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Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Heavies => Topic started by: Vampire_pilot on September 29, 2024, 11:10:16 PM

Title: G8N Renzan pack (v1.1) [4.12]
Post by: Vampire_pilot on September 29, 2024, 11:10:16 PM
G8N1 Renzan bomber

(https://i.postimg.cc/0Qq2kzM4/2024-09-15-09-21-01.jpg)

G8N2 carrier for MXY-7 type 22

(https://i.postimg.cc/zBkgtw9w/baka2.png)

D/L 
https://www.mediafire.com/file/ykwz0wizsqj0euf/%2521_G8N_Renzan_v1.1.zip/file

update 1.2 - easier take off:
https://www.mediafire.com/file/6uuwbgge6giu2oy/%2521_G8N_Renzan_update.zip/file


v1.1 - docking mode fix

v1.1
3d import: 101tfs
java, cockpit, loadout, FM: vampire_pilot
engine effects: Kelso

G8N1 has a pilot cockpit and bombsight, no gunner stations. G8N2 has no bombsght since it has no bomb loadouts.
The MXY-7 type 22 is a bit slower than the type 11 but has fuel for over 11 minutes.

The classfiles are all unhashed, which has proven no problem for any modact game based on 4.12 and up

here you can find a few skins:
https://www.sas1946.com/main/index.php/topic,73023.0.html

Have fun  8)


Title: Re: G8N Renzan pack [4.12]
Post by: Yaro59 on September 29, 2024, 11:18:09 PM
Thank you Vampir pilot and everyone else for your hard work. Now you can try what this aircraft will show with MXY-7. ]thumright[
Title: Re: G8N Renzan pack
Post by: urmel on September 30, 2024, 01:15:57 AM
Fantastic work! Many thanks to all involved.
Title: Re: G8N Renzan pack [4.12]
Post by: stanislao on September 30, 2024, 05:56:23 AM

 ;D   THANK YOU first of all to 101tfs for his magnificent import work and thank you to Vampire for the indispensable refinements which I greatly appreciated ! Shining example of how great results can be achieved with mutual cooperation ! 

Title: Re: G8N Renzan pack [4.12]
Post by: gilles64 on September 30, 2024, 11:26:31 AM
Great work, thanks for everything! :D

Greetings,

Gilles
Title: Re: G8N Renzan pack [4.12]
Post by: Piotrek1 on September 30, 2024, 11:32:51 AM
Great work, a huge Thank you to the whole Team 8),

Best Regards,
Piotrek
Title: Re: G8N Renzan pack
Post by: Gaston on September 30, 2024, 01:47:49 PM
Woaw ! Beautiful !

Can't wait to find some missions with the G8N2/Ohka which can be flown from both planes !!! Could be interesting !!!
Title: Re: G8N Renzan pack [4.12]
Post by: Dandolo513 on September 30, 2024, 01:50:14 PM
Hallo,
a new beauty.
I ask to know how add the okha as loadout on G8N2.
Best regards.
Dandolo513
Title: Re: G8N Renzan pack [4.12]
Post by: Ta183Huckebein on September 30, 2024, 04:19:39 PM
Hallo,
a new beauty.
I ask to know how add the okha as loadout on G8N2.
Best regards.
Dandolo513

You don't. In the FMB take the G8N2 and the MXY-7-22, and set the G8N as the MXY-7s target for the first waypoint. To get the AI to launch it, set a ground attack waypoint for the G8N, with a specific target set.
Title: Re: G8N Renzan pack [4.12]
Post by: Kelso on October 01, 2024, 01:26:54 AM
After adding MXY-7 to air.ini - the game crashed when loading at 20%. This was due to missing MXY-7 cockpit classes that I did not have. I found the missing classes in BAT and make them available for download here. Now everything works.
Thanks Vampire_pilot for your work!
https://www.mediafire.com/file/zjqdoznsnpzhv87/CockpitMXY_7.class.7z/file
Title: Re: G8N Renzan pack
Post by: urmel on October 01, 2024, 06:43:07 AM
Thanks Kelso.
Title: Re: G8N Renzan pack [4.12]
Post by: KingTiger503 on October 01, 2024, 07:32:36 AM
Nice one man, Very great.


Best Regards KT503
Title: Re: G8N Renzan pack
Post by: Gaston on October 01, 2024, 08:45:28 AM
After adding MXY-7 to air.ini - the game crashed when loading at 20%. This was due to missing MXY-7 cockpit classes that I did not have. I found the missing classes in BAT and make them available for download here. Now everything works.
Thanks Vampire_pilot for your work!
https://www.mediafire.com/file/zjqdoznsnpzhv87/CockpitMXY_7.class.7z/file

But... isn't MXY-7 flyable in the original unmodded game ???
Title: Re: G8N Renzan pack [4.12]
Post by: RABIZO on October 02, 2024, 03:21:46 AM
Hello everyone.

I'm running the game with BAT4.1.3.

I can't set MXY to G8N2.
I was able to set MXY to G4M2E.

Is there something wrong with the way I'm doing it?
Title: Re: G8N Renzan pack [4.12]
Post by: Ta183Huckebein on October 02, 2024, 06:42:32 AM
Are you connecting the MXY-7-22 to the G8N2? Only that version will work with it. The MXY-7-11 will only work with the G4M2E
Title: Re: G8N Renzan pack [4.12]
Post by: RABIZO on October 02, 2024, 07:23:32 AM
Thank you, "Ta183Huckebein".

Yes, I don't think there's anything wrong with the settings.

(https://i.postimg.cc/ZYrc5hPH/2024-10-02-at-13-19-18.jpg) (https://postimg.cc/jCSNMmFn)


(https://i.postimg.cc/nhs9M4bx/2024-10-02-at-13-19-27.jpg) (https://postimg.cc/4YgxShx2)
Title: Re: G8N Renzan pack
Post by: Vampire_pilot on October 02, 2024, 08:33:25 AM
This will connect the two, yes. This looks correct.


I'm running the game with BAT4.1.3.

For heaven's sake, update your game!
Title: Re: G8N Renzan pack
Post by: Gaston on October 02, 2024, 09:02:12 AM
I am trying to build a test flight with G8N2 and the new MXY (in BAT 4.2.3 WAW). In 2 versions : one in which the G8N2 is flyable, the other in which the MXY is flyable.

Results :

-when MXY is connected to the G8N2, no matter which one is flyable, the game crashes at 100 % when loading the mission,
-BUT when MXY is NOT connected to the G8N2, the mission loads fine (no matter if the G8N2 is flyable, or if it is the MXY).

In the FMB, the waypoints look like in RABIZO's screen capture, as I can connect the MXY to the G8N2. So... is there anything wrong ? Has anyone tried to build a mission, to see the problem ?

Here is the content of the flyable MXY mission :

Quote
[MAIN]
  MAP OkinawaLAL/whc_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player IN_NN00
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  ja0100
  IN_NN00
[ja0100]
  Planes 1
  Skill 1
  skin0 G8-N1_aluminum_2.bmp
  Class air.G8N2
  Fuel 100
  weapons default
[ja0100_Way]
  NORMFLY 111458.30 80309.43 500.00 300.00 &0
  NORMFLY 110547.91 77966.35 500.00 300.00 &0
  NORMFLY 111339.11 72858.85 500.00 300.00 &0
  NORMFLY 118780.81 67017.51 500.00 300.00 &0
[IN_NN00]
  Planes 1
  Skill 1
  skin0 Hw_Mxy7_11_green.bmp
  Class air.MXY_7_22
  Fuel 100
  weapons default
[IN_NN00_Way]
  NORMFLY 111619.35 80238.24 500.00 300.00 ja0100 0 &0
  NORMFLY 110690.74 78034.48 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

and here is the content of the flyable G8N2 mission :

Quote
[MAIN]
  MAP OkinawaLAL/whc_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player ja0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  ja0100
  IN_NN00
[ja0100]
  Planes 1
  Skill 1
  skin0 G8-N1_aluminum_2.bmp
  Class air.G8N2
  Fuel 100
  weapons default
[ja0100_Way]
  NORMFLY 111458.30 80309.43 500.00 300.00 &0
  NORMFLY 110547.91 77966.35 500.00 300.00 &0
  NORMFLY 111339.11 72858.85 500.00 300.00 &0
  NORMFLY 118780.81 67017.51 500.00 300.00 &0
[IN_NN00]
  Planes 1
  Skill 1
  skin0 Hw_Mxy7_11_green.bmp
  Class air.MXY_7_22
  Fuel 100
  weapons default
[IN_NN00_Way]
  NORMFLY 111619.35 80238.24 500.00 300.00 ja0100 0 &0
  NORMFLY 110690.74 78034.48 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

in case anyone wishes to test.
Title: Re: G8N Renzan pack [4.12]
Post by: Vampire_pilot on October 02, 2024, 10:35:39 AM
Quote
-when MXY is connected to the G8N2, no matter which one is flyable, the game crashes at 100 % when loading the mission,

And why exactly aren't you posting the log for this?

The mission loads fine and has no issues in itself.
Title: Re: G8N Renzan pack [4.12]
Post by: Piotrek1 on October 02, 2024, 11:48:01 AM
I tried both Gaston missions, in both cases the game crash at 100% while loading the mission, logs for both missions:
Quote
[17:15:11]   Loading mission Single/NN/G8N2.mis...
[17:15:11]   Y=1940 / M=6 / H= 12 , Temperature - 0m = 23.0 .
[17:15:11]   Loading map.ini defined airfields:
[17:15:11]   WARNING: ObjectVACache_Clear()
[17:15:11]   WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[17:15:11]   WARNING: * Buf1 : Obj: 290,  Vert 134222,  Ind 297132
[17:15:11]   WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[17:15:11]   Load bridges
[17:15:11]   Load static objects
[17:15:15]   BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G8N2/G8-N1_aluminum_2.bmp s1=3DO/Plane/G8N2/summer s2=PaintSchemes/Cache/-1071972915396295996
[17:15:15]   BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MXY-7-22/Baka2.bmp s1=3DO/Plane/MXY-7-22(Multi1)/summer s2=PaintSchemes/Cache/1928099998339758931
[17:15:15]   ERROR file: File users/1/Icons not found
[17:15:15]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/P1Y1kai
[17:15:15]      at com.maddox.il2.objects.air.MXY_7_22.checkAsDrone(MXY_7_22.java:285)
[17:15:15]      at com.maddox.il2.objects.air.MXY_7_22.missionStarting(MXY_7_22.java:267)
[17:15:15]      at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1968)
[17:15:15]      at com.maddox.il2.game.Mission.doBegin(Mission.java:2022)
[17:15:15]      at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[17:15:15]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[17:15:15]      at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[17:15:15]      at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[17:15:15]      at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[17:15:15]      at com.maddox.rts.Message._send(Message.java:1217)
[17:15:15]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:15:15]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:15:15]      at com.maddox.rts.Message.trySend(Message.java:1115)
[17:15:15]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:15:15]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:15:15]      at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[17:15:15]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[17:15:15]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:15:15]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:15:15]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Quote
[17:17:29]   Loading mission Single/NN/MXY-7-22.mis...
[17:17:29]   Y=1940 / M=6 / H= 12 , Temperature - 0m = 23.0 .
[17:17:29]   Loading map.ini defined airfields:
[17:17:29]   Load bridges
[17:17:29]   Load static objects
[17:17:32]   BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/G8N2/G8-N1_aluminum_2.bmp s1=3DO/Plane/G8N2/summer s2=PaintSchemes/Cache/-1071972915396295996
[17:17:32]   BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MXY-7-22/Ohka.bmp s1=3DO/Plane/MXY-7-22(Multi1)/summer s2=PaintSchemes/Cache/2940196141131009494
[17:17:32]   ERROR file: File users/1/Icons not found
[17:17:32]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/P1Y1kai
[17:17:32]      at com.maddox.il2.objects.air.MXY_7_22.checkAsDrone(MXY_7_22.java:285)
[17:17:32]      at com.maddox.il2.objects.air.MXY_7_22.missionStarting(MXY_7_22.java:267)
[17:17:32]      at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1968)
[17:17:32]      at com.maddox.il2.game.Mission.doBegin(Mission.java:2022)
[17:17:32]      at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[17:17:32]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[17:17:32]      at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[17:17:32]      at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[17:17:32]      at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[17:17:32]      at com.maddox.rts.Message._send(Message.java:1217)
[17:17:32]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:17:32]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:17:32]      at com.maddox.rts.Message.trySend(Message.java:1115)
[17:17:32]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:17:32]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:17:32]      at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[17:17:32]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[17:17:32]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:17:32]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:17:32]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I think the main culprit is this entry :
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/P1Y1kai

G8N2 in game with default weapon option:
(https://i.postimg.cc/yxnz8Qzf/2024-10-02-17-30-57.jpg) (https://postimages.org/)
Translated with DeepL.com (free version)

Best Regards,
Piotrek

Title: Re: G8N Renzan pack
Post by: Vampire_pilot on October 02, 2024, 12:40:13 PM
Ah shit.

I see the problem. (Logs help, so for fs sake post them).
It's a stupid problem. Fix will happen tomorrow.

But this bug means, it works for nobody but me. So nobody did really try and use it until now.
Title: Re: G8N Renzan pack
Post by: PO_MAK_249RIP on October 02, 2024, 01:23:17 PM
Just wondering whether to install this now or wait for the next update??????
Title: Re: G8N Renzan pack [4.12]
Post by: Vampire_pilot on October 02, 2024, 01:54:34 PM
Wait
Title: Re: G8N Renzan pack
Post by: Vampire_pilot on October 03, 2024, 12:59:04 AM
I posted a fixed pack v1.1 in the 1st post. Simply overwrite.

This should eliminate the docking problem.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: stanislao on October 03, 2024, 05:19:22 AM

The latest version blocks me from loading when the game is turned on.... I have my installation on 4.12 VP ModPack and this is the Log :
[11:09:37 AM]   
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from Alternative File: 'f1m_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from Alternative File: 'g3m2-11_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from Alternative File: 'g3m2-22_fm'
[11:09:37 AM]   FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:09:37 AM]   FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:09:37 AM]   Main begin: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:09:37 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:09:37 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:09:37 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[11:09:37 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 3, 2024 11:09:37 AM] -------------- END log session -------------


Should I always insert the Class files that Frankiek suggested ?



Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: stanislao on October 03, 2024, 05:25:46 AM

 :(  No, it also crashes with the Class files suggested by Frankiek....
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 03, 2024, 06:04:39 AM
Thank you.

I want to make a video using this combination.

I'll skip the last scene... because I'm Japanese.
I also edited the "skins" of the aircraft.

(https://i.postimg.cc/DzdKPkJT/2024-10-03-at-11-53-16.jpg) (https://postimg.cc/7C6cqRns)

...However, I cannot set MXY and take off from the runway.

If I start mid-flight, I cannot launch MXY.
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 03, 2024, 08:47:38 AM
[11:09:37 AM]   
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from Alternative File: 'f1m_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from Alternative File: 'g3m2-11_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
[11:09:37 AM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from Alternative File: 'g3m2-22_fm'
[11:09:37 AM]   FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:09:37 AM]   FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:09:37 AM]   Main begin: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:09:37 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:09:37 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:09:37 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[11:09:37 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 3, 2024 11:09:37 AM] -------------- END log session -------------[


You have various other problems here too with other FMs

[11:09:37 AM]   Main begin: PlMisAir(GUIQuick): class 'air.G8N1' not found

This line looks like you have misplaced the whole mod.
The file is in the package, same as the old one.

Quote
Should I always insert the Class files that Frankiek suggested ?
No, you don't. Your problem has and never had anything to do with hashed or unhashed classes.

I would guess you may have a rather messy VP folder there...
Title: Re: G8N Renzan pack (v1.1)
Post by: Frankiek on October 03, 2024, 08:57:19 AM

The latest version blocks me from loading when the game is turned on.... I have my installation on 4.12 VP ModPack and this is the Log :
[11:09:37 AM]   

[11:09:37 AM]   Main begin: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.G8N1' not found
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[11:09:37 AM]      at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[11:09:37 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[11:09:37 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:09:37 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:09:37 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[11:09:37 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 3, 2024 11:09:37 AM] -------------- END log session -------------


Should I always insert the Class files that Frankiek suggested ?

The F1M is normally loaded so I don't think that this particular fmd is creating a problem. The critical error is the one just below related to the absence of the G8N1 class file that will cause a CTD.
It seems that you have some install problem. Remember that this mod include two version of the same plane the G8N1 conventional bomber and the G8N2 that is just the Okha mothership. 
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 03, 2024, 09:17:05 AM
...However, I cannot set MXY and take off from the runway.

If I start mid-flight, I cannot launch MXY.


For takeoff, only the carrier plane must have a takeoff waypoint. The drone aircraft must have a normal waypoint as 1st waypoint, connected to the takeoff waypoint of the carrier.

To detach the drone in flight, use "attach/detach aircraft" key (... not "bomb", in case that is not clear)

All this works with this pair.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: stanislao on October 03, 2024, 10:25:08 AM

 :-X  Thanks for the replies, it's too much of a mess for me, I guess I'll keep the first version of Vampire's G8-N1 WIP with Frankiek's class files that worked in my installation. Thanks anyway.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: dvor333 on October 03, 2024, 11:07:15 AM
Thanks for the fix! In my BAT 4.2.3 all works good.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Piotrek1 on October 03, 2024, 12:36:35 PM
Thanks for the fix Vampire pilot 8), A few quick tests (will need to do more), both Gaston missions are working now,
(https://i.postimg.cc/QCZVQjSn/2024-10-03-17-56-51.jpg) (https://postimages.org/)
eh..also it would be nice to have the Yokosuka P1Y1kai as an Okha missile carrier. :P
Best Regards,
Piotrek

Title: Re: G8N Renzan pack (v1.1)
Post by: Gaston on October 03, 2024, 12:55:38 PM
New version installed here... and no more problems ! Working well in my BAT-WAW 4.2.3.

But I just can't get the MXY to attack the target (a US aircraft carrier)... and it seems that if I am in the MXY, G8N sits on the runway, starting its engine, but doing nothing (same happens if I am in the G8N with auto-pilot on)... to make this disappear, I had to make it air start when in the MXY.

Am I doing something wrong ?

Again, here are the 2 missions. First flying the Renzan with take-off :

Quote
[MAIN]
  MAP OkinawaLAL/whc_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player ja0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  ja0100
  IN_NN00
[ja0100]
  Planes 1
  Skill 1
  skin0 G8-N1_aluminum_2.bmp
  Class air.G8N2
  Fuel 100
  weapons default
[ja0100_Way]
  TAKEOFF 111504.66 80333.25 0 0 &0
  NORMFLY 110547.91 77966.35 500.00 300.00 &0
  NORMFLY 111339.11 72858.85 1500.00 400.00 &0
  NORMFLY 118780.81 67017.51 3000.00 400.00 &0
  NORMFLY 139204.53 53698.21 4000.00 400.00 &0
  NORMFLY 150474.71 46392.41 4000.00 400.00 &0
  GATTACK 156031.66 42814.76 4000.00 400.00 0_Chief 1 &0
  NORMFLY 165475.36 36917.33 4000.00 400.00 &0
  NORMFLY 175203.26 38820.61 4000.00 400.00 &0
  NORMFLY 174568.83 50134.57 4000.00 400.00 &0
  NORMFLY 140732.69 76674.80 4000.00 400.00 &0
  NORMFLY 124574.09 83442.03 1000.00 400.00 &0
  NORMFLY 116116.07 83621.48 500.00 300.00 &0
  LANDING 111504.66 80333.25 0 0 &0
[IN_NN00]
  Planes 1
  Skill 1
  skin0 Hw_Mxy7_11_green.bmp
  Class air.MXY_7_22
  Fuel 100
  weapons default
[IN_NN00_Way]
  NORMFLY 111619.35 80238.24 500.00 300.00 ja0100 0 &0
[Chiefs]
  0_Chief Ships.USSBunkerHillCV17_1944 1 0 2 1.0
[0_Chief_Road]
  165036.55 49214.38 120.00 0 2 16.666666666666668
  159146.89 41512.21 120.00 0 2 16.666666666666668
  149235.56 27523.55 120.00 0 30 16.666666666666668
  130854.34 500.00 120.00
  130629.37 169.23 120.00
  130404.38 -161.53 120.00
  130179.40 -492.30 120.00
  129954.41 -823.07 120.00
  129729.43 -1153.83 120.00
  129504.45 -1484.60 120.00
  129279.46 -1815.37 120.00
  129054.48 -2146.13 120.00
  128829.49 -2476.90 120.00
  128604.51 -2807.66 120.00
  128379.52 -3138.43 120.00
  128154.54 -3469.20 120.00
  127929.55 -3799.96 120.00
  127704.56 -4130.73 120.00
  127479.58 -4461.50 120.00
  127254.59 -4792.26 120.00
  127029.61 -5123.03 120.00
  126804.63 -5453.80 120.00
  126579.64 -5784.56 120.00
  126354.66 -6115.33 120.00
  126129.67 -6446.10 120.00
  125904.69 -6776.86 120.00
  125679.70 -7107.63 120.00
  125454.72 -7438.40 120.00
  125229.73 -7769.16 120.00
  125004.75 -8099.93 120.00
  124779.77 -8430.69 120.00
  124554.78 -8761.46 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

and flying the MXY with Renzan air-start :

Quote
[MAIN]
  MAP OkinawaLAL/whc_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player IN_NN00
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  ja0100
  IN_NN00
[ja0100]
  Planes 1
  Skill 1
  skin0 G8-N1_aluminum_2.bmp
  Class air.G8N2
  Fuel 100
  weapons default
[ja0100_Way]
  NORMFLY 111504.66 80333.25 500.00 300.00 &0
  NORMFLY 110547.91 77966.35 500.00 300.00 &0
  NORMFLY 111339.11 72858.85 1500.00 400.00 &0
  NORMFLY 118780.81 67017.51 3000.00 400.00 &0
  NORMFLY 139204.53 53698.21 4000.00 400.00 &0
  NORMFLY 150474.71 46392.41 4000.00 400.00 &0
  GATTACK 156031.66 42814.76 4000.00 400.00 0_Chief 1 &0
  NORMFLY 165475.36 36917.33 4000.00 400.00 &0
  NORMFLY 175203.26 38820.61 4000.00 400.00 &0
  NORMFLY 174568.83 50134.57 4000.00 400.00 &0
  NORMFLY 140732.69 76674.80 4000.00 400.00 &0
  NORMFLY 124574.09 83442.03 1000.00 400.00 &0
  NORMFLY 116116.07 83621.48 500.00 300.00 &0
  LANDING 111504.66 80333.25 0 0 &0
[IN_NN00]
  Planes 1
  Skill 1
  skin0 Hw_Mxy7_11_green.bmp
  Class air.MXY_7_22
  Fuel 100
  weapons default
[IN_NN00_Way]
  NORMFLY 111619.35 80238.24 500.00 300.00 ja0100 0 &0
[Chiefs]
  0_Chief Ships.USSBunkerHillCV17_1944 1 0 2 1.0
[0_Chief_Road]
  165036.55 49214.38 120.00 0 2 16.666666666666668
  159146.89 41512.21 120.00 0 2 16.666666666666668
  149235.56 27523.55 120.00 0 30 16.666666666666668
  130854.34 500.00 120.00
  130629.37 169.23 120.00
  130404.38 -161.53 120.00
  130179.40 -492.30 120.00
  129954.41 -823.07 120.00
  129729.43 -1153.83 120.00
  129504.45 -1484.60 120.00
  129279.46 -1815.37 120.00
  129054.48 -2146.13 120.00
  128829.49 -2476.90 120.00
  128604.51 -2807.66 120.00
  128379.52 -3138.43 120.00
  128154.54 -3469.20 120.00
  127929.55 -3799.96 120.00
  127704.56 -4130.73 120.00
  127479.58 -4461.50 120.00
  127254.59 -4792.26 120.00
  127029.61 -5123.03 120.00
  126804.63 -5453.80 120.00
  126579.64 -5784.56 120.00
  126354.66 -6115.33 120.00
  126129.67 -6446.10 120.00
  125904.69 -6776.86 120.00
  125679.70 -7107.63 120.00
  125454.72 -7438.40 120.00
  125229.73 -7769.16 120.00
  125004.75 -8099.93 120.00
  124779.77 -8430.69 120.00
  124554.78 -8761.46 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

Am I missing something, or doing something wrong ???
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 03, 2024, 07:02:13 PM
Thank you for all the advice.

Like "Gaston", if I set "MXY-7-22" when taking off, I can't take off.
There is no change if it's set to "Auto".
The engine remains in a running state.
When moving it yourself, pressing the brake key set to "B" will make the aircraft start moving.
If "MXY-7-22" is not set, you can take off normally.

I was able to drop "MXY-7-22" by starting from the air.

I'm running the game with BAT4.1.3.
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 03, 2024, 10:32:44 PM
The code for this Ohka is the exact same as for the type 11 Ohka. Both can (or can't) do the same things.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 04, 2024, 12:35:03 AM
Thank you, "Vampire_pilot".

I also set up a type 11 Ohka, but it couldn't be loaded, so I was flying in the sky with just the Ohka.
Title: Re: G8N Renzan pack (v1.1)
Post by: Gaston on October 04, 2024, 03:35:52 AM
On another hand... it seems this new MXY can be attached to the G4M2E : I have tested in a pre-existing mission just replacing the -11 with the -22 in the armament panel, and voilà ! Found myself sitting in the new MXY, attached under the Betty's fuselage in an airstart Kamikaze mission.
Title: Re: G8N Renzan pack (v1.1)
Post by: Frankiek on October 04, 2024, 04:25:09 AM
and the Betty is actually historical while the 8GN2 never left the drawing board
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 04, 2024, 05:46:50 AM
This discovery is corrext. Easter egg.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 04, 2024, 06:21:10 AM
I tried it.

The "G4M2E" was able to be equipped and take off.
(https://i.postimg.cc/CKsmLCbp/2024-10-04-at-12-12-14.jpg) (https://postimg.cc/Lqhzx1yx)

(https://i.postimg.cc/7PdnXKkX/2024-10-04-at-12-13-35.jpg) (https://postimg.cc/K47T8r4g)

However, under the same conditions, the "8GN2" never took off, no matter how many minutes I waited.

(https://i.postimg.cc/sxTddb4B/2024-10-04-at-12-15-08.jpg) (https://postimg.cc/jnnkyg9K)
Title: Re: G8N Renzan pack (v1.1)
Post by: Whiskey_Sierra_972 on October 04, 2024, 11:25:49 AM
I tried it.

The "G4M2E" was able to be equipped and take off.
.....

However, under the same conditions, the "8GN2" never took off, no matter how many minutes I waited.

.....


I have tested it in a vanilla BAT 4.3 and I have find 2 strange thing:

1) When on only 2 engines of the same side there is very few opposite torque and the plane is under control even if with no opposite rudder....maybe some check to the engine vector position could be necessary....

2) When trying to take off with the Okha I also had the AI unable to take off....BUT....if I set Renzan and Okha to different side (Renzan red and Okha blue for example) the AI can take off....

Here a simple mission to test with different parties:

Code: [Select]
[MAIN]
  MAP mrz_Malta/mrz_load_high.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
  g0100
[r0100]
  Planes 1
  Skill 1
  Class air.G8N2
  Fuel 100
  weapons default
[r0100_Way]
  TAKEOFF 61255.73 73130.48 0 0 &0
  NORMFLY 42551.24 80676.53 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.MXY_7_22
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 61360.39 72941.82 500.00 300.00 r0100 0 &0
[NStationary]
[Buildings]
[StaticCamera]
  64997 76946 20 0
[Bridge]
[House]
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Piotrek1 on October 04, 2024, 12:20:27 PM
I can confirm what my predecessors wrote, except that in a couple of missions I have managed to take off but it does not happen smoothly,
(https://i.postimg.cc/BZmzJyqz/2024-10-03-20-42-27.jpg) (https://postimages.org/)
after releasing Okha does not find the designated target and crashes to the ground/water.
The G4M2E + MXY-7-22 tandem works without problems, but I cannot use either MXY-7-11 or MXY-7-11B with G8N2.
MXY-7-11B :
https://www.mission4today.com/index.php?name=Downloads3&file=details&id=2329
Translated from DeepL.com (free version)
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Vampire_pilot on October 04, 2024, 12:54:39 PM
In terms of docking code, the G8N2 and the Ohka 22 are identical clones to the G4M and stock Ohka. I could not say where any difference comes from.

As for that modded 11B: the drone code defines if a pairing is possible or not.

Mission building with Ohka has been try and error for me always. Setting a specific target and having enough altitude and the correct stand-off distance has to be figured out. Remember that the ohka 22 has more fuel.
I have made her sink ships.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Piotrek1 on October 04, 2024, 01:32:33 PM
Thank you for the advice and explanations, Vampire_pilot.

Best Regards,
Piotrek
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 05, 2024, 06:01:14 PM
Hello.
When I tried to start the "G8N Series" from takeoff, I was unable to "save" or "play" on several maps.
The same happened with other planes.

After restoring the "#WAW3 folder" and "air" documents to their previous states, I was able to resume the game.

When playing back a recording from "G8N1", the bomb bay door repeatedly opens and closes.

I decided to leave the "G8N Series" alone for a while and just check its movements.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 07, 2024, 08:53:12 AM
I was able to take off with the settings set to "Renzan red and Okha blue for example," but if you use multiple aircraft, they will attack fellow aircraft that are about to take off during takeoff...

I made the video through trial and error.

I created and edited the following missions: "Escort aircraft takes off, Renzan's engines start up with Ohka on board," "Renzan's engines start up alone," "Renzan takes off alone," "Escort aircraft and Renzan fly," and "Ohka starts and enters."

(https://i.postimg.cc/L8Jkv1Y8/a.jpg) (https://postimg.cc/87Vrzsm2)
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Yaro59 on October 07, 2024, 10:31:35 AM
It's not that bad. Something there can be created in missions or campaigns.
https://www.sas1946.com/main/index.php/topic,67824.180.html
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 07, 2024, 09:53:59 PM
Thank you, Yaro59.

If you set it to "Also include friendly escort planes" as in the image I uploaded, the fighter planes that take off first will judge the Ohka to be an enemy and attack it.

If you take off multiple "Renzan", the gun turrets will aim at the Ohka in the "Renzan about to take off" during takeoff.

I'm almost done editing my video, so I'd like to introduce it to you.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Yaro59 on October 07, 2024, 11:00:37 PM
RABIZO I always set the combination of Renzan and Ohka on one side (blue) and, as you can see in the video, takeoff and flight took place without problems. The ground target for attack I set for the aircraft and for Okhi, it always worked, of course with different results. But in FMB it varies.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 08, 2024, 05:38:43 AM
Question: Is it possible to take off on "auto" using "AI"?
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Yaro59 on October 08, 2024, 10:15:03 AM
For me, it didn't work. I always had to start “manually”. I must admit that it was not an easy start.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 08, 2024, 06:25:54 PM
I uploaded a video of "G8N2 & MXY-7-22".
https://www.sas1946.com/main/index.php/topic,73104.0.html
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 08, 2024, 11:48:10 PM
I posted a small update in 1st post. It replaces one classfile and is intended to improve the strong pull on take-off behavior.

Just put on top of the mod and replace.
Let me know how it feels for you.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 09, 2024, 02:54:54 AM
Thank you.

 I'll give it a try.
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: RABIZO on October 09, 2024, 05:54:28 AM
I tried it.

When organized into a "Blue Team," we were unable to take off in "Auto."

To launch on my own, I had to press the "B" key to release the brake.

With a "mixed blue and red team," we were able to take off in "Auto."

After taking off, I canceled "Auto," pressed the "Z" key, started MXY, and returned "G8N" to "Auto," at which point "G8N" began strafing "MXY" in an attempt to shoot it down.

Perhaps my settings were wrong, but I didn't notice any change.
Title: Re: G8N Renzan pack (v1.1)
Post by: Vampire_pilot on October 09, 2024, 06:22:56 AM
The update is only for torque!
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: leforban on October 22, 2024, 11:40:33 AM
Hi everyone,
is there any chance the classes for this plane could be adapted for v4.09 or 4.10.1 ?


Best regards
Le Forban
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: leforban on December 18, 2024, 01:27:36 PM
 :)
If anyone is interested I can upload a 4.10.1 version, that maybe could work in 4.09 for the G8N1 of this superb Mod made by 101, Vampire Pilot and co...
Keeping its very nice cockpit...
Le Forban
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: maciek1460 on December 19, 2024, 12:54:52 PM
Yes, they are interested in version 4.10, but they are ashamed to admit it ;)
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Erc90F4 on December 24, 2024, 03:57:19 AM
Somewhy my game get crashed at 50-60%...
Title: Re: G8N Renzan pack (v1.1)
Post by: Whiskey_Sierra_972 on December 24, 2024, 05:25:59 AM
Wrong installation....
Title: Re: G8N Renzan pack (v1.1)
Post by: Erc90F4 on December 29, 2024, 07:10:10 AM
Wrong installation....

How i can then download it correctly? I know 1 way, putting it in #SAS folder and later add lines in air.ini, thats it
Title: Re: G8N Renzan pack (v1.1)
Post by: Whiskey_Sierra_972 on December 29, 2024, 07:18:40 AM
No error in the download...you have messed up something while adding it into your IL2....

You have to specify something more anbout your game and installation and log to be able to be helped by someone....

If you mean SAS but you're working on BAT this is one of the info you could provide us....
Title: Re: G8N Renzan pack (v1.1) [4.12]
Post by: Erc90F4 on December 30, 2024, 10:04:49 PM
Me SAS Modact 5.3

(also, how to turn on logs)
Title: Re: G8N Renzan pack (v1.1)
Post by: Whiskey_Sierra_972 on December 31, 2024, 02:58:14 AM
Search engine is your friends....take a look at Tech Help section too....

https://www.sas1946.com/main/index.php/topic,13457.0.html

....and also other tread about installing mods is a good reading before start....

Me SAS Modact 5.3
....

SAS Modact 5.3 is a launch game tool....I mean your installation....CUP...BAT...
Title: Re: G8N Renzan pack (v1.1)
Post by: Frankiek on December 31, 2024, 04:11:07 AM
well he has clearly a custom version based on IL2 4.12.2 + SAS Modact 5.3 and his mods of choice in the #SAS folder including the G8N