Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Update : 2 seasons for Canon's Channel BETA.  (Read 10265 times)

0 Members and 2 Guests are viewing this topic.

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Update : 2 seasons for Canon's Channel BETA.
« on: November 26, 2010, 02:55:24 AM »

Some months ago, I made a little seasonal pack for Channel Beta ( the final map wasn't finished at that time).
As the final map isn't easy to use in online game, I decided to update this older pack specifically for online game (all texs reduced to 512x512x256c) :





DOWNLOAD LINK:
http://gillesbabin.perso.neuf.fr/fichiers/GW_ChannelBeta_maps.zip

README:
This pack is an ADDON work made of 2 Canon_UK Channel BETA maps renewed with new textures : based on Compans, FlushY, CanonUK & also standard 4.09 (slovakia) textures.

They are installed as new maps, all beginning with "GW" in their name.

They look like (in my idea) as a winter & a spring Channel map as original one fits well with summer and early autumn.
These ones are specifically done for online game as texture files are reduced in size (mainly 512x512x256colors) and no bumph files.

*********IMPORTANT***********
They are modded 4.09 compatible and NEED CANON_UK BETA CHANNEL MAP to be previously installed and running.
They don't need anything for UP 2.01 & HSFX installs
************************************
FEATURES :
-optimized textures for the landscape with tree rows at the borders of fields
-the winter map has a grey overcast high altitude sky.
-new map-F files for "excellent"  video mode in landscape quality.
-The briefing and inflight maps now show the roads & railroads network.
-Reworked Canon-UK Channel heights map and texture map to have better map borders (map_h & map_t file).


I also provided a replacement "Replace-CAN_40_load.ini" to have my spring texs instead of default ones (I did that) with a "Default_CAN_40_load.ini"
This ini file is the same as "CAN_spring_load.ini" EXCEPT for heights (map_h file) to keep compatibility in online game.
To use it, backup your "CAN_40_load.ini" then delete it. Rename "Replace-CAN_40_load.ini" into "CAN_40_load.ini" and it's done !

To restore default one, delete "CAN_40_load.ini" &  just rename "Default_CAN_40_load.ini" into "CAN_40_load.ini" (or restore your backup).

xxxload.ini offer the possibility to have new (and a lot better) radar towers but ONLY if the objects are already installed (AAA UI 1.1 includes them).

In order to do so, just replace in the [static] section :
actors_40.static     with    actors_spring.static

INSTALLATION :

Extract the pack in your game folder.
In your MODS/MapMods/Maps/all.ini file just add these 2 lines:

GW_Spring_Channel(Beta) CAN_Channel/CAN_spring_load.ini
GW_Winter_Channel(Beta) CAN_Channel/CAN_winter_load.ini

Done !

Thank's to :
Compans, CanonUK, FlushY & Fly-Zo for their work, and also IL2 & Slovakia map team.
Logged

mandrill

  • Modder
  • member
  • Offline Offline
  • Posts: 785
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #1 on: November 26, 2010, 06:35:51 AM »

Gilb, I am interested in the technique you used to add roads and railroads to the 2D maps. Can you tell us your process?
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #2 on: November 26, 2010, 06:40:32 AM »

Me too.  :)
Logged

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #3 on: November 27, 2010, 04:05:16 AM »

Quote
Gilb, I am interested in the technique you used to add roads and railroads to the 2D maps.

Quite easy because roads & railroads network appear clearly in map_T file .

I use Photoshop for that :

1- I open the biggest map2D file & convert it to 24bits (if needed).
2- I open the map_T file and and resize it to the same size than map2D then Ctrl+A & ctrl+C to select all the picture.
3- Ctrl+V to put the selection as new layer in the map2D picture (this is "calque" in my french Photoshop).
4- I change the "fusion mode" (french again) to additive or something like that (depending on the result you want)
The network now appears like brighter lines on the map. You may play a little with luminosity & contrast (or separate colors for roads & railroads - a little more time needed ) I made the same for Canon's Channel def. map (with colors), look here : http://www.checksix-forums.com/showthread.php?t=164847 - bottom of first page )
5- Collapse all layers and save your map2D.tga, then degrease the size to have the other map2Ds. You may make them as 256 colors to save memory.

Done !

I think you may achieve nearly the same result with Gimp (free).
Logged

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #4 on: November 28, 2010, 11:57:54 AM »

OOOOPPPSSS !
I made a mistake on  the "Replace-CAN_40_load.ini"

The pack will be fixed tomorrow !
Logged

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #5 on: November 30, 2010, 01:55:19 AM »

Done !
Logged

mandrill

  • Modder
  • member
  • Offline Offline
  • Posts: 785
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #6 on: November 30, 2010, 06:26:42 AM »

Quote
Gilb, I am interested in the technique you used to add roads and railroads to the 2D maps.

Quite easy because roads & railroads network appear clearly in map_T file .

I use Photoshop for that :

1- I open the biggest map2D file & convert it to 24bits (if needed).
2- I open the map_T file and and resize it to the same size than map2D then Ctrl+A & ctrl+C to select all the picture.
3- Ctrl+V to put the selection as new layer in the map2D picture (this is "calque" in my french Photoshop).
4- I change the "fusion mode" (french again) to additive or something like that (depending on the result you want)
The network now appears like brighter lines on the map. You may play a little with luminosity & contrast (or separate colors for roads & railroads - a little more time needed ) I made the same for Canon's Channel def. map (with colors), look here : http://www.checksix-forums.com/showthread.php?t=164847 - bottom of first page )
5- Collapse all layers and save your map2D.tga, then degrease the size to have the other map2Ds. You may make them as 256 colors to save memory.

Done !

I think you may achieve nearly the same result with Gimp (free).


Doesn't the overall dark grey / black tone of the map_t affect the appearance of the 2d map when you merge them.
Logged

AkeR

  • member
  • Offline Offline
  • Posts: 11
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #7 on: December 01, 2010, 03:07:48 AM »

 ::) Finally given up to fly on this mapmod, if somebody has a corrected static.ini please contact me at PM.
No FMB play or save availabe, no fixes help.
Thank You!
Logged

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #8 on: December 01, 2010, 12:14:17 PM »

Aker, maybe you haven't the new antennas objects.

In the xxxload.ini of the my mod find this:
[static]
// to use only if you have the latest antennas objects :
actors_spring.static
// if not, don't change anything :
// actors_40.static


and change it to:
[static]
// to use only if you have the latest antennas objects :
//actors_spring.static
// if not, don't change anything :
actors_40.static


Quote
Doesn't the overall dark grey / black tone of the map_t affect the appearance of the 2d map when you merge them.
Quote
I change the "fusion mode" (french again) to additive
No, if you make the merge "additive".

Logged

MR_G

  • member
  • Offline Offline
  • Posts: 454
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #9 on: December 15, 2010, 08:57:11 PM »

Thanks for these maps. They seem to work almost as good as "stock" maps do on my old computer.

Even the original Beta was too slow.
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3863
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #10 on: February 06, 2011, 01:58:39 AM »

Some months ago, I made a little seasonal pack for Channel Beta ( the final map wasn't finished at that time).
As the final map isn't easy to use in online game, I decided to update this older pack specifically for online game (all texs reduced to 512x512x256c) :





[DJP]  I'm using the Eagles campaign where the Autum version of this map is needed. I don't have it. Could you send me the file please, or point me to the d/l site? [djp2002@yahoo.com]


cheers

David Prosser

GilB57

  • Modder
  • member
  • Offline Offline
  • Posts: 377
    • Trucs & Bidules
Re: Update : 2 seasons for Canon's Channel BETA.
« Reply #11 on: February 22, 2011, 02:12:13 AM »

This map has no autumn version  ;)
Logged
Pages: [1] 2   Go Up
 

Page created in 0.047 seconds with 25 queries.