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Author Topic: IJN Ryujo CV in New SLOT  (Read 89418 times)

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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #48 on: February 03, 2011, 03:56:43 AM »

Now it continues explosing and explosing when spawned.

AND!
I found the other cause of this explosion.
I have built a single mission by FMB, set Ryujo(stationaly), set an airplane its 1st waypoint Take-Off on Ryujo.
Here is the waypoint setting information.

"Height: 0m"
This is a default parameter at Take-Off.

I'm thinking THIS "0m" causes explosion.

Trying set Akagi(stationaly) -a Daidalos's CV- and set an airplane as same as Ryujo...
then exploses. Haaaa....

Do we have to set THIS "Height:" at 10m? 20m? properly depending on CV's deck height??
In Single Mission.
I thought "0m" means the difference from CV's deck. It is wrong... ???

I have not try spawning at Multiplay Dogfight Server.

So I will see a default Single Mission data A6M or Seafire "Carrier Take-off", what number be in THIS "Height".
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #49 on: February 03, 2011, 04:40:23 AM »

Do not move the aircraft waypoint onto Ryujo.
Click on Target Set -- then move the target arrow onto Ryujo

I have experimented with a full flight deck.
The most aircraft which are accommodated on deck are 5.
These line up line astern with any extra aircraft air starting.
They line up slightly off centre. Needs _Park   coord x adjustment.
None of that seems to be a problem.

Landing under AI control seems to be reversed somehow.
Maybe previous experiments with the hooks have done this?
Probably just needs a 180deg rotation of  the _RWY_LDG Hook.
-- then minor x y adjutments.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #50 on: February 03, 2011, 08:06:03 AM »

All right!

Do not move the aircraft waypoint onto Ryujo.
Click on Target Set -- then move the target arrow onto Ryujo

I have operated as same as you said.
But the airplane explosed.

Here, my operation in FMB and Play(Fly) to explosion are captured video track, I post it to YouTube.

(Video format is 480p)

Please watch this, and tell me what is wrong or how to operate right to takeoff from CV.
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #51 on: February 03, 2011, 08:36:11 AM »

You have not correctly targeted Akagi as the TakeOff ship.

When it is done correctly you will see in the Waypoint screen the text "IJN Akagi CV" just to the right of Target:

To do it correctly:

1. Position Akagi where you want it to be.
2. Move the Icon for the aircraft waypoint away from Akagi so you can see a clear space around Akagi on the map.
3. In the Aircraft Waypoint screen click on the Target: Set button.
4. Move the target crosshairs to Akagi and click on it when the name Akagi appears.
5. In the Waypoint screen it will now have the text IJN Akagi CV to the right of Target:

Go to Play and watch the results
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #52 on: February 03, 2011, 08:58:04 AM »

Oh My God!!

4. Move the target crosshairs to Akagi and click on it when the name Akagi appears.
5. In the Waypoint screen it will now have the text IJN Akagi CV to the right of Target:

I've not known this right procedure to takeoff from CV in 6 months!!
And I operated as you say... I succeeded in spawning on Ryujo.
Very Very Very thanks ashe.



Its z position is too high. I'll edit them.

Landing under AI control seems to be reversed somehow.
Maybe previous experiments with the hooks have done this?
Probably just needs a 180deg rotation of  the _RWY_LDG Hook.
-- then minor x y adjutments.

I see. I will test AI landing too.
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #53 on: February 03, 2011, 09:20:33 AM »

For RWY_TO I now have
1 0 0 0 1 0 0 0 1 27.7189 0 12.1

and for RWY_LDG
-0.999848 0 -0.017452   0 -1 0   -0.017452 0 0.999848     -5.1422 0 10.1

I think RWY_LDG needs more adjustment.
The landing point needs to move forward a bit.
Also on the approach circuit there is a bad transition between the circuit and the final approach path.
This is probably caused by the scaling in hier.him
May need RWY_LDG rotation of x and y axis by small amounts to line up the parts of the AI flight path.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #54 on: February 03, 2011, 11:11:55 PM »

By the way...

I feel questions one after next another about SHIP MODs.
There aren't only about Ryujo or CV, generally all and around at SHIP MODs.
From a basic thing to a few interested in... not in a hurry.
Or about 3D modeling application I can use to make MODs not only SHIP.

If I ask you about them in this topic, it is off topic and obstacle.
I will need a place(topic) to ask about them ... at The Lounge?
Titled as "General SHIP MODs questions and answers"??

When you feel such needs, I hope you to make the topic at a right section(The Lounge? or other?).
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Whiskey_Sierra_972

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Re: IJN Ryujo CV in New SLOT
« Reply #55 on: February 04, 2011, 01:55:08 AM »

Looking at this great mods I hate have my PC still in disease!!!!!!

I can't work on mine ships modifications that are very similar to yours!

Keep up this great work!

I'm learning very much!!!!

All the best!

walter
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #56 on: February 04, 2011, 10:49:17 PM »

Today's BETA version
https://www.mediafire.com/?4i3atofnt5bpqyk

When airplane runs on the Deck, it's falling down and jump up.

I position _RWY_LDG and _RWY_TO at the top of the Deck. Its tires looks well on the Deck.
But _RWY_LDG and _RWY_TO don't cover all of the Deck.
Centeral area of the Deck isn't covered. Then an airplane fall down to the Hull's cieling.

I'm able to position _RWY_LDG and _RWY_TO at the height of the Hull's cieling.
Then an airplane will not fall down, jump up. But its tires are buried in the Deck a few in looking.

I tried to stretch _RWY_LDG and _RWY_TO 's X length, and set vectors' x increased.
But _RWY_LDG and _RWY_TO don't seems to stretched. Umm...
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Dinosbacsi

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Re: IJN Ryujo CV in New SLOT
« Reply #57 on: February 05, 2011, 12:51:51 AM »

Now it continues explosing and explosing when spawned.

AND!
I found the other cause of this explosion.
I have built a single mission by FMB, set Ryujo(stationaly), set an airplane its 1st waypoint Take-Off on Ryujo.
Here is the waypoint setting information.

"Height: 0m"
This is a default parameter at Take-Off.

I'm thinking THIS "0m" causes explosion.

Trying set Akagi(stationaly) -a Daidalos's CV- and set an airplane as same as Ryujo...
then exploses. Haaaa....

Do we have to set THIS "Height:" at 10m? 20m? properly depending on CV's deck height??
In Single Mission.
I thought "0m" means the difference from CV's deck. It is wrong... ???

I have not try spawning at Multiplay Dogfight Server.

So I will see a default Single Mission data A6M or Seafire "Carrier Take-off", what number be in THIS "Height".

Set the "Target" to the ship.
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SAS~Malone

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Re: IJN Ryujo CV in New SLOT
« Reply #58 on: February 05, 2011, 01:23:21 AM »

again, you are behind the times Dino.... :P....this has already been explained in the thread, and basically marked as 'solved', so now you are just wasting forum space with obsolete posting.....
catch a wake up, lad!  8)
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.....taking fun seriously since 1968.....  8)

western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #59 on: February 05, 2011, 01:24:02 AM »

Oh... Dinosbacsi...

Set the "Target" to the ship.

Yes. I didn't understand this, and I have known it , succeeded spawning on Ryujo.

By the way.
Why I set Deck's z position higher away from Hull's ceiling, is this.

This orange marked strange line is a top of Hull's wall that come up through ceileng.
This is bad looks.
And I set Deck position away from ceiling.

Also, we cannot see the airplane's shadow on Deck.
It is... the shadow is drawn on the ceiling, not on Deck.
If I set Deck as same as ceiling, we can see the shadow. But the problem I said exsists...

Which is better? set Deck as same as ceiling or away from ceiling.
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