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Author Topic: Early B-25s (WIP B-25B Doolittle Raider)  (Read 56118 times)

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Kopfdorfer

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #60 on: June 17, 2012, 03:22:46 PM »

Hey Riken,

              Nice Mod. I have all versions flying.
              I do have the awkward frontal nose MG behaviour.
              As a non-modder this seems the likely explanation to me :
              I assume that the defensive MGs are assigned "arcs of fire " somewhere in the code.
              If this is correct , it looks to me as though the nose MG,  which looks like it should have a
              frontal cone of fire of around 90 degrees ( or 45 degrees from the central axis of aim)
              has been assigned a (in the horizontal axis at least)  360 degree "arc of fire".
              Of course I haven't a ruddy clue what to do about it , but that's what it seems like to me.


Thanks again for these.

Kopfdorfer

             
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SAS~Riken

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #61 on: June 17, 2012, 07:53:52 PM »

Which early B-25 is behaving like this? If it's the Doolittle Raider version, it's a work in progress and has yet to be finished.
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Wing King

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #62 on: July 02, 2012, 11:42:17 AM »

This is a very nice mod. :D The B-25 is one of my favorite aircraft of WWII. It’s actually the first WWII airplane I ever saw in real life (B-25D in Overloon, The Netherlands), and the first WWII airplane I saw flying (B-25J ‘Sarinah’ of the Royal Netherlands Airforce Historical Flight).

I got all versions to work, but there are some problems:
1: The early A model does not have any tailguns.
2: The late A model does not have an upper turret and the nosegun is shooting to the rear (at the bombardier/nose gunner and the other crew members). Also the tailguns on the A late aren’t working. (Or does an enemy has to be exactly at my six?)

I did a test to check the nosegun behaviour. I flew in a straight line, untill a Zero was at my 7 o’clock, almost my six. (The Zero was slightly high btw). The Zero attacked me, and shot me up pretty bad, but the tailguns weren’t shooting back. The only gun that was shooting at the Zero was the nosegun!!!

I don’t have any problems with the B-25B’s. I hope that this information can be of any use to you. :) I really like this mod, big thanks SAS~Riken! 8)
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John R.

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #63 on: July 02, 2012, 01:37:01 PM »

Thanks, work great on my DBW, but why B-25A hasn't got Default option? :-X
(I apologize for my bad english.)
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Epervier

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #64 on: July 02, 2012, 01:46:55 PM »

It seems that the default option is not mandatory for 410 packs.
No one is complaining!
Model 'A' is not armed. The default is the same as the option 'none'.

However 409/UP2 this option is required to avoid a big problem with the AI aircraft. I often encounter this problem.
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Jenato

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #65 on: July 02, 2012, 05:07:47 PM »

Magnificent Mod but...the bomb sights are not operational as in all other versions of the B-25 I have. (Toggle C till the bombardiers seat appears, next Shift - F1) Nothing happens. The only effect this has is a frozen picture. Simple toggling C brings it back to the next position, but that's all.
Can something be done about it?

Greetings,

Jenato
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SAS~Riken

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #66 on: July 02, 2012, 06:03:19 PM »

Magnificent Mod but...the bomb sights are not operational as in all other versions of the B-25 I have. (Toggle C till the bombardiers seat appears, next Shift - F1) Nothing happens. The only effect this has is a frozen picture. Simple toggling C brings it back to the next position, but that's all.
Can something be done about it?

Greetings,

Jenato
As there are still in the works (as soon as I can get my new pc or my old one fixed up) the B-25A Late and Doolittle will have the same sights. The "Iron Sights". I took out the sight so that I could change this part of the bomber station. Otherwise, it kept refering to the C variant sight.

Hope this helps.
However 409/UP2 this option is required to avoid a big problem with the AI aircraft. I often encounter this problem.
Thaks for the heads up on this. I can fix this in the class file. Guess I missed that one. My bad :P


I got all versions to work, but there are some problems:
1: The early A model does not have any tailguns.
2: The late A model does not have an upper turret and the nosegun is shooting to the rear (at the bombardier/nose gunner and the other crew members). Also the tailguns on the A late aren’t working. (Or does an enemy has to be exactly at my six?)

I did a test to check the nosegun behaviour. I flew in a straight line, untill a Zero was at my 7 o’clock, almost my six. (The Zero was slightly high btw). The Zero attacked me, and shot me up pretty bad, but the tailguns weren’t shooting back. The only gun that was shooting at the Zero was the nosegun!!!

I don’t have any problems with the B-25B’s. I hope that this information can be of any use to you. :) I really like this mod, big thanks SAS~Riken! 8)
Early A didnt have tail guns as they thought it would be manuverable enough to shake a fighter....

Late A was actually supposed to be the Mid A model, but this was a request that was filled. I'll take this one as a request and rework the files to include the correct Late A model with upper turrent. Just keep on reminding me on this one. ;) As for the tail guns, I haent added in the coded line for movement and operation of these guns. Theey are just a mesh at the moment. I'll also check out the code for the nose gun and correct the range ove movement.

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John R.

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #67 on: July 04, 2012, 07:26:03 AM »

Model 'A' is not armed. The default is the same as the option 'none'.
Oh yes! I am sorry, I completely forgot. :-\
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sgtgendanbo

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #68 on: October 21, 2012, 09:45:55 PM »

Beautiful planes! I've got them all working, except for the bomb sight. That's alright though because I downloaded this to make a Doolittle raid mission and they didn't use the sights in real life. Thanks a ton for these though! The Doolittle Raid is what got me interested in WWII aviation so this makes a wonderful addition to IL-2. By the way, does anybody know of any maps that include Tokyo? I've got a Doolittle mission mostly set up for the Kyushu map but I haven't heard of any other Japan maps. Thanks again, and back to flying that B-25B  ;)
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FANATIC MODDER

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #69 on: April 14, 2013, 01:14:40 AM »

WARNING: THE LATEST BUTTONS DO NOT SUPPORT THESE PLANES. PLEASE VERIFY IN YOUR INSTALLATION.

EDIT: THE PROBLEM IS WITH THE B-25Bs.
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rickster

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #70 on: April 14, 2013, 02:55:57 PM »

I get a mission loading error message when I fly the B's,so that must be the problem,then.The A's are fine.
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FANATIC MODDER

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Re: Early B-25s (WIP B-25B Doolittle Raider)
« Reply #71 on: April 14, 2013, 03:38:24 PM »

The problem is with Buttons 10.2, 10.3 (and possibly 10.1, that I never tried). Use version 10 and is fine.
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