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Author Topic: new transport ship  (Read 19570 times)

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archie1971

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Re: new transport ship
« Reply #12 on: January 07, 2011, 07:19:03 AM »

technics_ru.properties

SetsuMaru                          IJN Setsu Maru         
TakatsuMaru                       IJN Takatsu Maru
TakatsuMaru                       IJN Takatsu Maru
KMHansa                           KM Moltkefels (DDG)
 Janssens                          KM Janssens (DDG)
 LSHuddell                         Huddell (LibertyShips)
LSSimonBenson                 SimonBenson (LibertyShips)
MSAtenfels                        MS Atenfels(LibertyShips)
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Germy66

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Re: new transport ship
« Reply #13 on: January 07, 2011, 09:45:03 AM »

Thanks Archie!
are these entrys all that going into the technics_ru.properties ?
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Whiskey_Sierra_972

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Re: new transport ship
« Reply #14 on: January 07, 2011, 10:27:08 AM »

Yes!
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asheshouse

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Re: new transport ship
« Reply #15 on: January 07, 2011, 12:21:45 PM »

The technics_ru.properties entry is optional.
All it does is changes the text which appears in the drop down menu in FMB.
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cgagan

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Re: new transport ship
« Reply #16 on: January 07, 2011, 01:03:53 PM »

Thank you Asheshouse, this worked! And thank you Archie for your beautiful ships!  8)
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LuseKofte

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Re: new transport ship
« Reply #17 on: January 07, 2011, 06:03:22 PM »

damn I reinstalled the game because of that error  :-[ did not backup files so I could not fix. Until now I see how its done to fix.

I really should calm down when I run in to error  ;D

Nice ships witch I will try to install again thank you for your work
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fabianfred

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Re: new transport ship
« Reply #18 on: January 09, 2011, 02:35:12 PM »

So these are basically variations on the original transport ship....giving extra slots....and different skins....but not changing size or adding guns like with the shippacks...??
It might be useful to go into the technics.ini and tweak things to make them different....there was a thread about altering ship damage....and speeds could also be made different too.
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Epervier

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Re: new transport ship
« Reply #19 on: January 13, 2011, 05:04:35 AM »

Thank you very much !  :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

rofl

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Re: new transport ship
« Reply #20 on: February 12, 2011, 09:23:08 AM »

Very nice work archie, thanks!
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sinzov

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Re: new transport ship
« Reply #21 on: June 28, 2011, 03:12:20 PM »

Hi,

today i installed some ship packs, amongst them these transports. unfortunately i get a 15% (!) crash. the logfile tells :

INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
   at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:225)
   at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:303)
   at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:478)
   at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:76)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:420)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property

curious thing: i have not installed neither Zuiho nor Chitose, they are not listed in the chief.ini, os why does il2 look for their meshes ?

any tip is very much appreciated
sinzov
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asheshouse

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Re: new transport ship
« Reply #22 on: June 29, 2011, 01:04:23 AM »

Hi,
today i installed some ship packs, amongst them these transports. unfortunately i get a 15% (!) crash

When installing mods do them one at a time, and check the game is working before moving on to the next mod.

You need to uninstall the ship packs you have added, check the game starts ok, then add the mods back in one by one.

For ships start by adding the chief.ini and ships.ini entries and check it runs ok, then add the other text entries.
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sinzov

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Re: new transport ship
« Reply #23 on: July 02, 2011, 06:04:47 AM »

Hi,

i followed your advice. anyway, I still get the above problem with the transport pack. any idea ?
sinzov
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