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Author Topic: Checkyerflak! + Arty Barrage! v 1.2  (Read 37560 times)

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slipper

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #48 on: February 13, 2011, 05:52:16 AM »

CY6

Just a quick thought, would it be possible to make a couple of versions? I was thinking as the war progressed the Germans in particular upgraded alot of their main batteries to 105mm and even 128mm, could new ones be made to represent the increased explosive power of the shells fired by these guns?

I was only thinking this may be possible as the WW1 'archie' has reduced power.

Also as the war progressed, and in or around major targets there would be a higher chance of encountering radar predicted flak. Could different versions possibly be made that represented inaccurate flak for early war scenarios or for places where radar may not be available, through to more accurate flak for place like Berlin which would be high priority targets thus have the best defensive equipment.

One more thing, with regards to your ground control mod, could radar predicted flak be affected by a jamming aircraft?

just some ideas and thoughts mate

regards

slipper
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Checkyersix

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #49 on: February 13, 2011, 09:46:46 AM »

Thanks for the suggestions Slipper,

I could increase the power, but since this mod is designed to create atmospheric rather than historically accurate flak I don't know if it's really necessary. The bursts wouldn't look any bigger, so you wouldn't really see a difference, except that the flak would hurt more. I'll think about it...

I have tried making more accurate flak, but since the AI aims at single targets rather than groups, it usually just ends up shooting down way too many planes, which is no fun :(

Not sure if jamming could be made to affect artillery... I've done some experiments with artillery and trigger objects and the results have been... crash-y... In the meantime you could swap out WWI Flak for WWII flak to simulate "jammed" flak...
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RGA

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #50 on: February 13, 2011, 09:55:46 AM »

The solution for inaccurate flak is easy, mix CY6's barrage with some stock 88 snipers and you would be dead in no time :D
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Stratodog

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #51 on: February 13, 2011, 02:52:00 PM »

The solution for inaccurate flak is easy, mix CY6's barrage with some stock 88 snipers and you would be dead in no time :D

So true.  It works like a charm.  There's your radar guided flak.  Ironically it comes stock with the game :)
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SAS~Poltava

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #52 on: February 14, 2011, 09:07:48 AM »

Brilliant idea!!! Thanks! This one is a must for FMB.
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<Gunny>

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #53 on: February 20, 2011, 11:38:42 AM »

These fire fine in 4.10 but still no flak burst. Just shoot.
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Checkyersix

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #54 on: February 20, 2011, 03:28:23 PM »

Yes I'm going to have to track down the issue there, I wonder if TD changed the artillery code...
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<Gunny>

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #55 on: February 20, 2011, 04:51:05 PM »

Who cares blame them any way :)    Thanks for the reply. 
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CorsairKira

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #56 on: February 20, 2011, 10:22:08 PM »

Beautiful work, as always!  8)
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atallboy

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #57 on: April 21, 2011, 07:51:40 PM »

are the puffs fixed :-\
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ANDYTOTHED

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #58 on: April 22, 2011, 02:34:47 PM »

never ever set thirty of these things up just to see what will happen
it is similar to chuck chuck norris sneezing
nuff said
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Roger Smith

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Re: Checkyerflak! + Arty Barrage! v 1.1
« Reply #59 on: May 20, 2011, 07:04:36 AM »

never ever set thirty of these things up just to see what will happen
it is similar to chuck chuck norris sneezing
nuff said
kickass alternative to "Duck Duck Goose"? :p
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