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Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Visual Mods => Topic started by: carsmaster on December 01, 2021, 01:49:40 AM
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GIF ANIMATION
(https://i.postimg.cc/3JZ7YByn/GIG.gif) (https://postimages.org/)
(https://i.postimg.cc/j5ymvxPZ/Gif1.gif) (https://postimages.org/)
Hello everyone.
It took a long time to find a place in the code and a way to influence
image quality of mirrors.
This work allows the use of a mirror resolution of up to 1024 pixels.
Attention, do not use textures higher than 1024 pixels.
This version is for the clean, standard version 4.12.2
with the classic "mods" folder.
Installation:
1. Place the "CARSMASTER_MIRROR_SD (HD) _1024" folder in your "mods" folder
2. Inside the folder "CARSMASTER_MIRROR_SD (HD)_1024" there are folders
"256_DEFAULT_MIRROR_TEXTURE"
"512_MIRROR_TEXTURE"
"1024_MIRROR_TEXTURE"
These folders contain textures "MIRROR.tga" standard 256 pixels,
512 pixels, 1024 pixels. Also there is the material "MIRROR.mat"
This material has increased the brightness of the image.
[LightParams]
Ambient 0.7
Diffuse 0.7
3. Select the size of the texture "MIRROR.tga", place it in all folders
aircraft cockpits that have mirrors.
!!!!! If you don't put the texture in some cockpit of an airplane that has
mirrors, the mirror will not work on this plane !!!!!!!!!!!!!
4. In the Conf.ini file, write the lines of text:
[MODS]
mirrorWidth=1024
mirrorHeight=1024
5. Attention. mirrorWidth and mirrorHeight must be equal to the size of the texture,
which you put in all aircraft cockpits that have mirrors
6. In the folder "CARSMASTER_MIRROR_SD (HD)_1024" there is a source file "Main3D.java"
changes in the code can be found by keywords
// my cod add /////////////////////////////////////////// /////////////////
DOWNLOAD MOD: https://www.mediafire.com/file/d6m5ffkoebh93nt/CARSMASTER_MIRROR_SD%2528HD%2529_1024.7z/file
Enjoy your flight.
(https://i.postimg.cc/L86qphsg/grab0000.jpg) (https://postimg.cc/kBzMNJK7)
(https://i.postimg.cc/T37KYGy7/grab0001.jpg) (https://postimg.cc/w1Nq0CQL)
(https://i.postimg.cc/nLXCX5BH/grab0002.jpg) (https://postimg.cc/94jWSLLS)
Update post:
Put in the mods folder, these are standard aircraft cockpits in clean version 4.12.2, which have mirrors.
There are two options, with 512 pixel mirrors and with 1024 pixel mirrors. All the necessary folders have already been put in textures and materials.
Cockpit mirror 1024
https://www.mediafire.com/file/rar3yx4wtzuy1rc/1024_MIRROR_COCKPIT_4_12_2.7z/file
Cockpit mirror 512
https://www.mediafire.com/file/ewypm6soy91vjtv/512_MIRROR_COCKPIT_4_12_2.7z/file
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Neat stuff! And astonishingly simple. Just alter the two relevant lines of code in Main3D.class, from fixing the mirror resolution at a 256 pixel sized graphic to forcing a reading of values specified in the [Mods] section of conf.ini. That makes it dead easy to adapt to all game versions.
What's remaining to do is generate a list of all cockpits using mirrors. This could be done via a 'search in files' operation on the "cockpit" folder of the dumped and decompiled classes. Then the list of cockpits thus identified would be turned into folders and collected together in a ready-made mod pack.
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Ibstead of having to put the new mirror texture in all those cockpit folders, might it be possible to put just one texture in some folder, and have whichever is the appropriate load operation be directed there to retrieve it?
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Ibstead of having to put the new mirror texture in all those cockpit folders, might it be possible to put just one texture in some folder, and have whichever is the appropriate load operation be directed there to retrieve it?
Unfortunately, I have not found an easy way because:
1. The name of the material is written in the mesh file
2. The path to the texture is written in the material file
3. In java classes I have not found an easy way to redirect to another path to the MIRROR texture.
4. Maybe someone else will do it.
5. The list of standard aircraft that have mirrors is very short.
6. For this short list, just manually sort everything out.
Put in the mods folder, these are standard aircraft cockpits in clean version 4.12.2, which have mirrors.
There are two options, with 512 pixel mirrors and with 1024 pixel mirrors. All the necessary folders have already been put in textures and materials.
Cockpit mirror 1024
https://www.mediafire.com/file/rar3yx4wtzuy1rc/1024_MIRROR_COCKPIT_4_12_2.7z/file
Cockpit mirror 512
https://www.mediafire.com/file/ewypm6soy91vjtv/512_MIRROR_COCKPIT_4_12_2.7z/file
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If the number of cockpits having mirrors was large enough to make it worthwhile, one could have each of the mod cockpit folder's mirror.mat point to, e.g., 3do/cockpit/mirror/mirror.tga.
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If the number of cockpits having mirrors was large enough to make it worthwhile, one could have each of the mod cockpit folder's mirror.mat point to, e.g., 3do/cockpit/mirror/mirror.tga.
Quite possible.
There is such a wisdom: "Do not feed a man with fried fish, it is better to teach him how to fish and give him a fishing rod. Then he will catch a fish for himself."
This mod = fishing rod. ;)
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The version of your nugget of wisdom I first encountered decades ago goes something like, "Give a man a fish and he will eat for a day. Teach him to fish and he will never go hungry." ;)
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My PC is not ready after moving to a new home... But I'm very excited about this mod. Hope I can try it soon! I hope you'll find a way to use this automatically for the planes with mirrors, because it's a little work to search them all. Is there a way to find these planes via a batch file?
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My PC is not ready after moving to a new home... But I'm very excited about this mod. Hope I can try it soon! I hope you'll find a way to use this automatically for the planes with mirrors, because it's a little work to search them all. Is there a way to find these planes via a batch file?
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I haven't downloaded these yet, but I *suspect* (clearer wording would have removed doubt ;) ) that in reply #3 Carsmaster has done this work for stock planes, in a mod each for 512 and 1024....
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;) ) that in reply #3 Carsmaster has done this work for stock planes, in a mod each for 512 and 1024....
Exactly.
1. If selecting 1024 textures, then put the folder "1024_MIRROR_COCKPIT_4_12_2" in your "mods" folder
2. If selecting 512 textures, then put the folder "512_MIRROR_COCKPIT_4_12_2" in your "mods" folder
Cockpit mirror 1024
https://www.mediafire.com/file/rar3yx4wtzuy1rc/1024_MIRROR_COCKPIT_4_12_2.7z/file
Cockpit mirror 512
https://www.mediafire.com/file/ewypm6soy91vjtv/512_MIRROR_COCKPIT_4_12_2.7z/file
Both the first and second options are for the standard clean version 4.12.2.
For additional aircraft, including modified ones, the user performs additional work independently.
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I'm not certain here, but in numerous cases 4.12.2 files are OK for B.A.T. up to 4.1.1., meaning before mission triggers have been incorporated. For B.A.T. 4.1.2 and later, the chances of compatibility decrease...
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I just adapted the necessary couple lines of code to the B.A.T. 4.0 version of Main3D.class, and it works a treat! Awesome to zoom right in to the mirror and still see a nicely sharp image. And the 1024 texture doesn't seem to impose any more of a hit to frame rates than did the old 256 standard.
A keeper!
Now to check to see if Main3D.class is used by any other mod I might have; I wonder about NG_MAP, and or NG_HUD... I'll report back...
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OK, no conflicts with any mods I have, including NG_HUD and NG_MAP.
I forgot to mention that I had to alter the code to look in "[Mods]", and not "[MODS]", as it was originally written. That's because my conf.ini, for the longest time and for the mods I use which have entries here, has this section written as "[Mods]".
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Great to read this! I wish I could have some time to try it!!!
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Carsmaster, WxTEch
I tried to install this mod by adding the CARSMASTER_MIRROR_SD (HD) _1024 folder to #WAW3 followed by the 1024_Cockpit Cockpit_4_12_2 folder. I edited the conf.ini file to add the listed lines and this is what I came up with:
0.2 MB 2021.12.03 03-58-38.jpg Check Error
(https://i.postimg.cc/9FzKhWtg/2021-12-03-03-58-38.jpg) (https://postimg.cc/dLP4RcfG)
The applicable conf.ini section is normally entitled [Mods] but in trying to trouble shoot I renamed it to [MODS] but that did not change the upside down "mirror" image. Any thoughts or guidance on what I need to do, or what I left out, would be appreciated. I'm running BAT v4.2.
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Carsmaster, WxTEch
Unfortunately I am not using BAT 4.2.
I have my own mod assembly. I have not studied the structure of BAT 4.2.
I think colleagues who use BAT 4.2 can help you.
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I run BAT 4.0. Assuming the decompiled 4.13 classes I downloaded are applicable to BAT 4.2, I'll cook up a full version of this for folk to try out.
Stand by...
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Here's a provisional version for BAT 4.1.2 and later to try. I run BAT 4.0, and so leave it to you lads to see if this works. ;)
Notes:
- This is the full mod; nothing else to add except other cockpit folders as necessary.
- This uses the 1024 pixel textures only.
- The Java and classfiles here are from 4.13, and should (?) be suitable for B.A.T. 4.1.2 and later?
- The check in conf.ini is based on the Mods section appearing as [Mods], and not [MODS]. If necessary, I can make up a version that expects [MODS].
- I've added the Hellcat -3 and -5.
Get it here:
https://www.mediafire.com/file/78cdgw1gqs0wvq3/%2521_%2521_%2521_CARSMASTER_Hi_Rez_Mirrors_BAT_4.1.2%252B.7z/file
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CARSMASTER,
My version made available in my previous post is meant to be temporary, a means to test if it works in the later B.A.T. games.
If it checks out OK after some of the guys give it a go, you can certainly work it over to include anything else you would like to, then re-issue it, and add a link in your top post. Whereupon I will delete the link in the post above (and edit the text overall.)
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If it checks out OK after some of the guys give it a go, you can certainly work it over to include anything else you would like to, then re-issue it, and add a link in your top post. Whereupon I will delete the link in the post above (and edit the text overall.)
Thank you for your work, don't worry.
I gave the community a "fishing rod" now all the "caught fish" belongs to the community. I will not modify my version of the mod. You can supplement this mod with your own versions.
I wish you health and luck in your work.
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Carsmaster, WxTEch
I tried to install this mod by adding the CARSMASTER_MIRROR_SD (HD) _1024 folder to #WAW3 followed by the 1024_Cockpit Cockpit_4_12_2 folder. I edited the conf.ini file to add the listed lines and this is what I came up with:
0.2 MB 2021.12.03 03-58-38.jpg Check Error
(https://i.postimg.cc/9FzKhWtg/2021-12-03-03-58-38.jpg) (https://postimg.cc/dLP4RcfG)
The applicable conf.ini section is normally entitled [Mods] but in trying to trouble shoot I renamed it to [MODS] but that did not change the upside down "mirror" image. Any thoughts or guidance on what I need to do, or what I left out, would be appreciated. I'm running BAT v4.2.
It's possible you installed only the version of the mod that did not include the /3do/cockpit folders and the various specific cockpit folders that each contain the crucial mirror texture and mat file.
In any event, if you're running BAT 4.1.2 or later, I've posted a couple posts up what I hope to be a properly working version due to even small changes in class code between game versions.
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My fishing rod is either broken or I haven't baited the hook. Even with the revised folder with class files and 3DO so kindly provided by WxTech, I still get the same upside down "Mirror" image as taken from the mirror.tga file in any cockpit folder. Unfortunately I do not have the skill-set to cast a fishing line to catch the rearview image that should be plated in that .tga.
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My fishing rod is either broken or I haven't baited the hook. Even with the revised folder with class files and 3DO so kindly provided by WxTech, I still get the same upside down "Mirror" image as taken from the mirror.tga file in any cockpit folder. Unfortunately I do not have the skill-set to cast a fishing line to catch the rearview image that should be plated in that .tga.
What version of the game are you running? And what's the normal, or usual spelling in your conf.ini; [MODS] or [Mods]?
Second question. Have you tried moving the mod folder to the top of your folder listing (if not already there), by adding one or more additional "!" characters if necessary?
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Another thing to consider is re-starting the computer. There's been the odd time over the years where this action seemed to solve intransigent refusal to 'take' a mod. ;)
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I tried a full cold re-boot - no joy
I am running with Bat 4.2 Flashpoint Patch 02. I am using the WxTEch ! ! ! CARSMASTER Hi Rez Mirrors BAT 4.1.2+ version of this mod and it is at the top of the #WAW3 folder. I use [mods] in the conf.ini.
I am curious to know if I am the only Bat 4.2 Flashpoint Patch 02 user having this problem. Other viewers please speak up either way.
Thank you WxTech for your time and patience in helping me to try and resolve this issue.
Mechanic
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WxTech
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I kept troubleshooting and finally found my problem. The conf.ini text - mirrorWidth=1024 and mirrorHeight=1024 had to be placed at the top of all other [mods] text in in the conf.ini file- e.g.:
[mods]
mirrorWidth=1024
mirrorHeight=1024
RandomSplash=1
netCallsign=
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
PALMODsColor=1
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1
PALShowChocks=13
PALShowCatGear=1
[rts_joystick3]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
FF=0
;MaxVisualDistance=5000 //- effects?
;MaxStaticVisualDistance=4000 //- objects?
;MaxLongVisualDistance=10000 //- big ships?
;MaxPlateVisualDistance=16000 //- runways?
MaxVisualDistance=20000
MaxStaticVisualDistance=8000
MaxLongVisualDistance=20000
MaxPlateVisualDistance=20000
I originally just naturally placed the text at the bottom of my existing text.
Anyway, I continue to love your work and tweaks. Below is an image with the new mirror, new mirror mod and your new cockpit lighting with red glow in a F6F Hellcat.
(https://i.postimg.cc/d0QW7VZS/2021-12-08-03-12-33.jpg) (https://postimg.cc/Mn40NxDy)
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Where is the folder spoken of below?
3. Select the size of the texture "MIRROR.tga", place it in all folders
aircraft cockpits that have mirrors.
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resistor,
If you should have some other potential Hellcat mod which uses a cockpit other than the three I know of (the -3, -5 and -5night), chances are it would be based on the existing base model and hence be compatible for the inclusion of some stuff like this. I don't think this is currently the case, though...
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Not sure my question was clear, your answer was lost on me.
Let me ask it this way:
Where exactly do i put the mirror.tga? I have been unable to find the right path.
Thanks in advance
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For a BAT World at War game, cockpit resources such as MIRROR.tga go here (using the F6F-5 as an example):
C:\MyBATGame\#WAW3\MyHellcatMod\3do\cockpit\F6F-5\MIRROR.tga
If you already have a mod for the desired plane's cockpit, put the file there. Of course, other resources may be required if not already present. A .tga file must have a .mat file specifying its parameters, and there must be a .msh file building the object it is skinning, and there must be a .him entry for the mesh.
If I missed again, please ask away. ;)
Glenn
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For a BAT World at War game, cockpit resources such as MIRROR.tga go here (using the F6F-5 as an example):
C:\MyBATGame\#WAW3\MyHellcatMod\3do\cockpit\F6F-5\MIRROR.tga
If you already have a mod for the desired plane's cockpit, put the file there. Of course, other resources may be required if not already present. A .tga file must have a .mat file specifying its parameters, and there must be a .msh file building the object it is skinning, and there must be a .him entry for the mesh.
If I missed again, please ask away. ;)
Glenn
I must be missing a separate mod or something, that directory structure doesn't exist in my 4.2 Flashpoint install. Is this specifically for a different BAT version?
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I was illustrating the file structure with a generalized example. It wasn't intended to represent any real thing.
If you have no Hellcat cockpit mods, you can't add a MIRROR.tga, or anything else. You must first have a mod present.
If you have Barnesy's Hellcat mod, it has the cockpit folders for the F6F-3, F6F-5 and F6F-5N. You could paste copies of the MIRROR.mat and MIRROR.tga files into those folders.
Or if CARSMASTER's mod here doesn't have these cockpit folders, you can create these yourself, then paste into each a copy of the two MIRROR files.
Either approach will fill the bill.
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Understood. Thanks for the clarification. I had a feeling i was missing a mod. Cheers! 8)
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Hello, for some reason I have only just now found this mod. I am unable to get this to work, if I use the 1024 texture, I only get mirror, if i use the 512 texture, it kind of works but the image only appears in the lower right quarter of the mirror and using the 256 give the full image. I am using vp modpack, and already tried the version for bat posted earlier but that results in a ctd. my version is 4.12.2m.
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Hi... ;D
I hope this 1024 mirror texture applies to French aircraft.
CR714, It looks a little bit difficult because it has curved glass.
And MB152, MS406, MS410...etc
My environment : BAT 4.0 Red Core
Thank you always... :)
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Trying to get the mod to work. Where would I find this:
3. Select the size of the texture "MIRROR.tga", place it in all folders
aircraft cockpits that have mirrors.
I have located the Mirror.tga Thanks in advance.
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Nice!
for VP the mod works for 512 resolutions but when i try the 1024 i either get nothing but a mirror text or half of its actual size, if i change that to 2048 in the config it worked but the angle of the mirror is off it shows the back of seat only. i wonder if a minimum screen resolution is required because i use 1366x768p
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So the mod is up and running
Tested on the MiG 15 and Helldiver - it works
How exactly can I add this to stock aircraft? I'm trying to add this to the TBF Avenger for example which us a stock aircraft
Where can I find the folder for the stock aircraft and install the 2 files?
Just a little lost this time
- Tokyo Express
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In this mod's root folder are a number of sub-folders for plane cockpits. You need only create a new folder, properly named for the desired cockpit, and copy/paste the two files from any one of the other cockpit folders into your new folder.
Of course, the cockpit must already have a mirror incorporated.
To get the correct cockpit folder name, you can start the Il-2 Selector, select the dump mode check box, start the game, load up the desired plane or planes for a quick flight, exit, de-select the Selector's dump mode, then look inside the dump folder that will have been created in your game's root folder.
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Hi WxTech,
Is dump mode "Exit Selector when IL-2 Quits"?
I tried ticking this box, loading the game, flying the Avenger variants in QMB and then quitting the game
There is no 'dump folder' which you have mentioned
What exactly have I done wrong?
Thanks,
- Tokyo Express
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Hi..there is a box to tick in the selector s "change IL2 settings" which says Dump mode.
After you've finished the qmb mission, in your main game folder there should be a new file created called dump.
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Hi,
I use Selector v3.1.1 on my VP Mod Game
There is no option whatsoever to select 'dump mode'
What version do you recommend I switch to?
Surely a new version would give me permission to tick that box
Thanks,
- Tokyo Express
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I use Selector v3.1.1 on my VP Mod Game
...
Surely a new version would give me permission to tick that box
See here...
https://www.sas1946.com/main/index.php/topic,16403.0.html
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just grab the latest version it has many improvements in relation to 3.1
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This mod just makes things worse :( I have to fly w/o mirrors now. Gonna have to back track and remove files.
(https://i.postimg.cc/50DVyhSW/image.jpg) (https://postimages.org/)
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Don't give up too quickly. ;)
1) Make sure the mod sits above any other cockpit mods.
2) In every one of the cockpit folders contained within, you will need to paste a copy of two files; mirror.tga and mirror.mat. Assuming the .tga is 1024 pixels (copied from the 1024_MIRROR_TEXTURE folder), write in the [Mods] section of your conf.ini...
3) mirrorWidth=1024
mirrorHeight=1024
There will be the occasional plane whose cockpit folder is not included already. If you are flying such a plane, you will need to add a new folder for it, containing the pair of mirror files. You can ask hereabouts for the correct name of the cockpit folder for any plane you might need to add.
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I've previously posted this, and there have been over 100 downloads...
Here's a ready to go install for B.A.T. 4.1.2 and later (I hope it's good for the very latest B.A.T.). The various cockpit folders all have the 1024 pixel texture present. The mod folder name should put it safely above any other cockpit mod in your mods folder. You need only add these two lines to the [Mods] section in conf.ini:
mirrorWidth=1024
mirrorHeight=1024
Your folder structure should look like this:
#WAW3
! ! ! CARSMASTER Hi Rez Mirrors BAT 4.1.2+
3do
Cockpit
F4F-3\MIRROR.mat MIRROR.tga
F4F-4\MIRROR.mat MIRROR.tga
and so on.
https://www.mediafire.com/file/78cdgw1gqs0wvq3/%2521_%2521_%2521_CARSMASTER_Hi_Rez_Mirrors_BAT_4.1.2%252B.7z/file
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I have done everything as supposed but I get the same problem as expressed before by fresh... Am I doing something wrong?
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I'd be curious to know if anyone running the latest B.A.T. is also using this mod to good effect. I'm still stuck in B.A.T. 4.0, and so can't test beyond this.
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My install is the latest BAT 4.2.2 hotfix 4, If you need to test anything I can do it
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Your folder structure should look like this:
#WAW3
! ! ! CARSMASTER Hi Rez Mirrors BAT 4.1.2+
3do
Cockpit
F4F-3\MIRROR.mat MIRROR.tga
F4F-4\MIRROR.mat MIRROR.tga
It's a very strange way of going about things.
There are 31 folders in your archive.
Each folder contains the file "MIRROR.tga" which weighs 3Mb.
3Mb x 31 = 93Mb
It would be so much "lighter" to put this texture in one folder (3do\Cockpit\Textures) and modify all the ".mat" files in the 31 folders.
TextureName ..\Textures\mirror.tga
That would be just 3Mb instead of 93! ;)
It's just a comment because I'm in favour of slimming down the weight of IL-2. :D ;)
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Gabriel,
I did think along those lines, but for the time being I'm just supplying things in the fashion carsmaster did. This is not my work originally. ;)
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I agree much better to modify the mat files instead of repeating the same texture
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Hi!
Tested version linked by WxTech and got it working flawless!
My installation is BAT422HF4 and this mod load as the first of the list....
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I'd be curious to know if anyone running the latest B.A.T. is also using this mod to good effect. I'm still stuck in B.A.T. 4.0, and so can't test beyond this.
I also do use 4.2.2 hotfix 4
But i do have some problems with other planes (like Corsair F4U and English planes).
For those troubled planes i do see the mirror form, but i see the Text "Mirror" in it and the text is upside down. So i cannot see anything behind me :-[
I am still trying to find out if some mod is in conflict and what it is.
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Hi Elot,
Have you check that your Carsmaster Hi-Rez Mirrors mod 3do\Cockpit folder contains the folder named as the cockpit folder of the plane you want ?
If you do not know what name it is, I suggest you to launch Il2 in Dump mode, fly your plane, then quit the game. Then look for the plane cockpit folder in the dumped 3do/Cockpit folder and use this name for the folder to put in the Hi-Rez mirrors mod.
I hope to be clear on how to proceed
Best regards
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Hi Elot,
Have you check that your Carsmaster Hi-Rez Mirrors mod 3do\Cockpit folder contains the folder named as the cockpit folder of the plane you want ?
If you do not know what name it is, I suggest you to launch Il2 in Dump mode, fly your plane, then quit the game. Then look for the plane cockpit folder in the dumped 3do/Cockpit folder and use this name for the folder to put in the Hi-Rez mirrors mod.
I hope to be clear on how to proceed
Best regards
Thanks for the tip.
I don't know how to get IL2 in dump mode, but i do see that there are several F4U versions in BAT, so i now add those names to the mod and copy the mat files etc.
Will come back and tell how it went.
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This is what I get.
This was entered in the conf:
[Mods]
mirrorWidth=1024
mirrorHeight=1024
(https://i.postimg.cc/HnkFRM45/Mirror.jpg) (https://postimg.cc/G86MsHfh)
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Inside the mom's folder are a number of cockpit folders. Make sure you have a folder named
F4F-3
Inside this folder will be at least the file
MIRROR.mat
It can be copied from any other folder; all MIRROR.mat files are identical.
If you're using the original mod structure (as opposed to my alteration in which I placed the .tga files Inside a new folder named Mirror_tex), you'll need the texture file appropriate to the resolution you want to enjoy. If you like the 1024 pixel sizing, then you need to put MIRROR_1024.tga Inside either the F4F-3 folder (along with MIRROR.mat).
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I'll try that too. Thanks
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This mod can be used on all the cockpit with mirror attached.
The point is to know the name of the cockpit folder for the plane.
So you need to dump to know the name of the cockpit folder for the stock version planes.
That's a little annoying, but it's so cool and it's a must-have mod for all users.
PS : This is the mirror cockpit of the planes I've kept so far. I upload it for the users' convenience. Paste it into 'Carsmaster's HD Mirror Mod' (https://www.sas1946.com/main/index.php/topic,67928.msg784119.html#msg784119) and overwrite it.
https://www.mediafire.com/file/zt6vokvx0mbyc7g/Cockpit.zip/file