Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Vehicles + Artillery => Topic started by: SAS~Skipper on September 25, 2010, 03:16:41 AM

Title: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 03:16:41 AM
A little patience. Soldiers armed with semiautomatic rifles is preparing to fight.

(http://img-fotki.yandex.ru/get/4506/dima-sas-skipper.3/0_38778_c91617be_L)

(http://img-fotki.yandex.ru/get/4509/dima-sas-skipper.3/0_38779_df18ad9d_L)

****************************
Edited by SAS~Epervier

- AAA cavalry
   https://www.mediafire.com/?gleigxs63hlffb8

- sniper/rider
   https://www.mediafire.com/?zh3q82e7iyoecns
Title: Re: Infantry in combat
Post by: SAS~Malone on September 25, 2010, 04:03:14 AM
nice! hunting season is about to open.... :D 8)
Title: Re: Infantry in combat
Post by: Batbomb on September 25, 2010, 04:18:16 AM
Thats Awesome. I think this is a great idea!
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 04:22:57 AM
Everything is ready and prvoereno. Only they do not yet know how to die (((.
3D-Master is working ..
I can `t find the right burst of flame ((
Sound I found.
Title: Re: Infantry in combat
Post by: SAS~Malone on September 25, 2010, 07:12:30 AM
i'd be happy if they just fell over when dead, even if it will look a bit odd - all we really need is some visual confirmation to know that we have killed the poor sods, not super 3D models....
maybe possible to just use the same 3D as live, but orientated so that they lie horizontally..? ;)
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 07:35:07 AM
i'd be happy if they just fell over when dead, even if it will look a bit odd - all we really need is some visual confirmation to know that we have killed the poor sods, not super 3D models....
maybe possible to just use the same 3D as live, but orientated so that they lie horizontally..? ;)

I think so too, the main thing that they do not burn as tanks))))
Another question that needs to be done a couple - the blue and red,
so as not to click the mouse.
And, whether it is that they move?
Title: Re: Infantry in combat
Post by: Paulo Hirth on September 25, 2010, 08:53:14 AM
 great idea! Image all that soldier run, stop, shot, run again and under bombs and machineguns.

 Maybe big work to hardware...
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 09:03:17 AM
They behave like a machine gun DShK AAA, only a low rate of fire and the elevation angle.
Title: Re: Infantry in combat
Post by: SAS~Malone on September 25, 2010, 10:07:41 AM
to make them move would be more tricky, i agree....but then again, we already have moving infantry in UP201, so it could be a copy/modification of that....
in fact, Skipper, are you aware of the moving infantry in UP? they don't display as one individual soldier, but groups of 3....other than that, they do pretty much what you are trying to make.... :)
Title: Re: Infantry in combat
Post by: Balker on September 25, 2010, 10:24:01 AM
Only they do not yet know how to die (((.

Perfect soldiers !!! :)
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 10:27:32 AM
Oh yeah! I do not know much. Certainly do not know the soldiers of the Super Mega Ultra Pack ...(((
They are somewhere in a separate package? I'd ordered a dozen or so)).
All stop of  because of the 3D - I do not know how and to wait ...((((
There's nothing complicated only 3d .. (But it is a stone on my way ..

))) Count me Urfin Juice, but I want an army of soldiers oak (dubolomov )!))))
Title: Re: Infantry in combat
Post by: SAS~Malone on September 25, 2010, 10:32:38 AM
well, i'll have to go and ask upstairs a bit about maybe separating the moving infantry from UP for a standalone mod, but my feeling is it will be a bit more complicated.
oh yes, and those moving soldiers don't have a 'dead' animation, either, i think they just vanish, as if you have blown them to tiny litlle pieces.... 8)
but maybe this will help for you to make the decision to get yourself a copy of UP201, because of all the nice things that come with it... :D
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 25, 2010, 10:38:58 AM
You serpent tempter!  ::)
Title: Re: Infantry in combat
Post by: SAS~Malone on September 25, 2010, 10:40:51 AM
 ;D
Title: Re: Infantry in combat
Post by: farang65 on September 26, 2010, 01:22:11 AM
Hi Sas Skipper,

I hope you or someone can do a jungle camo skin.  ;D ;)

In a week or so the first stage; semi populated smallish towns and some industrial areas including short airfields and water strips

Using a totally unexpected region for this  ;D 8)

Snark Hunting;Crotch Rought (Jungle Map) 8)

Represents a jungle map in any part of the world and any Th of Op W.W.11 and up
Non historical but centred on  jungle intensity. ;D
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 03:58:39 AM
Now, two soldiers in green and gray uniforms ..
Now they are falling, but still burn .. (

Always in a notebook, what to do? Always in Notepad ((.

add in TECHNICS.ini


//-------------------------------
[SniperR]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Russia/SniperAAA/Summer/Live.him
MeshSummerDamage   3do/Artillery/Russia/SniperAAA/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    1500.0
AttackMaxRadius      1500.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -5.0
GunStdPitch             0.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         100      // ??
GunMaxPitchSpeed        100      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[SniperG]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Germany/SniperAAA/Summer/Live.him
MeshSummerDamage   3do/Artillery/Germany/SniperAAA/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    1500.0
AttackMaxRadius      1500.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -5.0
GunStdPitch             0.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         100      // ??
GunMaxPitchSpeed        100      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[RiderR]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Russia/RiderR/Summer/Live.him
MeshSummerDamage   3do/Artillery/Russia/RiderR/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    2000.0
AttackMaxRadius      2000.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch             -5.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         70      // ??
GunMaxPitchSpeed        90      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[RiderG]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Germany/RiderG/Summer/Live.him
MeshSummerDamage   3do/Artillery/Germany/RiderG/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    2000.0
AttackMaxRadius      2000.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch             -5.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         70      // ??
GunMaxPitchSpeed        90      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1


//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
add in STATIONARY.ini

[Artillery]
SniperR         vehicles.artillery.ArtilleryInf$SniperR    1
SniperG         vehicles.artillery.ArtilleryInf$SniperG   2
RiderR           vehicles.artillery.ArtilleryInf$RiderR     1
RiderG           vehicles.artillery.ArtilleryInf$RiderG     2
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 08:57:31 AM
Hmm, maybe not at all correct that in the game  objects artillery is burn?
Can not burn a machine gun or a gun ... there is no gasoline and little pieces of wood ...((
Hey, who does effects!

I've been trying to solve this problem myself. So far no luck :(
Title: Re: Infantry in combat
Post by: max_thehitman on September 26, 2010, 09:07:18 AM


AH! That mod looks cool. I never knew we could do that to the game. Have an army of little AI soldiers
run and capture an airfield. Very nice Mod indeed.
Congrats on the work done so far Skipper!
You are full of wonderful surprises. Your a great Mod artist  8)
Title: Re: Infantry in combat
Post by: Fusek on September 26, 2010, 09:21:42 AM
Well, you can always pretend the little guys all have flamethrowers ;)
Title: Re: Infantry in combat
Post by: Checkyersix on September 26, 2010, 10:09:32 AM
Hmm, maybe not at all correct that in the game  objects artillery is burn?
Can not burn a machine gun or a gun ... there is no gasoline and little pieces of wood ...((
Hey, who does effects!

I've been trying to solve this problem myself. So far no luck :(

I've been trying to solve this problem myself. So far no luck :(
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 10:23:50 AM
Detachment Basmachi near Bukhara.

(http://forum.aviaskins.com/attachment.php?attachmentid=13342&d=1285502696)

Death to the bandits!

(http://forum.aviaskins.com/attachment.php?attachmentid=13343&d=1285502696)
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 10:28:18 AM
If Molva (He is the author of a soldier) attach a gun and the cavalry, there will be cavalry.
Title: Re: Infantry in combat
Post by: farang65 on September 26, 2010, 05:44:45 PM
hi Skipper

i played around with your sniper yesterday afternoon.

Just a thought any chance to have a seperate sniper aiming up at the sky.

i tried a little mission hoping that they may try and hit Beo's new L-5 floater but I just saw the rounds hit the ocean

Just a thought  ;D

Cheers Kirby
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 10:14:18 PM
Yes I also noticed that on the ocean causing the problems.
I have been studying the problem.
I flew to the shore and saw splashes in the water,
but was killed by flying over the soldier.
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 26, 2010, 11:56:03 PM
((( While I was researching the cause of error, now temporarily for the correct operation of a soldier
 use the following line in the two shooters .. ((

MeshSummer         3do/Artillery/Russia/Maxime/Live.him

Soldier will be a picture with a machine gun ((
Title: Re: Infantry in combat
Post by: exhausted on September 27, 2010, 12:15:29 AM
I would recommend taking off ALL flash from the infantry rifles. They look like flame throwers.
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 27, 2010, 02:13:28 AM
I have problems in the orientation of 3D models.
Any thoughts and help ..
That's working properly, but it's just a nightmare))))

(http://img-fotki.yandex.ru/get/4509/dima-sas-skipper.3/0_3894f_3a846a61_L)
Title: Re: Infantry in combat
Post by: SAS~Skipper on September 27, 2010, 02:14:51 AM
I would recommend taking off ALL flash from the infantry rifles. They look like flame throwers.

Just need to change the flash. If you remove the flash, there is no chance to discover ... ))
Title: Re: Infantry in combat
Post by: Baco on September 27, 2010, 06:37:22 AM
Just need to change the flash. If you remove the flash, there is no chance to discover ... ))

Oh yes, You would have to fly veeery low, and veeery slow :D
You might want to give the U-19 some armor below the engine and pilot ;)
Title: Re: Infantry in combat
Post by: RealDarko on September 28, 2010, 03:23:28 PM
Only I, noticed that he's flying a R-5?
BTW Amazing mod Skipper!
Title: Re: Infantry in combat
Post by: cgagan on September 29, 2010, 12:31:06 AM
Good catch, RealDarco! Can we expect the R-5 also (...please)? 8)
Title: Re: Infantry in combat
Post by: frogman2 on October 01, 2010, 07:26:20 AM
could you try Wfly's infantry modles as well? this seems a very good step in improving the use of the jeep and the wagen  ;D
Title: Re: Infantry in combat
Post by: MURD0C on October 02, 2010, 10:38:36 AM
R-5
http://forum.aviaskins.com/showthread.php?t=941&page=8
Title: Re: Infantry in combat
Post by: Whiskey_Sierra_972 on October 04, 2010, 05:00:02 AM
The shots are great!

Looking farward to it!

Thanks for this one!!

walter
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 17, 2010, 05:31:38 AM
So far so here

(http://img-fotki.yandex.ru/get/4507/dima-sas-skipper.4/0_3a13c_be4139a6_L)

(http://img-fotki.yandex.ru/get/4507/dima-sas-skipper.4/0_3a2ee_aebf07bf_L)

http://dispersalfield.net.ru/files/my_arms/Sniper_Rider_AAA.7z (http://dispersalfield.net.ru/files/my_arms/Sniper_Rider_AAA.7z)
Title: Re: Infantry in combat
Post by: StrykVladzimsky on October 17, 2010, 05:36:40 AM
I think so too, the main thing that they do not burn as tanks))))
Another question that needs to be done a couple - the blue and red,
so as not to click the mouse.
And, whether it is that they move?

Flamethrowers are a perfect solution to that, you know.
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 17, 2010, 05:59:34 AM
IL2 is so enormous that there is no possibility for such a small period of my acquaintance with his skeleton to learn everything.  8) 8) 8) 8)
Any participation is welcome!  ;)


can be true to remove the flash will only let the smoke tracer?
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 19, 2010, 07:46:32 AM
(http://img-fotki.yandex.ru/get/4507/dima-sas-skipper.4/0_3a2ee_aebf07bf_L)

 ::) ::) ::) ::)

http://dispersalfield.ru/files/my_arms/Sniper_Rider_AAA.7z (http://dispersalfield.ru/files/my_arms/Sniper_Rider_AAA.7z)
Title: Re: Infantry in combat
Post by: farang65 on October 19, 2010, 08:10:12 AM
Nice One Sir Skipper  ;D

I'll play around with this when I have a break   ha ha ha  :D

Cheers Kirby
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 19, 2010, 08:16:02 AM
Maybe I pick up the smoke instead of fire))). Flame is awful!

I've already tried and see no need to improve modelki ...
Although the horse has a bad effect on the log file.
Title: Re: Infantry in combat
Post by: Baco on October 19, 2010, 08:52:32 AM
How Do I gte the infantery?
Is there a beta yet?
I just Add teh lines to the INIs and thats it?

Looking Awsom!
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 19, 2010, 09:15:24 AM
You must re-install folder  and add a line for the riderR? riderG.
Title: Re: Infantry in combat
Post by: Baco on October 19, 2010, 04:02:21 PM
Got it working The problem I have is that If I get too close to the infantery I get 3 to 10 second freezes of video, but the sim keeps working, I can see speed, heading and Altitud in speed bar...

Anybody else experiences this?
Title: Re: Infantry in combat
Post by: SAS~Skipper on October 19, 2010, 11:14:20 PM
I think that there is a shadow of a horse ..((( I do not like.
But I do not know how to fix it .. I am an ignoramus in 3D.
Title: Re: Infantry in combat
Post by: panzer1b on December 20, 2010, 02:35:30 PM
so um how far along is anyone on a standalone infantry mod, even if the options are like a squad of 3, or a sinlge guy, it would be welcome to my game


especially since i am much more into these kinds of mods, as i have so many planes i have no clue what is what anymore....
Title: Re: Infantry in combat
Post by: BERLIN_9 on February 02, 2011, 04:44:38 PM
Is there a download?
Title: Re: Infantry in combat
Post by: SAS~Malone on February 02, 2011, 09:55:32 PM
ok, BERLIN: again, if you take the time to READ through the thread, you won't have to ask these questions. but no, it's easier to just ignore me, eh?
i have had enough now. consider this your final warning.
Title: Re: Infantry in combat
Post by: DimAurora on February 20, 2011, 08:11:26 AM
Can they just have normal looking rifles like in the first pic? :-\
Title: Re: Infantry in combat
Post by: Whiskey_Sierra_972 on February 21, 2012, 04:41:24 AM
Link broken....can someone fix it?
Title: Re: Infantry in combat
Post by: Epervier on February 21, 2012, 06:03:16 AM
Since it is very difficult to make sense of it all ... Here are two links:
- AAA cavalry
  new link in first post !

- sniper/rider
  new link in first post !
Title: Re: Infantry in combat
Post by: Sharkzz on February 21, 2012, 08:53:22 PM
~S~
Great little mod !!! love it, with the falling down , can you get them to run and dive to the ground like we do when we bail out ?
can that code be transfered over to the little men ? be funny to watch them run and dive when hit/killed   ;D
thanks
Sharkzz
Title: Re: Infantry in combat
Post by: Dakpilot on February 22, 2012, 12:24:59 AM
In ZP (ZloyPetrushkO) Semireal AAA and ZP Semireal tanks, an old mod, when you dived on AA guns and fired at them but had close hits the crew scattered and you a 30 seconds or so of safety, it used the animations of the pilot running but with soldier uniform skins, so this is possible. I think it has been re-posted somewhere on this site am sure a search would find it. I really enjoyed this mod for immersion when you cought a glimpse of the crew running after a pass

Cheers, Dakpilot
Title: Re: Infantry in combat
Post by: SAS~Malone on February 22, 2012, 01:59:08 AM
and i think Wolfighter is still working on a running civilians and troops mod, which should also add to the immersion quite a bit.
Title: Re: Infantry in combat
Post by: David Prosser on February 27, 2012, 06:47:44 AM
 Horse lovers should on no account read this post. You have been warned!  I tried this _08Cavalerie mod in DBW1.6 a few minutes ago. Using the Northwest Europe map, I put 15 of them on a straight bit of road. Then I put in a static camera. Next, I selected a Ba65 with Fragmentation bombs. With the aim point well ahead of the target, I destroyed them all. Using 4x50kg bombs, I got 4. Using a Corsair with Napalm, I only got half of them. Thanks very much indeed for this mod.

cheers

David Prosser
Title: Re: Infantry in combat
Post by: Uufflakke on February 27, 2012, 07:10:47 AM
Horse lovers should on no account read this post. You have been warned!  I tried this _08Cavalerie mod in DBW1.6 a few minutes ago. Using the Northwest Europe map, I put 15 of them on a straight bit of road. Then I put in a static camera. Next, I selected a Ba65 with Fragmentation bombs. With the aim point well ahead of the target, I destroyed them all. Using 4x50kg bombs, I got 4. Using a Corsair with Napalm, I only got half of them. Thanks very much indeed for this mod.

cheers

David Prosser

(http://i0.kym-cdn.com/entries/icons/original/000/001/232/picsor.jpg)

 ::)  ;)
Title: Re: Infantry in combat
Post by: David Prosser on February 27, 2012, 08:32:51 PM
You'll have to wait a few weeks for pics. I'll buy  screen shot software when I recharge my credit card. I don't just want it for games.

When the _08 cavalry are attacked by infantry, they don't shoot back. However, they can still be useful in missions. They could just be strafing targets, or central to a given mission. For instance, the player might have been called in to attack something they found. The sniper riders don't engage infantry. So I deleted them. 

cheers

David Prosser
Title: Re: Infantry in combat
Post by: HundertzehnGustav on February 28, 2012, 05:34:46 AM
FRAPS is free :)
Title: Re: Infantry in combat
Post by: Dakpilot on February 28, 2012, 05:47:10 AM
Aren't screenshots in the standard game? and in DBW as .JPG,  just push PrtScn button on keyboard and find them in Mysreenshots folder in IL-2 root  :)

Not sure we need shots of "The great horse massacre" mind  ;) LOL

Cheers, Dakpilot
Title: Re: Infantry in combat
Post by: Slikk on February 28, 2012, 10:07:36 AM
@ Epervier

Your links to the AAA cavalry, and the sniper/rider are dead.
Title: Re: Infantry in combat
Post by: Epervier on February 28, 2012, 11:57:38 AM
Your links to the AAA cavalry, and the sniper/rider are dead.
Sorry but... They work very well!
Title: Re: Infantry in combat
Post by: juanmalapuente on March 04, 2012, 07:51:42 AM
I don't know what I'm doing wrong. I added all the correspondent lines in Chief, Static and Technics ini and keep getting 70 % CTD. If this works in DBW 1.6 shouldn't it work in 1.7?
Title: Re: Infantry in combat-- horses sound
Post by: Fly! on March 14, 2012, 02:55:58 PM
horses sound: https://www.mediafire.com/?ackc3lcsu2ufwi1 (https://www.mediafire.com/?ackc3lcsu2ufwi1)
Title: Re: Infantry in combat
Post by: Epervier on March 16, 2012, 03:14:34 PM
New link for cavalerie & sniper in fisrt post !
Title: Re: Infantry in combat
Post by: Whiskey_Sierra_972 on June 10, 2012, 06:32:58 AM
Hi!

I came back with this topic because I have a request about sniper riders!

The cavalerie as it is now is defenceless but can move and the sniper riders as they are now can't move but can shoot!

What about make the latter moving to give cavalerie coulmns a more correct behaviour?

Since the last SCW planes addition some infantry columns attack (as really happen in that war) deserve a little more attention and realism!

All the best!

walter
Title: Re: Infantry in combat
Post by: NS~mati140 on June 10, 2012, 06:57:35 AM
You'll have to wait a few weeks for pics. I'll buy  screen shot software when I recharge my credit card. I don't just want it for games.

When the _08 cavalry are attacked by infantry, they don't shoot back. However, they can still be useful in missions. They could just be strafing targets, or central to a given mission. For instance, the player might have been called in to attack something they found. The sniper riders don't engage infantry. So I deleted them. 

cheers

David Prosser

U MAD?!

Just press Print Screen in game, you'll find your screens in game root folder, you don't need to purchase anything. And if you want software - Fraps is free. Save money for some epic joystick instead.
Title: Re: Infantry in combat
Post by: Dauntless1 on June 10, 2012, 07:55:45 AM
You can use IrfranView to make some changes in your pics
http://www.irfanview.com/

Use Paint.net for major changes.
http://www.getpaint.net/index.html

Both free!!
Title: Re: Infantry in combat
Post by: osakaboy on October 06, 2012, 04:22:38 AM
Hello,
Could I just ask, do these infantry fire at aircraft?

Thanks
S!