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Author Topic: ShipPack2 for v4.10 and v4.09  (Read 52037 times)

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David Prosser

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Re: ShipPack2 for v4.10 and v4.09
« Reply #36 on: October 03, 2011, 06:34:48 AM »

Here are another 57 ships.  https://www.mediafire.com/?ql867jbjr66cnyy

These combine the ones in HSFX/UP with a few static wrecks from the original ShipPack.
The Graf Zeppelin and HMS Tribal are omitted since they are now superseded by later work.

Main credit goes to FatCat (FC) for the original ShipPack compilation.
A full list of credits is in the installation instructions.
In re-compiling it I have done away with the separate ShipPack folder in the FMB menu.
It now all appears in the single Ship menu.

The installation for this is mildly complex.
Do follow the instructions provided in the Shippack2 folder.

If you've not installed many ships before it will probably be better to wait for others to iron out the bugs before trying it.
Backup your Mods folder before starting.



Ashe



[DJP]  I have downloaded it. But I wonder if you can just install the ships you want? Thanks for a fantastic effort. I like the fact that it's available for either 409, 0r 410.

cheers

David Prosser





asheshouse

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Re: ShipPack2 for v4.10 and v4.09
« Reply #37 on: October 03, 2011, 10:42:20 AM »

If you dont want all the ships proceed as follows:

Put the mod folder into root/mods -- as normal.

In the root/mods/........ delete the ship folders you do not want.
You must keep all the class files.

In chief.ini ships.ini etc  --- only put in the text entries for the ships you want.

Ashe
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David Prosser

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Re: ShipPack2 for v4.10 and v4.09
« Reply #38 on: October 03, 2011, 08:16:43 PM »

If you dont want all the ships proceed as follows:

Put the mod folder into root/mods -- as normal.

In the root/mods/........ delete the ship folders you do not want.
You must keep all the class files.

In chief.ini ships.ini etc  --- only put in the text entries for the ships you want.

Ashe




[DJP]  Thanks for the quick answer. I thought that would be the case. Just a matter of deleting unwanted ships. I botched my first try at adding ti yesterday. It's great to have all these mods and tools. Do you use Gamebooster?

cheers

David Prosser




DimAurora

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Re: ShipPack2 for v4.10 and v4.09
« Reply #39 on: January 29, 2012, 07:14:59 AM »

This is insane! A huge thank you! ;)
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Stephen

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Re: ShipPack2 for v4.10 and v4.09
« Reply #40 on: April 26, 2012, 05:54:29 AM »

I have installed ShipPack2 in SAS Mod under 4.01 all the ships work correctly except the Transports  and the TroopTrans that debugging missions give me error as follow:

SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipPack$Transport4]
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipPack$Transport4 NOT destroyed

SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipPack$TroopTrans3]
SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipPack$TroopTrans2]
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipPack$TroopTrans3 NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipPack$TroopTrans2 NOT destroyed

Have you any ideas to solve?
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asheshouse

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Re: ShipPack2 for v4.10 and v4.09
« Reply #41 on: May 06, 2012, 09:23:42 AM »

Problem above only prevents a few stationary ships appearing.
The moving ones were ok.
Bug was traced to some missing entries in the Hull Durability section of ships.ini
See notes in first post.

Ashe
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352nd_Hoss

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Re: ShipPack2 for v4.10 and v4.09
« Reply #42 on: May 06, 2012, 10:08:09 AM »

With all the work that's going on across the board with IL-2 on DBW/UP3/HSFX that some communication is going on to get these ships put into all three installs.  The static Sea Plane tender is not available in UP/DBW, but comes in handy in HSFX when building missions with no Sea Plane spawn point.  It also looks nicer than a runway stuck out in the water, I always use them as air spawn only so it's no issue.  And making it a RRR object with adjustable radius of influence would be nice too for Seaplane operations. 

Looking forward to all the new goodies in the new and improved versions of DBW1.x/UP3.x/HSFX 6.0

Cheers.

David Prosser

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Re: ShipPack2 for v4.10 and v4.09
« Reply #43 on: May 27, 2012, 04:52:45 AM »

Thanks asheshouse for all these ships. There is a problem with the Fishing Boat Greek. It seems to be indestructible. It's impervious to the rockets and cannon of a Sturmovik, and bombs from a Stuka. There are hits, and a flash of fire. But the FBG just keeps steaming along.

cheers

David Prosser

billywarren007

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Re: ShipPack2 for v4.10 and v4.09
« Reply #44 on: June 27, 2012, 12:43:12 PM »

Thanks asheshouse for all these ships. There is a problem with the Fishing Boat Greek. It seems to be indestructible. It's impervious to the rockets and cannon of a Sturmovik, and bombs from a Stuka. There are hits, and a flash of fire. But the FBG just keeps steaming along.

cheers

David Prosser

Maybe the rest of the EU is keeping it afloat  :P
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David Prosser

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Re: ShipPack2 for v4.10 and v4.09
« Reply #45 on: June 27, 2012, 07:32:19 PM »


Of course, it's floating on a sea of printed money. That's why it won't sink. I guess the correct answer is to use bigger bombs.

cheers

David Prosser


DimAurora

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Re: ShipPack2 for v4.10 and v4.09
« Reply #46 on: September 01, 2012, 08:14:47 PM »

I guess that I just needed to wait a while and read the posts.  ;)
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cgagan

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Re: ShipPack2 for v4.10 and v4.09
« Reply #47 on: June 28, 2013, 05:27:48 AM »

Works in 412
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