Agracier: Thanks again for this wonderful map!
I will pm you my research photo shots today.
Note: This is just a mod, and intend is not to replace agracier's and Uufflakke's work, rather add a 2nd modernized variant for the capital (plus recolour.) Hope you like it, almost drove me nuts.
2 versions, one to replace Ifni and one
identical renamed Sidi Ifni2 as stand alone install. ..which is IMO the better choice.
I checked twice but all the time during modding the map I worked with the default texture target folder.
I TBH would always keep the other link just in case.
However, game seems to not care, both versions run.
Modded in DBW and tested in 4.09 older version Histomod.
Added Uufflakke's Quicks renamed and edited to work with the Sidi Ifni2 version.
Changes only in actors.static, map_T.tga and textures plus water.
Will edit minor details and work on convincing desert scrub forest.
Links!
https://www.mediafire.com/?njmd6wa7xdoqw8zIfni2
https://www.mediafire.com/?5pvm3vome4xla5cYou will need Uufflakke's desert trees:
https://www.mediafire.com/?2eoy1sdqm382m7pAll ini entries in folders.
The quick missions in the Ifni2 mod are only for the Ifni2 map. The default quicks are in this thread-
--------------...that`s it.-----
Just awesome how much work and detail agracier and Uufflakke put into this map. IMHO a masterpiece of labour, must have taken a year to create.------------------------------
For water:
If you do not like the water color open up the load.ini.
You find soimething like this
waterXX red - green- blue
Ati: 0.0053
0.230 0.380NVidia 0.0053
0.2400.390If you want more green either reduce blue and increase green or increase or reduce both values asymmetrically.
EG
water
Ati: 0.0053
0.245 0.370NVidia 0.0053
0.255 0.380
..etc will gradually increase green.
Not sure on daytime there, following ones where that time.
New
Tom
PS
Today partially reverted to my initial texture progress, so what you get will more look like this, here 17.00 with hazy.
Cheers