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Author Topic: Deck static plane - test  (Read 20315 times)

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4./JG53_Badger

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Re: Deck static plane - test
« Reply #12 on: January 11, 2011, 10:12:30 PM »

Nice Job, maybe soon some other planes F6 F3 etc etc.....Thanks though all the same
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Mission_bug

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Re: Deck static plane - test
« Reply #13 on: January 12, 2011, 04:35:32 PM »

Superb, love it, thank you very much.



Definately adds atmosphere to a carrier deck.

Wishing you all the very best, Pete. 8) ;D
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SAS~Sani

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Re: Deck static plane - test
« Reply #14 on: January 12, 2011, 05:34:04 PM »

Cool...but,where are the shadows? :)
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Ranwers

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Re: Deck static plane - test
« Reply #15 on: January 13, 2011, 02:33:16 AM »

Cool...but,where are the shadows? :)
In mesh but game ship not read.
An idea - paint shadows on deck...
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

SAS~Malone

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Re: Deck static plane - test
« Reply #16 on: January 13, 2011, 03:26:10 AM »

lol, yes, i had the same shadow problem with my elevated objects for the carrier deck....
the shadows are there, but as the objects are elevated, and the carrier deck doesn't 'read' the shadows, you'll find the shadows are all at ground/sea level, hidden under the carrier somewhere... :D ;D
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.....taking fun seriously since 1968.....  8)

Ranwers

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Re: Deck static plane - test
« Reply #17 on: January 13, 2011, 03:45:42 AM »

Yes Malone - look:

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Epervier

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Re: Deck static plane - test
« Reply #18 on: January 13, 2011, 05:14:24 AM »

I love this "Mod"!  :)
The shadows are secondary ... since they do not exist for humans on the flight deck... ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

airkidgeek

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Re: Deck static plane - test
« Reply #19 on: February 04, 2011, 10:14:29 PM »

Can you make to where the player can add more F4Us on deck?
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SAS~Malone

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Re: Deck static plane - test
« Reply #20 on: February 04, 2011, 11:43:04 PM »

um, that is a bit of an oxymoron, actually - sure, if a guy knows how to do it, he can add more planes on the deck, but the author cannot make a mod that 'allows' you to add more as you like...
best thing is just to set a few planes with takeoff point on the carrier, with no fuel. ;)
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Checkyersix

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Re: Deck static plane - test
« Reply #21 on: February 05, 2011, 02:49:45 AM »

If there's room in the heir.him, maybe we could have one version spotted for landing and one for takeoff, with lots of planes? That way you could have a carrier for launching and position the pickup carrier a few miles away for when the player returns...
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Slikk

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Re: Deck static plane - test
« Reply #22 on: February 07, 2011, 08:36:04 AM »

Sorry for chiming in on this one so late but I've been kind of busy lately. Anyway, check your PM Ranwers, Ive got a lot of good ideas for Carrier Crew v5. Great work once again Ranwers . The carriers are really coming alive.


By slikk1 at 2011-02-07


By slikk1 at 2010-08-11


By slikk1 at 2010-08-11

Slikk
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butch

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Re: Deck static plane - test
« Reply #23 on: February 08, 2011, 02:11:31 AM »

This really adds another layer! Is it possible to use on the ground?
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