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Author Topic: Blocky trees with Nvidia ~Solved  (Read 1754 times)

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kapteeni

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Blocky trees with Nvidia ~Solved
« on: January 12, 2011, 10:44:12 AM »

I have this strange problem with generated trees:

I can't figure this out... Or i can't find necessary command in conf.ini
I have Nvidia 8800 GT with lates drivers and win 7 Ultimate
I also tested it with my Win xp pro Install..
Never had this before...
HELP
kap
Here is my conf.ini:
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0



[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=97.114.116.174
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.67
mapPadY=-0.043809526
viewSet=59
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=1
TypeClouds=0
mapPadMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
toLand
normalLand
land
:stepAzimut-5
;stepAzimut-15
:stepAzimut-30
;stepAzimut5
;stepAzimut15
;stepAzimut30
resetAngles
resetTangage90
change+
change++
change-
change--
insert
insert+
delete
delete+
fill
cursor
objectMove
worldZoom
unselect

4=beginSelectTarget
freeView
break
popupmenu

Shift NumPad-4=bridgeLeft
Shift NumPad-6=bridgeRight
Shift NumPad-8=bridgeOffset+
Shift NumPad-2=bridgeOffset-
;bridgeLeft
;bridgeRight
;bridgeOffset+
;bridgeOffset-
selectLowLand
selectLowLand1
selectLowLand2
selectLowLand3
selectMidLand
selectMidLand1
selectMidLand2
selectMidLand3
selectMount
selectMount1
selectMount2
selectMount3
selectCountry
selectCountry1
selectCountry2
selectCountry3
selectCity
selectCity1
selectCity2
selectCity3
selectAirfield
selectAirfield1
selectAirfield2
selectAirfield3
selectWood
selectCoastRiver
selectCoastSea
selectRoadRail
selectRoadCountry
selectRoadHighway
selectBridgeRail
selectBridgeCountry
selectBridgeHighway
selectHeightPeak
selectHeightFill
selectHeightBlur
incHeight
decHeight
incHeight10
decHeight10
incCurHeight
decCurHeight
incCurHeight10
decCurHeight10
sqaure1
square3
square5
square7
square9
damage
selectLabel


[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=6
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=0
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=6
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=2
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[DGen]
NoBadWeather=1
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SAS~Malone

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Re: Blocky trees with Nvidia
« Reply #1 on: January 12, 2011, 11:02:56 AM »

a search in tech help for trees, might help.....
maybe this: https://www.sas1946.com/main/index.php/topic,11050.0.html ?
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crazyeddie

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Re: Blocky trees with Nvidia
« Reply #2 on: January 12, 2011, 11:09:04 AM »

Have the same problem with some maps, depending on just how many trees are on it.  I have Nvidia GTX 275.

Tried all sorts of things to overcome it, nothing worked.  In the end I just reduced the number of trees on the map until it went away.
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kapteeni

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Re: Blocky trees with Nvidia
« Reply #3 on: January 12, 2011, 11:28:42 AM »

Have the same problem with some maps, depending on just how many trees are on it.  I have Nvidia GTX 275.

Tried all sorts of things to overcome it, nothing worked.  In the end I just reduced the number of trees on the map until it went away.
F...K! i quess that is nvidia issue then.an't go back to older drivers, other my 3d vision settings are ruined.. Thank you nvidia
I tried to find that altered bush think that malone pointed,too. didn't help...
I have a laptop with ati.
I'm happy. no more perfect settings with nvidia. it gives more fps than perfect settings
hahahaahaah
kap
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SAS~Malone

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Re: Blocky trees with Nvidia
« Reply #4 on: January 12, 2011, 11:32:33 AM »

that sux, mate - there are other threads in tech help about trees, check them out as well....
my nVidia works fine, so it must be specific to one or two cards?
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kapteeni

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Re: Blocky trees with Nvidia
« Reply #5 on: January 12, 2011, 11:49:23 AM »

that sux, mate - there are other threads in tech help about trees, check them out as well....
my nVidia works fine, so it must be specific to one or two cards?
I just tested. It is nothing to do with nvidia. It is something weird because even my Ati laptop has it.
Our karelia map that we are working, did something wrong. Matbe the treea are for warmer areas and the did get frostbites. LOL.
Gotta try some other trees instead,
kap
I will post the  results later.
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SAS~Malone

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Re: Blocky trees with Nvidia
« Reply #6 on: January 12, 2011, 11:57:53 AM »

no, i don't think so...mine is version 186.08(June 2009), using a GTS250 card...

my previous card was the same as yours, 8800GT, and it worked fine, so it must be the driver version....latest is not necessarily greatest, when it comes to an older game like IL2....
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kapteeni

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Re: Blocky trees with Nvidia
« Reply #7 on: January 12, 2011, 12:21:58 PM »

PROBLEM SOLVED!
 It was something about that altered bush 9a. I changed that to alteredbush 8 in load.ini and voila, that did the trick
THX for helping me guys!!
kap
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SAS~Malone

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Re: Blocky trees with Nvidia ~Solved
« Reply #8 on: January 12, 2011, 12:27:32 PM »

happy days.... :D
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