coast Guard.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Void.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-4-Sqd.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-4-Sqd_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-4-Sqn_619.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-4-Sqn_619_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-A20-137.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-A20-137_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-Trainer.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF-Trainer_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF_2 SFTS_101.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF_2 SFTS_78.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF_2 SFTS_82.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Wirraway_RAAF_2 SFTS_noCode.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-3_Captured.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-3_VS-2_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-3_VS-2_Nomarking.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-3_VS-2_White8.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_Captured.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_FictionalDesert_#26.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_FictionalDesert_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_FictionalDesert_Nomarking.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_Generic_Tritone1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_Generic_Tritone2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_Generic_Tritone3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_PUSHPUSH_VMSB-144.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneBlank1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneBlank2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneBlank3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneNM1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneNM2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-16_TriToneNM3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-9_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VB-9_NoMarking.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_Nomarking.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-10.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-4.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-5.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMS-3_S-8.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-144_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-144_NM.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-231_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-231_NM.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-331_Blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_VMSB-331_NoMarking.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White12_VMSB-331.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White19_VB-9.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White1_VMSB-231.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White21_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White25_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White29_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White33_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White38_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/WW_SBD-5_White39_VB-16.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-1.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-2.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-4.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-5.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-7.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/ZZAI-8.bmp height=1024 width=1024 bpp=8
Loading mission Ranger.mis...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf1 : Obj: 203, Vert 71843, Ind 157569
WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
Load bridges
Load static objects
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:245)
at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:181)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2964)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2850)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
BmpUtils squareSizeBMP8Pal Exception
java.lang.Exception: Not a BMP file
at com.maddox.il2.engine.BMPLoader.getFileHeader(BMPLoader.java:58)
at com.maddox.il2.engine.BMPLoader.read(BMPLoader.java:255)
at com.maddox.il2.engine.BMPLoader.squareSizeBMP8Pal(BMPLoader.java:392)
at com.maddox.il2.engine.BmpUtils.squareSizeBMP8Pal(BmpUtils.java:18)
There are these alarms... a problem with the skins?
I don't understand.
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:245)
at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:181)
What I see is a problem with a bomb.
Have you added any other Mods?
Ranger doesn't use that kind of stuff.
I can't say anything more....
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Yes other mods are use , but no ship mods strange :(
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Yes other mods are use , but no ship mods strange
No, what I pointed out to you is not about ships....
I didn't see any alarms about the Ranger.
I think if you remove the Ranger you'll have the same problem... I think !
-
Good afternoon steven197106.
Unfortunately, I do not know how to help you. In my game 4.12.2m SAS Mod 5.30, everything works fine. Perhaps the problem is in armament, in old versions of the game in the ship.ini file there is no gun_Browning50tdual. And yet, 28 mm skins. and 28mmD have non-standard sizes for IL. Try replacing them with skins from message No. 134.http://forum.aviaskins.com/showthread.php?t=5207&page=7 (http://forum.aviaskins.com/showthread.php?t=5207&page=7)
Sincerely.
Google Translation
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Good day, I posted the last and I hope the final version of the Ranger.
Changes:
1. Added beacon (Thanks ildar!)
2. Raised animated flag
3. Drawn the shadows on the skins.
Stably works in version 4.12.2m SAS Mod 5.30.
Link in post 55 updated.
Uninstall the old version before installation.
I respectfully listen to all comments.
(https://i.postimg.cc/Sxg6BD5D/2019-09-01-20-55-50.jpg) (https://postimg.cc/k2tR8F7b)
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It looks very good,many thanks to all involved.
Regards, Urmel
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Just got around to installing Ranger.
Installed in SASMODAct 5.3 - no problems.
Model looks great. A fine addition to the sim.
Congratulations on its completion.
-
Congratulations on its completion.
Thank you very much for your help.
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Thank you very much, very nicely done. Working in 4.14.1.
-
Everything working perfectly with the latest version.
Thanks again Tvister ;D
-
Very beautiful model of carrier.
Fine details are made - stairs, life rafts, internal hangars.
Well-executed artillery and AAA posts.
Thanks again Tvister
-
Thanks to my teachers!
-
You said, uninstall the old version. Does that include the "ini" as well?
-
From ini replace ship.ini the rest can not be changed.
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Excellent work, thank you very much, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Installed and operating just perfectly in 4.12.2 w/5.20. I'm so happy to have my favorite carrier in IL-2.
Thank for all your efforts making this mod.
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Hi guys heads up gumpys done a crew mod for this beauty over at you know where!! Hope he doesnt mind me saying???
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Good day. Another Ranger update.
Changes:
Gumpy aircraft carrier crew mod.
Stably works in version 4.12.2m SAS Mod 5.30.
The link in post 55 has been updated.
Uninstall the old version before installing.
I respectfully listen to all comments.
(https://i.postimg.cc/289Q3Dr3/rdc1.jpg) (https://postimg.cc/F7cdnwfQ)
(https://i.postimg.cc/Jz9jc5yL/rdc2.jpg) (https://postimg.cc/bZ9GqbHC)
(https://i.postimg.cc/qRGnrf1J/rdc3.jpg) (https://postimg.cc/XGpXKPMm)
-
Love it - works great in BAT 3.7.2 ;D
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Hi tvister is the latest update just the carrier crew addition?
-
Ship + crew.
-
Thank you Tvister! Working great in VP Mod :) Thanks again.
-
Having trouble unzipping this, I've downloaded twice but 7zip says "cannot open 'ranger.rar' as archive". Other RAR files unzip with no problem. Any ideas? or am I in Alzheimers mode?
-
Wonderful model. It looks absolutely wonderful.
Observation regarding the navigation lights. I assume that the lights can be disabled by placing a dash in front of the folder?
A large ship like a carrier would have had two mast head lights with the second (rear most masthead light) higher than the first on the highest mast. Where the front mast head light would be placed on a CV I do not know. The mast head lights, just like the port and starboard running lights would be "on" solid so a lookout on another ship could tell the aspect of the ship in relationship to the ship with the lookout. The navigation lights, unlike on aircraft do not blink at least in the USN.
I can't answer for WW2 submarines, but when I served aboard two of the boats some 30 years ago we had a Submarine ID beacon in addition to the traditional navigation lights when running on the surface at night. It is a yellow/amber light that is installed at the top of the snorkel mast. When activated it flashes in a sequence of three flashes then off and repeats as long as it is activated. We only used this beacon while I was onboard at the completion of a couple of our fleet exorcises at night so we did not get run over by the surface ships when it was over. We would also use it when training with surface ships and aircraft to ID our position when they couldn't find us then start the process all over again.
I am assuming the Ranger is not compatible with the Carrier Take Off MOD. I just tested it with four wildcats and three blew up upon spawning, I took number 4 and it did not get damaged. With the CTO disabled all four planes spawn just fine.
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I too have the F4F spawning problem in BAT 3.7.1. with the Ranger. Everything is fine with the stock F4f until I install the modded version from another certain site. The flight deck is left with 2 surviving Wildcats out of around 8. This is followed by the wheel chocks floating off along the deck sternwards and slowly disappearing in the distance...can anybody help please?
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I think it's kind of the same thing I had or something similar (F4F-4 and FM-2).
Strangely enough, I had this problem while other rebels didn't!
In my case, I found the source of the problem. The leader of the group, placed the farthest left on the bridge, exploded! Dragging x other planes into this explosion.
I modified the generic Class of the game (com.maddox.il2.ai.AirportCarrier.class) to change the spacing between planes.
With the value 6 instead of 5 everything works!
But then I preferred to delete this mod and go back to the stock versions that I had already heavily modified.
Translated with www.DeepL.com/Translator
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I have the superb USS Ranger installed and working fine in my VP_mod Pack 5.30, 4.12.2m. I made a few test missions in the FMB.
I was wondering though, I made all the ini. enteries as stated in the Read me.txt with the exception of: (technics.properties USSRangerCV4_41 USS Ranger CV4). There did not seem to be an similar type entry of the same type in my STD/com/Maddox/il2/objects/technics.ini. So, I did not add this entry. Ship still sails just fine. Should the entry have been required elsewhere? Just wondering, NOT complaining. Thanks.
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You confuse the two files technics.properties and technics.ini !
technics.properties or technics_ru.properties or technics_fr.properties or ...
technics.properties ==> \i18n\
This file is only used to have a custom object name!
It's the equivalent of Planes_xx.properties !
They are both placed in the same folder!
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I see. Thank you Epervier!
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FYI for those that use 4.14.1m the USS Ranger mod works. Created a simple mission as a test and it worked flawlessly.
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Thanks for you reply Epervier, but I cannot locate STD/com/Maddox/il2/objects/technics.ini I am a little I.T. challenged!
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Its in your mods folder - if using BAT i think its #WAW3 or #JTW ......etc
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Could someone please direct me as to how to locate (com.maddox.il2.ai.AirportCarrier.class)? I have had no luck in finding it...
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Could someone please direct me as to how to locate (com.maddox.il2.ai.AirportCarrier.class)? I have had no luck in finding it...
Yes in "com.maddox.il2.ai." Java code !
do you code in Java?
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Hi Epervier and thank you for your reply. Java is completely beyond my knowledge I must confess! Other than a reinstall it looks like I'm stumped. The restore will at least allow the safe use of the current BAT default F4F-4. :)
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The project is closed, I ask the moderators to transfer the topic to the "ships" section.
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The project is closed, I ask the moderators to transfer the topic to the "ships" section.
Done !