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Author Topic: J Class Royal Navy Destroyer Pack v2  (Read 40811 times)

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PO_MAK_249RIP

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #48 on: June 30, 2017, 10:51:32 PM »

Hi Ash
Looks like its caused by Matt2D1o.mat? Heres the tail end of my log file - tried all the suggested fixes.

Code: [Select]
INTERNAL ERROR: Can't open file '3do/Ships/HMASNapier/Matt2D1o.mat'
WARNING: object '3do/Ships/HMASNapier/Matt2D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'
INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
at com.maddox.il2.builder.PlMisChief.setSelectorMesh(PlMisChief.java:744)
at com.maddox.il2.builder.PlMisChief$2.notify(PlMisChief.java:853)
at com.maddox.gwindow.GWindow.notify(GWindow.java:150)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:210)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/Ships/HMSKipling/Matt2D1o.mat'
WARNING: object '3do/Ships/HMSKipling/Matt2D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 30, 2017 9:28:59 AM] -------------- END log session -------------






I also noticed both ships have double Gun4_x_dmg Meshes?  One dated 2010 one 2011? (i've commented out the older ones) I will try adding the Matt2D1o.msh to both folders

SOLVED Adding the missing Matt2d1o.msh solved it - not sure about the extra Gun4_x_dmg.msh?
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Epervier

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #49 on: July 01, 2017, 02:23:40 AM »

INTERNAL ERROR: Can't open file '3do/Ships/HMASNapier/Matt2D1o.mat'
WARNING: object '3do/Ships/HMASNapier/Matt2D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'
INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Matt2D1o.mat'

SOLVED Adding the missing Matt2d1o.msh solved it
Are you sure?
msh or mat ?  8)
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PO_MAK_249RIP

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #50 on: July 01, 2017, 02:43:13 AM »

What a m'u'sh mat !!  ;D ;D Well spotted
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asheshouse

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #51 on: February 16, 2019, 01:30:22 PM »

A sad story. It looks like another historic WWII ship will be going to the breakers. https://www.bbc.co.uk/news/uk-england-hampshire-46916755
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D.Rasta

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #52 on: April 01, 2019, 03:55:09 PM »

Hi asheshouse!

I have 70% crash when instal this pack on B.A.T. 3.5, ...
I tried both version v2 and v3...

Is it possible to get theese Destroyers in B.A.T.?
Thanks in advance!

My log file:
Code: [Select]
[Apr 1, 2019 6:34:33 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon HD 5800 Series
  Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.5 · MUSKETEER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMASNapier'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSJavelin'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSKipling'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMASNapier'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSJavelin'
No spawner for 'com.maddox.il2.objects.ships.ShipAshe$HMSKipling'
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 1, 2019 6:34:50 PM] -------------- END log session -------------
Logged

asheshouse

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #53 on: April 02, 2019, 12:55:53 AM »

Probably a class file conflict.
It is useful if you post the error messages from your logfile.

Possible solution — use with care.
Cut the class files out of the mod folder and keep safe.
Copy into the mod folder the classes from HMS Furious, the latest of my RN models.
Get them here https://www.sas1946.com/main/index.php/topic,54568.0.html
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D.Rasta

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #54 on: April 03, 2019, 06:19:15 PM »

Probably a class file conflict.
It is useful if you post the error messages from your logfile.

Possible solution — use with care.
Cut the class files out of the mod folder and keep safe.
Copy into the mod folder the classes from HMS Furious, the latest of my RN models.
Get them here https://www.sas1946.com/main/index.php/topic,54568.0.html

Big thanks, asheshouse.

I only put "000ShipAsheClasses" folder from your link in "#WAW3" folder without any cutting.
And it works!

Strange that it took to add class files.
I thought that B.A.T. has all your classes, because there is your "HMS Furious CV" in B.A.T....

There are 19 files in "000ShipAsheClasses" folder and 1 "ShipAsheClasses240317" achive with 16 files.
What are archived files for?
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asheshouse

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #55 on: April 04, 2019, 02:27:43 AM »

Not strange really. The J Class destroyer was my second model. The class files required to make it work in the game were created by extending those created for my first model. Tribal Class Destroyer. As time went on so more ships were added, each time making the old class file set obsolete. Furious is the latest of my Royal Navy models, so includes an up to date set of classes. If I was more diligent I would go back and alter the earlier posts, but I've never made the time to do it.   
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CDS_Raptor

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #56 on: June 02, 2019, 04:57:43 PM »


Thank you very much for this amazing fleet, asheshouse! I belong to the TOAS MOD working group, maybe you have seen some of our work on other topics around here

https://www.sas1946.com/main/index.php/topic,59895.0.html

These boats are the closest thing I've seen so far to the frigates and destroyers that fought in the South Atlantic in the year 82. It's really a huge oddity that the B.A.T. Do not include anything in your work. The fact is that I could install them without problems in BAT 3.5, but when I try to install them in BAT 3.6, I get a CTD at 20% of the game load. I have installed the class files that you have suggested in your previous answer, but everything remains the same. Do you know the reason for this, or is there a possible solution? The truth is that we did not want to do without this addon to represent the battles of the Falklands war.
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asheshouse

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #57 on: June 03, 2019, 12:44:01 AM »

Sorry. I am not able to test these because i dont have BAT installed. BAT does have some of my Royal Navy ships included so i suspect that you have a class file conflict. Can you post the logfile? That maybe will provide a clue.

Your project looks interesting. Good progress so far.
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Griffon_301

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #58 on: January 30, 2020, 11:02:08 AM »

sorry for resurrecting this old thread...
I just noticed that the Napier and the Kipling were not showing up in the game while the other two ships worked..I then reinstalled and only used V2 without adding V3 and suddenly those two showed up again;
I am on BAT 3.7.2.

what does V3 add? is it really needed?
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Piotrek1

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Re: J Class Royal Navy Destroyer Pack v2
« Reply #59 on: February 17, 2020, 09:48:35 AM »

Thank you asheshouse, amazing work! both destroyers and HMS Forious,


it is a pity that there is no ORP Piorun in this pack:

Source:
Polish Navy in colour:
https://twitter.com/plnavyincolour?lang=es
credit:
photo colorized by Mateusz Prociak
Best regards,
Piotrek
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