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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: SAS~Bombsaway on June 13, 2019, 09:53:00 PM

Title: E13A1-B
Post by: SAS~Bombsaway on June 13, 2019, 09:53:00 PM
The E13A1-B was fitted with Air-Surface radar. Some of the E13's were also said to have been fitted with two downward facing 20mm Type 99-2 cannons. CWatson and I will be trying to add those and I'll be adding other loadouts. Some historical and some not.

 (https://i.postimg.cc/bJyhjy9B/2019-06-14-at-01-06-58.jpg) (https://postimg.cc/gwT5VP5V)

(https://i.postimg.cc/cC6GrFj7/2019-06-14-at-01-07-03.jpg) (https://postimg.cc/1Vxjdry4)

(https://i.postimg.cc/W35PNB9b/2019-06-14-at-01-07-12.jpg) (https://postimg.cc/sQGLKNdt)

(https://i.postimg.cc/zf1N0Sb5/2019-06-14-at-03-17-13.jpg) (https://postimg.cc/68zFQZf1)

(https://i.postimg.cc/Bvc0yLHF/2019-06-14-at-03-17-36.jpg) (https://postimg.cc/bGJWSv6Y)

(https://i.postimg.cc/3RXF27MY/2019-06-14-at-01-07-17.jpg) (https://postimg.cc/N90Xw3fz)

I believe the model comes from TD, class work by CWatson and myself. If I forgot anyone, please let me know.

https://www.mediafire.com/file/n3mmcji17j3e7oo/%2521_E13A1B-Jake%25282%2529.rar/file



Title: Re: E13A1-B
Post by: SAS~Poltava on June 14, 2019, 12:00:09 AM
Nice job! THANKS!  :)
Title: Re: E13A1-B
Post by: max_thehitman on June 14, 2019, 06:11:14 AM


I love seaplanes ! This is a very cool model  ]cheers[
Thank you so much!

Title: Re: E13A1-B
Post by: UberDemon on June 14, 2019, 02:02:45 PM
Dang...  this is the reason I keep coming back to IL-2 instead of moving on with my life...  only instead of an abusive relationship, it is wine and cake at all times!
Title: Re: E13A1-B
Post by: PO_MAK_249RIP on June 14, 2019, 11:06:40 PM
Hi Uber you ever gonna upgrade your fantastic UQMG?
Title: Re: E13A1-B
Post by: sosezi on October 07, 2020, 10:37:27 AM
WOOOHOO!! ;D Great looking Jake!!
Title: Re: E13A1-B
Post by: Dandolo513 on October 07, 2020, 10:43:47 AM
Hallo .
I love seaplanes too.
It is exciting  flying over pacific' s islands
Thanks a lot.
Title: Re: E13A1-B
Post by: UberDemon on December 10, 2020, 06:32:44 AM
I hope this is still in progress, any updates?
Title: Re: E13A1-B
Post by: Epervier on December 10, 2020, 08:04:42 AM
I hope this is still in progress, any updates?
Included in 4.13 by DT !
Converted for 4.09/4.10 here : https://www.sas1946.com/main/index.php/topic,46657.0.html
Title: Re: E13A1-B
Post by: UberDemon on December 10, 2020, 02:52:19 PM
I hope this is still in progress, any updates?
Included in 4.13 by DT !
Converted for 4.09/4.10 here : https://www.sas1946.com/main/index.php/topic,46657.0.html

Epervier, tracking that one.  That AI version is also included in BAT WAW.  I was asking about the version in this post with the folding Wings, Torpedo and apparently flyable, since he was showing the radar screen.
Title: Re: E13A1-B
Post by: PO_MAK_249RIP on December 10, 2020, 10:16:04 PM
You havent got time to worry about that Uber  :D :D
Title: Re: E13A1-B
Post by: UberDemon on December 10, 2020, 10:19:48 PM
You havent got time to worry about that Uber  :D :D

Yeah... I know... but a boy can dream!

Love those seaplanes.
Title: Re: E13A1-B
Post by: SAS~Bombsaway on December 11, 2020, 04:17:37 AM
It has been sitting on my computer for some time now. I'll have to take a look and see how far along it is and if maybe we can do a beta release.
Title: Re: E13A1-B
Post by: Dandolo513 on December 11, 2020, 04:34:49 AM
Hallo,
it could be a nice idea. It could be interesting a version armed with two guns under fuselage.

Thanks a lot.
Best Regards

Dandolo513
Title: Re: E13A1-B
Post by: SAS~Bombsaway on December 14, 2020, 04:35:54 AM
Link in first post.
Title: Re: E13A1-B
Post by: Dandolo513 on December 14, 2020, 05:25:38 AM
Hallo.
Thanks for Yours additions.

Regards.
Dandolo513
Title: Re: E13A1-B
Post by: cgagan on December 14, 2020, 06:05:22 AM
Many thanks gentlemen!!!! 8)
Title: Re: E13A1-B
Post by: Mission_bug on December 14, 2020, 06:40:28 AM
Excellent, thank you very much to all involved, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: E13A1-B
Post by: sosezi on December 23, 2020, 11:36:40 AM
Fantastic !!! works great in my BAT :)
Title: Re: E13A1-B
Post by: glibble on January 15, 2021, 09:39:38 AM
First of all, thank you for making this great mod!

There is a conflict with weapons loadout. I think it is related to Dreamk's torpedo mod, but I'm not sure.

For example, before I install this mod, the B6N has numerous torpedoes to choose from:
(https://i.imgur.com/dT4HZ7k.jpg)

After I install this mod, there is only one torpedo to choose from, which is probably the vanilla game default:
(https://i.imgur.com/SoUfvoX.jpg)

Here's what log file says:
Code: [Select]
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2244)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2244)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32


[Jan 15, 2021 4:19:11 PM] -------------- END log session -------------

Any help is much appreciated!
p.s. I'm using BAT 3.6.2 ( I know, I'm still living in 2019 )
Title: Re: E13A1-B
Post by: David Prosser on January 16, 2021, 01:45:09 PM
I got this working in BAT. So, there will be a single mission eventually.
Title: Re: E13A1-B
Post by: SAS~Bombsaway on January 17, 2021, 08:54:58 AM
Hi glibble. As this is a VERY Beta release I knew there would be some issues somewhere. I only released it due to requests for it. You can always remove it to get the load outs back for the other plane. If and when I get time from real life I will see what I can do to fix it.

Title: Re: E13A1-B
Post by: glibble on January 17, 2021, 02:27:08 PM
Hi glibble. As this is a VERY Beta release I knew there would be some issues somewhere. I only released it due to requests for it. You can always remove it to get the load outs back for the other plane. If and when I get time from real life I will see what I can do to fix it.

Of course, no problem!
It's a minor bug anyway 8)