Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Ultrapack Discussion & Support => Topic started by: SAS~Storebror on September 18, 2019, 08:32:52 AM

Title: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 18, 2019, 08:32:52 AM
Please use this thread for feedback of any kind, except for Bug Reports, concerning Ultrapack 3.3 "Bigfoot".

Bug Reports belong here: https://www.sas1946.com/main/index.php/topic,48712.0.html

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Flanker27 on September 18, 2019, 09:41:06 AM
nice looking one mike i can already see us having a lot of fun with the YB-40 and maybe someone can make a "Dambusters" mission so we can fly the Upkeep Lancaster
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: hello on September 18, 2019, 10:26:44 AM
THANK YOU!  If only for more free time, many hours would be spent flying... and flying... and flying.. UP 3.3  :)
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Ghost129er on September 18, 2019, 11:15:06 AM
Absolutely love the naming convention and stuff on the Arming screen, love the names and layout of the properties file.

Tested it out and all seems good so far, will need excessive testing online for sure. 8) Very excited and cool, calls for me to make a new GUI screen for the menu and stuff I suppose since mine still says UP3 RC4 on my custom backgrounds.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: hello on September 18, 2019, 11:28:15 AM
Question: Are the Add-Ons still valid?

I didn't read anything about them in the read.me.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 18, 2019, 11:44:06 AM
There addons listed here...
https://www.sas1946.com/main/index.php/topic,54026.0.html
...are still valid.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Gubi on September 18, 2019, 02:06:50 PM
Thanx to all involved, Storebror.  Am locked and loaded and did a check pop on to the server.  Wonderful.  Cheers and prost.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: BalDaddy on September 19, 2019, 03:41:45 AM
Not worked for me.....JGSME as it should be, but start screen says version 3.2 and crashes CTD at 60%. Before i get into logs etc. I wonder if the fact that I'm on Window 7 Professional but 32 bit? Also I don't seem to have a Selector. Perhaps one or both of these could be a factor, together with being greatly technically challenged!

Gubi suggested on our board that it might just be a corrupt d/l as I have been able to reinstall 3.2 and it is working.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 19, 2019, 05:27:08 AM
I don't seem to have a Selector.
That's shocking. Are you sure? I can't imagine how the installer should get your game to such condition at all. Really. Can't.

Other than that, it's known that additional custom mods can cause all kind of incompatibilities.
For such kind of issues, there's a way to "factory reset" your Ultrapack game so you have a fresh vanilla UP3.3:
https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: BalDaddy on September 19, 2019, 07:43:54 AM
The 'install UP3.3 for dummies' (factory reset) did the trick. Thanks!

The 'selector' thing is a mystery. doesn't launch from there now and doesn't appear in the game directory. Nevermind, hoping to upgrade in mid October, so not bothering to reinstall game now....'if it ain't broke, don't fix it! :)

Thanks for help.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 19, 2019, 07:48:14 AM
You could check for the presence of the regarding files in your jsgme folder.
"jsgmemods/#UP#_Enable_UP3.3" should have these files:
Code: [Select]
cmd.exe
console.exe
dinput.dll
DT.dll
files.sfs
IL-2 Selector.exe
il2fb.exe
il2fb.ini
Mod Settings.pdf
tee.exe
wrapper.dll

If any of these files is missing, then this might indicate that something on you PC blocked the file(s), maybe antivirus?
Because the installer will put the files into that directory, and enabling Ultrapack 3.3 in JSGME will then copy the files to your IL-2 game folder.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: BalDaddy on September 19, 2019, 07:59:22 AM
Even I , technically challenged as I be, have been able to successfully launch UP3.3 due to the 'factory reset' thingummy. The dog's bollocks, so it is! Thanks to all who developed this new lease of life for the online side of this sim!

For those who UK English is not first language. 'Bollocks' (balls) means a load of rubbish. 'Dog's bollocks' means excellent!
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Ta183Huckebein on September 19, 2019, 01:54:32 PM
Got the new patch to 3.3 up, I like it so far

However, this might just be me, but I noticed a slight drop in FPS performance. It wasn't overall, but it seemed like my framerates are stuttering a bit more since I installed the patch. Nothing unplayable, mind you, but enough that it's perceivable.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 19, 2019, 10:48:43 PM
Any particular mission / plane / map where this happened to you?
Did you check your logfile?
We need precise descriptions, reproducible conditions in order to verify such claims.
Otherwise it's just chit-chat.

Stuttering can have thousands of reasons.
The same mission played for the first time can cause spawn stutters when objects are loaded for the very first time, when playing the same mission a second time runs smooth as silk.
Excessive log output from conflicting mods in the past dropped your frame rates to single digits, hence was immediately noticeable. Nowadays, with the new "piped" logging, all you'll notice is a bit of stuttering every now and then.

General speaking, there should be no FPS impact from Ultrapack 3.3 at all.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 20, 2019, 02:05:49 AM
Following up to my previous reply:

We know that such issues like FPS drops etc. can happen with *cough cough* "not that well crafted" mods and we know that certain modders or groups of modders out there prefer quantity over quality and rush out stuff prematurely in a "try and error" manner, but: We know what we're doing, and we take performance considerations very serious.
And since we do, and as I always say "we do listen", I've put that framerate/stuttering complaint to a test and here is the result.

The ultimate FPS test in IL-2 1946 is playing back the track "The Black Death" which ships with the Stock game. It holds all kind of stuff that can cause performance issues: Lots of objects, many effects and smoke, water, coastline and quite some planes in the air.
The test has been performed on a PC with a pretty weak graphics card (Nvidia GT 740), which shows graphics related issues much faster that on high end GPUs. That's why the overall framerate is rather low. A contemporary card like an Nvidia 970 / 1060 / 2060 would run the whole track at an average of 120FPS easily and it would never ever fall below 90FPS.
The CPU though is quite performant, an i7-7700K @ 4.5 GHz - weak CPUs would cap the FPS at levels where frame spikes would become invisible.

This is the result of playing "The Black Death" at normal speed in Ultrapack 3.2 Patch 5 (blue) vs. Ultrapack 3.3 Bigfoot Patch 1 (red):


And to make matters worse, the utmost thing you can do to see whether some performance issues exist in your game is to run the track at maximum (8x) speed.
Here it is, Ultrapack 3.2 Patch 5 (blue) vs. Ultrapack 3.3 Bigfoot Patch 1 (red):


The results are identical to such an extent that we consider it safe to say that performance issues in Ultrapack 3.3 Bigfoot just don't exist.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: BalDaddy on September 20, 2019, 03:47:35 AM
I use a rig that is probably older than a number of members here with a GT260 card! Not noticed any FPS issues other than normal for my old spud.
The only thing that happened to me so far trying out all the new kites was a game freeze when generating a flight with an early Lysander model.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 20, 2019, 06:54:25 AM
Yep that's confirmed, the Lysanders have a code glitch causing a Stack Overflow. Will be fixed in Patch 2.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: macgiver on September 20, 2019, 04:44:06 PM
I have done new installation of 3.3 and I've noticed that the sound of Browning .50 is very different. Is that on purpose? in the "read me" I have not seen any mention of this change.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Ta183Huckebein on September 20, 2019, 04:47:56 PM
Stutters in framerate occurred early on as I was playing, but the framerate smoothed as I was messing around with the new aircraft in the QMB. The most notable instances happened as I was rotating aircraft around in the QMB loadout screen, where there would be times that the plane seemed to be "skipping" between positions as it rotated around.

In game, there was some here and there, but, as previously stated, it seemed to subside the longer I played, which means that stutters I noticed might have had a bit to do with my own rig.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 20, 2019, 11:11:41 PM
the sound of Browning .50 is very different
Indeed new cal .50 sounds are part of the Ultrapack 3.3 fileset.
That wasn't on purpose, they slipped through with one of the new planes we've added.
The old sounds will be reintroduced with Patch 2.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: BalDaddy on September 21, 2019, 03:53:06 AM
We noticed the change in note when firing the .50s from a Hawk....seemed to kick in when ammo is nearly exhausted. With thought this was a deliberate and useful indication of ammo state!
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 24, 2019, 09:18:03 AM
Patch 2 has been released, including fixes for all reported issues so far:
https://www.sas1946.com/main/index.php/topic,62392.msg686623.html#msg686623

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: hello on September 24, 2019, 11:43:39 AM
Lieber Herr Storebror,
Danke sehr!
 
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: bomberkiller on September 25, 2019, 01:33:24 AM
Wünderbarrr,

Mike, vielen herzlichen Dank.

 ]cheers[

Gerhard  :)

(https://i.ibb.co/DRt6Dg8/IL-2-1946-v4-51m-Ultrapack-3-3-Bigfoot-Patch-2-Selector-Version-3-5-2.jpg)
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on September 26, 2019, 08:55:52 AM
Just in case you thought we'd become lazy, behind the scenes Patch 3 is being worked on at full steam.
We'll have further flight model fixes, 3D improvements, slot fixes, and a few improvements for people who's mother's tongue isn't english:

(https://i.postimg.cc/vB81Y3hV/2019-09-26-02-53-19.jpg) (https://postimg.cc/hJw4M8HD)

Stay tuned :)

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: rkalhorn109 on October 03, 2019, 07:16:33 PM
I'm impressed with Ultrapack 3.3, even though I play strictly offline.  The 3D update to the IAR 80/81 was a pleasant surprise. Been waiting for years to see that.  :)
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Loku on October 05, 2019, 07:02:59 AM
3D update for IAR-80/81 was done by Red_Fox90 few years ago https://www.sas1946.com/main/index.php/topic,37823.0.html (https://www.sas1946.com/main/index.php/topic,37823.0.html)
All credits go to him i just bring it to UP3.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: rkalhorn109 on October 05, 2019, 10:57:09 AM
3D update for IAR-80/81 was done by Red_Fox90 few years ago https://www.sas1946.com/main/index.php/topic,37823.0.html (https://www.sas1946.com/main/index.php/topic,37823.0.html)
All credits go to him i just bring it to UP3.

Thanks for the link! I didn't know this mod has been available for so long.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: stepup47 on December 17, 2019, 11:22:06 AM
          Have Big Foot loaded and flying with the latest patch's , excellent addition of planes, making for a super flying game. My only problem and not sure if anyone else is having this one also. I have a series of dog fight missions that i had created for the previous UP3 and wasn't sure if they are adaptable to the latest patched up Version. I'am finding that I cant select home base even when it is offered in the mission window. Click on the HB icon and nothing happens. I tried to create a new dogfight mission with the latest upgrade for the UP3.3.4 and am having the same problem. Not quite sure whats going on here? Any solutions ?   Gofour
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on December 19, 2019, 07:08:16 AM
We are flying Dogfight Missions online with the FAC group constantly, with missions lasting from 10 or more years ago until literally yesterday without any such issues.
I guess you've made a mistake during the installation process (even though it's hard to do anything wrong here in terms of Ultrapack) or you've got additional mods installed which you forgot to mention.
If you like you can upload one of the missions that cause issues for you so we can check whether it works for us.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Skylla on December 24, 2019, 06:03:41 AM
Is there a way to disable "Smooth view" and "Inertia View" by default somehow trough conf.ini or similar?
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on December 24, 2019, 06:05:31 AM
Once you have it disabled in the ingame menu, it will just stay disabled.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Skylla on December 24, 2019, 06:16:06 AM
ah, my bad: the game had no write access to the conf.ini ;)
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on December 24, 2019, 06:59:31 AM
(https://i.postimg.cc/JhJW3KkJ/How-to-shoot-yourself-in-the-foot.png)

(http://www.sherv.net/cm/emo/christmas/drunk-santa-smiley-emoticon.gif)
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: macgiver on December 24, 2019, 08:16:35 AM
"How to shoot yourself..."  genial  ;D ;D ;D
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Ghost129er on January 13, 2020, 08:42:02 AM
Ello,

Can the carrier deck clear speed be reduced to about 40 kmh or something so we don't have to hit Mach 1 (somewhat high exaggeration) to get the 'deck cleared' message? It's about 90 kmh at the moment if I recall correctly...

Not sure what class/etc it's in, though would be easy to change, just want some feedback if this is a good suggestion to make or should be scrapped.

 
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on January 13, 2020, 08:48:00 AM
Currently the deck gets cleared once the aircraft speed is 15 m/s ( = 54 kph ) above the carrier's speed.
Not sure where this should be an issue.
If you are airborne, you surely match that requirement.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Ghost129er on January 13, 2020, 08:58:38 AM
True.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: WhiteSnake1976 on April 08, 2020, 12:29:37 AM
Hi,

It just quits as soon as the loading screen shows on me (shows up just a second or 2 and i see 5% and its back to desktop)

I have done a clean install of IL2-1946 (DVD version), updated it to 4.10.1m, aplied all my settings etc. confirmed the game worked.
Installed the UP3.3bigfoot mod, but than i gave me an error it could not find the JSGME, and it continued anyway,
so i took the JSGME from an other location, put it in the IL2 folder and ran the UP3.3bigfoot install again, installed the Patch 7 after that, all looked well,
tried to start the game from the IL-2 Selector and i got the crash described above, than i tried the il2fb.exe and the same thing happened,
went and got the UP Factory Reset tool and tried again, same thing...
disabled the Disabled the UP3.3 Bigfood and the 3.3 patch in JSGME and the game starts with no problems from the il2fb.exe

Trew away my installation folder of the modded game,
Did a new install of the game, updated it to 4.10.1m, redownloaded the UP3.3bigfoot from a difrent location,
Dropped the JSGME file in there Before i ran the UP3.3Bigfoot files, and still the exact same problem...
With the 2 mods on in JSGME it crashes on the loading screen @5%, with them disabled in JSGME it starts up fine.  o_O

Computer runs on Win 10 64bit, AMD Ryzen 7 3700X CPU, X570 MoBo, 16GB (2x8) DDR4-3200 RAM, AMD Radeon RX580 8GB GPU, and the game is installed on a seperate 3TB HDD.
Multiple diferent installs of IL2-1946 on it, with and with out mods, they all work, exept for UP3.3Bigfoot.

Thank you in advance for the help.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on April 08, 2020, 12:57:07 AM
UP 3.3 comes on top of UP3 RC4, that's the step you missed.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: WhiteSnake1976 on April 08, 2020, 01:33:08 AM
Thank You

That explains why i was missing the JSGME...

I start over from scratch than just to be sure everything goes right this time.

Not played IL2 for over 10 years, Suprised how good it looks stock/vanilla on this system.

`S~
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: FedeM1974 on July 25, 2020, 05:02:15 PM
Hi!

Just a question. Could it be some cases where you shot down an aircraft (enemy aircraft message displayed) and at the debriefing you can see them on the map but they are not mentioned on the report and not added to your kills?

Last one i flew the Major said something like thanks to my performance he knows he is commanding well.
🤣🤣.
No planes added to kill history.

Maybe not confirmed? 😃

Tks!
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Flieger on April 15, 2021, 07:02:58 AM
I read all the enthusiastic reviews and I am full of admiration and curiosity about big food. Made mistakes and it doesn't work yet. But thanks to the makers for this incredible world they created.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Yenchey on May 25, 2021, 07:51:33 PM
Hello! I came back to Sturmovik after years of break, and just updated my UP3.0 to UP3.3 patch 8... and to me the new camera controls are, to say the least, annoying and confusing. Is there a way to disable the Camera Mod and bring back the classic camera controls? They were perfectly fine for me and I prefer them over the new ones a lot
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on May 25, 2021, 10:34:13 PM
As mentioned in the Ultrapack 3.3 Release Thread (see https://www.sas1946.com/main/index.php/topic,62392.msg717512.html#msg717512), simply assign a key to "Toggle Game Menu" to bring up the ingame menu and activate / deactivate / fine tune the new Camera Settings at will.
If you untick all settings shown here...
(https://i.ibb.co/NLFKn67/2019-12-19-01-43-19.jpg)
...the camera will be as if there never was a new mod to it.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Ghost129er on May 26, 2021, 11:31:43 AM
As mentioned in the Ultrapack 3.3 Release Thread (see https://www.sas1946.com/main/index.php/topic,62392.msg717512.html#msg717512)

The concept of 'manual' and 'read-me' does not exist these days.:P 
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Yenchey on May 26, 2021, 03:09:11 PM
Thanks for the help, that fixed it. In my defense, I did use Ctrl+F on the website to look for "Camera" and the only thing that popped up for me was a mention of the Camera Mod in the patchnotes, so I didn't think I would find anything useful in relation to it there anywhere, thus I decided to ask for it.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Gubi on July 14, 2021, 05:23:18 PM
Patch 9 loaded. No porblemos. Prost
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: Whifflees on November 22, 2021, 09:01:06 PM
How do I fix my resolution? Because if I set my resolution to 1338 x 768 and the game CTD.
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on November 23, 2021, 12:07:29 AM
if I set my resolution to 1338 x 768 and the game CTD
1338 doesn't sound like a valid screen dimension at all.
If anything, 768 would indicate a 4-by-3 screen, meaning the resolution should be 1024x768.
But that's probably not your real phyiscal screen resolution.

Please tell us the physical screen resolution of the display you are using, and show us your conf.ini.

]cheers[
Mike
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: elpotro on November 23, 2021, 03:57:09 AM
Standart is 1368, not 1338
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: KingTiger503 on November 24, 2021, 02:22:27 AM
The Only Resolution is 1366x768, You Can Try it out.

Best Regards KT503
Title: Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
Post by: SAS~Storebror on November 24, 2021, 02:45:28 AM
1366x768 definitely sounds like someone is using desktop scaling on a high DPI monitor.
Works fine with Windows Desktop, but doesn't work at all with IL-2.
But there's a way to fix this:
https://www.sas1946.com/main/index.php/topic,59691.msg657572.html#msg657572

]cheers[
Mike