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Author Topic: Flyable WIP B-24D  (Read 85930 times)

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SAS~Riken

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Re: Flyable WIP B-24D
« Reply #60 on: February 04, 2011, 04:17:57 PM »

These files were written with the 4.09m patch so the only loadouts I have in there are a copy of Sani's 4.09m B-24J
  • default
  • 16x250
  • 16x500
  • 8x1000
  • 6x1600
  • 4x2000
  • none

If there are added weapons to the B-24Js in 4.10m, then there you will have your problem as to why they are probally not working. If that is the case, then there would have to be added weapons to this plane because it's based off the B-24Js.

I'm not sure 100% of this, because I'm still waiting for another hard drive to arrive before I install 4.10m and have my 4.09m both on the same drive. These games can take up alot of space, which I am beginning to get short on. If someone want to see about this theory, please let me know.
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SAS~Poltava

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Re: Flyable WIP B-24D
« Reply #61 on: February 04, 2011, 04:21:35 PM »

Many thanks Riken for this!  ;D

I will try and use her in my "Bloody Biscay"-campaign. She will fit perfectly!
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Whiskey_Sierra_972

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Re: Flyable WIP B-24D
« Reply #62 on: February 05, 2011, 02:51:24 AM »

I read something about a fix at aviaskin to have one of the 2 new load for the B24 working....but I don't find it anymore....
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Dinosbacsi

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Re: Flyable WIP B-24D
« Reply #63 on: February 05, 2011, 04:52:43 AM »

A little OFF:
Docholiday, which propeller textures mod is that?
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Docholiday

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Re: Flyable WIP B-24D
« Reply #64 on: February 05, 2011, 10:39:57 AM »

A little OFF:
Docholiday, which propeller textures mod is that?

No extra propeller-MOD just UP 2.01


Doc
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Cranky.1

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Re: Flyable WIP B-24D
« Reply #65 on: February 05, 2011, 03:30:05 PM »

Just when you thought it was safe to go back into the water

Looking Great Doc  :D
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Gumpy

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Re: Flyable WIP B-24D
« Reply #66 on: February 06, 2011, 01:45:26 AM »

I know it's still wip Riken but,here's a request to give her a little more power.I'm trying to make a mission to bomb the oil refinery's at Hamburg,I start the bombers out at 10,000ft with a speed of 320mps and a bomb load of 16-500 pounders and by the time I reach the target their down to 6000ft.I think their just to underpowered to maintain their altitude and the flak at that level is murder.(You could get out and walk on it)        ;)
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RealDarko

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Re: Flyable WIP B-24D
« Reply #67 on: February 06, 2011, 08:34:54 AM »

There will be a Coastal Command Liberator MkV version?
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Docholiday

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Re: Flyable WIP B-24D
« Reply #68 on: February 07, 2011, 06:20:45 AM »

Yes there will be an Liberator GR.V  :)

But I encountered some problems !  :(

BUT   Riken and Checkersix have proposed to support me  ;D  so I think in the next weeks she will be able to hunt submarines   ;)


Doc
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dietz

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Re: Flyable WIP B-24D
« Reply #69 on: February 09, 2011, 01:36:36 PM »

Finally something to fly to Ploesti with! In the same vein someone had a WIP of Roumania that looked great some months ago, but haven't heard much about it lately...There were a group of Polesti Missions I downloaded quite awhile ago that were useable with the 4.09 install but when the modded map textures got better somehow the topography changed & nearly all the B-24s flew into the ground in the first few minutes of play...too bad they were great targets for the Bf-110 the player flew..Maybe with this new" D" model someone will put together another Tidal Wave Mission?
BTW I didn't see this in the thread ,so may I ask do the B-24J model skins work oj on the "D" or are "D" skins in the pipeline?
Many thanks for your work on this mod! :)
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mandrill

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Re: Flyable WIP B-24D
« Reply #70 on: February 09, 2011, 02:09:00 PM »

Should be easy to re write the missions to give higher wp's for the B-24's. Not sure why they would crash into the ground.
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RealDarko

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Re: Flyable WIP B-24D
« Reply #71 on: February 10, 2011, 06:25:51 AM »

Excellent news about the RAF Coastal Command!! Will be nice a campaign starting on the Wellington and finishing with the Liberator.
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