redko - yeah, I think the problems are on textures that replace the standard PTO village textures on the original map. I've been thinking of fixing this myself now that I've started skinning - I'm getting reasonably good at Photoshop.
I'll have to see if I can get hold of the original texture, or look at one of whitecat's. I've already built a template for this map, so putting together some missions shouldn't be too difficult.
If anyone wants to fly over this map using some authentic VVS skins for this theatre, I've done a few here: http://mission4today.com/index.php?name=Downloads2&file=search&sa=576
Ohhhh skins by Phil_K
![Shocked :o](https://www.sas1946.com/main/Smileys/akyhne/shocked.gif)
....will try this.
![Tongue :P](https://www.sas1946.com/main/Smileys/akyhne/tongue.gif)
Back on the map topic, the easiest thing to do would be to extract the stock city texture and repaint it, keeping the same structure. No need to change nothing to the populating, easy to play the old mission cause there will be no troubles with the actor static.
But....if you want to go further, it would be better to creat a 100% new city texture with a new "streets/bildings blocks" structure because the way cities are populated in IL2 is really unrealistic and crapy.
The density of object and the way it is puted on the ground don't reflect at all a real city...Check for last Agracier's/Lejo/Kapteeni maps, or some of mine for that (but not Okinawa and Kyushu) = with a good structure you can create a realistic density of objects on the ground
Mto:
![](http://farm6.static.flickr.com/5169/5357069029_3926e71eb7_z.jpg)
![](http://farm6.static.flickr.com/5128/5321679512_4c1ea37496_b.jpg)
![](http://farm6.static.flickr.com/5245/5356966936_d0883d9c3b_z.jpg)
If you are making a "total" work, i mean map repaint + new skins + campains, this would deserve a perfect rebild of the stock map. And for those having troubles with old missions because you changed the actor. file well.....they know what to do avoid the "string index out of range" error message.
A good and easy technic to create a realistic city texture would be to use google earth pics and erase all the bildings textures and only keeping the street structure. Then you populate it
Good luck man.