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Author Topic: Iwo Jima repaint by Whitecat: Download now v2.2 - Fix  (Read 21026 times)

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Badmuthafunker

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Re: Iwo Jima repaint by Whitecat: Download now Pre, Invasion and Post
« Reply #36 on: November 05, 2010, 01:18:27 PM »

Hi mate, sorry for the delay.

Just had a quick tootle around the pre-invasion island. I couldn't see the bugs in your pic. However, as the coastline bugs are intermittent, often depending on the angle of view or zoom level, it may be the same with the sea. Sorry I couldn't be of more help.

Thanks again.  :)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now Pre, Invasion and Post
« Reply #37 on: November 05, 2010, 01:23:11 PM »

Hi mate, sorry for the delay.

Just had a quick tootle around the pre-invasion island. I couldn't see the bugs in your pic. However, as the coastline bugs are intermittent, often depending on the angle of view or zoom level, it may be the same with the sea. Sorry I couldn't be of more help.

Thanks again.  :)

No worries, that's solved. It was a conf.ini setting I had, which is better for Perfect mode but not for Excellent. Now it looks perfect, I'm finishing now the Suribachis and the deletion of the Invasion runway points :)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now Pre, Invasion and Post
« Reply #38 on: November 05, 2010, 02:29:36 PM »

v2.0 ready, link in a few minutes. Problems in Excellent mode fixed, see screenshot :)

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Dakpilot

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Re: Iwo Jima repaint by Whitecat: Download now v2.0 - Excellent mode fix
« Reply #39 on: November 23, 2010, 02:26:37 AM »

Great work  :D and really handy to have different versions of a place that changed rather a lot in a short time, even more sense of immersion in a campaign and easy to acheive just wth a litttle edit of the .mis files

Thanks for the hard work! and looking forward to more Pacific goodness  :)
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HeavyCrasher

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Re: Iwo Jima repaint by Whitecat: Download now v2.0 - Excellent mode fix
« Reply #40 on: November 27, 2010, 04:19:05 PM »

Beautiful Map Whitecat, many Thanks!
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rofl

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #41 on: December 12, 2010, 02:07:13 AM »

Excellent work like all your other repaints!
Would it be possible to increase the visibilty distance for mt. suribachi?
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SAS~Malone

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #42 on: December 12, 2010, 02:32:44 AM »

if you access the base.mat file of the Suribachi object, you can increase the visibility distance by adjusting the value in the [Layer0] VisibleDistanceFar xxxxx.0 line. that should help.  ;)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #43 on: December 12, 2010, 09:11:00 AM »

Excellent work, Whitecat !!  :)  Thanks a lot!!

No problem mate :) Thanks!
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #44 on: December 12, 2010, 09:11:44 AM »

Great work  :D and really handy to have different versions of a place that changed rather a lot in a short time, even more sense of immersion in a campaign and easy to acheive just wth a litttle edit of the .mis files

Thanks for the hard work! and looking forward to more Pacific goodness  :)

No problem, I thought Iwo deserved a good map :)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #45 on: December 12, 2010, 09:12:06 AM »

Beautiful Map Whitecat, many Thanks!

Np :)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #46 on: December 12, 2010, 09:13:15 AM »

Excellent work like all your other repaints!
Would it be possible to increase the visibilty distance for mt. suribachi?

No problem mate :)
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WhiteCat

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Re: Iwo Jima repaint by Whitecat: Download now v2.1 - Compatibility
« Reply #47 on: December 12, 2010, 09:13:41 AM »

if you access the base.mat file of the Suribachi object, you can increase the visibility distance by adjusting the value in the [Layer0] VisibleDistanceFar xxxxx.0 line. that should help.  ;)

Thanks Malone for the help as always :)
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