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Author Topic: Manchuria Map Retexture  (Read 10258 times)

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Phil_K

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Manchuria Map Retexture
« on: January 25, 2011, 10:13:07 AM »

If you haven't seen it already, here's a retextured version of the Manchuria map I put together using textures by Mixx and whitecat, so all credit goes to them.

It's available for download here:  https://www.mediafire.com/?3jig3cb6udo7m5r

edit Gerax 14-8-13 new mediafire link:
https://www.mediafire.com/download/uxuva5skldshlzd/Manchuria_Map_retextured_PhilK.zip







I've also included Slade's runway textures in the package.
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rofl

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Re: Manchuria Map Retexture
« Reply #1 on: January 26, 2011, 03:42:59 AM »

Looks realy great, thanks :)
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Mixx

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Re: Manchuria Map Retexture
« Reply #2 on: January 26, 2011, 09:54:13 AM »

Phil! Very original and interesting  this map! I like the texture of the forest!
It is a pity that the texture of the city and the airfields do not coincide exactly with the location of buildings!
Maybe later I'll try for you to overcome this defect by individual textures.
Now i'm in a cruel lack of time.
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SAS~Tom2

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Re: Manchuria Map Retexture
« Reply #3 on: January 26, 2011, 05:01:11 PM »

Thanks a lot, Phil_K!

Edit: An absolutely great repaint, love it.. ;D
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redko

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Re: Manchuria Map Retexture
« Reply #4 on: January 27, 2011, 01:26:02 PM »

Good work Phil.

The next step would be to make the bildings fit with towns textures. To it need a repopulate of the map. The other solution would be to let the bildings where they are, extract the stock city textures and repaint it with Whitecat textures. It works too.

I remeber there is some nice Phil_K campains in the soviet front, never teste it but be shure i will  :)
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Phil_K

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Re: Manchuria Map Retexture
« Reply #5 on: January 27, 2011, 05:16:34 PM »

redko - yeah, I think the problems are on textures that replace the standard PTO village textures on the original map.  I've been thinking of fixing this myself now that I've started skinning - I'm getting reasonably good at Photoshop.

I'll have to see if I can get hold of the original texture, or look at one of whitecat's.  I've already built a template for this map, so putting together some missions shouldn't be too difficult.


If anyone wants to fly over this map using some authentic VVS skins for this theatre, I've done a few here:  http://mission4today.com/index.php?name=Downloads2&file=search&sa=576
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redko

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Re: Manchuria Map Retexture
« Reply #6 on: February 12, 2011, 01:29:08 AM »

redko - yeah, I think the problems are on textures that replace the standard PTO village textures on the original map.  I've been thinking of fixing this myself now that I've started skinning - I'm getting reasonably good at Photoshop.

I'll have to see if I can get hold of the original texture, or look at one of whitecat's.  I've already built a template for this map, so putting together some missions shouldn't be too difficult.


If anyone wants to fly over this map using some authentic VVS skins for this theatre, I've done a few here:  http://mission4today.com/index.php?name=Downloads2&file=search&sa=576

Ohhhh skins by Phil_K  :o....will try this. :P
Back on the map topic, the easiest thing to do would be to extract the stock city texture and repaint it, keeping the same structure. No need to change nothing to the populating, easy to play the old mission cause there will be no troubles with the actor static.

But....if you want to go further, it would be better to creat a 100% new city texture with a new "streets/bildings blocks" structure because the way cities are populated in IL2 is really unrealistic and crapy.

The density of object and the way it is puted on the ground don't reflect at all a real city...Check for last Agracier's/Lejo/Kapteeni maps, or some of mine for that (but not Okinawa and Kyushu) = with a good structure you can create a realistic density of objects on the ground

Mto:




If you are making a "total" work, i mean map repaint + new skins + campains, this would deserve a perfect rebild of the stock map. And for those having troubles with old missions because you changed the actor. file well.....they know what to do avoid the "string index out of range" error message.

A good and easy technic to create a realistic city texture would be to use google earth pics and erase all the bildings textures and only keeping the street structure. Then you populate it

Good luck man.
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Uufflakke

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Re: Manchuria Map Retexture
« Reply #7 on: February 12, 2011, 03:23:01 AM »

redko - yeah, I think the problems are on textures that replace the standard PTO village textures on the original map.  I've been thinking of fixing this myself now that I've started skinning - I'm getting reasonably good at Photoshop.

I'll have to see if I can get hold of the original texture, or look at one of whitecat's.  I've already built a template for this map, so putting together some missions shouldn't be too difficult.


If anyone wants to fly over this map using some authentic VVS skins for this theatre, I've done a few here:  http://mission4today.com/index.php?name=Downloads2&file=search&sa=576

Ohhhh skins by Phil_K  :o....will try this. :P
Back on the map topic, the easiest thing to do would be to extract the stock city texture and repaint it, keeping the same structure. No need to change nothing to the populating, easy to play the old mission cause there will be no troubles with the actor static.

But....if you want to go further, it would be better to creat a 100% new city texture with a new "streets/bildings blocks" structure because the way cities are populated in IL2 is really unrealistic and crapy.

The density of object and the way it is puted on the ground don't reflect at all a real city...Check for last Agracier's/Lejo/Kapteeni maps, or some of mine for that (but not Okinawa and Kyushu) = with a good structure you can create a realistic density of objects on the ground

A good and easy technic to create a realistic city texture would be to use google earth pics and erase all the bildings textures and only keeping the street structure. Then you populate it

Good luck man.
'

I am working also on a retextured Manchuria map and noticed that Vladivostok does have an oddly shaped street pattern (well, at least post war). It would be a challenge to create a similar looking texture. Another problem is that this texture will pop up at other towns also.
I decided to use stock textures, leaving the street pattern untouched but brushed in houses etc.
https://www.sas1946.com/main/index.php/topic,13476.0.html

This is how Vladivostok looks in modern times:

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"The Best Things In Live Aren't Things"

razor1uk

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Re: Manchuria Map Retexture
« Reply #8 on: February 12, 2011, 07:27:41 AM »

Wishing you luck in this endevour ;D modern Vladivostok looks like a huge naval base with a town attatched = Military City; oh yeah it is.
Unfortunatly I think old ww2 era/pre 60's Vladivostok was quite different to now, certainly the dock areas and buildings by the main roads might have been mostly all there, but there are some parts that look layout-wise much newer; think arial photographic archealogical.

There might be some declassified arials about the net since its 50yrs after 60's, as for ww2, i think japanese ww2 web sites might have some b&w arials - assuming they weren't confiscated by the USA or burnt by naturaly upholding national duty Japanaese Intel/Forces/Officers etc.
Could try looking under the Imperial Japanese names for Manchuria & Vladivostok.
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redko

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Re: Manchuria Map Retexture
« Reply #9 on: February 12, 2011, 08:49:24 AM »

Yea agree with you guys, the sector must have chanhed with time but maybe a couple of old pics could help.

But keep in mind the limitated number of textures the load.in can take in charge. The city texture for Vlad, if too detailed would not fit with the other cities of the map. The texture must remain generic. That's why the way you paint on unlocked FMB help to make it a little different each time.
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Semor

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Re: Manchuria Map Retexture
« Reply #10 on: August 12, 2013, 01:48:15 PM »

Can someone please reupload this Map? I need it for ModAct 5.2!!

Thank you :)
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Semor

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Re: Manchuria Map Retexture
« Reply #11 on: August 14, 2013, 12:08:22 AM »

Little bumph :)

Nobody has this Map? The files for "Slade's runway textures " that comes with this Map would be enough for me. I need it to retexture those ugly looking grass strips in IL-2
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