Let us eliminate some of the extra stay points. As we expanded our airfield we ended up with a few more
than we actually needed. We can eliminate stay points, and some extra taxi points, that no longer serve
any logical purpose.
Finally we need to deal with the blank plates. When you build an airfield using plates, the ground is smoothed out
so the aircraft can move around without bouncing around too much. When you build an airfield over a texture,
as we have done here, you need another method to smooth out the ground. The latest and most efficient method is
|ZUTI|'s Airfield-Grass friction mod. I recommend looking for information elsewhere on this method because it has
been much more thoroughly explained than I could do here. Since this map was already created using the blank plate
method and because it's use is so widespread, we will use it here.
First of all you need to find and install a mod to make the blank plates visible.
There are several clever techniques available so go get one that you like. Basically it is your games own static.ini file
with the information from a colored plate replacing the information from the blank plate.
Then when needed, you load your altered static.ini file as a mod using the JSGME and the blank plates become visible.
This is what our airfield looks like with the blank plates visible.
You will notice some gaps and irregularities because we have changed the layout from the original map maker's.
To begin, clear out an area near the end of the runway so you can see some of the texture underneath.
When you are deleting plates, be sure to keep the object window open so you do not delete something that you may need.
Begin placing the blank runway plates using the line of a runway as a guide. Line them up uniformly
down the entire length of the runway. Delete the existing plates as needed.
Now begin again at the top of the airfield placing another row of runway plates next to the first.
Continue in this manner until the entire runway area of the texture is covered.
Next use blank parking plates and blank taxi plates to cover any areas defined by the taxi and stay points.
Also be sure to cover any areas that a player would probably taxi on. When completed, the airfield should look like this.
We are almost finished!