Loading [MathJax]/extensions/Safe.js
Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Seaplanes => Topic started by: stanislao on October 20, 2024, 05:46:20 PM
-
(https://i.imgur.com/aHQVNph.jpeg)
;D Dimon imported this splendid creature from War Thunder, the IMAM Ro44 fighter seaplane. Aircraft still unreleased on Il2. As part of the Regia Aeronautica it was used as a fighter embarked in the major units of the Regia Marina between the late interwar period and the Second World War.
The adaptation work to our simulator was truly excellent and with the fantastic collaboration of Haifisch who balanced the aircraft's center of gravity, adding the Ranwers-WT pilot, inserting the head movement and a spectacular 3D propeller. Thanks to them we will have this authentic jewel at our disposal!
Link : https://www.mediafire.com/file/ckkbg8w0qokewx5/IMAM-RO_44.rar/file
(https://i.imgur.com/CwkX7nu.jpeg)
(https://i.imgur.com/n9YeGHW.jpeg)
(https://i.imgur.com/pEVLdu4.jpeg)
(https://i.imgur.com/XhLvyar.jpeg)
(https://i.imgur.com/sw5DmGG.jpeg)
-
It's beautiful !!
One thing, however, is that Shift+F1 status needs to be adjusted.
Thank you always.
-
Thanks Dimon and stanislao. :D
Wonderful seaplane!! ;D
Greetings,
Gilles
-
Beautiful!
-
One thing, however, is that Shift+F1 status needs to be adjusted.
... not yet installed in my game, but I can see that it has got a telescopic sight, and in that case you need to use CTRL + D ... ;)
-
... not yet installed in my game, but I can see that it has got a telescopic sight, and in that case you need to use CTRL + D ... ;)
....??
I already set CtrlD to another menu.
Please install it and test it.... ::(
-
Thank you Stanislao for this aircraft. ]thumright[
It lands and takes off on the water without difficulty. It also does well in the air against enemy aircraft.
https://www.sas1946.com/main/index.php/topic,67824.180.html#lastPost
-
... not yet installed in my game, but I can see that it has got a telescopic sight, and in that case you need to use CTRL + D ... ;)
....??
I already set CtrlD to another menu.
Please install it and test it.... ::(
... tried to install it, but my 4.09 game crashed, the log says something about "Seaplane", and if I remember well, prior to 4.12, seaplanes had another name in java class files ... :-X
If my memory is still good, CTRL+D originally is for the Revi dimmer (sun shader), so if your CTRL+D is for another action, then it means you don't have the Revi dimmer anymore ...? o_O
-
To Mick:
...409 uses 'SailPlane' in the 'air class'.
That lands the plane on sea in 409.
However that lands the plane on land in a 412: ...the Supermarine Stranraer still does that in 412, for instance.
-
If my memory is still good, CTRL+D originally is for the Revi dimmer (sun shader), so if your CTRL+D is for another action, then it means you don't have the Revi dimmer anymore ...? o_O
My CtrlD is assigned to Dimmer.
By the way, the scope of Ro-44 is always open. So, it has nothing to do with Dimmer.
I just want the pilot's eyes to go inside the scope.
But even if the capability is not activated, there is no big problem.
The pilot's face just needs to be close to the scope.
Thank you always.
-
To Mick:
...409 uses 'sailplane' in the 'air class'.
That lands the plane on sea in 409.
However that lands the plane on land in a 412: ...the Supermarine Stranraer still does that in 412, for instance.
... THX for reminding me the name in the air class ... 8)
Since I don't have a clue about java coding, at the moment this plane is not for my 4.09 game version ... :-[
-
Unfortunately my ability to intervene on the registry files is zero..if someone willing to create adaptations useful to all of us is absolutely welcome and free to post the corrections.
-
Checking the files I saw that Haifisch had corrected the original definition "glider" to "seaplane" but there remains a difficulty in team takeoff with the autopilot.
-
Dimon's original class file with glider type ;)
http://https://www.mediafire.com/file/w4ltgkqq39sokni/014F00181F10C448.rar/file
-
... many THX, amigo, I'll try with the new "glider" class ... ;)
-
... now it works OK in my 4.09 game version ...! ;)
THX again Haifisch ...! 8)
-
You're welcome Mick. I found it strange that Dimon got the plane type wrong, I've now learned that in 4.09 the seaplanes are "glider" type.
-
:-X But in 4.12 if if it remained "glider" they will not be able to take off from a naval take off point and will land on an airport runway ignoring the water landing points.
-
Thanks a lot for this wonderful plane!
Apart the naval usage it was also used by a Squadron in the Dodecanese early in the war....IIRC....
-
You're welcome Mick. I found it strange that Dimon got the plane type wrong, I've now learned that in 4.09 the seaplanes are "glider" type.
A new quirk! So for the record, and to avoid seeing any UFOs, here's the list of 'Types' for the 409:
4.09m & UP2.01
TypeAcePlane: Used to designate ace aircraft in the game by default.
TypeAmphibiousPlane: aircraft that can ditch and land.
TypeBNZFighter: A variant of the fighter aircraft, but which attacks more often in a vertical plane.
TypeBomber: Level bomber, with the appropriate code, allows the use of a bomb sight.
TypeDiveBomber: Engages in dive bombing from a certain altitude.
TypeDockable : Can be attached to another aircraft, for example a parasitic fighter or a tanker.
TypeFighter: Engages easily in air-to-air combat (particularly with other fighters).
TypeFighterAceMaker: Aircraft equipped with a gyroscopic sight.
TypeGlider : Glider, can attach by cable to a defined carrier aircraft (G_11 - ME_321 - DFS_230 - Hamilcar - Horsa).
TypeSailPlane: aircraft that lands on water.
TypeScout: perhaps makes aircraft less likely to engage in air-to-air combat?
TypeStormovik: Performs a ground attack. Without this, aircraft would simply bomb on level ground.
TypeStormovikArmored: seems to be used exclusively by the Il-2, but I suppose it makes these planes more cautious in evasive manoeuvres because of their extra armour?
TypeTNBFighter: I think it's the same as the fighter, but I suspect it will never attack vertically.
TypeTransport: I'm not sure, but as with the Scouts, I suspect it makes them incapable of engaging in aerial combat.
TypeX4Carrier: Necessary for aircraft carrying X-4 missiles.
Translated with www.DeepL.com/Translator (free version)
-
Sail plane badly translated, epervier
-
TypeTNBFighter= Turn and Burn fighter prefers turning fights and manœuvres such as loops of various lengths and angles ("turn") causing losses of energy in altitude and/or speed ("burn")
-
Ok, I got confused about the glider :-[
In Dimon's original file the plane type is "Sailplane".
Google and DeepL translated it to Spanish as "Planeador" (Glider), as VP says, a bad translation.
And as Stanislao says for 4.12 it has to be "Seaplane" or the plane will land on grass and asphalt runways.
Thanks Epervier, useful information for the future, since Dimon makes his imports for 4.09
Regards
-
Thanks for this. Looks like I might have another single to do.
-
... now we need several new skins ...! 8)
-
;D But of course dear Mick ! ;)
-
Thank you to Dimon and everyone involved in this project, Thanks also to stanislao for sharing the link to the airplane and beautiful skins.
Best Regards,
Piotrek
-
Superb addition, thank you very much to all involved, really appreciated. 8)
Take care and be safe.
Wishing you all the very best, Pete. ;D
-
Its in a Heyford mission. I could repurpose the mission, and make it a Ro44 one. It wouldn't take long.
cheers
David
-
A few minutes showing some of the capabilities of this aircraft.
https://www.sas1946.com/main/index.php/topic,67824.180.html#lastPost
-
Interesting, Yaro59... I did not notice it was possible to use this plane taking off from a cruiser's catapult... by the way... it could be interetsing interesting to have a list of ships/submarines having this feature (do also some merchant ships have it, to allow CAM missions ??? and can the Hurricane be used for such missions ???), beside classic aircraft carriers...
-
But, Gaston... You made a very good point that it is not possible with this plane and probably any other to launch a cruiser from a catapult. Various visual tricks can be used in the film and I did it. I could not even set this aircraft as a fixed-wing aircraft aboard the cruiser.
I agree with you that it would be great to take off some planes from the catapult.
-
Both the ship and the plane would need a dedicated hook together with some plane class adaption then catapult.ini parameter etc etc to be able to launch the plane from the ship. I tried recently with another ship/plane combo without success. What you can easily do is to have an airstart close to the ship deck in a mission file to simulate the catapult launch.
-
Hallo,
the launch from a catapult would be a good addition to create missions .
Some java modder as volunteer?
Dandolo513
-
Hi Stanislav lately I noticed that from you and Dimon comes to the iL-2 world really amazing stuff I am surprised how it is possible to move 3D models from other games and import them into the il-2 game. I would like to ask is there any modder school for the Il-2 ? I'd like to learn something
-
:) Ciao Tomgeneral, yes you are right, Dimon's garage contains really fantastic things, he imports them with a wise work of adaptation from different simulators, not only from War Thunder, then it is thanks to a finishing work in which a magnificent group of friends participate that finally the models become operational.
There is no modding school, everything comes from passion and from the tiring attempts in facing the pitfalls in the creation of new models. You try and try again asking for advice from the most experienced, without ever demanding help, and always with a lot of humility.
There are still many things coming and so, come on, jump in, choose a sector and start the study.