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Author Topic: Command and Control Mod v 1.11  (Read 104990 times)

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Checkyersix

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Re: Command and Control Mod v 1.11
« Reply #252 on: May 22, 2011, 03:37:10 AM »

Just to be clear, I won't be changing the way the objects work, I'll make sure they all have default values which are the same as the ones they currently use. You will still be able to use the objects without any variables in the mission text. For those that want to tinker, though, the option will be there.
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slipper

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Re: Command and Control Mod v 1.11
« Reply #253 on: May 22, 2011, 07:57:16 AM »

Thanks again CY6,

Sounds like a great idea mate, hope you have luck sorting out the save mission parameters mod for 4.101. Thanks again for listening.

regards

slipper

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Riptide_One

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Re: Command and Control Mod v 1.11
« Reply #254 on: May 24, 2011, 07:29:54 AM »

CY6,

Wow! This is more than a mod. To me, I think you have created a new game. Thanks :)!

Cheers,

Riptide
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BT~Teacher

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Re: Command and Control Mod v 1.11
« Reply #255 on: May 26, 2011, 06:42:36 AM »

I have a small problem with this mod. When I'm using the FAC, it reports where the contacts are and when I'm close it says "Popping smoke", but after that nothing happens, no smoke to be seen. How can I fix this? Am I doing something wrong?
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Checkyersix

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Re: Command and Control Mod v 1.11
« Reply #256 on: May 26, 2011, 07:10:57 AM »

Is it just the smoke that's missing? Try installing my colored smoke mod:

https://www.sas1946.com/main/index.php/topic,5441.msg54783.html#msg54783
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BT~Teacher

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Re: Command and Control Mod v 1.11
« Reply #257 on: May 26, 2011, 09:11:11 AM »

Is it just the smoke that's missing? Try installing my colored smoke mod:

https://www.sas1946.com/main/index.php/topic,5441.msg54783.html#msg54783

I got the mod with the UP3 so I think that smoke was provided with it. Well, I'll try running FAC with smoke mod and I'll report the results later.
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Plowshare

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Re: Command and Control Mod v 1.11
« Reply #258 on: May 26, 2011, 07:17:25 PM »

CY6:

Great mod.

I ran a mission using the FAC and man, it was difficult to try to keep track of the directions - "Tanks 70 yards West of my mark."  West? What the hell direction am I going in now? Which way is West from here? I'm liking the immersion of this. Having to keep track of where you are at all times would be what you'd have to do in real life. 

Just ran a mission off Truk rescuing a downed F6F pilot with a PBY. Just wondering - is there any way to make this score something? As it is it beats the hell out what I had in this mission before but it would be nice to get credit for getting the poor bast@#d picked up and returned.

Just a thought...

Bob
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Checkyersix

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Re: Command and Control Mod v 1.11
« Reply #259 on: May 26, 2011, 07:31:02 PM »

You can set a hidden recon objective over the pilot with the landing box ticked. Then you'll get points for landing near him...
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BT~Teacher

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Re: Command and Control Mod v 1.11
« Reply #260 on: May 27, 2011, 02:57:32 AM »

I added the smoke mod but it didn't affect anything. When I reach the target area it still only says "Popping smoke" and nothing else.
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Checkyersix

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Re: Command and Control Mod v 1.11
« Reply #261 on: May 27, 2011, 05:03:55 AM »

Does it keep calling out targets of does it just keep saying "popping smoke"?
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Plowshare

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Re: Command and Control Mod v 1.11
« Reply #262 on: May 27, 2011, 08:10:10 AM »

CY6:

I never knew about getting points for landing at a hidden recon target before. Holy Toledo - two new things I've learned in the past week in a game I've used since '02: swaying trees and now this.

Thanks my friend.

Bob
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BT~Teacher

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Re: Command and Control Mod v 1.11
« Reply #263 on: May 27, 2011, 01:09:38 PM »

Does it keep calling out targets of does it just keep saying "popping smoke"?

It never calls out targets, only "popping smoke".
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