Bloody Hell CY6, don't you sleep!
Excellent and original update again mate, really top effort much appreciated.
I had a few thoughts about the 'window corridor' mentioned above, i might be completley off target but see what you think.
If the 'window' object was given a radius of action, say 5 miles, so that further than 5 miles from the object no jamming was observed. And then from 5 miles down to the position of the object a sliding scale, say from 10% to 70% chance of jamming would occur.
These 'window' objects could then be placed so that the radius of action of each one overlapped forming a corridor, you could then allow for such things as a 'window screen', a diversionary attack by branching the window screen into two or more components, areas of dense or sparse window coverage etc.
This way only Bombers flying within the radius of an object would recieve cover, with the best cover being obtained on the centreline running through the 'window' objects.
Also 'window' severley affected German Airborne radar when first used (fuG 202), but was slowly overcome by better radar and tactics as the war progressed, this could be simulated by 'window' objects of different sized radius, and 'strengths'.
Just a few thoughts mate, as you know the Bomber Command v's Nachtjagd battle is my favourite period of the airwar, so anything to simulate this better gets a big thumbs up from me.
like i said earlier i could be talking about things which are not possible, what do you think?
many thanks
slipper