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Author Topic: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)  (Read 48189 times)

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SAS~Malone

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #24 on: November 12, 2010, 09:15:18 AM »

lol, yes, a bit like 'subliminal encoding'..... :D ;D
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shardana

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #25 on: November 12, 2010, 09:48:40 AM »

Yes I'm sure that must be the reason!!!!!! haha cheers mates!
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Riptide_One

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #26 on: November 13, 2010, 09:22:30 AM »

benitomuso,

Thanks for another improvement to the game.

Regarding FMB, how do you use "Select All" and "Rotate Objects"?

Cheers,

Riptide
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hguderian

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #27 on: November 20, 2010, 07:37:50 AM »

A great improvement, really...Thank You!!
Is there a way to REPLACE INTO QMB an option to select from there the Viewdistance?
Regards
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benitomuso

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #28 on: November 20, 2010, 08:14:38 AM »

benitomuso,

Thanks for another improvement to the game.

Regarding FMB, how do you use "Select All" and "Rotate Objects"?

Cheers,

Riptide

Riptide,
              it should use the settings you already had for FMBPlus. Please check the documentation of that MOD.

  Regards,
                   Pablo
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parashoot

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #29 on: November 21, 2010, 12:05:27 AM »

Hallo,

may I have previous QMB A FMB translated into Czech. Could would write out schedule new airbrush (for example Country) hereof Mod, how are defineds on files gui_ru.properties, etc . ? I'd like yourself them translated.

                                 Thanks.
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SAS~Malone

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #30 on: November 21, 2010, 12:18:10 AM »

parashoot, i think personally it is unfair to ask a modder such a thing on an english site...maybe he can do it, and then? then everybody from every other country will want it translated to their own...
also remember that it will be just as difficult, if not more so, for him to translate it as it will be for you to do so...
i just feel it is unfair, but i won't speak on his behalf, and will let him answer you... :)
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parashoot

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #31 on: November 21, 2010, 05:55:10 AM »

I'm sorry for my English but I communicate for the first time English. Only would like knew name new airbrush in .propreties files. I translated text myself.   
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SAS~Malone

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #32 on: November 21, 2010, 06:24:16 AM »

okay, that's great. oh, by airbrush, i think you mean aircraft.. ;)
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parashoot

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #33 on: November 21, 2010, 07:05:45 AM »

In new QMB was added item COUNTRY. How can I write it into the qui_ru.properties ?
In mission briefing are new items WEATHER, CLOUDS, TIME, PARACHUTES ON, ARMS, FLIGHT, PLANE, NUM, PLAYER / MISSION SKIN. How can I write it into the qui_ru.properties ?

                    Thanks.
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SAS~Malone

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #34 on: November 21, 2010, 07:52:22 AM »

i don't think it can be changed in the gui.properties, but best wait for benito to give you a correct answer... ;)
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benitomuso

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Re: MissionProCombo Final Release (QMBPro, MissionPro and FMBPlus+)
« Reply #35 on: November 21, 2010, 09:12:24 AM »

In new QMB was added item COUNTRY. How can I write it into the qui_ru.properties ?
In mission briefing are new items WEATHER, CLOUDS, TIME, PARACHUTES ON, ARMS, FLIGHT, PLANE, NUM, PLAYER / MISSION SKIN. How can I write it into the qui_ru.properties ?

                    Thanks.

Yes parashoot, as Malone said, it's not possible to write those texts. They are hardcoded in the MOD itself. The problem is that having to put all the labels in the gui files lead to problems with other things that users could have configured there. The idea of my MODs are just drag and drop in the MODS fodler, but I agree with you that they are only english oriented.

  Regards,
                   Pablo
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