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Author Topic: AI ground attack upgrade v 1.03  (Read 21752 times)

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FANATIC MODDER

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Re: AI ground attack upgrade v 1.03
« Reply #36 on: January 20, 2011, 04:06:11 AM »

Thank you, the problem is caused by the AI mod. But the problem is that both mods (your's and AI mod) are one of the most essentials one should have. I move around the SAS forum to find where is the AI mod, but it seems that it dissapeared. I have another file called "Pilit class" in a flight AI related mod, but still, I cannot find where is downloaded too...this 4.09/4.10 story, caused a lot of mess...
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FANATIC MODDER

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Re: AI ground attack upgrade v 1.03
« Reply #37 on: January 20, 2011, 04:24:20 AM »

UPDATE: I pasted this "pilit" class file into my AI Mod and it worked. I am very happy, indeed.
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Bob_Drugstore_Arp

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Re: AI ground attack upgrade v 1.03
« Reply #38 on: January 21, 2011, 07:22:10 PM »

The great mod! Thank you CY6!
But I have a little problem. When Shooting Stars of an AI squadron are attacking ground targets with rockets they too close each to other and so the wingman kills (or damages at least) the leader (and the fourth kills the third) ... inadvertent friendly fire(((
But I still love this mod, thanks again!
(sorry for my bad English)
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harpia

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Re: AI ground attack upgrade v 1.03
« Reply #39 on: January 16, 2013, 08:47:43 AM »

thank you Checkyersix!!!
I'm having this problem, my AI just wandering about the target.This band of suicidal drugged! :P
I'll install the mod so quit my job! :P ;)
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exhausted

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Re: AI ground attack upgrade v 1.03
« Reply #40 on: February 04, 2013, 08:49:57 PM »

Just confirming whether or not this will work on 4.11.1?
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SAS~Anto

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Re: AI ground attack upgrade v 1.03
« Reply #41 on: February 05, 2013, 05:44:17 AM »

No! Don't use it on 4.11.1m!!! This is designed for 4.09m ONLY!!

I don't know where people got it in their heads that 4.09m mods work perfectly fine in 4.11.1m consider the code bases are very different. From a code perspective, 4.101m mods are more likely to work in 4.11.1m. From a flight model perspective, the only reason 4.09m aircraft seem to work better is their flight models use the same encryption as 4.11.1m (which for some unknown reason was changed in 4.101m).

Anyway, this mod is incorporated into the SAS Engine Mod for 4.11.1m
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Mick

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Re: AI ground attack upgrade v 1.03
« Reply #42 on: February 05, 2013, 06:19:16 AM »

(which for some unknown reason was changed in 4.101m).

...  :)  :D  ;D  8)  :P ...  ;)

Very good sense of humor Anto ...!!  ;)
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II/JG51-Lutz

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Re: AI ground attack upgrade v 1.03
« Reply #43 on: February 05, 2013, 10:38:59 AM »

Most probably a typing error ("O" and "0").  ;)
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exhausted

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Re: AI ground attack upgrade v 1.03
« Reply #44 on: February 05, 2013, 04:39:53 PM »

I didn't think 4.09 still brought this kind of attention so I wanted to ask. I've been here from the beginning of the mods and I know how to read labels, I just wanted to ask.

SAS EM is the way to go then.
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