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Author Topic: Max Poly limit  (Read 1786 times)

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Verhängnis

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Max Poly limit
« on: February 10, 2011, 03:03:19 AM »

Hi when working on the SPAD I cut the engine up so it was under 3000 polys per piece and I have made the I-153 that I am using as a base Hidden in the hier.him but does that model still load technically and contribute to the overall poly count in game because now it won't laod even tho there are no Hier.him errors, everything loads fine and I get the No cockpit bug.
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Dinosbacsi

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Re: Max Poly limit
« Reply #1 on: February 10, 2011, 06:49:54 AM »

As far as I know, the limit of the polys is 2600 per mesh, or something >_>
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Reaper 3-1

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Re: Max Poly limit
« Reply #2 on: February 10, 2011, 06:07:02 PM »

Check the console.   ;)
 [Shift] + [Tab] I do believe to bring it up (in game only).. The console's been a lifesaver for me!
 AS far as I know, TD got rid of the loading errors. (That's just my theory  :-\ )
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Verhängnis

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Re: Max Poly limit
« Reply #3 on: February 11, 2011, 02:19:48 AM »

As far as I know, the limit of the polys is 2600 per mesh, or something >_>

Last I heard it is 3000 so unless TD has made any changes...

Check the console.   ;)
 [Shift] + [Tab] I do believe to bring it up (in game only).. The console's been a lifesaver for me!
 AS far as I know, TD got rid of the loading errors. (That's just my theory  :-\ )

Ok the main error in the log file is:

[19:15:16]   INTERNAL ERROR: Hierarchy: Unknown parent node: 'Engi2_D0'
[19:15:16]   WARNING: object '3DO/Plane/I-153/hier.him' of class 'HIM' not loaded
[19:15:16]   INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/I-153/hier.him
[19:15:16]   Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/I-153/hier.him

Yet the name of my Engine mesh is Engi2_D0, Perhaps the word Engi2_D0 is rejected by the game itself?
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Frankiek

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Re: Max Poly limit
« Reply #4 on: February 11, 2011, 07:47:17 AM »

I don't think that the problem is the name but maybe there is an error in the mesh file check carefully the text and the references to other files just a small mistake (it often happens when you import the mesh) can block the loading of the file
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