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Author Topic: Early B-25s (WIP B-25B Doolittle Raider)  (Read 56143 times)

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SAS~Riken

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Re: Early B-25s
« Reply #36 on: February 11, 2011, 09:11:32 AM »

Let me rephrase that...

It works on all patches and versions of the game, execpt for 4.08m and earlier patches. :D

lol
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cgagan

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Re: Early B-25s
« Reply #37 on: February 12, 2011, 02:25:31 AM »

OK, chief, I followed your suggestion and moved the B25raiders up my mods hierarchy (adding 00_). No change... the machinegun is still shooting at the gunner!
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SAS~Riken

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Re: Early B-25s
« Reply #38 on: February 12, 2011, 07:09:02 AM »

the machinegun is still shooting at the gunner!
Poor guy :D

I'll see if I can make a simple fix for those that are having this issue.

Nose gunner station right? not the bomadier?
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cgagan

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Re: Early B-25s
« Reply #39 on: February 12, 2011, 08:04:13 AM »

Nose gunner yes. Many thanks for your continued interest in the problem...  8)
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woofiedog

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Re: Early B-25s
« Reply #40 on: February 22, 2011, 10:42:52 PM »

Extremely Mint work with these early ground pounder's... Thank's!
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hawker445

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Re: Early B-25s
« Reply #41 on: April 01, 2011, 07:20:40 PM »

Looks Great!

But mz one wish is for it to actually WORK

All i get is it loads then i go on QMB it doesnt go past the 100% loading screen , and that has been happening since i installed the newest offline buttons file. and then once i hit exit all of the planes are flipped upside down and they are missing a lot of pieces.

and this is the same thing with the Civilian  b25's
i have hsfx 5.01
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SAS~Friction

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Re: Early B-25s
« Reply #42 on: April 01, 2011, 11:23:22 PM »

Hawker, these planes were only tested for 4.09 Modact and UP 2.01, plus 4.101 ModAct. Sounds like it has something to do with hsfx conflicting obviously. Do you have the other files required for this plane to work, such as the cockpits? Hopefully that will fix it, if not, Riken may be able to help you more.

Regards
Friction
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SAS~Riken

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Re: Early B-25s
« Reply #43 on: April 02, 2011, 09:18:06 AM »

Hawk. These plane havent been tested against HSFX, so I cant tell you why it's happening because I dont have it and my testers have UP or Modact only. The best thing to do is to go over to the guys that made HSFX and ask them why a stock based new slot plane would act like this in game.

Sorry man. Wish I could help you out, but I dont have a clue. Maybe someone will come along with HSFX and give us the answer to your question.
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hawker445

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Re: Early B-25s
« Reply #44 on: April 02, 2011, 11:36:55 AM »

OH, ok thanks guys
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Knochenlutscher

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Re: Flyable WIP Early B-25s
« Reply #45 on: April 26, 2011, 05:00:54 AM »

I use them along with HSFX 5.01, the Naval and this early B-25s. Loadouts are fine, Cockpit for Pilot so far fine too. I didn't play other positions. It's a pleasure to T/O in full loadout from a CV. Even the stock work fine. I don't have any other B-25Mods installed (VVS-RKKA or Civilian), maybe some culprit with one of the other Mods (landing gear Mod?).
Catapults and Carrier Mods don't work here, but I can enjoy without, no words, just fantastic.
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crazyeddie

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Re: Flyable WIP Early B-25s
« Reply #46 on: June 13, 2011, 03:52:49 PM »

4.10.1 I could not get the A model to work no matter what I tired, it kept ctd at about 60%, the B runs really well.

Gave up on the A. 
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SAS~Riken

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Re: Flyable WIP Early B-25s
« Reply #47 on: June 13, 2011, 06:22:30 PM »

The A-Late and the Doolittle use another cockpit setup so that could be why. I used the 4.09 cockpits on these whereas the remainder of the variants use the stock.

But I will take a look at fixing this after the release of a secret project ;) (Comming soon)
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