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Author Topic: Steamboat again in the ranks.  (Read 25421 times)

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PO_MAK_249RIP

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Re: Steamboat again in the ranks.
« Reply #36 on: April 30, 2013, 12:59:30 PM »

Ok fellas they show up in proper format in Wordpad - normally use notepad so it threw me for a bit LOL
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SAS~Malone

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Re: Steamboat again in the ranks.
« Reply #37 on: April 30, 2013, 01:42:15 PM »

wordpad makes for way more sensible reading.... :)
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352nd_Hoss

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Re: Steamboat again in the ranks.
« Reply #38 on: May 04, 2013, 09:22:08 AM »

My AVG will not let me download this ship pack no matter what I tell it.  Could it be uploaded to Speedyshare, its a free site and easy to use.

http://www.speedyshare.com/

appreciate it...

Hoss

Epervier

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Re: Steamboat again in the ranks.
« Reply #39 on: May 04, 2013, 10:05:48 AM »

New link (Mediafire) ! ;)

See first post !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

352nd_Hoss

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Re: Steamboat again in the ranks.
« Reply #40 on: May 04, 2013, 11:18:46 AM »

Thank you Sir!................ mucho appreciated.........

Hoss

Atoka220

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Re: Steamboat again in the ranks.
« Reply #41 on: August 25, 2013, 07:49:29 AM »

Can i have better .ini quotes? With these files readme i can't put the ships in  :-\
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Hubberranz

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Re: Steamboat again in the ranks.
« Reply #42 on: August 25, 2013, 10:43:23 AM »

It's a Word Pad document; not a notepad one.
Chief1.txt:
Code: [Select]
Avizo1             ships.ShipYardSteam$Avizo1        1 icons/shipDestroyer.mat
 Avizo2             ships.ShipYardSteam$Avizo2        1 icons/shipDestroyer.mat
 GunBoat1           ships.ShipYardSteam$GunBoat1      1 icons/shipDestroyer.mat
 GunBoat2           ships.ShipYardSteam$GunBoat2      1 icons/shipDestroyer.mat
 Steamboat          ships.ShipYardSteam$Steamboat     1 icons/shipDestroyer.mat
 QMary              ships.ShipYardSteam$QMary         1 icons/shipDestroyer.mat
Chief2.txt:
Code: [Select]
;==============================

[Ships.Avizo1]
 com.maddox.il2.objects.ships.ShipYardSteam$Avizo1

[Ships.Avizo2]
 com.maddox.il2.objects.ships.ShipYardSteam$Avizo2

[Ships.GunBoat1]
 com.maddox.il2.objects.ships.ShipYardSteam$GunBoat1

[Ships.GunBoat2]
 com.maddox.il2.objects.ships.ShipYardSteam$GunBoat2

[Ships.Steamboat]
 com.maddox.il2.objects.ships.ShipYardSteam$Steamboat

[Ships.QMary]
 com.maddox.il2.objects.ships.ShipYardSteam$QMary

;==============================
technics.ru.txt:
Code: [Select]
Avizo1                  ShipYard Avizo1 WWI
Avizo2                  ShipYard Avizo2 WWI
Steamboat               ShipYard Steamboat
GunBoat1                ShipYard GunBoat 1
GunBoat2                ShipYard GunBoat 2
QMary                   ShipYard Queen Mary
stationary.ini.txt:
Code: [Select]
// Stationary ShipYard

Avizo1                ships.ShipYardSteam$Avizo1             1
Avizo2                ships.ShipYardSteam$Avizo2             1
GunBoat1              ships.ShipYardSteam$GunBoat1           1
GunBoat2              ships.ShipYardSteam$GunBoat2           1
Steamboat             ships.ShipYardSteam$Steamboat          1
QMary                 ships.ShipYardSteam$QMary              1
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Hubberranz

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Re: Steamboat again in the ranks.
« Reply #43 on: August 25, 2013, 10:55:27 AM »

Avisos ships.ini:
Code: [Select]
//----------------------------------------------------------------------

[Avizo1]
Description  Wickes Class 4 Stacker Destroyer

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/Avizo1/Hier.him

// Motion Parameters
SliderDistance 239.25
Speed          32.41 //64.82
SoundMove      models.Ship

// Vitals

[Avizo1:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Avizo1:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

[Avizo1:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0

// Structure

[Avizo1:Part3]
BaseChunk SSN
strengthBasedOnThisSection strength_HullMedium

[Avizo1:Part4]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[Avizo1:Part5]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium

[Avizo1:Part6]
BaseChunk DeckTW
strengthBasedOnThisSection strength_HullSmall

[Avizo1:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall

[Avizo1:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullSmall

[Avizo1:Part9]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[Avizo1:Part10]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[Avizo1:Part11]
BaseChunk WireN_x
strengthBasedOnThisSection strength_HullTiny

[Avizo1:Part12]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[Avizo1:Part13]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[Avizo1:Part14]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[Avizo1:Part15]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

// Armament

// 102mm

[Avizo1:Part16]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Avizo1:Part17]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                 -160
 HeadMaxYaw                 -10
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[Avizo1:Part18]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                 10
 HeadMaxYaw                 160
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[Avizo1:Part19]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

[Avizo1:Part20]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

// 12.7mm AA

[Avizo1:Part21]
BaseChunk                 Head6_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -110
 HeadMaxYaw                 -10
 GunHeadChunk             Head6_x
 GunBarrelChunk            Gun6_x
 GunShellStartHook  ShellStart6

[Avizo1:Part22]
BaseChunk                 Head7_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 10
 HeadMaxYaw                 110
 GunHeadChunk             Head7_x
 GunBarrelChunk            Gun7_x
 GunShellStartHook  ShellStart7

//----------------------------------------------------------------------

[Avizo2]
Description  Wickes Class 4 Stacker Destroyer

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/Avizo2/Hier.him

// Motion Parameters
SliderDistance 239.25
Speed          32.41 //64.82
SoundMove      models.Ship

// Vitals

[Avizo2:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Avizo2:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

[Avizo2:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0

// Structure

[Avizo2:Part3]
BaseChunk SSN
strengthBasedOnThisSection strength_HullMedium

[Avizo2:Part4]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[Avizo2:Part5]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium

[Avizo2:Part6]
BaseChunk DeckTW
strengthBasedOnThisSection strength_HullSmall

[Avizo2:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall

[Avizo2:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullSmall

[Avizo2:Part9]
BaseChunk Stack3
strengthBasedOnThisSection strength_HullSmall


[Avizo2:Part10]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[Avizo2:Part11]
BaseChunk MastC
strengthBasedOnThisSection strength_HullSmall


[Avizo2:Part12]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[Avizo2:Part13]
BaseChunk WireN_x
strengthBasedOnThisSection strength_HullTiny

[Avizo2:Part14]
BaseChunk WireC_x
strengthBasedOnThisSection strength_HullTiny

[Avizo2:Part15]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[Avizo2:Part16]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[Avizo2:Part17]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[Avizo2:Part18]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

// Armament

// 102mm

[Avizo2:Part19]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Avizo2:Part20]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                -160
 HeadMaxYaw                 -10
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[Avizo2:Part21]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                  10
 HeadMaxYaw                 160
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[Avizo2:Part22]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

// 12.7mm AA

[Avizo2:Part23]
BaseChunk                 Head6_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -110
 HeadMaxYaw                 -20
 GunHeadChunk             Head6_x
 GunBarrelChunk            Gun6_x
 GunShellStartHook  ShellStart6

[Avizo2:Part24]
BaseChunk                 Head7_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                  20
 HeadMaxYaw                 110
 GunHeadChunk             Head7_x
 GunBarrelChunk            Gun7_x
 GunShellStartHook  ShellStart7

//----------------------------------------------------------------------end of ShipYard Aviso1,2
//----------------------------------------------------------------------
Gunboats ships.ini:
Code: [Select]
//----------------------------------------------------------------------

[GunBoat1]
Description  Illmarinen Coastal Defence Ship

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/GunBoat1/Hier.him

// Motion Parameters
SliderDistance 233.0
Speed          13.89 //27.78
SoundMove      models.Ship

// Vitals

[GunBoat1:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -2.0
 damageRoll    4.0
 damageTime  118.0

[GunBoat1:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch   0.0
 damageRoll    4.0
 damageTime   95.0

[GunBoat1:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch   2.0
 damageRoll    4.0
 damageTime  122.0

// Structure

[GunBoat1:Part3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[GunBoat1:Part4]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[GunBoat1:Part5]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[GunBoat1:Part6]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullTiny

[GunBoat1:Part7]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullTiny

[GunBoat1:Part8]
BaseChunk Tent
strengthBasedOnThisSection strength_HullTiny

// Targeting Systems

[GunBoat1:Part9]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_B13
 HeadMinYaw                -140
 HeadMaxYaw                 140
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart01

[GunBoat1:Part10]
BaseChunk                 Head2
//AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_00762_1914
 HeadMinYaw                -90
 HeadMaxYaw                 90
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart02

[GunBoat1:Part11]
BaseChunk                 Head3
//AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_00762_1914
 HeadMinYaw                -90
 HeadMaxYaw                 90
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart03

[GunBoat1:Part12]
BaseChunk                 Head7
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -15
 HeadMaxYaw                 180
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[GunBoat1:Part13]
BaseChunk                 Head9
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -180
 HeadMaxYaw                 15
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

//----------------------------------------------------------------------

[GunBoat2]
Description  Illmarinen Coastal Defence Ship

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/GunBoat2/Hier.him

// Motion Parameters
SliderDistance 233.0
Speed          13.89 //27.78
SoundMove      models.Ship

// Vitals

[GunBoat2:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -2.0
 damageRoll    4.0
 damageTime  118.0

[GunBoat2:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch   0.0
 damageRoll    4.0
 damageTime   95.0

[GunBoat2:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch   2.0
 damageRoll    4.0
 damageTime  122.0

// Structure

[GunBoat2:Part3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[GunBoat2:Part4]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[GunBoat2:Part5]
BaseChunk MastN
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part6]

BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part7]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part8]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part9]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part10]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part11]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part12]
BaseChunk Boat7
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part13]
BaseChunk Boat8
strengthBasedOnThisSection strength_HullTiny

[GunBoat2:Part14]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_B13
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart01

[GunBoat2:Part15]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -140
 HeadMaxYaw                 10
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart02

[GunBoat2:Part16]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -10
 HeadMaxYaw                 140
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart03

[GunBoat2:Part17]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -30
 HeadMaxYaw                 140
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart04

[GunBoat2:Part18]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_0120_1905
 HeadMinYaw                -140
 HeadMaxYaw                 30
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart05

[GunBoat2:Part19]
BaseChunk                 Head6
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -10
 HeadMaxYaw                 150
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6

[GunBoat2:Part20]
BaseChunk                 Head7
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -150
 HeadMaxYaw                 10
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[GunBoat2:Part21]
BaseChunk                 Head8
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -150
 HeadMaxYaw                 10
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

[GunBoat2:Part22]
BaseChunk                 Head9
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
 HeadMinYaw                -10
 HeadMaxYaw                 150
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

//----------------------------------------------------------------------end of ShipYard GunBoat1,2
//----------------------------------------------------------------------
Logged

Hubberranz

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Re: Steamboat again in the ranks.
« Reply #44 on: August 25, 2013, 10:58:47 AM »

QueenMary ships.ini:
Code: [Select]
[/c//----------------------------------------------------------------------

[QMary]
Description  Dry Cargo Ship

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/QMary/Hier.him

// Motion Parameters
SliderDistance 250.0
Speed          16.0 //18.52
SoundMove      models.Ship

// Vitals

[QMary:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium

Vital
 damageDepth   0.33
 damagePitch  -1.5
 damageRoll    7.0
 damageTime   52.0

[QMary:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.33
 damagePitch   0.0
 damageRoll    2.0
 damageTime   38.0

[QMary:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.33
 damagePitch   1.5
 damageRoll    7.0
 damageTime   54.0

[QMary:Part3]
BaseChunk Hull2a
strengthBasedOnThisSection strength_HullMedium
[QMary:Part4]
BaseChunk Hull2b
strengthBasedOnThisSection strength_HullMedium
[QMary:Part5]
BaseChunk Hull2c
strengthBasedOnThisSection strength_HullMedium
[QMary:Part6]
BaseChunk Hull2d
strengthBasedOnThisSection strength_HullMedium

[QMary:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullMedium
[QMary:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium
[QMary:Part9]
BaseChunk Stack3
strengthBasedOnThisSection strength_HullMedium

//--- Boats ------

[QMary:Part10]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullMedium
[QMary:Part11]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullMedium
[QMary:Part12]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullMedium
[QMary:Part13]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullMedium
[QMary:Part14]
BaseChunk Boat1b
strengthBasedOnThisSection strength_HullMedium
[QMary:Part15]
BaseChunk Boat2b
strengthBasedOnThisSection strength_HullMedium
[QMary:Part16]
BaseChunk Boat3b
strengthBasedOnThisSection strength_HullMedium
[QMary:Part17]
BaseChunk Boat4b
strengthBasedOnThisSection strength_HullMedium
[QMary:Part18]
BaseChunk Boat1c
strengthBasedOnThisSection strength_HullMedium
[QMary:Part19]
BaseChunk Boat2c
strengthBasedOnThisSection strength_HullMedium
[QMary:Part20]
BaseChunk Boat3c
strengthBasedOnThisSection strength_HullMedium
[QMary:Part21]
BaseChunk Boat4c
strengthBasedOnThisSection strength_HullMedium

//----------------------------------------------------------------------end of ShipYard QMary
//----------------------------------------------------------------------
Steamboat ships..ini:
Code: [Select]
//----------------------------------------------------------------------
[Steamboat]
Description  Dry Cargo Ship

Icon         shipDestroyer

// Model
Mesh         3do/ShipYard/Steamboat/Hier.him

// Motion Parameters
SliderDistance 250.0
Speed          9.26 //18.52
SoundMove      models.Ship

// Vitals

[Steamboat:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium

Vital
 damageDepth   0.33
 damagePitch  -1.5
 damageRoll    7.0
 damageTime   52.0

[Steamboat:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.33
 damagePitch   0.0
 damageRoll    2.0
 damageTime   38.0

[Steamboat:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.33
 damagePitch   1.5
 damageRoll    7.0
 damageTime   54.0

// Structure

[Steamboat:Part3]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[Steamboat:Part4]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[Steamboat:Part5]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[Steamboat:Part6]
BaseChunk Tent
strengthBasedOnThisSection strength_HullTiny

[Steamboat:Part7]
BaseChunk rolesol
strengthBasedOnThisSection strength_HullTiny

[Steamboat:Part8]
BaseChunk rolesor
strengthBasedOnThisSection strength_HullTiny

[Steamboat:Part9]
BaseChunk                 Head1_x
//AdditionalCollisionChunk0  Gun1_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection  gun_3_50Mk10
 HeadMinYaw                -45
 HeadMaxYaw                 45
 GunHeadChunk             Head1_x
 GunBarrelChunk            Gun1_x
 GunShellStartHook  ShellStart01

[Steamboat:Part10]
BaseChunk                 Head2_x
//AdditionalCollisionChunk0  Gun2_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection  gun_DHK //gun_3_50Mk10
 HeadMinYaw                -140
 HeadMaxYaw                 140
 GunHeadChunk             Head2_x
 GunBarrelChunk            Gun2_x
 GunShellStartHook  ShellStart2

//----------------------------------------------------------------------end of Shipyard Steamboat
//----------------------------------------------------------------------

ATTENTION:  Ship.ini for objects viewer and those who have it (STD\i18n\Ship.ini):
Code: [Select]
Avizo1                 3do/ShipYard/Avizo1/Hier.him 1
Avizo2                 3do/ShipYard/Avizo2/Hier.him 1
Steamboat              3do/ShipYard/Steamboat/Hier.him 1
GunBoat1               3do/ShipYard/GunBoat1/Hier.him 1
GunBoat2               3do/ShipYard/GunBoat2/Hier.him 1
RMSQueenMary        3do/ShipYard/QMary/Hier.him 1
Logged

Atoka220

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  • Posts: 804
Re: Steamboat again in the ranks.
« Reply #45 on: August 25, 2013, 02:02:42 PM »

Thanks man!  ;D
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There are 2 certain things in life: Death and CTDs

<Gunny>

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  • Posts: 1409
Re: Steamboat again in the ranks.
« Reply #46 on: May 13, 2014, 12:34:18 AM »

Has anyone been able to get the QMary to work in 4.12.2.
I have all the rest working with no problem but this one is a no-go.
I have tries removing the  YardSteam in fact every thing I have tired has not worked.
The CTD is @ 70%.
Thanks for any help. Here is my log file.


Code: [Select]
PlMisChief: class 'com.maddox.il2.objects.ships.Ship$QMary' not found.
[6:07:07 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.Ship$QMary
[6:07:07 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:07:07 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:07:07 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:07:07 AM] at java.lang.Class.forName0(Native Method)
[6:07:07 AM] at java.lang.Class.forName(Unknown Source)
[6:07:07 AM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
[6:07:07 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[6:07:07 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[6:07:07 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[6:07:07 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[6:07:07 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[6:07:07 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[6:07:07 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:07:07 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:07:07 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:07:07 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:07:07 AM] at com.maddox.il2.game.GameWin3D.main
(GameWin3D.java:235)

 
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panzerkeil

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  • Woof!
Re: Steamboat again in the ranks.
« Reply #47 on: May 15, 2014, 02:52:47 AM »

Yes, I got it to work in 4.12.2 (modact 5.3)
I had to change the second part in the chief.ini:

from [ShipYardSteam.Avizo1] to [Ships.Avizo1]

So now it looks like:

[Ships.Avizo1]
com.maddox.il2.objects.ships.ShipYardSteam$Avizo1

You will have to change this for all 5 entries
 
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