Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: asheshouse on May 14, 2020, 06:13:37 AM

Title: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: asheshouse on May 14, 2020, 06:13:37 AM
The Spica class were a class of torpedo boats of the Regia Marina (Royal Italian Navy) during World War II. These ships were built as a result of a clause in the Washington Naval Treaty, which stated that ships with a tonnage of less than 600 could be built in unlimited numbers. Thirty-two ships were built between 1934 and 1937.  The name ship of the class, the Spica, was actually sold to Sweden and renamed Romulus, so the model displays the skin of the Climene.

The Duca degli Abruzzi-class cruisers were the final version of the Condottieri class and were larger and better protected than their predecessors. The armament was also increased by two extra 152 mm guns, triple turrets replaced twins in the "A" and "Y" positions. The machinery was also revised which led to these ships having a slightly slower maximum speed than their predecessors.

Caio Duilio was an Andrea Doria-class battleship that served in the Regia Marina during World War I and World War II. Caio Duilio was laid down in February 1912, launched in April 1913, and completed in May 1916. She was initially armed with a main battery of thirteen 305 mm (12.0 in) guns, but a major reconstruction in the late 1930s replaced these with ten 320 mm (13 in) guns.

Guilio Cesare was a Conte di Cavour Class Battleship, completed in 1914 and extensively modernised in the 1930's. In WWII she participated in the battles of Calabria, Cape Spartivento and First Battle of Sirte. After the war she was transferred to the Soviet Union and renamed Novorossiysk. Sunk in an explosion in 1955, possible caused by an old WWII mine.

Roma was a Littorio Class Battleship commissioned in June 1942. Along with her sister ships, Littorio and Vittorio Veneto they were the most powerful warships of the Regia Marina. Armed with 9 15in guns and able to reach a top speed of 30 knots.

Aquila was an aircraft carrier which began construction in 1941 and was nearing completion when the Italian forces signed an armistice in 1943. The vessel was seized by the German forces and held in Genoa where she was later scuttled. The air complement was intended to be a folding wing version of the Re.2001

(https://i.postimg.cc/SxSYcZ3Y/Capture.jpg) (https://postimg.cc/VdhN8FYz)

(https://i.postimg.cc/sXg0dWqw/Capture.jpg) (https://postimg.cc/rd795D8r)

(https://s6.postimg.cc/41tzx81a9/image22-2.jpg)

(https://i.postimg.cc/t411ws3d/Capture.jpg) (https://postimg.cc/gxWk6kBr)

(https://i.postimg.cc/c4py9Lkg/Capture.jpg) (https://postimages.org/)

(https://i.postimg.cc/WpJzcZRV/il2fb-2021-06-26-15-02-57-78.jpg) (https://postimages.org/)

(https://i.postimg.cc/0N2Yrmtf/il2fb-2021-07-21-13-05-02-32.jpg) (https://postimg.cc/ZW2BM9zB)
Giussano Class Light Cruiser
(https://i.postimg.cc/3Rhw7mBM/Capture.jpg) (https://postimg.cc/GBMRxBVz)


The Spica model is sourced from WoWS, adapted for IL-2 by Asheshouse, with new skins by Stanislao.
The Abruzzi model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Caio Duilio is an original model by Asheshouse.
The Roma model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Eritrea model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Leone model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The MAS500 model is sourced from War Thunder, adapted for IL-2 by Asheshouse.
The MS-15 model is sourced from War Thunder, adapted for IL-2 by Asheshouse.
The Giulio Cesare model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Giussano model is sourced from WoWS, adapted for IL-2 by Asheshouse.

The installation instructions are provided in a text file inside the model folder.

Download:   https://www.mediafire.com/file/lj4e7kgf69sx4sw/ShipAsheRM_31-05-20.rar/file

Patch 1 Download https://www.mediafire.com/file/iog27zie3pqlqsu/ShipAsheRM_Patch1_24-09-20.rar
Adds the MS-15 Torpedo Boat

Patch 2 Download Adds the Red Sea Flotilla, comprising Colonial Sloop Eritrea, Torpedo Boat Leone and MTB MS500 Series 3.
https://www.mediafire.com/file/b9hifg81d180oeo/RedSeaFlotilla_26-06-21.rar/file

Patch 3 Download Adds Giulio Cesare Battleship https://www.mediafire.com/file/cka958k6fcb0m1z/ShipAsheRM_Patch3_25-07-21.rar/file

Patch 4 Download Adds Giussano Class Light Cruiser https://www.mediafire.com/file/u6j9rk01odzeipa/ShipAsheRM_Patch4_25-10-21.rar/file

Patch 5 Download Adds Aquila Aircraft Carrier https://www.mediafire.com/file/bkl2fhhk3r85yjh/ShipAsheRM_Patch5__19-07-22.rar/file

Latest Class Files  https://www.mediafire.com/file/5us1mqne1ox6e01/ShipAsheRM_Classes_14-07-22.rar/file

If you do not have the Kreigsmarine Pack installed then you need to extract this Textures folder into the Ships folder https://www.mediafire.com/file/uleexc8d0lsdvph/Textures_05-06-20.rar/file

Missing ships.ini entries are in Post #18 - until I get around to changing the download.

See posts #27 and #47 for new skins by Stanislao

Regia Marina Links

Caio Duilio Battleship  https://www.sas1946.com/main/index.php/topic,16437.0.html
Navigatori Class Destroyer   https://www.sas1946.com/main/index.php/topic,15791.msg169773.html#msg169773
Oriani Class Destroyer  https://www.sas1946.com/main/index.php/topic,14148.msg149086.html#msg149086
La Masa Class Destroyer  https://www.sas1946.com/main/index.php/topic,28460.0.html
Gabbiano Class Escort  https://www.sas1946.com/main/index.php/topic,18113.0.html

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: cgagan on May 14, 2020, 06:26:48 AM
Many thanks Ashes, you make our seas look majestic! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Mick on May 14, 2020, 06:42:41 AM
Many THX for this new Regia Marina jewel ...!  :P
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: stanislao on May 14, 2020, 06:56:35 AM


 :)    :D     ;D      Thanks Asheshouse! Finally an Italian torpedo boat that lives up to the new standards you have become accustomed to, or perhaps I should say that you are spoiling us! The downside is that you can no longer use Oleg's old models in the game as they seem to have come straight out of archaeological excavations ....    ;) 

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Piotrek1 on May 14, 2020, 08:11:39 AM
Thank You!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Kelso on May 14, 2020, 08:30:28 AM
Thank you very much! In the heat of battle you forgot about the flag (I think) ...
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: asheshouse on May 14, 2020, 09:18:03 AM
Gosh! Yes. Completely forgot. I will rectify that.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: urmel on May 14, 2020, 10:46:28 AM
Thanks asheshouse for another fine  ship!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: asheshouse on May 14, 2020, 12:51:20 PM
Ensign quick fix https://www.mediafire.com/file/elzlehytreio6pg/EnsignItaly.rar
Add these files into the Spica folder.

Add the following text to the bottom of the hier.him file
Code: [Select]
[Ensign]
Mesh Ensign
Parent _ROOT_
Attaching 0.535424 0 0.071160 0 0.540132 0 -0.071160 0 0.535424 -18.693167 0.016855 11.411986
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Flamer50 on May 14, 2020, 01:28:31 PM
Thanks for another fine ship! ;D
(https://www.mediafire.com/file/34qzniev6u2uumz/Spica_class_01.JPG/file)

(https://www.mediafire.com/file/4acizrhghmiv9om/Spica_class_02.JPG/file)
 ]cheers[
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: stanislao on May 15, 2020, 02:43:21 AM
 ;D   Thanks for the providential addition of the combat banner! In fact, the original Spica ship probably carried the flag of the Swedish navy, since it was Spica had been purchased just before the start of the conflict.   ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: stanislao on May 15, 2020, 03:01:54 AM

 :)   It would be nice to use the sister ships of Climene, the Ascari torpedo boat and the Lince torpedo boat at the same time.   If      Bwf. and Griffon_301     managed to double it I already have the camouflage liveries of these two ships ready, maybe they can be useful to other friends of the SAS!      ;)


(https://i.imgur.com/3odddsT.jpg)

(https://i.imgur.com/Hiw9d2a.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: David Prosser on May 15, 2020, 04:10:33 AM
Thanks, I hope it gets included in the next BAT mini-patch. Along with your other new ships.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Flamer50 on May 15, 2020, 08:17:14 AM

 :)   It would be nice to use the sister ships of Climene, the Ascari torpedo boat and the Lince torpedo boat at the same time.   If      Bwf. and Griffon_301     managed to double it I already have the camouflage liveries of these two ships ready, maybe they can be useful to other friends of the SAS!      ;)
Stanislao, Check your PM's please.

Bw'


Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: PO_MAK_249RIP on May 15, 2020, 08:34:30 AM
Wow all these new ships are amazing thankyou asheshouse
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat
Post by: Griffon_301 on May 15, 2020, 10:07:49 AM
unfortunately I cannot help this time;
there is another slot in the java files but this is reserved for the next CA that asheshouse has already announced, so for additional torpedo boats, someone would need to clone the slots and name them accordingly;
thats beyond my abilities though....
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: asheshouse on May 20, 2020, 10:32:08 AM
New download in post #1
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: urmel on May 20, 2020, 11:19:04 AM
Fantastic ships,but  the Ship-ini is not complete.

Regards, Urmel
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: asheshouse on May 20, 2020, 11:22:38 AM
Whoops! -- just one minute.    Here are the missing entries for ships.ini -2

Code: [Select]
//----------------------------------------------------------------------

[Spica]
Description  Spica Class Torpedo Boat

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Spica/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

IsAirport      1

// Vitals

[Spica:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Spica:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0
 
//Armament
//3x100mm 3.9in 100/47 - gun_SK_C33 - placeholder

[Spica:Part2]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Spica:Part3]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[Spica:Part4]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

//6x20mm Breda 20/65 - gun_Breda20x2

[Spica:Part5]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -150
 HeadMaxYaw                 150
 NoFireMinYaw               -30
 NoFireMaxYaw                30
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 FireFastTargets              2

[Spica:Part6]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -150
 HeadMaxYaw                 150
 NoFireMinYaw               -30
 NoFireMaxYaw                30
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook   ShellStart5
 FireFastTargets              2
 
//4x450 TT - gun_torpedo

//----------------------------------------------------------------------
//----------------------------------------------------------------------

[CaioDuilio]
Description  Regia Marina Caio Duilio - Battleship

Icon         shipDestroyer

// Model
Mesh         3do/Ships/CaioDuilio/Hier.him

// Motion Parameters
SliderDistance 460.0
Speed          25 //42.4108
SoundMove      models.Ship

// Vitals

[CaioDuilio:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch  -2.0
 damageRoll    6.0
 damageTime  164.0

[CaioDuilio:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch   0.0
 damageRoll    2.0
 damageTime  160.0

[CaioDuilio:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge

Vital
 damageDepth   0.67
 damagePitch   2.0
 damageRoll    6.0
 damageTime  166.0

// Structure

[CaioDuilio:Part3]
BaseChunk SSF
strengthBasedOnThisSection strength_HullMedium

[CaioDuilio:Part4]
BaseChunk SSN
strengthBasedOnThisSection strength_HullLarge

[CaioDuilio:Part5]
BaseChunk SSM
strengthBasedOnThisSection strength_HullMedium

[CaioDuilio:Part6]
BaseChunk SST
strengthBasedOnThisSection strength_HullLarge

[CaioDuilio:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium

[CaioDuilio:Part9]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part10]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part11]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part12]
BaseChunk Crane1
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part13]
BaseChunk Crane2
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part14]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part15]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part16]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part17]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part18]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part19]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part20]
BaseChunk Boat7
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part21]
BaseChunk Boat8
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part22]
BaseChunk Boat9
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part23]
BaseChunk Boat10
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part24]
BaseChunk Boat11
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part25]
BaseChunk Boat12
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part26]
BaseChunk Boat13
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part27]
BaseChunk Boat14
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part28]
BaseChunk Boat15
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part29]
BaseChunk Boat16
strengthBasedOnThisSection strength_HullSmall

[CaioDuilio:Part30]
BaseChunk Boat17
strengthBasedOnThisSection strength_HullSmall

// Armament
// 10 x 320mm (2x3 2x2)

[CaioDuilio:Part31]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x3
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[CaioDuilio:Part32]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x2
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[CaioDuilio:Part33]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x2
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[CaioDuilio:Part34]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_RM320_44x3
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

// 12 x 135mm (4x3)

[CaioDuilio:Part35]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[CaioDuilio:Part36]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[CaioDuilio:Part37]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 
[CaioDuilio:Part38]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_RM135_45x3
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

// 10 x 90mm (10x1)

[CaioDuilio:Part39]
BaseChunk                 Head9
AdditionalCollisionChunk0  Gun9
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

[CaioDuilio:Part40]
BaseChunk                 Head11
AdditionalCollisionChunk0  Gun11
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head11
 GunBarrelChunk            Gun11
 GunShellStartHook  ShellStart11

[CaioDuilio:Part41]
BaseChunk                 Head13
AdditionalCollisionChunk0  Gun13
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

[CaioDuilio:Part42]
BaseChunk                 Head15
AdditionalCollisionChunk0  Gun15
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head15
 GunBarrelChunk            Gun15
 GunShellStartHook  ShellStart15

[CaioDuilio:Part43]
BaseChunk                 Head17
AdditionalCollisionChunk0  Gun17
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                  40
 HeadMaxYaw                 140
 GunHeadChunk             Head17
 GunBarrelChunk            Gun17
 GunShellStartHook  ShellStart17
 
[CaioDuilio:Part44]
BaseChunk                 Head10
AdditionalCollisionChunk0  Gun10
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head10
 GunBarrelChunk            Gun10
 GunShellStartHook  ShellStart10

[CaioDuilio:Part45]
BaseChunk                 Head12
AdditionalCollisionChunk0  Gun12
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[CaioDuilio:Part46]
BaseChunk                 Head14
AdditionalCollisionChunk0  Gun14
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head14
 GunBarrelChunk            Gun14
 GunShellStartHook  ShellStart14

[CaioDuilio:Part47]
BaseChunk                 Head16
AdditionalCollisionChunk0  Gun16
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head16
 GunBarrelChunk            Gun16
 GunShellStartHook  ShellStart16

[CaioDuilio:Part48]
BaseChunk                 Head18
AdditionalCollisionChunk0  Gun18
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_RM90_50x1
 HeadMinYaw                 -140
 HeadMaxYaw                  -40
 GunHeadChunk             Head18
 GunBarrelChunk            Gun18
 GunShellStartHook  ShellStart18

// 15 x 37mm/54 (6x2 3x1)

[CaioDuilio:Part49]
BaseChunk                Head19
AdditionalCollisionChunk0 Gun19
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head19
 GunBarrelChunk           Gun19
 GunShellStartHook ShellStart19

[CaioDuilio:Part50]
BaseChunk                Head20
AdditionalCollisionChunk0 Gun20
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head20
 GunBarrelChunk           Gun20
 GunShellStartHook ShellStart20

[CaioDuilio:Part51]
BaseChunk                Head21
AdditionalCollisionChunk0 Gun21
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head21
 GunBarrelChunk           Gun21
 GunShellStartHook ShellStart21

[CaioDuilio:Part52]
BaseChunk                Head22
AdditionalCollisionChunk0 Gun22
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head22
 GunBarrelChunk           Gun22
 GunShellStartHook ShellStart22

[CaioDuilio:Part53]
BaseChunk                Head23
AdditionalCollisionChunk0 Gun23
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head23
 GunBarrelChunk           Gun23
 GunShellStartHook ShellStart23

[CaioDuilio:Part54]
BaseChunk                Head24
AdditionalCollisionChunk0 Gun24
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head24
 GunBarrelChunk           Gun24
 GunShellStartHook ShellStart24

[CaioDuilio:Part55]
BaseChunk                Head25
AdditionalCollisionChunk0 Gun25
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head25
 GunBarrelChunk           Gun25
 GunShellStartHook ShellStart25

[CaioDuilio:Part56]
BaseChunk                Head26
AdditionalCollisionChunk0 Gun26
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head26
 GunBarrelChunk           Gun26
 GunShellStartHook ShellStart26

[CaioDuilio:Part57]
BaseChunk                Head27
AdditionalCollisionChunk0 Gun27
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head27
 GunBarrelChunk           Gun27
 GunShellStartHook ShellStart27

// 16 x 20mm/65 (8x2)

[CaioDuilio:Part58]
BaseChunk                Head28_x
AdditionalCollisionChunk0 Gun28_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                  -5
 HeadMaxYaw                 135
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28

[CaioDuilio:Part59]
BaseChunk                Head29_x
AdditionalCollisionChunk0 Gun29_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -135
 HeadMaxYaw                   5
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29

[CaioDuilio:Part60]
BaseChunk                Head30_x
AdditionalCollisionChunk0 Gun30_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head30_x
 GunBarrelChunk           Gun30_x
 GunShellStartHook ShellStart30

[CaioDuilio:Part61]
BaseChunk                Head31_x
AdditionalCollisionChunk0 Gun31_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head31_x
 GunBarrelChunk           Gun31_x
 GunShellStartHook ShellStart31

[CaioDuilio:Part62]
BaseChunk                Head32_x
AdditionalCollisionChunk0 Gun32_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk            Head32_x
 GunBarrelChunk           Gun32_x
 GunShellStartHook ShellStart32

[CaioDuilio:Part63]
BaseChunk                Head33_x
AdditionalCollisionChunk0 Gun33_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk            Head33_x
 GunBarrelChunk           Gun33_x
 GunShellStartHook ShellStart33

[CaioDuilio:Part64]
BaseChunk                Head34_x
AdditionalCollisionChunk0 Gun34_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -135
 HeadMaxYaw                  45
 GunHeadChunk            Head34_x
 GunBarrelChunk           Gun34_x
 GunShellStartHook ShellStart34

[CaioDuilio:Part65]
BaseChunk                Head35_x
AdditionalCollisionChunk0 Gun35_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                 -45
 HeadMaxYaw                 135
 GunHeadChunk            Head35_x
 GunBarrelChunk           Gun35_x
 GunShellStartHook ShellStart35
 
//// Targeting Systems (6)

[CaioDuilio:Part66]
BaseChunk Head36
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_0305_1907
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head36
 GunBarrelChunk           Gun36
 GunShellStartHook ShellStart36
 TrackingOnly
 
[CaioDuilio:Part67]
BaseChunk Head37
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                   0
 HeadMaxYaw                 180
 GunHeadChunk            Head37
 GunBarrelChunk           Gun37
 GunShellStartHook ShellStart37
 TrackingOnly
 
[CaioDuilio:Part68]
BaseChunk Head38
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -180
 HeadMaxYaw                   0
 GunHeadChunk            Head38
 GunBarrelChunk           Gun38
 GunShellStartHook ShellStart38
 TrackingOnly
 
[CaioDuilio:Part69]
BaseChunk Head39
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                   0
 HeadMaxYaw                 180
 GunHeadChunk            Head39
 GunBarrelChunk           Gun39
 GunShellStartHook ShellStart39
 TrackingOnly
 
[CaioDuilio:Part70]
BaseChunk Head40
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                -180
 HeadMaxYaw                   0
 GunHeadChunk            Head40
 GunBarrelChunk           Gun40
 GunShellStartHook ShellStart40
 TrackingOnly
 
[CaioDuilio:Part71]
BaseChunk Head41
strengthBasedOnThisSection strength_HullLarge

gunBasedOnThisSection gun_0305_1907
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk            Head41
 GunBarrelChunk           Gun41
 GunShellStartHook ShellStart41
 TrackingOnly
 
//----------------------------------------------------------------------
//----------------------------------------------------------------------

[Abruzzi]
Description   Condottieri Class - Light Cruiser

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Abruzzi/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

IsAirport      1

// Vitals

[Abruzzi:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Abruzzi:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

[Abruzzi:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0
 

[Abruzzi:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

//Armament
//10x152mm/55 - gun_SK_C28 - placeholder

[Abruzzi:Part4]
 BaseChunk                 Head1
 AdditionalCollisionChunk0  Gun1
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_SK_C28
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head1
  GunBarrelChunk            Gun1
  GunShellStartHook  ShellStart1
  FireFastTargets              0

[Abruzzi:Part5]
 BaseChunk                 Head2
 AdditionalCollisionChunk0  Gun2
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_SK_C28
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head2
  GunBarrelChunk            Gun2
  GunShellStartHook  ShellStart2
  FireFastTargets              0

[Abruzzi:Part6]
 BaseChunk                 Head3
 AdditionalCollisionChunk0  Gun3
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_SK_C28
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head3
  GunBarrelChunk            Gun3
  GunShellStartHook  ShellStart3
  FireFastTargets              0

[Abruzzi:Part7]
 BaseChunk                 Head4
 AdditionalCollisionChunk0  Gun4
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_SK_C28
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head4
  GunBarrelChunk            Gun4
  GunShellStartHook  ShellStart4
  FireFastTargets              0

//8x100mm/47 - gun_SK_C33 - placeholder

[Abruzzi:Part8]
 BaseChunk                 Head5
 AdditionalCollisionChunk0  Gun5
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                  30
  HeadMaxYaw                 150
  GunHeadChunk             Head5
  GunBarrelChunk            Gun5
  GunShellStartHook  ShellStart5

[Abruzzi:Part9]
 BaseChunk                 Head6
 AdditionalCollisionChunk0  Gun6
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                -150
  HeadMaxYaw                 -30
  GunHeadChunk             Head6
  GunBarrelChunk            Gun6
  GunShellStartHook  ShellStart6

[Abruzzi:Part10]
 BaseChunk                 Head7
 AdditionalCollisionChunk0  Gun7
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                -150
  HeadMaxYaw                 -30
  GunHeadChunk             Head7
  GunBarrelChunk            Gun7
  GunShellStartHook  ShellStart7

[Abruzzi:Part11]
 BaseChunk                 Head8
 AdditionalCollisionChunk0  Gun8
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                  30
  HeadMaxYaw                 150
  GunHeadChunk             Head8
  GunBarrelChunk            Gun8
  GunShellStartHook  ShellStart8

//8x37mm/54 - gun_SK_C30 - placeholder

[Abruzzi:Part12]
 BaseChunk                 Head9
 AdditionalCollisionChunk0  Gun9
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head9
  GunBarrelChunk            Gun9
  GunShellStartHook  ShellStart9
  FireFastTargets              2

[Abruzzi:Part13]
 BaseChunk                 Head10
 AdditionalCollisionChunk0  Gun10
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head10
  GunBarrelChunk            Gun10
  GunShellStartHook  ShellStart10
  FireFastTargets              2

[Abruzzi:Part14]
 BaseChunk                 Head11
 AdditionalCollisionChunk0  Gun11
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head11
  GunBarrelChunk            Gun11
  GunShellStartHook  ShellStart11
  FireFastTargets              2

[Abruzzi:Part15]
 BaseChunk                 Head12
 AdditionalCollisionChunk0  Gun12
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head12
  GunBarrelChunk            Gun12
  GunShellStartHook  ShellStart12
  FireFastTargets              2

//10x20mm/65 - gun_MG_C38 (4x2 + 2x1)

[Abruzzi:Part16]
 BaseChunk                 Head13
 AdditionalCollisionChunk0  Gun13
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head13
  GunBarrelChunk            Gun13
  GunShellStartHook  ShellStart13
  FireFastTargets              2

[Abruzzi:Part17]
 BaseChunk                 Head14
 AdditionalCollisionChunk0  Gun14
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                -65
  HeadMaxYaw                 65
  GunHeadChunk             Head14
  GunBarrelChunk            Gun14
  GunShellStartHook  ShellStart14
  FireFastTargets              2

[Abruzzi:Part18]
 BaseChunk                 Head15
 AdditionalCollisionChunk0  Gun15
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                -60
  HeadMaxYaw                 100
  GunHeadChunk             Head15
  GunBarrelChunk            Gun15
  GunShellStartHook  ShellStart15
  FireFastTargets              2

[Abruzzi:Part19]
 BaseChunk                 Head16
 AdditionalCollisionChunk0  Gun16
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                -100
  HeadMaxYaw                 60
  GunHeadChunk             Head16
  GunBarrelChunk            Gun16
  GunShellStartHook  ShellStart16
  FireFastTargets              2

//single 20mm gun_MG_C30

[Abruzzi:Part20]
 BaseChunk                 Head17
 AdditionalCollisionChunk0  Gun17
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C30
  HeadMinYaw                -115
  HeadMaxYaw                 115
  GunHeadChunk             Head17
  GunBarrelChunk            Gun17
  GunShellStartHook  ShellStart17
  FireFastTargets              2

[Abruzzi:Part21]
 BaseChunk                 Head18
 AdditionalCollisionChunk0  Gun18
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C30
  HeadMinYaw                -115
  HeadMaxYaw                 115
  GunHeadChunk             Head18
  GunBarrelChunk            Gun18
  GunShellStartHook  ShellStart18
  FireFastTargets              2


 
//===========================================
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: urmel on May 20, 2020, 11:28:55 AM
Many Thanks!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: cgagan on May 20, 2020, 01:20:59 PM
I de-activated my standalone Spica and Caio Duilio mods and replaced them with the new RM; I have Spica and Abruzzi showing in selection box and in game, but no Caio Duilio. Here's the log,
Great job (as always) anyway!
WARNING: Clear VBuf 259931
WARNING: Clear IBuf 474243
INTERNAL ERROR: Can't open file '3do/Ships/RMCaioDuilio/Hier.him'
WARNING: object '3do/Ships/RMCaioDuilio/Hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/RMCaioDuilio/Hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/RMCaioDuilio/Hier.him
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: asheshouse on May 20, 2020, 01:42:31 PM
Using the new class files?
Made the new text entries in the user guns section of ships.ini?
RMCaioDuilio is the original version.
The new one in the Regia Marina pack is simply CaioDuilio.
They are in effect two distinct models.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: Flamer50 on May 20, 2020, 02:50:53 PM
Thanks Very Much for the Abruzzi and the new RM pack ;D
After removing the old CaioDuilio, I tested the RM pack in 409modact
and all ships are working ]thumbsup[.

Here is the technics entries for those that want them:
Code: [Select]
CaioDuilio                   RM Caio Duilio BB, 1940
Abruzzi                      RM Duca degli Abruzzi CL, 1937
Spica                        RM Spica Class Torpedo Boat, 1935
]cheers[
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: cbradbury on May 20, 2020, 03:15:23 PM
Yes, my thanks for all this work, asheshouse. I had never been able to get the Caio Duilio to run in BAT3.8, but this one works!

As a workaround I was using the Novorossiysk with the Duilio skin - now I've simply renamed that one to Andrea Doria, so now I have both RM BBs!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: cgagan on May 20, 2020, 03:38:03 PM
Using the new class files?
Made the new text entries in the user guns section of ships.ini?
RMCaioDuilio is the original version.
The new one in the Regia Marina pack is simply CaioDuilio.
They are in effect two distinct models.
Stupid me! I thought Caio Duilio's lines were the same so I didn't bother to change them; all fixed now, many thanks!!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: PO_MAK_249RIP on May 21, 2020, 04:27:42 AM
I separated out the Abruzzi as I already had the Spica and Caio Duilio installed -  was intrigued to find this classfile 88806DAA446EC58C in my Spica folder?? its an Abruzzi classfile just wondered why it was in the original Spica download?? It didnt cause any issues so i deleted it from the Spica folder.

LOVELY SHIPS!!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: asheshouse on May 21, 2020, 01:07:34 PM
No mystery. I was already working on the Abruzzi when I created the Spica download rar file, so the class file for Abruzzi was already present. Only the model files were missing, cause they were not complete.
Title: Re: Duca degli Abruzzi war-livery
Post by: stanislao on May 24, 2020, 07:33:43 AM
 :D   In tribute to the splendid adaptation work of our irreplaceable ship builder Asheshouse here is a war livery of the beautiful "Duca degli Abruzzi"! Together with the modified files I added a folder of originals, for those wishing to return to the pre-war version. Waiting for the battleship Littorio already in the dry dock of the next launch, we will have a magnificent fleet for battles in the Mediterranean.
Enjoy yourselves.

Link  : https://www.mediafire.com/file/ew92vg3zd0o1gz6/ItalianCruiser_Luigi_di_Savoia_Duca_degli_Abruzzi.rar/file


(https://i.imgur.com/YSlExsJ.jpg)
(https://i.imgur.com/r9b11ag.jpg)
(https://i.imgur.com/x8J3ggJ.jpg)
(https://i.imgur.com/egqx31i.jpg)
(https://i.imgur.com/5VoRzGA.jpg)
(https://i.imgur.com/ewcs3hL.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: asheshouse on May 24, 2020, 08:21:21 AM
A nice addition. Thanks.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: poiana44 on May 24, 2020, 10:13:13 AM
Thank you, Stanislao!
On time as usual...
Beautiful livery!
 ]thumbsup[
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: Mick on May 24, 2020, 10:52:05 AM
... a big THX to our friend Stan, who has just been appointed official Regia Marina repainter ...!  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: SAS~Poltava on May 24, 2020, 11:10:10 AM
Ab fab!!! THANKS!!!  :D
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: cgagan on May 24, 2020, 11:13:08 AM
Many thanks stanislao,  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: Flamer50 on May 24, 2020, 04:45:57 PM
Thanks for another great skin! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: stanislao on May 25, 2020, 06:51:47 AM

 ;)    Thanks guys, my greatest satisfaction is to make myself useful to all of you and above all to contribute in a very small part to the glory of Asheshouse!   ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: Piotrek1 on May 25, 2020, 10:32:29 AM
Hi ashehouse, Thank you for the new package of RM ships, all work perfectly 8), for a while I had a problem with Caio Duilio, was not visible after installation, an error when copying entries. 

@stanislao
Pelli molto belle 8), grazie stanislao.

Cordiali saluti,
Piotrek
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship
Post by: Mission_bug on May 31, 2020, 07:49:57 AM
These truly are excellent models asheshouse, thank you very much for bringing them to IL-2, really appreciated. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on May 31, 2020, 09:58:20 AM
New download link in the first post.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Mick on May 31, 2020, 10:32:40 AM
... interior pics of Roma ...  ;)

https://www.argunners.com/seldom-interior-images-of-italys-wwii-battleship-roma/

https://www.argunners.com/seldom-interior-images-of-italys-wwii-battleship-roma-2/

... and exterior pics here:

https://www.argunners.com/seldom-exterior-images-of-italys-wwii-battleship-roma/
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: urmel on May 31, 2020, 10:47:14 AM
Thanks asheshouse for another fantastic ship!!! The RM is Komplett.
(https://i.postimg.cc/vH3tFZBH/2020-05-31-16-40-31.jpg) (https://postimages.org/)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Piotrek1 on May 31, 2020, 12:10:01 PM
Thank You, asheshouse!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on May 31, 2020, 12:14:15 PM
The RM is Komplett.
Could be more to come, but much later.  ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cgagan on May 31, 2020, 01:03:17 PM
And the saga goes on! Many thanks (again) asheshouse! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: enry711 on May 31, 2020, 01:05:30 PM
Thank you so much for all of these asheshouse. Your work is outstanding!!!
This pack is amongst my favourite ones!

I hope it makes it in the next BAT patch as well  :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: poiana44 on May 31, 2020, 01:52:55 PM
Another great work Asheshouses!
Thank you again for your efforts... RM battleships are completed!
Incredible... ]thumbsup[
Cheers,
Poiana
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cbradbury on May 31, 2020, 02:03:37 PM
Thank you so much Asheshouse, brilliant work again.

I also converted the default Littorio (currently a KGV) to your Roma model so that I have both ships.

Stanislao - please check your PM.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: frontmann on May 31, 2020, 09:52:10 PM
That's funny...i just posted on your WIP topic i couldn't wait for the Littorio and actually i hadn't to! You had already released it just a few hour prior! Thank you again Asheshouse for your absolutely brilliant work!
Title: Re: Regia Marina Pack - ROMA Battleship
Post by: stanislao on June 04, 2020, 05:30:52 AM
 :D      
Good morning everyone, guys! The war livery of Asheshouse's phenomenal work is finally ready: the Italian battleship ROMA! I added a sub-folder for those who want lighter files! Now to all intents and purposes you can face and destroy the British fleet in the Mediterranean (alternative option ... if you really insist you can sink the whole Italian fleet in one fell swoop)!      Cool!     ;)

Link :     https://www.mediafire.com/file/3jpdqdmo33yz4kn/Battleship_Roma.rar/file


(https://i.imgur.com/tkEkkWI.jpg)
(https://i.imgur.com/PSnMCHS.jpg)
(https://i.imgur.com/V4RE0vb.jpg)
(https://i.imgur.com/CieUcG9.jpg)
(https://i.imgur.com/bRmsZEm.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 04, 2020, 05:54:46 AM
Nice work.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cbradbury on June 04, 2020, 06:21:27 AM
Looking good, Stanislao. Thank you.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Mick on June 04, 2020, 07:17:59 AM
... many THX for these much needed skins, Stan ...!  ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cgagan on June 04, 2020, 10:05:32 AM
Many thanks stanislao! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: poiana44 on June 04, 2020, 01:04:50 PM
Great Stanislao!
Bellissimo lavoro come sempre!
Poiana
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Piotrek1 on June 04, 2020, 01:40:20 PM
in this camouflage Roma looks great, Thank You stanislao! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: raf1659 on June 04, 2020, 02:16:57 PM
Fantastico lavoro, grazie!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: frontmann on June 04, 2020, 07:23:04 PM
I'm really sorry i can't chime in...in my install your beautiful ship doesn't show up. I'm running 4.12.2 with 5.3 and all your ships work well, all of them, not only those of the Regia Marina (BTW, thank you so much for your sterling and massive work!!). The installation was successful, i mean, the game didn't crash but once in FMB the Roma is invisible. I tried to install it three times, every time afresh of course, and every time as i just said, the game started, no crash, all worked just fine but for the ship that refuses to show up!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 05, 2020, 12:22:09 AM
Did you have Caio Duilio working ok before installing Roma?
What error message is in the logfile?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: frontmann on June 05, 2020, 01:27:21 AM
High above the log.lst reads: INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:17:14 AM]   INTERNAL ERROR: Str2FloatClamp()

while towards the end of the file it runs:

INTERNAL ERROR: Can't open file '3do/Ships/TEXTURES/glass.tga'
[7:17:54 AM]   WARNING: object '3do/Ships/TEXTURES/glass.tga' of class 'TTexture2D' not loaded
[7:17:54 AM]   INTERNAL ERROR: Texture required
[7:17:54 AM]   WARNING: object '3do/Ships/Roma/transparent_glass_alpha_72.mat' of class 'TMaterial' not loaded
[7:17:54 AM]   INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM]   INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM]   
[7:17:54 AM]   java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM]   
[7:17:54 AM]   

does this mean some HD issue? It's funny, since all other ships are working flawlessly...
I deleted from Ships, chief and stationary inis all the entries then checked and the game started correctly. Then installed all the ships anew, checked , the game started fine and Duilio, Abruzzi and Spica were there while Roma...was theoretically there but invisible!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Mick on June 05, 2020, 02:00:46 AM
... in the Roma folder:

1) open files "transparent_glass_alpha_72.mat" and "transparent_glass_alpha_112.mat"

2) replace :

[Layer0]
  TextureName ..\TEXTURES\glass.tga

... with

[Layer0]
  TextureName transparent_glass_alpha_a.tga

3) save and exit and check now ...

If this doesn't fix your issue, then try the new light textures by Stanislao posted at the previous page ...  ;)

https://www.sas1946.com/main/index.php/topic,64093.msg707036.html#msg707036
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 05, 2020, 02:28:43 AM
TextureName ..\TEXTURES\glass.tga    is reading 3do/Ships/TEXTURES/glass.tga which was in the Kriegsmarine Pack.
My mistake, I should have included a Textures folder in the Regia Marina Pack for those who have not loaded the KM Pack.
I will add a patch to Post #1 soon.   

Here is the patch https://www.mediafire.com/file/uleexc8d0lsdvph/Textures_05-06-20.rar/file   
Extract the Textures folder into the Ships folder   -- in ShipAsheRM/3do/Ships

Not needed if you have the Kreigsmarine Pack installed.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: frontmann on June 05, 2020, 02:34:31 AM
Wow that was FAST! Most kind of you and...it worked. Actually, the files were already there, deactivated by a .bak extension. I just had to rename and bob's your uncle! The marvel appeared! Problem solved. Thank you very much!

Riccardo
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 05, 2020, 02:40:46 AM
Using the deactivated files may not produce the correct transparency on the glass? At some point I decided to just re-use the existing glass files I already had.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 05, 2020, 07:07:55 AM
According to post #45 cbradbury has already done this.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cbradbury on June 05, 2020, 07:18:02 AM
I have indeed done this in BAT. The drawback, though, is that you cannot have separate skins. As far as I can tell, the Littorio always shows the skin allocated to the Roma.

However, can everyone please be patient? Stanislao and myself (mostly Stanislao) have a nice surprise for everyone down the road but it will take some time... 
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Hans-Joachim Marseille on June 05, 2020, 07:29:11 AM
Oops - my bad. Deleting my post - now. :-[   And the issue with the skin was not me - good to know though. Thx for the headsup.  :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: cbradbury on June 05, 2020, 07:30:51 AM
Oops - my bad. Deleting my post - now. And the issue with the skin was not me - good to know though. Thx for the headsup.  :)

No it wasn't. I suspect it is the way the game deals with 'generic' ship slots.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: Hans-Joachim Marseille on June 05, 2020, 07:34:33 AM
Yeah I was kinda surprised it did not show the other skin whatever rabbit I pulled out of the ol' hat - maybe that can be fixed somehow - and if not, at least the "Littorio" is not a "KGV" anymore.  ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: asheshouse on June 05, 2020, 07:41:15 AM
The class files in #WAW3 are  in the form

Code: [Select]
Littorio                ships.ShipPack$Littorio                    2 icons/shipDestroyer.mat
So no major issue to substitute the Roma model files, either with the original grey Roma skin or the new one by Stanislao, or any other "new" skin.
What you cannot have is the "original" ShipPack skin. Its made for a different model.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: stanislao on June 05, 2020, 10:54:46 AM

 ;D  Yeah! I'm trying to complete a camouflage skin for the Littorio alias Rome, as soon as ready I send it to Cbradbury who after checking it will publish it with the permission of Asheshouse of course ...!    ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: frontmann on June 06, 2020, 04:12:27 PM
Using the deactivated files may not produce the correct transparency on the glass? At some point I decided to just re-use the existing glass files I already had.

Well, actually no. The Roma with the tweak suggested me by mick doesn't have a single flaw.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship
Post by: enry711 on June 09, 2020, 01:40:57 AM
E'bellissima stanislao. Ottimo lavoro!  ;)

It's beautiful stanislao. Great job!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: asheshouse on September 24, 2020, 02:01:16 AM
MS-15 Motor Torpedo Boat added in Patch 1 - Model sourced from War Thunder

(https://i.postimg.cc/DwVCmvRX/Capture.jpg) (https://postimg.cc/hfr85BDD)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: enry711 on September 24, 2020, 03:32:42 AM
Amazing little ship! I'm super happy that our MAS are finally in-game. Thank you so much asheshouse   ]wav[
Title: Re: Regia Marina Pack - MS-15 Motor Torpedo Boat
Post by: stanislao on September 24, 2020, 06:12:56 AM

 ;D   ;D   ;D  Great addition to the Mediterranean fleet! With this little gem, the British Lion will find filed claws! Thanks Asheshouse from the whole community of Spaghetti Eaters!   ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: urmel on September 24, 2020, 06:17:11 AM
Nice little ship,thanks for your work!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Mick on September 24, 2020, 07:49:43 AM
...  a very nice and welcome addition ...!  8)

Now we need Stan's magic ...!

(https://i.postimg.cc/B6qfLgQT/MAScamo.jpg) (https://postimages.org/)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: cbradbury on September 24, 2020, 08:26:21 AM
Thank you yet again, ashe.

BAT install note: if you experience a 70% ctd with the torpedo boat (I did), rename the ShipAsheRM folder to !ShipAsheRM to prioritise the loading of the new classfiles - works fine then.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: asheshouse on September 24, 2020, 09:14:04 AM
Mick - Your pic is the smaller MAS Boat. This model is the Motosilurante CRDA 60t MS Boat. The MS Boat is similar in scale to the Kreigsmarine E Boat.
Might get around to the MAS Boat later. I would quite like to make the MS-15 "pilotable" though, if I can get a little help with it.
This is the MAS-500 model, without torpedoes loaded.
(https://i.postimg.cc/fbSt8ppv/Capture.jpg) (https://postimages.org/)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Mick on September 24, 2020, 10:46:38 AM
... sorry, Ashes, Google sometimes fools me ...  :-[
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Squashman on September 24, 2020, 11:28:02 AM

Thanks Ashe; a little ship with a big heart, much appreciated.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Kelso on September 24, 2020, 11:44:31 AM
... sorry, Ashes, Google sometimes fools me ...  :-[
asheshouse even if someone makes a mistake, he has a ready model. Wizard!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Squashman on September 25, 2020, 01:01:46 PM

..... I would quite like to make the MS-15 "pilotable" though, if I can get a little help with it.


I believe Bombsaways is one of the go to guys when it comes to pilotable ships.
I remember he did some great work with a pilotable US MTB a few years ago  ;D
Title: Re: Regia Marina - skin for MS-25 Motor Torpedo Boat
Post by: stanislao on September 26, 2020, 01:37:24 AM
 ;D  I modified the base paint slightly by adding the red-white stripes and the codes, as I do not know the boats of this series were equipped with a camouflage livery like the 500 class.  Of course I added some low resolution skins for those who need them.
In reality this model of torpedo boat is not the legendary MS-15 used in the First World War in the Adriatic Sea against the Austrian fleet, it is instead the 60-ton CRDA MS-25 type torpedo boat, first series (displacement of 62.5 tons, length 28 meters, width 4.30 and draft 1.29, propelled by three diesel engines on three propellers, speed 30 knots; armed with two 533 mm torpedo tubes, two 20/65 mm gunners, two 6.5 mm and two hoppers for eight depth bombs). The design of these units was derived, with few modifications, from the study of some Yugoslav torpedo boats captured in 1941, following the invasion of Yugoslavia: the latter, of German construction, were an export version of the first class of German Schnellboote, the class S-1. Their hull shapes allowed the achievement of high speeds combined with a much better seaworthiness than that of the MAS, unsuitable for use in the open sea in less than optimal weather.
Excellent choice by Asheshouse!   ;)

Link  :   https://www.mediafire.com/file/461nenbex1udo5q/ShipAsheRM.rar/file


(https://i.imgur.com/ut93dWV.jpg)
(https://i.imgur.com/Iogve6F.jpg)
(https://i.imgur.com/6Nze0F8.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: dsawan on September 26, 2020, 02:02:57 AM
would like a drivable too someday
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: cgagan on September 26, 2020, 02:33:00 AM
stanislao, you are "on call" 24 hours! Many thanks,  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Mick on September 26, 2020, 02:38:25 AM
Many THX for these nicely sea weathered skins, Stan ...!
Title: Re: Regia Marina new skin of MS-15 Motor Torpedo Boat
Post by: stanislao on September 26, 2020, 05:20:16 AM
 ;D 
It would be very, very interesting to be able to make these jewels drivable, also to give a different touch to missions on the seas, and if it were to be interesting it could also be extended to other torpedo boats, perhaps British or Japanese ... there are illustrious precedents as you can see in these pages,

https://www.sas1946.com/main/index.php/topic,55555.msg602032.html#msg602032
https://www.sas1946.com/main/index.php/topic,12024.msg567961.html#msg567961

Unfortunately they operated with models not even remotely comparable to those of Asheshouse, we could also try to involve Squashman, SAS-Malone, Ectoflyer, Bombsaway and also C.Watson ...

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Squashman on September 26, 2020, 05:42:21 AM
As I said Bombsaways did some really good work with driveable PT boats


https://www.sas1946.com/main/index.php/topic,55555.msg601922.html#msg601922

https://www.sas1946.com/main/index.php/topic,55967.msg621072.html#msg621072

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: dsawan on September 27, 2020, 05:16:20 PM
Did he ever release those? the thread dont say
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Squashman on September 28, 2020, 04:17:00 AM
Did he ever release those?

Not that I'm aware of.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: Mission_bug on September 28, 2020, 04:50:22 AM
Thank you very much for the further updates asheshouse, really appreciated. 8)

I thought the small torpedo boat seemed very familiar, looks superb, thanks for the history lesson stanislao really appreciated. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat
Post by: asheshouse on June 26, 2021, 11:07:03 AM
New download link in first post.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: stanislao on June 26, 2021, 11:32:47 AM
 
 ;D  ;D  ;D   A great immeasurable thank you!   


Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Griffon_301 on June 26, 2021, 01:14:09 PM
a big thank you for some more very nice additions to the game :)
all three new ships work in BAT 4.1.3 - great job!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Kelso on June 26, 2021, 11:43:07 PM
Another beautifully crafted ships joined our fleet. Many thanks for your work and time for us.
However, something from Repulse broke with textures. They appear to be incorrectly converted from 24 to 8 bit. What program are you using for this? The free IrfanView does just that.
I am attaching the screen of the latest MAS500 - it is wrong - dots.
(https://i.postimg.cc/wRQRxWDC/MAS500.jpg) (https://postimg.cc/wRQRxWDC)
The older MS15 has the textures fine.
(https://i.postimg.cc/dD2y90g5/MS15.jpg) (https://postimg.cc/dD2y90g5)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on June 27, 2021, 12:48:41 AM
I have used Irfanview to batch convert original jpg to tga. Used on all the WoWS and War Thunder imports. Maybe i have inadvertently altered the conversion settings? Will take another look, but I dont see any problems ingame.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on June 27, 2021, 01:03:54 AM
... many THX for these 3 new Italian ships, Ashes ...!  8)

I am pretty sure it won't be long before our Italian friend Stany comes back with new skins ...!  :P
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Kelso on June 27, 2021, 01:16:35 AM
asheshouse - when changing the color depth from 24 to 8 bit, be sure to select this option. You will get rid of the dots in the 8 bit picture.
(https://i.postimg.cc/gXD6mSVf/Irfan.jpg) (https://postimg.cc/gXD6mSVf)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on June 27, 2021, 04:03:03 AM
Thanks for the new ships, ashe. Running fine in BAT. Much as I love the big battlewagons, sometimes the smaller vessels are more useful in a mission, if only as they can be a 'one shot' target for the player aircraft. This makes lone patrols good.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on June 27, 2021, 10:57:08 AM
... I didn't notice it in previous ships before, but there are several textures in .png format (in MAS500 for ex) ...

Can the game read that format ...?  o_O
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on June 27, 2021, 12:45:31 PM
No. Those should have been deleted. No harm getting rid of them.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: stanislao on June 30, 2021, 10:41:13 AM

 ;D   :(  I had a lot of problems reinstalling Il2 VP Modpack, but now it seems stable ... so I managed to modify a little the skins of the three Italian jewels of Ashes, some more tweaks and they will all be yours!


(https://i.imgur.com/XX0YCuT.jpg)
(https://i.imgur.com/z4Z69FT.jpg)
(https://i.imgur.com/tLt98o2.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cgagan on June 30, 2021, 11:45:59 AM
They look gorgeous stanislao!!!! 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: vonofterdingen on June 30, 2021, 01:13:21 PM
I agree. Beautiful ships!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on June 30, 2021, 01:46:05 PM
Great work.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: urmel on June 30, 2021, 03:53:00 PM
Another great work!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: raf1659 on July 01, 2021, 02:06:10 AM
BRAVO !!   ]hello2[
A nice add-on for the war over the Horn of Africa ( Africa Orientale Italiana ).

https://en.wikipedia.org/wiki/East_African_campaign_(World_War_II)

Title: Re: Regia Marina Pack - Cacciatorpediniere Leone .
Post by: stanislao on July 01, 2021, 03:16:35 AM
 ;)   ;D   Here is the Leone, a Leone class destroyer, he had two brothers, the Tigre and the Pantera. Overwrite the files, however I have enclosed the original skins for those who want to retrace her steps, and a low res skin of the hull for those who need it. Following support ship Eritrea .. Have fun!

Link  :   https://www.mediafire.com/file/yabn08bscoer4kg/Cacciatorpediniere_classe_Leone.rar/file


(https://i.imgur.com/ko8KOCC.jpg)
(https://i.imgur.com/mxz7vqz.jpg)
(https://i.imgur.com/a3UR8eI.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on July 01, 2021, 03:48:50 AM
Many THX for this beautiful Leone ...!  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Epervier on July 01, 2021, 05:01:41 AM
Thank you very much at Ashe for new ships and Stan for new textures !  :)  :)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Kelso on July 01, 2021, 05:35:46 AM
stanislao reliable as always. Thank you.
Title: Re: Regia Marina Pack - Eritrea Colonial Sloop
Post by: stanislao on July 02, 2021, 01:13:57 PM

 :)   :D   Thanks guys for the encouragement! I delayed posting because I tried unsuccessfully to get around a small mapping bug on a left-hand side lifeboat. In fact, we don't notice much, so here is the auxiliary cruiser Eritrea in her colonial guise, the same one with which she embarked on the epic voyage to the Rising Sun. As usual you will have to overwrite the texture files, I have included the original files for a quick return to basics, and a low-res file of the hull.

Link   :    https://www.mediafire.com/file/lulxw0n47c7ib8l/Incrociatore_Eritrea-Nave_appoggio.rar/file
  Good weekend !


(https://i.imgur.com/ISRxObO.jpg)
(https://i.imgur.com/tTFmBoW.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Epervier on July 02, 2021, 01:34:29 PM
Thank you very much, Maitre des Pinceaux ! (https://www.mediafire.com/?az8kkczcbrj1m3z)   :)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on July 02, 2021, 01:53:06 PM
  + 1  8)

Stany is always here when we need him, grazie mille, amico mio ...!  ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cgagan on July 03, 2021, 01:21:10 AM
stanislao, the local hero!!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 03, 2021, 01:35:51 AM
Thanks, stan, great skin.
Title: Re: Regia Marina Pack - MAS500 Motor Torpedo Boat.
Post by: stanislao on July 04, 2021, 03:57:10 AM
 ;D   Ciao my guys, here is a selection of liveries for the magnificent Asheshouse Mas 500, you will find one with geometric camouflage, another gray with a red and white striped bow and finally a light gray version. Choose the one that suits you best. I have enclosed the original texture files and the light version hull files. Happy hunting for British merchantmen heading to Malta!

Link   :      https://www.mediafire.com/file/lqmpgrhxa7wq9k0/MAS-500-3_Motosilurante-three_options.rar/file     


(https://i.imgur.com/XX0YCuT.jpg)
(https://i.imgur.com/BskDhTr.jpg)
(https://i.imgur.com/QQYOj1R.jpg)
(https://i.imgur.com/dUZ4RH3.png)
(https://i.imgur.com/ZHd2r6p.jpg)
(https://i.imgur.com/qy2V6dr.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 04, 2021, 04:18:45 AM
Thanks, stanislao. As ever, great skins. I've gone for the geometric version!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Epervier on July 04, 2021, 04:44:09 AM
Personally I prefer the grey version.  8)
Bravo et merci, Grand Maitre des Pinceaux !  ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on July 04, 2021, 05:48:51 AM
... grazie diecimila ...!  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: dsawan on July 04, 2021, 02:40:47 PM
Is that mas pt boat driveable. Is possiblew to make it driveable in the sim?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: stanislao on July 05, 2021, 03:14:27 AM


 The possibility would be there, it was already done ten years ago for the default torpedo motorboat, if I remember correctly, you would need to have the computer skills to do it ... that is to transform the applications of an aircraft to a ship ... as it is was made for tanks.    ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: poiana44 on July 21, 2021, 12:58:45 PM
Dear Stanislao,
thanks for your ship's liveries (always so accurate and historical)  ;)
Have you some project for HMS Repulse?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: stanislao on July 22, 2021, 02:33:00 PM
 :-[    Some time ago I tried to create a battle livery for the Repulse ... but I stopped work, I was having too many difficulties in making an acceptable camouflage. For I don't know what reason the original makers of World of warships broke up the mapping into dozens of little bits ... it became more of brain teaser than a puzzle. However I am stubborn, in August I will try again! I promise!

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: poiana44 on July 23, 2021, 08:12:54 AM
:-[    Some time ago I tried to create a battle livery for the Repulse ... but I stopped work, I was having too many difficulties in making an acceptable camouflage. For I don't know what reason the original makers of World of warships broke up the mapping into dozens of little bits ... it became more of brain teaser than a puzzle. However I am stubborn, in August I will try again! I promise!



You deserve a medal just for stubbornness!
A big thank to you, and take care of yourself... Happy holidays if you have them. ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: bomberkiller on July 23, 2021, 08:50:02 AM
Quote
You deserve a medal just for stubbornness! A big thank to you, and take care of yourself...

poiana44 is right!  8)

Best regards,

Gerhard                            (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on July 25, 2021, 04:54:13 AM
Patch 3 - Giulio Cesare, added to the first post.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 25, 2021, 05:19:48 AM
Patch 3 - Giulio Cesare, added to the first post.

Mediafire says that this download is currently set to private, ashe.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: poiana44 on July 25, 2021, 05:25:47 AM
Patch 3 - Giulio Cesare, added to the first post.

Mediafire says that this download is currently set to private, ashe.

Same for me... :(
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on July 25, 2021, 05:33:51 AM
Try now.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 25, 2021, 05:52:46 AM
Downloaded. Thanks. Running nicely in BAT 4.13.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Epervier on July 25, 2021, 11:18:28 AM
Thank you very much !  :)   :)   :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Jerm757 on July 25, 2021, 11:36:36 AM
Thank you for the ship!.  Updating my Taranto mission!  :P
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: poiana44 on July 25, 2021, 01:47:13 PM
A big thank asheshouse ! Another gem for IL-2  ;D
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Mick on July 25, 2021, 03:03:03 PM
... many THX again ...!  ;)

I hope our friend Stanislao will give her a few different camos when he comes back from his holidays ...  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: Kelso on July 25, 2021, 10:17:16 PM
Thank you very much!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: raf1659 on July 26, 2021, 02:26:47 AM
Grazie !  :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 29, 2021, 07:50:54 AM
Hi ashe, I recently installed the GC with new class files - all good. However I now find that the Leone will not load in FMB (it did prior to adding the BB). It does not cause a ctd, however, the ship does not show an image in the object menu, and nothing happens when you try to add it to a mission.

Log file:

Code: [Select]
dT:    0 java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT:    0
dT:    0 INTERNAL ERROR: Can't open file '3do/Ships/Leone/Hier.him'
dT:    0 WARNING: object '3do/Ships/Leone/Hier.him' of class 'HIM' not loaded
dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT:    0
dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT:    0
dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
dT:    0 at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
dT:    0 at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
dT:    0 at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
dT:    0 at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
dT:    0 at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:527)
dT:    0 at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
dT:    0 at com.maddox.il2.builder.Builder.insert(Builder.java:2623)
dT:    0 at com.maddox.il2.builder.Builder.access$1400(Builder.java:36)
dT:    0 at com.maddox.il2.builder.Builder$17.begin(Builder.java:1949)
dT:    0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
dT:    0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
dT:    0 at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
dT:    0 java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on July 29, 2021, 09:42:39 AM
Not sure whats causing that. All my testing is done in SASModAct5.3. No problem with that.
Presume this is BAT specific.
Is it only Leone that is a problem, or others of the Red Sea Flotilla?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 29, 2021, 09:50:35 AM
Not sure whats causing that. All my testing is done in SASModAct5.3. No problem with that.
Presume this is BAT specific.
Is it only Leone that is a problem, or others of the Red Sea Flotilla?

Just Leone, the others show up fine. I'll try a few more tests when I get a minute.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cbradbury on July 29, 2021, 10:09:16 AM
Sorted. I know that this may come as a real shock to you - but it was user error.

The reason hier would not load is it was not there! I added stan's skin recently, and must have deleted the files in the folder and then just pasted in stan's files. Doh!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: bigans on September 19, 2021, 01:43:08 PM
Awesome job Asheshouse & Stanislao. Thx!
Title: Re: Giulio Cesare Battleship
Post by: stanislao on September 27, 2021, 12:02:53 PM
 
:D  Dear SAS guys, I have also completed this war livery for the magnificent model that Asheshouse created for us! Usual equipment that includes the original files and the lightened files. With the addition of this battleship, the Italian fleet can finally stand up to the British navy in the Mediterranean!
Link  :   
 https://www.mediafire.com/file/02g3d507poep0g1/Corazzata_Giulio_Cesare_Regia_Marina_Italiana.rar/file 


(https://i.imgur.com/bk9E3KB.jpg)
(https://i.imgur.com/4Soktbw.jpg)
(https://i.imgur.com/GvPir2X.jpg)
(https://i.imgur.com/jKdOkkD.jpg)
(https://i.imgur.com/tdcV4vn.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: cgagan on September 27, 2021, 01:28:23 PM
Magnificent!!!! Many thanks for sharing,  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: raf1659 on September 28, 2021, 12:49:41 AM
Bellissima !  :)  ]salut[
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop
Post by: asheshouse on September 28, 2021, 01:11:53 AM
Great looking paintwork.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on October 25, 2021, 04:53:41 AM
Giussano Class Light Cruiser, download link added to first post. Also requires latest class files, in the first post.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on October 25, 2021, 05:28:56 AM
 ;D   ;D     :D     Very good ! Now I can complete the battle livery of the Giussano and the Bande Nere !
    ;)


Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: Epervier on October 25, 2021, 05:45:26 AM
Thank you very much !!   :)   :)   :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on October 25, 2021, 06:05:15 AM

 :)    Who knows how a file belonging to the Yahagi ship has been slipped into the Giussano folder .. and exactly "jsc040_yahagi_1944_a" I think it can be deleted without problems.   ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on October 25, 2021, 06:07:14 AM
Left over from WIP. Should be deleted.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: cbradbury on October 25, 2021, 07:44:33 AM
Nice, ashe. All fine in Flashpoint. Now to wait and see what stan comes up with... ;)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: urmel on October 25, 2021, 09:59:51 AM
Many thanks for the new ship!!!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on October 26, 2021, 09:10:56 AM

 :D    :D    The Giovanni dalle Bande Nere is ready! I'm completing the Alberto da Giussano! He will be ready for tomorrow!


(https://i.postimg.cc/cHmkWrCy/Giovanni-dalle-Bande-Nere-4.jpg) (https://postimg.cc/qhNxXB2j)

(https://i.postimg.cc/TwC0SFNT/Giovanni-dalle-Bande-Nere-6.jpg) (https://postimg.cc/zbHTHt1Q)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on October 26, 2021, 09:47:46 AM
Great camouflage skin.
Question arises, is it worth using up another slot to be able to have both versions active?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on October 26, 2021, 10:58:31 AM
 :)    ;D     Good skin for a beautiful 3D model! Thanks AshesHouse. The Giussano has never had a camouflage livery, I am completing a version of the Giussano in light gray, it was the color used by the Royal Italian Navy in the early 1940s and was gray when she sank. I think it is enough to offer our friends the two painting options, everyone can choose which of the two to include in the "technics properties" ...   ;)

Title: Re: Regia Marina Alberto da Giussano e Giovanni dalle Bande Nere.
Post by: stanislao on October 27, 2021, 08:39:48 AM

 ;D   Good ! I thought of producing two different liveries for the splendid Italian cruiser Alberto da Giussano that Asheshouse have given us, the first in light gray as the RMI ship appeared to be in the first months of the conflict. The Giussano was short-lived and sank hit by British torpedoes with pre-war coloring. The second livery instead belongs to its twin Giovanni dalla Bande Nere who survived longer and was equipped with a battle camouflage with large black bands ... So here is a double possibility, if you choose the Bande Nere remember to change the specification in the folder STD - i18n - technics - "Giussano Ital. Cruiser Giovanni delle Bande Nere CL 1938" So the correct name will appear in the Mission Bilder list. You will also find a folder with the original textures to go back and a folder with lightened files for both skins. Ok The fun is yours!

Link  :    https://www.mediafire.com/file/cqs55q3f08sepc8/Regia_Marina_Italiana-Incrociatori_Giussano_Bande-Nere.rar/file   


(https://i.imgur.com/ezT4eCU.jpg)
(https://i.imgur.com/aZwg5p5.jpg)
(https://i.imgur.com/SVbQmiK.jpg)
(https://i.imgur.com/lgDLckL.jpg)

And The Bande Nere !

(https://i.imgur.com/VuZhquN.jpg)
(https://i.imgur.com/Iu5yAhM.jpg)
(https://i.imgur.com/X0uuA7V.jpg)
(https://i.imgur.com/MQLBP9Q.jpg)
(https://i.imgur.com/75FtlTW.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: cbradbury on October 27, 2021, 09:56:36 AM
Ah stan, too hard to choose...so with a bit of ingenuity...


(https://i.postimg.cc/Z5B5jj4d/2021-10-27-15-52-41.jpg) (https://postimg.cc/jDTTSHWx)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on October 27, 2021, 10:01:40 AM

 :D    ;D   Yay ! Ashes had proposed it but I didn't want to stress him with an extra task ...    ;)


Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: cbradbury on October 27, 2021, 10:07:38 AM
Well, I do not have the knowledge or skill to create new slots, so don't feel that I can release the second cruiser. I did it as I often have before to include your multiple skins in my own install e.g Spica class, by installing a working ship slot from another BAT era (JTW in this case) and swapping the ship files over...something anyone can do.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: Epervier on October 27, 2021, 10:10:52 AM
De la belle ouvrage !
Thank you very much, Stan !  :)   :)   :)   :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on October 27, 2021, 11:42:40 AM
Ok - I will create a new slot for the Guissano.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: kukulo on January 27, 2022, 06:06:12 PM
Hallo ashe

I never had problem with your ships in HSFX. But with these newest imports I cant get ships work proprerly. I tried Taranto mission. Static ships appears in mission. Dropped bombs and ships were destroyed (got destroyed message). Bu they are not sinking. They are smoking and stays over water.

Another problem is when I set ships to sail. I made waipoints. In game ships are not moving. They are stationary. I tried bomb. Ship was destroyed (got message) and in this same second ship disappeares. Log:
Code: [Select]
[0:43:58] Maximum texture size : 32768
[0:43:58] Maximum simultaneous textures :4
[0:43:58] MaxAnisotropic (1.0 = none) : 16.000000
[0:44:01] Ship: Value of [Littorio2]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:296)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$Littorio2
[0:44:01] Ship: Value of [VittorioVeneto]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:297)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$VittorioVeneto
[0:44:07] Initializing DirectSound playback device...
[0:44:07] Primary buffer created.
[0:44:07] Playback format is set : sampling rate = 44100, num channels = 2.
[0:44:07] Not enought hardware buffers (0), hardware disabled
[0:44:07] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[0:44:07] Default speaker config is : 1310724.
[0:44:07] Direct sound audio device initialized successfully :
[0:44:07] DX Version : 7
[0:44:07] Hardware    - disabled [buffers : 0]
[0:44:07] Extensions  - enabled :
[0:44:07]   EAX ver. 1 [ ]  - disabled
[0:44:07]   EAX ver. 2 [ ]  - disabled
[0:44:07]   EAX ver. 3 [ ]  - disabled
[0:44:07]   I3D ver. 2 [ ]  - disabled
[0:44:07]   ZoomFX     [ ]  - disabled
[0:44:07]   MacroFX    [ ]  - disabled
[0:44:07] SIMD render [X]
[0:44:07] num channels 16
[0:44:07]
[0:44:24] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:44:24] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:44:24] Total number of airports for loaded mission: 2
[0:44:24] Detected Vertex Shaders 3.0.
[0:44:24] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[0:44:24] Vertex texture units: 32
[0:44:24]
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand1 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand2 = land/Autumn/bob_fields_1_autumn_mod.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand3 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand0 = land/Autumn/bob_fields_4_Compans_autumn_early.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand1 = land/Autumn/bob_fields_1_autumn_nt.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand2 = land/Autumn/bob_fields_4_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand3 = land/summer/MTO_Agrar_fields_1.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at Country1 = land/Autumn/bob_fields_3_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField1 = land/summer/grottaglie_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField2 = land/summer/manduria_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField3 = land/Autumn/bob_fields_1_autumn_mod.tga,3
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:26] Loading vertex/fragment programs: *596192864*
[0:44:26] *** Loading: [vpFogFar2Tex2D]
[0:44:26] *** Loading: [vpFog2Tex2DBlend]
[0:44:26] *** Loading: [vpFogFar4Tex2D]
[0:44:26] *** Loading: [vpFogFar8Tex2D]
[0:44:26] *** Loading: [vpFogNoTex]
[0:44:26] *** Loading: [vpFog4Tex2D]
[0:44:26] *** Loading: [vpFog4Tex2D_UV2]
[0:44:26] *** Loading: [vp4Tex2D]
[0:44:26] *** Loading: [vp6Tex2D]
[0:44:26] *** Loading: [vpTexUVTex2D]
[0:44:26] *** Loading: [vpWaterGrid_NV]
[0:44:26] *** Loading: [vpWaterSunLight_NV]
[0:44:26] *** Loading: [vpWaterSunLight_ATI]
[0:44:26] *** Loading: [vpWaterSunLight_FP]
[0:44:26] *** Loading: [vpTreeSprite]
[0:44:26] *** Loading: [vpTreeTrunk]
[0:44:26] *** Loading: [vpVAObjectsN]
[0:44:26] *** Loading: [vpVAObjectsL0]
[0:44:26] *** Loading: [vpSprites]
[0:44:26] *** Loading: [vpSimpleGL]
[0:44:26] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSprites] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSimpleGL]
[0:44:26] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpRiverCoastAA]
[0:44:26] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:44:26] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[0:44:26] *** Loading: [vpWaterDM_CPU]
[0:44:26] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM]
[0:44:26] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:44:27] Load bridges
[0:44:27] Load static objects
[0:44:27] ##### House without collision (3do/Tree/Tree2.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[0:46:56] Initializing DirectSound capture device...
[0:46:56] Mixer not accessible...Ok.
[0:46:56] Creating capture (size = 32768)...
[0:46:56] Capture started !
[0:46:56]
[0:47:07] Loading mission net/dogfight/Tarent/Taranto DF2.mis...
[0:47:07] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:47:07] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:47:07] Total number of airports for loaded mission: 2
[0:47:07] WARNING: ObjectVACache_Clear()
[0:47:07] WARNING: * Buf0 : Obj: 511,  Vert 37345,  Ind 107169
[0:47:07] WARNING: * Buf1 : Obj: 852,  Vert 261768,  Ind 502557
[0:47:07] WARNING: * Buf2 : Obj: 58,  Vert 61410,  Ind 98901
[0:47:08] Load bridges
[0:47:08] Load static objects
[0:47:10] Ship creation failure:
[0:47:10] null
[0:47:10] java.lang.NullPointerException
[0:47:10] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:10] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:10] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[0:47:10] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:10] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:10] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:10] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[0:47:11] Ship creation failure:
[0:47:11] null
[0:47:11] java.lang.NullPointerException
[0:47:11] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:11] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:11] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[0:47:11] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:11] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:11] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:11] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:11] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] null
[0:47:13] java.lang.NullPointerException
[0:47:13] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:13] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:13] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:13] at java.lang.Class.newInstance0(Native Method)
[0:47:13] at java.lang.Class.newInstance(Unknown Source)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:13] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:13] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:13] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:13] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:13] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:13] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:13] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:13] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] Mission: net/dogfight/Tarent/Taranto DF2.mis is Playing
[0:47:22] Time overflow (248): tickLen 57
[0:47:22] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:47:22] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:47:22] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:47:22] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:47:22] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:47:22] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:47:22] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:47:22] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:47:22] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:47:22] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:47:22] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:47:22] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:47:22] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:47:22] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:47:22] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:47:22] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:47:22] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:47:22] at com.maddox.rts.Message._send(Message.java:1217)
[0:47:22] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:47:22] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:47:22] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:47:22] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:47:22] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:47:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:47:22] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:22] warning: no files : music/inflight
[0:48:47] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:48:47] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:48:47] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:48:47] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:48:47] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:48:47] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:48:47] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:48:47] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:48:47] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:48:47] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:48:47] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:48:47] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:48:47] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:48:47] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:48:47] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:48:47] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:48:47] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:48:47] at com.maddox.rts.Message._send(Message.java:1217)
[0:48:47] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:48:47] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:48:47] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:48:47] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:48:47] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:48:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:48:47] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:48:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:52:56] warning: no files : music/crash
[0:52:58] Capture stopped
[0:52:58] DSound capture finished.
[0:52:58]
[28.01.2022 0:53:01] -------------- END log session -------------

If log for static unsinkable ships is needed too, just let me know please. I got same troubles with japan ships.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on January 30, 2022, 01:58:29 AM
Log says “mesh not found”, so perhaps you have missed part of the instalation?

Check that all required gun parameters have been added to ships.ini - in user defined weapons section.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: kukulo on January 30, 2022, 03:15:25 PM
I reainstalled mod, checked gun parameters (4 guns added as readme says). Newest classfiles added. Ships are not moving and static are not sinking. They are in mission presented and are very very nice.

Missing mesh is refering to Littoria2 and Vittorio Venetto. I did not found them in pack and patches. Maybe I am missing something.


Another reference in log is this (really dont know what is happening):

Code: [Select]
[22:05:07] Ship creation failure:
[22:05:07] null
[22:05:07] java.lang.NullPointerException
[22:05:07] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:07] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:07] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[22:05:07] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:07] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:07] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:07] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:07] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:07] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[22:05:09] Ship creation failure:
[22:05:09] null
[22:05:09] java.lang.NullPointerException
[22:05:09] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:09] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:09] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[22:05:09] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:09] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:09] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:09] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on January 31, 2022, 11:51:52 AM
I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.

(https://i.postimg.cc/k489Vjm9/2022-01-31-18-49-26.jpg) (https://postimg.cc/S2yH3fRt)

From your notes it appears that you have problems with multiple ships. To debug the issue you should reduce the problem to a single ship by disabling the chief.ini and stationary.ini entries for all but one of the problem ships. Then post any error message.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: kukulo on February 02, 2022, 06:09:08 PM
I tried that, and it still isn't working - it works perfectly as a moving ship, but not as a stationary ship.
Please try this :
In the ships.ini file, disable the line : IsAirport      1


[Scharnhorst]
Description  Scharnhorst Class Battlecruiser
Icon         shipDestroyer

// Model
Mesh         3do/Ships/Scharnhorst/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

//IsAirport      1


Eperviers sugesstion in kriegsmarine topic worked for me. Static ships are sinking. And normal ships are moving. Did not tested if movable ships are destroyable because of late night here. Will do it later.

Anyway thanks Epervier! And of course Thanks ashe for these elegant ships!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: ddr on March 31, 2022, 03:48:16 AM
I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.
Hello and thanks very very much for your beautiful ships!!
How you reskin the old "littorio" (is that from shippack?)?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: asheshouse on July 14, 2022, 08:46:13 AM
Patch 5 added to the first post. This adds the aircraft carrier Aquila. Also latest class files, essential to make this work.
I am unsatisfied with the deck shadows in the bow area, but have so far been unable to improve them.
Also not yet added an animated ensign. Files for theis have been provided by Stanislao but needs a little more work to integrate them into the model.

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: Epervier on July 14, 2022, 09:27:50 AM
Thank you very much for patch 5 !!!    :)   :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: cgagan on July 14, 2022, 09:50:14 AM
Many thanks (again and again...) 8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: Mick on July 14, 2022, 11:34:42 AM
 ;)... many THX for this beauty ...!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: stanislao on July 14, 2022, 11:36:25 AM
 :D   Thanks Asheshouse for this other gem! I immediately get to work trying to reproduce a battle camouflage that is realistic enough.    ;)

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: Kelso on July 14, 2022, 11:03:54 PM
Many thanks for another beautiful ship!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500 Motor Torpedo Boat, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano
Post by: urmel on July 15, 2022, 01:33:11 AM
Next masterpiece. Thank you very much!
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: stanislao on July 15, 2022, 09:08:37 AM
 :D   A preview of the combat livery for this wonder of wonders! 

(https://i.imgur.com/xajIP1L.jpg)
(https://i.imgur.com/Pkg4Rko.jpg)
(https://i.imgur.com/d6eibgk.jpg)
(https://i.imgur.com/JkJwWmk.jpg)
(https://i.imgur.com/y1aqazh.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: Mick on July 15, 2022, 10:22:36 AM
... very nice teasing screenshots ...!  8)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: KingTiger503 on July 15, 2022, 08:55:29 PM
WOW, Thats very Cool Carrier Design,

Very Nice. Keep it up.


Best Regards KT503
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: asheshouse on July 18, 2022, 07:56:14 AM
Mick has pointed out a bug in the Directors section of ships.ini.

To partially correct substitute this section in the ships.ini

Code: [Select]
// Directors x6

[Aquila2:Part45]
BaseChunk                 Head43
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                 -155
 HeadMaxYaw                  155
 GunHeadChunk             Head43
 GunBarrelChunk            Gun43
 GunShellStartHook  ShellStart43
 FireFastTargets              0
 TrackingOnly

[Aquila2:Part46]
BaseChunk                 Head44
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_QFMkI_134
 HeadMinYaw                 -180
 HeadMaxYaw                  180
 GunHeadChunk             Head44
 GunBarrelChunk            Gun44
 GunShellStartHook  ShellStart44
 FireFastTargets              0
 TrackingOnly

[Aquila2:Part47]
BaseChunk                 Head45
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
 HeadMinYaw                 -50
 HeadMaxYaw                  50
 GunHeadChunk             Head45
 GunBarrelChunk            Gun45
 GunShellStartHook  ShellStart45
 FireFastTargets              2
 TrackingOnly

[Aquila2:Part48]
BaseChunk                 Head46
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
 HeadMinYaw                 -50
 HeadMaxYaw                  50
 GunHeadChunk             Head46
 GunBarrelChunk            Gun46
 GunShellStartHook  ShellStart46
 FireFastTargets              2
 TrackingOnly

[Aquila2:Part49]
BaseChunk                 Head47
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
 HeadMinYaw                 -50
 HeadMaxYaw                  50
 GunHeadChunk             Head47
 GunBarrelChunk            Gun47
 GunShellStartHook  ShellStart47
 FireFastTargets              2
 TrackingOnly

[Aquila2:Part50]
BaseChunk                 Head48
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
 HeadMinYaw                 -50
 HeadMaxYaw                  50
 GunHeadChunk             Head48
 GunBarrelChunk            Gun48
 GunShellStartHook  ShellStart48
 FireFastTargets              2
 TrackingOnly


Full fix will require replacement of the msh files for Head47, Gun47, Head48 and Gun48, to correct the pivot alignment.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: Mission_bug on July 18, 2022, 09:53:44 AM
Thank you very much for the latest additions asheshouse, really appreciated. 8)

I must not have been paying attention as I needed parts 4 and 5. :-[ :D

Love the aircraft carrier.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: asheshouse on July 19, 2022, 04:12:41 AM
Patch 5 has been amended, new version in post 1.

Ships.ini text has been amended in Directors section, as in post above.
Meshes for Head47, Gun47, Head48 and Gun48 amended, to correct pivot alignment.
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: Mick on July 19, 2022, 07:40:40 AM
... many THX for the fast fix, Ashes ...!  8)
Title: Re: New skin for Aquila CV
Post by: stanislao on November 01, 2022, 10:13:45 AM

 ;D    I forgot to publish the battle livery I had prepared some time ago for the magnificent Italian aircraft carrier Aquila that our Asheshouse had donated to us!
I thought of a camouflage livery in line with the type configuration used by the Regia Marina during the conflict, obviously a fantasy livery since, as you well know, it never left the port of Genoa. You will find a folder with the files to be overwritten, one with the original files for possible rethinking, one with the lightened files for those who want a light package and one with the hull sides in a uniform light grey colour, more in line with the pre-war colour scheme. That said, I wish you all a good adventure in contrasting the British Royal Navy....

Link  :  https://www.mediafire.com/file/ayfj1y3xv72d09b/Aquila2_Aircraft-carrier.rar/file


(https://i.imgur.com/xajIP1L.jpg)
(https://i.imgur.com/27qjomn.jpg)
(https://i.imgur.com/XbooDZe.jpg)
(https://i.imgur.com/5d8yrgL.jpg)
(https://i.imgur.com/4hrJD03.jpg)
(https://i.imgur.com/uOYZ5ya.jpg)
(https://i.imgur.com/6p3Rppc.jpg)
(https://i.imgur.com/B3yA4yY.jpg)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: Epervier on November 01, 2022, 12:17:53 PM
Thanks Stan !  :)   :)   :)
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: Mick on November 02, 2022, 09:29:41 AM
... I see that Aquila has just left the harbour, after some beautiful repaint ...!  8)

Many THX for the new paint, Stany !  :P
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: PO_MAK_249RIP on November 03, 2022, 02:25:02 AM
Download wont work for me unfortunately something to do with download1507?
Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: stanislao on November 03, 2022, 06:07:32 AM
I would like to help you but it is not clear to me what "download1507" means in the folder there are no files with that number and the original Download dates back to 19-07-2022. So what are you referring to?
Have you installed the latest "class files"? Of 14-07-22?

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: PO_MAK_249RIP on November 04, 2022, 10:44:19 PM
Its a message from mediafire its nothing to do with the file contents stanislao. I will try again today

UPDATE Still cant get this to download from Mediafire mate? Tried different browsers but all I get is;

Cannot connect to download1507. mediafire.com:443

Any chance of an alternative download? This is the only one im having probs with?

Mick

Title: Re: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV
Post by: PO_MAK_249RIP on November 06, 2022, 04:46:22 AM
Hi Stanslao the download worked today would you believe it!! Think it turned out to be my Surfshark VPN. I stopped auto connect today and the link opened as normal.
Thanks for the PM tho
Mick