Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 17   Go Down

Author Topic: IJN Ryujo CV in New SLOT  (Read 89312 times)

0 Members and 2 Guests are viewing this topic.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #60 on: February 05, 2011, 03:34:56 PM »

WIP Video at YouTube


Sorry, its subtitles in Japanese.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #61 on: February 06, 2011, 12:45:00 AM »

Today's BETA version here.
https://www.mediafire.com/?j1k24yaxts36jfb

In thisverion, I decide Deck's hight as same as Hull's ceiling.
It causes #62 problem, but I take aieplanes' shadows on Deck.

And something edited at _RWY_LDG.
Sometimes AI missed catching arresting wire, also Landing point seems to be well...

I have a question.
When I tested TakeOff from Ryujo by A6M, not only Player but with AI, A6Ms were spawned in one line, not in two line(instead of _ParkXX).
Well, whatever it is.
When I tested TakeOff by D3A, only AI two planes or four planes, D3A weren't spawned on Ryujo, they started in the sky 100m. Why?
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6420
  • In memory of my beloved hero: Saburo SAKAI!
Re: IJN Ryujo CV in New SLOT
« Reply #62 on: February 06, 2011, 01:24:26 AM »

Just a little question: have you checked the modified dimension?

Anyway historically in IJN CVL the deck take off was in chess row not in double or single line....I believe that the spwning point needs to be in such way in the mod too!
Logged

archie1971

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
Re: IJN Ryujo CV in New SLOT
« Reply #63 on: February 06, 2011, 07:42:52 AM »

Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: IJN Ryujo CVL in New SLOT
« Reply #64 on: February 06, 2011, 01:51:50 PM »

Just a little question: have you checked the modified dimension?

The length of the mod is correct for Ryujo.  -- only 180 metres. Width is about right.

Changing the arrangement of the aircraft when the line up for takeoff I think needs work in the Carrier Takeoff Mod. This is not something I know anything about. I think it would be best to complete this mod first, accepting the line up as it is, and only when it is finished ask for changes to CTO mod. If Western is able to complete this project it will be a great CVL for the IJN in IL2.

Archie -- nice graphic of Zuiho but its not the same class of ship and is much bigger than Ryujo

Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CVL in New SLOT
« Reply #65 on: February 08, 2011, 05:50:26 AM »

Changing the arrangement of the aircraft when the line up for takeoff I think needs work in the Carrier Takeoff Mod.

Muuu... the Carrier Takeoff Mod is very difficult at me.
I thought Hook "_Park00"-"_Park05" means where to spawn, but it is wrong.

I tested Akagi -with wide Deck- 3 types airplanes spawned, A6M, D3A and B5N.

A6M are in two narrow lines set left.
D3A are in two wide lines.
And so, B5N are in chess row!
I've confused.
Are "_Park00"-"_Park05" nothing?

When it is right, what happens the problem that D3A isn't spawned on Ryujo, but in the sky?
What to do D3A or B5N are spawned on Ryujo?
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #66 on: February 16, 2011, 11:15:08 AM »

In Japanese discussion board about IL-2, someone talked to me that...
  • Tail crane is housed under deck in TakeOff/Landing
  • Main mast is falled right in TakeOff/Landig too

Here is reflection

Nothing is on deck...  ::)
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: IJN Ryujo CV in New SLOT
« Reply #67 on: February 16, 2011, 02:34:46 PM »

Its looking good.
Is everything working properly on it?
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #68 on: February 18, 2011, 07:44:58 AM »

Now I re-place AAA to left side.
And some guns defined as 12.7mm instead of 25mm.

So... some problems exist...


25mm unit (Head10_x and Gun10_x) shots strange X vector.

12.7mm units(11,12,13) don't work.

This BETA version 69 is here
https://www.mediafire.com/?zoiib0e4chj0jld
ship.ini has been edited.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #69 on: February 20, 2011, 12:13:37 PM »

Now I need ashe's help #71 two problems.


By the way, I compiled java new class 4X 12.7mm AA gun. Defined in ships.ini.
Bu...t I cannot see it works well or not well because of the problem.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: IJN Ryujo CV in New SLOT
« Reply #70 on: February 20, 2011, 02:12:51 PM »

I'll have a look at Beta69

The first thing I find is that the class files in Beta69 are not working.
I have had to use class files from an earlier Beta

The Beta69 set include references to another ship -- JapanDryCargo1943
-- so you should provide 3 class files, not two.

You need to keep the full set of your class files together.
Total number of class files = number of ships plus one.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: IJN Ryujo CV in New SLOT
« Reply #71 on: February 20, 2011, 10:26:51 PM »

Oh. Sorry...

Here is correctly class files BETA 70.
https://www.mediafire.com/?8n7ze1bd88ep5zw
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 17   Go Up
 

Page created in 0.042 seconds with 25 queries.