Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: 3D assistance possibly required for upcoming SNARK series map....  (Read 5815 times)

0 Members and 1 Guest are viewing this topic.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site

hi guys  :)
one of the maps planned for early next year is a SNARK polar iceberg map.
what i'm looking to achieve is something similar to the iceberg map from Silent Hunter 3/4 series, some of you might be familiar with it.
the real difficulty (i'm still experimenting at the moment) is getting the proper effect of icebergs jutting out of the water vertically....basically, each little iceberg 'landmass' needs to have a cliff-face type of look, straight up out of the water, and not a gradual climb as most land masses.
it can be done, to a degree, but requires painstaking positioning of each iceberg, so that it lines up exactly with the small 'elevatable' sections that the map-making FMB uses, and then the 'land' edge has to line up exactly with the water's edge, so as not to have those unsightly see-through gaps where the water meets the ice.
i have quite a few nice ice textures, but will welcome any more, for those interested in helping.  ;)
back to the iceberg thing, it looks at this point as if it's going to be really tricky to get a decent-looking effect, as the icebergs will be very 'samey' because of these preset sections that we have to work with, elevation-wise.
what i thought would be a great help, is if one of the guys who knows a bit of 3D, could make an assortment of  different shapes and sizes iceberg pieces, which i could then use to reduce this effect.
they would have to be relatively big, but smaller bits to have 'floating' about would also be welcomed.
knowing minimal about 3d work, i'm not sure how much of an ask this is, but obviously, it'd be pretty 'free-form', shape-wise, and some sort of shadowing option might be a good idea, i think.
if it's not too difficult, we could probably populate most of the map with these icebergs, and it would require only one or two actual mapped 'land/bergs', allowing at least one or two small landing/takeoff strips.
so, this is one of those maps that seems simple enough in theory, but practically it might be a handful.
anyway, that's what i'm looking toward doing, so if anyone thinks they could help out on this project, it'd be really great.
there's no real time-constraints (i hate deadlines, lol), and although i'd like to try for a first-quarter release next year, we could delay that as much as needed. no pressure.  :D
so, anybody thinks they could help with this, please let me know. it'd be hugely appreciated.
it should be a really atmospheric map at the end of the day - a hostile, cold environment with not much happening other than tons of icebergs laying around, and would make for some interesting scenarios. i hope!  8)
data-wise - well, i can provide hordes of iceberg photos, but no 'hard specs' are required, obviously.
Logged
.....taking fun seriously since 1968.....  8)

SAS~Sani

  • Retired
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1197
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #1 on: December 09, 2010, 11:21:00 PM »

Here is an idea...make a simple 3d model of an iceberg...then give it ship properties so they can float around using waypoints ;)
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #2 on: December 10, 2010, 12:12:17 AM »

well, i guess we could do the ship/iceberg option, although the map could never be made as such. it'd have to be a separate object, which guys would then place as needed...so, for the actual map idea, it wouldn't really work, as you can't make a map with moving 'ships' on it.
and the 3d iceberg objects would still have to made, either way, so my original request still stands, regardless.  ;)
but, as a moving object, yes, it's a great idea, although it'd have to move at an extremely slow rate, and ship objects suck when they collide, because they would both 'sink' - and i have yet to see an iceberg sink after a ship hits it, lol! ...and if it then started smoking, even more lol!  ;D :D
Logged
.....taking fun seriously since 1968.....  8)

SAS~Sani

  • Retired
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1197
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #3 on: December 10, 2010, 12:18:53 AM »

Static objects can be put on the map,right?
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #4 on: December 10, 2010, 01:20:14 AM »

static, yes....moving, no... ;)
Logged
.....taking fun seriously since 1968.....  8)

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1221
  • Dr. Frankenplane
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #5 on: December 10, 2010, 01:35:36 AM »

Don't forget to make the the iceberg objects "mountain" types, so they can be seen at the maximum distance...
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #6 on: December 11, 2010, 01:43:15 AM »

another question regards this map; does anyone know if it's possible to have a blend of water types in one map?
in other words, can you have the default frozen 'ice' water, as well as regular water/
i doubt it, but it would be awesome if we could do it, to emulate frozen areas, breaking up ice, into water, etc....
if not, then i guess the only alternative would be to just have flat sections of land with an ice texture...?
Logged
.....taking fun seriously since 1968.....  8)

SAS~Sani

  • Retired
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1197
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #7 on: December 11, 2010, 05:30:05 AM »

Ok,I'll try to make a simple iceberg in 3d max :)
Logged

SAS~highlander_262

  • Aviator Mod Team
  • member
  • Offline Offline
  • Posts: 369
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #8 on: December 11, 2010, 06:23:25 AM »

What would be really cool is ice with different strengths so if you crash land or land on ice thats too thin then ....oops. Probably way beyond what the game can do though.
Logged

SAS~Sani

  • Retired
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1197
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #9 on: December 11, 2010, 08:47:51 AM »

Ok,this is my first attempt :)...static object iceberg.





LOL



https://storebror.it.cx/sas/archive/sas2/EnsignRo/Iceberg.7z
Logged

farang65

  • never two weeks two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2787
  • Fortress Formosa
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #10 on: December 11, 2010, 10:37:41 PM »

Hi Sani A real Cool first ice burg  :D ;D

My father is here in Thailand on a holiday

He use to fly Electra's in the early 70's up to the Arctic Melville and Elsmere Islands.

He told me that he's seen many ice burgs ranging in height from some feet just out of the water averaging around 40 to 100 feet high.

All different in shapes.

He has seen a few ice burgs of around 300 feet a monstrous monumment of ice.

Also the burgs can be caught in pack ice and rise up as a mountain of ice(possibly on a land/ice texture) and also naturally in the water as your new object is.

So much for Skippers liner    ;D 8) :P he he

Cheers Kirby
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: 3D assistance possibly required for upcoming SNARK series map....
« Reply #11 on: December 12, 2010, 01:54:28 AM »

Sani, thanks, that's a great start to what i had in mind... ;D
i'm a bit caught up with family stuff at the moment, so i'll get more into it again soon as that's all taken care of... ;)
Logged
.....taking fun seriously since 1968.....  8)
Pages: [1] 2   Go Up
 

Page created in 0.039 seconds with 24 queries.