Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: asheshouse on May 14, 2020, 06:13:37 AM
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The Spica class were a class of torpedo boats of the Regia Marina (Royal Italian Navy) during World War II. These ships were built as a result of a clause in the Washington Naval Treaty, which stated that ships with a tonnage of less than 600 could be built in unlimited numbers. Thirty-two ships were built between 1934 and 1937. The name ship of the class, the Spica, was actually sold to Sweden and renamed Romulus, so the model displays the skin of the Climene.
The Duca degli Abruzzi-class cruisers were the final version of the Condottieri class and were larger and better protected than their predecessors. The armament was also increased by two extra 152 mm guns, triple turrets replaced twins in the "A" and "Y" positions. The machinery was also revised which led to these ships having a slightly slower maximum speed than their predecessors.
Caio Duilio was an Andrea Doria-class battleship that served in the Regia Marina during World War I and World War II. Caio Duilio was laid down in February 1912, launched in April 1913, and completed in May 1916. She was initially armed with a main battery of thirteen 305 mm (12.0 in) guns, but a major reconstruction in the late 1930s replaced these with ten 320 mm (13 in) guns.
Guilio Cesare was a Conte di Cavour Class Battleship, completed in 1914 and extensively modernised in the 1930's. In WWII she participated in the battles of Calabria, Cape Spartivento and First Battle of Sirte. After the war she was transferred to the Soviet Union and renamed Novorossiysk. Sunk in an explosion in 1955, possible caused by an old WWII mine.
Roma was a Littorio Class Battleship commissioned in June 1942. Along with her sister ships, Littorio and Vittorio Veneto they were the most powerful warships of the Regia Marina. Armed with 9 15in guns and able to reach a top speed of 30 knots.
Aquila was an aircraft carrier which began construction in 1941 and was nearing completion when the Italian forces signed an armistice in 1943. The vessel was seized by the German forces and held in Genoa where she was later scuttled. The air complement was intended to be a folding wing version of the Re.2001
(https://i.postimg.cc/SxSYcZ3Y/Capture.jpg) (https://postimg.cc/VdhN8FYz)
(https://i.postimg.cc/sXg0dWqw/Capture.jpg) (https://postimg.cc/rd795D8r)
(https://s6.postimg.cc/41tzx81a9/image22-2.jpg)
(https://i.postimg.cc/t411ws3d/Capture.jpg) (https://postimg.cc/gxWk6kBr)
(https://i.postimg.cc/c4py9Lkg/Capture.jpg) (https://postimages.org/)
(https://i.postimg.cc/WpJzcZRV/il2fb-2021-06-26-15-02-57-78.jpg) (https://postimages.org/)
(https://i.postimg.cc/0N2Yrmtf/il2fb-2021-07-21-13-05-02-32.jpg) (https://postimg.cc/ZW2BM9zB)
Giussano Class Light Cruiser
(https://i.postimg.cc/3Rhw7mBM/Capture.jpg) (https://postimg.cc/GBMRxBVz)
The Spica model is sourced from WoWS, adapted for IL-2 by Asheshouse, with new skins by Stanislao.
The Abruzzi model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Caio Duilio is an original model by Asheshouse.
The Roma model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Eritrea model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Leone model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The MAS500 model is sourced from War Thunder, adapted for IL-2 by Asheshouse.
The MS-15 model is sourced from War Thunder, adapted for IL-2 by Asheshouse.
The Giulio Cesare model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The Giussano model is sourced from WoWS, adapted for IL-2 by Asheshouse.
The installation instructions are provided in a text file inside the model folder.
Download: https://www.mediafire.com/file/lj4e7kgf69sx4sw/ShipAsheRM_31-05-20.rar/file
Patch 1 Download https://www.mediafire.com/file/iog27zie3pqlqsu/ShipAsheRM_Patch1_24-09-20.rar
Adds the MS-15 Torpedo Boat
Patch 2 Download Adds the Red Sea Flotilla, comprising Colonial Sloop Eritrea, Torpedo Boat Leone and MTB MS500 Series 3.
https://www.mediafire.com/file/b9hifg81d180oeo/RedSeaFlotilla_26-06-21.rar/file
Patch 3 Download Adds Giulio Cesare Battleship https://www.mediafire.com/file/cka958k6fcb0m1z/ShipAsheRM_Patch3_25-07-21.rar/file
Patch 4 Download Adds Giussano Class Light Cruiser https://www.mediafire.com/file/u6j9rk01odzeipa/ShipAsheRM_Patch4_25-10-21.rar/file
Patch 5 Download Adds Aquila Aircraft Carrier https://www.mediafire.com/file/bkl2fhhk3r85yjh/ShipAsheRM_Patch5__19-07-22.rar/file
Latest Class Files https://www.mediafire.com/file/5us1mqne1ox6e01/ShipAsheRM_Classes_14-07-22.rar/file
If you do not have the Kreigsmarine Pack installed then you need to extract this Textures folder into the Ships folder https://www.mediafire.com/file/uleexc8d0lsdvph/Textures_05-06-20.rar/file
Missing ships.ini entries are in Post #18 - until I get around to changing the download.
See posts #27 and #47 for new skins by Stanislao
Regia Marina Links
Caio Duilio Battleship https://www.sas1946.com/main/index.php/topic,16437.0.html
Navigatori Class Destroyer https://www.sas1946.com/main/index.php/topic,15791.msg169773.html#msg169773
Oriani Class Destroyer https://www.sas1946.com/main/index.php/topic,14148.msg149086.html#msg149086
La Masa Class Destroyer https://www.sas1946.com/main/index.php/topic,28460.0.html
Gabbiano Class Escort https://www.sas1946.com/main/index.php/topic,18113.0.html
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Many thanks Ashes, you make our seas look majestic! 8)
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Many THX for this new Regia Marina jewel ...! :P
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:) :D ;D Thanks Asheshouse! Finally an Italian torpedo boat that lives up to the new standards you have become accustomed to, or perhaps I should say that you are spoiling us! The downside is that you can no longer use Oleg's old models in the game as they seem to have come straight out of archaeological excavations .... ;)
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Thank You!
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Thank you very much! In the heat of battle you forgot about the flag (I think) ...
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Gosh! Yes. Completely forgot. I will rectify that.
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Thanks asheshouse for another fine ship!!!
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Ensign quick fix https://www.mediafire.com/file/elzlehytreio6pg/EnsignItaly.rar
Add these files into the Spica folder.
Add the following text to the bottom of the hier.him file
[Ensign]
Mesh Ensign
Parent _ROOT_
Attaching 0.535424 0 0.071160 0 0.540132 0 -0.071160 0 0.535424 -18.693167 0.016855 11.411986
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Thanks for another fine ship! ;D
(https://www.mediafire.com/file/34qzniev6u2uumz/Spica_class_01.JPG/file)
(https://www.mediafire.com/file/4acizrhghmiv9om/Spica_class_02.JPG/file)
]cheers[
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;D Thanks for the providential addition of the combat banner! In fact, the original Spica ship probably carried the flag of the Swedish navy, since it was Spica had been purchased just before the start of the conflict. ;)
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:) It would be nice to use the sister ships of Climene, the Ascari torpedo boat and the Lince torpedo boat at the same time. If Bwf. and Griffon_301 managed to double it I already have the camouflage liveries of these two ships ready, maybe they can be useful to other friends of the SAS! ;)
(https://i.imgur.com/3odddsT.jpg)
(https://i.imgur.com/Hiw9d2a.jpg)
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Thanks, I hope it gets included in the next BAT mini-patch. Along with your other new ships.
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:) It would be nice to use the sister ships of Climene, the Ascari torpedo boat and the Lince torpedo boat at the same time. If Bwf. and Griffon_301 managed to double it I already have the camouflage liveries of these two ships ready, maybe they can be useful to other friends of the SAS! ;)
Stanislao, Check your PM's please.
Bw'
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Wow all these new ships are amazing thankyou asheshouse
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unfortunately I cannot help this time;
there is another slot in the java files but this is reserved for the next CA that asheshouse has already announced, so for additional torpedo boats, someone would need to clone the slots and name them accordingly;
thats beyond my abilities though....
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New download in post #1
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Fantastic ships,but the Ship-ini is not complete.
Regards, Urmel
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Whoops! -- just one minute. Here are the missing entries for ships.ini -2
//----------------------------------------------------------------------
[Spica]
Description Spica Class Torpedo Boat
Icon shipDestroyer
// Model
Mesh 3do/Ships/Spica/Hier.him
// Motion Parameters
SliderDistance 296.25
Speed 26.39 //65.746
SoundMove models.Ship
IsAirport 1
// Vitals
[Spica:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 78.0
[Spica:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
//Armament
//3x100mm 3.9in 100/47 - gun_SK_C33 - placeholder
[Spica:Part2]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart1
[Spica:Part3]
BaseChunk Head2
AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart2
[Spica:Part4]
BaseChunk Head3
AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart3
//6x20mm Breda 20/65 - gun_Breda20x2
[Spica:Part5]
BaseChunk Head4
AdditionalCollisionChunk0 Gun4
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -150
HeadMaxYaw 150
NoFireMinYaw -30
NoFireMaxYaw 30
GunHeadChunk Head4
GunBarrelChunk Gun4
GunShellStartHook ShellStart4
FireFastTargets 2
[Spica:Part6]
BaseChunk Head5
AdditionalCollisionChunk0 Gun5
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -150
HeadMaxYaw 150
NoFireMinYaw -30
NoFireMaxYaw 30
GunHeadChunk Head5
GunBarrelChunk Gun5
GunShellStartHook ShellStart5
FireFastTargets 2
//4x450 TT - gun_torpedo
//----------------------------------------------------------------------
//----------------------------------------------------------------------
[CaioDuilio]
Description Regia Marina Caio Duilio - Battleship
Icon shipDestroyer
// Model
Mesh 3do/Ships/CaioDuilio/Hier.him
// Motion Parameters
SliderDistance 460.0
Speed 25 //42.4108
SoundMove models.Ship
// Vitals
[CaioDuilio:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.67
damagePitch -2.0
damageRoll 6.0
damageTime 164.0
[CaioDuilio:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.67
damagePitch 0.0
damageRoll 2.0
damageTime 160.0
[CaioDuilio:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.67
damagePitch 2.0
damageRoll 6.0
damageTime 166.0
// Structure
[CaioDuilio:Part3]
BaseChunk SSF
strengthBasedOnThisSection strength_HullMedium
[CaioDuilio:Part4]
BaseChunk SSN
strengthBasedOnThisSection strength_HullLarge
[CaioDuilio:Part5]
BaseChunk SSM
strengthBasedOnThisSection strength_HullMedium
[CaioDuilio:Part6]
BaseChunk SST
strengthBasedOnThisSection strength_HullLarge
[CaioDuilio:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium
[CaioDuilio:Part9]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part10]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part11]
BaseChunk Wire_x
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part12]
BaseChunk Crane1
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part13]
BaseChunk Crane2
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part14]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part15]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part16]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part17]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part18]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part19]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part20]
BaseChunk Boat7
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part21]
BaseChunk Boat8
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part22]
BaseChunk Boat9
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part23]
BaseChunk Boat10
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part24]
BaseChunk Boat11
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part25]
BaseChunk Boat12
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part26]
BaseChunk Boat13
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part27]
BaseChunk Boat14
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part28]
BaseChunk Boat15
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part29]
BaseChunk Boat16
strengthBasedOnThisSection strength_HullSmall
[CaioDuilio:Part30]
BaseChunk Boat17
strengthBasedOnThisSection strength_HullSmall
// Armament
// 10 x 320mm (2x3 2x2)
[CaioDuilio:Part31]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_RM320_44x3
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart1
[CaioDuilio:Part32]
BaseChunk Head2
AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_RM320_44x2
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart2
[CaioDuilio:Part33]
BaseChunk Head3
AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_RM320_44x2
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart3
[CaioDuilio:Part34]
BaseChunk Head4
AdditionalCollisionChunk0 Gun4
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_RM320_44x3
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head4
GunBarrelChunk Gun4
GunShellStartHook ShellStart4
// 12 x 135mm (4x3)
[CaioDuilio:Part35]
BaseChunk Head5
AdditionalCollisionChunk0 Gun5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_RM135_45x3
HeadMinYaw 0
HeadMaxYaw 135
GunHeadChunk Head5
GunBarrelChunk Gun5
GunShellStartHook ShellStart5
[CaioDuilio:Part36]
BaseChunk Head7
AdditionalCollisionChunk0 Gun7
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_RM135_45x3
HeadMinYaw 0
HeadMaxYaw 135
GunHeadChunk Head7
GunBarrelChunk Gun7
GunShellStartHook ShellStart7
[CaioDuilio:Part37]
BaseChunk Head6
AdditionalCollisionChunk0 Gun6
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_RM135_45x3
HeadMinYaw -135
HeadMaxYaw 0
GunHeadChunk Head6
GunBarrelChunk Gun6
GunShellStartHook ShellStart6
[CaioDuilio:Part38]
BaseChunk Head8
AdditionalCollisionChunk0 Gun8
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_RM135_45x3
HeadMinYaw -135
HeadMaxYaw 0
GunHeadChunk Head8
GunBarrelChunk Gun8
GunShellStartHook ShellStart8
// 10 x 90mm (10x1)
[CaioDuilio:Part39]
BaseChunk Head9
AdditionalCollisionChunk0 Gun9
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 40
HeadMaxYaw 140
GunHeadChunk Head9
GunBarrelChunk Gun9
GunShellStartHook ShellStart9
[CaioDuilio:Part40]
BaseChunk Head11
AdditionalCollisionChunk0 Gun11
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 40
HeadMaxYaw 140
GunHeadChunk Head11
GunBarrelChunk Gun11
GunShellStartHook ShellStart11
[CaioDuilio:Part41]
BaseChunk Head13
AdditionalCollisionChunk0 Gun13
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 40
HeadMaxYaw 140
GunHeadChunk Head13
GunBarrelChunk Gun13
GunShellStartHook ShellStart13
[CaioDuilio:Part42]
BaseChunk Head15
AdditionalCollisionChunk0 Gun15
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 40
HeadMaxYaw 140
GunHeadChunk Head15
GunBarrelChunk Gun15
GunShellStartHook ShellStart15
[CaioDuilio:Part43]
BaseChunk Head17
AdditionalCollisionChunk0 Gun17
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 40
HeadMaxYaw 140
GunHeadChunk Head17
GunBarrelChunk Gun17
GunShellStartHook ShellStart17
[CaioDuilio:Part44]
BaseChunk Head10
AdditionalCollisionChunk0 Gun10
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -140
HeadMaxYaw -40
GunHeadChunk Head10
GunBarrelChunk Gun10
GunShellStartHook ShellStart10
[CaioDuilio:Part45]
BaseChunk Head12
AdditionalCollisionChunk0 Gun12
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -140
HeadMaxYaw -40
GunHeadChunk Head12
GunBarrelChunk Gun12
GunShellStartHook ShellStart12
[CaioDuilio:Part46]
BaseChunk Head14
AdditionalCollisionChunk0 Gun14
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -140
HeadMaxYaw -40
GunHeadChunk Head14
GunBarrelChunk Gun14
GunShellStartHook ShellStart14
[CaioDuilio:Part47]
BaseChunk Head16
AdditionalCollisionChunk0 Gun16
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -140
HeadMaxYaw -40
GunHeadChunk Head16
GunBarrelChunk Gun16
GunShellStartHook ShellStart16
[CaioDuilio:Part48]
BaseChunk Head18
AdditionalCollisionChunk0 Gun18
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -140
HeadMaxYaw -40
GunHeadChunk Head18
GunBarrelChunk Gun18
GunShellStartHook ShellStart18
// 15 x 37mm/54 (6x2 3x1)
[CaioDuilio:Part49]
BaseChunk Head19
AdditionalCollisionChunk0 Gun19
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head19
GunBarrelChunk Gun19
GunShellStartHook ShellStart19
[CaioDuilio:Part50]
BaseChunk Head20
AdditionalCollisionChunk0 Gun20
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head20
GunBarrelChunk Gun20
GunShellStartHook ShellStart20
[CaioDuilio:Part51]
BaseChunk Head21
AdditionalCollisionChunk0 Gun21
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head21
GunBarrelChunk Gun21
GunShellStartHook ShellStart21
[CaioDuilio:Part52]
BaseChunk Head22
AdditionalCollisionChunk0 Gun22
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head22
GunBarrelChunk Gun22
GunShellStartHook ShellStart22
[CaioDuilio:Part53]
BaseChunk Head23
AdditionalCollisionChunk0 Gun23
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head23
GunBarrelChunk Gun23
GunShellStartHook ShellStart23
[CaioDuilio:Part54]
BaseChunk Head24
AdditionalCollisionChunk0 Gun24
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head24
GunBarrelChunk Gun24
GunShellStartHook ShellStart24
[CaioDuilio:Part55]
BaseChunk Head25
AdditionalCollisionChunk0 Gun25
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head25
GunBarrelChunk Gun25
GunShellStartHook ShellStart25
[CaioDuilio:Part56]
BaseChunk Head26
AdditionalCollisionChunk0 Gun26
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head26
GunBarrelChunk Gun26
GunShellStartHook ShellStart26
[CaioDuilio:Part57]
BaseChunk Head27
AdditionalCollisionChunk0 Gun27
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head27
GunBarrelChunk Gun27
GunShellStartHook ShellStart27
// 16 x 20mm/65 (8x2)
[CaioDuilio:Part58]
BaseChunk Head28_x
AdditionalCollisionChunk0 Gun28_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -5
HeadMaxYaw 135
GunHeadChunk Head28_x
GunBarrelChunk Gun28_x
GunShellStartHook ShellStart28
[CaioDuilio:Part59]
BaseChunk Head29_x
AdditionalCollisionChunk0 Gun29_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -135
HeadMaxYaw 5
GunHeadChunk Head29_x
GunBarrelChunk Gun29_x
GunShellStartHook ShellStart29
[CaioDuilio:Part60]
BaseChunk Head30_x
AdditionalCollisionChunk0 Gun30_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head30_x
GunBarrelChunk Gun30_x
GunShellStartHook ShellStart30
[CaioDuilio:Part61]
BaseChunk Head31_x
AdditionalCollisionChunk0 Gun31_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head31_x
GunBarrelChunk Gun31_x
GunShellStartHook ShellStart31
[CaioDuilio:Part62]
BaseChunk Head32_x
AdditionalCollisionChunk0 Gun32_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -135
HeadMaxYaw -45
GunHeadChunk Head32_x
GunBarrelChunk Gun32_x
GunShellStartHook ShellStart32
[CaioDuilio:Part63]
BaseChunk Head33_x
AdditionalCollisionChunk0 Gun33_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw 45
HeadMaxYaw 135
GunHeadChunk Head33_x
GunBarrelChunk Gun33_x
GunShellStartHook ShellStart33
[CaioDuilio:Part64]
BaseChunk Head34_x
AdditionalCollisionChunk0 Gun34_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -135
HeadMaxYaw 45
GunHeadChunk Head34_x
GunBarrelChunk Gun34_x
GunShellStartHook ShellStart34
[CaioDuilio:Part65]
BaseChunk Head35_x
AdditionalCollisionChunk0 Gun35_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -45
HeadMaxYaw 135
GunHeadChunk Head35_x
GunBarrelChunk Gun35_x
GunShellStartHook ShellStart35
//// Targeting Systems (6)
[CaioDuilio:Part66]
BaseChunk Head36
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_0305_1907
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head36
GunBarrelChunk Gun36
GunShellStartHook ShellStart36
TrackingOnly
[CaioDuilio:Part67]
BaseChunk Head37
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw 0
HeadMaxYaw 180
GunHeadChunk Head37
GunBarrelChunk Gun37
GunShellStartHook ShellStart37
TrackingOnly
[CaioDuilio:Part68]
BaseChunk Head38
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw -180
HeadMaxYaw 0
GunHeadChunk Head38
GunBarrelChunk Gun38
GunShellStartHook ShellStart38
TrackingOnly
[CaioDuilio:Part69]
BaseChunk Head39
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw 0
HeadMaxYaw 180
GunHeadChunk Head39
GunBarrelChunk Gun39
GunShellStartHook ShellStart39
TrackingOnly
[CaioDuilio:Part70]
BaseChunk Head40
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw -180
HeadMaxYaw 0
GunHeadChunk Head40
GunBarrelChunk Gun40
GunShellStartHook ShellStart40
TrackingOnly
[CaioDuilio:Part71]
BaseChunk Head41
strengthBasedOnThisSection strength_HullLarge
gunBasedOnThisSection gun_0305_1907
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head41
GunBarrelChunk Gun41
GunShellStartHook ShellStart41
TrackingOnly
//----------------------------------------------------------------------
//----------------------------------------------------------------------
[Abruzzi]
Description Condottieri Class - Light Cruiser
Icon shipDestroyer
// Model
Mesh 3do/Ships/Abruzzi/Hier.him
// Motion Parameters
SliderDistance 296.25
Speed 26.39 //65.746
SoundMove models.Ship
IsAirport 1
// Vitals
[Abruzzi:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 78.0
[Abruzzi:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
[Abruzzi:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
[Abruzzi:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
//Armament
//10x152mm/55 - gun_SK_C28 - placeholder
[Abruzzi:Part4]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart1
FireFastTargets 0
[Abruzzi:Part5]
BaseChunk Head2
AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart2
FireFastTargets 0
[Abruzzi:Part6]
BaseChunk Head3
AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart3
FireFastTargets 0
[Abruzzi:Part7]
BaseChunk Head4
AdditionalCollisionChunk0 Gun4
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -135
HeadMaxYaw 135
GunHeadChunk Head4
GunBarrelChunk Gun4
GunShellStartHook ShellStart4
FireFastTargets 0
//8x100mm/47 - gun_SK_C33 - placeholder
[Abruzzi:Part8]
BaseChunk Head5
AdditionalCollisionChunk0 Gun5
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw 30
HeadMaxYaw 150
GunHeadChunk Head5
GunBarrelChunk Gun5
GunShellStartHook ShellStart5
[Abruzzi:Part9]
BaseChunk Head6
AdditionalCollisionChunk0 Gun6
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw -150
HeadMaxYaw -30
GunHeadChunk Head6
GunBarrelChunk Gun6
GunShellStartHook ShellStart6
[Abruzzi:Part10]
BaseChunk Head7
AdditionalCollisionChunk0 Gun7
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw -150
HeadMaxYaw -30
GunHeadChunk Head7
GunBarrelChunk Gun7
GunShellStartHook ShellStart7
[Abruzzi:Part11]
BaseChunk Head8
AdditionalCollisionChunk0 Gun8
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_SK_C33
HeadMinYaw 30
HeadMaxYaw 150
GunHeadChunk Head8
GunBarrelChunk Gun8
GunShellStartHook ShellStart8
//8x37mm/54 - gun_SK_C30 - placeholder
[Abruzzi:Part12]
BaseChunk Head9
AdditionalCollisionChunk0 Gun9
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head9
GunBarrelChunk Gun9
GunShellStartHook ShellStart9
FireFastTargets 2
[Abruzzi:Part13]
BaseChunk Head10
AdditionalCollisionChunk0 Gun10
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head10
GunBarrelChunk Gun10
GunShellStartHook ShellStart10
FireFastTargets 2
[Abruzzi:Part14]
BaseChunk Head11
AdditionalCollisionChunk0 Gun11
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head11
GunBarrelChunk Gun11
GunShellStartHook ShellStart11
FireFastTargets 2
[Abruzzi:Part15]
BaseChunk Head12
AdditionalCollisionChunk0 Gun12
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head12
GunBarrelChunk Gun12
GunShellStartHook ShellStart12
FireFastTargets 2
//10x20mm/65 - gun_MG_C38 (4x2 + 2x1)
[Abruzzi:Part16]
BaseChunk Head13
AdditionalCollisionChunk0 Gun13
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head13
GunBarrelChunk Gun13
GunShellStartHook ShellStart13
FireFastTargets 2
[Abruzzi:Part17]
BaseChunk Head14
AdditionalCollisionChunk0 Gun14
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -65
HeadMaxYaw 65
GunHeadChunk Head14
GunBarrelChunk Gun14
GunShellStartHook ShellStart14
FireFastTargets 2
[Abruzzi:Part18]
BaseChunk Head15
AdditionalCollisionChunk0 Gun15
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -60
HeadMaxYaw 100
GunHeadChunk Head15
GunBarrelChunk Gun15
GunShellStartHook ShellStart15
FireFastTargets 2
[Abruzzi:Part19]
BaseChunk Head16
AdditionalCollisionChunk0 Gun16
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -100
HeadMaxYaw 60
GunHeadChunk Head16
GunBarrelChunk Gun16
GunShellStartHook ShellStart16
FireFastTargets 2
//single 20mm gun_MG_C30
[Abruzzi:Part20]
BaseChunk Head17
AdditionalCollisionChunk0 Gun17
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C30
HeadMinYaw -115
HeadMaxYaw 115
GunHeadChunk Head17
GunBarrelChunk Gun17
GunShellStartHook ShellStart17
FireFastTargets 2
[Abruzzi:Part21]
BaseChunk Head18
AdditionalCollisionChunk0 Gun18
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C30
HeadMinYaw -115
HeadMaxYaw 115
GunHeadChunk Head18
GunBarrelChunk Gun18
GunShellStartHook ShellStart18
FireFastTargets 2
//===========================================
-
Many Thanks!!!
-
I de-activated my standalone Spica and Caio Duilio mods and replaced them with the new RM; I have Spica and Abruzzi showing in selection box and in game, but no Caio Duilio. Here's the log,
Great job (as always) anyway!
WARNING: Clear VBuf 259931
WARNING: Clear IBuf 474243
INTERNAL ERROR: Can't open file '3do/Ships/RMCaioDuilio/Hier.him'
WARNING: object '3do/Ships/RMCaioDuilio/Hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/RMCaioDuilio/Hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/RMCaioDuilio/Hier.him
-
Using the new class files?
Made the new text entries in the user guns section of ships.ini?
RMCaioDuilio is the original version.
The new one in the Regia Marina pack is simply CaioDuilio.
They are in effect two distinct models.
-
Thanks Very Much for the Abruzzi and the new RM pack ;D
After removing the old CaioDuilio, I tested the RM pack in 409modact
and all ships are working ]thumbsup[.
Here is the technics entries for those that want them:
CaioDuilio RM Caio Duilio BB, 1940
Abruzzi RM Duca degli Abruzzi CL, 1937
Spica RM Spica Class Torpedo Boat, 1935
]cheers[
-
Yes, my thanks for all this work, asheshouse. I had never been able to get the Caio Duilio to run in BAT3.8, but this one works!
As a workaround I was using the Novorossiysk with the Duilio skin - now I've simply renamed that one to Andrea Doria, so now I have both RM BBs!
-
Using the new class files?
Made the new text entries in the user guns section of ships.ini?
RMCaioDuilio is the original version.
The new one in the Regia Marina pack is simply CaioDuilio.
They are in effect two distinct models.
Stupid me! I thought Caio Duilio's lines were the same so I didn't bother to change them; all fixed now, many thanks!!!!
-
I separated out the Abruzzi as I already had the Spica and Caio Duilio installed - was intrigued to find this classfile 88806DAA446EC58C in my Spica folder?? its an Abruzzi classfile just wondered why it was in the original Spica download?? It didnt cause any issues so i deleted it from the Spica folder.
LOVELY SHIPS!!!!
-
No mystery. I was already working on the Abruzzi when I created the Spica download rar file, so the class file for Abruzzi was already present. Only the model files were missing, cause they were not complete.
-
:D In tribute to the splendid adaptation work of our irreplaceable ship builder Asheshouse here is a war livery of the beautiful "Duca degli Abruzzi"! Together with the modified files I added a folder of originals, for those wishing to return to the pre-war version. Waiting for the battleship Littorio already in the dry dock of the next launch, we will have a magnificent fleet for battles in the Mediterranean.
Enjoy yourselves.
Link : https://www.mediafire.com/file/ew92vg3zd0o1gz6/ItalianCruiser_Luigi_di_Savoia_Duca_degli_Abruzzi.rar/file
(https://i.imgur.com/YSlExsJ.jpg)
(https://i.imgur.com/r9b11ag.jpg)
(https://i.imgur.com/x8J3ggJ.jpg)
(https://i.imgur.com/egqx31i.jpg)
(https://i.imgur.com/5VoRzGA.jpg)
(https://i.imgur.com/ewcs3hL.jpg)
-
A nice addition. Thanks.
-
Thank you, Stanislao!
On time as usual...
Beautiful livery!
]thumbsup[
-
... a big THX to our friend Stan, who has just been appointed official Regia Marina repainter ...! 8)
-
Ab fab!!! THANKS!!! :D
-
Many thanks stanislao, 8)
-
Thanks for another great skin! 8)
-
;) Thanks guys, my greatest satisfaction is to make myself useful to all of you and above all to contribute in a very small part to the glory of Asheshouse! ;)
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Hi ashehouse, Thank you for the new package of RM ships, all work perfectly 8), for a while I had a problem with Caio Duilio, was not visible after installation, an error when copying entries.
@stanislao
Pelli molto belle 8), grazie stanislao.
Cordiali saluti,
Piotrek
-
These truly are excellent models asheshouse, thank you very much for bringing them to IL-2, really appreciated. 8)
Take care and be safe.
Wishing you all the very best, Pete. ;D
-
New download link in the first post.
-
... interior pics of Roma ... ;)
https://www.argunners.com/seldom-interior-images-of-italys-wwii-battleship-roma/
https://www.argunners.com/seldom-interior-images-of-italys-wwii-battleship-roma-2/
... and exterior pics here:
https://www.argunners.com/seldom-exterior-images-of-italys-wwii-battleship-roma/
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Thanks asheshouse for another fantastic ship!!! The RM is Komplett.
(https://i.postimg.cc/vH3tFZBH/2020-05-31-16-40-31.jpg) (https://postimages.org/)
-
Thank You, asheshouse!
-
The RM is Komplett.
Could be more to come, but much later. ;)
-
And the saga goes on! Many thanks (again) asheshouse! 8)
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Thank you so much for all of these asheshouse. Your work is outstanding!!!
This pack is amongst my favourite ones!
I hope it makes it in the next BAT patch as well :)
-
Another great work Asheshouses!
Thank you again for your efforts... RM battleships are completed!
Incredible... ]thumbsup[
Cheers,
Poiana
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Thank you so much Asheshouse, brilliant work again.
I also converted the default Littorio (currently a KGV) to your Roma model so that I have both ships.
Stanislao - please check your PM.
-
That's funny...i just posted on your WIP topic i couldn't wait for the Littorio and actually i hadn't to! You had already released it just a few hour prior! Thank you again Asheshouse for your absolutely brilliant work!
-
:D
Good morning everyone, guys! The war livery of Asheshouse's phenomenal work is finally ready: the Italian battleship ROMA! I added a sub-folder for those who want lighter files! Now to all intents and purposes you can face and destroy the British fleet in the Mediterranean (alternative option ... if you really insist you can sink the whole Italian fleet in one fell swoop)! Cool! ;)
Link : https://www.mediafire.com/file/3jpdqdmo33yz4kn/Battleship_Roma.rar/file
(https://i.imgur.com/tkEkkWI.jpg)
(https://i.imgur.com/PSnMCHS.jpg)
(https://i.imgur.com/V4RE0vb.jpg)
(https://i.imgur.com/CieUcG9.jpg)
(https://i.imgur.com/bRmsZEm.jpg)
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Nice work.
-
Looking good, Stanislao. Thank you.
-
... many THX for these much needed skins, Stan ...! ;)
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Many thanks stanislao! 8)
-
Great Stanislao!
Bellissimo lavoro come sempre!
Poiana
-
in this camouflage Roma looks great, Thank You stanislao! 8)
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Fantastico lavoro, grazie!!!
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I'm really sorry i can't chime in...in my install your beautiful ship doesn't show up. I'm running 4.12.2 with 5.3 and all your ships work well, all of them, not only those of the Regia Marina (BTW, thank you so much for your sterling and massive work!!). The installation was successful, i mean, the game didn't crash but once in FMB the Roma is invisible. I tried to install it three times, every time afresh of course, and every time as i just said, the game started, no crash, all worked just fine but for the ship that refuses to show up!
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Did you have Caio Duilio working ok before installing Roma?
What error message is in the logfile?
-
High above the log.lst reads: INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:17:14 AM] INTERNAL ERROR: Str2FloatClamp()
while towards the end of the file it runs:
INTERNAL ERROR: Can't open file '3do/Ships/TEXTURES/glass.tga'
[7:17:54 AM] WARNING: object '3do/Ships/TEXTURES/glass.tga' of class 'TTexture2D' not loaded
[7:17:54 AM] INTERNAL ERROR: Texture required
[7:17:54 AM] WARNING: object '3do/Ships/Roma/transparent_glass_alpha_72.mat' of class 'TMaterial' not loaded
[7:17:54 AM] INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM] INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM]
[7:17:54 AM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'transparent_glass_alpha_72.mat'
[7:17:54 AM]
[7:17:54 AM]
does this mean some HD issue? It's funny, since all other ships are working flawlessly...
I deleted from Ships, chief and stationary inis all the entries then checked and the game started correctly. Then installed all the ships anew, checked , the game started fine and Duilio, Abruzzi and Spica were there while Roma...was theoretically there but invisible!
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... in the Roma folder:
1) open files "transparent_glass_alpha_72.mat" and "transparent_glass_alpha_112.mat"
2) replace :
[Layer0]
TextureName ..\TEXTURES\glass.tga
... with
[Layer0]
TextureName transparent_glass_alpha_a.tga
3) save and exit and check now ...
If this doesn't fix your issue, then try the new light textures by Stanislao posted at the previous page ... ;)
https://www.sas1946.com/main/index.php/topic,64093.msg707036.html#msg707036
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TextureName ..\TEXTURES\glass.tga is reading 3do/Ships/TEXTURES/glass.tga which was in the Kriegsmarine Pack.
My mistake, I should have included a Textures folder in the Regia Marina Pack for those who have not loaded the KM Pack.
I will add a patch to Post #1 soon.
Here is the patch https://www.mediafire.com/file/uleexc8d0lsdvph/Textures_05-06-20.rar/file
Extract the Textures folder into the Ships folder -- in ShipAsheRM/3do/Ships
Not needed if you have the Kreigsmarine Pack installed.
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Wow that was FAST! Most kind of you and...it worked. Actually, the files were already there, deactivated by a .bak extension. I just had to rename and bob's your uncle! The marvel appeared! Problem solved. Thank you very much!
Riccardo
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Using the deactivated files may not produce the correct transparency on the glass? At some point I decided to just re-use the existing glass files I already had.
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According to post #45 cbradbury has already done this.
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I have indeed done this in BAT. The drawback, though, is that you cannot have separate skins. As far as I can tell, the Littorio always shows the skin allocated to the Roma.
However, can everyone please be patient? Stanislao and myself (mostly Stanislao) have a nice surprise for everyone down the road but it will take some time...
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Oops - my bad. Deleting my post - now. :-[ And the issue with the skin was not me - good to know though. Thx for the headsup. :)
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Oops - my bad. Deleting my post - now. And the issue with the skin was not me - good to know though. Thx for the headsup. :)
No it wasn't. I suspect it is the way the game deals with 'generic' ship slots.
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Yeah I was kinda surprised it did not show the other skin whatever rabbit I pulled out of the ol' hat - maybe that can be fixed somehow - and if not, at least the "Littorio" is not a "KGV" anymore. ;)
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The class files in #WAW3 are in the form
Littorio ships.ShipPack$Littorio 2 icons/shipDestroyer.mat
So no major issue to substitute the Roma model files, either with the original grey Roma skin or the new one by Stanislao, or any other "new" skin.
What you cannot have is the "original" ShipPack skin. Its made for a different model.
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;D Yeah! I'm trying to complete a camouflage skin for the Littorio alias Rome, as soon as ready I send it to Cbradbury who after checking it will publish it with the permission of Asheshouse of course ...! ;)
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Using the deactivated files may not produce the correct transparency on the glass? At some point I decided to just re-use the existing glass files I already had.
Well, actually no. The Roma with the tweak suggested me by mick doesn't have a single flaw.
-
E'bellissima stanislao. Ottimo lavoro! ;)
It's beautiful stanislao. Great job!
-
MS-15 Motor Torpedo Boat added in Patch 1 - Model sourced from War Thunder
(https://i.postimg.cc/DwVCmvRX/Capture.jpg) (https://postimg.cc/hfr85BDD)
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Amazing little ship! I'm super happy that our MAS are finally in-game. Thank you so much asheshouse ]wav[
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;D ;D ;D Great addition to the Mediterranean fleet! With this little gem, the British Lion will find filed claws! Thanks Asheshouse from the whole community of Spaghetti Eaters! ;)
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Nice little ship,thanks for your work!!!
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... a very nice and welcome addition ...! 8)
Now we need Stan's magic ...!
(https://i.postimg.cc/B6qfLgQT/MAScamo.jpg) (https://postimages.org/)
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Thank you yet again, ashe.
BAT install note: if you experience a 70% ctd with the torpedo boat (I did), rename the ShipAsheRM folder to !ShipAsheRM to prioritise the loading of the new classfiles - works fine then.
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Mick - Your pic is the smaller MAS Boat. This model is the Motosilurante CRDA 60t MS Boat. The MS Boat is similar in scale to the Kreigsmarine E Boat.
Might get around to the MAS Boat later. I would quite like to make the MS-15 "pilotable" though, if I can get a little help with it.
This is the MAS-500 model, without torpedoes loaded.
(https://i.postimg.cc/fbSt8ppv/Capture.jpg) (https://postimages.org/)
-
... sorry, Ashes, Google sometimes fools me ... :-[
-
Thanks Ashe; a little ship with a big heart, much appreciated.
-
... sorry, Ashes, Google sometimes fools me ... :-[
asheshouse even if someone makes a mistake, he has a ready model. Wizard!
-
..... I would quite like to make the MS-15 "pilotable" though, if I can get a little help with it.
I believe Bombsaways is one of the go to guys when it comes to pilotable ships.
I remember he did some great work with a pilotable US MTB a few years ago ;D
-
;D I modified the base paint slightly by adding the red-white stripes and the codes, as I do not know the boats of this series were equipped with a camouflage livery like the 500 class. Of course I added some low resolution skins for those who need them.
In reality this model of torpedo boat is not the legendary MS-15 used in the First World War in the Adriatic Sea against the Austrian fleet, it is instead the 60-ton CRDA MS-25 type torpedo boat, first series (displacement of 62.5 tons, length 28 meters, width 4.30 and draft 1.29, propelled by three diesel engines on three propellers, speed 30 knots; armed with two 533 mm torpedo tubes, two 20/65 mm gunners, two 6.5 mm and two hoppers for eight depth bombs). The design of these units was derived, with few modifications, from the study of some Yugoslav torpedo boats captured in 1941, following the invasion of Yugoslavia: the latter, of German construction, were an export version of the first class of German Schnellboote, the class S-1. Their hull shapes allowed the achievement of high speeds combined with a much better seaworthiness than that of the MAS, unsuitable for use in the open sea in less than optimal weather.
Excellent choice by Asheshouse! ;)
Link : https://www.mediafire.com/file/461nenbex1udo5q/ShipAsheRM.rar/file
(https://i.imgur.com/ut93dWV.jpg)
(https://i.imgur.com/Iogve6F.jpg)
(https://i.imgur.com/6Nze0F8.jpg)
-
would like a drivable too someday
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stanislao, you are "on call" 24 hours! Many thanks, 8)
-
Many THX for these nicely sea weathered skins, Stan ...!
-
;D
It would be very, very interesting to be able to make these jewels drivable, also to give a different touch to missions on the seas, and if it were to be interesting it could also be extended to other torpedo boats, perhaps British or Japanese ... there are illustrious precedents as you can see in these pages,
https://www.sas1946.com/main/index.php/topic,55555.msg602032.html#msg602032
https://www.sas1946.com/main/index.php/topic,12024.msg567961.html#msg567961
Unfortunately they operated with models not even remotely comparable to those of Asheshouse, we could also try to involve Squashman, SAS-Malone, Ectoflyer, Bombsaway and also C.Watson ...
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As I said Bombsaways did some really good work with driveable PT boats
https://www.sas1946.com/main/index.php/topic,55555.msg601922.html#msg601922
https://www.sas1946.com/main/index.php/topic,55967.msg621072.html#msg621072
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Did he ever release those? the thread dont say
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Did he ever release those?
Not that I'm aware of.
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Thank you very much for the further updates asheshouse, really appreciated. 8)
I thought the small torpedo boat seemed very familiar, looks superb, thanks for the history lesson stanislao really appreciated. ;)
Take care and be safe.
Wishing you all the very best, Pete. ;D
-
New download link in first post.
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;D ;D ;D A great immeasurable thank you!
-
a big thank you for some more very nice additions to the game :)
all three new ships work in BAT 4.1.3 - great job!
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Another beautifully crafted ships joined our fleet. Many thanks for your work and time for us.
However, something from Repulse broke with textures. They appear to be incorrectly converted from 24 to 8 bit. What program are you using for this? The free IrfanView does just that.
I am attaching the screen of the latest MAS500 - it is wrong - dots.
(https://i.postimg.cc/wRQRxWDC/MAS500.jpg) (https://postimg.cc/wRQRxWDC)
The older MS15 has the textures fine.
(https://i.postimg.cc/dD2y90g5/MS15.jpg) (https://postimg.cc/dD2y90g5)
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I have used Irfanview to batch convert original jpg to tga. Used on all the WoWS and War Thunder imports. Maybe i have inadvertently altered the conversion settings? Will take another look, but I dont see any problems ingame.
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... many THX for these 3 new Italian ships, Ashes ...! 8)
I am pretty sure it won't be long before our Italian friend Stany comes back with new skins ...! :P
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asheshouse - when changing the color depth from 24 to 8 bit, be sure to select this option. You will get rid of the dots in the 8 bit picture.
(https://i.postimg.cc/gXD6mSVf/Irfan.jpg) (https://postimg.cc/gXD6mSVf)
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Thanks for the new ships, ashe. Running fine in BAT. Much as I love the big battlewagons, sometimes the smaller vessels are more useful in a mission, if only as they can be a 'one shot' target for the player aircraft. This makes lone patrols good.
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... I didn't notice it in previous ships before, but there are several textures in .png format (in MAS500 for ex) ...
Can the game read that format ...? o_O
-
No. Those should have been deleted. No harm getting rid of them.
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;D :( I had a lot of problems reinstalling Il2 VP Modpack, but now it seems stable ... so I managed to modify a little the skins of the three Italian jewels of Ashes, some more tweaks and they will all be yours!
(https://i.imgur.com/XX0YCuT.jpg)
(https://i.imgur.com/z4Z69FT.jpg)
(https://i.imgur.com/tLt98o2.jpg)
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They look gorgeous stanislao!!!! 8)
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I agree. Beautiful ships!
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Great work.
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Another great work!!!
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BRAVO !! ]hello2[
A nice add-on for the war over the Horn of Africa ( Africa Orientale Italiana ).
https://en.wikipedia.org/wiki/East_African_campaign_(World_War_II)
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;) ;D Here is the Leone, a Leone class destroyer, he had two brothers, the Tigre and the Pantera. Overwrite the files, however I have enclosed the original skins for those who want to retrace her steps, and a low res skin of the hull for those who need it. Following support ship Eritrea .. Have fun!
Link : https://www.mediafire.com/file/yabn08bscoer4kg/Cacciatorpediniere_classe_Leone.rar/file
(https://i.imgur.com/ko8KOCC.jpg)
(https://i.imgur.com/mxz7vqz.jpg)
(https://i.imgur.com/a3UR8eI.jpg)
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Many THX for this beautiful Leone ...! 8)
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Thank you very much at Ashe for new ships and Stan for new textures ! :) :)
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stanislao reliable as always. Thank you.
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:) :D Thanks guys for the encouragement! I delayed posting because I tried unsuccessfully to get around a small mapping bug on a left-hand side lifeboat. In fact, we don't notice much, so here is the auxiliary cruiser Eritrea in her colonial guise, the same one with which she embarked on the epic voyage to the Rising Sun. As usual you will have to overwrite the texture files, I have included the original files for a quick return to basics, and a low-res file of the hull.
Link : https://www.mediafire.com/file/lulxw0n47c7ib8l/Incrociatore_Eritrea-Nave_appoggio.rar/file
Good weekend !
(https://i.imgur.com/ISRxObO.jpg)
(https://i.imgur.com/tTFmBoW.jpg)
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Thank you very much, Maitre des Pinceaux ! (https://www.mediafire.com/?az8kkczcbrj1m3z) :)
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+ 1 8)
Stany is always here when we need him, grazie mille, amico mio ...! ;)
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stanislao, the local hero!!!!
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Thanks, stan, great skin.
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;D Ciao my guys, here is a selection of liveries for the magnificent Asheshouse Mas 500, you will find one with geometric camouflage, another gray with a red and white striped bow and finally a light gray version. Choose the one that suits you best. I have enclosed the original texture files and the light version hull files. Happy hunting for British merchantmen heading to Malta!
Link : https://www.mediafire.com/file/lqmpgrhxa7wq9k0/MAS-500-3_Motosilurante-three_options.rar/file
(https://i.imgur.com/XX0YCuT.jpg)
(https://i.imgur.com/BskDhTr.jpg)
(https://i.imgur.com/QQYOj1R.jpg)
(https://i.imgur.com/dUZ4RH3.png)
(https://i.imgur.com/ZHd2r6p.jpg)
(https://i.imgur.com/qy2V6dr.jpg)
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Thanks, stanislao. As ever, great skins. I've gone for the geometric version!
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Personally I prefer the grey version. 8)
Bravo et merci, Grand Maitre des Pinceaux ! ;)
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... grazie diecimila ...! 8)
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Is that mas pt boat driveable. Is possiblew to make it driveable in the sim?
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The possibility would be there, it was already done ten years ago for the default torpedo motorboat, if I remember correctly, you would need to have the computer skills to do it ... that is to transform the applications of an aircraft to a ship ... as it is was made for tanks. ;)
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Dear Stanislao,
thanks for your ship's liveries (always so accurate and historical) ;)
Have you some project for HMS Repulse?
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:-[ Some time ago I tried to create a battle livery for the Repulse ... but I stopped work, I was having too many difficulties in making an acceptable camouflage. For I don't know what reason the original makers of World of warships broke up the mapping into dozens of little bits ... it became more of brain teaser than a puzzle. However I am stubborn, in August I will try again! I promise!
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:-[ Some time ago I tried to create a battle livery for the Repulse ... but I stopped work, I was having too many difficulties in making an acceptable camouflage. For I don't know what reason the original makers of World of warships broke up the mapping into dozens of little bits ... it became more of brain teaser than a puzzle. However I am stubborn, in August I will try again! I promise!
You deserve a medal just for stubbornness!
A big thank to you, and take care of yourself... Happy holidays if you have them. ;)
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You deserve a medal just for stubbornness! A big thank to you, and take care of yourself...
poiana44 is right! 8)
Best regards,
Gerhard (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
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Patch 3 - Giulio Cesare, added to the first post.
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Patch 3 - Giulio Cesare, added to the first post.
Mediafire says that this download is currently set to private, ashe.
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Patch 3 - Giulio Cesare, added to the first post.
Mediafire says that this download is currently set to private, ashe.
Same for me... :(
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Try now.
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Downloaded. Thanks. Running nicely in BAT 4.13.
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Thank you very much ! :) :) :)
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Thank you for the ship!. Updating my Taranto mission! :P
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A big thank asheshouse ! Another gem for IL-2 ;D
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... many THX again ...! ;)
I hope our friend Stanislao will give her a few different camos when he comes back from his holidays ... 8)
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Thank you very much!
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Grazie ! :)
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Hi ashe, I recently installed the GC with new class files - all good. However I now find that the Leone will not load in FMB (it did prior to adding the BB). It does not cause a ctd, however, the ship does not show an image in the object menu, and nothing happens when you try to add it to a mission.
Log file:
dT: 0 java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT: 0
dT: 0 INTERNAL ERROR: Can't open file '3do/Ships/Leone/Hier.him'
dT: 0 WARNING: object '3do/Ships/Leone/Hier.him' of class 'HIM' not loaded
dT: 0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT: 0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT: 0
dT: 0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
dT: 0
dT: 0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
dT: 0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
dT: 0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
dT: 0 at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
dT: 0 at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
dT: 0 at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
dT: 0 at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
dT: 0 at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:527)
dT: 0 at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
dT: 0 at com.maddox.il2.builder.Builder.insert(Builder.java:2623)
dT: 0 at com.maddox.il2.builder.Builder.access$1400(Builder.java:36)
dT: 0 at com.maddox.il2.builder.Builder$17.begin(Builder.java:1949)
dT: 0 at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
dT: 0 at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
dT: 0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
dT: 0 at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
dT: 0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
dT: 0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1128)
dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:180)
dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
dT: 0 java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/Leone/Hier.him
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Not sure whats causing that. All my testing is done in SASModAct5.3. No problem with that.
Presume this is BAT specific.
Is it only Leone that is a problem, or others of the Red Sea Flotilla?
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Not sure whats causing that. All my testing is done in SASModAct5.3. No problem with that.
Presume this is BAT specific.
Is it only Leone that is a problem, or others of the Red Sea Flotilla?
Just Leone, the others show up fine. I'll try a few more tests when I get a minute.
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Sorted. I know that this may come as a real shock to you - but it was user error.
The reason hier would not load is it was not there! I added stan's skin recently, and must have deleted the files in the folder and then just pasted in stan's files. Doh!
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Awesome job Asheshouse & Stanislao. Thx!
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:D Dear SAS guys, I have also completed this war livery for the magnificent model that Asheshouse created for us! Usual equipment that includes the original files and the lightened files. With the addition of this battleship, the Italian fleet can finally stand up to the British navy in the Mediterranean!
Link :
https://www.mediafire.com/file/02g3d507poep0g1/Corazzata_Giulio_Cesare_Regia_Marina_Italiana.rar/file
(https://i.imgur.com/bk9E3KB.jpg)
(https://i.imgur.com/4Soktbw.jpg)
(https://i.imgur.com/GvPir2X.jpg)
(https://i.imgur.com/jKdOkkD.jpg)
(https://i.imgur.com/tdcV4vn.jpg)
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Magnificent!!!! Many thanks for sharing, 8)
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Bellissima ! :) ]salut[
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Great looking paintwork.
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Giussano Class Light Cruiser, download link added to first post. Also requires latest class files, in the first post.
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;D ;D :D Very good ! Now I can complete the battle livery of the Giussano and the Bande Nere !
;)
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Thank you very much !! :) :) :)
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:) Who knows how a file belonging to the Yahagi ship has been slipped into the Giussano folder .. and exactly "jsc040_yahagi_1944_a" I think it can be deleted without problems. ;)
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Left over from WIP. Should be deleted.
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Nice, ashe. All fine in Flashpoint. Now to wait and see what stan comes up with... ;)
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Many thanks for the new ship!!!
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:D :D The Giovanni dalle Bande Nere is ready! I'm completing the Alberto da Giussano! He will be ready for tomorrow!
(https://i.postimg.cc/cHmkWrCy/Giovanni-dalle-Bande-Nere-4.jpg) (https://postimg.cc/qhNxXB2j)
(https://i.postimg.cc/TwC0SFNT/Giovanni-dalle-Bande-Nere-6.jpg) (https://postimg.cc/zbHTHt1Q)
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Great camouflage skin.
Question arises, is it worth using up another slot to be able to have both versions active?
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:) ;D Good skin for a beautiful 3D model! Thanks AshesHouse. The Giussano has never had a camouflage livery, I am completing a version of the Giussano in light gray, it was the color used by the Royal Italian Navy in the early 1940s and was gray when she sank. I think it is enough to offer our friends the two painting options, everyone can choose which of the two to include in the "technics properties" ... ;)
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;D Good ! I thought of producing two different liveries for the splendid Italian cruiser Alberto da Giussano that Asheshouse have given us, the first in light gray as the RMI ship appeared to be in the first months of the conflict. The Giussano was short-lived and sank hit by British torpedoes with pre-war coloring. The second livery instead belongs to its twin Giovanni dalla Bande Nere who survived longer and was equipped with a battle camouflage with large black bands ... So here is a double possibility, if you choose the Bande Nere remember to change the specification in the folder STD - i18n - technics - "Giussano Ital. Cruiser Giovanni delle Bande Nere CL 1938" So the correct name will appear in the Mission Bilder list. You will also find a folder with the original textures to go back and a folder with lightened files for both skins. Ok The fun is yours!
Link : https://www.mediafire.com/file/cqs55q3f08sepc8/Regia_Marina_Italiana-Incrociatori_Giussano_Bande-Nere.rar/file
(https://i.imgur.com/ezT4eCU.jpg)
(https://i.imgur.com/aZwg5p5.jpg)
(https://i.imgur.com/SVbQmiK.jpg)
(https://i.imgur.com/lgDLckL.jpg)
And The Bande Nere !
(https://i.imgur.com/VuZhquN.jpg)
(https://i.imgur.com/Iu5yAhM.jpg)
(https://i.imgur.com/X0uuA7V.jpg)
(https://i.imgur.com/MQLBP9Q.jpg)
(https://i.imgur.com/75FtlTW.jpg)
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Ah stan, too hard to choose...so with a bit of ingenuity...
(https://i.postimg.cc/Z5B5jj4d/2021-10-27-15-52-41.jpg) (https://postimg.cc/jDTTSHWx)
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:D ;D Yay ! Ashes had proposed it but I didn't want to stress him with an extra task ... ;)
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Well, I do not have the knowledge or skill to create new slots, so don't feel that I can release the second cruiser. I did it as I often have before to include your multiple skins in my own install e.g Spica class, by installing a working ship slot from another BAT era (JTW in this case) and swapping the ship files over...something anyone can do.
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De la belle ouvrage !
Thank you very much, Stan ! :) :) :) :)
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Ok - I will create a new slot for the Guissano.
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Hallo ashe
I never had problem with your ships in HSFX. But with these newest imports I cant get ships work proprerly. I tried Taranto mission. Static ships appears in mission. Dropped bombs and ships were destroyed (got destroyed message). Bu they are not sinking. They are smoking and stays over water.
Another problem is when I set ships to sail. I made waipoints. In game ships are not moving. They are stationary. I tried bomb. Ship was destroyed (got message) and in this same second ship disappeares. Log:
[0:43:58] Maximum texture size : 32768
[0:43:58] Maximum simultaneous textures :4
[0:43:58] MaxAnisotropic (1.0 = none) : 16.000000
[0:44:01] Ship: Value of [Littorio2]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:296)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$Littorio2
[0:44:01] Ship: Value of [VittorioVeneto]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:297)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$VittorioVeneto
[0:44:07] Initializing DirectSound playback device...
[0:44:07] Primary buffer created.
[0:44:07] Playback format is set : sampling rate = 44100, num channels = 2.
[0:44:07] Not enought hardware buffers (0), hardware disabled
[0:44:07] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[0:44:07] Default speaker config is : 1310724.
[0:44:07] Direct sound audio device initialized successfully :
[0:44:07] DX Version : 7
[0:44:07] Hardware - disabled [buffers : 0]
[0:44:07] Extensions - enabled :
[0:44:07] EAX ver. 1 [ ] - disabled
[0:44:07] EAX ver. 2 [ ] - disabled
[0:44:07] EAX ver. 3 [ ] - disabled
[0:44:07] I3D ver. 2 [ ] - disabled
[0:44:07] ZoomFX [ ] - disabled
[0:44:07] MacroFX [ ] - disabled
[0:44:07] SIMD render [X]
[0:44:07] num channels 16
[0:44:07]
[0:44:24] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:44:24] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:44:24] Total number of airports for loaded mission: 2
[0:44:24] Detected Vertex Shaders 3.0.
[0:44:24] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[0:44:24] Vertex texture units: 32
[0:44:24]
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand1 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand2 = land/Autumn/bob_fields_1_autumn_mod.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand3 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand0 = land/Autumn/bob_fields_4_Compans_autumn_early.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand1 = land/Autumn/bob_fields_1_autumn_nt.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand2 = land/Autumn/bob_fields_4_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand3 = land/summer/MTO_Agrar_fields_1.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at Country1 = land/Autumn/bob_fields_3_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField1 = land/summer/grottaglie_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField2 = land/summer/manduria_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField3 = land/Autumn/bob_fields_1_autumn_mod.tga,3
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:26] Loading vertex/fragment programs: *596192864*
[0:44:26] *** Loading: [vpFogFar2Tex2D]
[0:44:26] *** Loading: [vpFog2Tex2DBlend]
[0:44:26] *** Loading: [vpFogFar4Tex2D]
[0:44:26] *** Loading: [vpFogFar8Tex2D]
[0:44:26] *** Loading: [vpFogNoTex]
[0:44:26] *** Loading: [vpFog4Tex2D]
[0:44:26] *** Loading: [vpFog4Tex2D_UV2]
[0:44:26] *** Loading: [vp4Tex2D]
[0:44:26] *** Loading: [vp6Tex2D]
[0:44:26] *** Loading: [vpTexUVTex2D]
[0:44:26] *** Loading: [vpWaterGrid_NV]
[0:44:26] *** Loading: [vpWaterSunLight_NV]
[0:44:26] *** Loading: [vpWaterSunLight_ATI]
[0:44:26] *** Loading: [vpWaterSunLight_FP]
[0:44:26] *** Loading: [vpTreeSprite]
[0:44:26] *** Loading: [vpTreeTrunk]
[0:44:26] *** Loading: [vpVAObjectsN]
[0:44:26] *** Loading: [vpVAObjectsL0]
[0:44:26] *** Loading: [vpSprites]
[0:44:26] *** Loading: [vpSimpleGL]
[0:44:26] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSprites] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSimpleGL]
[0:44:26] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpRiverCoastAA]
[0:44:26] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:44:26] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[0:44:26] *** Loading: [vpWaterDM_CPU]
[0:44:26] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM]
[0:44:26] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:44:27] Load bridges
[0:44:27] Load static objects
[0:44:27] ##### House without collision (3do/Tree/Tree2.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[0:46:56] Initializing DirectSound capture device...
[0:46:56] Mixer not accessible...Ok.
[0:46:56] Creating capture (size = 32768)...
[0:46:56] Capture started !
[0:46:56]
[0:47:07] Loading mission net/dogfight/Tarent/Taranto DF2.mis...
[0:47:07] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:47:07] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:47:07] Total number of airports for loaded mission: 2
[0:47:07] WARNING: ObjectVACache_Clear()
[0:47:07] WARNING: * Buf0 : Obj: 511, Vert 37345, Ind 107169
[0:47:07] WARNING: * Buf1 : Obj: 852, Vert 261768, Ind 502557
[0:47:07] WARNING: * Buf2 : Obj: 58, Vert 61410, Ind 98901
[0:47:08] Load bridges
[0:47:08] Load static objects
[0:47:10] Ship creation failure:
[0:47:10] null
[0:47:10] java.lang.NullPointerException
[0:47:10] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:10] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:10] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[0:47:10] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:10] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:10] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:10] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[0:47:11] Ship creation failure:
[0:47:11] null
[0:47:11] java.lang.NullPointerException
[0:47:11] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:11] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:11] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[0:47:11] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:11] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:11] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:11] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:11] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] null
[0:47:13] java.lang.NullPointerException
[0:47:13] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:13] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:13] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:13] at java.lang.Class.newInstance0(Native Method)
[0:47:13] at java.lang.Class.newInstance(Unknown Source)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:13] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:13] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:13] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:13] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:13] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:13] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:13] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:13] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] Mission: net/dogfight/Tarent/Taranto DF2.mis is Playing
[0:47:22] Time overflow (248): tickLen 57
[0:47:22] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:47:22] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:47:22] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:47:22] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:47:22] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:47:22] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:47:22] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:47:22] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:47:22] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:47:22] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:47:22] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:47:22] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:47:22] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:47:22] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:47:22] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:47:22] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:47:22] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:47:22] at com.maddox.rts.Message._send(Message.java:1217)
[0:47:22] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:47:22] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:47:22] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:47:22] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:47:22] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:47:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:47:22] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:22] warning: no files : music/inflight
[0:48:47] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:48:47] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:48:47] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:48:47] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:48:47] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:48:47] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:48:47] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:48:47] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:48:47] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:48:47] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:48:47] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:48:47] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:48:47] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:48:47] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:48:47] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:48:47] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:48:47] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:48:47] at com.maddox.rts.Message._send(Message.java:1217)
[0:48:47] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:48:47] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:48:47] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:48:47] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:48:47] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:48:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:48:47] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:48:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:52:56] warning: no files : music/crash
[0:52:58] Capture stopped
[0:52:58] DSound capture finished.
[0:52:58]
[28.01.2022 0:53:01] -------------- END log session -------------
If log for static unsinkable ships is needed too, just let me know please. I got same troubles with japan ships.
-
Log says “mesh not found”, so perhaps you have missed part of the instalation?
Check that all required gun parameters have been added to ships.ini - in user defined weapons section.
-
I reainstalled mod, checked gun parameters (4 guns added as readme says). Newest classfiles added. Ships are not moving and static are not sinking. They are in mission presented and are very very nice.
Missing mesh is refering to Littoria2 and Vittorio Venetto. I did not found them in pack and patches. Maybe I am missing something.
Another reference in log is this (really dont know what is happening):
[22:05:07] Ship creation failure:
[22:05:07] null
[22:05:07] java.lang.NullPointerException
[22:05:07] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:07] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:07] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[22:05:07] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:07] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:07] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:07] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:07] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:07] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[22:05:09] Ship creation failure:
[22:05:09] null
[22:05:09] java.lang.NullPointerException
[22:05:09] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:09] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:09] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[22:05:09] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:09] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:09] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:09] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
-
I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.
(https://i.postimg.cc/k489Vjm9/2022-01-31-18-49-26.jpg) (https://postimg.cc/S2yH3fRt)
From your notes it appears that you have problems with multiple ships. To debug the issue you should reduce the problem to a single ship by disabling the chief.ini and stationary.ini entries for all but one of the problem ships. Then post any error message.
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I tried that, and it still isn't working - it works perfectly as a moving ship, but not as a stationary ship.
Please try this :
In the ships.ini file, disable the line : IsAirport 1
[Scharnhorst]
Description Scharnhorst Class Battlecruiser
Icon shipDestroyer
// Model
Mesh 3do/Ships/Scharnhorst/Hier.him
// Motion Parameters
SliderDistance 296.25
Speed 26.39 //65.746
SoundMove models.Ship
//IsAirport 1
Eperviers sugesstion in kriegsmarine topic worked for me. Static ships are sinking. And normal ships are moving. Did not tested if movable ships are destroyable because of late night here. Will do it later.
Anyway thanks Epervier! And of course Thanks ashe for these elegant ships!
-
I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.
Hello and thanks very very much for your beautiful ships!!
How you reskin the old "littorio" (is that from shippack?)?
-
Patch 5 added to the first post. This adds the aircraft carrier Aquila. Also latest class files, essential to make this work.
I am unsatisfied with the deck shadows in the bow area, but have so far been unable to improve them.
Also not yet added an animated ensign. Files for theis have been provided by Stanislao but needs a little more work to integrate them into the model.
-
Thank you very much for patch 5 !!! :) :)
-
Many thanks (again and again...) 8)
-
;)... many THX for this beauty ...!
-
:D Thanks Asheshouse for this other gem! I immediately get to work trying to reproduce a battle camouflage that is realistic enough. ;)
-
Many thanks for another beautiful ship!
-
Next masterpiece. Thank you very much!
-
:D A preview of the combat livery for this wonder of wonders!
(https://i.imgur.com/xajIP1L.jpg)
(https://i.imgur.com/Pkg4Rko.jpg)
(https://i.imgur.com/d6eibgk.jpg)
(https://i.imgur.com/JkJwWmk.jpg)
(https://i.imgur.com/y1aqazh.jpg)
-
... very nice teasing screenshots ...! 8)
-
WOW, Thats very Cool Carrier Design,
Very Nice. Keep it up.
Best Regards KT503
-
Mick has pointed out a bug in the Directors section of ships.ini.
To partially correct substitute this section in the ships.ini
// Directors x6
[Aquila2:Part45]
BaseChunk Head43
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw -155
HeadMaxYaw 155
GunHeadChunk Head43
GunBarrelChunk Gun43
GunShellStartHook ShellStart43
FireFastTargets 0
TrackingOnly
[Aquila2:Part46]
BaseChunk Head44
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_QFMkI_134
HeadMinYaw -180
HeadMaxYaw 180
GunHeadChunk Head44
GunBarrelChunk Gun44
GunShellStartHook ShellStart44
FireFastTargets 0
TrackingOnly
[Aquila2:Part47]
BaseChunk Head45
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Head45
GunBarrelChunk Gun45
GunShellStartHook ShellStart45
FireFastTargets 2
TrackingOnly
[Aquila2:Part48]
BaseChunk Head46
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Head46
GunBarrelChunk Gun46
GunShellStartHook ShellStart46
FireFastTargets 2
TrackingOnly
[Aquila2:Part49]
BaseChunk Head47
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Head47
GunBarrelChunk Gun47
GunShellStartHook ShellStart47
FireFastTargets 2
TrackingOnly
[Aquila2:Part50]
BaseChunk Head48
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw -50
HeadMaxYaw 50
GunHeadChunk Head48
GunBarrelChunk Gun48
GunShellStartHook ShellStart48
FireFastTargets 2
TrackingOnly
Full fix will require replacement of the msh files for Head47, Gun47, Head48 and Gun48, to correct the pivot alignment.
-
Thank you very much for the latest additions asheshouse, really appreciated. 8)
I must not have been paying attention as I needed parts 4 and 5. :-[ :D
Love the aircraft carrier.
Take care and be safe.
Wishing you all the very best, Pete. ;D
-
Patch 5 has been amended, new version in post 1.
Ships.ini text has been amended in Directors section, as in post above.
Meshes for Head47, Gun47, Head48 and Gun48 amended, to correct pivot alignment.
-
... many THX for the fast fix, Ashes ...! 8)
-
;D I forgot to publish the battle livery I had prepared some time ago for the magnificent Italian aircraft carrier Aquila that our Asheshouse had donated to us!
I thought of a camouflage livery in line with the type configuration used by the Regia Marina during the conflict, obviously a fantasy livery since, as you well know, it never left the port of Genoa. You will find a folder with the files to be overwritten, one with the original files for possible rethinking, one with the lightened files for those who want a light package and one with the hull sides in a uniform light grey colour, more in line with the pre-war colour scheme. That said, I wish you all a good adventure in contrasting the British Royal Navy....
Link : https://www.mediafire.com/file/ayfj1y3xv72d09b/Aquila2_Aircraft-carrier.rar/file
(https://i.imgur.com/xajIP1L.jpg)
(https://i.imgur.com/27qjomn.jpg)
(https://i.imgur.com/XbooDZe.jpg)
(https://i.imgur.com/5d8yrgL.jpg)
(https://i.imgur.com/4hrJD03.jpg)
(https://i.imgur.com/uOYZ5ya.jpg)
(https://i.imgur.com/6p3Rppc.jpg)
(https://i.imgur.com/B3yA4yY.jpg)
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Thanks Stan ! :) :) :)
-
... I see that Aquila has just left the harbour, after some beautiful repaint ...! 8)
Many THX for the new paint, Stany ! :P
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Download wont work for me unfortunately something to do with download1507?
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I would like to help you but it is not clear to me what "download1507" means in the folder there are no files with that number and the original Download dates back to 19-07-2022. So what are you referring to?
Have you installed the latest "class files"? Of 14-07-22?
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Its a message from mediafire its nothing to do with the file contents stanislao. I will try again today
UPDATE Still cant get this to download from Mediafire mate? Tried different browsers but all I get is;
Cannot connect to download1507. mediafire.com:443
Any chance of an alternative download? This is the only one im having probs with?
Mick
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Hi Stanslao the download worked today would you believe it!! Think it turned out to be my Surfshark VPN. I stopped auto connect today and the link opened as normal.
Thanks for the PM tho
Mick