lol, i gotta admit, that S-328 rear gunner is like an uber cyborg sniper, deadliest rear gunner of WW2....
must be something specific with that plane, i don't have any real complaints about other planes, but the last place you want to be is on the six of one of them Letov's...
i noticed that the turret gunner in that plane was overpowered from the start as it has very very very fast tracking speed, honestly i think all planes should have this speed with the exception of maybee electric turrets which had a historical limit to max turn speed.
as for the accuracy of the thing i love it online, and with the cockpit it is byfar my favorite byplane because every other guyt who is dumb enough to get on my tail gets headshot....
anyways seriously im not sure why that one plane has different turret code but it is quiet annoying fighting againt the things. as i learned a while ago turn speed and the accuracy from pre-4.11 is horrendously overpowered, but as it is right now gunners have no chance to even do minimal damage as they spend half the time turning to face the enemy. Id just plain love if maybee 4.12 or something fixed this HUGE problem but until then im just hoping something can be done for 4.11 as to address this issue.
and as for the s328 i think its not to big of a deal as its a rarely seen or used plane but if possible that could be fixed as well, not sure though where its code would be as its clearly not using the main ai turret code all other planes do.
well ill be waiting for this much needed fix, does anyone know where i could post a suggestion to the actual il2 dev team to maybee get this in the next patch?