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Author Topic: New Map - Ifni - Spanish Territory in Africa  (Read 37451 times)

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SAS~Tom2

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #72 on: August 26, 2012, 03:36:56 PM »

PS: Of course you will need the map files from post #69 (love that number) on page 6.

Cheers

Carry on chicas and chicos.

 :-*  :o


Additional credit now to Whitecat for the whc_wood_light_ tex!!  :D

 
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SAS~Tom2

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Re: New Map - Ifni - Spanish Territory in Africa Ifni
« Reply #73 on: September 04, 2012, 06:58:58 PM »

 :D
While waiting for info..
Corrected final.

You will see there are 3 version alternatives within, but I can say my preferred one is:
Version 2 with slightly greener water and darker WHC scrubs. Actually a mix of WHC and stock jungle forest in 2 layers which make a nice savannah scrub forest.

2nd favourite would be the version 1 with scrubs.
https://www.mediafire.com/?wiaf6ymryqq8u20

No matter which scrub version along with the "optional add on to scrubs version", you can open the load.ini and manually edit the scrub forest you like.
Possible options with the scrubs, where // means a deactivated combination of forest structures to archieve the scrub look on the map--for example...:

[WOOD]
//Wood0  = forest/summer/Jungle4.tga
//Wood1  = forest/summer/Jungle2.tga
//Wood0  = forest/summer/Jungle2.tga
//Wood1  = forest/summer/Jungle4.tga
//Wood0  = forest/summer/Jungle1.tga
//Wood1  = forest/summer/Jungle4.tga
//Wood0 = ag/Ifni2/whc_wood_light_13.tga
//Wood1 = ag/Ifni2/whc_wood_light_14.tga
Wood0 = ag/Ifni2/whc_wood_light_14.tga
Wood1 = forest/summer/Jungle4.tga
Wood2 = ag/Ifni2/transparent.tga
Wood3 = ag/Ifni2/transparent.tga
Wood4 = ag/Ifni2/transparent.tga


If you do not like my version as activated, you have to play with these above values. More in the readmes, hope all is very clear there!

Tom



Shots of latest version...








Compare that one with this video:



I handcrafted the buildings west of the airfield to accomplish that effect. There you also see why I made such a fuzz about brush forest.




You also need the tex and trees by Uufflakke for the mod:

Textures

https://www.mediafire.com/?4g179g9r1m1r1p6


Uufflakke's desert trees
https://www.mediafire.com/?2eoy1sdqm382m7p



Quicks renamed to work with this version:
https://www.mediafire.com/?y58mwag520crs0b




Alternative textures, I prefer the default, these are for those folks who think my recolourization is too bright or too contrasted:
https://www.mediafire.com/?5g8vnv8h7mijgt3


Credits as usual to agracier, Uufflakke, WHC and anyone I forgot.

And me lol.
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SAS~Tom2

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #74 on: September 06, 2012, 12:03:12 PM »

Wow if more gents try my agracier map mod, there's danger it travels back in time.   :P
For the 0.1%  :D who actually tried it, please be aware of two little notes:
Fst, best fly at noon, simply looks best when sun stands lower.
2nd: As I made sure in the download links, there is an alternative, more brown and less flushy texture pack added for those who find the recoloured to flushy.

BTW, FPS really suck at Ifni, but as soon as you get off, FPS get better, also in DBW FPS significantly better. ;)

I suck at creating stuff from scratch but I got taste lol. ;)
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BravoFxTrt

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #75 on: February 05, 2013, 12:14:39 AM »

Well guys I was having problems with this map as well, and to no surprise, I fixed it, thanks to All for the Jewel.


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BravoFxTrt

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #76 on: February 05, 2013, 12:39:22 AM »

Btw, where would this object be      buildings.House$]SEchurch10
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Uufflakke

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #77 on: February 05, 2013, 12:48:24 AM »

That is an spelling error I made during the repaint of my Southern European House Pack.
Probably it popped up when you used the static.ini checker.
As far as I know you can neglect this error.

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BravoFxTrt

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Re: New Map - Ifni - Spanish Territory in Africa
« Reply #78 on: February 05, 2013, 01:55:47 AM »

Roger that, and I did get it from the Checker, and the map works regardless of!
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