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Author Topic: Early B-25s (WIP B-25B Doolittle Raider)  (Read 56132 times)

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Gaston

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #72 on: April 15, 2013, 06:55:47 AM »

Buttons 10.1 also have the problem mentioned.

Maybe a small correction should be done ?
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SAS~Riken

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #73 on: April 15, 2013, 03:14:35 PM »

If I'm not mistaken, these all use the C model FM so there shouldn't be any issues except for the Doolittle Raiders. I does have a separate FM that I think was created for 4.09.

As for the early A model, I will make an updated classfile that does include the Default arming... which is nothing, so that the AI's wont be confused anymore. ;)
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FANATIC MODDER

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #74 on: April 16, 2013, 04:54:49 AM »

Riken, I am not a buttons expert and I don't know how this could have been caused, but IS TRUE. Please try buttons 10 and then 10.2 and 10.3 (and 10.1 as Gaston said) and you're going to see yourself that B-25B and B-25 'Raiders' fail to load missions (still, there is no crash and you load missions without them properly).

B-25As never had any problem anyway.
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Gaston

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #75 on: April 16, 2013, 06:06:38 AM »

Yes, I can confirm what says Fanatic Modder...
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Gumpy

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #76 on: August 05, 2013, 11:55:42 PM »

Riken, I am not a buttons expert and I don't know how this could have been caused, but IS TRUE. Please try buttons 10 and then 10.2 and 10.3 (and 10.1 as Gaston said) and you're going to see yourself that B-25B and B-25 'Raiders' fail to load missions (still, there is no crash and you load missions without them properly).

B-25As never had any problem anyway.
Can confirm B-25B and B-25 'Raiders either one are supported with buttons 10.3,missions go null with both.both work fine with button 10.0
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SAS~Riken

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #77 on: August 11, 2013, 08:57:59 AM »

Ok. looking deeper into the problem is that those FMs were for made for 4.09m. There is a mod however that can allow for 4.09 FMs to work in 4.101 without having to modify the FMs at all. It would be a quick fix. not too sure how they work beyond 4.101.
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FANATIC MODDER

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #78 on: August 11, 2013, 09:50:02 AM »

Which mod?
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SAS~Riken

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #79 on: August 11, 2013, 11:37:26 AM »

Ok. from what I'm seeing on my revision of this mod. My B-25A Late locks up after exiting mission... B-25B and Raider variants both show mission loading null errors too. I'm going to look a bit more on this. It seems that there were more other errors made that I fixed as well, but not these.

I will report back after some more digging.
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wplusaf

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #80 on: August 20, 2013, 08:38:24 PM »

These Early B-25s are great planes, especially the B-25B for Doolittle Raid. And I have planed to make a much realistic mission in my 4.121+ ModAct 5.20 about that, using this special B-25B, the USS CV-8 Hornet provided by Asheshouse and the B-29 Belly Map which I don't know who made it. All other things went fine, except when I switch to the B-25's bombsight and found there's no such a bombsight to use. I also found that the player is unable to open the bomb bay door. Besides I found that whenthe B-25B Doolittle Raid is going to drop their bombs, the game just freezes.
So is there anyone who has even a little knowledge about the problems I met and could you please tell me how to fix it, I would be really appreciated :)
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Whiskey_Sierra_972

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #81 on: September 14, 2013, 07:02:17 AM »

Tested version B on my 412.1+5.2 installation and got the bombardier gunsight view issue....

Code: [Select]
Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedNone00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
warning: no files : music/inflight
java.lang.ClassCastException: com.maddox.il2.objects.air.B25B
at com.maddox.il2.objects.air.CockpitB25B_Bombardier.reflectWorldToInstruments(CockpitB25B_Bombardier.java:202)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:646)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Dahlberg

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #82 on: February 05, 2014, 06:16:38 PM »

Hey, where can I get the Doolittle raid map?
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wplusaf

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #83 on: February 06, 2014, 01:50:43 AM »

Hey, where can I get the Doolittle raid map?
I remember there's a B29_Alley map and a Kanto map that fits the historical mission of Doolittle raid.
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