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Author Topic: North Sea 0.5beta  (Read 52488 times)

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Vampire_pilot

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Re: North Sea 0.5beta
« Reply #108 on: October 15, 2020, 09:29:41 AM »

This map always had a mapping glitch at Airfield Marx (CH14), SW of Wilhelmshaven.



Was there ever a fix for this?
Or could any map creator easily re-texture this bit? Looks like a texture is not what it should be.
This map is great and could be used a lot but this spot stands out like a sore thumb and kills immersion a lot ...


mandrill

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Re: North Sea 0.5beta
« Reply #109 on: October 15, 2020, 03:09:48 PM »

Looks like 2 mistakes. The plates duplicated next to one another. And a texture error. Shouldn't be hard to fix on an ad hoc basis.
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Vampire_pilot

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Re: North Sea 0.5beta
« Reply #110 on: October 17, 2020, 11:46:24 PM »

That would be most awesome !

mandrill

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Re: North Sea 0.5beta
« Reply #111 on: October 18, 2020, 07:19:58 AM »

That would be most awesome !

I just checked. The mistake doesn't appear on my version of the map.
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Vampire_pilot

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Re: North Sea 0.5beta
« Reply #112 on: October 21, 2020, 02:52:55 AM »

The map in the download on page 1 has this error in both versions. I double checked to be sure. (shows me a yellow plate, instead of the road print but essentially the same bug)
be sure to check "Marx" at CH14, not "Jever", which is just a bit north and OK!

Could you share your MAPS folder for this map?
Wag_Nordsee

mandrill

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Re: North Sea 0.5beta
« Reply #113 on: October 22, 2020, 05:32:53 PM »

The map in the download on page 1 has this error in both versions. I double checked to be sure. (shows me a yellow plate, instead of the road print but essentially the same bug)
be sure to check "Marx" at CH14, not "Jever", which is just a bit north and OK!

Could you share your MAPS folder for this map?
Wag_Nordsee



Oh, I see it now. It's not populated as an airfield. Just the plates and objects and the tiles.

Which of the 2 airfields do you want taken out?
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Vampire_pilot

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Re: North Sea 0.5beta
« Reply #114 on: October 22, 2020, 11:07:08 PM »

if you look at my screen shot, the top one. The one where the mapping is "wrong" should go and just be "landscape"
The good one seems.... well, good, it's even usable with an invisible auxiliary plate as it is, no problem.

Thanks for looking!

_1SMV_Gitano

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Re: North Sea 0.5beta
« Reply #115 on: October 23, 2020, 03:18:36 AM »

The duplicated airfield could be a decoy site
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mandrill

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Re: North Sea 0.5beta
« Reply #116 on: October 23, 2020, 08:34:13 PM »

https://www.mediafire.com/file/exmnqooeq6vije4/actors_s.static/file

https://www.mediafire.com/file/6hb6tpw7tb22kzl/map_t.tga/file

Here you go. I tidied it up. But it doesn't have parking or take off objects loaded. So AI won't use it.
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Vampire_pilot

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Re: North Sea 0.5beta
« Reply #117 on: October 24, 2020, 06:39:20 AM »

it's working perfectly!
Many thanks, two more maps saved.

mandrill

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Re: North Sea 0.5beta
« Reply #118 on: October 24, 2020, 07:25:47 AM »

it's working perfectly!
Many thanks, two more maps saved.

Great. I will do the Winter map as well then, as it has a separate actors.static file.
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Seb

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Re: North Sea 0.5beta
« Reply #119 on: May 22, 2021, 06:39:00 AM »

Hi
I have a question, is this map still being worked on?
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