Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: gunny0134 on March 11, 2025, 03:23:58 AM
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This idea came to my mind by the following concepts.
1. The two battleships are homogeneous. that is, sister ships.
2. Asheshouse's Littorio2 (BAT stock ver) is a great mod. It's worth replicating and using it as it is. Only one thing, Littorio2's ship name panel has been erased.
3. In BAT #WAW3, VittorioVeneto's Java class already exists.
Therefore, this cloning method is by no means difficult or complicated. Just follow the normal ship installation method. But, it was tested only on 4.12.2m, BAT 4.2.
Credits : 1. All credits of the battleship itself are with Asheshouse
2. The seaplane object is FM1 of maciek1460
3. Italian paint on the FM1 : stanislao
Installation :
1. Unzip the downloaded file and put it in the #WAW mod folder.
D/L : https://www.mediafire.com/file/ch9gl46whlxx6rr/ShipAshe_RM_VittorioVeneto+from+Littorio2.zip/file
2. chief.ini (position above Littorio2 would be appropriate)
VittorioVeneto ships.ShipAsheRM$VittorioVeneto 2 icons/shipDestroyer.mat
[Ships.VittorioVeneto]
com.maddox.il2.objects.ships.ShipAsheRM$VittorioVeneto
* You shouldn't space her name. Spacing causes 70% CTD, because PC or 1946 is a fool.
3. ships.ini
[VittorioVeneto]
Description Littorio Class - Battleship
Icon shipDestroyer
// Model
Mesh 3do/Ships/VittorioVeneto/Hier.him
// Motion Parameters
SliderDistance 296.25
Speed 37 //FLEET
SoundMove models.Ship
IsAirport 1
// Vitals
[VittorioVeneto:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 78.0
[VittorioVeneto:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
[VittorioVeneto:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
[VittorioVeneto:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
// Armament
//381mm 3x3
[VittorioVeneto:Part4]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C34
HeadMinYaw -145
HeadMaxYaw 145
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart1
FireFastTargets 0
[VittorioVeneto:Part5]
BaseChunk Head2
AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C34
HeadMinYaw -145
HeadMaxYaw 145
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart2
FireFastTargets 0
[VittorioVeneto:Part6]
BaseChunk Head3
AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C34
HeadMinYaw -145
HeadMaxYaw 145
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart3
FireFastTargets 0
//152mm 4x3
//10x152mm/55 - gun_SK_C28 - placeholder
[VittorioVeneto:Part7]
BaseChunk Head4
AdditionalCollisionChunk0 Gun4
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw 20
HeadMaxYaw 150
GunHeadChunk Head4
GunBarrelChunk Gun4
GunShellStartHook ShellStart4
FireFastTargets 0
[VittorioVeneto:Part8]
BaseChunk Head5
AdditionalCollisionChunk0 Gun5
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -150
HeadMaxYaw -20
GunHeadChunk Head5
GunBarrelChunk Gun5
GunShellStartHook ShellStart5
FireFastTargets 0
[VittorioVeneto:Part9]
BaseChunk Head6
AdditionalCollisionChunk0 Gun6
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw -150
HeadMaxYaw -20
GunHeadChunk Head6
GunBarrelChunk Gun6
GunShellStartHook ShellStart6
FireFastTargets 0
[VittorioVeneto:Part10]
BaseChunk Head7
AdditionalCollisionChunk0 Gun7
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C28
HeadMinYaw 20
HeadMaxYaw 150
GunHeadChunk Head7
GunBarrelChunk Gun7
GunShellStartHook ShellStart7
FireFastTargets 0
//90mm 12x1
[VittorioVeneto:Part11]
BaseChunk Head8
AdditionalCollisionChunk0 Gun8
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 100
GunHeadChunk Head8
GunBarrelChunk Gun8
GunShellStartHook ShellStart8
FireFastTargets 2
[VittorioVeneto:Part12]
BaseChunk Head10
AdditionalCollisionChunk0 Gun10
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 100
GunHeadChunk Head10
GunBarrelChunk Gun10
GunShellStartHook ShellStart10
FireFastTargets 2
[VittorioVeneto:Part13]
BaseChunk Head12
AdditionalCollisionChunk0 Gun12
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 135
GunHeadChunk Head12
GunBarrelChunk Gun12
GunShellStartHook ShellStart12
FireFastTargets 2
[VittorioVeneto:Part14]
BaseChunk Head14
AdditionalCollisionChunk0 Gun14
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -135
HeadMaxYaw -10
GunHeadChunk Head14
GunBarrelChunk Gun14
GunShellStartHook ShellStart14
FireFastTargets 2
[VittorioVeneto:Part15]
BaseChunk Head16
AdditionalCollisionChunk0 Gun16
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -100
HeadMaxYaw -10
GunHeadChunk Head16
GunBarrelChunk Gun16
GunShellStartHook ShellStart16
FireFastTargets 2
[VittorioVeneto:Part16]
BaseChunk Head18
AdditionalCollisionChunk0 Gun18
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -100
HeadMaxYaw -10
GunHeadChunk Head18
GunBarrelChunk Gun18
GunShellStartHook ShellStart18
FireFastTargets 2
[VittorioVeneto:Part17]
BaseChunk Head9
AdditionalCollisionChunk0 Gun9
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -100
HeadMaxYaw -10
GunHeadChunk Head9
GunBarrelChunk Gun9
GunShellStartHook ShellStart9
FireFastTargets 2
[VittorioVeneto:Part18]
BaseChunk Head11
AdditionalCollisionChunk0 Gun11
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -100
HeadMaxYaw -10
GunHeadChunk Head11
GunBarrelChunk Gun11
GunShellStartHook ShellStart11
FireFastTargets 2
[VittorioVeneto:Part19]
BaseChunk Head13
AdditionalCollisionChunk0 Gun13
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw -135
HeadMaxYaw -10
GunHeadChunk Head13
GunBarrelChunk Gun13
GunShellStartHook ShellStart13
FireFastTargets 2
[VittorioVeneto:Part20]
BaseChunk Head15
AdditionalCollisionChunk0 Gun15
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 135
GunHeadChunk Head15
GunBarrelChunk Gun15
GunShellStartHook ShellStart15
FireFastTargets 2
[VittorioVeneto:Part21]
BaseChunk Head17
AdditionalCollisionChunk0 Gun17
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 100
GunHeadChunk Head17
GunBarrelChunk Gun17
GunShellStartHook ShellStart17
FireFastTargets 2
[VittorioVeneto:Part22]
BaseChunk Head19
AdditionalCollisionChunk0 Gun19
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_RM90_50x1
HeadMinYaw 10
HeadMaxYaw 100
GunHeadChunk Head19
GunBarrelChunk Gun19
GunShellStartHook ShellStart19
FireFastTargets 2
//37mm twin 8x2
[VittorioVeneto:Part23]
BaseChunk Head20
AdditionalCollisionChunk0 Gun20
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 120
GunHeadChunk Head20
GunBarrelChunk Gun20
GunShellStartHook ShellStart20
FireFastTargets 2
[VittorioVeneto:Part24]
BaseChunk Head21
AdditionalCollisionChunk0 Gun21
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -120
HeadMaxYaw 45
GunHeadChunk Head21
GunBarrelChunk Gun21
GunShellStartHook ShellStart21
FireFastTargets 2
[VittorioVeneto:Part25]
BaseChunk Head22
AdditionalCollisionChunk0 Gun22
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 45
GunHeadChunk Head22
GunBarrelChunk Gun22
GunShellStartHook ShellStart22
FireFastTargets 2
[VittorioVeneto:Part26]
BaseChunk Head23
AdditionalCollisionChunk0 Gun23
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 45
GunHeadChunk Head23
GunBarrelChunk Gun23
GunShellStartHook ShellStart23
FireFastTargets 2
[VittorioVeneto:Part27]
BaseChunk Head24
AdditionalCollisionChunk0 Gun24
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 45
GunHeadChunk Head24
GunBarrelChunk Gun24
GunShellStartHook ShellStart24
FireFastTargets 2
[VittorioVeneto:Part28]
BaseChunk Head25
AdditionalCollisionChunk0 Gun25
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 45
GunHeadChunk Head25
GunBarrelChunk Gun25
GunShellStartHook ShellStart25
FireFastTargets 2
[VittorioVeneto:Part29]
BaseChunk Head26
AdditionalCollisionChunk0 Gun26
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -120
HeadMaxYaw 45
GunHeadChunk Head26
GunBarrelChunk Gun26
GunShellStartHook ShellStart26
FireFastTargets 2
[VittorioVeneto:Part30]
BaseChunk Head27
AdditionalCollisionChunk0 Gun27
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -45
HeadMaxYaw 120
GunHeadChunk Head27
GunBarrelChunk Gun27
GunShellStartHook ShellStart27
FireFastTargets 2
//20mm twin 16x2
[VittorioVeneto:Part31]
BaseChunk Head28
AdditionalCollisionChunk0 Gun28
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -55
HeadMaxYaw 90
GunHeadChunk Head28
GunBarrelChunk Gun28
GunShellStartHook ShellStart28
FireFastTargets 2
[VittorioVeneto:Part32]
BaseChunk Head29
AdditionalCollisionChunk0 Gun29
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -90
HeadMaxYaw 55
GunHeadChunk Head29
GunBarrelChunk Gun29
GunShellStartHook ShellStart29
FireFastTargets 2
[VittorioVeneto:Part33]
BaseChunk Head30
AdditionalCollisionChunk0 Gun30
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw 0
HeadMaxYaw 150
GunHeadChunk Head30
GunBarrelChunk Gun30
GunShellStartHook ShellStart30
FireFastTargets 2
[VittorioVeneto:Part34]
BaseChunk Head31
AdditionalCollisionChunk0 Gun31
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -150
HeadMaxYaw 0
GunHeadChunk Head31
GunBarrelChunk Gun31
GunShellStartHook ShellStart31
FireFastTargets 2
[VittorioVeneto:Part35]
BaseChunk Head32
AdditionalCollisionChunk0 Gun32
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -45
HeadMaxYaw 35
GunHeadChunk Head32
GunBarrelChunk Gun32
GunShellStartHook ShellStart32
FireFastTargets 2
[VittorioVeneto:Part36]
BaseChunk Head33
AdditionalCollisionChunk0 Gun33
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -35
HeadMaxYaw 45
GunHeadChunk Head33
GunBarrelChunk Gun33
GunShellStartHook ShellStart33
FireFastTargets 2
[VittorioVeneto:Part37]
BaseChunk Head34
AdditionalCollisionChunk0 Gun34
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -30
HeadMaxYaw 90
GunHeadChunk Head34
GunBarrelChunk Gun34
GunShellStartHook ShellStart34
FireFastTargets 2
[VittorioVeneto:Part38]
BaseChunk Head35
AdditionalCollisionChunk0 Gun35
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -90
HeadMaxYaw 30
GunHeadChunk Head35
GunBarrelChunk Gun35
GunShellStartHook ShellStart35
FireFastTargets 2
[VittorioVeneto:Part39]
BaseChunk Head36
AdditionalCollisionChunk0 Gun36
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -90
HeadMaxYaw 45
GunHeadChunk Head36
GunBarrelChunk Gun36
GunShellStartHook ShellStart36
FireFastTargets 2
[VittorioVeneto:Part40]
BaseChunk Head37
AdditionalCollisionChunk0 Gun37
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -45
HeadMaxYaw 90
GunHeadChunk Head37
GunBarrelChunk Gun37
GunShellStartHook ShellStart37
FireFastTargets 2
[VittorioVeneto:Part41]
BaseChunk Head38
AdditionalCollisionChunk0 Gun38
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -60
HeadMaxYaw 45
GunHeadChunk Head38
GunBarrelChunk Gun38
GunShellStartHook ShellStart38
FireFastTargets 2
[VittorioVeneto:Part42]
BaseChunk Head39
AdditionalCollisionChunk0 Gun39
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -45
HeadMaxYaw 60
GunHeadChunk Head39
GunBarrelChunk Gun39
GunShellStartHook ShellStart39
FireFastTargets 2
[VittorioVeneto:Part43]
BaseChunk Head40
AdditionalCollisionChunk0 Gun40
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -45
HeadMaxYaw 70
GunHeadChunk Head40
GunBarrelChunk Gun40
GunShellStartHook ShellStart40
FireFastTargets 2
[VittorioVeneto:Part44]
BaseChunk Head41
AdditionalCollisionChunk0 Gun41
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -70
HeadMaxYaw 45
GunHeadChunk Head41
GunBarrelChunk Gun41
GunShellStartHook ShellStart41
FireFastTargets 2
[VittorioVeneto:Part45]
BaseChunk Head42
AdditionalCollisionChunk0 Gun42
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head42
GunBarrelChunk Gun42
GunShellStartHook ShellStart42
FireFastTargets 2
[VittorioVeneto:Part46]
BaseChunk Head43
AdditionalCollisionChunk0 Gun43
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_MG_C38
HeadMinYaw -80
HeadMaxYaw 80
GunHeadChunk Head43
GunBarrelChunk Gun43
GunShellStartHook ShellStart43
FireFastTargets 2
//37mm single 4x1
[VittorioVeneto:Part47]
BaseChunk Head44
AdditionalCollisionChunk0 Gun44
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -165
HeadMaxYaw 165
GunHeadChunk Head44
GunBarrelChunk Gun44
GunShellStartHook ShellStart44
FireFastTargets 2
[VittorioVeneto:Part48]
BaseChunk Head45
AdditionalCollisionChunk0 Gun45
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -165
HeadMaxYaw 165
GunHeadChunk Head45
GunBarrelChunk Gun45
GunShellStartHook ShellStart45
FireFastTargets 2
[VittorioVeneto:Part49]
BaseChunk Head46
AdditionalCollisionChunk0 Gun46
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -165
HeadMaxYaw 165
NoFireMinYaw -15
NoFireMaxYaw 15
GunHeadChunk Head46
GunBarrelChunk Gun46
GunShellStartHook ShellStart46
FireFastTargets 2
[VittorioVeneto:Part50]
BaseChunk Head47
AdditionalCollisionChunk0 Gun47
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_SK_C30
HeadMinYaw -165
HeadMaxYaw 165
NoFireMinYaw -15
NoFireMaxYaw 15
GunHeadChunk Head47
GunBarrelChunk Gun47
GunShellStartHook ShellStart47
FireFastTargets 2
//Director
[VittorioVeneto:Part51]
BaseChunk Director2
AdditionalCollisionChunk0 Gun48
strengthBasedOnThisSection strength_GunHuge
gunBasedOnThisSection gun_SK_C34
HeadMinYaw -145
HeadMaxYaw 145
GunHeadChunk Director2
GunBarrelChunk Gun48
GunShellStartHook ShellStart48
FireFastTargets 0
TrackingOnly
4. stationary.ini
VittorioVeneto ships.ShipAsheRM$VittorioVeneto 2
5. !18n/technics.Properties
VittorioVeneto RM VittorioVeneto BB, 1940
Problem: 1. I didn't check if she was taking the battle action.
2. Very rarely does the ship's skin flicker. I don't know if it's the effect of the seaplane mounting.
3. Unfortunately, I don't have the ability to solve other possible problems, so I hope users get through them on their own... ::( ::(
Now, try this method yourself and check it out !!
Thank you.
(https://i.postimg.cc/rw7BLgcF/2025-03-11-at-02-59-10.jpg) (https://postimg.cc/LJBCttnr)
(https://i.postimg.cc/TY4SrQKq/2025-03-11-at-05-52-45.jpg) (https://postimg.cc/PP12HWzP)
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The anti-aircraft defense is so severe that it is difficult to approach to her.
I approached her prepared for death and struck with one torpedo, but she soon disappeared leisurely without damage.
It seems difficult to sink with only one torpedo... ::( ::(
(https://i.postimg.cc/vmmqNNcN/2025-03-11-at-10-22-00.jpg) (https://postimg.cc/VJ3WS49q)
(https://i.postimg.cc/Y9GXpLNN/2025-03-11-at-10-34-46.jpg) (https://postimg.cc/5YJ5g0Rj)
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The anti-aircraft defense is so severe that it is difficult to approach to her.
I approached her prepared for death and struck with one torpedo, but she soon disappeared leisurely without damage.
It seems difficult to sink with only one torpedo... ::( ::(
Naturally, like most of these heavy ships, they usually sank as a result of the internal explosions that followed. I don't know if these can be simulated in Il2.
Un saludo.
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Are three RM battleships VittorioVeneto, Littorio and Roma...
1. VittorioVeneto class ? (nameship : VittorioVeneto)
2. Is it Littorio class ? (nameship : Littorio)
It seems to be regarded as No.1 as the standard of the construction start date, and No.2 as the standard of the launching ceremony date or the ship's registration date.
BAT seems to call it the Littorio class.
Which one is more right ??
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Littorio Class is the correct name even though you can find Vittorio Veneto class in some documents
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Okay. Thanks for letting me know.
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Thanks Gunny!
That seaplane looks great! Nice touch!
I renamed the Generic BB (Littorio) to RM Roma and now have all three of that class...
Cheers
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I renamed the Generic BB (Littorio) to RM Roma and now have all three of that class...
I don't understand.
Because BAT #WAW3 has Asheshouse's Roma & Littorio2 in stock.
So you don't have to make any BB_generic to Roma.
Check it out again.
-------------------------------------------------------------
And...if you add the hash files of 'Latest Class Files' on https://www.sas1946.com/main/index.php/topic,64093.msg705345.html#msg705345 to the VittorioVeneto folder, it can be installed in 4.12.2m, SAS Modact 5.3
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Thanks Gunny, I checked my Technics.ini file and, sure enough, the Roma was there! So I removed the Littorio Generic BB entry everywhere since we now have all three!
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I think Asheshouse's Littorio2 should have been VittorioVeneto in the first place.
If so, I wouldn't have to make VittorioVeneto like this.
Now, Littorio has 2 ships in BAT_WAW.
This is seen as unnecessary redundancy to me.
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...we now have all three !
Now you have 3 RM Battleships of Littorio2, VittorioVeneto, and Roma. But these 3 ships graphics will appear the same in BAT_WAW. That would be boring. So I'm using the original skin for Roma to make a difference. Please note it.
- Littorio2, VittorioVeneto
(https://i.postimg.cc/nzx3tHF0/4502.png) (https://postimg.cc/kVjQQPtb)
- Roma (https://www.sas1946.com/main/index.php/topic,64093.msg705345.html#msg705345)
(https://i.postimg.cc/nLhKJTN9/4501.png) (https://postimg.cc/rD7RGGVq)
In order to make Roma's skin different, you must prioritize it by adding '!' in front of the folder. And all hash files should be deleted, only the ship folder should be used. Otherwise, 70% CTD will occur.