Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Dakotas Flyable Cockpits v2.1+ SAS version  (Read 32536 times)

0 Members and 1 Guest are viewing this topic.

hammer2787

  • member
  • Offline Offline
  • Posts: 67
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #12 on: March 28, 2011, 03:44:49 PM »

oh I seee  :O
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2113
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #13 on: March 29, 2011, 02:43:38 AM »

All the cockpit mods (and aslo the most of the simple effects, and the maps too) works with 4.10/4.101 =D

You sure about that Dino ?? Bit of a sweeping statement - I would suggest anything without a classfile prob works in 4.101 ??
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3296
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #14 on: March 29, 2011, 04:17:30 AM »

Try to rename the folder Cockpits_Dakotas v21plus into 000_Cockpits_Dakotas v21plus. It works for me.

Maybe a stupid question... what does this 000_ mean ? what does it do ?

By the way... it solved the problem in my C6 install, but I would like to understand why.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6750
  • In memory of my beloved hero: Saburo SAKAI!
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #15 on: March 29, 2011, 07:22:23 AM »

It make the mod load before so it can give precedence avoiding other interfering codes.
Logged

Dinosbacsi

  • member
  • Offline Offline
  • Posts: 568
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #16 on: March 29, 2011, 09:55:40 AM »

You sure about that Dino ?? Bit of a sweeping statement - I would suggest anything without a classfile prob works in 4.101 ??
Yep, as far as I know, everything without classfiles, works in 4.101 =D
Logged

Flanker1985

  • member
  • Offline Offline
  • Posts: 63
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #17 on: June 16, 2011, 11:07:14 AM »

Hi guys. I have found a picture of the Li-2 cockpit. It seems different with the ones here.
Logged

Flanker1985

  • member
  • Offline Offline
  • Posts: 63
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #18 on: June 16, 2011, 11:09:55 AM »

Here too

Logged

stansdds

  • member
  • Offline Offline
  • Posts: 105
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #19 on: June 18, 2011, 06:51:42 AM »

The DC-3/C-47 cockpits will vary tremendously based on who ordered them.  Back in the days of piston engined commercial aircraft, each purchaser would specify what instruments, radios, and navigation equipment they wanted and where they wanted the switches and instruments placed in the cockpit.  Military contracts were far more uniform.  Restored aircraft can really confuse the situation as modern instruments often replace the originals and the placement may also be changed.  The Li-2 was license built, so it is likely to vary from U.S. built C-47's.

What I see in the three photos posted above:
Photo 1 looks like a restored aircraft, but close to original except for the radios.
Photo 2 is a modernized DC-3 with newer instruments and weather radar.
Photo 3 looks to be an original DC-3/C-47, but with ILS instruments added.
Logged

tarakan67

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #20 on: September 11, 2012, 04:20:56 AM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder
Logged

Freelansir

  • member
  • Offline Offline
  • Posts: 34
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #21 on: October 16, 2012, 04:25:55 PM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder

Link doesn't show the download.  I am very interested in this.

Thanks
Logged

tarakan67

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #22 on: October 17, 2012, 07:42:21 AM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder


Link doesn't show the download.  I am very interested in this.

Thanks
http://depositfiles.com/files/eu77hy8k0
Logged

Freelansir

  • member
  • Offline Offline
  • Posts: 34
Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #23 on: October 17, 2012, 08:04:36 AM »

Thank you tarakan67, I appreciate it.
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.038 seconds with 26 queries.